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A Puzzle is any situation within a video game where the player is presented with a problem or other obstacle that has a solution which can be discerned intuitively using clues from the environment and/or gameplay mechanics. Puzzles are usually distinguished from other forms of gameplay such as exploration or combat in that they rarely involve battling enemies and have a limited set of solutions (often only one).

In the Kirby series, puzzles are a mainstay of most games (particularly those of the main series), and are often found within levels and stages themselves, usually as optional content. Most puzzles in Kirby games tend to be easy, with few variables and often a hinted-at solution from earlier gameplay, and many utilize specific Copy Ability functions and/or friendly character abilities. Rewards for completing puzzles are almost always optional, such as Big Switches, Treasure Chests, Point Stars, Food, 1-Ups, or collectables such as Picture Pieces, Crystal Shards, and stickers.

Puzzle elements

While this article will not attempt to list every puzzle in the series, there are several key objects that tend to get used again and again in puzzle design, often as standalone puzzles in and of themselves or as pieces of a much larger puzzle. For the most part, these objects will consistently behave in the same manner, allowing the player to use knowledge of the objects to solve the larger puzzle.

General objects

The following are puzzle objects which appear in many Kirby games and take on various forms throughout, or are just very common overall.

Object Appearance First game Latest game Other games Description Notes
Blocks
File:Heave-Ho Block.gif
Kirby's Dream Land Template:KEEY Kirby's Adventure, Kirby's Dream Land 2, Kirby's Block Ball, Kirby Super Star, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby Tilt 'n' Tumble, Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Canvas Curse, Kirby: Squeak Squad, Template:KSSU, Kirby's Epic Yarn, Kirby Mass Attack, Kirby's Return to Dream Land, New Challenge Stages, Kirby: Triple Deluxe, Kirby: Planet Robobot, Kirby's Blowout Blast, Kirby Star Allies Blocks act as some of the most basic and numerous objects in the Kirby series, and come in lots of different varieties. Common examples include Star Blocks, Bomb Blocks, Metal Blocks, Inhale Blocks, and elemental blocks such as Fire and Ice blocks. Each of these has a different effect or property, and different requirements to remove them.
Switch
File:Small Switch.jpg
Kirby Super Star Kirby Star Allies Kirby 64: The Crystal Shards, Kirby Tilt 'n' Tumble, Kirby Air Ride, Kirby: Canvas Curse, Template:KSSU, Kirby Mass Attack, Kirby's Return to Dream Land, New Challenge Stages, Kirby: Triple Deluxe, Kirby: Planet Robobot These are small objects found on floors, walls, or ceilings which are pressed by contact or by an attack to cause something to happen. Switches come in many looks and functions, but typically resemble rounded buttons. When pressed, they can either disappear, depress after a set time, or depress after another switch is pressed. Not to be confused with Big Switches, which are not puzzle elements.
Stake
Kirby's Adventure Kirby Star Allies Kirby Super Star, Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Squeak Squad, Template:KSSU, Kirby's Return to Dream Land, New Challenge Stages, Kirby: Triple Deluxe, Kirby: Planet Robobot Stakes are a special form of switch which can only be pressed down by a heavy attack, such as Stone or Hammer. Once pressed, stakes do not depress in most cases. There are a few variants of stakes, including extra large ones, wall-mounted ones, and ones that require an electric attack to pound.
Gate
File:RoMK Stage 7.jpg
Kirby Super Star Kirby Star Allies Kirby: Squeak Squad, Template:KSSU, Kirby's Return to Dream Land, New Challenge Stages, Kirby: Triple Deluxe, Kirby: Planet Robobot Gates are thin barriers which can expand or retract in response to another object or to proximity. They are typically placed in tight passageways to restrict access, but may also be placed horizontally to act as retractable platforms or hatches. Some gates require keys to open.
Key
File:Key TD.jpg
Kirby Mass Attack Kirby Star Allies Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot Keys are small items that can be used to unlock certain gates, Treasure Chests, and locked doors. Sometimes, they are held by Key Dee. Some keys are colTemplate:Or coded to only open matching gates.
Cannon
Cannon.png
Kirby's Adventure Kirby Star Allies Kirby Super Star, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Squeak Squad, Template:KSSU, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot Characters can hop into cannons to be fired around either within an area or to new areas. Cannons take on a wide range of looks and functions, with some acting automatically, some rotating rapidly, and others being attached to fuses. Cannons may also appear in the form of creatures such as Zebon. Cannons also serve several purposes outside of puzzles, such as in Goal Games.
Fuse
File:GG Stage 3 cannon Adv.jpg
Kirby's Adventure Kirby Star Allies Kirby Super Star, Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Squeak Squad, Template:KSSU, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot Fuses are long coils of rope usually attached to cannons. One end of the fuse sticks out and can be ignited using any heat-based Copy Ability. Once lit, the character in question will have to get to the attached cannon or other object to interact with it before the fuse burns out. Otherwise, they will have to try again.
Wire
File:Dimension I 4.jpg
Kirby: Planet Robobot Kirby Star Allies Wires are similar to fuses, but attach to many things, supplying power to them like a switch. One end of the wire sticks out as a plug which can be electrified using any electric attack. Unlike fuses, wires can be electrified repeatedly to send several signals at once, and in some cases, current can be reversed in the wire. Wires may also be triggered by pounding electric stakes.
Rope
File:String Platform RtDL.png
Kirby Super Star Kirby Star Allies Kirby & The Amazing Mirror, Kirby: Squeak Squad, Template:KSSU, Kirby's Return to Dream Land, New Challenge Stages, Kirby: Triple Deluxe, Kirby: Planet Robobot Ropes (and chains) can often be found hanging from ceilings holding up platforms or other objects, such as Tilt Weights or Bolt Catapults. They can be cut using a suitable slicing attack to drop the object it is holding up. Ropes come in many varieties and sizes, with some requiring stronger attacks or specific combinations.
Carried bombs
File:Balloon Bomb 1.jpg
Kirby Mass Attack Kirby Star Allies Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot In some games in the series, there are large bombs which are used to solve puzzles, typically by blasting away otherwise immovable blocks. These take on many forms, including the Block Bomb, Balloon Bomb, and Timed Dynamite.

Specific objects

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The following are objects which are more specific, typically only appearing in one or two games or having little variation.

Object Appearance Game(s) Description Notes
Battery
File:Battery PR.jpg
Kirby: Planet Robobot Batteries are used to power various devices found in stages, and function similarly to keys. Sometimes, they are carried by Key Dee. Some batteries need to be charged up before they can be used, and may run out of charge if held too long.
Pull Switch
File:Pull Switch.jpg
Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, Kirby Star Allies Pull switches act similarly to regular switches, but must be pulled down by a character to activate. As such, they cannot be activated from afar.