Editing Gorimondo

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At the start of the battle, Kirby is grabbed by Gorimondo, and has to escape his clutches (this is done by the player mashing the left analog stick), otherwise he will then proceed to throw Kirby at the floor, damaging and flattening him. From there, the proper boss fight begins.
At the start of the battle, Kirby is grabbed by Gorimondo, and has to escape his clutches (this is done by the player mashing the left analog stick), otherwise he will then proceed to throw Kirby at the floor, damaging and flattening him. From there, the proper boss fight begins.


Gorimondo has 1000 [[health|HP]] ([[Star Bullet]]=80) in [[The Brawl at the Mall]], 600 in [[Gathering of the Beast Council]], and 700 in the [[Colosseum]]. In Natural Plains and the Colosseum, he enters Phase 2 when his HP is below 40%. He takes 0.2× [[damage]] when he roars at the beginning of Phase 1 and during the transition to Phase 2.<ref>[https://docs.google.com/file/d/1UF0W1OgjFWUjTaUEs_jakGtbVUA_vVHt/view ''Kirby and the Forgotten Land'' damage and health spreadsheet (Japanese)]</ref>
Gorimondo has 1000 [[health|HP]] ([[Star Bullet]]=80) in [[The Brawl at the Mall]], 600 in [[Gathering of the Beast Council]], and 700 in the [[Colosseum]]. He enters Phase 2 when his HP is below 40%. He takes 0.2× [[damage]] when he roars at the beginning of Phase 1 and during the transition to Phase 2.<ref>[https://docs.google.com/file/d/1UF0W1OgjFWUjTaUEs_jakGtbVUA_vVHt/view ''Kirby and the Forgotten Land'' damage and health spreadsheet (Japanese)]</ref>


Unlike most bosses, Gorimondo's HP is not locked, so if sufficient damage is dealt, his second phase can be skipped entirely.
Unlike most bosses, Gorimondo's HP is not locked, so if sufficient damage is dealt, his second phase can be skipped entirely.
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