Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Peppermint Palace - Room 13

From WiKirby, your independent source of Kirby knowledge.
Revision as of 23:41, 16 August 2019 by Samwell (talk | contribs) (Text replacement - "{{K&tAM}}" to "{{Navbox-K&TAM}}")
Jump to navigationJump to search
File:Peppermint Palace Room 12.jpg
Kirby naps and misses sight of an alien vessel in Room 13.

Peppermint Palace - Room 13 is a room in Peppermint Palace, the seventh area of Kirby & The Amazing Mirror.

Links

This room links to Peppermint Palace - Room 12 to the right, and Peppermint Palace - Room 14 to the left.

Description

This room is a continuation of the sparse platforms over the abyss from Room 12. Many more enemies patrol these platforms, which can make navigating difficult. If Kirby doesn't mind the cold, he can take a nap here by swallowing a resident Noddy. A UFO can occasionally be found here, zagging around. To the left, past the door to Room 14, a water channel can be found. Taking it will allow Kirby to access a chest containing a ham, or ride the current into Room 14.

Enemies, Mid-Bosses and Copy Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

File:AM7-13.png
Raw map of the room.

Template:AMPPNavMap Template:Navbox-K&TAM