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Kirby Mass Attack: Difference between revisions

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{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
{{Infobox-Game
|image=
|image=
<tabs>
<tabs>
<tab name="North America">
<tab name="North American box art">
[[File:Kirby Mass Attack cover.png|300px]]
[[File:Kirby Mass Attack cover.png|300px]]
</tab>
</tab>
<tab name="Japan">
<tab name="European box art">
[[File:KMA European box art.jpg|300px]]
</tab>
<tab name="Japanese box art">
[[File:Kirby Mass Attack Japan box art.jpg|300px]]
[[File:Kirby Mass Attack Japan box art.jpg|300px]]
</tab>
</tab>
<tab name="South Korea">
<tab name="South Korean box art">
[[File:Kirby Mass Attack Korean box art.jpg|300px]]
[[File:Kirby Mass Attack Korean box art.jpg|300px]]
</tab>
</tab>
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|developer= [[HAL Laboratory]]
|developer= [[HAL Laboratory]]
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|released={{Released|Japan|August 4, 2011|NA|September 19, 2011|Australia|October 27, 2011<ref>[https://www.vooks.net/nintendo-australia-outlines-wii-and-ds-line-up-for-the-rest-of-2011/ Nintendo Australia outlines Wii and DS line-up for the rest of 2011" - Vooks]</ref>|Europe|October 28, 2011}}
|released='''Nintendo DS'''<br>{{Released|Japan|August 4, 2011|NA|September 19, 2011|Australia|October 27, 2011<ref>[https://www.vooks.net/nintendo-australia-outlines-wii-and-ds-line-up-for-the-rest-of-2011/ Nintendo Australia outlines Wii and DS line-up for the rest of 2011" - Vooks]</ref>|Europe|October 28, 2011|South Korea|December 1, 2011}}<br>'''Virtual Console (Wii U)'''<br>{{Released|Europe|December 3, 2015|Australia|December 4, 2015|Japan|February 29, 2016|NA|July 28, 2016}}
|platforms= [[Nintendo DS]]
|platforms= [[Nintendo DS]]
|rating={{ratings|esrb=e|pegi=3}}
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|it=y|de=y|es_latam=y|es_es=y|kr=y}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|predecessor=''[[Kirby's Epic Yarn]]''
|predecessor=''[[Kirby's Epic Yarn]]''
|successor=''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''
|successor=''[[Kirby's Return to Dream Land]]''
}}
}}
{{redirect|KMA|the article on the Nintendo DS game known as Kirby Mouse Attack in some regions|[[Kirby: Squeak Squad|{{KSS KMA}}]]}}
{{redirect|KMA|the Nintendo DS game known as Kirby: Mouse Attack in some languages|[[Kirby: Squeak Squad]]}}
'''''Kirby Mass Attack''''' is a spin-off ''[[Kirby (series)|Kirby]]'' game released for the [[Nintendo DS]] in 2011. It features touch-based gameplay in the style of ''[[wikipedia:Lemmings (video game)|Lemmings]]'', as the main gimmick is that the player assumes control of multiple [[Kirby]]s at once and directs them using the Nintendo DS stylus. ''Kirby Mass Attack''{{'}}s name was first revealed in the 267th issue of Nintendo Power (May 2011). The game was one of the Nintendo DS titles shown at E3 2011. ''Kirby Mass Attack'' was first released in Japan on August 4, 2011, and was released in North America a month later, then in Europe and Australia roughly a month after that.
'''''Kirby Mass Attack''''' is a spin-off ''[[Kirby (series)|Kirby]]'' game released for the [[Nintendo DS]] in 2011. The central premise revolves around using the Nintendo DS stylus to direct and guide up to ten otherwise small and helpless mini-[[Kirby]]s, who were split from the original by the game's villain [[Necrodeus]] in order to make the pink puffball easier to defeat. Instead of controlling the Kirbys directly, the player has to use the stylus to flick them around, tell them where to run, and drag them over obstacles when needed. A lot of micromanagement is needed to keep the Kirbys from perishing as they make their way through the stages, and if any are lost, the Kirbys will need to collect fruit in order to create new ones, with the player losing if all the Kirbys are defeated. The objective is to lead them through the stages until encountering and defeating Necrodeus at the very end, so that Kirby may become his whole self again.
 
In addition to the main story and its expansive stages, collections of [[Enemy|enemies]], and variety of [[device]]s, [[hazard]]s, and other gimmicks, ''Kirby Mass Attack'' also features a very large collection of unlockable [[Sub-Game]]s, which offer novel ways to play and tons of references to other ''Kirby'' games and even other games outside of the ''Kirby'' series. ''Kirby Mass Attack'' also features a very detailed hint system, which comes in the form of [[Daroach]] and his [[Daroach's Airship|airship]]. Daroach's main motive for helping the Kirbys is so they can collect the various [[medal]]s hidden throughout the game for him.
 
''Kirby Mass Attack''{{'}}s name was first revealed in the 267th issue of Nintendo Power (May 2011). The game was one of the Nintendo DS titles shown at E3 2011. ''Kirby Mass Attack'' was first released in Japan on August 4, 2011, and was released in North America a month later, then in Europe and Australia roughly a month after that and finally in South Korea at the end of the year. It would be the last ''Kirby'' game to release for the Nintendo DS, and the last one to feature primarily [[sprite]]-based graphics. ''Kirby Mass Attack'' would go on to sell roughly 1.06 million copies, making it the lowest in the list of ''Kirby'' games that have sold at least a million units.<ref>[https://www.nintendo.co.jp/ir/pdf/2012/120427e.pdf#page=7 Nintendo's list of games that sold over a million units, published in 2012]</ref>


==Plot==
==Plot==
The story of ''Kirby Mass Attack'' begins when Kirby goes exploring around an archipelago called the [[Popopo Islands]] in the south of Popstar. While he takes a nap in a field, an evil sorcerer, [[Necrodeus]], casts a spell that splits Kirby into ten smaller and weaker versions of himself. While Kirby is in this weakened state, Necrodeus manages to destroy all Kirbys except for one. The final remaining Kirby is saved by his own heroic heart which Necrodeus had separated from the original Kirby's body. The heroic heart takes the form of a star throughout the game. The last remaining Kirby, now with only a tenth of his normal power, joins the heroic heart on a quest to defeat Necrodeus and restore Kirby to his normal, undivided self. [[File:KMA Kirby using Rainbow Medals.png|thumb|left|260px|Kirby using [[Rainbow Medal]]s to shine a beam of light through [[Necro Nebula]].]] Necrodeus' motive behind invading Popstar is simply that he wishes to drown the universe in darkness, and Popstar is allegedly the brightest star in space.
{{Quote|Necrodeus split Kirby into 10 copies of himself, each having only a fraction of Kirby's greatness!|Opening [[Narrator|narration]] in ''Kirby Mass Attack''}}
The premise of ''Kirby Mass Attack'' involves [[Kirby]] flying down to explore a novel area in the south of [[Popstar]] called the [[Popopo Islands]], only to be attacked by a dark wizard named [[Necrodeus]]: the leader of a marauding band of skeletal creatures called the [[Skull Gang]]. While Kirby is taking a nap, Necrodeus appears out of nowhere and zaps Kirby with his magical staff, splitting the pink puffball into ten weaker copies of himself. Necrodeus then proceeds to pick off the Kirbys one-by-one in hopes of snuffing out the planet's greatest hero so he can blot the light of Popstar out forever. However, one of these smaller Kirbys manages to escape, and from there, rendezvouses with [[Kirby's heroic heart|his heroic heart]] which popped out of him when he was split. The heart - which serves as the player's cursor in gameplay - leads this Kirby into the wilderness so that he can regain his numbers and eventually restore himself to normal.
[[File:KMA Kirby using Rainbow Medals.png|thumb|left|260px|Kirby using [[Rainbow Medal]]s to shine a beam of light through [[Necro Nebula]].]]  
 
