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NES Remix (series)

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Artwork showing some characters and items featured in NES Remix 2.
Artwork showing many characters and items featured in Ultimate NES Remix.
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NES Remix 2 is a Nintendo eShop exclusive game released on the Wii U in April 2014. It is the sequel to NES Remix, this time focusing on games released later in the Nintendo Entertainment System's lifespan. Following the same formula as the first game, NES Remix 2 takes portions out of NES games and remixes them to provide new challenges for the player. The only Kirby game featured in NES Remix 2 is Kirby's Adventure, having 13 regular stages and its elements appearing in several of the "Remix I", "Remix II" and "Bonus" stages. As it's a compilation of NES Remix and NES Remix 2, NES Remix Pack, the fourth NES Remix game, features the exact same Kirby themed stages as NES Remix 2.

Ultimate NES Remix is the third NES Remix game released in late 2014 for the Nintendo 3DS. As the title implies, Ultimate NES Remix combines 16 games from both NES Remix and NES Remix 2 to create the "ultimate" NES Remix experience. Like in NES Remix 2, Kirby's Adventure is the only Kirby game featured, mostly having the same stages with minor changes only.

Games featured[edit]

NES Remix 2[edit]

Ultimate NES Remix[edit]

List of stages[edit]

Regular stages[edit]

In regular stages, the games are only modified to a small degree, mostly keeping true to the original games. Differences between NES Remix 2 and Ultimate NES Remix are only minor, like the in-game scores, the starting locations of Kirby, certain enemies sometimes having slight alterations, or the NES Remix 2 exclusive sightings of Pixel Luigi.

