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m (→‎Max Profitt Haltmann: Clarifying Italian meaning.)
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}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}}
}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}}
== Physical appearance ==
== Physical appearance ==
Haltmann is fairly large and egg-shaped, with pale skin, and disembodied hands and feet. He sports solid cyan eyes, a prominent brow, and purple hair and moustache. He wears a very dark indigo suit with a maroon tie and pink collar. He also sports a small golden radio piece on the side of his head. His gloves and body are adorned with gold-encrusted rubies.
Haltmann is fairly large and egg-shaped, with pale skin, and disembodied hands and feet. He sports solid cyan eyes, a prominent brow, and purple hair and moustache. He wears a very dark indigo suit with a maroon tie and pink collar. He also sports a small golden radio piece on the side of his head. His gloves and body are adorned with gold-encrusted rubies. Similar to [[Susie]]'s Business Suit, he has a solid gold mech named the Executive Suit. When not in the suit, he moves about by means of his hovering golden chair, which suggests a generally sedentary lifestyle.
 
When not piloting his mech, he moves about by means of his hovering golden chair, which suggests a generally sedentary lifestyle.


== Game appearances ==
== Game appearances ==
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|description=30-second clip of Haltmann's Boss theme from ''Kirby: Planet Robobot''
|description=30-second clip of Haltmann's Boss theme from ''Kirby: Planet Robobot''
}}
}}
President Haltmann's likeness is first seen in Stage 1 of [[Access Ark]], after Kirby has already boarded the mothership. He is later encountered directly at the end of that same level, in the Haltmann Works executive office. He dismisses [[Susie]] after [[Mecha Knight+]] is defeated, and then proceeds to address [[Kirby]] directly. Haltmann then shows him [[Star Dream]], explaining that they'd managed to reactivate it using the knowledge of lost ancient civilizations. He then mans a large mech made of pure gold, presumably built by the computer, and engages Kirby with it.
President Haltmann's likeness is first seen in Stage 1 of [[Access Ark]], after Kirby has already boarded the mothership. He is later encountered directly at the end of that same level, in the Haltmann Works executive office. He dismisses [[Susie]] after [[Mecha Knight+]] is defeated, and then proceeds to address [[Kirby]] directly. Haltmann then shows him [[Star Dream]], explaining that they'd managed to reactivate it using the knowledge of lost ancient civilizations. He then mans a large mech made of pure gold, called the Executive Suit, and engages Kirby with it.


