Mr. Shine & Mr. Bright Course - Hole 2

Mr. Shine & Mr. Bright Course - Hole 2
KDC Shine and Bright Course Hole 2 screenshot 01.png
Screenshot from Mr. Shine & Mr. Bright Course - Hole 2 from Kirby's Dream Course.
Details
Course Mr. Shine & Mr. Bright Course
Copy Abilities Main Game
Freeze
Mix
Parasol
Extra Game
Hi-Jump
Needle
Stone
Hole order
Mr. Shine & Mr. Bright Course - Hole 1 Mr. Shine & Mr. Bright Course - Hole 3
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Mr. Shine & Mr. Bright Course - Hole 2 is the second hole of Mr. Shine & Mr. Bright Course in Kirby's Dream Course. It features a long hilly path lined with Turntables.

SummaryEdit

This board is long and distended, featuring a series of evenly-spaced hills that line its length along with beds of Turntables, with walls of bumpers along the sides to keep everything in. Kirby and Keeby start in the upper-left, and will need to roll down a starting slope to get into the main path and access the enemies hanging about along and atop the hills. At the far end of the path, a very narrow pier juts out which holds a Day and Night Switch, but it is not bordered at the end, creating a real risk of overshooting and going OB.

Extra GameEdit

In the Extra Game, the enemy line-up is changed significantly and thinned out somewhat. All of the ability-providing enemies have been replaced with different ones, and the remainder are Mr. P. Umpkins which float off the ground.

EnemiesEdit

Sprite Enemy Number Ability
Broomhatter 2 None
Chilly 1 Freeze
Kabu 2 None
Parasol Waddle Doo 1 Parasol
Squishy 2 None
Transformer 1 Mix
Sprite Enemy Number Ability
Mr. P. Umpkin 3 None
Rocky 1 Stone
Starman 1 Hi-Jump
Togezo 1 Needle

ObstaclesEdit

Sprite Obstacle
Bumper
Day and Night Switch
Turntable
Turntable Power Switch

GalleryEdit