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{{stub|lots of important info missing}}
{{Good}}{{Infobox-Game
| image= <tabs>
<tab name="English banner art">
[[File:KFD Cover art.jpg|300px]]
</tab>
<tab name="Japanese card art">
[[File:KFD Kirby Fighters Z card art.png|300px]]
</tab>
</tabs>
|caption=Art for '''''Kirby Fighters Deluxe''''' from various regions
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|released={{Released|Japan|July 23, 2014|NA|August 29, 2014|South Korea|September 24, 2014|Europe|February 13, 2015|Australia|February 13, 2015}}
|platforms= [[Nintendo 3DS]] (digital only)
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|it=y|de=y|es_latam=y|es_es=y|kr=y}}
|rating={{ratings|esrb=e|pegi=7|cero=a}}
|predecessor=''[[Kirby: Triple Deluxe]]''
|successor=''[[Dedede's Drum Dash Deluxe]]''
|size=972 Blocks (121.5 MB)
}}{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{quote|A subgame from Kirby: Triple Deluxe with newly added features! Battle with your choice of 10 different Copy Abilities and up to three other players via local wireless.|Other Games section in ''[[Super Kirby Clash]]'' and ''[[Kirby Fighters 2]]'', and Past Adventures section in ''[[Kirby and the Forgotten Land]]'', ''[[Kirby's Dream Buffet]]'' and ''[[Kirby's Return to Dream Land Deluxe]]''}}
'''''Kirby Fighters Deluxe''''' is a [[Kirby (series)|''Kirby'']] spin-off game for the [[Nintendo 3DS]]. It is a stand-alone, upgraded version of [[Kirby Fighters]], a [[Sub-Game]] in ''[[Kirby: Triple Deluxe]]''. The premise of the game centers around [[Kirby (species)|Kirbys]] [[Color|of differing colors]] battling each-other using various [[Copy Ability|Copy Abilities]] at distinct [[Battle Stage|locations]] from the ''Kirby'' series in a fighting game format. Using their distinct Copy Ability attacks as well as utilizing various items, the goal is to be the last Kirby (or team of Kirbys) standing.


{{Infobox-Game
''Kirby Fighters Deluxe'' was released in tandem with ''[[Dedede's Drum Dash Deluxe]]'' in 2014 for Japan, North America, and South Korea, and in 2015 for Europe and Australia, exclusively in digital format via the Nintendo eShop. A sequel to this game, ''[[Kirby Fighters 2]]'', was released for the [[Nintendo Switch]] on September 2020 worldwide.
| image= [[File:Kirby Fighters Z logo.png|300px]]
| caption=Title screen
| developer= [[HAL Laboratory]]
| publisher= [[Nintendo]]
| released={{Released|Japan|July 23, 2014|NA|August 29, 2014|South Korea|September 24, 2014|Europe|February 13, 2015|Australia|February 13, 2015}}
| platforms= [[Nintendo 3DS]]
| predecessor= ''[[Kirby: Triple Deluxe]]''
| successor=''[[Dedede's Drum Dash Deluxe]]''
}}
'''''Kirby Fighters Deluxe''''' is a [[Kirby (series)|''Kirby'']] spin-off game for the [[Nintendo 3DS]]. It is based off of ''[[Kirby Fighters]]'', a [[Sub-Game]] in ''[[Kirby: Triple Deluxe]]''. It was released in tandem with ''[[Dedede's Drum Dash Deluxe]]'', in 2014 in Japan and North America, and in 2015 for Europe and Australia.


==Copy Abilities==
==Copy Abilities==
The following abilities are on offer for the fighters:
''Kirby Fighters Deluxe'' has 12 usable [[Copy Ability|Copy Abilities]] in all, carrying over the original 10 abilities from the original [[Kirby Fighters]], as well as adding two extra abilities: [[Beetle]] & [[Bell]], which can be unlocked if the player has [[StreetPass]] data for ''[[Kirby: Triple Deluxe]]''.
===Default===
{| class="wikitable mw-collapsible" border=1 cellpadding=2
*[[Archer]]
!colspan=5|Copy Abilities in ''Kirby Fighters Deluxe'' &nbsp;
*[[Beam]]
|-
*[[Bomb]]
!Ability
*[[Cutter]]
!New?
*[[Fighter]]
!Description
*[[Hammer]]
!Notes
*[[Ninja]]
|-
*[[Parasol]]
|colspan=5|{{center|'''[[Copy Ability|Copy Abilities]]'''}}
*[[Sword]]
|-
*[[Whip]]
|{{center|[[File:KTD Archer artwork.png|100px]]<br>'''[[Archer]]'''}}
|{{N}}
|A long-range projectile fighter who can aim with great accuracy.
|
|-
|{{center|[[File:BeamKTDX.png|100px]]<br>'''[[Beam]]'''}}
|{{N}}
|A medium-range projectile fighter who has few but versatile attacks.
|
|-
|{{center|[[File:BombKTDX.png|100px]]<br>'''[[Bomb]]'''}}
|{{N}}
|A medium-range projectile fighter who attacks with explosives and can leave them behind.
|
|-
|{{center|[[File:CutterKTDX.png|100px]]<br>'''[[Cutter]]'''}}
|{{N}}
|A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
|
|-
|{{center|[[File:FighterKTDX.png|100px]]<br>'''[[Fighter]]'''}}
|{{N}}
|A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
|
|-
|{{center|[[File:KTD_Hammer_artwork.png|100px]]<br>'''[[Hammer]]'''}}
|{{N}}
|A close-up melee fighter who specializes in slow but powerful attacks.
|
|-
|{{center|[[File:KTD Ninja Kirby Pause Artwork.png|100px]]<br>'''[[Ninja]]'''}}
|{{N}}
|A versatile fighter with many long and short-range techniques.
|
|-
|{{center|[[File:KTD Parasol Kirby Pause Artwork.png|100px]]<br>'''[[Parasol]]'''}}
|{{N}}
|A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
|
|-
|{{center|[[File:KFD Sword Kirby artwork.png|100px]]<br>'''[[Sword]]'''}}
|{{N}}
|A close-up melee fighter who attacks with swift distended strikes and has many techniques.
|
|-
|{{center|[[File:KTD Whip Kirby Pause Artwork.png|100px]]<br>'''[[Whip]]'''}}
|{{N}}
|A medium-range melee fighter who can strike and grab his foes and items with his whip.
|
|-
|colspan=5|{{center|'''Extra Abilities (obtained via StreetPass data for ''Kirby: Triple Deluxe'')'''}}
|-
|{{center|[[File:KTD Beetle.png|60px]]<br>'''[[Beetle]]'''}}
|{{Y}}
|A close-up melee fighter who specializes in grabbing foes with his horn.
|Has a special [[Hover]].
|-
|{{center|[[File:KTD Bell.png|100px]]<br>'''[[Bell]]'''}}
|{{Y}}
|A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles.
|Has a special [[Guard]].
|}