Stage Objective Time/Life Limit Original Stage Notes Game settings
1-1 Watch the Demo! 300/N Vegetable Valley - Stage 1 The player is forced to watch a demo video showcasing Kirby's basic moveset. This stage is exclusive to NES Remix 2. The time limit does not decrease while in this section. N/A
1-2 Inhale with B, then copy the enemy's ability with ↓! Vegetable Valley - Stage 1 It doesn't matter which of the available Copy Abilities Kirby copies here. Leaving the room will count as a miss.
  • Health: 6/6
  • Score: 0000000
  • Ability: Normal
  • Lives: 00
1-3 Use a copied ability to defeat 3 enemies! Vegetable Valley - Stage 3 It doesn't matter which of the available abilities Kirby uses. Leaving the room will count as a miss.
  • Health: 6/6
  • Score: 0010500 (NES Remix 2)
    0003300 (Ultimate NES Remix)
  • Ability: Beam
  • Lives: 00
1-4 Press A while holding ↓ to destroy Bomb Blocks! Orange Ocean - Stage 2 Using an ability to destroy the Bomb Block will count as a miss. Due to the challenge going on for a few seconds after Kirby destroys the Bomb Block, it is possible to die while still clearing the stage.
  • Health: 4/6
  • Score: 0005200 (NES Remix 2)
    0489160 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
2 Enter the door that lies ahead! N/3 Vegetable Valley - Stage 1
  • Health: 6/6
  • Score: 0000000
  • Ability: Normal
  • Lives: 00
3-1 Use the Freeze ability and knock 5 enemies flying! N/3 Vegetable Valley - Stage 5 Knocking an enemy "flying" requires Kirby to freeze them first, then touch the ice cube from any direction. Kirby is unable to drop the Freeze ability. Leaving the room will count as a miss.
  • Health: 1/6
  • Score: 0081990 (NES Remix 2)
    0006920 (Ultimate NES Remix)
  • Ability: Freeze
  • Lives: 00
3-2 Enter the Door! Butter Building - Stage 4
  • Health: 1/6
  • Score: 0297300 (NES Remix 2)
    0170850 (Ultimate NES Remix)
  • Ability: Parasol
  • Lives: 00
3-3 Get the 1-Up! Rainbow Resort - Stage 1 Kirby is unable to drop the Laser ability. Leaving the room will count as a miss.
  • Health 1/6
  • Score: 0935390 (NES Remix 2)
    0732590 (Ultimate NES Remix)
  • Ability: Laser
  • Lives: 00
4-1 Win Quick Draw! N/3 Quick Draw The first stage briefly shows the instructions for the minigame. Each stage picks up from the last increasing the difficulty level. The in-game timer always shows "16" as the time the previous opponent was defeated at. In NES Remix 2, a Pixel Luigi sometimes appears in the second stage, running in on the right side as the Starman drops in, before running back offscreen after a short time. N/A
4-2 Win Quick Draw!
4-3 Win Quick Draw!
4-4 Win Quick Draw!
5-1 Defeat 3 enemies using the Backdrop ability! 30/3 Butter Building - Stage 2 Kirby is unable to drop the Backdrop ability. Leaving the room will count as a miss.
  • Health: 1/6
  • Score: 0261360 (NES Remix 2)
    0234470 (Ultimate NES Remix)
  • Ability: Backdrop
  • Lives: 00
5-2 Get to the exit! 60 Yogurt Yard - Stage 4
  • Health: 1/6
  • Score: 0580600 (NES Remix 2)
    0371300 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
5-3 Use the Wheel ability to zoom down and enter a door! 30 Grape Garden - Stage 4 Despite the description, dropping the Wheel ability will not result in a miss. It doesn't matter which door Kirby enters.
  • Health: 1/6
  • Score: 0377730 (NES Remix 2)
    0247970 (Ultimate NES Remix)
  • Ability: Wheel
  • ives: 00
6-1 Defeat Mr. Frosty! N/3 Ice Cream Island Arena Inhaling the defeated Mid-Boss causes the game to progress faster.
  • Health: 6/6
  • Score: 0164720 (NES Remix 2)
    0048360 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/3
6-2 Defeat Grand Wheelie! Butter Building Arena
  • Health: 6/6
  • Score: 0296660 (NES Remix 2)
    0159350 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/2
6-3 Defeat Bugzzy! Grape Garden Arena
  • Health: 6/6
  • Score: 0390100 (NES Remix 2)
    0230370 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/2
7 Go through the exit that lies ahead! 50/3 Yogurt Yard - Stage 3
  • Health: 1/6
  • Score: 0558840 (NES Remix 2)
    0382120 (Ultimate NES Remix)
  • Ability: Wheel
  • Lives: 00
8-1 Use the Hi-Jump ability to reach the top! N/3 Grape Garden - Stage 7 Despite the descriptions, dropping the Hi-Jump ability is possible. This has no consequences.
  • Health: 6/6
  • Score: 0113460 (NES Remix 2)
    0231170 (Ultimate NES Remix)
  • Ability: Hi-Jump
  • Lives: 00
8-2 Defeat Kracko using the Hi-Jump ability!
  • Health: 6/6
  • Score: N/A
  • Ability: Hi-Jump
  • Lives: 00
  • Enemy Health: Around 2/3
9-1 Smash 20 blocks! 50/3 Grape Garden - Stage 1 It doesn't matter how blocks are destroyed. Despite the description, dropping the abilities Kirby starts each section with is possible. This has no consequences. Leaving the rooms each section starts with counts as a miss.
  • Health: 1/6
  • Score: 0332210 (NES Remix 2)
    0160740 (Ultimate NES Remix)
  • Ability: U.F.O.
  • Lives: 00
9-2 Smash 20 blocks using the Hi-Jump ability! 30 Ice Cream Island - Stage 5
  • Health: 1/6
  • Score: 0173280 (NES Remix 2)
    0055760 (Ultimate NES Remix)
  • Ability: Hi-Jump
  • Lives: 00
9-3 Smash 40 blocks! 50 Rainbow Resort - Stage 1
  • Health: 1/6
  • Score: 1068080 (NES Remix 2)
    0736690 (Ultimate NES Remix)
  • Ability: Sword
  • Lives: 00
10 Grab on to the Warp Star! N/3 Grape Garden - Stage 3
  • Health: 2/6
  • Score: 0350090 (NES Remix 2)
    0231970 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
11 Defeat Heavy Mole! N/3 Yogurt Yard - Stage 7
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 2/3
12 Defeat Meta Knight! N/3 Orange Ocean - Stage 7 This is the only Kirby's Adventure stage where a boss is fought from the beginning. In NES Remix 2, a Pixel Luigi sometimes walks onto the platform Meta Knight stands on before starting the fight from the right side. After looking around for a bit, he walks off-screen from where he came.
  • Health: 6/6
  • Score: 0808860 (NES Remix 2)
    0552540 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
13 Defeat King Dedede! N/3 Rainbow Resort - Stage 7
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/2