When he is defeated, he runs a tantrum, calling Kirby and his friends savages. In his rage, he turns to Star Dream and begins to activate it using a special helmet. As he boots it up, however, Susie steals the helmet from him, causing him to black out. As it turns out, Susie was aiming to betray Haltmann this entire time, and take Star Dream for herself. Star Dream itself then intervenes, knocking Susie out as well with a lightning bolt. Star Dream then uses Haltmann's body to declare that it will destroy all of history up to this point, in order to pave the way for 'infinite prosperity'.  
When he is defeated, he runs a tantrum, calling Kirby and his friends savages. In his rage, he turns to Star Dream and begins to activate it using a special helmet. As he boots it up, however, Susie steals the helmet from him, causing him to black out. As it turns out, Susie was aiming to betray Haltmann this entire time, and take Star Dream for herself. Star Dream itself then intervenes, knocking Susie out as well with a lightning bolt. Star Dream then uses Haltmann's body to declare that it will destroy all of history up to this point, in order to pave the way for 'infinite prosperity'.  
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|-
|-
|'''Ms. Officer'''
|'''Ms. Officer'''
|Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion).<br>He may hop on the giant cube in the arena's cent{{er}} and fire four drones which home in on Kirby, while spraying Haltmann dollar bills to cover the screen.
|Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swallowed during explosion).<br>He may hop on the giant cube in the arena's cent{{er}} and fire four drones which home in on Kirby, while spraying Haltmann dollar bills to cover the screen.
*This is similar to [[Susie]]'s Drillbit missiles.
*This is similar to [[Susie]]'s Drillbit missiles.
|-
|-
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|-
|-
|'''Ms. Officer'''
|'''Ms. Officer'''
|Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby through the open holes of the giant cube in the arena's cent{{er}} and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion).
|Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby through the open holes of the giant cube in the arena's cent{{er}} and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swallowed during explosion).
*This is similar to [[Susie]]'s Drillbit missiles.
*This is similar to [[Susie]]'s Drillbit missiles.
|-
|-
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[[File:KPR President Haltmann EX battle 2.png|thumb|250px|Paper bills partially obscure the screen as Pres. Haltmann 2.0 spins around the stage]]
[[File:KPR President Haltmann EX battle 2.png|thumb|250px|Paper bills partially obscure the screen as Pres. Haltmann 2.0 spins around the stage]]
{{quote|His full name is {{color|orange|Max Profitt Haltmann}}.<br>Ever since losing his {{color|orange|only child}} in an<br>accident long ago, he's dedicated his life<br>to the company. However, his only {{color|orange|wish}}<br>is to {{color|orange|see his daughter once again}}...|'''Vs. Pres. Haltmann 2.0''' pause screen description}}
{{quote|His full name is {{color|orange|Max Profitt Haltmann}}.<br>Ever since losing his {{color|orange|only child}} in an<br>accident long ago, he's dedicated his life<br>to the company. However, his only {{color|orange|wish}}<br>is to {{color|orange|see his daughter once again}}...|'''Vs. Pres. Haltmann 2.0''' pause screen description}}
In [[Meta Knightmare Returns]] and [[The True Arena]] Haltmann is fought as '''Pres. Haltmann 2.0''', similar to most other bosses. Similar to Susie 2.0, only his Executive Suit changes in appearance, now having gold, black and platinum for its primary colors.
In [[Meta Knightmare Returns]] and [[The True Arena]] Haltmann is fought as '''Pres. Haltmann 2.0''', similar to most other bosses. Similar to Susie 2.0, his actual design stays the same and only his Executive Suit changes in appearance, with it having black and platinum accents in addition to the original gold.


The following lists all of Pres. Haltmann 2.0's attacks in Meta Knightmare Returns and The True Arena:
The following lists all of Pres. Haltmann 2.0's attacks in Meta Knightmare Returns and The True Arena:
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|-
|-
|'''Ms. Officer 2.0'''
|'''Ms. Officer 2.0'''
|Haltmann 2.0 launches his six [[Susie]]-shaped drones, which home in on Kirby or Meta Knight and leave stars and an electric field on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion). The drones can be destroyed, though they are fairly durable.<br>He may hop on the giant cube in the arena's cent{{er}} and fire six drones which home in on Kirby or Meta Knight, while spraying Haltmann dollar bills to cover the screen.<br>In phase 4, he may fire the drones through the cube.
|Haltmann 2.0 launches his six [[Susie]]-shaped drones, which home in on Kirby or Meta Knight and leave stars and an electric field on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swallowed during explosion). The drones can be destroyed, though they are fairly durable.<br>He may hop on the giant cube in the arena's cent{{er}} and fire six drones which home in on Kirby or Meta Knight, while spraying Haltmann dollar bills to cover the screen.<br>In phase 4, he may fire the drones through the cube.
|-
|-
|'''Office Excecutive Rotate 2.0'''
|'''Office Excecutive Rotate 2.0'''
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|koM=Gains Income Haltmann
|koM=Gains Income Haltmann
|it=Max Avidus Haltmann
|it=Max Avidus Haltmann
|itM=
|itM=Second word comes from "avido" (greedy)
|es=Max Avarus Haltmann
|es=Max Avarus Haltmann
|esM=Second name comes from "avaro"(greedy)
|esM=Second word comes from "avaro" (greedy)
}}
}}



Revision as of 22:49, 24 January 2022


President Haltmann
KPR Haltmann.png
Screenshot of President Haltmann from Kirby: Planet Robobot.
Details
First appearance Kirby: Planet Robobot (2016)
Latest appearance Kirby Star Allies (2018, cameo)
Similar Susie
Theme music

