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'''''Super Smash Bros. 4''''' is a term referring to two games, '''''Super Smash Bros. for [[Nintendo 3DS]]''''' (known in Japan as 大乱闘スマッシュブラザーズ for Nintendo 3DS - Dairantō Sumasshu Burazāzu for Nintendo 3DS, '' Great Fray Smash Brothers for Nintendo 3DS'') and '''''Super Smash Bros. for [[Wii U]]''''' (known in Japan as 大乱闘スマッシュブラザーズ for Wii U - Dairantō Sumasshu Burazāzu for Wii U, '' Great Fray Smash Brothers for Wii U'').
'''''Super Smash Bros. for Nintendo 3DS / Wii U''''' is a term referring to two games, '''''Super Smash Bros. for [[Nintendo 3DS]]''''' (known in Japan as 大乱闘スマッシュブラザーズ for Nintendo 3DS - Dairantō Sumasshu Burazāzu for Nintendo 3DS, '' Great Fray Smash Brothers for Nintendo 3DS'') and '''''Super Smash Bros. for [[Wii U]]''''' (known in Japan as 大乱闘スマッシュブラザーズ for Wii U - Dairantō Sumasshu Burazāzu for Wii U, '' Great Fray Smash Brothers for Wii U'').


Both of them colectivelly serve as the fourth installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], platformer-fighting games where the goal is to knock opponents off the stage. The franchise features characters from various video game franchises as playable fighters, with this installment involving three characters from the [[Kirby (series)|''Kirby'' series]].
Both of them colectivelly serve as the fourth installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], platformer-fighting games where the goal is to knock opponents off the stage. The franchise features characters from various video game franchises as playable fighters, with this installment involving three characters from the [[Kirby (series)|''Kirby'' series]].

Revision as of 19:21, 20 August 2019

SmashWiki has more information about this subject here.
'Super Smash Bros. for Nintendo 3DS/Wii U'
SSB4 Cover.png
North American box art for the Wii U version
Details
Developer(s) Bandai Namco
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) Nintendo 3DS:
Japan September 13, 2014
NA October 3, 2014
Europe October 3, 2014
Australia October 4, 2014
South Korea September 10, 2015

Wii U:
NA November 21, 2014
Europe November 28, 2014
Australia November 29, 2014
Japan December 6, 2014
Platform(s) Wii U, Nintendo 3DS
Game chronology
Super Smash Bros. Brawl Super Smash Bros. Ultimate
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Super Smash Bros. for Nintendo 3DS / Wii U is a term referring to two games, Super Smash Bros. for Nintendo 3DS (known in Japan as 大乱闘スマッシュブラザーズ for Nintendo 3DS - Dairantō Sumasshu Burazāzu for Nintendo 3DS, Great Fray Smash Brothers for Nintendo 3DS) and Super Smash Bros. for Wii U (known in Japan as 大乱闘スマッシュブラザーズ for Wii U - Dairantō Sumasshu Burazāzu for Wii U, Great Fray Smash Brothers for Wii U).

Both of them colectivelly serve as the fourth installment in the Super Smash Bros. series, platformer-fighting games where the goal is to knock opponents off the stage. The franchise features characters from various video game franchises as playable fighters, with this installment involving three characters from the Kirby series.

Characters

Super Smash Bros. 4 features 58 playable characters, keeping most characters from its predecessor Super Smash Bros. Brawl, adding many newcomers, and including some characters from previous installments which were cut from Brawl. Some of these were included as downloadable content after the game was released.

Veterans

The following characters return from previous installments.