===Extra===
==Stages==
These two abilities are also available if {{realMe}} has StreetPass data for ''Kirby: Triple Deluxe'' on their 3DS system.
There are a total of twelve stages that players can select from to battle on, based on locations from various ''Kirby'' games. Six stages are carried over from the original [[Kirby Fighters]], with six new ones added, including one stage that requires [[StreetPass]] data for ''[[Kirby: Triple Deluxe]]''.
*[[Beetle]]
*[[Bell]]


==Differences from ''Kirby Fighters''==
{|class="wikitable mw-collapsible" border="1" cellpadding="2"
===New Stages===
|-
*[[Butter Building (Kirby Fighters Deluxe)|Butter Building]]
!colspan=4|Stages in ''Kirby Fighters Deluxe''
*[[Fountain of Dreams (Kirby Fighters Deluxe)|Fountain of Dreams]]
|-
*[[Haldera Volcano]]
!Stage
*[[Dyna Blade's Nest (Kirby Fighters Deluxe)|Dyna Blade's Nest]]
!New stage?
*[[Springy Hand Land]]
!Description
===StreetPass===
!Notes
====Abilities====
|-
*[[Beetle]]
|{{center|[[File:KFD Flower Land.png|300px]]<br>[[Flower Land]]}}
*[[Bell]]
|{{N}}
====Stage====
|A basic arena with three [[thin floor]]s and no additional elements.
*[[Waddle Dee Train Tracks]]
|The stage uses a different song, which is the [[Green Greens (theme)|Green Greens]] retro rearrangement from ''[[Kirby's Return to Dream Land]]''. <br>Based on [[Fine Fields - Stage 1]] from ''[[Kirby: Triple Deluxe]]''.
|-
|{{center|[[File:KFD Springy Hand Land.png|300px]]<br>[[Springy Hand Land]]}}
|{{Y}}
|Two thin floors, and six springy hands that randomly shoot out toward the screen. If Kirby is hit by the hand he loses some life and respawns back on the stage.
|Based on [[Lollipop Land - Stage 3]] from ''[[Kirby: Triple Deluxe]]''.
|-
|{{center|[[File:KFD Castle Lololo.png|300px]]<br>[[Castle Lololo (Battle Stage)|Castle Lololo]]}}
|{{N}}
|A three-tiered series of hallways with thin floors allowing passage between them. <br>[[Lololo & Lalala]] appear and push objects through the halls.
|Based on [[Castle Lololo|the stage]] from ''[[Kirby's Dream Land]]'', though taking its design from [[Float Islands]] in ''[[Kirby Super Star Ultra]]''.
|-
|{{center|[[File:KFD Coos Forest.png|300px]]<br>[[Coo's Forest]]}}
|{{N}}
|Six thin floors, and five holes in the trees that either Rick, Kine, or Coo will emerge from. They emerge from the tree, perform an attack on the players, and then return back through the hole.
|Based on [[Grass Land - Stage 5]] from ''[[Kirby's Dream Land 3]]''.
|-
|{{center|[[File:KFD Dedede Arena.png|300px]]<br>[[Dedede Arena]]}}
|{{N}}
|One thin floor. Throughout the battle, [[King Dedede]] will appear occasionally to toss different objects at the fighters.
|Based on [[Mt. Dedede]] from [[Spring Breeze]] in ''[[Kirby Super Star Ultra]]''.
|-
|{{center|[[File:KFD Factory Tour.png|300px]]<br>[[Factory Tour (Battle Stage)|Factory Tour]]}}
|{{N}}
|A flat arena with no additional platforms. <br>In the middle are three large hammers which slam into the stage in various patterns.
|Based on [[Factory Tour]] from ''[[Kirby 64: The Crystal Shards]]''.
|-
|{{center|[[File:KFD Bubbly Clouds.png|300px]]<br>[[Bubbly Clouds (Battle Stage)|Bubbly Clouds]]}}
|{{N}}
|A basic arena with two thin floor platforms. <br>[[Kracko]] appears as a stage hazard to attack the fighters.
|This stage appears with a nighttime appearance as opposed to its daytime appearance in [[Kirby Fighters]].<br>Based on [[Bubbly Clouds|the stage]] from [[Spring Breeze]] in ''[[Kirby Super Star Ultra]]''.
|-
|{{center|[[File:KFD Dyna Blades Nest.png|300px]]<br>[[Dyna Blade's Nest (Battle Stage)|Dyna Blade's Nest]]}}
|{{Y}}
|A small flat stage with no additional platforms. <br>[[Dyna Blade]] appears to attack the fighters.
|Based on [[Dyna Blade's Nest|the stage]] from [[Dyna Blade (main game)|Dyna Blade]] in ''[[Kirby Super Star Ultra]]''.
|-
|{{center|[[File:KFD Butter Building.png|300px]]<br>[[Butter Building (Battle Stage)|Butter Building]]}}
|{{Y}}
|A two-tiered arena with a high-up long thin floor on top. <br>The stage occasionally spins to the left or right, taking fighters with it. <br>[[Bronto Burt]]s, [[Starman|Starmen]], [[Laser Ball]]s, and [[UFO (enemy)|UFOs]] appear to attack the fighters.
|Based on [[Butter Building - Stage 3]] from ''[[Kirby's Adventure]]''.
|-
|{{center|[[File:KFD Haldera Volcano.png|300px]]<br>[[Haldera Volcano]]}}
|{{Y}}
|A cavern split by three bodies of lava and a thin floor in the middle. <br>The pits occasionally spew streams of lava outward.
|Based on [[Dangerous Dinner - Stage 1]] from ''[[Kirby's Return to Dream Land]]''.
|-
|{{center|[[File:KFD Fountain of Dreams.png|300px]]<br>[[Fountain of Dreams (Battle Stage)|Fountain of Dreams]]}}
|{{Y}}
|A large flat arena with no platforms or hazards.
|Based on the [[Fountain of Dreams]] from ''[[Kirby's Adventure]]'', and is the place where [[Team DDD]] is fought. In effect, it replaces [[Another Dimension (Battle Stage)|Another Dimension]] from [[Kirby Fighters]]. <br>On Single Player (Very Hard), the arena will change to resemble its 2D appearance from ''[[Kirby: Nightmare in Dream Land]]''.
|-
|{{center|[[File:KFD Waddle Dee Train Tracks.png|300px]]<br>[[Waddle Dee Train Tracks]]}}
|{{Y}}
|An open arena with two thin floor platforms on the sides. A [[Waddle Dee Train]] regularly rides through the middle and across the stage.
|Based on [[Old Odyssey - Stage 1]] from ''[[Kirby: Triple Deluxe]]''. <br>This stage is only unlocked if the player's [[Nintendo 3DS|3DS]] has [[StreetPass]] data for ''[[Kirby: Triple Deluxe]]''.
|}


