Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Mushroom Run: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
mNo edit summary
No edit summary
Tags: Mobile edit Mobile web edit
Line 15: Line 15:
}}
}}


'''Mushroom Run''' is the second stage of [[Treat Land]] in ''[[Kirby's Epic Yarn]]'', unlocked by completing [[Toy Tracks]] and using the [[Area Patch|Hammer Patch]]. This stage involves a winding path through numerous bouncy mushroom platforms, along with swinging mushrooms and a few mushroom houses. Completing this stage yields the [[Area Patch|Cake Patch]], which is used to unlock [[Sweets Park]].
'''Mushroom Run''' is the second stage of [[Treat Land]] in ''[[Kirby's Epic Yarn|Kirby's]] [[Kirby's Extra Epic Yarn|(Extra)]] [[Kirby's Epic Yarn|Epic Yarn]]'', unlocked by completing [[Toy Tracks]] and using the [[Area Patch|Hammer Patch]]. This stage involves a winding path through numerous bouncy mushroom platforms, along with swinging mushrooms and a few mushroom houses. Completing this stage yields the [[Area Patch|Cake Patch]], which is used to unlock [[Sweets Park]].


==Patch Animation==
==Patch Animation==

Revision as of 02:40, 23 April 2019

Mushroom Run
File:KEYMushroomRun.jpg
The intro screen for Mushroom Run.
Details
Treasures -Mushroom Bed
-Mushroom Lamp
-Mushroom Run Soundtrack
Patch Hammer Patch
Theme music
Stage order
Toy Tracks Sweets Park
 This box: view  talk  edit 

Mushroom Run is the second stage of Treat Land in Kirby's (Extra) Epic Yarn, unlocked by completing Toy Tracks and using the Hammer Patch. This stage involves a winding path through numerous bouncy mushroom platforms, along with swinging mushrooms and a few mushroom houses. Completing this stage yields the Cake Patch, which is used to unlock Sweets Park.

Patch Animation

Upon tossing the patch, a large hammer appears and swings into the ground a number of times, causing mushrooms to appear in the background. The door opens once this concludes.

Stage

The stage begins with a simple walkway past a few red mushrooms, which demonstrate their bounciness in a relatively safe manner. Further in, the path turns into a cave, where the springier yellow mushrooms can be found. Here, Kirby should learn that using the Weight will allow him to gain a greater bounce from the mushrooms. Sea Jellies can be found up ahead and, while they cannot harm Kirby directly, they can release spores on him to temporarily immobilize him. After a few more hearty bounces forward, Kirby will stumble onto hanging mushrooms that swing back and forth, he will need to traverse these to move on. In the last area, a few mushroom houses can be seen at the bottom of a huge array of mushrooms which lead upwards. Kirby will need to bounce from one to another to get to the top, where the Bonus Bell can be found to clear the stage.

Medal Bead Scores

  • Bronze - 450 points
  • Silver - 900 points
  • Gold - 1350 points

Enemies

Enemies Mid-Bosses

  • None.

Treasures

Video Walkthrough

100% walkthrough of Mushroom Run.

Template:Kirby'sEY