Super Smash Bros.

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Super Smash Bros.
SSB.png
North American box art
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) Nintendo 64:
Japan January 21, 1999
NA April 26, 1999
Europe November 19, 1999

iQue Player:
China November 15, 2005

Virtual Console (Wii):
Japan January 20, 2009
Europe June 12, 2009
NA December 21, 2009
Platform(s) Nintendo 64, iQue Player, Wii Virtual Console
Rating(s) ESRB: ESRB E.png - Everyone

PEGI: PEGI 7+.png - 7+

Game chronology
First game released Super Smash Bros. Melee
On partnered sites


StrategyWikilogo.png Walkthrough
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Super Smash Bros., often shortened to "Smash 64", "SSB" or "SSB64", is the first game of the Super Smash Bros. series that was released on Nintendo 64 in 1999. Created by HAL Laboratory, it is the only Super Smash Bros. game with an E rating; while Melee and Brawl are rated T, and Smash 4 and Ultimate are rated E10+, according to ESRB.

Super Smash Bros. was ported to the iQue Player on November 15, 2005, and is the only iQue Player game to feature Kirby. Super Smash Bros. was also ported to the Wii's Virtual Console in 2009.

Characters[edit]

There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable. Each character has three special moves and many basic attacks. Kirby's special moves include Inhale, Final Cutter, and Stone.

Starter Characters[edit]

Unlockable Characters[edit]

Kirby (as a fighter)[edit]

Kirby's artwork from Super Smash Bros.

Kirby is one of the eight starter characters in this game. He is notable for his small stature, light weight (with only Jigglypuff being lighter), and multiple mid-air jumps. Despite his size, many of his attacks have a noticeably long range, with a particularly absurd example being his up-tilt standard attack. His most prominent feature, however, is his Inhale ability, which allows him to copy the neutral-special moves of every other fighter. This makes him extremely versatile in casual play, and a good fighter for beginners to pick up.

Move-set[edit]

Much of Kirby's entourage of attacks were made up for this game, but some are based on his moves from the Kirby series. Kirby's attacks are as follows:

Standard Ground[edit]

  • Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab.
  • Forward tilt - Kirby does a spinning kick forward - with decent range.
  • Up tilt - Kirby kicks upward behind him, dealing damage at a very large range.
  • Down tilt - Kirby kicks forward while crouching, sweeping the floor.
  • Dash attack - Kirby body slams into the ground. This move may be inspired by King Dedede's body slam.
  • Forward smash - Kirby does a strong kick as he steps forward. Based on Spin Kick.
  • Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
  • Down smash - Kirby spins with his feet out, hitting on both sides.

Standard Aerial[edit]

  • Neutral aerial - Kirby kicks one foot out in front, dealing damage for a good while.
  • Forward aerial - Kirby extends both feet out and drills, dealing multiple hits.
  • Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
  • Up aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
  • Down aerial - Kirby drills with both feet downward, which can be used to send foes down.

Throws[edit]

  • Forward - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
  • Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability.

Special[edit]

  • Vacuum - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting, or will lose it if he is hit by a strong attack (at random).
  • Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering, and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
  • Stone - Kirby transforms into a stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form, and will damage opponents he collides with while falling.

Tournament Standing[edit]

Kirby is currently ranked 2nd on the Super Smash Bros. tier list - in the S rank behind Pikachu, as produced by the Smashboards community. This is due in large part to his strong and versatile attacks, most notably the disjointed ones. His light weight and numerous jumps also allow him to escape combos that other characters would not be able to. He has good match-ups against most of the rest of the cast, but is on even footing with Mario, and is at a disadvantage against Pikachu.

Kirby is well-represented in SBB64 tournaments, and often takes the top positions, which is in stark contrast to his placement in the other games in the series.

Stages[edit]

There are nine stages in Super Smash Bros., with one unlockable stage. The Kirby series' stage is Dream Land.

Unlockable Stages[edit]

Elements from the Kirby series[edit]

Beyond having Kirby as a playable fighter and other more superficial elements from the series, Super Smash Bros. takes many cues from the Kirby series - most notably Kirby Super Star, which was the previous major project that director Masahiro Sakurai was involved in. Like Super Star, this game involves characters using multiple jumps to traverse side-scrolling arenas with Fall-through Platforms, in addition to the characters having several different types of moves activated by simple directional inputs and a Guard in the form of a shield. (the bubble shield itself resembling the Mirror ability's Guard)

A number of items can appear during regular matches, a few of which are from the Kirby series. These include:

Legacy[edit]

Super Smash Bros. was the first finished game to feature Kirby as a 3D model. As such, it cemented many aesthetics about Kirby that carry forward to his current design. In addition, this was the first time that Kirby was given a voice, being the first time Makiko Ohmoto voiced him. Thus, Kirby gained his signature greeting/taunt of 'Hi!' from this game. Kirby's aesthetic from this game would be more-or-less directly translated to the next game in the Kirby series - Kirby 64: The Crystal Shards.

The final boss of the 1-P Game, Master Hand - would later appear as a Mid-Boss in Kirby & The Amazing Mirror.

Trivia[edit]

  • Although there are nine stages to choose from, the only one that is consistently tournament legal - coincidentally enough - is 'Dream Land'.
  • Although King Dedede would not appear as a fighter until Brawl, he can be seen in the background of the 'Dream Land' stage in this game.

Names in other languages[edit]

Language Name Meaning
Japanese ニンテンドウオールスター! 大乱闘スマッシュブラザーズ
Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu
Nintendo All-Star! Great Melee Smash Brothers
Chinese 任天堂明星大乱斗
Rèntiāntáng Míngxīng Dàluàndòu
Nintendo Stars: Great Melee