===Changes to Single Player Mode===
==Items==
*There are now '''Team Battles''' in which Kirby fights with a partner.
All items are carried over from the original [[Kirby Fighters]], with the addition of one new item exclusive to Team Battles.
*'''[[Kracko#Kirby Fighters (Deluxe)|Kracko]]''' is fought as a Boss in '''Round 5''', who previously only appears as the [[Bubbly Clouds]] stage hazard enemy in ''Kirby Fighters''.
{| class="wikitable mw-collapsible" border=1 cellpadding=2
*The '''Final Round''', rather than being against [[Shadow Kirby]], is instead a battle in which Kirby fights '''[[Team DDD]]''' (the number varies in difficulty levels): [[King Dedede]] with multiple pink Mini Dededes and two medium-sized orange Combo Dededes.
!colspan=5|Stage items in ''Kirby Fighters Deluxe'' &nbsp;
**The [[Another Dimension]] stage no longer appears as well.
 
===Rare Outfits===
[[Alternate Costumes]] called Rare Outfits are added for each Copy Ability.
 
Rare Outfits are unlocked when completing Single Player Mode with the respective ability. They can be selected by pressing X in the ability menu.
 
When any Rare Outfits are unlocked, they may also appear on CPU Kirbys.
 
Rare Outfits don't change any aspects of the ability in core gameplay such Kirby's [[stamina]] and hitbox, or ability attack's damage and hitbox.
{{Image}}
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=3|Rare Outfits for each Copy Ability in ''Kirby Fighters Deluxe''
|-
|-
!Copy Ability
!Item
!Costume of Rare Outfit
!Description
!Weapon of Rare Outfit
!Notes
|-
|-
|'''[[Sword]]'''
|{{center|[[File:KF Action Star.png]]<br>'''[[Action Star]]'''}}
|[[Blade Knight]]'s helmet
|A star-shaped item that causes a random event to occur when it is struck by any attack.
|Blade Knight's sword
|
|-
|-
|'''[[Cutter]]'''
|{{center|[[File:KF Bomber.png]]<br>'''[[Bomber]]'''}}
|[[Sir Kibble]]'s helmet
|A walking bomb that can be tossed at enemies to deal big damage.
|Sir Kibble's cutter blade
|Based off of the enemy from the main-series games.
|-
|-
| '''[[Beam]]'''
|{{center|[[File:KF Container.png]]<br>'''[[Container]]'''}}
|[[Marx]]'s hat
|A blue box that can be broken to reveal other items.
|Beam staff with a purple orb
|Resembles the blue containers from [[City Trial]] in ''[[Kirby Air Ride]]''.
|-
|-
|'''[[Parasol]]'''
|{{center|[[File:KF Crackler.png]]<br>'''[[Crackler]]'''}}
| -
|A small cannon that fires volleys in an arc at opponents.
|Traditional [[wikipedia:oil-paper umbrella|oil-paper umbrella]]
|Originally appeared in ''[[Kirby's Return to Dream Land]]''.
|-
|-
|'''[[Hammer]]'''
|{{center|[[File:KF Dash Shoes.png]]<br>'''[[Dash Shoes]]'''}}
|Black-yellow striped headband
|Picking this up causes fighters to move faster and jump higher for a moment.
|Metal hammer with metal hitting sound on impact
|This item's effect can also be granted by an Action Star.
|-
|-
|'''[[Bomb]]'''
|{{center|[[File:KF Food.png]]<br>'''[[Food]]'''}}
|Purple-orange patterned party hat
|Various food items which recover a certain amount of health based on the item in question.
|Pink bombs with heart patterns
|Energy Drinks and Maxim Tomatoes can also appear.
|-
|-
|'''[[Whip]]'''
|{{center|[[File:KF Gordo Ball.png]]<br>'''[[Gordo Ball]]'''}}
|Black cowboy hat
|A small ball that when tossed, turns into a large spiky [[Gordo]] that harms anyone who touches it.
|Whip with a blue handle
|Can also activate Action Stars that fall on it, benefiting the Kirby who tossed it.
|-
|-
|'''[[Archer]]'''
|{{center|[[File:KF Invincible Candy.png]]<br>'''[[Invincible Candy]]'''}}
|Green Robin Hood hat
|Eating this causes fighters to become invincible to most forms of damage for a little while.
|White bow with a purple star
|Unlike in ''[[Kirby: Triple Deluxe]]'', it uses a different version of the invincibility theme, notably the version from ''[[Kirby Super Star]]''.
|-
|-
|'''[[Fighter]]'''
|{{center|[[File:KF Mike.png]]<br>'''[[Mike (item)|Mike]]'''}}
|[[Knuckle Joe]]'s headband
|Touching this allows the fighter to shout loudly, damaging any foes nearby.
| -
|Originally appeared in ''[[Kirby's Dream Land]]'', and would go on to inspire the [[Mike]] [[Copy Ability]].
|-
|-
|'''[[Ninja]]'''
|{{center|[[File:KF Mint Leaf.png]]<br>'''[[Mint Leaf]]'''}}
|White ninja outfit
|Eating this causes fighters to puff up and shoot a continuous stream of [[Air Bullet]]s at other fighters.
| Same katana
|Originally appeared in ''[[Kirby's Dream Land]]''. The item's appearance changes to that of a sweet potato in the Japanese version of the game.
|-
|-
|'''[[Beetle]]'''
|{{center|[[File:KFD Team Cannon screenshot.png]]<br>'''[[Team Cannon]]'''}}
|Hat of [[Hydra]] from ''[[Kirby Air Ride]]''
|Exclusive to Team Battles, the Team Cannon fires small energy shots if one Kirby is holding it. It can charged to fire a powerful laser beam if two or three Kirbys on the same team are stacked on it.
| Horn of Hydra hat
|Resembles the likenesses of the [[Combo Cannon]] from ''[[Kirby Super Star]]''.
|-
|-
| '''[[Bell]]'''
|{{center|[[File:KF Timed Dynamite.png]]<br>'''[[Timed Dynamite]]'''}}
|Hat of [[wikipedia:bianzhong|bianzhong]] (ancient Chinese bronze bell)
|A large time bomb that goes off after a short while in a lingering explosion.
|Two bianzhong bells with the bianzhong sound too
|Functions differently from the way it does in ''Kirby: Triple Deluxe''.
|}
|}
===Miscellaneous===
====Team Battle====
'''Team Battles''' are introduced in both Single Player and Multiplayer Mode.
A Team Battle can be 2 vs 1, 2 vs 2, or 3 vs 1. Kirbys on the same team can perform [[Face-to-Face]] to share recovery [[food]] with their partners just like in the main series.
====Team Cannon====
A special item called '''Team Cannon''' is also introduced, which resembles [[Combo Cannon]] from the battleship [[Halberd]].
Besides firing small energy shots when held by one [[Kirby (species)|Kirby]], Team Cannon can allow Kirbys, provided that they are on the same team, to stack on top of each other to shoot a large beam of energy, which deals a large sum of damage. Larger amounts of Kirbys result in a more powerful beam.
Team Cannon's charge beam attack doesn't stop the timer in Single Player Mode even though everything else becomes still apart from the Team Cannon Kirbys.
====Shadow Kirby Color====
Despite his removal as a boss, Shadow Kirby still appears in the game, and is now playable. Upon clearing Single Player on Very Hard for the first time, {{realMe}} is given the option to select Shadow Kirby as a Kirby color in the other modes. This also causes him to appear on the title screen.


