Kirby & The Amazing Mirror

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Game InfoBox
KatAM cover art.jpg
North American box art.
Developer(s) HAL Laboratory, Flagship
Publisher(s) Nintendo
Designer(s) Tomoaki Fukui
Release date(s) North America October 18, 2004
Japan April 15, 2004
Europe July 2, 2004
Platform(s) Game Boy Advance
Game Chronology
Kirby Air Ride Kirby: Canvas Curse
Guide/Walkthrough Link
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Kirby & The Amazing Mirror is a 2D platforming game released for the Game Boy Advance in the year 2004. It was produced by HAL Laboratory, Inc. and Nintendo, and developed by Flagship. It was also the last installment of the Kirby series to be produced for the Game Boy Advance before the series moved to the Nintendo DS.


Dark Meta Knight splits Kirby into four copies.

As the setting for Kirby & The Amazing Mirror serves the Mirror World, a dimension that seemingly exists parallel to Kirby's home Dream Land. In this world exist counterparts of people and creatures that live in Dream Land. A gateway that looks like a golden mirror serves as a bridge between the two worlds and is located high above the sky of Dream Land.

One day, the originally peaceful Mirror World gets attacked by a dark being called Dark Mind, and the intruder unleashes chaos and disrupts the world's balance. Meanwhile, Meta Knight somehow notices what is happening and sets out to prevent the disaster from spreading over Dream Land as well. At the same time, Meta Knight's Mirror World counterpart Dark Meta Knight, who appears to be a vassal of Dark Mind, enters Dream Land through the portal in the sky.

Shortly after Meta Knight left Dream Land, Dark Meta Knight assaults Kirby while he is on a walk. With a slash of his sword he splits Kirby into four and quickly escapes. The four Kirbys, confused at first, pursue the enemy on a Warp Star and finally follow him into the Mirror World.

Meta Knight gets trapped in the Dimension Mirror.

The four heroes sternly follow Dark Meta Knight through a cloudy environment. As they reach the end of the path, they witness a sword fight between Meta Knight and Dark Meta Knight. With a strike, Dark Meta Knight manages to trick Meta Knight and trap him behind a mirror. He then destroys the mirror and cuts it into eight shards which he hides all across the land. The dark knight then escapes through another mirror, followed by a fifth dark Kirby lookalike.

The original four Kirbys then set out on a journey through the Mirror World to recover all of the mirror shards and rescue Meta Knight. While they travel, they encounter many enemies, obstacles, and even their Mirror World counterpart who leaves helpful items behind. They ultimately restore the destroyed mirror and travel into the realm behind it.

The fight against Dark Mind.

Behind the mirror, the four Kirbys find a figure which is apparently Meta Knight. Before they can approach him however, the real Meta Knight appears on a ledge above the battlefield and blows the impostor's disguise, revealing him as Dark Meta Knight. The Kirbys and Dark Meta Knight engage in a fierce battle during which the heroes manage to defeat the villain. Dark Meta Knight then shatters like glass, opening a vortex that sucks the Kirbys in. Reacting quickly, Meta Knight jumps down from the ledge and throws his sword into the vortex just before it disappears, in order to help Kirby. Behind the vortex, Kirby finds the one responsible for the trouble; Dark Mind.

With the aid of Meta Knight's sword the Kirbys manage to defeat Dark Mind and restore the peace of the Mirror World. The four heroes then journey back to the portal in the sky, accompanied by Mirror World Kirby. They leave the Mirror World without worries, knowing that Mirror World Kirby will be able to save the land if evil ever befalls it again. Shortly after them, Meta Knight leaves too, but not without leaving his sword behind. At the end, both worlds are safe and free of Dark Mind's influence.


Kirby & The Amazing Mirror is a sidescrolling platformer game. It also possesses a multiplayer mode and can be played by up to four players simultaneously. The players then control all of the four Kirbies and journey together. When there are not enough players, the Kirbies will be controlled by the artificial intelligence. The main objective of the game is to defeat all the bosses and collect all eight mirror shards in order to save Meta Knight. While doing this, Kirby can explore Mirror World freely. The game is non-linear, which means that the levels can be played in any order, as long as the player finds the entrance beforehand. The whole world stretches like a giant labyrinth with many links interconnecting the different areas. To help the player to not get lost, Kirby can find several maps during his adventure. The maps are hidden in treasure chests, along with many other items that can be collected. To reach a treasure chest, the player often needs to solve puzzles, using Kirby's abilities.

