Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Sky (course)

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Sky
KAR Top Ride Sky.png
View of the whole Sky course during a race from Kirby Air Ride.
Details
Laps (default) 6
Hazard(s) Left isle
Upper ramp
Right isle
Theme Music

Clips of the tracks that play on the Sky course.

 This box: view  talk  edit 
Leap ahead of your rivals using jumps!

This course has plenty of features along its route. If you Boost on one of its many shiny Jump Panels, you can cover tons of ground and sail past rivals!


— Kirby Air Ride North American instruction booklet, page 37

Sky is one of the seven Top Ride courses in Kirby Air Ride. It is a medium-length course set high in the sky atop a stony platform, which features lots of moving platforms.

Overview

The track display of Sky.

Sky is the third course and features a slightly longer and more complex path than the previous courses Grass and Sand. The finish line is set at the bottom-left of the course just before the lower-left-most platform, and the track moves clockwise past another platform above, then along a bouncy ramp before passing through the large platform on the right to finish a circuit. The default number of laps needed to complete this course is six.

Unlike in most courses, the hazards of Sky are not the type that directly attack the racers, but instead serve to either slow them down or speed them up. They are as follows:

  • The left isle is attached to a series of conveyor belts that move in toward the platform when activated. On the center of the platform is a switch (called the Isle Knob) that, when pressed, causes the platform to start moving up and down. The lower down the platform is, the faster the conveyor belts move. Pressing the isle knob again causes the platform to stop in whatever position it was in at the time, but it can be restarted again later.
  • The upper ramp reacts to the weight of the racers by wobbling up and down. There are three Jump Plates on the ramp that, when activated, cause the racer to be launched a short distance upward.
  • The right-most isle has a floor which spins either clockwise or counterclockwise depending on the way the wind is blowing. The obstacles in the middle prevent racers from riding directly through the middle, forcing them to ride either with or against the rotation.

In Free Run mode, the hazards of Sky are disabled. This means that the isles do not move, the jump plates do not work, the conveyor belts are not active, and the Isle Knob does nothing.

Checklist objectives

The following are all of the checklist objectives that specifically pertain to Sky:

Objective Reward Notes
Free Run: SKY Do one lap in under 00:11:00! None
Free Run: SKY Do one lap in under 00:09:00! Revenge of Meta Knight (Map) music in the Sound Test This also causes the theme to be available on the course as an alternate track.
Time Attack: SKY Finish in under 00:57:00! None
Time Attack: SKY Finish in under 00:47:00! None
Top Ride: SKY (No "Zero Items" rule) Take 1st place without using items! None
Top Ride: SKY Finish 1st 5 seconds faster than #2! None
Top Ride: SKY Finish 1st with CPUs set to level 5! Brown Kirby unlocked for use in Top Ride.
Top Ride: SKY Finish 1st without using the Jump Plate! None
Top Ride: SKY Finish 6 laps in under 01:02:00! None
Top Ride: SKY Race more than 100 laps! None
Top Ride: SKY Take 1st and hit the Isle Knob 5 or more times! Top Ride: Sky unlocked for Sound Test
Top Ride: SKY Take 1st place 10 times or more! None
Top Ride: SKY Take 1st place without using Boost! None

Gallery

Names in other languages

Language Name Meaning
Japanese
Sora
Sky
French Sky -
German Sky -
Italian Sky -
Spanish Sky -