==Single Player Mode==
==Single Player Mode==
Line 140: Line 237:
|-
|-
!Battle
!Battle
!{{RealMe}}<br>Vs. 1 Kirby
!Kirby<br>Vs. 1 Kirby
!Team Battle<br>Vs. 1 Kirby
!Team Battle<br>Vs. 1 Kirby
!{{RealMe}}<br>Vs. 2 Kirbys
!Kirby<br>Vs. 2 Kirbys
!Team Battle<br>Vs. 2 Kirbys
!Team Battle<br>Vs. 2 Kirbys
!Team Battle<br>Vs. [[Kracko#Kirby Fighters (Deluxe)|Kracko]]
!Team Battle<br>Vs. [[Kracko#Kirby Fighters (Deluxe)|Kracko]]
!{{RealMe}}<br>Vs. 2 Kirbys
!Kirby<br>Vs. 2 Kirbys
!Team Battle<br>Vs. 2 Kirbys
!Team Battle<br>Vs. 2 Kirbys
!{{RealMe}}<br>Vs. 3 Kirbys
!Kirby<br>Vs. 3 Kirbys
!{{RealMe}}<br>Vs. [[Team DDD]]
!Kirby<br>Vs. [[Team DDD]]
|-
|-
!Stage
!Stage
Line 172: Line 269:
|align="center"|{{N}}
|align="center"|{{N}}
|-
|-
|'''[[Castle Lololo (Kirby Fighters)|Castle Lololo]]'''
|'''[[Castle Lololo (Battle Stage)|Castle Lololo]]'''
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{Y}}
|align="center"|{{Y}}
Line 183: Line 280:
|align="center"|{{N}}
|align="center"|{{N}}
|-
|-
|'''[[Butter Building (Kirby Fighters Deluxe)|Butter Building]]'''
|'''[[Butter Building (Battle Stage)|Butter Building]]'''
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{Y}}
|align="center"|{{Y}}
Line 227: Line 324:
|align="center"|{{N}}
|align="center"|{{N}}
|-
|-
|'''[[Bubbly Clouds (Kirby Fighters)|Bubbly Clouds]]'''
|'''[[Bubbly Clouds (Battle Stage)|Bubbly Clouds]]'''
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
Line 238: Line 335:
|align="center"|{{N}}
|align="center"|{{N}}
|-
|-
|'''[[Dyna Blade's Nest (Kirby Fighters Deluxe)|Dyna Blade's Nest]]'''
|'''[[Dyna Blade's Nest (Battle Stage)|Dyna Blade's Nest]]'''
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
Line 249: Line 346:
|align="center"|{{N}}
|align="center"|{{N}}
|-
|-
|'''[[Factory Tour]]'''
|'''[[Factory Tour (Battle Stage)|Factory Tour]]'''
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
Line 282: Line 379:
|align="center"|{{N}}
|align="center"|{{N}}
|-
|-
|'''[[Fountain of Dreams (Kirby Fighters Deluxe)|Fountain of Dreams]]'''
|'''[[Fountain of Dreams (Battle Stage)|Fountain of Dreams]]'''
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{N}}
Line 297: Line 394:


===Final Round: Team DDD===
===Final Round: Team DDD===
[[File:KFD Team DDD battle screenshot 2.png|thumb|200px|Archer Kirby battling Team DDD]]
{{main|Team DDD}}
{{main|Team DDD}}
The final battle is against [[King Dedede]] and his group of clones made by the Star Rod Hammer Dedede Custom at the Fountain of Dreams. First, {{realMe}} has to battle all of the Mini Dededes, who after jumping in from the background, are defeated in one hit, so they don't pose much of a threat. After that, Dedede and his two orange Combo Dededes appear to battle Kirby. Once the Combo Dededes are defeated, King Dedede grows over twice his normal size and attacks Kirby. Once he is defected, {{realMe}} unlocks a rare outfit for their current [[Copy Ability|copy ability]] (if they don't already have it).
The final battle is against [[King Dedede]] and his group of clones made by the Star Rod Hammer Dedede Custom at the Fountain of Dreams. First, the player has to battle all of the Mini Dededes, who after jumping in from the background, are defeated in one hit, so they don't pose much of a threat. After that, Dedede and his two orange Combo Dededes appear to battle Kirby. Once the Combo Dededes are defeated, King Dedede grows over twice his normal size and attacks Kirby. Once he is defeated, the player unlocks a rare outfit for their current [[Copy Ability|copy ability]] (if they don't already have it).
 
==Differences from Kirby Fighters==
While almost all content from [[Kirby Fighters]] is carried over into this version, new features and stages have been added, which are listed as follows:
 
===New Stages===
Six new stages are added to the original set from Kirby Fighters, bringing the total number for this game to twelve:
*[[Butter Building (Battle Stage)|Butter Building]]
*[[Fountain of Dreams (Battle Stage)|Fountain of Dreams]] (replaces [[Another Dimension (Battle Stage)|Another Dimension]] from Kirby Fighters)
*[[Haldera Volcano]]
*[[Dyna Blade's Nest (Battle Stage)|Dyna Blade's Nest]]
*[[Springy Hand Land]]
*[[Waddle Dee Train Tracks]] (Unlocked using [[StreetPass]] data for ''[[Kirby: Triple Deluxe]]'')
 
====Copy Abilities====
Two new [[Copy Ability|Copy Abilities]] are added to the default roster of 10 abilities from ''Kirby Fighters'', provided that the player has StreetPass data for ''Kirby: Triple Deluxe'', bringing the total number of abilities in the game to twelve.
*[[Beetle]]
*[[Bell]]
 
===Changes to Single Player Mode===
[[File:KFD DDDD Miiverse - KFD Kracko battle.jpg|thumb|200px|Official screenshot from a Miiverse post, showcasing the [[Kracko]] boss fight]]
 
====Rounds====
*Some rounds in Single Player Mode now have '''Team Battles''' in which the Kirbys can team up in groups of two or three.
*It is possible to encounter opponents with the Beetle and Bell abilities, regardless of whether the player has unlocked the abilities or not.
*Two new boss battles are added to the game, which are covered in the next section:
 
====Bosses====
*'''[[Kracko#Kirby Fighters (Deluxe)|Kracko]]''' is fought as a Boss in '''Round 5''', who previously only appears as the [[Bubbly Clouds]] stage hazard enemy in ''Kirby Fighters''. It is treated as a Team Battle, with the player being accompanied by a Buddy with the same ability as them.
*The '''Final Round''', rather than being against [[Shadow Kirby]], is instead a battle in which Kirby fights '''[[Team DDD]]''' (the number varies in difficulty levels): [[King Dedede]] with multiple pink Mini Dededes and two medium-sized orange Combo Dededes.
**The Final Round is also fought on the [[Fountain of Dreams (Battle Stage)|Fountain of Dreams]] instead of Another Dimension.
 
===Gameplay===
Major changes to the gameplay of ''Kirby Fighters Deluxe'' include:
 
====Team Battle====
'''Team Battles''' are introduced in Single Player, Multiplayer, and Training modes. Team Battles can have teams of two or three Kirbys. Kirbys on the same team can perform [[Face-to-Face]] to share recovery [[food]] with their partners just like in the main series.
 
====Team Cannon====
{{main|Team Cannon}}
[[File:KFD DDDD Miiverse - KFD Team Cannon.jpg|thumb|200px|Official screenshot from a Miiverse post, showing a team of Kirbys using the Team Cannon to fire at their opponent]]
A special item exclusive to Team Battles called '''Team Cannon''' is also introduced, which resembles the [[Combo Cannon]] from ''[[Kirby Super Star]]''. At least two Kirbys on the same team are required to charge the cannon and use its powerful laser beam attack.
 
===Unlockable Aesthetics===
All alternate colors for Kirby from ''Kirby Fighters'' are carried over to the game, and new unlockable aesthetics are added as follows:
 
====Rare Outfits====
[[Costumes]] called Rare Outfits are added for each Copy Ability. Rare Outfits are unlocked when completing Single Player Mode on any difficulty with the respective ability. They can be selected by pressing X in the ability menu.
 
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=4|Rare Outfits for each Copy Ability in ''Kirby Fighters Deluxe'' &nbsp;
|-
!Copy Ability
!Image
!Name
!Notes
|-
|'''[[Sword]]'''
|[[File:KFD Sword Rare Outfit.png|center]]
|Blade Knight Helm
|Based on [[Blade Knight]].
|-
|'''[[Cutter]]'''
|[[File:KFD Cutter Rare Outfit.png|center]]
|Sir Kibble Helmet
|Based on [[Sir Kibble]].
|-
| '''[[Beam]]'''
|[[File:KFD Beam Rare Outfit.png|center]]
|Marx's Hat
|Based on [[Marx]].
|-
|'''[[Parasol]]'''
|[[File:KFD Parasol Rare Outfit.png|center]]
|Paper Parasol
|A traditional [[wikipedia:oil-paper umbrella|oil-paper umbrella]].
|-
|'''[[Hammer]]'''
|[[File:KFD Hammer Rare Outfit.png|center]]
|Black-Steel Hammer
|
|-
|'''[[Bomb]]'''
|[[File:KFD Bomb Rare Outfit.png|center]]
|Heart Bomb Hat
|
|-
|'''[[Whip]]'''
|[[File:KFD Whip Rare Outfit.png|center]]
|Ten-Gallon Hat
|
|-
|'''[[Archer]]'''
|[[File:KFD Archer Rare Outfit.png|center]]
|Hunter's Hat
|
|-
|'''[[Fighter]]'''
|[[File:KFD Fighter Rare Outfit.png|center]]
|Knuckle Headgear
|Based on [[Knuckle Joe]].
|-
|'''[[Ninja]]'''
|[[File:KFD Ninja Rare Outfit.png|center]]
|Shinobi Hood
|
|-
|'''[[Beetle]]'''
|[[File:KFD Beetle Rare Outfit.png|center]]
|Hydra Helmet
|Based on the [[Hydra]] from ''[[Kirby Air Ride]]''.
|-
| '''[[Bell]]'''
|[[File:KFD Bell Rare Outfit.png|center]]
|Temple Bell
|Based on the [[wikipedia:bianzhong|bianzhong]], an ancient Chinese bronze bell.
|-
!colspan=4|{{center|<small>Outfit names are based on the names given in ''Kirby Fighters 2''.</small>}}
|}
 