There are four Kirbies that travel the Mirror World. When controlled by the computer, though, the four Kirbies usually split and venture separately. However, sometimes Kirby needs their help, for example to move heavy blocks. In such cases he can call them with his cellphone by pressing the R Button, which instantly transfers them to his current location, provided Kirby hasn't exhausted the cellphone's batteries by calling too often. The other Kirbies will then help him out. He can also use the same cellphone to call a Warp Star by using the L Button. The Warp Star then transports him back to the destroyed mirror on Rainbow Route.

No matter if Kirby is with his companions or without, Kirby can walk around when the Directional Pad is used. A press of the A Button lets him jump, and another one lets him float through the air until the player cancels the flight with the B Button. Kirby can also crouch when the Directional Pad is pressed down, and he can also use a sliding attack if the A or B Button is pressed while crouching. When not floating or crouching, the B Button activates Kirby's powerful breath that lets him inhale his enemies. When inhaling special enemies, Kirby can swallow them and copy their abilities if the Directional Pad is pressed down. he can then use his opponents attacks to his own advantage. When submerged by water, Kirby can be moved around with the Directional pad and the A Button. He does not need to breathe and can stay underwater infinitely, but with the exception of a few, he cannot use any abilities in the water either. His current ability is then replaced with a water-spitting attack.

Kirby's life energy consists of six energy bars that are constantly displayed on the HUD at the bottom of the screen. Whenever he gets hit by an enemy or a dangerous environment, his health goes down. Kirby can replenish lost energy by eating food or Maxim Tomatoes. He can also get additional health bars by collecting Vitality from treasure chests. When Kirby falls into a bottomless pit, or when his life meter drops to zero, he loses an extra life and restarts at the beginning of the area without any ability. If he runs out of extra lives, the game ends.


The game consists of a total of ten areas, most of which contain a boss that holds a Mirror Shard. Unlike in many other games in the series, Kirby does not need to visit the majority of these in a set order, but may tackle them in any sequence he wishes, provided he locates their entrances, which are sometimes hidden.

Area Nr. Name Boss(es) Description
Area 1 Rainbow Route None This is the area that Kirby starts out in. There is no boss or Mirror Shard here, but many other areas of the game are in some way connected to Rainbow Route.
Area 2 Moonlight Mansion King Golem In this dark mansion, Kirby first encounters the Golems, as well as their leader, who guards a Mirror Shard.
Area 3 Cabbage Cavern Moley An underground labyrinth containing some submerged parts.
Area 4 Mustard Mountain Kracko A mountainous area partially flooded with lava, which may harm Kirby.
Area 5 Carrot Castle Mega Titan This castle is located next to the Peppermint Palace and contains a multitude of challenges, many of which involve Gordos, rotating Cannons or spikes. Carrot Castle can be linked to Radish Ruins by flipping a hidden lever in both areas.
Area 6 Olive Ocean Gobbler Although the beginning of this area takes place above water, Kirby has to venture deep into an underwater cave to fight this area's boss and retrieve the Mirror Shard.
Area 7 Peppermint Palace Wiz The Peppermint Palace consists entirely of slippery ice, making Kirby a bit harder to control. It is notable for being one of the few locations in the game to contain Pengys.
Area 8 Radish Ruins ??? By destroying a Bomb Block, Kirby can uncover the entrance to these ancient ruins. To obtain the Mirror Shard, he not only has to find his way through the ruins, but also explore the mountains around them. This area can only be accessed from Cabbage Cavern, but can be linked to Carrot Castle by flipping a hidden lever in both areas.
Area 9 Candy Constellation Master Hand and Crazy Hand This strange area is found in the depths of space and can be reached only by finding certain Warp Stars in other areas.
N/A Dimension Mirror Dark Meta Knight, Dark Mind (3 phases) After acquiring all the Mirror Shards, Kirby may enter the mirror floating in the middle of the hub. This area is different from all the others in that it has no map or area number, as well as consisting of only a few rooms. The most notable thing about it are the seven boss fights, which are the final ones in the game. Completing this area triggers the ending.


