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White Wafers - Stage 3

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White Wafers - Stage 3
File:WW Stage 3.jpg
Kirby does not mind the freezing water.
Details
Level White Wafers
Energy Sphere(s) 4
Mid-Boss(es) Water Galboros
Stage order
White Wafers - Stage 2 White Wafers - Stage 4
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White Wafers - Stage 3 is the third stage of White Wafers in Template:KRtDL KAW. There are four Energy Spheres in this stage.

Overview

The stage begins at the top of an icy passage. Kirby will need a Pull Switch to open the way downward. Along the way, Kirby will need to dodge some Coldtzo fire, then pass a Lanzer to hit the door in the pool.

The next area is an underwater passage. Kirby will need to traverse past bounding spiked ammonites and enemies on blocks.

Kirby returns to dry land in the next series of tunnels. Here, Kirby will need to dodge some ice boulders rolling his way on various decks. The door to the next area can be found after crossing several of these decks.

In the next area are a multitude of waterfalls (and waterrises) hanging over a lengthy bottomless pit. Kirby will need to swim across these as he makes his way across the chasm. Near the end, a number of Barbar can be found in the last few columns of water.

The final stretch takes place in a wide cavern with Coldtzos firing from the background. Along the way, Kirby can carry a series of Balloon Bombs to make a path. This done successfully, Kirby will have a quick fix for the Water Galboros problem up ahead. From there, one more stretch leads to the stage exit further right.

Energy Sphere Guide

  • In the underwater area, Kirby will need to carry the Spear ability across the hazards, then use it to hit a Switch in the floor to cause a pit to deepen, revealing this sphere.
  • In the rolling ice section, Kirby can find an Invisibility Stone on the path. He will need to carry it up the path, destroying some ice blocks along the way. Passing through the crystal gate will lead to a path where Kirby can break a Bomb Block and obtain the sphere.
  • In the waterfall area, Kirby will need to use the Cutter ability to let loose a heavy String Platform holding a round-trip door. Through the door is a room where Kirby can let loose an ice boulder to gain access to the sphere.
  • In the last area, past the Water Galboros, a Key can be collected and taken to a door up ahead. Inside is a Bomb Block barrier holding this sphere.

Enemies, Mid-Bosses and Abilities

Regular Enemies Mid-Boss

Abilities Super Ability

  • N/A

Gallery

Video Walkthrough

100% walkthrough of White Wafers - Stage 3.

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