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Quick Draw

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Revision as of 03:37, 1 January 2021 by Jellytost♡ (talk | contribs) (→‎Kirby's Adventure: Added images.)
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Quick Draw
Details
Type(s) Reflex
Levels 3
Players 1 (original)
1-4 (remake)
Appears in Kirby's Adventure
Kirby: Nightmare in Dream Land
Comparable to Samurai Kirby (both)
Kirby on the Draw (original)
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This article is about Sub-Game from Kirby's Adventure and Kirby: Nightmare in Dream Land. For Play Nintendo minigame, see Kirby's Quick Draw.
When the enemy draws, press the A Button! If you press it too soon, you get a penalty!
— Instruction - Kirby's Adventure
When you see the !, quickly press A!
— Instruction - Kirby: Nightmare in Dream Land

Quick Draw is a Sub-Game that first appears in Kirby's Adventure. In its GBA remake, Kirby: Nightmare in Dream Land, Quick Draw is restyled after Samurai Kirby from Kirby Super Star, with which it shares gameplay but replaces the wild west aesthetic with a feudal samurai one. It can be accessed from a few stages after the level's lobby door is unlocked.

In Kirby Super Star Ultra, the original version of Quick Draw has a follow-up called Kirby on the Draw.

Gameplay

The goal of the game is to press the action button as quickly as possible after the FIRE! (or ! in Nightmare in Dream Land, accounting for the change from gun to fan) flashes on screen. Pressing too soon will inflict a penalty (or cause Kirby to fail to strike in Nightmare in Dream Land), and waiting too long will cause Kirby to lose. There are five stages to this game, each one requiring quicker reflexes than the last, and a reward will be given based on how many stages were cleared.

A sign is placed in the foreground to count down how many frames it took the player to react to the draw. This can be helpful to gauge how fast one is required to be in order to clear a stage.

Additionally, the Nightmare in Dream Land version supports up to four players, who can compete against each-other to see who has the quickest reflexes.

Foes

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The foes faced in each stage in each version are as follows (numbers represent the frame at which they will strike):

Kirby's Adventure

Foe Reward threshold if beaten Level 1 - Easy Level 2 - Medium Level 3 - Challenging
1000 points 83 63 42
3000 points 51 41 32
5000 points 21 17 22
1-Up 16 14 12
3-Up 11 10 9

Kirby: Nightmare in Dream Land

Unlike Kirby's Adventure, striking at the same time as the opponent causes a draw. Kirby must rematch the opponent.

Foe Reward threshold if beaten Level 1 Level 2 Level 3
Waddle Doo 1000 points 82 63 18
Wheelie 3000 points 50 41 14
Chef Kawasaki 5000 points 24 17 12
King Dedede 1-Up 17 13 11
Meta Knight 3-Up 14 11 10

Gallery

Kirby's Adventure

Artwork

Kirby: Nightmare in Dream Land

Artwork

Screenshots

Trivia

  • In the Kirby's Adventure version, Blade Knight's reaction time is slower in Level 3 than in Levels 2 and 1.
  • In the Nightmare in Dream Land version, the Samurai Kirby sight gags were reduced from Kirby having a suitable weapon to counter each opponent to always pulling a fan out of his sheath.

Names in other languages

Kirby's Adventure

Language Name Meaning
Japanese 早撃ちカービィ
Hayauchi Kābi
Quick Draw Kirby

Kirby: Nightmare in Dream Land

Language Name Meaning
Japanese 刹那の見斬り改
Setsuna no Mikiri Kai
Slash in a Flash - Modified
  • 刹那 (setsuna) means "in a flash".
  • 見斬り is a pun on 見切り (mikiri, "prediction in fighting") and 斬り (kiri, "slash").
  • Samurai Kirby is known as 「刹那の見斬り」 (Slash in a Flash) in the Japanese version.


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