As Kirby ventures through each of the Popopo Islands and regains his numbers, he is repeatedly attacked by lesser members of the Skull Gang who try to carry Kirbys away and destroy them. As they progress, the Kirbys receive advice from [[Daroach]] - the leader of the [[Squeaks]] - who travels with his band in [[Daroach's Airship|an airship]] they built. Daroach tells the Kirbys that they need to collect [[medal]]s in each island they visit, and pay particular mind for special Rainbow Medals, which - if gathered - can be used to pierce the gloom surrounding the Skull Gang's homeworld of [[Necro Nebula]]. After visiting each island and defeating the Skull Gang's influence there, the Kirbys manage to collect all of these medals, and then are able to infiltrate the craggy lifeless homeworld of Necrodeus and his minions.  


Soon after Necrodeus' attack on Kirby, [[Daroach]] and the [[Squeaks]] approach Kirby in their airship and enlist his help in collecting [[Medals]] found in stages all around the Popopo Islands. These Medals are said to provide access to Necrodeus' realm, [[Necro Nebula]]. Daroach gives Kirby the task of collecting every [[Rainbow Medal]], a special type of Medal which is less prevalent than normal ones. Kirby uses the Rainbow Medals to shine a beam of light through the dark clouds surrounding Necro Nebula, clearing the clouds and allowing him to access the area. When Kirby finds the scepter needed to undo Necrodeus' curse and become whole again, Necrodeus appears and swallows it. Kirby battles Necrodeus and wins, saving Popstar and becoming one singular entity again. Triumphant, Kirby returns back home on a passing Warp Star.
When the Kirbys arrive at Necrodeus' palace, they find his staff - the one he used to split them apart - and try to claim it so the spell can be undone, but Necrodeus shows up and swallows the staff, forcing the Kirbys to defeat him if they want it. After a long and grueling struggle - part of which takes place in a zero-gravity environment - Necrodeus is soundly beaten and relinquishes the staff as he is banished to oblivion. Using the staff's magic, the Kirbys are finally able to recombine into one being. This done, Kirby takes to his [[Warp Star]] and returns home to Popstar, but not before pondering for a moment about how the darkness surrounding his home makes it shine all the brighter.


{{clear|left}}
{{clear|left}}


==Gameplay==
==Gameplay==
[[File:Mass Attack Kirbys.jpg|thumb|left|200px|The player can flick the Kirbys to make them jump.]]
[[File:KMA Green Grounds Stage 6 screenshot 04.png|thumb|200px|The player can flick the Kirbys to make them jump.]]
Due to being split into ten by the game's villain, Kirby has again lost the ability to inhale or float, as he had in ''[[Kirby: Canvas Curse]]'' and ''[[Kirby's Epic Yarn]]''. Instead, the player can use the DS stylus to control up to ten Kirbys at once to use their combined strength to gang up on foes, solve puzzles, and fight bosses. Tapping a target will make Kirbys interact with it, quickly sliding the stylus towards a target will toss one Kirby at it, and touching and holding will make all Kirbys try to latch onto the Hero's heart and use it to fly around. the player can add more Kirbys to the group by making the existing one(s) eat fruit to fill up a gauge on the top screen. If a Kirby takes damage, that Kirby will usually turn blue, although some sources of damage have different effects. If the mini-Kirby takes more damage, he will turn into an angel and leave the group. He can, however, be revived and restored to his blue state by making a non-angel Kirby catch him before he floats away. There are some instances, however, where a Kirby can be lost immediately, such as if a [[Skully]] gets away with one.
''Kirby Mass Attack'' is - like the main ''Kirby'' series games - a side-scrolling 2D platformer that tasks Kirby to reach the end of stages filled with various enemies, obstacles, and occasionally boss fights. However, much like ''[[Kirby's Epic Yarn]]'' before it, the core gameplay is very different from that of the main series. Due to having been split into ten weaker copies, the Kirbys are no longer able to [[hover]], [[inhale]], or use [[Copy Ability|Copy Abilities]]. Instead, their main means of attack is by latching onto enemies and pummeling them, or by being tossed at enemies and hazards to impact them, in a very similar manner to how [[pikipedia:Pikmin family|Pikmin]] fight. In another similarity to the ''Pikmin'' games, the player does not control the Kirbys directly, but instead plays the role of a leader in the form of [[Kirby's heroic heart]], which is a star-shaped object that acts as a cursor. This heart is controlled by means of the Nintendo DS stylus, and tapping places on the screen tells the Kirbys where to go. Other key actions include tapping and holding down to drag the Kirbys along a magical line to get them around hazards, or tapping and quickly flicking a Kirby to throw him in the direction indicated.


The game, like several other Kirby games, is a side-scroller. The object of each level is to get to the end while collecting the hidden [[medal]]s and filling the [[Checklist (Kirby Mass Attack)|Checklist]]. Although many levels appear optional, they each contain one Rainbow Medal. All Rainbow Medals are required to access the final world. Both types of medals are used to unlock extras.
In another departure from the main ''Kirby'' series, ''Kirby Mass Attack'' does not have a traditional [[stamina|health meter]] for the Kirbys, but instead gives each one two hit points, and shows their state of health by their body color: Healthy Kirbys are pink, wounded Kirbys are blue, and KO'd Kirbys are gray. Wounded Kirbys can be restored to full health by tossing them through a Recovery Ring, which can be found at various points in stages. KO'd Kirbys will slowly flutter away on angel's wings and can be saved and returned to blue status if they are captured by a living Kirby before they are gone. However, some hazards such as [[Skully]]s and [[Gruegloom]]s may destroy Kirbys they manage to catch without any chance of rescue, while other hazards such as [[crusher]]s will KO Kirbys regardless of their health status. In the case that any Kirbys are lost, the player can replenish their numbers by having the remaining one(s) collect [[Fruit]]. Collecting 100 points worth of fruit will automatically add a new Kirby to the team, or give a score bonus if there are already ten. If all 10 Kirbys are lost during a stage, a [[Game Over]] occurs, and the stage has to be replayed from the beginning (there is no [[1-Up|extra life system]] in ''Kirby Mass Attack'').


{{clear|left}}
The main story mode of ''Kirby Mass Attack'' takes the Kirbys through over 40 extensive stages, each of which has a wide array of unique enemies, devices, hazards, and other gimmicks (many of which are unique to this game). As the Kirbys progress through each stage, their main objective is to collect the [[medal]]s hidden throughout. One medal in each stage is designated as a Rainbow Medal, and collecting all of these is required to access the final level of [[Necro Nebula]] and complete the game. Collecting medals is also how the player unlocks extra game features, including the [[Sub-Game]]s, [[Survival Rush|boss rush mode]], and other menu options like the [[Theater]].