Series Picture Character Availability
Mario File:Mario SSB4.png Mario Starter
File:Luigi SSB4.png Luigi Starter
File:Peach SSB4.png Peach Starter
File:Bowser SSB4.png Bowser Starter
File:Dr. Mario SSB4.png Dr. Mario Unlockable
Yoshi File:Yoshi SSB4.png Yoshi Starter
Donkey Kong File:Donkey Kong SSB4.png Donkey Kong Starter
File:Diddy Kong SSB4.png Diddy Kong Starter
The Legend of Zelda File:Link SSB4.png Link Starter
File:Zelda SSB4.png Zelda Starter
File:Sheik SSB4.png Sheik Starter
File:Ganondorf SSB4.png Ganondorf Unlockable (3DS)
Starter (Wii U)
File:Toon Link SSB4.png Toon Link Starter
Metroid File:Samus SSB4.png Samus Starter
File:Zero Suit Samus SSB4.png Zero Suit Samus Starter
Kirby Kirby SSB4.png Kirby Starter
Meta Knight SSB4.png Meta Knight Starter
King Dedede SSB4.png King Dedede Starter
Star Fox File:Fox SSB4.png Fox Starter
File:Falco SSB4.png Falco Unlockable
Template:Bp File:Pikachu SSB4.png Pikachu Starter
File:Jigglypuff SSB4.png Jigglypuff Unlockable (3DS)
Starter (Wii U)
File:Mewtwo SSB4.png Mewtwo Downloadable
File:Charizard SSB4.png Charizard Starter
File:Lucario SSB4.png Lucario Starter
F-Zero File:Captain Falcon SSB4.png Captain Falcon Starter
Earthbound/Mother File:Ness SSB4.png Ness Unlockable (3DS)
Starter (Wii U)
File:Lucas SSB4.png Lucas Downloadable
Fire Emblem File:Marth SSB4.png Marth Starter
File:Roy SSB4.png Roy Downloadable
File:Ike SSB4.png Ike Starter
Game & Watch File:Mr. Game & Watch SSB4.png Mr. Game & Watch Unlockable
Kid Icarus File:Pit SSB4.png Pit Starter
Wario File:Wario SSB4.png Wario Unlockable
Pikmin File:Olimar SSB4.png Olimar Starter
Gyromite/Stack-Up File:R.O.B. SSB4.png R.O.B. Unlockable
Sonic the Hedgehog File:Sonic SSB4.png Sonic Starter

Newcomers

The following characters make their series debut in Super Smash Bros. 4.

Series Picture Character Availability
Mario File:Rosalina & Luma SSB4.png Rosalina & Luma Starter
File:Bowser Jr. SSB4.png Bowser Jr. Unlockable (3DS)
Starter (Wii U)
Template:Bp File:Greninja SSB4.png Greninja Starter
Fire Emblem File:Robin SSB4.png Robin Starter
File:Lucina SSB4.png Lucina Unlockable
File:Corrin SSB4.png Corrin Downloadable
Kid Icarus File:Palutena SSB4.png Palutena Starter
File:Dark Pit SSB4.png Dark Pit Unlockable
Animal Crossing File:Villager SSB4.png Villager Starter
Punch-Out!! File:Little Mac SSB4.png Little Mac Starter
Wii Fit File:Wii Fit Trainer SSB4.png Wii Fit Trainer Starter
Xenoblade File:Shulk SSB4.png Shulk Starter
Duck Hunt File:Duck Hunt SSB4.png Duck Hunt Unlockable
Mega Man File:Mega Man SSB4.png Mega Man Starter
Pac-Man File:Pac-Man SSB4.png Pac-Man Starter
Street Fighter File:Ryu SSB4.png Ryu Downloadable
Final Fantasy File:Cloud SSB4.png Cloud Downloadable
Bayonetta File:Bayonetta SSB4.png Bayonetta Downloadable
Super Smash Bros. File:Mii Fighters SSB4.png Mii Fighters Starters

Kirby (as a fighter)

Kirby's artwork from Super Smash Bros. for Nintendo 3DS / Wii U

Kirby is one of the starter characters in this game. He is notable for his small stature, light weight, and multiple mid-air jumps. His versatility makes him good for beginners, and he can copy the neutral special moves of all the other fighters.

Move-set

Most of Kirby's attacks were retained from his appearance in Brawl with few tweaks, with many of those being based on moves from the Kirby series. Kirby's attacks are as follows:

Standard Ground

  • Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab. Once released, he finishes with a Smash Punch that has decent knockback.
  • Forward tilt - Kirby does a spinning kick forward - with decent range.
  • Up tilt - Kirby kicks upward behind him.
  • Down tilt - Kirby kicks forward while crouching, sweeping the floor. May trip opponents.
  • Dash attack - Kirby does a Break Spin while moving forward.
  • Forward smash - Kirby does a strong kick as he steps forward. Based on Spin Kick.
  • Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
  • Down smash - Kirby spins with his feet out, hitting on both sides.

Standard Aerial

  • Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
  • Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
  • Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
  • Up aerial - Kirby flip-kicks upward in mid-air, dealing good knockback.
  • Down aerial - Kirby drills with both feet downward, which can be used to send foes down.