30 second clip of "The Noble Haltmann" from Kirby: Planet Robobot

 This box: view  talk  edit 
Well... Allow me to elaborate. In compliance with the business plan drafted by Star Dream... effective today, you are... terminated!
— President Haltmann in Kirby: Planet Robobot

President Haltmann (full name Max Profitt Haltmann) is a character in Kirby: Planet Robobot, serving as the game's primary antagonist. He is President of the Haltmann Works Company, even receiving the dignity of an anthem in his glory, and is responsible for the invasion of Planet Popstar and many worlds before it. He manages this invasion from the comfort of his executive suite on the Haltmann Works' flagship, the planet-sized Access Ark, powered by an ancient relic which he refers to as the Mother Computer. He is voiced by Mugihito.

Physical appearance

Haltmann is fairly large and egg-shaped, with pale skin, and disembodied hands and feet. He sports solid cyan eyes, a prominent brow, and purple hair and moustache. He wears a very dark indigo suit with a maroon tie and pink collar. He also sports a small golden radio piece on the side of his head. His gloves and body are adorned with gold-encrusted rubies. Similar to Susie's Business Suit, he has a solid gold mech named the Executive Suit. When not in the suit, he moves about by means of his hovering golden chair, which suggests a generally sedentary lifestyle.

Game appearances

President Haltmann's video game appearances  
Game Role Notes
Kirby: Planet Robobot Primary antagonist
Kirby Star Allies Cameo He appears in the "Robobot Memories" Celebration Picture, and as a portrait in Echo's Edge alongside Susie since Version 4.0.0. He is also referenced in Susie's Guest Star ???? Star Allies Go! description.

Kirby: Planet Robobot

Story Mode

President Haltmann
KPR President Haltmann.png
President Haltmann, in his Executive Suit and ready to fight.
Details
First game Kirby: Planet Robobot
Relative(s) Susie
Theme music

30-second clip of Haltmann's Boss theme from Kirby: Planet Robobot

 This box: view  talk  edit 

President Haltmann's likeness is first seen in Stage 1 of Access Ark, after Kirby has already boarded the mothership. He is later encountered directly at the end of that same level, in the Haltmann Works executive office. He dismisses Susie after Mecha Knight+ is defeated, and then proceeds to address Kirby directly. Haltmann then shows him Star Dream, explaining that they'd managed to reactivate it using the knowledge of lost ancient civilizations. He then mans a large mech made of pure gold, called the Executive Suit, and engages Kirby with it.

When he is defeated, he runs a tantrum, calling Kirby and his friends savages. In his rage, he turns to Star Dream and begins to activate it using a special helmet. As he boots it up, however, Susie steals the helmet from him, causing him to black out. As it turns out, Susie was aiming to betray Haltmann this entire time, and take Star Dream for herself. Star Dream itself then intervenes, knocking Susie out as well with a lightning bolt. Star Dream then uses Haltmann's body to declare that it will destroy all of history up to this point, in order to pave the way for 'infinite prosperity'.

At this point, it is explained, primarily through Pause Screen notes, that Haltmann's mind and soul have been intertwined with Star Dream's OS. It is this fusion that sends the computer on a berserk fury. When the machine is finally destroyed, along with Access Ark, Haltmann is destroyed with it.

Meta Knightmare Returns

President Haltmann is encountered at the end of the Access Ark stage, this time as Pres. Haltmann 2.0. After his defeat at the hands of Meta Knight, Star Dream appoints the victor as the new admin. Haltmann is not seen again after this point.

Other appearances

President Haltmann is encountered as a Boss in The Arena, and his 2.0 form in The True Arena. He is also seen again during the special performance video which is unlocked upon 100% completion of the game.

Haltmann's likeness can be collected as a sticker, which is awarded for collecting every Code Cube in the game.