At the end of each stage, the player is graded based on how well the Kirbys were handled. The rankings are as follows:
===Rankings ===
At the end of each stage, the player is graded based on how well the Kirbys were handled, which is separate from the medals. The rankings are as follows:
*'''Gold Star''' - No damage was taken
*'''Gold Star''' - No damage was taken
*'''Silver Star''' - No Kirbys were KO'd (put into angel state)
*'''Silver Star''' - No Kirbys were KO'd (put into angel state)
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*'''No star''' - Kirbys were lost or a shortcut was used
*'''No star''' - Kirbys were lost or a shortcut was used


===Levels===
While these rankings have no direct effect on gameplay, getting a Gold Star on every stage is required for [[100% completion]]. This means that to earn this distinction, the player has to clear each individual stage and boss fight without any Kirbys being harmed once, which is among the most difficult tasks any ''Kirby'' game directly imposes on the player.
 
==Levels==
There are five levels in the main story mode of ''Kirby Mass Attack''. The first four take place in an area in the southern regions of [[Popstar]] called the [[Popopo Islands]]. The fifth level - [[Necro Nebula]] - does not appear until every [[Medal#Kirby_Mass_Attack|Rainbow Medal]] is collected in the prior four levels. For more information about each level in the game, click the corresponding island in the navmap below.
There are five levels in the main story mode of ''Kirby Mass Attack''. The first four take place in an area in the southern regions of [[Popstar]] called the [[Popopo Islands]]. The fifth level - [[Necro Nebula]] - does not appear until every [[Medal#Kirby_Mass_Attack|Rainbow Medal]] is collected in the prior four levels. For more information about each level in the game, click the corresponding island in the navmap below.


{| class="wikitable"
{| class="wikitable"
|{{KMANavmap}}
|{{Navmap-KMA}}
|}
|}


{{clear}}
{{clear}}


===Enemies===
==Enemies==
{{Custom|'''Notice: Many of these enemy names are conjectural and/or based purely on the original Japanese names.'''
[[File:KMA Enemies Roll Call.png|thumb|right|150px|A compilation of various enemies from ''Mass Attack'' with their Japanese names (some were never localized).]]
 
''Kirby Mass Attack'' features a stunningly large cast of [[Enemy|enemies]], more than any other single ''Kirby'' game. Additionally, many of these enemies are new to the series, and of these, most have not reappeared in any game since. The following lists each enemy in alphabetical order:
Help to find more proper names would be appreciated.}}
{|class="wikitable mw-collapsible" border="1" cellpadding="2"
[[File:Mass Attack Roll Call.png|thumb|right|150px|A compilation of various enemies from ''Mass Attack'' with their Japanese names (some were never localized).]]
!colspan=2|Enemies and Mid-Bosses in ''Kirby Mass Attack'' &nbsp;
{| border=1
|-
!width="90%"|'''Regular Enemies'''
!width="90%"|'''Regular Enemies'''
!width="10%"|'''Mid-Bosses'''
!width="10%"|'''Mid-Bosses'''
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*[[Big Beanbon]]
*[[Big Beanbon]]
*[[Big Blucko]]
*[[Big Blucko]]
*[[Big Floof]]
*[[Big Iceton]]
*[[Big Mummbon]]
*[[Big Mummbon]]
*[[Big Schnoz]]
*[[Big Schnoz]]
*[[Bigger Schnoz]]
*[[Big Soarar]]
*[[Big Soarar]]
*[[Big Stactus]]
*[[Big Stactus]]
*[[Big Stackle]]
*[[Big Waddle Dee]]
*[[Big Waddle Dee]]
*[[Big Zombon]]
*[[Bigger Schnoz]]
*[[Birdee]]
*[[Birdee]]
*[[Biripper]]
*[[Biripper]]
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*[[Blish]]
*[[Blish]]
*[[Blucko]]
*[[Blucko]]
{{col-break|width=20%}}
*[[Bohboh (Kirby Mass Attack)|Bohboh]]
*[[Bohboh (Kirby Mass Attack)|Bohboh]]
*[[Bombot]]
*[[Bombpeller]]
*[[Bombpeller]]
{{col-break|width=20%}}
*[[Buufuu]]
*[[Buufuu]]
*[[Child Ship]]
*[[Clanksprout]]
*[[Clanksprout]]
*[[Crazy Stactus]]
*[[Crazy Stactus]]
*[[Cryball]]
*[[Cryball]]
*[[Dekabu]]
*[[Dekofloof]]
*[[Dekofloof]]
*[[Delufloof]]
*[[Delu-Iceton]]
*[[Delu-Stackle]]
*[[Delu-Zombon]]
*[[Deluppon]]
*[[Eelongo]]
*[[Eelongo]]
*[[Flail]]
*[[Flapbon]]
*[[Flapbon]]
*[[Flare]]
*[[Flickerfloof]]
*[[Flickerfloof]]
*[[Floaty Woods]]
*[[Floaty Woods]]
*[[Fuufuu]]
*[[Floof]]
*[[Floof]]
*[[Fuufuu]]
*[[Geg]]
*[[Geg]]
*[[Gloombat]]
*[[Glutbulb]]
*[[Glutbulb]]
*[[Gobchomplin]]
*[[Gobchomplin]]
{{col-break|width=20%}}
*[[Gold Beanbon]]
*[[Gold Beanbon]]
*[[Gold Waddle Dee]]
*[[Gold Waddle Dee]]
*[[Gondolus]]
*[[Gondolus]]
{{col-break|width=20%}}
*[[Gordo]]
*[[Gordo]]
*[[Gravy]]
*[[Gravy]]
*[[Grindarr]]
*[[Grindarr]]
*[[Gruegloom]]
*[[Gruegloom]]
*[[Guruga]]
*[[Helmee]]
*[[Helmee]]
*[[Helmetmole]]
*[[Ice Dice]]
*[[Ice Dice]]
*[[Ice Dinos]]
*[[Ice Dinos]]
*[[Iceton]]
*[[Iceton]]
*[[Igamog]]
*[[Ill Gate]]
*[[Illgate]]
*[[Jellifrizz]]
*[[Jellifrizz]]
*[[Kyuin]]
*[[Kyuin]]
*[[Li'lbat]]
*[[Little Woods]]
*[[Little Woods]]
*[[Magu]]
*[[Magu]]
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*[[Mega Grindarr]]
*[[Mega Grindarr]]
*[[Missile Roller]]
*[[Missile Roller]]
{{col-break|width=20%}}
*[[Moggy]]
*[[Mogmet]]
*[[Mogmole]]
*[[Mogmole]]
*[[Mono Soarar]]
*[[Mono Soarar]]
*[[Moogy]]
{{col-break|width=20%}}
*[[Mosomoso]]
*[[Mosomoso]]
*[[Mummbon]]
*[[Mummbon]]
*[[Nory]]
*[[Nolly]]
*[[Oohroo]]
*[[Oohroo]]
*[[Palt]]
*[[Paka Geg]]
*[[Posula]]
*[[Posula]]
*[[Prickle Geg]]
*[[Pricklebat]]
*[[Pricklebat]]
*[[Puff]]
*[[Puff]]
*[[Pult]]
*[[Rock Hand]]
*[[Rock Hand]]
*[[Sand Geg]]
*[[Roguemole]]
*[[Rolling Pawn]]
*[[Rolling Spike]]
*[[Schnoz]]
*[[Schnoz]]
*[[Schwarz]]
*[[Schwarz]]
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*[[Skullion]]
*[[Skullion]]
*[[Skully]]
*[[Skully]]
{{col-break|width=20%}}
*[[Small Soarar]]
*[[Small Soarar]]
*[[Snoozroot]]
*[[Snoozroot]]
{{col-break|width=20%}}
*[[Soarar]]
*[[Soarar]]
*[[Space Oohroo]]
*[[Space Oohroo]]
*[[Spideroo]]
*[[Spideroo]]
*[[Spiky Geg]]
*[[Squister]]
*[[Squister]]
*[[Stactus]]
*[[Stactus]]
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*[[Tacotzo]]
*[[Tacotzo]]
*[[Tappy]]
*[[Tappy]]
*[[Tortletummy Thorn]]
*[[Tower Woods]]
*[[Tower Woods]]
*[[Tsuri]]
*[[Tury]]
*[[Waddle Dee]]
*[[Waddle Dee]]
*[[Waddle Dee Portrait]]
*[[Waddle Dee portrait]]
*[[Waddle Doo]]
*[[Warwiggle]]
*[[Warwiggle]]
*[[Wicky Woods]]
*[[Wicky Woods]]
*[[Wobbly Woods]]
*[[Zombon]]
*[[Zombon]]
{{col-end}}
{{col-end}}
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*[[Great Gear]]
*[[Great Gear]]
*[[Hamsturr]]
*[[Hamsturr]]
*[[Iron Jam]]
*[[King Eelongo]]
*[[King Eelongo]]
*[[Moley]]
*[[Moley]]
*[[Oohroo Spaceship]]
*[[Mothership]]
*[[Quad Gun]]
*[[Quad Gun]]
*[[Shadowbite]]
*[[Shadowbite]]
*[[Skullseer]]
*[[Skullseer]]
*[[Steelsnapper]]
*[[Tortletummy]]
*[[Tortletummy]]
{{col-end}}
{{col-end}}
|}
|}