During his journey, Kirby may encounter various items that can assist him in various ways when picked up. They can usually either be seen lying on the ground or be found inside treasure chests, though some may also be dropped by certain enemies. Certain items come in limited numbers; these can be viewed in the Collection Room once obtained.

Name Appearance Description
Awards Kirby an extra life. 1-Ups are often hidden, multiple appear during the goal Warp Star ride, where they are among the most difficult items to catch. They may also be dropped by Shadow Kirby.
Area Map
Permanently enables Kirby to view the layout of the area the map is found in. Can be acquired only from large treasure chests.
Recharges one power bar of the Cell Phone. Batteries can be found on the ground or in Boxy's packages, as well as during the goal Warp Star ride.
A rare item that makes Kirby invincible for a short time. May be dropped by Shadow Kirby.
Energy Drink
Restores two bars to Kirby's health meter. Unlike food, Energy Drinks cannot be dropped by enemies, but can be acquired during the goal Warp Star ride.
Like Energy Drinks, the various food items can be picked up to regain health, the amount restored depending on the item. Cherries and drumsticks are the most common, though other kinds may be obtained from defeated enemies or Boxy's packages, as well as the Cook ability. Drumsticks and cherries also appear during the goal Warp Star ride.
Maxim Tomato
Restores all of Kirby's health. May be dropped by Shadow Kirby or acquired from bosses that have already been defeated before. This item appears during the goal Warp Star ride.
Lets Kirby play musical scores using the Sound Player. Can be found only in treasure chests. Six of these exist in the game.
Enables Kirby to play various assortments of sound effects using the Sound Player. This item is found only in treasure chests. Four collections of sounds exist in total.
Sound Player
The Sound Player is needed to play Notes and Sounds. It is hidden in a treasure chest and can be used from the Collection Room once obtained.
Spray Paint
14 different colors of Spray Paint can be found in treasure chests throughout the game. They enable Kirby to change his color, although this does not influence gameplay.
Permanently increases Kirby's maximum health by one bar. Can only be found in large treasure chests. A total of four can be acquired.
World Map
Enables Kirby to view a map of the Mirror World, which shows the whereabouts of his helpers and which areas are already connected to the hub. Only one is found in the game; it is acquired from a treasure chest.

Copy Abilities

Like most games of the Kirby series, Kirby & The Amazing Mirror features a number of Copy Abilities that Kirby may obtain by inhaling and swallowing certain enemies or Mid-Bosses. Although many of the abilities in this game have already been seen in previous games, it also includes its share of new abilities.

