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Super Ability

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Artwork of Kirby with the Ultra Sword, the most iconic of the five Super Abilities.

A Super Ability is a special form of Copy Ability that was first introduced in Kirby's Return to Dream Land. Super Abilities are exaggerated and powerful forms of normal Copy Abilities which are obtained by swallowing star-studded "super" enemies and objects, granting Kirby the ability to clear away large obstacles and swathes of enemies in a single go. Super Abilities also grant Kirby the power to open rifts to Another Dimension (though only in specific areas), where he can then obtain Energy Spheres from Sphere Doomers. Unlike standard Copy Abilities, however, all Super Abilities operate on a timer, and once the timer runs out, Kirby loses the ability. Kirby will also lose a Super Ability if he is defeated, exits the stage he found it on, has it forcefully dispelled from him by a boss, or enters a rift to Another Dimension. In Kirby's Return to Dream Land, Super Abilities typically appear for the final stretches of certain stages, where Kirby needs to make use of their specific powers to interact with the varying devices, hazards, and enemies therein.

Abilities

Super Abilities in Kirby's Return to Dream Land
Ability Obtained from Description
Super Waddle Doo This is a super version of the Beam ability.
It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify Beam lamps.
Super Bonkers This is a super version of the Hammer ability.
It gives Kirby three stages of charge to hammer down giant stakes and produce shockwaves.
Super Hot Head This is a super version of the Fire ability.
It gives Kirby the ability to summon a fiery dragon that flies horizontally and and destroys star-marked enemies and obstacles on its way.
Super Chilly This is a super version of the Ice ability.
It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way. This is notably similar to the Ice-Ice Power Combo from Kirby 64: The Crystal Shards.
Super Blade Knight This is a super version of the Sword ability.
It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.

Enemies/obstacles that require Super Abilities

Super Abilities are primarily used to destroy unique stage obstacles and solve puzzles near the end of certain stages.

These enemies/obstacles are marked with stars on their body. Inside the parentheses are the Super Abilities required.

* names are conjectural translations.

Super Ability-providing entities

Super Blade Knight is the first "super" enemy encountered in Kirby's Return to Dream Land.

There are a total of six entities in Kirby's Return to Dream Land that provide Super Abilities. These are as follows:

All Super Ability-providing enemies, excluding Super Bonkers, can be made to reappear after their defeat without restarting the stage by leaving the area they appeared in and coming back. Doing so can grant Kirby a second Super Ability for further use in those instances, should he lose the first one. Super Abilities can be obtained from these enemies in typical fashion by inhaling them, but the ability stars will also drop from these enemies when defeated in any other way, and Kirby will don the Super Ability merely by touching these stars, overriding any other Copy Ability Kirby may have had in the process.

Bosses that require Super Abilities

When battling Grand Doomer in the Story Mode of Kirby's Return to Dream Land, the final part of the fight has it encasing itself in a star-studded shield, which can only be broken using Super Abilities.

In the Main and Extra Modes of Kirby's Return to Dream Land, the bosses Grand Doomer and Magolor will be equipped with star-studded shields when their health is almost fully depleted, which require the Super Abilities obtained from the spawned enemies to destroy. The Grand Doomer fight makes use only of the Ultra Sword ability, while Magolor's fight makes use of multiple Super Abilities, ending with Ultra Sword. Notably, while special animations are used when Kirby is finishing off his opponent with the Ultra Sword, this ability is not actually required to defeat either boss once their shields are gone. Dealing the last blow with any normal attack causes them to be defeated in a manner similar to how it works in The Arena and The True Arena.

Additionally, Magolor's second boss form and Magolor Soul are able to use attacks reminiscent of Super Abilities. A version of Snow Bowl is absent in their arsenals but the Grand Hammer attack (used only by Magolor Soul) is given icy properties as a possible reference. It should be noted that these attacks only resemble Super Abilities, and do not have the same properties as those of Kirby.

Appearances and references after Kirby's Return to Dream Land

While Super Abilities are still largely exclusive to Kirby's Return to Dream Land, they have appeared (or at least have been referenced) in the following subsequent games:

Trivia

Gallery

Videos

Official Kirby Portal video showcasing Super Abilities

Names in other languages

Language Name Meaning
Japanese スーパー能力
Sūpā nōryoku
Super Ability
German Super-Power[1]
Super-Fähigkeit[2]
Super-Power (Derived from "Spezial-Power", the German name for copy abilities)
Super-Ability
Portuguese Super-habilidade Super Ability


References