===Bosses===
=== Sub-Game exclusive enemies ===
The following enemies and bosses appear only in the [[Sub-Game]]s:
{|class="wikitable mw-collapsible" border="1" cellpadding="2"
!colspan=2|Enemies and Bosses in ''Kirby Mass Attack'' Sub-Games &nbsp;
|-
!width="90%"|'''Regular Enemies'''
!width="10%"|'''Bosses'''
|-
|
{{col-begin}}
{{col-break|width=34%}}
*[[Big Kabu]]
*[[Bigger Beanbon]]
*[[Bio Spark]]
*[[Blade Knight]]
*[[Blocky]] 
*[[Bonkers]]
*[[Bouncy]]
*[[Bronto Burt]]
*[[Bugzzy]]
*[[Cappy]]
*[[Capsule J2]]
*[[Chef Kawasaki]]
{{col-break|width=33%}}
*[[Chef Shiitake]]
*[[Crap]]
*[[Flamer]]
*[[Flotzo]]
*[[Galaxia]]
*[[Kabu]]
*[[Kracko Jr.]]
*[[Max Flexer]]
*[[Meta-Knights]]
*[[Marx|Mini Marx]]
*[[Mr. Frosty]]
{{col-break|width=33%}}
*[[Parasol Waddle Dee]]
*[[Rocky]]
*[[Scarfy]]
*[[Squishy]]
*[[Starman]]
*[[Sweet Stuff]]
*[[Sword Knight]]
*[[Tac]]
*[[Tookey]]
*[[Twizzy]]
*[[Twister]]
*[[Waddle Doo]]
*[[Wheelie]]
{{col-end}}
|
{{col-begin}}
*[[Dark Matter]]
*[[Dedede Robo]]
*[[Heavy Lobster]]
*[[Kracko]]
*[[Lololo & Lalala]]
*[[Marx]]
*[[Meta Knight]]
*[[Meta-Knights]]
*[[Mr. Shine & Mr. Bright]]
*[[Nightmare]]
*[[Robo Moley]]
{{col-end}}
|}
 
==Bosses==
There are five bosses in ''Kirby Mass Attack'', each serving as the final obstacle of each level. The first four are fought for a second time in Necro Nebula.
There are five bosses in ''Kirby Mass Attack'', each serving as the final obstacle of each level. The first four are fought for a second time in Necro Nebula.
{| class="sortable wikitable" border=1 cellpadding=2
{|class="wikitable mw-collapsible" border="1" cellpadding="2"
!class=sortable|Boss
!colspan=4|Bosses in ''Kirby Mass Attack'' &nbsp;
!class=unsortable|Image
!class=sortable|Home level
!class=unsortable|Description
!class=unsortable|Notes
|-
|-
|[[Whispy Woods#Kirby_Mass_Attack|Whispy Woods]]
!Boss
|[[File:Whispy Woods KMA artwork.png|125px]]
!Home level
!Description
!Notes
|-
|{{center|[[File:Whispy Woods KMA artwork.png|125px]]<br>'''[[Whispy Woods#Kirby_Mass_Attack|Whispy Woods]]'''}}
|[[Green Grounds]]
|[[Green Grounds]]
|A totem pole-like sentient tree whose segments can be destroyed by slamming into them repeatedly.
|A totem pole-like sentient tree whose segments can be destroyed by slamming into them repeatedly.
|Unlike in other iterations, Whispy Woods fights by dropping spiky nuts instead of apples.
|Unlike in other iterations, Whispy Woods fights by dropping spiky nuts instead of apples.
|-
|-
|[[Lady Ivy]]
|{{center|[[File:Lady Ivy KMA artwork.png|125px]]<br>'''[[Lady Ivy]]'''}}
|[[File:Lady Ivy KMA artwork.png|125px]]
|[[Sandy Canyon]]
|[[Sandy Canyon]]
|A spiky [[Snoozroot]]-like creature that attacks by knocking the platform the Kirbys are standing on around like a see-saw.
|A spiky [[Snoozroot]]-like creature that attacks by knocking the platform the Kirbys are standing on around like a see-saw.
|
|
|-
|-
|[[King Dedede#Kirby_Mass_Attack|King Dedede]]
|{{center|[[File:King Dedede KMA artwork.png|125px]]<br>'''[[King Dedede#Kirby_Mass_Attack|King Dedede]]'''}}
|<center>[[File:King Dedede KMA artwork.png|125px]]</center>
|[[Dedede Resort]]
|[[Dedede Resort]]
|King Dedede fights the Kirbys by tossing bombs encased in bubbles from a hot air balloon.
|King Dedede fights the Kirbys by tossing bombs encased in bubbles from a hot air balloon.
|This is the only fight that can be entered with less than 10 Kirbys.
|This is the only fight that can be entered with less than 10 Kirbys.
|-
|-
|[[Skullord]]
|{{center|[[File:Skullord KMA sprite.png]]<br>'''[[Skullord]]'''}}
|[[File:Skullord KMA sprite.png]]
|[[Volcano Valley]]
|[[Volcano Valley]]
|A giant skull-wearing pig enemy that attacks from afar using meteors shot from its snout.
|A giant skull-wearing pig enemy that attacks from afar using meteors shot from its snout.
|
|
|-
|-
|[[Necrodeus]]
|{{center|[[File:Necrodeus KMA Artwork.png|125px]]<br>'''[[Necrodeus]]'''}}
|[[File:Necrodeus KMA Artwork.png|125px]]
|[[Necro Nebula]]
|[[Necro Nebula]]
|An undead wizard who hates bright light and who was responsible for splitting Kirby into 10. He attacks using his hands to swipe and using a laser inside his mouth.
|An undead wizard who hates bright light and who was responsible for splitting Kirby into 10. He attacks using his hands to swipe and using a laser inside his mouth.
|Defeating Necrodeus completes the game.
|Defeating Necrodeus completes the game.
|}
|}


