On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Patched Plains - Stage 3

From WiKirby, your independent source of Kirby knowledge.
Revision as of 17:16, 7 February 2021 by Gigi (talk | contribs) (Text replacement - "{{Navbox-PR}}" to "{{Navbox-KPR}}")
Jump to navigationJump to search


Patched Plains - Stage 3
KPR Patched Plains Stage 3 1.png
Kirby takes the Robobot Express.
Details
Level Patched Plains
Robobot Armor? Yes
Code Cubes 3
Stickers 4
Rare Sticker Sailor Waddle Dee
Mid-Bosses Gigavolt
Stage order
Patched Plains - Stage 2 Patched Plains - Stage 4
 This box: view  talk  edit 

Patched Plains - Stage 3 is the third stage of Patched Plains. There are three Code Cubes and four stickers in this stage. The Gold Sticker is one depicting Sailor Waddle Dee. Chemitory and the Doctor ability are first seen here.

Overview

The stage begins with Kirby boarding a train just as it is about to head off.

From there, Kirby worms his way through the cars, using batteries to power various devices and avoiding being knocked out of the train by Iron Balls. At the front end of the train, Kirby can find a Warp Star which will take him out and to the next area, though secrets do abound if Kirby cares to look for them.

Once back out on the plains, Kirby can pick up a suit of Robobot Armor if he didn't already obtain one. This will be used up ahead to battle first the Vols, then the towering Gigavolt. Once the giant robot is defeated, the stage exit will appear.

Code Cube & Gold Sticker Guide

  • Code Cube 1 - In the first series of train cars, a teleportation device can be found. Kirby will need to power it using a battery, causing the cube to appear within reach.
  • Code Cube 2 - From the first series of cars, Kirby can find a pipe that leads to an alternate door forward. Taking this door, Kirby can collect a battery in the next area, and use it to access a side door using a teleporter device. Through the door is the cube, past a series of Gordos.
  • Code Cube 3 - In the last train car area, Kirby will need to use the Robobot Armor to move a block out of the way, revealing a small passage to a teleporter device. Further up is another small passage which leads to a battery. Bringing these two things together yields this cube.
  • Gold Sticker - In the room where the second Code Cube is, Kirby can find a duct in the ceiling which leads to a separate room containing the Robobot Armor. Using this armor, Kirby can return to the main path and bust through a metal block in the ceiling, allowing him to get on top of the train outside. The sticker can be found to the left from here.

Enemies, Bosses and Abilities

Regular Enemies Boss

Abilities Robobot Armor Modes

Gallery