Boss Battle

- The Noble Haltmann -
Noble Haltmann, we adore him
Kingly lord of time and space!
Every day we wish him glory,
Gazing on his noble face!

— Vs. President Haltmann pause screen description

The following lists all of President Haltmann's attacks in Kirby: Planet Robobot. Haltmann's attack names listed are taken from the Japanese guide book, which mostly are related to office and business.

Phase 1
Haltmann prepares to launch his drones in Phase 1 of the battle.
Attacks - Phase 1
Attack Description
Ms. Officer Haltmann launches his four Susie-shaped drones, which home in on Kirby and leave stars on impact. They can be swallowed for the Spark ability (or Bomb ability if swallowed during explosion).
He may hop on the giant cube in the arena's centTemplate:Er and fire four drones which home in on Kirby, while spraying Haltmann dollar bills to cover the screen.
  • This is similar to Susie's Drillbit missiles.
Office Excecutive Rotate Haltmann attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. Four drones are deployed before the attack starts and will spin in sync with Haltmann.
  • This is similar to Susie's Spin Cycle Dash, which is named "Heavy Rotate Dance" in the Japanese version.
Drone Dance Haltmann deploys four drones, then hops down to the ground level, while the drones do the same. Then all five entities hop around the stage in synchronicity.
  • This is similar to Susie's Driver Slam.
Haltmoney Cash Haltmann fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen.

In phase 1, Haltmann attacks in a fixed order on loop as follows:

  1. Ms. Officer (1 set)
  2. Ms. Officer (1 set)
  3. Office Executive Rotate
  4. Ms. Officer (drones that home in) + Haltmoney Cash
  5. Ms. Officer (3 sets)
  6. Drone Dance (3 sets)
  7. Office Executive Rotate
  8. Haltmoney Cash
  9. Ms. Officer (2 sets)
Phase 2
Haltmann summons a Yesman robot to deal with Kirby in Phase 2 of the battle.

When Haltmann has lost one-fifth of his Stamina, he lowers the central column in the battlefield, changing the arena into a straightforward one.

Attacks - Phase 2
Attack Description
Assign the OJT Haltmann rises into the air, and summons a Yesman to deal with Kirby. Haltmann himself takes severely reduced damage during this attack. The minion leaves a star whenever it punches.
  • OJT is the abbreviation of 'On-the-Job Training'.
Excecutive Rotate Haltmann charges up and does a spin dash across the stage, several times, and in several different patterns. He occasionally leaves a star in his wake.
  • This is similar to Susie's Spin Cycle Dash, which is named "Heavy Rotate Dance" in the Japanese version.
  • He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side.
Excecutive Missile Haltmann jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving a magenta conflagration where it hits. This attack repeats four more times. Each shot can be swallowed for the Bomb ability.
Haltmann may instead jump into the air, and fire five ruby-shaped bolts from the bottom of his mech onto the arena, which stay on the ground for a bit before Haltmann makes them explode. The rubies can be inhaled before they explode.
Driver Slam Haltmann leaps twice and then jumps high into the air, spins his mech's arms around, and then comes crashing down, leaving small shockwaves off to the side on impact.
He might do this move twice in a row.

In phase 2, Haltmann attacks in a fixed order on loop as follows:

  1. Assign the OJT
  2. Executive Rotate x2
  3. Executive Missile (teleporting before dropping five bombs)
  4. Driver Slam
  5. Executive Missile (five ruby bombs from centTemplate:Er of arena)
  6. Executive Rotate (stationary)
  7. Driver Slam x2
  8. Executive Missile (teleporting before dropping five bombs)
  9. Executive Rotate x2
  10. Executive Rotate (stationary)
  11. Driver Slam x2
  12. Executive Missile (five ruby bombs from centTemplate:Er of arena)
Phase 3
Haltmann has more cash than he knows what to do with...

When Haltmann is down to half health, he smashes a hole in the middle of the arena, making it a circular one again.