===Extras===
==Extras==
[[File:Kirby Brawlball KMA gameplay.png|thumb|150px|Screenshot of [[Kirby Brawlball]]; one of the unlockable Sub-Games in ''Kirby Mass Attack''.]]
[[File:Kirby Brawlball KMA gameplay.png|thumb|150px|Screenshot of [[Kirby Brawlball]]; one of the unlockable Sub-Games in ''Kirby Mass Attack''.]]
These menus and [[Sub-Game]]s are unlocked using medals.
Using medals, several [[Sub-Game]]s and menus can be unlocked. They are presented in the order they are unlocked in:
*[[Field Frenzy]]
*[[Field Frenzy]] (and the Extras menu in the process)
*[[Sound Test|Music Player]]
*[[Jukebox|Music Player]]
*[[Kirby Brawlball]]
*[[Kirby Brawlball]]
*[[Kirby Curtain Call]]
*[[Kirby Curtain Call]]
Line 255: Line 328:
*[[Kirby Quest]]
*[[Kirby Quest]]
*[[Theater|Game Album]]
*[[Theater|Game Album]]
*[[Checklist (Kirby Mass Attack)|Checklist]]
*[[Checklist (Kirby Mass Attack)|Checklist]] (Does not unlock the checklist so much as reveal its hidden contents. This is done page by page with different medal thresholds.)
*[[Survival Rush]]
*[[Survival Rush]]
==Staff==
The following is a list of staff who have worked on ''Kirby Mass Attack'':
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
|-
!colspan=2|Staff of ''Kirby Mass Attack'' &nbsp;
|-
!Position
!Developer(s)
|-
!Director
|Mari Shirakawa
|-
!Assistant Director
|Tadashi Kawai
|-
!Concept Planning
|Takashi Hamamura<br>ENGINES
|-
!Planning Leader
|Lee Suchol
|-
!Planning
|Toyohisa Tanabe<br>Kousuke Koyanagi<br>Yoshimasa Arita<br>Takashi Hamada
|-
!Programming Leader
|Hiroyuki Hayashi
|-
!Programming
|Kazuhiro Mizusawa<br>Keita Yamada<br>Hideto Fukushima<br>Kojiro Ooki<br>Kazunori Takahashi<br>Fumihiro Sugiura<br>Hiroyuki Fujiwara
|-
!Design Leader
|Yoshihisa Maeda
|-
!Design
|Abeno Matsuzaki<br>Shiho Tsutsuji<br>Takayuki Nakayama<br>UKIYOTEI<br>Yohei Sano<br>Minoru Yoshikoshi<br>Tsuyoshi Wakayama<br>Tetsuya Mochiduki<br>Kouchi Ogawa
|-
!Music
|[[Shogo Sakai]]
|-
!Sound Effects
|Masaaki Iwasaki
|-
!Voice
|[[Makiko Ohmoto]] (as [[Kirby]])
|-
!Testing
|Kazuhiko Fukuda<br>Masaru Kobayashi<br>Kenichi Masuda<br>Hiromatsu Kotaro<br><br>Mario Club<br>DIGITAL Hearts<br>HAL Debug Team
|-
!NOA Localization Management
|Nate Bihldorff<br>Reiko Ninomiya<br>Tim O'Leary<br>Leslie Swan
|-
!NOA Localization
|Hélène Bisson-Pelland<br>Steven Grimm<br>Kristin Kirby<br>Anne-Marie Laperrière<br>César Pérez<br>Scot Ritchey<br>Galia Rodríguez Hornedo<br>Derek Seklecki<br>Kevin Sullivan<br>Erika Webright
|-
!NOA Product Testing Management
|Masayasu Nakata<br>Kyle Hudson<br>Eric Bush<br>Sean Egan
|-
!NOA Product Testing
|Scott Callahan<br>Keith Banta<br>Teresa Lilygreen<br>Josh Newman<br>Kindra Timmerwilke<br>Nicko Gonzalez De Santiago<br>Sara Hoad<br>Stéphane Arlot
|-
!NOE Localisation Management
|Andy Fey<br>Jan Peitzmeier<br>Andrea Salvi
|-
!NOE Localisation Coordination
|Mihai Barbulescu
|-
!NOE Localisation
|John Mullen<br>Daniel Idoine-Shirai<br>Pierre-Guillaume Mabboux<br>Gurvan Le Guen<br>Daniel Pestka<br>Sascha Weinard<br>Andrea Leitenberger<br>Marco Morbin<br>Elizabeth Sánchez León<br>Pedro José Moreno Villar
|-
!NOE QA Coordination
|Wolfgang Weber<br>Christopher Caël
|-
!NOE Quality Assurance
|Natalie Lunt<br>Brendan Quinn<br>Damien Li<br>Julien Llopart<br>Antoine Boissier<br>Allane Lalmi<br>Oliver Müller<br>Markus Engemann<br>Monica Joseph<br>Francesco Fonte<br>Alessandro Boem<br>Julien Marchant<br>Julio Manzaneda<br>Ester Villalobos<br>Jessica Sánchez
|-
!Korean Localization Management
|Yu Fukaya<br>Hyokjin Jung<br>Kimiko Nakamichi
|-
!Korean Localization
|Joohee Kim<br>Jihyun Choi
|-
!Korean Product Support
|Ilho Kim<br>Jonghoon Park
|-
!Korean Product Testing
|Junbong Lee<br>Sungmin Park<br>Kyoungim Na<br><br>NOK Debug Team
|-
!Localization Coordination
|Kenichi Masuda
|-
!Special Thanks
|Yoshimi Takahashi<br>Masanori Kusumoto<br>Shin Hasegawa<br>Yoshihito Ikebata<br>Yuji Ichijo
|-
!NOE Special Thanks
|Kazunari Suzuki<br>Rika Yamamoto
|-
!Management Adviser
|Tomoaki Fukui
|-
!Coordination
|Atsuto Yagi
|-
!Producer
|Masanobu Yamamoto<br>Yoichi Yamamoto<br>Yasushi Adachi
|-
!Senior Producer
|Kensuke Tanabe<br>Masayoshi Tanimura
|-
!Executive Producer
|[[Satoru Iwata]]
|-
!colspan=2|HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br>© 2011 HAL Laboratory, Inc. / Nintendo.
|}
==Nintendo eShop description==
''Gather a mob of Kirby characters, and then lead them on a crazy adventure where nothing can stand in your way! You can send Kirbys swarming over your enemies, fling them into the air to hit flying floes{{sic}}, and even take on challenges of strength! Be sure to collect medals hidden throughout various stages to unlock minigames.''
==Trivia==
*Often when performing actions, or when entering doors while still eligible for a Gold Star, the mini-Kirbys shout "Poyo", which was a vocalization Kirby often repeated in place of actual speech in the anime, ''[[Kirby: Right Back at Ya!]]''. This is among the few ''Kirby'' games where that is the case, as most other games where Kirby "talks" has him shouting variations of "Hi!"
**In addition, the Sub-Games of ''Kirby Mass Attack'' feature a number of characters otherwise exclusive to the anime who make cameo appearances. These include [[Chef Shiitake]], [[Max Flexer]], [[Escargoon]], [[Captain Waddle Doo]], and the [[N.M.E. Sales Guy]].
*This is the only game in the series where Kirby can drown [[Water (environment)|underwater]] (but can still breathe in space).
*This game has a very large amount of unused content left in the game's files. More details can be found [[tcrf:Kirby Mass Attack|here]].
**The game's internal codename is <code>wadogo</code>, although filenames also use <code>WADO</code> frequently. The Japanese name for Waddle Dee is ワドルディ or ''wadorudi'', with "wado" being a shortening of this name.
**Additionally, a number of sound effects of Kirby's voice have internal names of <code>SE_WANYA_DO</code>, <code>SE_WANYA_RE</code>, <code>SE_WANYA_MI</code>, and so on up to <code>SE_WANYA_HI_DO</code>, suggesting that they may have been "wanya" vocalizations earlier in development (similar to the "wanya" vocalizations used in Kirby Brawlball for the Waddle Dee elements on the board).