When any Rare Outfits are unlocked, they may also appear on CPU Kirbys. Rare Outfits don't change any aspects of the ability in core gameplay such as Kirby's [[health]] and character/attack hitboxes. Some Rare Outfits may change the sounds in addition to changing how each ability looks.
 
====Shadow Kirby Alternate Color====
While [[Shadow Kirby]] no longer appears as a boss in Single Player Mode (being replaced by [[Team DDD]]), he is unlockable as an alternate color for Kirby, provided that the player has beaten Single Player on Very Hard difficulty at least once with any ability.
 
==Related quotes==
{| width=50%
|<tabs>
<tab name="A Kirby Battle Royal! (American English)">
{{quote|Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head!|'''A Kirby Battle Royal!''' (American English)}}
</tab>
<tab name="A Kirby Battle Royal! (British English)">
{{quote|Push your favourite ability to the limit in tons of extra stages and new team battles. With up to four Kirbys joining the fray, get ready for some frantic fighting action!|'''A Kirby Battle Royal!''' (British English)}}
</tab>
</tabs>
|}
 
==Staff==
The following is a list of staff who have worked on ''Kirby Fighters Deluxe'':
{| class="wikitable mw-collapsible mw-collapsed" border="1"  cellpadding="2"
|-
!colspan=2|Staff of ''Kirby Fighters Deluxe'' &nbsp;
|-
!Position
!Developer(s)
|-
!Director
|[[Shinya Kumazaki]]
|-
!Assistant Director
|[[Yuki Endo]]
|-
!Programming Director
|Hiroshi Ohnishi
|-
!Programming
|Sho Tajima<br>Tatsuya Murase<br>Yuki Nishimura<br>Shinichi Kawaji
|-
!Design Director
|[[Yumi Todo]]
|-
!Lead Character Design
|[[Kenichiro Kita]]
|-
!Design
|Tsuyoshi Wakayama<br>Tadashi Hashikura<br>Yukari Kemmochi<br>Ryusei Matsuo<br>Yuki Honda
|-
!Sound
|[[Hirokazu Ando]]
|-
!Voice
|[[Makiko Ohmoto]] ([[Kirby]] and [[Shadow Kirby]])
|-
!Team Support
|[[Satoshi Mitsuhara]]<br>[[Tadashi Kamitake]]<br>Hiroaki Nakano<br>Seiji Otoguro
|-
!Public Relations
|[[Satoshi Ishida]]<br>Tomohiro Minemura
|-
!Artwork
|Masayo Nakagami<br>Yumiko Sano<br>Yuki Yada<br>Yasuko Sugiyama<br>Sachiko Nakamichi
|-
!Manual Editing
|Takeo Nishida<br>Yasuo Inoue
|-
!Localization Management
|Kimiko Nakamichi
|-
!Localization Coordination
|Jonghoon Park<br>Ilho Kim
|-
!NOK Localization Management
|Hyokjin Jung
|-
!NOK Localization
|Dongyeon Kim<br>Yoonmi Cho
|-
!NOK Artwork
|Younghun Choi<br>Siyoung An
|-
!Testing
|Masaru Kobayashi<br>Akimitsu Ushikoshi<br>Dai Suzuki<br>Hiroki Omosako<br>Daisuke Fujita<br>HAL Debug Team<br>Mario Club
|-
!NOK Testing
|Eodo Lee<br>NOK Quality Control Sect.
|-
!Technical Support
|Tomokazu Tsuruoka<br>Tetsuya Noge<br>Yuta Ogawa<br>Shingo Okamoto
|-
!NOA Localization Management
|Leslie Swan<br>Dan Owsen
|-
!NOA Localization
|Hélène Bisson-Pelland<br>Kento Oiwa<br>Dan Owsen<br>César Pérez<br>Thaddée Wiseur
|-
!colspan=2|NOA Product Testing
|-
!NOE Localisation Management
|Olga Kuznetsova<br>Federico Maggi
|-
!NOE Translation
|Araceli Mazón Figueroa<br>Andrea Jaehn<br>Pete Sheppard<br>Aatish Pattni<br>Nicolas Sciotti<br>Sabrina Bretant<br>Alessandro Tardito<br>Laura Innocenti<br>Katharina Glowotz<br>Martina Deimel<br>Pedro Moreno Villar<br>José Manuel Malagón
|-
!NOE Quality Assurance
|Naiara Ordorika<br>Sean Keoghan<br>Timothy Faulkner<br>Malcolm Thorne<br>Matthieu Lamouroux<br>Florent Aupert<br>Arnaud Lhari<br>Veronica Casi<br>Matteo Marras<br>Swen Harder<br>Heike Berthold<br>Annekathrin Stumpf<br>Laura Soto Toral<br>Mercedes Dólera<br>María Gay Moreno
|-
!Special Thanks
|Takashi Nozue<br>Katsuyoshi Sumitomo<br>Masanobu Yamamoto<br>Hiroshi Fujie<br>Rieko Kawahara
|-
!Managing Director
|[[Kenta Nakanishi]]<br>Yurie Hattori
|-
!Project Management
|Nobuyuki Okada<br>[[Tetsuya Abe]]
|-
!Producer
|[[Hiroaki Suga]]<br>Hitoshi Yamagami
|-
!General Producer
|[[Masayoshi Tanimura]]<br>Shinya Takahashi
|-
!Executive Producer
|[[Satoru Iwata]]
|-
!colspan=2|HAL Laboratory, Inc.<br>Nintendo<br><br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br>©2014 HAL Laboratory, Inc. / Nintendo
|-
|}
 
==Nintendo eShop description==
''Duke it out with your favorite pink puffball in a fierce 4-player battle action game! Team up or go solo as you battle in new and classic Kirby™ arenas. Choose from powerful copy abilities like Sword, Ninja, Hammer and more as you take your fighting skills to the limit!''
 
