Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Samurai Kirby: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
No edit summary
Line 58: Line 58:
*Normal: 13
*Normal: 13
*Hard: 10
*Hard: 10
|A megaphone, which knocks over Dedede
|A megaphone, which stuns Dedede
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|-
|-

Revision as of 11:25, 22 August 2019

Samurai Kirby
File:Samurai Kirby KSS gameplay.png
Kirby facing off against his fourth opponent, King Dedede.
Details
Type(s) Reflex
Levels 3 (each with five opponents)
Players 1-2
Appears in Kirby Super Star
Kirby Super Star Ultra
Kirby's Toy Box
Comparable to Quick Draw
 This box: view  talk  edit 

Samurai Kirby is a sub-game appearing in Kirby Super Star, and later in its remake, Kirby Super Star Ultra, as one of the two unlockable Nostalgic sub-games, the other being Megaton Punch.[1] In both versions, Samurai Kirby can be played by pressing any button.[2] It features three different difficulty levels.

In Kirby Super Star Ultra, Samurai Kirby can be unlocked after completing the Meta Knightmare main game. Unlike the other Sub-Games, Samurai Kirby retains its dated graphical style, and is no different from its appearance in the original Kirby Super Star (except for a different title screen).

A demo of Samurai Kirby was also broadcast in the Japan exclusive Kirby's Toy Box.

In Kirby: Nightmare in Dream Land, the sub-game Quick Draw had its western theme changed to a style strongly based on Samurai Kirby's.

Gameplay

Samurai Kirby shows Kirby standing against his opponent in a scene lined with bricks and a horizon level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears.[3] "Drawing" involves pressing any button after the exclamation signal. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes (in a row). A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.

In 2-player mode, the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents.

Opponents

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.
Foe CPU reaction frames Kirby's weapon and effect Opponent's attack
File:Waddle Doo KSS SK sprite.png
Waddle Doo
  • Easy: 82
  • Normal: 63
  • Hard: 18
A fan, which knocks down Waddle Doo Smacking Kirby with a fan
File:Wheelie KSS SK sprite.png
Wheelie
  • Easy: 50
  • Normal: 41
  • Hard: 14
A toy hammer, which knocks down Wheelie Running over Kirby, with a tire mark on his face
File:Chef Kawasaki KSS SK sprite.png
Chef Kawasaki
  • Easy: 21
  • Normal: 17
  • Hard: 12
A pie, which hits into Kawasaki's face Whacking a frying pan onto Kirby's head
File:King Dedede KSS SK sprite.png
King Dedede
  • Easy: 16
  • Normal: 13
  • Hard: 10
A megaphone, which stuns Dedede Whacking Kirby flat with a hammer (known as in Chinese and Japanese) for making mochi
File:Meta Knight KSS SK sprite.png
Meta Knight
  • Easy: 11
  • Normal: 10
  • Hard: 08
A blade, which cuts off Meta Knight's mask Cutting Kirby's face with a blade

Gallery

Trivia

  • The title logo calligraphy for the Japanese version was written by Masahiro Sakurai himself with a brush pen.[4]
  • In the Japanese version, the character names are written in hiragana calligraphy instead of their regular katakana names.
  • The "sword master" Kirby in this sub-game is referenced by the Topknot Headgear for Ninja Kirby in Kirby: Battle Royale.

Names in other languages

Language Name Meaning
Japanese 刹那の見斬り
Setsuna no Mikiri
Slash in a Flash
  • 刹那 (setsuna) means "in a flash".
  • 見斬り is a pun on 見切り (mikiri, "prediction in fighting") and 斬り (kiri, "slash").
  • Quick Draw (Kirby: Nightmare in Dream Land version) is known as 刹那の見斬り改 (Slash in a Flash - Modified) in the Japanese version.

References

  1. "Those nostalgic sub-games are back, ready for you to play here!" –Kirby Super Star Ultra (in-game instructions)
  2. "You can play with one button." –Kirby Super Star Ultra (in-game instructions)
  3. "Press any button immediately when you see "!"" –Kirby Super Star Ultra (in-game instructions)
  4. Kirby Super Star Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Nintendo.com

Template:SSUNavMap