Name Appearance Icon Obtained from Description
KNiD A BeamKirby.PNG
KNiD A BeamIcon.PNG
Waddle Doo Enables Kirby to use a beam against enemies like a whip.
Advance BombKirby.PNG
Bombs, Foley Allows Kirby to throw bombs into a selected direction or place them on the ground. Can light cannon fuses.
KNiD A BurningKirby.PNG
KNiD A BurningIcon.PNG
Batafire, Flamer Lets Kirby launch himself forward in the form of a fireball, harming enemies and lighting fuses of cannons.
KNiD A LimitKirby.PNG
KNiD A CrashIcon.PNG
Bomber Immediately defeats all enemies on the screen. Can only be used once.
KNiD A LimitKirby.PNG
Cookin This rare ability lets Kirby cook all enemies on the screen, turning them into food. Can only be used once.
Advance CupidKirby.PNG
Cupie Using this ability, Kirby may fly using angel wings and shoot arrows at his foes, which may cut the strings of platforms.
KNiD A CutterKirby.PNG
KNiD A CutterIcon.PNG
Moley's spike balls, Sir Kibble Lets Kirby throw boomerang cutters at enemies, which can cut strings.
KNiD A BackdropKirby.PNG
Box Boxer, Boxin Enables Kirby to perform a variety of martial arts-based moves against opponents.
KNiD A FireKirby.PNG
KNiD A FireIcon.PNG
Hot Head, Moley's waste cans, Prank's flame cubes Gives Kirby the ability to breathe fire, letting him light the fuses of cannons.
KNiD A HammerKirby.PNG
KNiD A HammerIcon.PNG
Bonkers Using a large hammer, Kirby can attack enemies and pound stakes into the ground.
IceKirby Pink.png
KNiD A IceIcon.PNG
Mr. Frosty, Pengy, Prank's ice cubes Lets Kirby freeze enemies into ice cubes with his chilly breath.
KNiD A LaserKirby.PNG
KNiD A LaserIcon.PNG
Laser Ball, Metal Guardian Grants Kirby the ability to fire lasers, which reflect off slanted walls and may light fuses.
KNiD A LimitKirby.PNG
Boxy A single use ability that triggers a roulette, which gives Kirby a random ability, turns enemies into food or 1-Ups, makes him invincible or causes Meta Knight to clear the screen of foes.
Advance MasterKirby.PNG
Galaxia Using Meta Knight's sword, Kirby can execute many powerful attacks in and above water, which let him move blocks, light fuses, pound stakes into the ground and cut strings.
Minny Kirby shrinks while possessing this ability, enabling him to fit into tight spaces, but making him unable to attack.
Advance MissileKirby.PNG
Bang-Bang, Bombar Grants Kirby the ability to transform into a missile, which can be controlled freely and explodes upon hitting something, harming foes and turning Kirby back to normal.
KNiD A ParasolKirby.png
KNiD A ParasolIcon.PNG
Parasol Kirby wields a parasol with this ability, which he can use not only to attack, but also to block attacks.
KNiD A SleepKirby.PNG
KNiD A SleepIcon.PNG
Noddy, Wiz's apples Puts Kirby to sleep for a few seconds, keeping him from moving and leaving him defenseless.
Kirby NinDL sprite.png
Master Hand Lets Kirby use moves from the Super Smash Bros. series, most of which are similar to Stone, Hammer, Sword or Fighter.
KNiD A SparkKirby.PNG
KNiD A SparkIcon.PNG
Sparky, Wiz's clouds Grants Kirby the ability to create a force field of electricity around him, which harms enemies.
Giant Rocky, Golem, Rocky Allows Kirby to assume an invincible rock form, letting him squash foes and pound stakes into the ground, but rendering him immobile until he transforms back.
KNiD A SwordKirby.PNG
KatAM Icon Sword.png
Gobbler's fish, Heavy Knight, Sword Knight Wielding a sword, Kirby can slash at his enemies even underwater.
KNiD A ThrowKirby.PNG
KNiD A ThrowIcon.PNG
Phan Phan Lets Kirby grab an enemy by inhaling and toss it into the direction specified with the directional pad.
KNiD A TornadoKirby.PNG
KNiD A TornadoIcon.PNG
Twister Enables Kirby to temporarily turn into an invincible tornado, which can hover and harms all enemies it touches.
UFO A rare ability that lets Kirby fly and shoot strong beams and lasers. If he completes an area, the ability is lost.
KNiD A WheelKirby.PNG
KNiD A WheelIcon.PNG
Moley's tires, Wheelie, Wiz's cars Renders Kirby capable of transforming into a wheel, which travels very quickly and harms opponents.



As in other Kirby games, many varieties of enemies appear in Kirby & The Amazing Mirror, most of which can be inhaled and many of which grant Kirby a Copy Ability. In addition to regular enemies, this game introduces enemies that are bigger than usual; these take considerably longer to inhale and usually possess a large amount of health.