Remix & Bonus stages[edit]

The Remix I and Remix II stages are the main attractions of the NES Remix series. In these, the games are modified to provide a new experience. These "remixes" can range from changing the games' colors to restricting the controls or putting certain elements like characters into other games while keeping their original functions. In Bonus stages, there are both "regular" as well as "remix" stages—the regular ones often revolving around bonus content in the original games, like the Goal Game bonus in Kirby's Adventure. NES Remix 2 features 20 stages in both Remix I and Remix II and 22 Bonus stages, while Ultimate NES Remix features 25 stages in both Remix I and Remix II and 26 Bonus stages. Due to both games sharing some of these stages, the respective stage number can vary between them. There are some stages only featured in one of these games.

Stage Objective Time/Life Limit Remix and Notes Game settings
NR2 Remix I 4 Collect all the coins! 60/3 Kirby and the UI of Kirby's Adventure are put into a room using Super Mario Bros.: The Lost Levels assets. Kirby can break brick blocks with Air Bullets, Star Bullets, by inhaling, or dashing into them, or with fast falling. Interestingly, jumping into them doesn't work. The in-game score can't be increased.
  • Health: 6/6
  • Score: 0023620
  • Ability: Normal
  • Lives: 01
NR2 Remix I 6 Defeat Whispy Woods! N/3 At the left side of the screen, four Boos from Super Mario Bros. 3 appear. They behave in a similar way to the original game, coming closer when Kirby turns his back to them, though they don't aim straight for him, instead just flying to the right. They hover over the games' UI. Touching them will count as a miss.
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Full
NR2 Remix I 9 Press A to open Kirby's mouth, and eat 20 eggs! N/3 In this version of Egg Catcher, the screen zooms in every time Kirby eats an egg. A miss, which can happen by either eating a bomb too early or not eating enough eggs before King Dedede stops throwing them, will return the zoom to normal before removing a life. N/A
NR2 Remix I 11 Defeat all the enemies! N/3 Toad from Super Mario Bros. 2 is placed in a one screen big area using Kirby's Adventure assets. He interacts with the world just like in his original game, being able to pick up and throw Star Blocks and enemies. His health points are not visible.
  • Health: 4/4
NR2 Remix I 13 Use B to burn 6 enemies with the Fireball ability! 30/3 Exclusive to NES Remix 2. The bottom half of the screen sort of mirrors the top half while also being blurry and stretched out. Due to this, the HUD is missing. Kirby can only attack. N/A
NR2 Remix I 17 Kirby can't exhale! Get to the exit without being hit! N/3 A Game Boy style filter is put over the game. Due to an Energy Drink hidden in the stage, Kirby can get hit without causing a failure. In this version, the HUD is replaced with a sort of mirror reflecting what is directly above it. This section of the screen is whiter than the rest. N/A
NR2 Remix I 20-3 Hold and release A to pick up Kirby! 30/6 In this version of Crane Fever, the lights go out seconds after the timer starts, leaving the plushes as black silhouettes. It doesn't matter which of the two Kirbys is chosen. Despite the description, the game is only won if the Kirby is safely collected. N/A
20-5 Run Kirby! Defeat 9 enemies! 15/6 Kirby is forced to run with no way of stopping. As such, he cannot hover, inhale, or turn around. Defeating enemies is only possible thanks to the Invincible Candy. The door at the end of the path also cannot be entered. In this version, the HUD is replaced with a sort of mirror reflecting what is directly above it. This section of the screen is whiter than the rest. N/A
NR2 Remix II 20-4 Run, invincible Kirby! Defeat 8 enemies! 20/6 Exclusive to NES Remix 2, Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale, or turn around. Defeating enemies is only possible thanks to Kirby being invincible. The door at the end of the path also cannot be entered. The HUD is replaced with a sort of mirror reflecting what is directly above it. This section of the screen is whiter than the rest. N/A
NR2 Bonus 10-4 Defeat Nightmare's Power Orb! 110/6 Special Bullet Bills from Super Mario Bros.: The Lost Levels try to attack Kirby by flying in from the right. They are much larger than in their original game and feature a red glow unique to their appearance here. This likely references the King Bills introduced in New Super Mario Bros. Wii. Touching them results in an instant miss, regardless of how much health Kirby has left.
  • Health: 6/6
  • Score: 1186010
  • Ability: Star Rod
  • Lives: 45
  • Enemy Health: Full
NR2 Bonus 18-1 Jump to 7 and earn 0 points! 300/N This stage showcases the Goal Game bonus. Each stage also shows Kirby dancing when completed, while cutting away immediately for a miss. The timer stops when Kirby reaches the final platform.
  • Health: 6/6
  • Score: 0007100
  • Ability: N/A
  • Lives: 04
NR2 Bonus 18-2 Jump to 6 and earn 100 points!
  • Health: 6/6
  • Score: 0020620
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-3 Jump to 5 and earn 300 points!
  • Health: 6/6
  • Score: 0029820
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-4 Jump to 4 and earn 800 points!
  • Health: 2/6
  • Score: 0045940
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-5 Jump to 3 and earn 2,000 points!
  • Health: 4/6
  • Score: 0058590
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-6 Jump to 2 and earn 5,000 points!