Throws

  • Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the Pile Driver move.
  • Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability.
  • Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
  • Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the Quick Stamping technique.

Special

  • Inhale - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting, or will lose it if he is hit by a strong attack (at random).
  • Hammer Flip - Kirby pulls out his hammer and swings it. Kirby can also held the hammer and charge it instead He can move and jump while charging, but the hammer will hurt him if held for too long. Swinging it will cause good damage and knockback. The hammer is not as strong in the air, but it will hit twice if used quickly.
  • Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering, and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
  • Stone - Kirby transforms into a stone and crashes downward. He is invulnerable to all but the very strongest attacks and grabs while in this form, and will damage opponents he collides with while falling.

Final Smash

  • Ultra Sword - Kirby wields a gigantic sword and slashes it. The opponent who gets struck will be trapped, as Kirby then slashes several times with the sword from varying directions, finishing off with one last big strike that will send the opponent flying.

Tournament Standing

Kirby is currently ranked 47th on the Super Smash Bros. 4 tier list, in E rank. In addition to having great difficulty approaching his foes (especially those who rely on projectiles), Kirby's light weight and slow falling speed make him prone to being juggled, and his recovery easy to intercept. While Kirby hasn't fundamentally changed from Brawl and in fact has many attributes strengthened, his buffs do not compare to the improvements most other fighters were given, resulting in a weaker position relative to the rest of the cast. Kirby can be used successfully in tournament, but this is very difficult to pull off.

King Dedede (as a fighter)

King Dedede's artwork from Super Smash Bros. for Nintendo 3DS / Wii U

King Dedede is one of the starter characters in this game. He is a very heavy fighter, with slow but strong attacks. Despite his size, King Dedede has a very high recovery, with 4 mid-air jumps and his Super Dedede Jump to pick up the slack.

Move-set

King Dedede's attacks were mostly retained from his appearance in Brawl, though some were changed. His attacks are mostly made up for the Smash series, though a few bear reference to his moves in the Kirby series. King Dedede's attacks are as follows:

Standard Ground

  • Neutral - King Dedede swipes up to two times with his hammer, proceeds into a spinning hammer move which acts as a rapid jab, then finishes with an upswing.
  • Forward tilt - King Dedede thrusts his hammer forward and spins it. This move has a very good range.
  • Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space. His upper body becomes intangible by attacks during this.
  • Down tilt - King Dedede quickly rolls over the ground.
  • Dash attack - King Dedede trips and falls on his face, in a move with slow start-up but great knockback. This move is based on his body slam attack from the Kirby series.
  • Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
  • Up smash - King Dedede swipes his hammer over his head in an arc.
  • Down smash - King Dedede spins his hammer around himself on the floor, hitting one side, then the other.

Standard Aerial

  • Neutral aerial - King Dedede puffs up and extends his limbs, hitting foes that make contact.
  • Forward aerial - King Dedede swings his hammer downwards in front of himself.
  • Back aerial - King Dedede swings his hammer upwards behind himself.
  • Up aerial - King Dedede thrusts his hammer upward, spinning it like a drill.
  • Down aerial - King Dedede swings his hammer downwards beneath himself.

Throws

  • Forward - King Dedede smacks his opponent with the hammer, sending them forward.
  • Back - King Dedede tosses his opponent behind then smacks them with his hammer.
  • Up - King Dedede tosses his opponent into the air by jabbing them with his hands.
  • Down - King Dedede lifts his opponent and slams them into the ground.

Special

  • Inhale - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a Star Bullet which deals more damage and goes further.
  • Gordo Throw - King Dedede pulls out a Gordo and shoots it at his opponent with his hammer. It can be knocked around by most attacks.
  • Super Dedede Jump - Based on his jump attack from the Kirby series, King Dedede rises high into the air, then comes crashing back down, causing Recoil Stars to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless cancelled.
  • Jet Hammer - Based on his Jet Hammer as Masked Dedede, King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though.

Final Smash

  • Dedede Burst - King Dedede inhales the opponent into place, strikes them three times with his hammer aflame, then fires a bomb out of it, causing a spray of fireworks and launching the opponent diagonally. The bomb resembles a Bomber.

Tournament Standing

On the tier list, King Dedede is ranked 52nd out of 55 characters, in the G tier. Dedede received the second-largest drop on the tier list (behind Falco). Dedede's notable strengths are that he is very hard to KO, he has a very large disjointed range because of his hammer, good edgeguarding moves in his back and down aerials, good punishing moves courtesy of his forward and down smashes, and the aforementioned back and down aerials.

