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Kirby Tilt 'n' Tumble 2: Difference between revisions

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{{image}}
{{Infobox-CanceledGame
{{construction}}
{{Infobox-CancelledGame
|image=[[File:Tilt N Tumble 2.jpg|200px]]
|image=[[File:Tilt N Tumble 2.jpg|200px]]
|caption=A snapshot of the game being demonstrated at Nintendo Spaceworld 2001.
|caption=A snapshot of '''''Kirby Tilt 'n' Tumble 2''''' being demonstrated at Nintendo Space World 2001.
|developer= [[HAL Laboratory]]
|developer= Unknown
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|shown= August 23, 2001 (at Spaceworld)
|shown= August 23, 2001 (at Space World)
|platforms= [[Nintendo GameCube]] & [[Game Boy Advance]]
|platforms= [[Nintendo GameCube]] & [[Game Boy Advance]]
}}
}}{{DISPLAYTITLE:''{{PAGENAME}}''}}
'''''Kirby Tilt 'n' Tumble 2''''' was an unreleased ''[[Kirby (series)|Kirby]]'' game and a planned sequel to ''[[Kirby Tilt 'n' Tumble]]'', and it would have have been played on the [[Nintendo GameCube]] and [[Game Boy Advance]] at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, ''Kirby Tilt 'n' Tumble 2'' was planned to feature the tilt controls that appeared in its predecessor. ''Kirby Tilt 'n' Tumble 2'' was originally scheduled for a May 2002 release for Japan,<ref>[https://www.gamespot.com/articles/space-world-2001-kirby-tilt-n-tumble-2-announced/1100-2806943/ Space World 2001: Kirby Tilt 'n' Tumble 2 announced - GameSpot]</ref> but the ''[[Kirby (series)|Kirby]]'' theme was eventually scrapped. ''Kirby Tilt 'n' Tumble 2'' was reintroduced as a game starring an ordinary marble, titled ''Roll-O-Rama''; this version was shown at E3 2002 but was ultimately canceled itself too.
 
==Controls==
Similar to the first game, the player would have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device, and then connecting the device itself to the GameCube via a link cable.


'''''Kirby Tilt 'n' Tumble 2'''''{{fact}} was an unreleased ''[[Kirby (series)|Kirby]]'' game and a planned sequel to ''[[Kirby Tilt 'n' Tumble]]'', and it would have have been played on the [[Nintendo GameCube]] and [[Game Boy Advance]] at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, ''Kirby Tilt 'n' Tumble 2'' was planned to feature the tilt controls that appeared in its predecessor.
''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen.


''Kirby Tilt 'n' Tumble 2'' was originally scheduled for a May 2002 release for Japan,<ref>[https://www.gamespot.com/articles/space-world-2001-kirby-tilt-n-tumble-2-announced/1100-2806943/ Space World 2001: Kirby Tilt 'n' Tumble 2 announced - GameSpot]</ref> but the ''[[Kirby (series)|Kirby]]'' theme was eventually scrapped. ''Kirby Tilt 'n' Tumble 2'' was reintroduced as a game starring an ordinary marble, titled ''Roll-O-Rama''; this version was shown at E3 2002 but was ultimately cancelled itself.
Though the game ultimately was never released, similar technology was used in later titles; Game Boy Advance games with tilt sensors built into their cartridges include ''[[mariowiki:Yoshi Topsy-Turvy|Yoshi Topsy-Turvy]]'' and ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]'', while GameCube games controlled primarily through the Game Boy Advance link cable include ''[[wikipedia:Pac-Man Vs.|Pac-Man Vs.]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''.


==Gameplay==
==Gameplay==
An early version of the game was demonstrated at Spaceworld 2001 by [[Shigeru Miyamoto]]. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player could have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device. The game's goal is to collect as many [[Point Star]]s as possible before timer runs out<ref name=gamespot-1>[https://www.gamespot.com/articles/space-world-2001-hands-on-kirby-tilt-n-tumble-2/1100-2807561/ Space World 2001: Hands-On: Kirby Tilt 'n' Tumble 2 - GameSpot]</ref>.
An early version of the game was demonstrated at Space World 2001 by Shigeru Miyamoto. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3D rendered environments.


''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge.
The goal was to reach the end of each level and collect as many [[Point Star]]s as possible before the timer ran out.<ref name=gamespot-1>[https://www.gamespot.com/articles/space-world-2001-hands-on-kirby-tilt-n-tumble-2/1100-2807561/ Space World 2001: Hands-On: Kirby Tilt 'n' Tumble 2 - GameSpot]</ref> It would also contain a life system in some form.
 
According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. This program-writing functionality would be later seen through the ''Nintendo GameCube Demo Disc'' and various other titles that could write interactive programs to the Game Boy Advance through the link cable.