Attacks - Phase 3
Attack Description
Kickoff Party Haltmann fires a multitude of drones, which bombard the arena in a large wave.
Haltmoney Cash Haltmann fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen.
Agile Haltmann does a spin dash around the arena. After completing one full loop, he jumps across the hole, leaving stars on impact and repeats the dash Template:Maneuver two more times.
  • This is similar to Susie's Spin Cycle Dash.
Business Trip Haltmann performs a series of 12 bounces across the arena, leaving stars wherever he lands.
Assign the OJT Haltmann summons two Yesmen into the arena. Haltmann takes minimal damage while they are out.

In phase 3, Haltmann begins with this attack:

  • Kickoff Party

After that, Haltmann attacks in a fixed order on loop as follows:

  1. Haltmoney Cash
  2. Agile
  3. Business Trip
  4. Haltmoney Cash
  5. Assign the OJT
  6. Agile
  7. Haltmoney Cash
  8. Assign the OJT
  9. Haltmoney Cash
  10. Business Trip
Phase 4
Haltmann goes a little cube-crazy in Phase 4 of the battle

When Haltmann is down to one-fifth health, he conjures a large square platform to appear in the middle of the arena, and conjures holes in it.

Attacks - Phase 4
Attack Description
Assign the OJT Haltmann summons two Yesmen into the arena. Haltmann takes minimal damage while they are out.
Restructuring Shock Haltmann jumps into the cube, and causes it to fire large beams outward. The third attack causes the cube to swivel before it commences.
  • Even the Yesmen are fired by the beams, ironically.
  • The lasers can be dodged by simply hovering to the top of the stage.
Office Strike Haltmann fires his mech like a drill into the cube, which causes him to warp after firing through. If Kirby is on ground level, he will then crash into the ground and produce shockwaves and stars.
  • This is an upgrade of Susie's Tower Strike.
Kickoff Party Haltmann fires a multitude of drones, which bombard the arena in a large wave.
Ms. Officer Haltmann launches his four Susie-shaped drones, which home in on Kirby through the open holes of the giant cube in the arena's centTemplate:Er and leave stars on impact. They can be swallowed for the Spark ability (or Bomb ability if swallowed during explosion).
  • This is similar to Susie's Drillbit missiles.

In phase 4, Haltmann always starts with these attacks:

  • Assign the OJT
  • Restructuring Shock
  • Office Strike (charged) x2
  • Kickoff Party
  • Ms. Officer [1 set]
  • Ms. Officer [1 set]
  • Haltmoney Cash
  • Office Strike x2

After that, he then attacks in a fixed order on loop as follows:

  1. Assign the OJT
  2. Restructuring Shock
  3. Office Strike (charged) x3
  4. Haltmoney Cash
  5. Ms. Officer [1 set]
  6. Ms. Officer [1 set]
  7. Kickoff Party
  8. Office Strike (charged) x3
  9. Ms. Officer [2 sets]
  10. Haltmoney Cash
  11. Office Strike x2
  12. Ms. Officer [1 set]

Once Haltmann is defeated, he attempts to pilot his mech further, but it short-circuits and explodes on him, leaving him helpless in his chair, as singed Haltmann dollars rain down on him.

Pres. Haltmann 2.0

Pres. Haltmann 2.0
Pres. Haltmann 2.0 fires Susie-shaped drones at Kirby
Paper bills partially obscure the screen as Pres. Haltmann 2.0 spins around the stage
His full name is Max Profitt Haltmann.
Ever since losing his only child in an
accident long ago, he's dedicated his life
to the company. However, his only wish
is to see his daughter once again...

— Vs. Pres. Haltmann 2.0 pause screen description

In Meta Knightmare Returns and The True Arena Haltmann is fought as Pres. Haltmann 2.0, similar to most other bosses. Similar to Susie 2.0, his actual design stays the same and only his Executive Suit changes in appearance, with it having black and platinum accents in addition to the original gold.