Despite this, Dedede suffers from the removal of chain grabbing, his back aerial going through a complete overhaul, which weakened it, getting a slower air speed from Brawl, in addition to already being a slow walker and dasher. His new side special, Gordo Throw, is capable of being reflected by any attack that deals at least 2%, meaning that it can be countered by most jabs, in addition to Waddle Doos, which used to shoot a beam, being removed, makes his side special weak. He also has some of the slowest frame data of all the characters in the game, with only a few attacks coming out before frame 9, which, when coupled with his large stature great weight, and high falling speed, gives Dedede one of the worst defensive and offensive options in the game. Last, his disproportionately weak strength is laughable, as his fastest moves are unable to KO until very high percentages, and his strongest attacks come out very slowly, making them very easy to punish. Overall, his tournament results, which in contradiction to his Brawl tournament placings, are poor, although the European tournaments have Dedede mains placing somewhat better. King Dedede still maintains a decent amount of players dedicated to him, meaning that good advancements in his playing game have been introduced, although he is mainly considered unviable by most of the Smash community, and is claimed to be either one of the worst Super Smash Bros. characters by some, or, in a few cases, the worst of them all.

Meta Knight (as a fighter)

Meta Knight's artwork from Super Smash Bros. for Nintendo 3DS / Wii U

Meta Knight is one of the starter characters in this game. He is characterized by his outstanding mobility and the quickness of his attacks, making him a formidable fighter. His recovery is particularly good, with 5 mid-air jumps and a great range of moves that allow him to recover, in one form or another.

Move-set

Most of Meta Knight's attacks were retained from his appearance in Brawl, with few tweaks. A great deal of them are made up for the Smash series, though some bear reference to his moves in the Kirby series, particularly from Meta Knightmare Ultra. Meta Knight's attacks are as follows:

Standard Ground

  • Neutral - Meta Knight begins rapidly slashing about with his sword, finishing with a small uppercut.
  • Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
  • Up tilt - Meta Knight stabs straight upward, in a similar vain to the Master ability.
  • Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
  • Dash attack - Meta Knight kicks forward, coming to a stop afterward.
  • Forward smash - Meta Knight pulls back, then releases an extremely quick swipe with his sword. Slow to start-up, but releases instantly after charging.
  • Up smash - Meta Knight swipes three times upward with his sword in rapid succession. The last hit will launch.
  • Down smash - Meta Knight slashes in front, then behind himself in quick succession.

Standard Aerial

  • Neutral aerial - Meta Knight spins in a circle with his sword out, similarly to Sword Kirby's spinning maneuver.
  • Forward aerial - Meta Knight slashes three times with his sword in front of him.
  • Back aerial - Meta Knight slashes three times behind himself, with the last hit being more powerful.
  • Up aerial - Meta Knight makes one very quick slash above his head. He can do this many times without landing.
  • Down aerial - Meta Knight slashes below himself quickly. Good off-stage.

Throws

  • Forward - Meta Knight kicks his opponent forward.
  • Back - Meta Knight warps behind his opponent, then slashes them away.
  • Up - Meta Knight flies up with his opponent off-screen, then crashes back down, similarly to Kirby's up-throw.
  • Down - Meta Knight tosses his opponent to the ground, then stomps them repeatedly, similarly to Kirby's down throw.

Special

  • Mach Tornado - Meta Knight spins around, creating a vortex that can catch opponents and drag them about. This move is similar to the Tornado ability.
  • Drill Rush - Meta Knight winds up, then spins forward in the air like a drill. He can be steered while doing this, but he should not go offstage with it.
  • Shuttle Loop - Meta Knight does an extremely quick loop in the air, being able to stab the opponent twice. Very similar to its namesake from Meta Knightmare Ultra.
  • Dimensional Cape - Meta Knight disappears behind his cape for a moment, then reappears somewhere close by. He can either strike or not strike, but he should not go offstage with this move.

Final Smash

  • Galaxia Darkness - Meta Knight pulls out his cape, and throws it over his opponent. If he connects with this, the screen goes dark a moment, then Meta Knight makes a huge slash, sending his opponent, and any other bystanders flying.

