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Team DDD

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Team DDD
File:Team DDD (Kirby Fighters Deluxe).jpg
Splash screen of Team DDD
(King Dedede's pose varies randomly.)
Details
First game Kirby Fighters Deluxe
Relative(s) King Dedede
Similar to Dedede Clone
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Team DDD is the Final Boss of Kirby Fighters Deluxe's Single Player Mode. They are King Dedede and his smaller clones - Mini Dededes (pink & small-sized) and Combo Dededes (orange & medium-sized).

Difficulty

The number of Team DDD varies on difficulty. Some elements of the stage are also changed on 'Very Hard'.

Difficulty Team DDD Members Stage Music
Easy Team DDD24
  • 21 Mini Dededes
  • 2 Combo Dededes
  • King Dedede
The Fountain of Dreams (3D background) Phase 1: Gourmet Race (theme)
Phase 2: Kirby Fighters Deluxe Title Theme
Normal Team DDD32
  • 29 Mini Dededes
  • 2 Combo Dededes
  • King Dedede
The Fountain of Dreams (3D background) Phase 1: Gourmet Race (theme)
Phase 2: Kirby Fighters Deluxe Title Theme
Hard Team DDD47
  • 44 Mini Dededes
  • 2 Combo Dededes
  • King Dedede
The Fountain of Dreams (3D background) Phase 1: Gourmet Race (theme)
Phase 2: Kirby Fighters Deluxe Title Theme
Very Hard Team DDD64
  • 61 Mini Dededes
  • 2 Combo Dededes
  • King Dedede
The Fountain of Dreams (original background
from Kirby: Nightmare in Dreamland)
Phase 1: The Fountain of Dreams (original track from Kirby: Nightmare in Dreamland)
Phase 2: History of Dedede (new track)

If Kirby is knocked out in this final battle and the unknown reader selects continue, Team DDD will reduce their numbers to a lower level of difficulty in the rematch, but no less than Team DDD24.

Battle

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Energized by the Fountain of Dreams, the original king is here with his team in tow, ready to cause some ruckus! He's hoping his royal pride and some solid teamwork will help him feel like a final boss once again!
— Vs. Team DDD24-47, Special Page
The king is back, looking for a last shot at revenge. His team members may be miniature, but they sure mean business! "Hey! You pesky pink puffball! Are you ready for a team battle? Then let's go!"
— Vs. Team DDD64, Special Page

When Kirby enters the Final Round of Single Player Mode, he sees King Dedede alone with a new hammer called "Star Rod Hammer Dedede Custom" created from the Fountain of Dreams.

However, King Dedede doesn't battle on his own immediately. He roars and jumps off the stage. Then, Mini Dededes appear and the battle begins.

Phase 1: Mini Dededes

Mini Dededes jump into the stage one by one. They attack with King Dedede's basic moves: Head Slide, hammer, jump and hover.

A Mini Dedede can be easily defeated by Kirby in one hit or two (depending on the strength of the Copy Ability move, e.g. Ninja's 'Knife Throw' takes 2 hits to KO a Mini Dedede).

The battle with Mini Dededes resemble the Multi-Man mode in the Super Smash Bros. series.

Phase 2: King Dedede & Combo Dededes

When All Mini Dededes are defeated, King Dedede returns to the stage, now with the assistance of 2 Combo Dededes. Note that Combo Dededes are not counted in this phase's health bar, i.e. only the real Dedede himself counts.

When Combo Dededes are still in the stage, King Dedede and his clones still attack with their basic moves: Head Slide, hammer, jump and hover. Like Mini Dededes, Combo Dededes can be grabbed by some Copy Abilities, namely Beam, Parasol, Bomb, Whip, Fighter, Ninja and Beetle.

When both Combo Dededes are defeated, King Dedede becomes furious and increases his size. In his giant form, King Dedede can now use many energy attacks with his Star Rod Hammer, similar to those of Masked Dedede's Revenge from Kirby: Triple Deluxe. Notably, when he does the hammer spin attack, he will throw various Dedede Keychains onto the screen to hinder the unknown reader's sight, similar to the boss battle with Kracko in Round 5 of Single Player Mode.

When the real King Dedede is defeated (regardless of Combo Dededes), all Dededes (including Combo Dededes if any) blast off the stage, and Single Player Mode is completed. In addition, King Dedede takes more damage from Kirby before his giant transformation, so the optimal strategy for speedrun is ignoring Combo Dededes and concentrating on damaging the real Dedede.