The following lists all of Pres. Haltmann 2.0's attacks in Meta Knightmare Returns and The True Arena:

Attacks - 2.0
Attack Description
Ms. Officer 2.0 Haltmann 2.0 launches his six Susie-shaped drones, which home in on Kirby or Meta Knight and leave stars and an electric field on impact. They can be swallowed for the Spark ability (or Bomb ability if swallowed during explosion). The drones can be destroyed, though they are fairly durable.
He may hop on the giant cube in the arena's centTemplate:Er and fire six drones which home in on Kirby or Meta Knight, while spraying Haltmann dollar bills to cover the screen.
In phase 4, he may fire the drones through the cube.
Office Excecutive Rotate 2.0 Haltmann 2.0 attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. Six drones are deployed before the attack starts and will spin in sync with Haltmann 2.0.
Drone Dance 2.0 Haltmann 2.0 deploys six drones, then hops down to the ground level, while the drones do the same. Then all seven entities hop around the stage in synchronicity. Every third jump goes further than the others and lets them stomp three times.
Haltmoney Cash 2.0 Haltmann 2.0 fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. This is often directly followed up with other attacks.
Assign the OJT 2.0 Haltmann 2.0 rises into the air, and summons a large robot bodyguard to deal with Kirby or Meta Knight. Haltmann himself takes severely reduced damage during this attack. The minion leaves a star whenever it punches and moves faster than the original battle.
In Phase 3 and 4, Haltmann 2.0 summons four Yesmen into the arena instead of one.
Excecutive Rotate 2.0 Haltmann 2.0 charges up and does a spin dash across the stage, several times, and in several different patterns. He occasionally leaves a star in his wake. He may also jump if Kirby or Meta Knight are currently in the air. He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side. He lifts up and crashes down three times in a row, with the final crash causing bigger shockwaves.
Excecutive Missile 2.0 Haltmann 2.0 jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving an electrical conflagration where it hits. This attack repeats several times. Each shot can be swallowed for the Bomb ability. He can also use the ruby similar to Susie's Drillbit, but fires five projectiles instead of four and does so twice.
Driver Slam 2.0 Haltmann 2.0 jumps high into the air, then comes crashing down, leaving stars on the final impact. He repeats the huge jump three times in a row, with the final jump causing shockwaves and stars to appear on each side.
Kickoff Party 2.0 Haltmann 2.0 fires a multitude of drones, which bombard the arena in a large wave. He fires two strings of these, which move in the same direction.
Agile 2.0 Haltmann 2.0 does a faster spin dash around the arena. After completing one full loop, he jumps across the hole, leaving stars on impact and repeats the dash Template:Maneuver two more times. Stars are left behind after the attack concludes.
Business Trip 2.0 Haltmann 2.0 performs a series of bounces across the arena, leaving stars wherever he lands. He does a spin attack after three and six jumps, before concluding with nine more jumps.
Restructuring Shock 2.0 Haltmann 2.0 jumps into the cube, and causes it to fire large beams outward. The third attack causes the cube to swivel for the duration of the attack. If hit, Kirby or Meta Knight will be launched towards the screen, breaking the fourth wall.
Office Strike 2.0 Haltmann 2.0 fires his mech like a drill into the cube. The cube swivels in an attempt to home in on Kirby or Meta Knight. He may then crash into the ground and produce shockwaves and stars. He may charge up this attack through the cube, causing the shockwaves to become bigger, slower and last longer in the process.

President Haltmann 2.0's attack orders across every phase in Meta Knightmare Returns and The True Arena are the exact same as those in the regular battle in Story Mode and The Arena.

Kirby Star Allies

The pause flavTemplate:Or text of Guest Star Susie Extermination By Blaster❤ reconfirms that President Haltmann and his company have been destroyed during the events of Kirby: Planet Robobot.[1] Thus, he is deceased as of Kirby Star Allies. However, his portrait still makes some cameo appearances in Kirby Star Allies:

Music

Main article: The Noble Haltmann
Main article: Crazy Rolling in Money

President Haltmann is often associated with these musical themes:

  • The Noble Haltmann - The anthem of his company in his own glory. His boss battle Special Page shows verse 1 of its lyrics. The song is performed by Susie several times during the course of Kirby: Planet Robobot, and the full version can be heard in the 100% completion bonus movie.
  • Crazy Rolling in Money - His boss battle theme with shifting tempo.