Tournament Standing

Meta Knight is currently ranked 14th on the Super Smash Bros. 4 tier list, in B rank. Although he was considerably nerfed from the previous game, causing a drop from his placement as 1st in the Brawl tier list, he is still regarded as a fairly decent fighter. The most noticeable changes are the removal of his ability to glide in the air, along with his long distance recovery being toned down, which makes him more vulnerable while offstage. On the other hand, his exceptional mobility has been buffed by making his quick attacks and air speed even faster, which is one of the reasons he still is relatively used in the competitive scene, albeit mostly as a counterpick and rarely as a player's main, unlike his Brawl incarnation.

Stages

Nintendo 3DS stages

Super Smash Bros. for Nintendo 3DS features 42 stages - some of which are carry-overs from previous games. They are as follows:

  • Battlefield
  • Final Destination
  • 3D Land
  • Golden Plains
  • Rainbow Road
  • Paper Mario
  • Super Mario Maker
  • Peach's Castle (64)
  • Mushroomy Kingdom
  • Yoshi's Island
  • Jungle Japes
  • Gerudo Valley
  • Spirit Train
  • Hyrule Castle (64)
  • Brinstar
  • Dream Land
  • Dream Land (64)
  • Corneria
  • Unova Pokémon League
  • Prism Tower
  • Mute City
  • Magicant
  • Arena Ferox
  • Flat Zone 2
  • Reset Bomb Forest
  • WarioWare, Inc.
  • Distant Planet
  • Tortimer Island
  • Boxing Ring
  • Gaur Plain
  • Duck Hunt
  • Balloon Fight
  • Living Room
  • Find Mii
  • Tomodachi Life
  • PictoChat 2
  • Green Hill Zone
  • Wily Castle
  • Pac-Maze
  • Suzaku Castle
  • Midgar
  • Umbra Clock Tower


Wii U stages

Super Smash Bros. for Wii U features 55 stages - some of which are carry-overs from previous games. They are as follows:

  • Battlefield
  • Big Battlefield
  • Final Destination
  • Mario Galaxy
  • Mushroom Kingdom U
  • Mario Circuit
  • Super Mario Maker
  • Peach's Castle (64)
  • Delfino Plaza
  • Luigi's Mansion
  • Mario Circuit (Brawl)
  • Woolly World
  • Yoshi's Island
  • Jungle Hijinxs
  • Kongo Jungle 64
  • 75m
  • Skyloft
  • Hyrule Castle (64)
  • Temple
  • Bridge of Eldin
  • Pirate Ship
  • Pyrosphere
  • Norfair
  • The Great Cave Offensive
  • Dream Land (64)
  • Halberd
  • Orbital Gate Assault
  • Lylat Cruise
  • Kalos Pokémon League
  • Pokémon Stadium 2
  • Port Town Aero Dive
  • Onett
  • Coliseum
  • Castle Siege
  • Flat Zone X
  • Palutena's Temple
  • Skyworld
  • Gamer
  • Garden of Hope
  • Town and City
  • Smashville
  • Boxing Ring
  • Wii Fit Studio
  • Gaur Plain
  • Duck Hunt
  • Wrecking Crew
  • Pilotwings
  • Wuhu Island
  • Miiverse
  • Windy Hill Zone
  • Wily Castle
  • Pac-Land
  • Suzaku Castle
  • Midgar
  • Umbra Clock Tower

Kirby Stages

Between both versions, there are four stages based on Kirby games.

Dream Land is available only in the 3DS version. It is a scrolling stage, in which all areas from Kirby's Dream Land are displayed on a Game Boy screen, complete with battery light and a monochromatic color palette. The stage begins in Green Greens and then switches between Castle Lololo, Float Islands, Bubbly Clouds and Mt. Dedede in no particular order. The areas's respective music themes play as they appear on-screen.

The Great Cave Offensive is available only in the Wii U version. It is an enormous stage inspired by the sub-game with the same name from Kirby Super Star and Kirby Super Star Ultra, and consists of a maze loosely divided in four sections. The upper section is based on the Sub-Tree area, the bottom-right section is based on Crystal area, the bottom-middle section is based on the Old Tower, and the bottom-left section is based on the Garden area. The whole stage is filled with hazards, most notably "Danger Zones" made of lava, which will KO any fighter that touches them while having over 100% accumulated damage. Other hazards include spikes (which will hurt a fighter upon contact), minecarts (which the player can ride to roll over other fighters), and two rotating cannons. This is one of the two biggest stages in the game, and is specifically designed for the 8-Player Smash multiplayer mode.