==Gallery==
==Gallery==
{{Main|Kirby Mass Attack/gallery}}
{{Main|Kirby Mass Attack/gallery}}
==Trivia==
*The way the Mini-Kirbys attack enemies and work together to pull down obstacles bears a striking resemblance to how [[pikipedia:Pikmin|Pikmin]] operate.
*Often when performing actions, or when entering doors while still eligible for a Gold Star, the mini-Kirbys shout 'Poyo', which was a word Kirby often repeated in place of actual speech in the anime, [[Kirby: Right Back At Ya!]]. ''Mass Attack'' is the only Kirby game where this happens.
*This is the only game in the series where Kirby can drown underwater.
*''Kirby: Mass Attack'' has arguably the largest collection of enemies and [[Mid-Boss]]es of any game in the series.
*This was the last ''Kirby'' game to feature sprite-based 2-D graphics.


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|es=Kirby Mass Attack
|es=Kirby Mass Attack
|esM=Kirby Mass Attack
|esM=-
|fr=Kirby Mass Attack
|fr=Kirby Mass Attack
|frM=Kirby Mass Attack
|frM=-
|de=Kirby Mass Attack
|de=Kirby Mass Attack
|deM=Kirby Mass Attack
|deM=-
|it=Kirby Mass Attack
|it=Kirby Mass Attack
|itM=Kirby Mass Attack
|itM=-
|ja=あつめて!カービィ
|ja=あつめて!カービィ
|jaR=Atsumete! Kābī
|jaR=Atsumete! Kābyi
|jaM=Assemble! Kirby
|jaM=Gather! Kirby
|ko=모여라! 커비
|ko=모여라! 커비
|koR=Moyeora! Keobi
|koM=Gather! Kirby
|koM=Gather! Kirby
|nl=Kirby Mass Attack
|nlM=-
|zh=Kirby Mass Attack
|zhM=-
|pt=Kirby Mass Attack
|ptM=-
}}
}}


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*[http://web.archive.org/web/20140330175325/http://gamesites.nintendo.com.au/kirby-mass-attack/ Official Australian website] (Wayback Machine)
*[http://web.archive.org/web/20140330175325/http://gamesites.nintendo.com.au/kirby-mass-attack/ Official Australian website] (Wayback Machine)
*[https://www.kirbyinformer.com/kirby-mass-attack ''Kirby Mass Attack'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-mass-attack ''Kirby Mass Attack'' on Kirby Informer]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_KirbyMassAttack_EN.pdf English manual (EU print)]
*[https://m1.nintendo.net/docvc/NTR/JPN/TADJ/TADJ_J.pdf Japanese manual]


{{ref}}
{{ref}}
{{clear}}
{{clear}}
{{Navbox-Games}}
{{Navbox-Games}}
{{Navbox-MA}}
{{Navbox-KMA}}
[[Category:Games]]
 
[[Category:Kirby Mass Attack|*]]
[[Category:Kirby Mass Attack|*]]
[[Category:Spin-off games]]
[[Category:Spin-off games]]
[[Category:Games on Nintendo DS]]
[[Category:Games on Nintendo DS]]

Latest revision as of 23:59, 26 February 2024

Kirby Mass Attack

Kirby Mass Attack cover.png

KMA European box art.jpg

Kirby Mass Attack Japan box art.jpg

Kirby Mass Attack Korean box art.jpg

Box art of Kirby Mass Attack in various regions.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Nintendo DS
Japan August 4, 2011
NA September 19, 2011
Australia October 27, 2011[1]
Europe October 28, 2011
South Korea December 1, 2011

Virtual Console (Wii U)
Europe December 3, 2015
Australia December 4, 2015
Japan February 29, 2016
NA July 28, 2016
Platform(s) Nintendo DS
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Latin American Spanish, Castilian Spanish, Korean
Rating(s) ESRB: Everyone
PEGI: 3+
CERO: All Ages
Game chronology
Kirby's Epic Yarn Kirby's Return to Dream Land
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 
"KMA" redirects here. For information about the Nintendo DS game known as Kirby: Mouse Attack in some languages, see Kirby: Squeak Squad.

Kirby Mass Attack is a spin-off Kirby game released for the Nintendo DS in 2011. The central premise revolves around using the Nintendo DS stylus to direct and guide up to ten otherwise small and helpless mini-Kirbys, who were split from the original by the game's villain Necrodeus in order to make the pink puffball easier to defeat. Instead of controlling the Kirbys directly, the player has to use the stylus to flick them around, tell them where to run, and drag them over obstacles when needed. A lot of micromanagement is needed to keep the Kirbys from perishing as they make their way through the stages, and if any are lost, the Kirbys will need to collect fruit in order to create new ones, with the player losing if all the Kirbys are defeated. The objective is to lead them through the stages until encountering and defeating Necrodeus at the very end, so that Kirby may become his whole self again.