  • Health: 6/6
  • Score: 0066180
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-7 Jump to 1 and earn 30 extra lives!
  • Health: 2/6
  • Score: 0078900
  • Ability: N/A
  • Lives: 04
NR2 Bonus 20-2 Defeat Mr. Shine and Mr. Bright! N/6
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 13
  • Mr. Bright Health: ca. 1/4
  • Mr. Shine Health: ca. 1/7
NR2 Bonus 20-7 Defeat Nightmare Wizard! This is the final non 100% bonus stage of the game, technically making Nightmare the final boss of NES Remix 2.
  • Health: 6/6
  • Score: N/A
  • Ability: Star Rod
  • Lives: 45
  • Enemy Health: ca. 1/2
UNR Remix I 4 Collect all the coins! 60/3 Kirby and the UI of Kirby's Adventure are put into a room using Super Mario Bros.: The Lost Levels assets. Kirby can break brick blocks with Air Bullets, Star Bullets, by inhaling, dashing into them, or with fast falling. Interestingly, jumping into them doesn't work. The in-game score can't be increased.
  • Health: 6/6
  • Score: 0023620
  • Ability: Normal
  • Lives: 01
UNR Remix I 6 Defeat Whispy Woods! N/3 At the left side of the screen, four Boos from Super Mario Bros. 3 appear. They behave in a similar way to the original game, coming closer when Kirby turns his back to them, though they don't aim straight for him, instead just flying to the right. They hover over the games' UI. Touching them will count as a miss. The Boos are placed slightly more to the left compared to NES Remix 2.
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Full
UNR Remix I 9 Press A to open Kirby's mouth, and eat 20 eggs! N/3 In this version of Egg Catcher, the screen zooms in every time Kirby eats an egg. A miss, which can happen by either eating a bomb too early or not eating enough eggs before Dedede stops throwing them, will return the zoom to normal before removing a life. N/A
UNR Remix I 13-1 Hold and release A to pick up Kirby! N/6 In this version of Crane Fever, the lights go out seconds after the timer starts, leaving the plushes as black silhouettes. It doesn't matter which of the two Kirbys is chosen. Despite the description, the game is only won if the Kirby is safely collected. N/A
UNR Remix I 21 Kirby can't exhale! Get to the exit without being hit! N/3 A Game Boy style filter is put over the game. Due to an Energy Drink hidden in the stage, Kirby can get hit without causing a failure. In this version, the HUD gets the same filter as the rest of the screen.
  • Health: 1/6
  • Score: 0056160
  • Ability: Normal
  • Lives: 00
UNR Remix I 23 Defeat all the enemies! N/3 Toad from Super Mario Bros. 2 is placed in a one screen big area using Kirby's Adventure assets. He interacts with the world just like in his original game, being able to pick up and throw Star Blocks and enemies. His health points are not visible.
  • Health: 4/4
UNR Remix I 25 Descend using Parasol without taking damage! N/6 Exclusive to Ultimate NES Remix. The lights go out periodically, only Kirby himself remains visible, leaving the player in darkness every few seconds. To complete the stage, Kirby must reach either the left or right end. Landing in the middle will not count.
  • Health: 1/6
  • Score: 0384500
  • Ability: Parasol
  • Lives: 00
UNR Bonus 10-4 Defeat Nightmare's Power Orb! 110/6 Special Bullet Bills from Super Mario Bros.: The Lost Levels try to attack Kirby by flying in from the right. They are much larger than in their original game and feature a red glow unique to their appearance here. This likely references the King Bills introduced in New Super Mario Bros. Wii. Touching them results in an instant miss, regardless of how much health Kirby has left.
  • Health: 6/6
  • Score: 0892590
  • Ability: Star Rod
  • Lives: 00
  • Enemy Health: Full
UNR Bonus 20-4 Run Kirby! Defeat 9 enemies! 15/6 Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale, or turn around. Defeating enemies is only possible thanks to the Invincible Candy. The door at the end of the path also cannot be entered.
  • Health: 1/6
  • Score: 0385190
  • Ability: Normal
  • Lives: 00
UNR Bonus 23-1 Jump to 7 and earn 0 points! 300/N This stage showcases the Goal Game bonus. Each stage also shows Kirby dancing when completed, while cutting away immediately for a miss. The timer stops when Kirby reaches the final platform.
  • Health: 6/6
  • Score: 0000000
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-2 Jump to 6 and earn 100 points!
  • Health: 6/6
  • Score: 0001000
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-3 Jump to 5 and earn 300 points!
  • Health: 6/6
  • Score: 0001000
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-4 Jump to 4 and earn 800 points!
  • Health: 6/6
  • Score: 0004710
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-5 Jump to 3 and earn 2,000 points!
  • Health: 6/6
  • Score: 0014110
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-6 Jump to 2 and earn 5,000 points!
  • Health: 6/6
  • Score: 0017700
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-7 Jump to 1 and earn 30 extra lives!
  • Health: 6/6
  • Score: 0034570
  • Ability: N/A
  • Lives: 00
UNR Bonus 25-2 Defeat Mr. Shine and Mr. Bright! N/6
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Mr. Bright Health: ca. 1/4
  • Mr. Shine Health: ca. 1/7;
UNR Bonus 25-7 Defeat Nightmare Wizard! This is the final non 100% bonus stage of the game, technically making Nightmare the final boss of Ultimate NES Remix as in NES Remix 2.
  • Health: 6/6
  • Score: N/A
  • Ability: Star Rod
  • Lives: 00
  • Enemy Health: ca. 1/2