Trivia

  • Even though Susie is Haltmann's daughter, he does not seem to recognize her anymore. It is explicitly stated in the Japanese text that Haltmann "cast aside his heart and memories" for the sake of finding Susie, but this is omitted in the English version.[2]
  • The dollar bills that spew out of Haltmann's mech have his face on them. The purple bills that spew out of Haltmann 2.0's mech, however, have Susie's face on them.
  • Haltmann's voice can be heard when the last phase of Star Dream Soul OS takes damage and is destroyed.
  • The Invader Armor/Robobot Armor and Sword Hero's Haltonium Helm are made of a "Haltonium alloy" which is named after Haltmann himself.
  • When Haltmann was defeated by Kirby, he insulted Kirby and other inhabitants on Popstar as "savages". In the Japanese version, Haltmann said ヤバン ("barbarian"), which interestingly has the same pronunciation as Yaban the enemy.

Gallery

Quotes

Quotes from President Haltmann in Kirby: Planet Robobot  
  • "That's enough, Susie."
  • "Hello. I must thank you for looking after my secretary."
  • "Susie, dismissed. You're done here."
  • "You may step down now."
  • "Well then..."
  • "I am the president and CEO of Haltmann Works Company. My subordinates call me..."
  • "President Haltmann."
  • "Now...native pink thing. Take a look at this."
  • "Absolutely incredible. Indeed. It's truly marveTemplate:Lous!"
  • "We've analyTemplate:Zed the most advanced civiliTemplate:Zations in the known universe. And with that knowledge, we have reactivated this..."
  • "The Mother Computer... Star Dream."
  • "Well... Allow me to elaborate."
  • "In compliance with the business plan drafted by Star Dream..."
  • "effective today, you are..."
  • "terminated!"
  • "Ugh..."
  • "You ungrateful native! You need to be taught your place!"
  • "Savages! Savages! Savages! Savages!"
  • "You're all wild savages!"
  • "Your insolence must be punished!"
  • "Watch me activate Star Dream, the most powerful machine in existence."
  • "And you filthy natives will be..."
  • "eradicated!"
  • "What?!"
  • "You! Susie! What did you...?!"
  • "I... I can't... cont...rol..."

Names in other languages

President Haltmann

Language Name Meaning
Japanese プレジデント・ハルトマン
Purejidento Harutoman
President Haltmann
French Président Haltmann President Haltmann
German Präsident Haltmann President Haltmann
Italian Presidente Haltmann President Haltmann
Korean 프레지던트 할트만
Peurejideonteu Halteuman
President Haltmann
Spanish Presidente Haltmann President Haltmann


Max Profitt Haltmann

Language Name Meaning
Japanese ゲインズ インカム ハルトマン
Geinzu Inkamu Harutoman
Gains Income Haltmann
German Max Profitt Haltmann Max Proffit Haltmann
Italian Max Avidus Haltmann Second word comes from "avido" (greedy)
Korean 게인즈 인컴 할트만
geinjeu inkeom halteuman
Gains Income Haltmann
Spanish Max Avarus Haltmann Second word comes from "avaro" (greedy)


References

  1. "The company he built... I will bring it back!
    Cool and collected, Susie from Kirby: Planet Robobot is all business. Following in the footsteps of her employer, she uses science to advance her mission- mechanizing new planets and peoples.
    " –Guest Star Susie (Kirby Star Allies)
  2. His full name is “Gains Income Haltmann”.
    He once lost his only daughter in an accident, and ever since then,
    the man has been casting aside his heart and even his memories,
    living only for the sake of his company’s growth.
    But even that too was only for the sake of granting his wish -
    to see his daughter once more…

    — Translation of Pres. Haltmann 2.0's Japanese pause screen description (source)