Old Tower

Old Tower
Old Tower.png
Kirby entering the base of the Old Tower in Kirby Super Star Ultra.
Details
Main game The Great Cave Offensive
Mid-boss(es) Bonkers
Jukid
Meta-Knights
Boss Chameleo Arm
Treasures 16
Theme music

Clip of the theme that plays in Old Tower, from Kirby Super Star

Stage order
Crystal Garden
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Old Tower is the third area in The Great Cave Offensive which Kirby explores. The entire stage takes place within the eponymous 'old tower', and can actually be skipped if Kirby sees no reason to go in there, though he would be forfeiting the 16 Treasures that lay within. The Boss of the area is Chameleo Arm.

SynopsisEdit

The entire stage takes place inside the tower, which can be accessed from the outside in a number of different ways. A save room can be found to the right of the tower, and the way to the Garden stage can be found to the left. Given the non-linear nature of this stage, the treasure listing will be based on a particular route. The player may not necessarily take the same route when playing this area.

The first room can be found inside the bottom-most entrance to the tower. Inside are a number of enemies on various floors, and a few doors leading to different parts of the tower. There is one treasure here.

The second room is accessible from the first, through a door to the right. It leads up a vertical laddered hall filled with Waddle Dees and Sir Kibbles. There are no treasures in this room.

The third room is a red hallway lined with Coconuts and other hazards. There is one treasure here.

The fourth room is an open space in the tower, where Kirby will have to contend with the Mid-Boss Bonkers. Like in Sub-Tree the floor can be opened up here to defeat him more easily, but that will also risk losing the treasure up above. There is one treasure here.

Using the Hammer ability, Kirby can access an area to the left from this first room by smashing the Stake. It leads down using a series of Elevators to a basement portion of the tower.

In the first basement room, Kirby can find two Burning Leos patrolling the area. Two doors lead to further rooms.

The upper door leads to a hall where Jukid is faced. Defeating it yields many goodies, and allows access to the next room. There is one treasure here.

The room after that is an area with a large pool and a fuse at the bottom of it. Kirby cannot light this fuse himself, meaning that he will need help to do so. There is one treasure here.

The lower door leads to a room with a water floor, patrolled by Gordos and suspended over a bottomless pit. A wind current also dominates this area. There is one treasure here.

The next room on the itinerary can be accessed after the room where Bonkers is faced. It is an open area of the tower, with inexplicable sky viewable in the background. Kirby has to fight the Meta-Knights in this area.

The second room from there is a red hallway patrolled by Waddle Dees and other foes. There is one treasure here.

The third room is a hall filled with Fire Blocks and crumbling floors. This room can be accessed from the outside by taking the gateway above the one on the floor. There is one treasure here.

The fourth room is a series of decks and chambers with blue sky visible in the background. The path leads up using moving platforms that act as elevators. There are four treasures here.

The fifth room is an interior series of halls with a similar look to Mallow Castle. There is a large pool in the middle of this room. The door at the top-left leads to the boss chamber, where Chameleo Arm is fought (details below). Kirby can break through the floor at the bottom of the pool to reach another area of the tower.

The sixth room is a crumbling exterior bridge patrolled by Bronto Burts (some of which are walking).

The seventh room is a somewhat small chamber divided into smaller rooms. There are two treasures here.

The last room is accessed after the fight with Chameleo Arm. It is an ascent filled with Rotating Cannons. At the top are three distinct doorways, each leading to a different area. The middle doorway leads out into open space, then back down to the bottom. The two on the sides are chambers which lead to two treasures.

TreasuresEdit

Old Tower Area Treasures  
Treasure Image Value How to reach
 
Star Tiara
    408,200 G This treasure can be found in a side chamber from the first room up above accessible by a Spring. The chest is guarded by two Gordos inside a case of Star Blocks.
 
Turtle Shell (Kirby Super Star)
    800 G This treasure is dropped to the floor after Jukid is defeated in the lower area of the tower.
Koopa Shell (Kirby Super Star Ultra)
 
Sword (Kirby Super Star)
    325,000 G This treasure can be found in a room adjacent to the pool with the Fuse Cannon in the lower area of the tower. Using the cannon allows Kirby to get inside.
Falchion (Kirby Super Star Ultra)
 
Warrior Shield
    50,000 G This treasure can be found under the water in the middle of the path in the lower area of the tower.
 