Name Appearance Copy Ability Description
Missile A rocket-like adversary that launches itself at Kirby, homing in on him until exploding.
None A bat-like enemy that flies after Kirby once he attracts its attention.
Big Waddle Dee
Big Waddle Dee.png
None A larger version of the common Waddle Dee which takes longer to inhale.
KNiD E Blipper.png
None Aquatic enemies that follow Kirby and may even jump out of the water.
None Disguised as a Star Block, this enemy waits for Kirby to attack or attempt to inhale it, then reveals its true face and chases after him.
KNiD E Bomber.png
Crash A walking bomb with a powerful explosion. Very rare.
Fighter A mole-like creature that attempts to punch Kirby.
Bronto Burt
KNiD E BrontoBurt.png
None A common enemy that flies in a wave motion, moving through obstacles.
None A furry creature with a fox tail that cheerily jumps around.
Cook A rare enemy that tosses its frying pan at Kirby.
Cupid An angel-like being that shoots arrows.
None Running, jumping and floating through the level, this enemy is able to steal Kirby's Copy Ability.
KNiD E Flamer.png
Burning A foe that clings to walls and is able to launch itself at Kirby as a fireball.
Bomb These enemies float in the air until Kirby passes by below them, causing them to fall down and explode.
Giant Rocky
Stone A giant version of a Rocky with a large amount of health that takes longer to inhale.
KNiD E Glunk.png
None A stationary sea anemone-like foe that fires projectiles.
Stone, Fighter*, Wheel* A big stone creature that wakes up when Kirby walks past it and takes longer to inhale than most other foes. Comes in three colors, each of which uses different attacks.
KNiD E Gordo.png
None A classic Kirby-enemy that is indestructible and dangerous to touch.
None Blue, hedgehog-like enemies that fly in a straight line.
Heavy Knight
Sword A large, heavily armored opponent that attacks with a sword. Has a high amount of health and takes longer to inhale than most enemies.
Hot Head
KNiD E HotHead.png
Fire This enemy breathes fire at Kirby, sometimes spitting large fireballs with a long range.
None A rare type of enemy that occupies cannons, making them inaccessible until it is defeated or launched out of the cannon. It can also spit harmful stars at Kirby.
Laser Ball
KNiD E LaserBall.png
Laser A floating, spherical enemy that moves through walls and fires lasers.
None A flying enemy that kisses Kirby if he bumps into it, harming him.
Metal Guardian
Laser A large, flying robot enemy that fires lasers at Kirby - either three at the same time or a single, more powerful one. It has a high amount of health and takes longer to inhale than most enemies.
Mini Tiny enemies whose main purpose is giving Kirby the Mini ability upon being swallowed.
None This enemy lurks in mirrors and has to be defeated from a distance. Otherwise, it buries itself and the mirror in the ground, making it inaccessible.
KNiD E Noddy.png
Sleep Slowly walks around without attacking. May fall asleep while walking.
KNiD E Parasol.png
Parasol Always held by either a Waddle Dee, Waddle Doo or Shotzo, this parasol enables enemies to slow their fall.
KNiD E Pengi.png
Ice Penguins that try to freeze Kirby with their chilly breath.
None A rare adversary that plays pranks on Kirby and then runs away.
KNiD E Rocky.png
Stone A walking rock that attempts to crush Kirby under its weight.
None A common foe able to roll down slopes.
KNiD E Scarfy.png
None Scarfies float in one place until angered, at which point they begin to chase Kirby.
Shadow Kirby
None Kirby encounters this shady look-alike of himself in no more than a few places. He only takes a single hit to defeat, and usually leaves a helpful item behind.
None A plane-like enemy that shoots at Kirby.
KNiD E Shotzo.png
None Invincible, stationary cannons that fire cannonballs and may directly aim at Kirby.
Sir Kibble
KNiD E SirKibble.png
Cutter An armoured enemy that throws the top part of its helmet like a boomerang.
KatAM Snooter.png
None A strange creature with a bill that can eat Kirby. If it is not destroyed in a single attack, it begins to dash around angrily when hit.
None Similarly to Shooty, this enemy flies through the air and fires lasers.
KNiD E Sparky.png
Spark An enemy that hops around and creates an electric force field around itself for an attack.
None A squid-like enemy that attacks by jumping around and swimming upwards in the water.
Sword Knight
KNiD E SwordKnight.png
Sword An evil sword-fighter that walks back and forth inside a small area and may deflect Kirby's attacks.
KNiD E Twister.png
Tornado A top-like enemy that spins and can transform into a powerful tornado.
KNiD E UFO.png
U.F.O. This rare enemy flies after Kirby very quickly, stopping occasionally to fire laser beams.
Waddle Dee
KNiD E WaddleDee.png
None One of Kirby's most common and basic foes, it does nothing but walk left and right.
Waddle Doo
KNiD E WaddleDoo.png
Beam A Waddle Dee-like enemy with a singular eye that is able to fire beams at Kirby.
KNiD E Wheelie.png
Wheel A tire-like enemy which speeds after Kirby, attempting to run him over.

*The gray and yellow Golem varieties yield Fighter and Wheel, respectively, if Kirby inhales them during their attacks. Otherwise, he receives Stone.


In various locations, Kirby encounters Mid-Bosses, which are stronger than normal enemies and usually have to be defeated in order to move on. These always yield a Copy Ability, but can only be inhaled following their defeat.