List of stamps[edit]

In NES Remix 2, there are a total of 100 stamps that can be used in handwritten Miiverse posts prior to the service's termination on November 7, 2017. 10 stamps are available from the start, while others must be earned by collecting Bits, which are earned by clearing challenges. NES Remix 2 is notably the only game to have any Kirby-related Miiverse stamps.

Kirby-related stamps in NES Remix 2  
Number Stamp Bits required
009
Available from start
037
NR2 Kirby Stamp 2.png
Kirby holding a sign
12500
038
NR2 Kirby Stamp 3.png
Kirby falling
13000
065
NR2 Kirby Stamp 4.png
Kirby inhaling
27000
066
NR2 Kirby Stamp 5.png
Kirby with something in his mouth
27600
067
NR2 Meta Knight Stamp.png
Meta Knight jumping
28200
068
28800
069
NR2 Crane Fever Stamp.png
The crane from Crane Fever
29400
070
NR2 Star Stamp.png
Star
30000

Gallery[edit]

Names in other languages[edit]

NES Remix 2[edit]

Language Name Meaning
Japanese ファミコンリミックス2
famikon rimikkusu tsū
Famicom Remix 2


Ultimate NES Remix[edit]

Language Name Meaning
Japanese ファミコンリミックス:ベストチョイス
famikon rimikkusu besuto choisu
Famicom Remix: Best Choice