Unicorn's Horn
    80,300 G This treasure can be found in a passage under the floor in the third room, guarded by a series of Shotzos.
 
Autumntime (Kirby Super Star)
    250,000 G This treasure can be accessed after defeating Bonkers in the fourth room.
Three-Star Cane (Kirby Super Star Ultra) 222,000 G
 
Rice Bowl (Kirby Super Star)
    50 G This treasure can be found on the floor on the left end of the hall past the room with the Meta-Knights. Kirby will need an ability that can reach through the floor to open up the way on the right end, then pass the Spikes using a Launcher.
Broken Bowl (Kirby Super Star Ultra)
 
Tut's Mask
    160,000 G This treasure can be found in the upper chamber accessible from outside the tower, under the floor by breaking the Bomb Block. The room is filled with danger, so Kirby should watch his step.
 
Mr. Saturn
    120,000 G This treasure can be found in a side chamber on the right near the bottom of the rising platform area. It is at the end of a long hallway filled with Sleep Copy Essences and a strong wind current pushing Kirby back toward the entrance.
 
Armor
    212,000 G This treasure can be found up the main rising platform area pathway, in a small alcove to the left.
 
Treasure Box
    100,000 G This treasure can be found in a side chamber accessible from the middle of the rising platform area chute. It can be found at the top of a starry path which Kirby can reach using springs, but he should be mindful of the electric mines that also occupy the area.
 
Mannequin
    3,000 G This treasure can be found in a side chamber to the top left. Kirby will have to be quick to get it, as the screen is scrolling quickly to the right away from the chest itself, and Kirby will have to leave the room and come back, or be crushed if he misses it.
 
Gold Crown
    528,000 G This treasure can be found in a pool with a current pushing upward in the upper portion of the tower. To reach it, the Stone ability is needed.
 
King's Cape
    508,000 G This treasure can be obtained by using the door to the upper left or upper right, reaching the top chamber, and then entering the door under the String Platform and Stake. Two different abilities are needed to get in here, so a division of labor may help. The chest can be found in the room within, though there are a lot of enemies guarding it.
 
Model Ship
    800,000 G This treasure can be found in the upper-left chamber in the uppermost room. To reach it, Kirby has to go through a door behind a gate, which opens temporarily when a switch is pressed at the bottom of the chamber.
 
Sun Ring
    800,000 G This treasure can be found in the upper-right chamber in the uppermost area. The door to the chest is hidden in the dark, but it can be found if the candles are illuminated.

Enemies and Copy AbilitiesEdit

Sprite (KSS/Ultra) Name Copy Ability Sprite (KSS/Ultra) Name Copy Ability Sprite (KSS/Ultra) Name Copy Ability
    Bio Spark Ninja     Gim Yo-Yo     Scarfy Crash (when scanned with Copy)
    Bounder/Gip None     Gordo N/A     Shotzo N/A
    Broom Hatter None     Grizzo None     Simirror Mirror
    Bronto Burt None     Jungle Bomb Bomb     Sir Kibble Cutter
    Burnin' Leo Fire     Kabu None     Twizzy None
    Cappy None     Laser Ball Beam     Waddle Dee None
    Capsule J/Capsule J2 Jet     Lovely N/A     Waddle Doo Beam
    Coconut None   Parasol Parasol     Walky Mike
    Gator None     Rocky Stone
Sprite (KSS/Ultra) Name Copy Ability
    Bonkers Hammer
    Jukid Suplex
  
  
  
Meta-Knights (Axe Knight, Mace Knight, and Trident Knight) None
Image (KSS/Ultra) Name Copy Ability
    Chameleo Arm Paint (from projectiles)

Boss: Chameleo ArmEdit

 
Kirby throws knives at a red Chameleo Arm that is trying to eat him.
Main article: Chameleo Arm

This area is accessed from one of the upper rooms in the tower. Before facing the boss, Kirby has access to the Ninja, Wing and Plasma abilities from Copy Essences. The boss chamber itself is an open area made of stone with a fresco in the background. Chameleo Arm attacks by tossing rainbow bombs, stretching its clawed feet, and trying to catch Kirby with its tongue. It is also sometimes camouflaged with the background. Defeating it opens the way forward into the highest sections of the tower.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese 古代こだいのとう
Kodai no tō
Ancient Tower
German Turm Tower
Italian Torre Tower
Korean 고대의 탑
Godae-ui Tap
Ancient Tower
Spanish Torre Tower