Halberd is available only in the Wii U version, being featured as a familiar stage from Super Smash Bros. Brawl. It takes place on and around the Battleship Halberd from Kirby Super Star. The stage begins in a docking area, then takes place on a floating platform that follows the Halberd about. Then it docks on the deck of the Halberd, where the fighters can be subject to the attacks of the Combo Cannon. This includes the giant main laser gun, bombs that fall from the top of the screen, and an extending arm that might strike a random fighter.

Dream Land (64) is available in both versions as downloadable content, being featured as a familiar stage from the original Super Smash Bros. game. The level consists of three floating platforms above a bigger main one, and Whispy Woods as a hazard. Bronto Burts can be seen flying in the background occasionally, while King Dedede can also appear if he's not participating as a fighter. The music is a remix of Gourmet Race from Kirby Super Star.

Smash Run enemies

Some enemies from the Kirby series appear in the Nintendo 3DS version's Smash Run game mode, dropping stat-boosts upon defeat for the unknown reader to collect over a large stage. These are:

  • Waddle Dee - Walk around.
  • Parasol Waddle Dee - Gently float down; their parasol may be used as a trampoline. They turn into regular Waddle Dees if attacked.
  • Waddle Doo - Walk around, occasionally attacking with an energy whip.
  • Bronto Burt - Fly around, and attack by ramming into the player while spinning.
  • Plasma Wisp - Float around and charge their beams to attack. The beam has three charge levels; the second stuns its target, the third deals massive knockback.
    • A shadowy variant of Plasma Wisp appears in the Wii U edition, as part of the Master Fortress.
  • Gordo - Remain stationary or move in a set path, dealing damage to anyone who comes into contact. They cannot be defeated.
  • Shotzo - Remain stationary and attack by shooting small projectiles. They cannot be defeated.
  • Tac - Throw a large hand which can steal stat-boosts from the target fighter, then run away. Their loot can be recovered by defeating them.
  • Bonkers - Rare mini-bosses; attack the player by throwing coconuts and swinging their hammer. They deal high damage and knockback, while in turn drop high stat-boosts if defeated.

Smash Run itself was heavily inspired by the City Trial game-mode from Kirby Air Ride. Both involve the unknown reader rushing about a large play area to collect powerups before the time runs out, then use what they got to battle their opponents.

Items

All items from the Kirby series were carried over from Brawl. These are:

  • Dragoon - Like its appearance in Kirby Air Ride, it comes in three separate pieces, which the fighters must grapple with each-other to collect. Once someone has all three pieces, the Dragoon assembles and that fighter flies off on it. They can then crash through the stage in a targeted assault, dealing huge knockback to anyone in its path.
  • Maxim Tomato - Reduces up to 50% damage.
  • Star Rod - A battering item that also fires out up to 16 stars if swung hard. Some fighters can fire more than one at a time with certain moves.
  • Superspicy Curry - When a fighter eats it, they will continuously shoot fireballs out of their mouth, and cannot move slowly. The fire can combo with their normal attacks.
  • Warp Star - When a fighter mounts it, they will fly haphazardly upward, then crash down, dealing big explosive damage to any enemy caught in its path. The landing site can be altered slightly.

Assist Trophies

The following characters from the Kirby series can be summoned using an Assist Trophy to aid the fighter:

  • Knuckle Joe - He will jump about, and attempt to pummel any enemy fighter he encounters. His Rising Break is very deadly.
  • Nightmare - He will completely engulf the stage in darkness, making it impossible for the unknown reader to see during the fight.

Trophies

Among the collectable trophies in Super Smash Bros. 4, there are several depicting characters and objects from the Kirby series. These include:

3DS and Wii U

3DS only

Wii U only


Legacy

Some elements in Super Smash Bros. 4 would go on to influence future Kirby titles:

  • Meta Knight's gauntlets over his gloves would carry over to his design in Kirby: Planet Robobot and subsequent titles.
  • Kirby's Smash ability in Kirby: Planet Robobot borrows its moveset from Super Smash Bros. 4. This includes the ability to charge the 'Smash Kick' and 'Hammer Flip' moves.
    • From there, the standard Hammer Flip technique would become more like the Smash version in Kirby Star Allies, though with some differences.
  • The Ultimate Choice from Kirby Star Allies has a difficulty scale similar to the Intensity scale used in Smash 4's Classic Mode.