In addition to the main story and its expansive stages, collections of enemies, and variety of devices, hazards, and other gimmicks, Kirby Mass Attack also features a very large collection of unlockable Sub-Games, which offer novel ways to play and tons of references to other Kirby games and even other games outside of the Kirby series. Kirby Mass Attack also features a very detailed hint system, which comes in the form of Daroach and his airship. Daroach's main motive for helping the Kirbys is so they can collect the various medals hidden throughout the game for him.

Kirby Mass Attack's name was first revealed in the 267th issue of Nintendo Power (May 2011). The game was one of the Nintendo DS titles shown at E3 2011. Kirby Mass Attack was first released in Japan on August 4, 2011, and was released in North America a month later, then in Europe and Australia roughly a month after that and finally in South Korea at the end of the year. It would be the last Kirby game to release for the Nintendo DS, and the last one to feature primarily sprite-based graphics. Kirby Mass Attack would go on to sell roughly 1.06 million copies, making it the lowest in the list of Kirby games that have sold at least a million units.[2]

Plot[edit]

Necrodeus split Kirby into 10 copies of himself, each having only a fraction of Kirby's greatness!
— Opening narration in Kirby Mass Attack

The premise of Kirby Mass Attack involves Kirby flying down to explore a novel area in the south of Popstar called the Popopo Islands, only to be attacked by a dark wizard named Necrodeus: the leader of a marauding band of skeletal creatures called the Skull Gang. While Kirby is taking a nap, Necrodeus appears out of nowhere and zaps Kirby with his magical staff, splitting the pink puffball into ten weaker copies of himself. Necrodeus then proceeds to pick off the Kirbys one-by-one in hopes of snuffing out the planet's greatest hero so he can blot the light of Popstar out forever. However, one of these smaller Kirbys manages to escape, and from there, rendezvouses with his heroic heart which popped out of him when he was split. The heart - which serves as the player's cursor in gameplay - leads this Kirby into the wilderness so that he can regain his numbers and eventually restore himself to normal.

Kirby using Rainbow Medals to shine a beam of light through Necro Nebula.

As Kirby ventures through each of the Popopo Islands and regains his numbers, he is repeatedly attacked by lesser members of the Skull Gang who try to carry Kirbys away and destroy them. As they progress, the Kirbys receive advice from Daroach - the leader of the Squeaks - who travels with his band in an airship they built. Daroach tells the Kirbys that they need to collect medals in each island they visit, and pay particular mind for special Rainbow Medals, which - if gathered - can be used to pierce the gloom surrounding the Skull Gang's homeworld of Necro Nebula. After visiting each island and defeating the Skull Gang's influence there, the Kirbys manage to collect all of these medals, and then are able to infiltrate the craggy lifeless homeworld of Necrodeus and his minions.

When the Kirbys arrive at Necrodeus' palace, they find his staff - the one he used to split them apart - and try to claim it so the spell can be undone, but Necrodeus shows up and swallows the staff, forcing the Kirbys to defeat him if they want it. After a long and grueling struggle - part of which takes place in a zero-gravity environment - Necrodeus is soundly beaten and relinquishes the staff as he is banished to oblivion. Using the staff's magic, the Kirbys are finally able to recombine into one being. This done, Kirby takes to his Warp Star and returns home to Popstar, but not before pondering for a moment about how the darkness surrounding his home makes it shine all the brighter.

Gameplay[edit]

The player can flick the Kirbys to make them jump.

Kirby Mass Attack is - like the main Kirby series games - a side-scrolling 2D platformer that tasks Kirby to reach the end of stages filled with various enemies, obstacles, and occasionally boss fights. However, much like Kirby's Epic Yarn before it, the core gameplay is very different from that of the main series. Due to having been split into ten weaker copies, the Kirbys are no longer able to hover, inhale, or use Copy Abilities. Instead, their main means of attack is by latching onto enemies and pummeling them, or by being tossed at enemies and hazards to impact them, in a very similar manner to how Pikmin fight. In another similarity to the Pikmin games, the player does not control the Kirbys directly, but instead plays the role of a leader in the form of Kirby's heroic heart, which is a star-shaped object that acts as a cursor. This heart is controlled by means of the Nintendo DS stylus, and tapping places on the screen tells the Kirbys where to go. Other key actions include tapping and holding down to drag the Kirbys along a magical line to get them around hazards, or tapping and quickly flicking a Kirby to throw him in the direction indicated.

In another departure from the main Kirby series, Kirby Mass Attack does not have a traditional health meter for the Kirbys, but instead gives each one two hit points, and shows their state of health by their body color: Healthy Kirbys are pink, wounded Kirbys are blue, and KO'd Kirbys are gray. Wounded Kirbys can be restored to full health by tossing them through a Recovery Ring, which can be found at various points in stages. KO'd Kirbys will slowly flutter away on angel's wings and can be saved and returned to blue status if they are captured by a living Kirby before they are gone. However, some hazards such as Skullys and Grueglooms may destroy Kirbys they manage to catch without any chance of rescue, while other hazards such as crushers will KO Kirbys regardless of their health status. In the case that any Kirbys are lost, the player can replenish their numbers by having the remaining one(s) collect Fruit. Collecting 100 points worth of fruit will automatically add a new Kirby to the team, or give a score bonus if there are already ten. If all 10 Kirbys are lost during a stage, a Game Over occurs, and the stage has to be replayed from the beginning (there is no extra life system in Kirby Mass Attack).

The main story mode of Kirby Mass Attack takes the Kirbys through over 40 extensive stages, each of which has a wide array of unique enemies, devices, hazards, and other gimmicks (many of which are unique to this game). As the Kirbys progress through each stage, their main objective is to collect the medals hidden throughout. One medal in each stage is designated as a Rainbow Medal, and collecting all of these is required to access the final level of Necro Nebula and complete the game. Collecting medals is also how the player unlocks extra game features, including the Sub-Games, boss rush mode, and other menu options like the Theater.

Rankings[edit]

At the end of each stage, the player is graded based on how well the Kirbys were handled, which is separate from the medals. The rankings are as follows:

  • Gold Star - No damage was taken
  • Silver Star - No Kirbys were KO'd (put into angel state)
  • Bronze Star - No Kirbys were lost
  • No star - Kirbys were lost or a shortcut was used

While these rankings have no direct effect on gameplay, getting a Gold Star on every stage is required for 100% completion. This means that to earn this distinction, the player has to clear each individual stage and boss fight without any Kirbys being harmed once, which is among the most difficult tasks any Kirby game directly imposes on the player.

Levels[edit]

There are five levels in the main story mode of Kirby Mass Attack. The first four take place in an area in the southern regions of Popstar called the Popopo Islands. The fifth level - Necro Nebula - does not appear until every Rainbow Medal is collected in the prior four levels. For more information about each level in the game, click the corresponding island in the navmap below.

The Popopo Islands
Green GroundsSandy CanyonDedede ResortVolcano ValleyNecro NebulaKMA Level map screenshot upscaled.png

Click on an island

Enemies[edit]

A compilation of various enemies from Mass Attack with their Japanese names (some were never localized).