''Based on the wild battle mode introduced in Kirby: Triple Deluxe, this standalone game contains expanded gameplay features, the ability to play as a team, new arenas and more. Join up with a buddy and fire the powerful new Team Cannon to blast opponents with mega-damage! Earn rare copy ability hats for defeating Kracko and the King Dedede army in the single-player gauntlet.''
 
''Owners of Kirby: Triple Deluxe can also access two bonus copy abilities plus an exclusive arena – Waddle Dee Train Tracks!''
 
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirby-fighters-deluxe-3ds/ ''Kirby Fighters Deluxe'' on the My Nintendo Store]</ref>
 
==Trivia==
[[File:KFD Dedede Title Screen.png|thumb|right|200px|King Dedede making a cameo appearance on the title screen.]]
*After Single Player mode is beaten on Very Hard difficulty for the first time, [[Shadow Kirby]] will also appear on the title screen, replacing the top-left Pink Kirby.
**If all the [[Costumes|Rare Outfits]] are unlocked, the Kirbys on the title screen will don said outfits for each ability.
**On the title screen, there is a chance that the indigo colored Kirby will be briefly replaced with [[King Dedede]], then become that Kirby again.
*According to a [[Miiverse]] post by the developers, a working title considered for the game was 大激闘!桃色武道大会<ref>https://kirbydevpostarchive.tumblr.com/post/166090209346/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07222015-600</ref> (''Royal Rampage! Pink Fighting Championship'').<ref>https://web.archive.org/web/20171108043211/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZefbJcQ</ref> The idea behind this title was to avoid using Kirby's name, which emphasizes how many Kirbys come to fight together. In the end, they decided to go with a simple title that would clearly communicate the idea behind the game.
*Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait that also occurs in the other Kirby Fighters games. However, the invincibility frames are retained during boss fights.
**Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.


==Gallery==
==Gallery==
Line 305: Line 667:
==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=カービィファイターズZ
|ja=カービィファイターズ{{furi|Z|ゼット}}
|jaR=Kābī Faitāzu Zetto
|jaR=Kābyi Faitāzu Zetto
|jaM=Kirby Fighters Z}}
|jaM=Kirby Fighters Z
 
|ko=커비 파이터즈! Z
==Trivia==
|koR=keobi paiteojeu Z
*The part of Team DDD battle where Kirby fights against Mini Dededes may be a reference to the [[smashwiki:Multi-Man mode|Multi-Man mode]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
|koM=Kirby Fighters Z
**This is further referenced as in [[Super Smash Bros. Melee|''Melee'']]'s [[smashwiki:Adventure Mode|Adventure Mode]] and [[smashwiki: Smash 64|''Smash 64'']]'s [[smashwiki:Classic Mode|Classic Mode]], as the player must face many Kirbys with the [[Copy Ability|Hats]] of all 26 (only 8/12 characters in Smash 64) playable characters.
|fr=Kirby Fighters Deluxe
*The souped-up hammer that King Dedede uses in the final fight is officially known as the "Star Rod Hammer Dedede Custom".
|frM=-
*During the fight with Team DDD on Very Hard difficulty, a new theme plays during the second phase, called History of Dedede.
|de=Kirby Fighters Deluxe
*This game and [[Dedede's Drum Dash Deluxe]] are the only two Kirby games that came out on the same day in the same year.
|deM=-
|it=Kirby Fighters Deluxe
|itM=-
|es=Kirby Fighters Deluxe
|esM=-
|nl=Kirby Fighters Deluxe
|nlM=-
|zh=Kirby Fighters Deluxe
|zhM=-
|pt=Kirby Fighters Deluxe
|ptM=-
}}


==External links==
==External links==
*[https://www.kirbyinformer.com/kirby-fighters-deluxe ''Kirby Fighters Deluxe'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-fighters-deluxe ''Kirby Fighters Deluxe'' on Kirby Informer]
*[https://web.archive.org/web/20230523095119/https://www.nintendo.com/consumer/downloads/manual-3DS-kirby-fighters-deluxe-en.pdf American English digital manual] (archive)


{{ref}}
{{clear}}
{{clear}}
{{Navbox-Games}}
{{Navbox-Games}}
{{Navbox-KFD}}
[[Category:Spin-off games]]
[[Category:Spin-off games]]
[[Category:Games on Nintendo 3DS]]
[[Category:Games on Nintendo 3DS]]
[[Category:Downloadable games]]
[[Category:Downloadable games]]
[[Category:Kirby Fighters Deluxe]]
[[Category:Kirby Fighters Deluxe]]

Latest revision as of 19:48, 24 March 2024

Kirby Fighters Deluxe

KFD Cover art.jpg

KFD Kirby Fighters Z card art.png

Art for Kirby Fighters Deluxe from various regions
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Japan July 23, 2014
NA August 29, 2014
South Korea September 24, 2014
Europe February 13, 2015
Australia February 13, 2015
Platform(s) Nintendo 3DS (digital only)
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Latin American Spanish, Castilian Spanish, Korean
Rating(s) ESRB: Everyone
PEGI: 7+
CERO: All Ages
Game size 972 Blocks (121.5 MB)
Game chronology
Kirby: Triple Deluxe Dedede's Drum Dash Deluxe
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 
A subgame from Kirby: Triple Deluxe with newly added features! Battle with your choice of 10 different Copy Abilities and up to three other players via local wireless.
— Other Games section in Super Kirby Clash and Kirby Fighters 2, and Past Adventures section in Kirby and the Forgotten Land, Kirby's Dream Buffet and Kirby's Return to Dream Land Deluxe

Kirby Fighters Deluxe is a Kirby spin-off game for the Nintendo 3DS. It is a stand-alone, upgraded version of Kirby Fighters, a Sub-Game in Kirby: Triple Deluxe. The premise of the game centers around Kirbys of differing colors battling each-other using various Copy Abilities at distinct locations from the Kirby series in a fighting game format. Using their distinct Copy Ability attacks as well as utilizing various items, the goal is to be the last Kirby (or team of Kirbys) standing.

