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Yesman: Difference between revisions

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|caption=Screencap of '''Yesman''' from ''[[Kirby: Planet Robobot]]''
|caption=Screencap of '''Yesman''' from ''[[Kirby: Planet Robobot]]''
|game1=''[[Kirby: Planet Robobot]]''
|game1=''[[Kirby: Planet Robobot]]''
|lastgame=
|game=
|copy ability=N/A
|copy ability=N/A
|similar=[[Antler]]
|similar=[[Antler]]
}}
}}
'''Yesman'''{{DataTitle}} is a large [[:Category:Enemies|enemy]] appearing in ''[[Kirby: Planet Robobot]]''. It cannot be inhaled. Yesmans make their only appearance in the [[Boss|boss stage]] of the sixth world of the game, [[Access Ark]]. There, [[President Haltmann]] summons them in his boss battle.
'''Yesman'''{{DataTitle}} is a large [[:Category:Enemies|enemy]] appearing in ''[[Kirby: Planet Robobot]]''. It cannot be inhaled. Yesmans make their only appearance in the [[Boss|boss stage]] of the sixth world of the game, [[Access Ark]]. There, [[President Haltmann]] summons them in his boss battle.


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[[Category:Enemies in Kirby: Planet Robobot]]
[[Category:Enemies in Kirby: Planet Robobot]]
[[Category:Uninhalable Enemies]]
[[Category:Uninhalable enemies]]

Revision as of 13:52, 16 January 2021

Yesman
File:Yesman.jpg
Screencap of Yesman from Kirby: Planet Robobot
Details
First game Kirby: Planet Robobot
Copy Ability N/A
Similar entities Antler
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Yesman[from internal data] is a large enemy appearing in Kirby: Planet Robobot. It cannot be inhaled. Yesmans make their only appearance in the boss stage of the sixth world of the game, Access Ark. There, President Haltmann summons them in his boss battle.

In battle, a Yesman attacks by punching. Whenever it does so, it leaves a star behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen. This shield reduces all damage dealt to Haltmann until the Yesman dies.

When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3, two Yesmans appear. At the start of Phase 4, two appear in the Story mode battle, and four when fighting President Haltmann 2.0.

Additionally, a Yesman may self-destruct after 20 seconds have passed and it is still alive.

Trivia

  • Yesmans earned their name from the term used for a person who follows his superior regardless of the person's opinion.

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