Kirby Mass Attack features a stunningly large cast of enemies, more than any other single Kirby game. Additionally, many of these enemies are new to the series, and of these, most have not reappeared in any game since. The following lists each enemy in alphabetical order:

Enemies and Mid-Bosses in Kirby Mass Attack  
Regular Enemies Mid-Bosses

Sub-Game exclusive enemies[edit]

The following enemies and bosses appear only in the Sub-Games:

Enemies and Bosses in Kirby Mass Attack Sub-Games  
Regular Enemies Bosses

Bosses[edit]

There are five bosses in Kirby Mass Attack, each serving as the final obstacle of each level. The first four are fought for a second time in Necro Nebula.

Bosses in Kirby Mass Attack  
Boss Home level Description Notes
Green Grounds A totem pole-like sentient tree whose segments can be destroyed by slamming into them repeatedly. Unlike in other iterations, Whispy Woods fights by dropping spiky nuts instead of apples.
Sandy Canyon A spiky Snoozroot-like creature that attacks by knocking the platform the Kirbys are standing on around like a see-saw.
Dedede Resort King Dedede fights the Kirbys by tossing bombs encased in bubbles from a hot air balloon. This is the only fight that can be entered with less than 10 Kirbys.
Volcano Valley A giant skull-wearing pig enemy that attacks from afar using meteors shot from its snout.
Necro Nebula An undead wizard who hates bright light and who was responsible for splitting Kirby into 10. He attacks using his hands to swipe and using a laser inside his mouth. Defeating Necrodeus completes the game.

Extras[edit]

Screenshot of Kirby Brawlball; one of the unlockable Sub-Games in Kirby Mass Attack.

Using medals, several Sub-Games and menus can be unlocked. They are presented in the order they are unlocked in:

Staff[edit]

The following is a list of staff who have worked on Kirby Mass Attack:

Staff of Kirby Mass Attack  
Position Developer(s)
Director Mari Shirakawa
Assistant Director Tadashi Kawai
Concept Planning Takashi Hamamura
ENGINES
Planning Leader Lee Suchol
Planning Toyohisa Tanabe
Kousuke Koyanagi
Yoshimasa Arita
Takashi Hamada
Programming Leader Hiroyuki Hayashi
Programming Kazuhiro Mizusawa
Keita Yamada
Hideto Fukushima
Kojiro Ooki
Kazunori Takahashi
Fumihiro Sugiura
Hiroyuki Fujiwara
Design Leader Yoshihisa Maeda
Design Abeno Matsuzaki
Shiho Tsutsuji
Takayuki Nakayama
UKIYOTEI
Yohei Sano
Minoru Yoshikoshi
Tsuyoshi Wakayama
Tetsuya Mochiduki
Kouchi Ogawa
Music Shogo Sakai
Sound Effects Masaaki Iwasaki
Voice Makiko Ohmoto (as Kirby)
Testing Kazuhiko Fukuda
Masaru Kobayashi
Kenichi Masuda
Hiromatsu Kotaro

Mario Club
DIGITAL Hearts
HAL Debug Team
NOA Localization Management Nate Bihldorff
Reiko Ninomiya
Tim O'Leary
Leslie Swan
NOA Localization Hélène Bisson-Pelland
Steven Grimm
Kristin Kirby
Anne-Marie Laperrière
César Pérez
Scot Ritchey
Galia Rodríguez Hornedo
Derek Seklecki
Kevin Sullivan
Erika Webright
NOA Product Testing Management Masayasu Nakata
Kyle Hudson
Eric Bush
Sean Egan
NOA Product Testing Scott Callahan
Keith Banta
Teresa Lilygreen
Josh Newman
Kindra Timmerwilke
Nicko Gonzalez De Santiago
Sara Hoad
Stéphane Arlot
NOE Localisation Management Andy Fey
Jan Peitzmeier
Andrea Salvi
NOE Localisation Coordination Mihai Barbulescu
NOE Localisation John Mullen
Daniel Idoine-Shirai
Pierre-Guillaume Mabboux
Gurvan Le Guen
Daniel Pestka
Sascha Weinard
Andrea Leitenberger
Marco Morbin
Elizabeth Sánchez León
Pedro José Moreno Villar
NOE QA Coordination Wolfgang Weber
Christopher Caël
NOE Quality Assurance Natalie Lunt
Brendan Quinn
Damien Li
Julien Llopart
Antoine Boissier
Allane Lalmi
Oliver Müller
Markus Engemann
Monica Joseph
Francesco Fonte
Alessandro Boem
Julien Marchant
Julio Manzaneda
Ester Villalobos
Jessica Sánchez
Korean Localization Management Yu Fukaya
Hyokjin Jung
Kimiko Nakamichi
Korean Localization Joohee Kim
Jihyun Choi
Korean Product Support Ilho Kim
Jonghoon Park
Korean Product Testing Junbong Lee
Sungmin Park
Kyoungim Na

NOK Debug Team
Localization Coordination Kenichi Masuda
Special Thanks Yoshimi Takahashi
Masanori Kusumoto
Shin Hasegawa
Yoshihito Ikebata
Yuji Ichijo
NOE Special Thanks Kazunari Suzuki
Rika Yamamoto
Management Adviser Tomoaki Fukui
Coordination Atsuto Yagi
Producer Masanobu Yamamoto
Yoichi Yamamoto
Yasushi Adachi
Senior Producer Kensuke Tanabe
Masayoshi Tanimura
Executive Producer Satoru Iwata
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
© 2011 HAL Laboratory, Inc. / Nintendo.

Nintendo eShop description[edit]

Gather a mob of Kirby characters, and then lead them on a crazy adventure where nothing can stand in your way! You can send Kirbys swarming over your enemies, fling them into the air to hit flying floes[sic], and even take on challenges of strength! Be sure to collect medals hidden throughout various stages to unlock minigames.

Trivia[edit]

  • Often when performing actions, or when entering doors while still eligible for a Gold Star, the mini-Kirbys shout "Poyo", which was a vocalization Kirby often repeated in place of actual speech in the anime, Kirby: Right Back at Ya!. This is among the few Kirby games where that is the case, as most other games where Kirby "talks" has him shouting variations of "Hi!"
  • This is the only game in the series where Kirby can drown underwater (but can still breathe in space).
  • This game has a very large amount of unused content left in the game's files. More details can be found here.
    • The game's internal codename is wadogo, although filenames also use WADO frequently. The Japanese name for Waddle Dee is ワドルディ or wadorudi, with "wado" being a shortening of this name.
    • Additionally, a number of sound effects of Kirby's voice have internal names of SE_WANYA_DO, SE_WANYA_RE, SE_WANYA_MI, and so on up to SE_WANYA_HI_DO, suggesting that they may have been "wanya" vocalizations earlier in development (similar to the "wanya" vocalizations used in Kirby Brawlball for the Waddle Dee elements on the board).

Gallery[edit]

Main article: Kirby Mass Attack/gallery

Names in other languages[edit]

Language Name Meaning
Japanese あつめて!カービィ
Atsumete! Kābyi
Gather! Kirby
Chinese Kirby Mass Attack
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Dutch Kirby Mass Attack -
French Kirby Mass Attack -
German Kirby Mass Attack -
Italian Kirby Mass Attack -
Korean 모여라! 커비
Moyeora! Keobi
Gather! Kirby
Portuguese Kirby Mass Attack -
Spanish Kirby Mass Attack -


External links[edit]

References