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Orange Ocean - Stage 1: Difference between revisions

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|caption=Kirby about to throw a [[Flamer]]. (''Nightmare in Dream Land'')
|caption=Kirby about to throw a [[Flamer]]. (''Nightmare in Dream Land'')
|level=[[Orange Ocean]]
|level=[[Orange Ocean]]
|midboss=[[Rolling Turtle]], [[Phan Phan]]
|midboss=[[Rolling Turtle]] (''Adventure'')<br> [[Phan Phan]] (''Nightmare in Dream Land'')
|switch={{Y}}
|switch={{Y}}
|nextstage=[[Orange Ocean - Stage 2]]
|nextstage=[[Orange Ocean - Stage 2]]
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==Overview==
==Overview==
Section 1: The stage begins underwater, in a large pool containing [[Gordo]]s and various aquatic creatures. The path continues to the right past an optional doorway containing the Mid-Boss [[Rolling Turtle]]/[[Phan Phan]]. After passing through an underwater channel, the door to the next section appears out of the water and to the right. A [[1Up]] can be seen under the door, blocked off by Metal Blocks, which Kirby can break if he tosses something at them hard enough.
This stage consists of three main areas. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with [[Rolling Turtle]]/[[Phan Phan]], but this fight is optional. Through an underwater passage, Kirby can find the door to the next area up out of the water.


Section 2: The door leads to a series of small platforms hanging over a bottomless pit. Various enemies can be seen on the platforms, including [[Flamer]]s and [[Sparky|Sparkies]]. An optional doorway leads to a room where a number of collectibles can be obtained, and a door to a [[Big Switch]] can be reached if Kirby still has a way to bust open the metal block guarding it. Pressing the switch unlocks the Museum in the Orange Ocean hub. From there, back on the main path, more platforms teeming with baddies must be passed to reach the door to the next section.
In the next area, Kirby will need to bounce across several small platforms, each patrolled by a [[Flamer]] and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using [[Stone]] or [[Hammer]]. This will lead to a [[Big Switch]]. The proper door forward is back outside and further right.


Section 3: The door leads to a series of pillars rising from a bottomless lake. [[Blipper]]s and [[Twizzy|Twizzies]] will attempt to assault Kirby here as he makes his way to the right. After hopping several pillars, the stage exit can be found, guarded by a [[Blade Knight]].
The last area has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.


==Enemies, Mid-Bosses, and Abilities==
==Enemies, Mid-Bosses, and Abilities==
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{{col-break|width=50%}}
{{col-break|width=50%}}
*[[Blipper]]
*[[Blipper]]
*[[Bounder]]/[[Gip]]
*[[Bounder]] (''Adventure'') <br> [[Gip]] (''Nightmare in Dream Land'')
*[[Glunk]]
*[[Glunk]]
*[[Sir Slippy]]
*[[Sir Slippy]]
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|
|
{{col-begin}}
{{col-begin}}
*[[Rolling Turtle]]<br>[[Phan Phan]]
*[[Rolling Turtle]] (''Adventure'') <br> [[Phan Phan]] (''Nightmare in Dream Land'')
{{col-end}}
{{col-end}}
|-
|-
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{{col-end}}
{{col-end}}
|}
|}
==Gallery==
<gallery>
OO Stage 1 pit Adv.jpg|Kirby must learn to pick his battles.
OO Stage 1 fish Adv.jpg|Kirby is about to kiss a [[Blipper]].
OO Stage 1 frustration Adv.jpg|This does not work.
OO Stage 1 frustration again Adv.jpg|This also does not work.
</gallery>
{{clear}}


{{NinDL}}
{{NinDL}}

Revision as of 02:56, 19 February 2019

Orange Ocean - Stage 1
File:Orange Ocean NinDL Stage 1.jpg
Kirby about to throw a Flamer. (Nightmare in Dream Land)
Details
Level Orange Ocean
Mid Boss(es) Rolling Turtle (Adventure)
Phan Phan (Nightmare in Dream Land)
Big Switch Yes
Stage order
First stage Orange Ocean - Stage 2
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Orange Ocean - Stage 1 is the first stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Overview

This stage consists of three main areas. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with Rolling Turtle/Phan Phan, but this fight is optional. Through an underwater passage, Kirby can find the door to the next area up out of the water.

In the next area, Kirby will need to bounce across several small platforms, each patrolled by a Flamer and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using Stone or Hammer. This will lead to a Big Switch. The proper door forward is back outside and further right.

The last area has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

Gallery

Template:NinDL