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This stage consists of five main rooms. The first takes place in a long tunnel lined with spikes. Kirby can traverse this more easily using Burning.
In the second room, the Meta-Knights ambush Kirby on decks.
The third room is an outside affair, as Kirby must make his way past tall cliffs and waterfalls. A secret passageway can be found along the way which leads to a separate series of rooms, one of which contains a Big Switch (taking this secret route also skips the fourth room).
In the fourth room, Kirby is taken to a long and winding underground river full of spikes and Gordos. He will need to swim through carefully.
In the last room, Kirby must fall down a long waterfall past many enemies. Here, he can make good use of his Dive Attack to get safely to the stage exit.
Enemies and Mid-BossesEdit
Kirby nabs a Flamer from behind some Star Blocks.
Kirby shoots across a spiky hall using FireBall.
Kirby tackles the Axe Knights on the decks.
Kirby bounces along the waterfall zone using Ball.
Kirby inches toward the Big Switch in the room ahead in a hidden cave.
Kirby leaps toward the Big Switch.
Kirby falls down the final waterfall.