==Objects and characters==
==Objects and characters==
{{rewrite|needs to be in table, maybe split into it's own sections}}
{| class="wikitable mw-collapsible" border=1 cellpadding=2
===Named===
!colspan=2|Characters and objects in ''Kirby Tilt 'n' Tumble 2'' &nbsp;
*[[Gordo]]
|-
*[[King Dedede]]
!Character/object
*[[Waddle Dee]]
!Role
===Unnamed===
|-
*Bumper<ref name="gamespot-1" />
|[[Gordo]]
*Clock item that adds more time to timer<ref name="gamespot-1" />
|
*Item that multiplies Kirby<ref name="gamespot-1" />
|-
|[[King Dedede]]
|Launches Kirby back to upper screen.
|-
|[[Waddle Dee]]
|
|-
|Unknown item<ref name="gamespot-1" />
|Bumps Kirby from itself
|-
|Unknown item<ref name="gamespot-1" />
|Adds more time to timer
|-
|Unknown item<ref name="gamespot-1" />
|Spawns another Kirby
|-
|Unknown item<ref name=unreleased>[https://www.youtube.com/watch?v=MSH_kRN3keM <nowiki>Kirby Tilt 'n' Tumble 2 [GameCube Beta UNRELEASED!] - YouTube</nowiki>]</ref>
|Stops Kirby and then launches him
|}
 
==Gallery==
<gallery>
Kirby TnT 2 Slide 2.jpg
Kirby TnT 2 Slide 1.jpg
Kirby TnT 2 Slide 3.jpg
Kirby TnT 2 Waddle Dees.jpg
Kirby TnT 2 Waddle Dees 2.jpg
Kirby TnT 2 Waddle Dees 3.jpg
Kirby TnT 2 Timers.jpg
Kirby TnT 2 Timers 2.jpg
Kirby TnT 2 Sandy area.jpg
Kirby TnT 2 Brown area.jpg
Kirby TnT 2 Gordo.jpg
Kirby TnT 2 Tower.jpg
</gallery>


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=コロコロカービィ
|ja=コロコロカービィ2
|jaR=Koro Koro Kābī 2
|jaR=Koro Koro Kābī 2
|jaM=Roll Roll Kirby 2
|jaM=Roll Roll Kirby 2
}}
}}


== References ==
==Videos==
<references />
{{youtube|hUw9llQ96io|320|Kirby Tilt 'n' Tumble 2 Beta Footage}}
{{youtube|y2cP-83WRRQ|320|Kirby Tilt 'n' Tumble 2 GameCube}}


{{clear}}
{{clear}}
{{ref}}


{{Navbox-Games}}
{{Navbox-Games}}
[[Category:Games on Nintendo GameCube]]
[[Category:Games on Nintendo GameCube]]
[[Category:Games on Game Boy Advance]]
[[Category:Games on Game Boy Advance]]

Latest revision as of 22:33, 25 December 2023

Kirby Tilt 'n' Tumble 2
Tilt N Tumble 2.jpg
A snapshot of Kirby Tilt 'n' Tumble 2 being demonstrated at Nintendo Space World 2001.
Details
Developer(s) Unknown
Publisher(s) Nintendo
Date(s) announced/showcased August 23, 2001 (at Space World)
Platform(s) Nintendo GameCube & Game Boy Advance
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Kirby Tilt 'n' Tumble 2 was an unreleased Kirby game and a planned sequel to Kirby Tilt 'n' Tumble, and it would have have been played on the Nintendo GameCube and Game Boy Advance at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, Kirby Tilt 'n' Tumble 2 was planned to feature the tilt controls that appeared in its predecessor. Kirby Tilt 'n' Tumble 2 was originally scheduled for a May 2002 release for Japan,[1] but the Kirby theme was eventually scrapped. Kirby Tilt 'n' Tumble 2 was reintroduced as a game starring an ordinary marble, titled Roll-O-Rama; this version was shown at E3 2002 but was ultimately canceled itself too.

Controls[edit]

Similar to the first game, the player would have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device, and then connecting the device itself to the GameCube via a link cable.

Kirby Tilt 'n' Tumble 2 was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if Kirby fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen.

Though the game ultimately was never released, similar technology was used in later titles; Game Boy Advance games with tilt sensors built into their cartridges include Yoshi Topsy-Turvy and WarioWare: Twisted!, while GameCube games controlled primarily through the Game Boy Advance link cable include Pac-Man Vs. and The Legend of Zelda: Four Swords Adventures.

Gameplay[edit]

An early version of the game was demonstrated at Space World 2001 by Shigeru Miyamoto. Kirby Tilt 'n' Tumble 2 would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3D rendered environments.

The goal was to reach the end of each level and collect as many Point Stars as possible before the timer ran out.[2] It would also contain a life system in some form.

According to Miyamoto, Kirby Tilt 'n' Tumble 2 would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. This program-writing functionality would be later seen through the Nintendo GameCube Demo Disc and various other titles that could write interactive programs to the Game Boy Advance through the link cable.

Objects and characters[edit]

Characters and objects in Kirby Tilt 'n' Tumble 2  
Character/object Role
Gordo
King Dedede Launches Kirby back to upper screen.
Waddle Dee
Unknown item[2] Bumps Kirby from itself
Unknown item[2] Adds more time to timer
Unknown item[2] Spawns another Kirby
Unknown item[3] Stops Kirby and then launches him

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese コロコロカービィ2
Koro Koro Kābī 2
Roll Roll Kirby 2


Videos[edit]

Kirby Tilt 'n' Tumble 2 Beta Footage
Kirby Tilt 'n' Tumble 2 GameCube

References