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Power-Up Heart: Difference between revisions

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*If the Friend collects a Power-Up Heart while [[dash]]ing, it will remove the dash momentum. Collecting it while the Friend is in the air doesn't remove the dash momentum, however.
*If the Friend collects a Power-Up Heart while [[dash]]ing, it will remove the dash momentum. Collecting it while the Friend is in the air doesn't remove the dash momentum, however.
*The "[[Helper|Friend Helper]] title select/All-Up Heart" fanfare shares part of the [[Friendly Field]] stage theme.
*The "[[Helper|Friend Helper]] title select/All-Up Heart" fanfare shares part of the [[Friendly Field]] stage theme.
*In the [[Friend Train]] sections of Level 1 and Level 3, if 4P is tall enough, they will touch the All-Up Hearts at the end of the area and cancel the train crash recovery time.
*In the [[Friend Train]] sections of Level 1 and Level 3, if 4P is tall enough, they will touch the Power-Up Hearts at the end of the area and cancel the train crash recovery time.
**Tall enough characters include [[Bonkers]], [[Bugzzy]], [[Chef Kawasaki]], [[King Dedede#As a Dream Friend|King Dedede]], [[Adeleine#Kirby Star Allies|Adeleine & Ribbon]], [[Daroach#Kirby Star Allies|Daroach]] and [[The Three Mage-Sisters#Dream Friend|The Three Mage-Sisters]].
**Tall enough characters include [[Bonkers]], [[Bugzzy]], [[Chef Kawasaki]], [[King Dedede#As a Dream Friend|King Dedede]], [[Adeleine#Kirby Star Allies|Adeleine & Ribbon]], [[Daroach#Kirby Star Allies|Daroach]] and [[The Three Mage-Sisters#Dream Friend|The Three Mage-Sisters]].
**Although not big in size, [[Driblee]] can touch the Power-Up Heart in these sections with their hat. Meanwhile, [[Vividria]] and [[Susie#Kirby Star Allies|Susie]] are not tall enough to touch these hearts.
**Although not big in size, [[Driblee]] can touch the Power-Up Hearts in these sections with their hat. Meanwhile, [[Vividria]] and [[Susie#Kirby Star Allies|Susie]] are not tall enough to touch these hearts.
*In the [[HAL Room]] of [[Jambandra Base]] (before the second checkpoint of Level 5), an extra set of Attack, Health and Speed Hearts will appear after destroying all the HAL blocks. However, the Friends can usually max out Attack and Speed without collecting these extra hearts before the second checkpoint.
*In the [[HAL Room]] of [[Jambandra Base]] (before the second checkpoint of Level 5), an extra set of Attack, Health and Speed Hearts will appear after destroying all the HAL blocks. However, the Friends can usually max out Attack and Speed without collecting these extra hearts before the second checkpoint.
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[[Category:Items]]
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Revision as of 17:03, 19 January 2019

Power-Up Heart
File:Power-Up Hearts.jpg
Power-Up Hearts as shown in Guest Star ???? Star Allies Go!.
Details
Use Improving base stats of team
Obtained Various points in Guest Star ???? Star Allies Go!
Game(s) Kirby Star Allies
Comparable to Patch
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Template:Articleabout Power-Up Hearts are items which appear exclusively in Guest Star ???? Star Allies Go!; an Extra Game in Kirby Star Allies. Picking up one of these hearts will augment the health, speed, or attack of the user and their team, depending on the type of heart collected. Each stat can be increased up to five times before hitting the maximum, from which no further stat boost will have an effect. Power-Up Hearts can be obtained in stages by defeating enemy ambushes, exploring side areas, or opening Treasure Chests. When entering a new level, all stat bonuses gained will be lost.

Types of Hearts

There are four types of Power-Up Hearts in the game, with each having a different effect. They are as follows:

  • Attack Heart - Red in colTemplate:Our with a 'hit' insignia. These hearts boost damage dealt by all attacks for the party.
  • Health Heart - Green in colTemplate:Our with a shield insignia. These hearts heal the party and boost maximum health.
  • Speed Heart - Blue in colTemplate:Our with an arrow insignia. These hearts boost the vertical movement speed of the party, but don't boost the horizontal movement speed or some moves like Meta Knight's Shuttle Loop, Plasma's Light-Speed Dash or Zan Partizanne's Lightning Dodge.
  • All-Up Heart - Resembles three hearts with the central one being larger and having a star insignia. Boosts all three stats of the party by one.
Power-Up Heart Modifiers
Level Attack Health Speed
0 (start) ×1.0 ×0.8 ×1.0
1 ×1.8 ×1.0 ×1.2
2 ×2.2 ×1.2 ×1.3
3 ×2.5 ×1.3 ×1.4
4 ×2.7 ×1.4 ×1.45
5 (MAX) ×3.0 ×1.5 ×1.5

Trivia

File:All-Up Heart.jpg
Blade Knight and his team find an All-Up Heart. Note also the heart stats in the top-left.
  • The in-game timer freezes momentarily when a Power-Up Heart is collected.
  • If the Friend collects a Power-Up Heart while dashing, it will remove the dash momentum. Collecting it while the Friend is in the air doesn't remove the dash momentum, however.
  • The "Friend Helper title select/All-Up Heart" fanfare shares part of the Friendly Field stage theme.
  • In the Friend Train sections of Level 1 and Level 3, if 4P is tall enough, they will touch the Power-Up Hearts at the end of the area and cancel the train crash recovery time.
  • In the HAL Room of Jambandra Base (before the second checkpoint of Level 5), an extra set of Attack, Health and Speed Hearts will appear after destroying all the HAL blocks. However, the Friends can usually max out Attack and Speed without collecting these extra hearts before the second checkpoint.

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