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Mecha Knight

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The sword fighter from Popstar who single-handedly took on the army of Haltmann Works Co. He was defeated and turned into a cyborg soldier who's been programmed to attack Kirby.
— Kirby: Planet Robobot Pause Screen description


Mecha Knight
File:Mecha Knight.jpg
Mecha Knight, as he appears just after activation.
Details
First game Kirby: Planet Robobot
Latest game Kirby: Planet Robobot
Similar to Mecha Knight+, Meta Knight, Galacta Knight
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Mecha Knight is a Boss fought in Kirby: Planet Robobot, appearing as the boss of Gigabyte Grounds. He is Meta Knight, but has been subdued, mechanized and taken over by the Haltmann Works Company to do their bidding. He wields a laser Galaxia, and possesses several robotic upgrades and implements, including jet wings, missile launchers and a laser eyepiece.

Game Appearances

Kirby: Planet Robobot

Mecha Knight is brought in by Susie to deal with Kirby at the end of Gigabyte Grounds. She speaks of him as if he were merely a security guard hired and upgraded by the company. After activating him, she leaves the scene using her helicopter unit, and Mecha Knight is forced to battle with Kirby. Even when the fight has concluded, Kirby does not appear to recognize Mecha Knight for who he really is.

In Meta Knightmare Returns, rather than having Meta Knight fight himself, he instead fights a replica known as Stock Mecha Knight. This synthetic version is the equivalent of a Mecha Knight 2.0.

Boss Fight

The following lists all of Mecha Knight's attacks in Kirby: Planet Robobot. Attacks in italics are only used by Stock Mecha Knight.

File:Mecha Knight Fight 1.jpg
Mecha Knight begins firing missiles at Kirby in Phase 1 of the fight.
Attacks - Phase 1
Attack Description
Down Thrust
Mecha Knight leaps into the air, then thrusts his sword downward, leaving stars when he impacts the ground.
Guard
Mecha Knight guards, preventing all damage for a brief moment.
Flurry Sword
Mecha Knight spins his sword in a fan-like motion, then finishes off by firing a beam from it straight forward, leaving two stars when the attack concludes.
Glide
Mecha Knight re-positions by gliding across the stage.
Missiles
Mecha Knight leaps into the air, then fires two missiles from his launchers. These can be inhaled and spat back.
Sword Spin
Mecha Knight jumps through the air, and performs a spinning sword strike, leaving a star when he lands.
Drill Stab
Mecha Knight thrusts his sword a good distance, leaving a star in front of him when the attack concludes.
Laser Shot
Mecha Knight fires a series of lasers from his eyepiece. The last three leave stars on impact.

When Mecha Knight is knocked down to half health, he intensifies his attacks, using new weapons and techniques. Stock Mecha Knight sprouts a giant claw on its back, making the second phase resemble Mecha Knight+ in the Main Game.

File:Mecha Knight Fight 2.jpg
Mecha Knight fires his laser eyepiece in Phase 2 of the fight.
Attacks - Phase 2
Attack Description
Super Charge
Mecha Knight flies into the background, and charges a large electric field around himself, which will hurt Kirby if he gets too close. He leaves stars as he approaches Kirby.
Glide
Mecha Knight re-positions by gliding across the stage.
Guard
Mecha Knight guards, preventing all damage for a brief moment.
Missiles
Mecha Knight leaps into the air, then fires four missiles from his launchers. These can be inhaled and spat back.
Flurry Sword II
Mecha Knight delivers a series of swipes, then spins his sword in a fan-like motion, and finishes off by firing two beams from it straight forward, leaving two stars when the attack concludes.
Laser Eye
From the center of the stage, Mecha Knight charges up and fires several large lasers from his eyepiece. Each one leaves a star behind.
Debris Attack
Mecha Knight flies off the stage, and causes debris to fall on Kirby in waves. The larger pieces leave stars on impact.
Claw Strike
Stock Mecha Knight charges, then smashes its claw tail into the ground, leaving two stars on impact.
Fury Swipes
Stock Mecha Knight's claw tail delivers a rapid series of punches, finishing with a punch into the wall that leaves two stars.
Beam Turret
Stock Mecha Knight grounds its claw tail, then lifts itself into the air. From there, it starts firing beams from its sword at Kirby. The beams leave stars on impact.
Claw Jump
While in turret form, Stock Mecha Knight hops into the air, and lands somewhere else.

Once Mecha Knight is defeated, his jets malfunction, causing him to crash. He gets up, staggers, and falls backward into a chasm, exploding. This leaves Kirby to do his dance, and proceed to the next level.

Other Appearances

File:Stock Mecha Knight.jpg
Stock Mecha Knight.

Mecha Knight is also fought in The Arena. Likewise, his stock variant is fought in both Meta Knightmare Returns and The True Arena.

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