Name Appearance Copy Ability HP Description
Burning 30 A large, bat-like Mid-Boss engulfed in fire. It flies across the arena and is able to either charge at Kirby or release volleys of fireballs, which can be inhaled and spat back.
Missile 40 A green aeroplane-like adversary that flies around firing homing missiles at Kirby or dropping bombs on him, all of which can be inhaled and spat back to defeat the Mid-Boss.
Advance Bonkers.png
Hammer 40 A gorilla-like foe that attempts to hit Kirby with its hammer, creating stars that can be spat back, or throws large coconuts at him, which can likewise be inhaled and used to defeat the Mid-Boss.
Box Boxer
Fighter 40 This dog-based Mid-Boss attempts to punch Kirby and may also toss him, causing damage. From time to time, it fires large blasts of energy from its hands, which also serve as a means of defeating it.
Magic 40 A cross of a plant and an anthropomorphic gift package, Boxy charges at Kirby or releases smaller gift boxes from its mouth, which Kirby may spit back at it. When not immediately inhaled, these boxes may open up to reveal bombs, which yield the Bomb ability, food items or batteries.
Master Hand
Smash 40 Originating from the Super Smash Bros. series, this large, white glove attempts to slam or grab Kirby, and may also fire projectiles from his fingers, which can be inhaled and spat back. In addition, he causes stars to appear when slamming the ground, which likewise serve as ammunition.
Mr. Frosty
Ice 30 A blue walrus that charges at Kirby or tosses ice cubes of two sizes at him, which he (Kirby) has to use as ammunition to defeat it.
Throw 30 This elephant-like adversary rolls around and tries to grab Kirby with its trunk, throwing him against a wall to cause damage. It also tosses apples, which can be spat back at it.


In Kirby & The Amazing Mirror, Kirby needs to locate and defeat a boss in nearly every area, excluding Rainbow Route, in order to acquire the Mirror Shards that eventually grant him access to the final boss fights. Bosses can never be inhaled and do not possess abilities, but many of them are able to summon enemies that may yield one.

Name Appearance Location HP Description
King Golem
Moonlight Mansion 60 In a similar manner to Whispy Woods, this giant stone column remains in one place while dropping rocks and Gordos on Kirby, the former of which can be inhaled and spat back at it.

It is also capable of releasing Golems of different colors from its mouth, which may be used for the same purpose.

Cabbage Cavern 80 A large, gray mole that randomly pops out of one of six holes in the cave it is fought in, tossing various objects at Kirby. Many of these can be inhaled and used to defeat the boss.
Mustard Mountain 60 One of the most fought bosses in the Kirby series, this one-eyed cloud creature employs similar tactics as in other games it appears in, flying across the arena and attacking with beams and rain.

It also creates Waddle Doos and Flamers, which can be used as ammunition or swallowed for the Beam or Burning ability, respectively.

Mega Titan
Mega Titan.PNG
Carrot Castle Body: 40

Head: 20

Phase 1 (body):

This large robot boss flies around, launching its four fists at Kirby. To defeat it, Kirby has to use the Beam or Spark ability or push it into the electricity at the sides of the room by using a Copy Ability or the stars generated by its attacks.

  • The body takes no damage from Kirby's attacks, except for Beam and Spark.
  • If the body is pushed to the eletricity at the sides of the room, it takes 10 damage. Therefore, the body can be defeated when it's pushed to the eletricity 4 times.

Phase 2 (head):

Once its body is destroyed, its head remains, floating around while firing missiles, which can be inhaled and spat back.

  • Kirby's nomal star shot does 10 damage. Therefore, the head can be defeated with 2 normal star shots.
Olive Ocean 60 A blue shark in a lifebuoy that resides in water, charging at Kirby or releasing smaller sharks, which may be inhaled and spat back. Alternatively, squirting at the boss while underwater likewise damages it. If Kirby leaves the water, Gobbler attacks him by leaping out of it.
  • Weakness: slash element attacks (Sword, Cutter, Master), eletric element attacks (Beam and Spark, though it's difficulty to hit Gobbler with these electric abilities)
  • Alternatively, Gobbler can be easily defeated by Stone (including from Smash) because the stone Kirby tranforms into is slowed down when sinking in the water and Gobbler can be defeated with 6 Stone hits.
Peppermint Palace 80 This cloaked magician is fought in a similar manner as Paint Roller in Kirby's Adventure. It flies across the room, stopping in one of its corners, and conjures up different objects or enemies, which Kirby can inhale and spit back at the boss.
Advance Metaknight.png
Radish Ruins 60 This masked swordsman appears to be Meta Knight, but is actually Dark Meta Knight in disguise.

