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Robo Bonkers

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Robo Bonkers
File:Robo Bonkers Icon.png
Icon for Robo Bonkers
Details
Type(s) Boss Fight - Competitive
Levels 3
Players 4
Appears in Kirby: Battle Royale
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Defeat Robo Bonkers! Win by delivering the most damage!
— Collection Lists description of Robo Bonkers.


Robo Bonkers (called VS Robo Bonkers in Japan) is one of the ten Battle types in Kirby: Battle Royale. The name also refers to the subject of the battle, Robo Bonkers - a giant robot made to resemble the Mid Boss Bonkers. Contestants are placed in a looping circular arena, where they must compete to see who can do the most damage to the eponymous mech.

Overview

Contestants are locked to a 2-D path as they circle around Robo Bonkers. There are auxiliary drop-through platforms in places, and a number of Cannons that appear. To attack Robo Bonkers, the contestants must use missiles that appear in boxes on the stage, tossing them into the cannons to fire at the boss. Occasionally, golden missiles appear which deal 5 times more damage than standard ones. Contestants can also attack each-other, and use their rivals as ammunition for the cannons. Meanwhile, Robo Bonkers will be attacking in various ways, most notably using its hammer to slam the floor, turning it into a temporary danger zone.

Once Robo Bonkers is hit enough times with missiles, it will be stunned, and crash down to one side of the arena, where the contestants can hit it using their normal weapons. Once Robo Bonkers is defeated, the game is over, and bonus points are awarded to whoever dealt the last blow. Whichever contestant (or team) did the most damage is the winner.

Like with most other battle modes, the contestants have Vitality, and if KO'd will be out of the arena for a short time.

Stages

There are three stages (or forms) to Robo Bonkers. They are as follows:

Robo Bonkers

The standard Robo Bonkers bears a purple paint job, and only attacks infrequently using its hammer. It will attempt to pound a contestant (usually the one doing the most damage), and will leave a danger zone in the floor where the hammer strikes.

The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers will use its laser eyes in addition to its hammer.

Robo Bonkers DX

Robo Bonkers DX bears a red paint joband has spikes on its arms. Its hammer strikes are faster, and it will pound down more sections of floor at a go.

The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers DX will use its laser eyes to sweep across the whole stage.

Robo Bonkers SDX

Robo Bonkers SDX is gilded, with spikes on its shoulders. Its hammer strikes are faster, and it will pound down more sections of floor at a go. It may also do a double hammer attack.

The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers SDX will use its laser eyes to sweep across the whole stage.

Battle Bonuses

The following Battle Bonuses can be awarded in Single Player or local Multiplayer Battle Mode:

  • Missile Master - Hit Robo Bonkers with the most missiles!
  • Punch Dodger - Took the fewest punches from Robo Bonkers!
  • Rival Blaster - Put the most rivals into cannons!
  • The Finisher - Delivered the finishing blow to Robo Bonkers!

Trivia

  • If Robo Bonkers hits the cannon with its hammer, the cannon will be moved to a different location.
File:Robo Bonkers Animated.gif
Small sequence from a Robo Bonkers round.


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