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Speedrunning

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Speedrunning (or when referring to a race, a Speedrun) is the act of completing a game quickly. While there are many rules and sub-categories that can pertain to the act of speedrunning, it is generally understood to be playing the game from start to finish in as little time as possible. Many sites, such as speedrun.com keep official run records for various games, with the top player of a given game holding its world record. While it was once forbidden, players often make use of Glitches that allow them to run through the game faster, with the more severe ones getting their own categories.

Every game in the Kirby series has been speedrun, though some more than others. Competing players will usually go for the world record for clearing the game as quickly as possible, without accessing any bonus material (referred to as an any% run), but there are other categories for runs that aim for 100% Completion and sometimes categories devoted specifically to extra material, such as The Arena or Meta Knightmare.

Speedrunning by title

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Kirby's Dream Land

This is the most speedun game in the series, according to speedrun.com. Reasons for that may include its short length, and the fact that it is the oldest game in the series (thereby the one with the longest exposure time). Two major categories exist here; one for Normal Mode, and one for the Extra Game. More minor categories exist such as using the Configuration Menu, or trying to collect every item, but these are not as popular.

While there are no real glitches utilized in this run, top players are able to eat the Superspicy Curry in Castle Lololo and get to Lololo & Lalala's room quickly enough to defeat them with it. Another trick to save time involves the short prelude areas in Mt. Dedede. Instead of collecting the Kirby image to remove the Gordo from the door to the boss, Kirby could instead get hit by the Gordo, and use the post-hit invincibility to enter the door. For reasons of efficiency, this trick is only used in the Bubbly Clouds prelude. For one last trick, Kirby can hit King Dedede twice after a Super Dedede Jump if Kirby is willing to get hit to reach the other Recoil Star.

Timing begins when the game is started from the title screen, and ends when King Dedede is dealt the last blow. The current world record speedrun for Kirby's Dream Land (according to speedrun.com) is 11 minutes and 17 seconds by user jumpypenguin. The Extra Game world record is 11 minutes and 50 seconds by user eBloodyCandy.

Kirby's Adventure

There are many different categories to run for this title, but the most popular by far is the Any% no major glitches category. The main reason for this is that the major glitch run causes the game to be completed in less than a minute, and is very tricky to perform. The 3D Classics version of the game is tracked separately from other versions.

In the most popular category, the Tornado ability is favored for most areas of the game, for its speed and its ability to quickly defeat Bosses and Mid-Bosses. In some areas, wall clipping is utilized to slip by certain tunnels. While not a glitch, it is also common during fights with Mid-Bosses to have Kirby drop his ability just as the mid-boss in question makes a Recoil Star appear, then swallow them both to get an extra powerful Star Bullet that can dispatch much more quickly.

Timing begins when the new game is selected from a new save file, and ends when Nightmare is dealt the last blow. The current world record speedrun for Kirby's Dream Land (according to speedrun.com) is 43 minutes and 40 seconds by user Rodnand.