Raisin Ruins - Stage 1

Raisin Ruins - Stage 1
KRtDLD Raisin Ruins Stage 1 select screenshot.png
Raisin Ruins - Stage 1 in the level hub.
Details
Level Raisin Ruins
Super Ability No
Energy Sphere(s) 3
Mid-Boss(es) Bonkers
Theme music

Clip of the theme that primarily plays in Raisin Ruins - Stage 1.

Stage order
Cookie Country - Stage 5 Raisin Ruins - Stage 2
 This box: view  talk  edit 

Raisin Ruins - Stage 1 (simply called Stage 1 or 2-1 in-game) is the first stage of Raisin Ruins in Kirby's Return to Dream Land and its remake—Kirby's Return to Dream Land Deluxe. There are three Energy Spheres in this stage. The Whip Copy Ability debuts in this stage. In Kirby's Return to Dream Land Deluxe, the Sand Copy Ability also debuts here.

OverviewEdit

 
Parasol Kirby floats out in the dry wastes, his head protected from the sunlight by his trusty parasol.

The stage begins out on a series of dry dunes. Up ahead, a Whippy can be found which will yield the Whip ability if swallowed. Using this new toy, Kirby can tackle the enemies up ahead in proper western fashion. Along the way, several small ruins can be found, which contain goodies that can be grabbed using the whip's long reach. In Kirby's Return to Dream Land Deluxe, the Sand ability can be obtained here as well, and it can also grab items through walls. There is a side door that leads to a 1-Up guarded by a wall of Gordos, but the main path is through the door to the right.

In the next area, Kirby can find patrolling Flamers. Using their fire, Kirby can light a fuse up ahead in order to make use of a Cannon while proceeding past the Nruff-riding Waddle Dees. A hidden Copy Essence can be found near the end of the path which yields the Needle ability.

Through the door, the path leads into a tunnel, lined with foes and boulders primed to roll down it. Kirby will have to keep pace with the boulders as they are dropped to pass through safely. Alternatively, he may be able to slip by them if he is fast enough or has the right ability.

Through the next door is another tunnel which leads uphill, where Kirby will now have to avoid boulders rolling in his direction. This eventually leads out of the cave.

Out in the open, Kirby can grab an Invincible Candy and charge effortlessly through all the foes up ahead. There are a few bottomless pits to consider on the path, however.

In the last area, Kirby can grab a Parasol if he so wishes and carry it into an encounter with the mallet-wielding simian Bonkers. Defeating him yields the Hammer ability, and the way through a short Kabu-infested tunnel to reach the stage exit on the other side.

Energy Sphere GuideEdit

  • A cannon can be found along the path in the second area. Kirby will need to light the fuse, then get in and be fired to a separate area where he can get the first sphere.
  • In the downward-sloping tunnel, Kirby will have to follow the dual boulders while trying to avoid getting hit by them. They will clear the way to the second sphere by breaking through a barrier at the end of the tunnel.
  • After defeating Bonkers, Kirby will need to use the Hammer ability to bust through some metal blocks to get the last sphere. Sand can also be used for this.

Enemies, Mid-Bosses and AbilitiesEdit

Regular Enemies Mid-Boss

Abilities

*Only appears in Extra Mode in Kirby's Return to Dream Land Deluxe

GalleryEdit

Kirby's Return to Dream LandEdit

Kirby's Return to Dream Land DeluxeEdit

Video walkthroughsEdit

100% walkthrough of Raisin Ruins - Stage 1 in Kirby's Return to Dream Land.
100% walkthrough of Raisin Ruins - Stage 1 in Extra Mode in Kirby's Return to Dream Land Deluxe.