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How Many Did We Hit?: Difference between revisions

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===''Kirby's Return to Dream Land'' / ''Kirby's Return to Dream Land Deluxe''===
===''Kirby's Return to Dream Land'' / ''Kirby's Return to Dream Land Deluxe''===
The theme mainly plays in the Guide prior to starting a [[Challenge Stage]] and in the results screen of [[Ninja Dojo]].
The theme mainly plays in the Guide prior to starting a [[Challenge Stage]] and in the results screen of [[Ninja Dojo]].
In Kirby's Return to Dream Land Deluxe, the theme receives a new arrangement in the latter which features Japanese-styled composition.
 
In ''Kirby's Return to Dream Land Deluxe'', the theme receives a new arrangement in the latter which features Japanese-styled composition.


===''Kirby's Dream Collection Special Edition''===
===''Kirby's Dream Collection Special Edition''===

Revision as of 16:22, 20 February 2024

How Many Did We Hit?
Various arrangements of "How Many Did We Hit?".
Details
Debut appearance Kirby's Return to Dream Land
Last appearance Kirby's Return to Dream Land Deluxe
Composer(s) Jun Ishikawa[1]
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"How Many Did We Hit?" is the secondary results screen theme from Kirby's Return to Dream Land and its remake. It was composed by Jun Ishikawa.

Composition

Results screen of Ninja Dojo.

"How Many Did We Hit?" is a simple, triumphant theme in C major. Its main instrumentation consists of a frequent brass-synth section playing a spread-out chord progression of "I–ii–iii–ii" in a dotted quarter beat while also mustering its tonality. Key changing to G-flat major, the theme enters its pinnacle as the brass creates a pinnacle progression with accidentals present, concluding with a subdominant chord before resoluting back to C major, looping the theme.

Game appearances

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe

The theme mainly plays in the Guide prior to starting a Challenge Stage and in the results screen of Ninja Dojo.

In Kirby's Return to Dream Land Deluxe, the theme receives a new arrangement in the latter which features Japanese-styled composition.

Kirby's Dream Collection Special Edition

In this game, the theme reprises its role as a Guide theme, specifically in the New Challenge Stages game mode.

Names in other languages

Language Name Meaning
Japanese 何回ヒットしましたか?
Nankai hitto shimashita ka?
How Many Did We Hit?


References

  1. Jukebox (Kirby's Return to Dream Land Deluxe)