He attacks by using various sword fighting techniques, a few of which create stars that may be spat back.

Unlike Kirby's fights with Meta Knight in other games, the Sword ability is not provided in this battle.

Master Hand & Crazy Hand
Candy Constellation Master Hand: 60

Crazy Hand: 40

For this boss battle, Master Hand (right hand) teams up with Crazy Hand (left hand) from the Super Smash Bros. series.

In addition to each of them being able to use the Mid-Boss's attacks, the two gloves may cooperate to perform a clapping attack.

Each of the bosses has to be defeated seperately, either by using a Copy Abilitiy or spitting the stars generated by some of their attacks back at them.

Dark Meta Knight
The Mirror 48 Dark Meta Knight returns for a rematch, now unmasked by the real Meta Knight.

Dark Meta Knight's attacks are similar to those he uses in Radish Ruins, but he attacks more quickly and is able to use new, more powerful abilities, including:

  • Sending energy waves from his sword;
  • Creating a tornado that throws Kirby into the air.
Dark Mind (phase 1)
The Mirror First battle: 32

Second battle: 40

Third battle: 40

Fourth battle: 56

The first phase of Dark Mind, a large, cloaked figure with a helmet, has to be fought four times in consecution in slightly different arenas, with a short breather segment and the possiblity of acquiring a Maxim Tomato between each battle.
  • In Boss Endurance, only the fourth battle of Dark Mind's first form is fought.

He attacks by teleporting around the room and performing a wide repertoire of attacks, most of which involve launching star bullets at Kirby in different formations, exposing his weak core in the process.

To harm him, Kirby has to use the Master ability, which is provided at the beginning of the battle, to attack his core, avoiding the two mirror circling around him.

If Kirby loses the ability, he may alternatively inhale Dark Mind's star bullets and fire them back at him. Dark Mind's star bullets also give the following Copy Abilities if swallowed:

Dark Mind may drop a disco ball that gives Crash ability. Dark Mind has a resistance to Crash, however.

Dark Mind (phase 2)
The Mirror 96 Dark Mind's second form is a giant ball of fire with a singular eye, greatly resembling Zero in Kirby's Dream Land 3.

He normally floats at the top of the screen, though he occasionally charges across the ground.

Many of his attacks involve mirrors, which he causes to fly around the screen, damaging Kirby if he touches them, or to reflect laser beams he shoots.

He may also fire a large, powerful beam at Kirby, or flip the entire stage upside-down.

To harm him, Kirby must attack his singular eye or the mirrors (which take more damage than his eye).

In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos, Boxins, Sir Kibbles and Laser Balls, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability.

Dark Mind's second form still has a resistance to Crash.

Dark Mind (phase 3)
The Mirror 250 The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller.

It is fought in a similar manner as Nightmare's first form in Kirby's Adventure. Kirby, riding on a Warp Star, has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby.

  • Each star shot from Kirby does 10 damage. Therefore, this phase of Dark Mind is defeated with 25 shots.

Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and when the credits end, an extra 30 points is earned.

References to other games

References in later games



Main article: Kirby & The Amazing Mirror/gallery

Names in other languages

Language Name Meaning
Japanese 星のカービィ 鏡の大迷宮
Hoshi no Kābii Kagami no Daimeikyū
Kirby of the Stars: The Great Labyrinth of Mirrors
French Kirby et le Labyrinthe des Miroirs Kirby and the Labyrinth of Mirrors
German Kirby & die wundersame Spiegelwelt Kirby & the wonderfull Mirror world
Italian Kirby e il Labirinto degli Specchi Kirby and the Labyrinth of Mirrors
Korean 별의 커비 거울의 대미궁
Kirby of the Stars: The Great Labyrinth of Mirrors
Spanish Kirby y el Laberinto de Espejos Kirby and the Labyrinth of Mirrors

External links