Ripple Field - Stage 2 (Kirby's Dream Land 2)

Ripple Field - Stage 2
KDL2 Ripple Field 2-7.png
Kine helps Kirby fight the current in Stage 2.
Details
Host level Ripple Field
Stage Nr. 2
Animal Friend(s) Kine
Rainbow Drop? No
Mid-Boss(es) Master Green
Stage progression
Stage 1 Stage 3
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This article is about the stage in Kirby's Dream Land 2. For the stage in Kirby's Dream Land 3, see Ripple Field - Stage 2 (Kirby's Dream Land 3).

Ripple Field - Stage 2 is the second stage of Ripple Field in Kirby's Dream Land 2.

OverviewEdit

The stage begins at the edge of a huge pit. Kirby will have to jump down, but care must be taken not to fall into the many enemies along the way. At the bottom, the door to the next area can be found in a shallow pool.

The next area is a labyrinthine underwater tunnel complex filled with pipes shooting currents into spike fields. Along the way, a side-door can be taken to do battle with the Mid-Boss Master Green. Defeating it will allow Kirby to free Kine from a bag, making swimming against the currents in the main passage much easier.

The next area is a dark hallway, which can be illuminated with a specific copy-animal combination hinted at in the previous area. Doing so will reveal a hidden doorway which can be entered to get five small stars. The main path continues past a number of ability-providing enemies and back into a pool where another doorway can be found.

The door leads back outside, and out of a shallow pool. Past a good deal of enemies, the stage exit can be reached at the right end of the path.

Enemies and mid-bossEdit

Sprite Name Copy Ability Sprite Name Copy Ability
  Blipper None   Load Kibble Cutter
  Bouncy Ty None   Scarfy N/A
  Coconut None   Sir Slippy None
  Flamer Burning   Sparky Spark
  Floaty the Drifter Parasol   Spikey Needle
  Glunk None   Waddle Dee None
  Gordo N/A
Sprite Name Copy Ability
  Master Green Spark

GalleryEdit