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Samurai Kirby: Difference between revisions

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'''Samurai Kirby''' is a [[sub-game]] appearing in ''[[Kirby Super Star]]'', and later in its remake, ''[[Kirby Super Star Ultra]]'', as one of the two unlockable Nostalgic sub-games, the other being [[Megaton Punch]].<ref>{{cite|Those nostalgic sub-games are back, ready for you to play here!|Kirby Super Star Ultra|in-game instructions}}</ref> In both versions, Samurai Kirby can be played by pressing any button.<ref>{{cite|You can play with one button.|Kirby Super Star Ultra|in-game instructions}}</ref> It features three different difficulty levels.
'''Samurai Kirby''' is a [[sub-game]] appearing in ''[[Kirby Super Star]]'', and later in its remake, ''[[Kirby Super Star Ultra]]'', as one of the two unlockable Nostalgic sub-games, the other being [[Megaton Punch]].<ref>{{cite|Those nostalgic sub-games are back, ready for you to play here!|Kirby Super Star Ultra|in-game instructions}}</ref> In both versions, Samurai Kirby can be played by pressing any button.<ref>{{cite|You can play with one button.|Kirby Super Star Ultra|in-game instructions}}</ref> It features three different difficulty levels.


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==Gameplay==
==Gameplay==
Samurai Kirby shows [[Kirby]] standing against his opponent in a scene lined with bricks and a horizon level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears.<ref>{{cite|Press any button immediately when you see "!"|Kirby Super Star Ultra|in-game instructions}}</ref> "Drawing" involves pressing any button after the exclamation signal. The round will restart if Kirby draws too early. The sub-game ends when Kirby loses to an opponent. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.
Samurai Kirby shows [[Kirby]] standing against his opponent in a scene lined with bricks and a horizon level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears.<ref>{{cite|Press any button immediately when you see "!"|Kirby Super Star Ultra|in-game instructions}}</ref> "Drawing" involves pressing any button after the exclamation signal. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.


In 2-player mode, the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents.
In 2-player mode, the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents.

Revision as of 10:53, 22 August 2019

Samurai Kirby
File:Samurai Kirby KSS gameplay.png
Kirby facing off against his fourth opponent, King Dedede.
Details
Type(s) Reflex
Levels 3 (each with five opponents)
Players 1-2
Appears in Kirby Super Star
Kirby Super Star Ultra
Kirby's Toy Box
Comparable to Quick Draw
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Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Samurai Kirby is a sub-game appearing in Kirby Super Star, and later in its remake, Kirby Super Star Ultra, as one of the two unlockable Nostalgic sub-games, the other being Megaton Punch.[1] In both versions, Samurai Kirby can be played by pressing any button.[2] It features three different difficulty levels.

In Kirby Super Star Ultra, Samurai Kirby can be unlocked after completing the Meta Knightmare main game. Unlike the other Sub-Games, Samurai Kirby retains its dated graphical style, and is no different from its appearance in the original Kirby Super Star (except for a different title screen).

A demo of Samurai Kirby was also broadcast in the Japan exclusive Kirby's Toy Box.

In Kirby: Nightmare in Dream Land, the sub-game Quick Draw had its western theme changed to a style strongly based on Samurai Kirby's.

Gameplay

Samurai Kirby shows Kirby standing against his opponent in a scene lined with bricks and a horizon level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears.[3] "Drawing" involves pressing any button after the exclamation signal. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.

In 2-player mode, the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents.

Opponents

Foe CPU reaction frames Kirby's weapon and effect Opponent's attack
File:Waddle Doo KSS SK sprite.png
Waddle Doo
  • Easy: 82
  • Normal: 63
  • Hard: 18
A fan, which knocks down Waddle Doo Smacking Kirby with a fan
File:Wheelie KSS SK sprite.png
Wheelie
  • Easy: 50
  • Normal: 41
  • Hard: 14
A toy hammer, which knocks down Wheelie Running over Kirby, with a tire mark on his face
File:Chef Kawasaki KSS SK sprite.png
Chef Kawasaki
  • Easy: 21
  • Normal: 17
  • Hard: 12
A pie, which hits into Kawasaki's face Whacking a frying pan onto Kirby's head
File:King Dedede KSS SK sprite.png
King Dedede
  • Easy: 16
  • Normal: 13
  • Hard: 10
A megaphone, which knocks over Dedede Whacking Kirby flat with a hammer (known as in Chinese and Japanese) for making mochi
File:Meta Knight KSS SK sprite.png
Meta Knight
  • Easy: 11
  • Normal: 10
  • Hard: 08
A blade, which cuts off Meta Knight's mask Cutting Kirby's face with a blade

Gallery

Trivia

  • The title logo calligraphy for the Japanese version was written by Masahiro Sakurai himself with a brush pen.[4]
  • In the Japanese version, the character names are written in hiragana calligraphy instead of their regular katakana names.
  • The "sword master" Kirby in this sub-game is referenced by the Topknot Headgear for Ninja Kirby in Kirby: Battle Royale.

Names in other languages

Language Name Meaning
Japanese 刹那の見斬り
Setsuna no Mikiri
Slash in a Flash
  • 刹那 (setsuna) means "in a flash".
  • 見斬り is a pun on 見切り (mikiri, "prediction in fighting") and 斬り (kiri, "slash").
  • Quick Draw (Kirby: Nightmare in Dream Land version) is known as 刹那の見斬り改 (Slash in a Flash - Modified) in the Japanese version.

References

  1. "Those nostalgic sub-games are back, ready for you to play here!" –Kirby Super Star Ultra (in-game instructions)
  2. "You can play with one button." –Kirby Super Star Ultra (in-game instructions)
  3. "Press any button immediately when you see "!"" –Kirby Super Star Ultra (in-game instructions)
  4. Kirby Super Star Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Nintendo.com

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