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Kirby Tilt 'n' Tumble 2: Difference between revisions

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'''''Kirby Tilt 'n' Tumble 2'''''{{fact}} was an unreleased ''[[Kirby (series)|Kirby]]'' game and a planned sequel to ''[[Kirby Tilt 'n' Tumble]]'', and it would have have been played on the [[Nintendo GameCube]] and [[Game Boy Advance]] at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, ''Kirby Tilt 'n' Tumble 2'' was planned to feature the tilt controls that appeared in its predecessor.
'''''Kirby Tilt 'n' Tumble 2'''''{{fact}} was an unreleased ''[[Kirby (series)|Kirby]]'' game and a planned sequel to ''[[Kirby Tilt 'n' Tumble]]'', and it would have have been played on the [[Nintendo GameCube]] and [[Game Boy Advance]] at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, ''Kirby Tilt 'n' Tumble 2'' was planned to feature the tilt controls that appeared in its predecessor.


''Kirby Tilt 'n' Tumble 2'' was originally scheduled for a May 2002 release,<ref>[https://www.gamespot.com/articles/space-world-2001-kirby-tilt-n-tumble-2-announced/1100-2806943/ Space World 2001: Kirby Tilt 'n' Tumble 2 announced - GameSpot]</ref> but the ''[[Kirby (series)|Kirby]]'' theme was eventually scrapped. ''Kirby Tilt 'n' Tumble 2'' was reintroduced as a game starring an ordinary marble, titled ''Roll-O-Rama''; this version was shown at E3 2002 but was ultimately cancelled itself.
''Kirby Tilt 'n' Tumble 2'' was originally scheduled for a May 2002 release for Japan,<ref>[https://www.gamespot.com/articles/space-world-2001-kirby-tilt-n-tumble-2-announced/1100-2806943/ Space World 2001: Kirby Tilt 'n' Tumble 2 announced - GameSpot]</ref> but the ''[[Kirby (series)|Kirby]]'' theme was eventually scrapped. ''Kirby Tilt 'n' Tumble 2'' was reintroduced as a game starring an ordinary marble, titled ''Roll-O-Rama''; this version was shown at E3 2002 but was ultimately cancelled itself.


==Gameplay==
==Gameplay==
An early version of the game was demonstrated at Spaceworld 2001 by [[Shigeru Miyamoto]]. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player could have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device.
An early version of the game was demonstrated at Space World 2001 by [[Shigeru Miyamoto]]. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player would have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device, and then connecting the device itself to the GameCube via a link cable. The goal was to reach the end of each level and collect as many [[Point Star]]s as possible before a timer ran out.<ref name=gamespot-1>[https://www.gamespot.com/articles/space-world-2001-hands-on-kirby-tilt-n-tumble-2/1100-2807561/ Space World 2001: Hands-On: Kirby Tilt 'n' Tumble 2 - GameSpot]</ref>


''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge.
''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. This program-writing functionality would be later seen through the ''Nintendo GameCube Demo Disc'' and various other titles that could write interactive programs to the Game Boy Advance through the link cable.
 
Though the game ultimately was never released, similar technology was used in later titles; Game Boy Advance games with tilt sensors built into their cartridges include ''[[mariowiki:Yoshi Topsy-Turvy|Yoshi Topsy-Turvy]]'' and ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]'', while GameCube games controlled primarily through the Game Boy Advance link cable include ''[[wikipedia:Pac-Man Vs.|Pac-Man Vs.]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''.
 
==Objects and characters==
{{rewrite|needs to be in table, maybe split into its own sections}}
===Named===
*[[Gordo]]
*[[King Dedede]]
*[[Waddle Dee]]
===Unnamed===
*Bumper<ref name="gamespot-1" />
*Clock item that adds more time to timer<ref name="gamespot-1" />
*Item that multiplies Kirby<ref name="gamespot-1" />
 
==Gallery==
<gallery>
Kirby TnT 2 Slide 2.jpg
Kirby TnT 2 Slide 1.jpg
Kirby TnT 2 Slide 3.jpg
Kirby TnT 2 Waddle Dees.jpg
Kirby TnT 2 Waddle Dees 2.jpg
Kirby TnT 2 Waddle Dees 3.jpg
Kirby TnT 2 Timers.jpg
Kirby TnT 2 Timers 2.jpg
Kirby TnT 2 Sandy area.jpg
Kirby TnT 2 Brown area.jpg
Kirby TnT 2 Gordo.jpg
Kirby TnT 2 Tower.jpg
</gallery>


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=コロコロカービィ
|ja=コロコロカービィ
|jaR=Koro Koro Kābī
|jaR=Koro Koro Kābī 2
|jaM=Roll Roll Kirby
|jaM=Roll Roll Kirby 2
}}
}}



Revision as of 19:00, 4 June 2020

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

Template:Infobox-CancelledGame

Kirby Tilt 'n' Tumble 2[citation needed] was an unreleased Kirby game and a planned sequel to Kirby Tilt 'n' Tumble, and it would have have been played on the Nintendo GameCube and Game Boy Advance at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, Kirby Tilt 'n' Tumble 2 was planned to feature the tilt controls that appeared in its predecessor.

Kirby Tilt 'n' Tumble 2 was originally scheduled for a May 2002 release for Japan,[1] but the Kirby theme was eventually scrapped. Kirby Tilt 'n' Tumble 2 was reintroduced as a game starring an ordinary marble, titled Roll-O-Rama; this version was shown at E3 2002 but was ultimately cancelled itself.

Gameplay

An early version of the game was demonstrated at Space World 2001 by Shigeru Miyamoto. Kirby Tilt 'n' Tumble 2 would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player would have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device, and then connecting the device itself to the GameCube via a link cable. The goal was to reach the end of each level and collect as many Point Stars as possible before a timer ran out.[2]

Kirby Tilt 'n' Tumble 2 was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if Kirby fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, Kirby Tilt 'n' Tumble 2 would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. This program-writing functionality would be later seen through the Nintendo GameCube Demo Disc and various other titles that could write interactive programs to the Game Boy Advance through the link cable.

Though the game ultimately was never released, similar technology was used in later titles; Game Boy Advance games with tilt sensors built into their cartridges include Yoshi Topsy-Turvy and WarioWare: Twisted!, while GameCube games controlled primarily through the Game Boy Advance link cable include Pac-Man Vs. and The Legend of Zelda: Four Swords Adventures.

Objects and characters

It has been requested that this article or section be rewritten for the following reason(s):
needs to be in table, maybe split into its own sections

Named

Unnamed

  • Bumper[2]
  • Clock item that adds more time to timer[2]
  • Item that multiplies Kirby[2]

Gallery

Names in other languages

Language Name Meaning
Japanese コロコロカービィ
Koro Koro Kābī 2
Roll Roll Kirby 2


References