Kirby Tilt 'n' Tumble 2: Difference between revisions
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'''''Kirby Tilt 'n' Tumble 2'''''{{fact}} was an unreleased ''[[Kirby (series)|Kirby]]'' game and a planned sequel to ''[[Kirby Tilt 'n' Tumble]]'', and it would have have been played on the [[Nintendo GameCube]] and [[Game Boy Advance]] at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, ''Kirby Tilt 'n' Tumble 2'' was planned to feature the tilt controls that appeared in its predecessor. | '''''Kirby Tilt 'n' Tumble 2'''''{{fact}} was an unreleased ''[[Kirby (series)|Kirby]]'' game and a planned sequel to ''[[Kirby Tilt 'n' Tumble]]'', and it would have have been played on the [[Nintendo GameCube]] and [[Game Boy Advance]] at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, ''Kirby Tilt 'n' Tumble 2'' was planned to feature the tilt controls that appeared in its predecessor. | ||
''Kirby Tilt 'n' Tumble 2'' was originally scheduled for a May 2002 release,<ref>[https://www.gamespot.com/articles/space-world-2001-kirby-tilt-n-tumble-2-announced/1100-2806943/ Space World 2001: Kirby Tilt 'n' Tumble 2 announced - GameSpot]</ref> but the ''[[Kirby (series)|Kirby]]'' theme was eventually scrapped. ''Kirby Tilt 'n' Tumble 2'' was reintroduced as a game starring an ordinary marble, titled ''Roll-O-Rama''; this version was shown at E3 2002 but was ultimately cancelled itself. | ''Kirby Tilt 'n' Tumble 2'' was originally scheduled for a May 2002 release for Japan,<ref>[https://www.gamespot.com/articles/space-world-2001-kirby-tilt-n-tumble-2-announced/1100-2806943/ Space World 2001: Kirby Tilt 'n' Tumble 2 announced - GameSpot]</ref> but the ''[[Kirby (series)|Kirby]]'' theme was eventually scrapped. ''Kirby Tilt 'n' Tumble 2'' was reintroduced as a game starring an ordinary marble, titled ''Roll-O-Rama''; this version was shown at E3 2002 but was ultimately cancelled itself. | ||
==Gameplay== | ==Gameplay== | ||
An early version of the game was demonstrated at Spaceworld 2001 by [[Shigeru Miyamoto]]. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player could have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device. | An early version of the game was demonstrated at Spaceworld 2001 by [[Shigeru Miyamoto]]. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player could have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device. The game's goal is to collect as many [[Point Star]]s as possible before timer runs out<ref name=gamespot-1>[https://www.gamespot.com/articles/space-world-2001-hands-on-kirby-tilt-n-tumble-2/1100-2807561/ Space World 2001: Hands-On: Kirby Tilt 'n' Tumble 2 - GameSpot]</ref>. | ||
''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. | ''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. | ||
==Objects and characters== | |||
{{rewrite|needs to be in table, maybe split into it's own sections}} | |||
===Named=== | |||
*[[Gordo]] | |||
*[[King Dedede]] | |||
*[[Waddle Dee]] | |||
===Unnamed=== | |||
*Bumper<ref name="gamespot-1" /> | |||
*Clock item that adds more time to timer<ref name="gamespot-1" /> | |||
*Item that multiplies Kirby<ref name="gamespot-1" /> | |||
==Names in other languages== | ==Names in other languages== | ||
{{Names | {{Names | ||
|ja=コロコロカービィ | |ja=コロコロカービィ | ||
|jaR=Koro Koro Kābī | |jaR=Koro Koro Kābī 2 | ||
|jaM=Roll Roll Kirby | |jaM=Roll Roll Kirby 2 | ||
}} | }} | ||
Revision as of 09:29, 4 June 2020
Template:Infobox-CancelledGame
Kirby Tilt 'n' Tumble 2 [citation needed] was an unreleased Kirby game and a planned sequel to Kirby Tilt 'n' Tumble, and it would have have been played on the Nintendo GameCube and Game Boy Advance at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, Kirby Tilt 'n' Tumble 2 was planned to feature the tilt controls that appeared in its predecessor.
Kirby Tilt 'n' Tumble 2 was originally scheduled for a May 2002 release for Japan,[1] but the Kirby theme was eventually scrapped. Kirby Tilt 'n' Tumble 2 was reintroduced as a game starring an ordinary marble, titled Roll-O-Rama; this version was shown at E3 2002 but was ultimately cancelled itself.
Gameplay
An early version of the game was demonstrated at Spaceworld 2001 by Shigeru Miyamoto. Kirby Tilt 'n' Tumble 2 would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player could have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device. The game's goal is to collect as many Point Stars as possible before timer runs out[2].
Kirby Tilt 'n' Tumble 2 was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if Kirby fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, Kirby Tilt 'n' Tumble 2 would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge.
Objects and characters
Named
Unnamed
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | コロコロカービィ Koro Koro Kābī 2 |
Roll Roll Kirby 2 |