Kirby Fighters Deluxe was released in tandem with Dedede's Drum Dash Deluxe in 2014 for Japan, North America, and South Korea, and in 2015 for Europe and Australia, exclusively in digital format via the Nintendo eShop. A sequel to this game, Kirby Fighters 2, was released for the Nintendo Switch on September 2020 worldwide.

Copy Abilities[edit]

Kirby Fighters Deluxe has 12 usable Copy Abilities in all, carrying over the original 10 abilities from the original Kirby Fighters, as well as adding two extra abilities: Beetle & Bell, which can be unlocked if the player has StreetPass data for Kirby: Triple Deluxe.

Copy Abilities in Kirby Fighters Deluxe  
Ability New? Description Notes
No A long-range projectile fighter who can aim with great accuracy.
No A medium-range projectile fighter who has few but versatile attacks.
No A medium-range projectile fighter who attacks with explosives and can leave them behind.
No A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
No A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
No A close-up melee fighter who specializes in slow but powerful attacks.
No A versatile fighter with many long and short-range techniques.
No A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
No A close-up melee fighter who attacks with swift distended strikes and has many techniques.
No A medium-range melee fighter who can strike and grab his foes and items with his whip.
Extra Abilities (obtained via StreetPass data for Kirby: Triple Deluxe)
Yes A close-up melee fighter who specializes in grabbing foes with his horn. Has a special Hover.
Yes A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. Has a special Guard.

Stages[edit]

There are a total of twelve stages that players can select from to battle on, based on locations from various Kirby games. Six stages are carried over from the original Kirby Fighters, with six new ones added, including one stage that requires StreetPass data for Kirby: Triple Deluxe.

Stages in Kirby Fighters Deluxe
Stage New stage? Description Notes
No A basic arena with three thin floors and no additional elements. The stage uses a different song, which is the Green Greens retro rearrangement from Kirby's Return to Dream Land.
Based on Fine Fields - Stage 1 from Kirby: Triple Deluxe.
Yes Two thin floors, and six springy hands that randomly shoot out toward the screen. If Kirby is hit by the hand he loses some life and respawns back on the stage. Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe.
No A three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra.
No Six thin floors, and five holes in the trees that either Rick, Kine, or Coo will emerge from. They emerge from the tree, perform an attack on the players, and then return back through the hole. Based on Grass Land - Stage 5 from Kirby's Dream Land 3.
No One thin floor. Throughout the battle, King Dedede will appear occasionally to toss different objects at the fighters. Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra.
No A flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
Based on Factory Tour from Kirby 64: The Crystal Shards.
No A basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
This stage appears with a nighttime appearance as opposed to its daytime appearance in Kirby Fighters.
Based on the stage from Spring Breeze in Kirby Super Star Ultra.
Yes A small flat stage with no additional platforms.
Dyna Blade appears to attack the fighters.
Based on the stage from Dyna Blade in Kirby Super Star Ultra.
Yes A two-tiered arena with a high-up long thin floor on top.
The stage occasionally spins to the left or right, taking fighters with it.
Bronto Burts, Starmen, Laser Balls, and UFOs appear to attack the fighters.
Based on Butter Building - Stage 3 from Kirby's Adventure.
Yes A cavern split by three bodies of lava and a thin floor in the middle.
The pits occasionally spew streams of lava outward.
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land.
Yes A large flat arena with no platforms or hazards. Based on the Fountain of Dreams from Kirby's Adventure, and is the place where Team DDD is fought. In effect, it replaces Another Dimension from Kirby Fighters.
On Single Player (Very Hard), the arena will change to resemble its 2D appearance from Kirby: Nightmare in Dream Land.
Yes An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe.
This stage is only unlocked if the player's 3DS has StreetPass data for Kirby: Triple Deluxe.

Items[edit]

All items are carried over from the original Kirby Fighters, with the addition of one new item exclusive to Team Battles.

Stage items in Kirby Fighters Deluxe  
Item Description Notes
A star-shaped item that causes a random event to occur when it is struck by any attack.
A walking bomb that can be tossed at enemies to deal big damage. Based off of the enemy from the main-series games.
A blue box that can be broken to reveal other items. Resembles the blue containers from City Trial in Kirby Air Ride.
A small cannon that fires volleys in an arc at opponents. Originally appeared in Kirby's Return to Dream Land.
Picking this up causes fighters to move faster and jump higher for a moment. This item's effect can also be granted by an Action Star.
Various food items which recover a certain amount of health based on the item in question. Energy Drinks and Maxim Tomatoes can also appear.
A small ball that when tossed, turns into a large spiky Gordo that harms anyone who touches it. Can also activate Action Stars that fall on it, benefiting the Kirby who tossed it.
Eating this causes fighters to become invincible to most forms of damage for a little while. Unlike in Kirby: Triple Deluxe, it uses a different version of the invincibility theme, notably the version from Kirby Super Star.
Touching this allows the fighter to shout loudly, damaging any foes nearby. Originally appeared in Kirby's Dream Land, and would go on to inspire the Mike Copy Ability.
Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters. Originally appeared in Kirby's Dream Land. The item's appearance changes to that of a sweet potato in the Japanese version of the game.
Exclusive to Team Battles, the Team Cannon fires small energy shots if one Kirby is holding it. It can charged to fire a powerful laser beam if two or three Kirbys on the same team are stacked on it. Resembles the likenesses of the Combo Cannon from Kirby Super Star.
A large time bomb that goes off after a short while in a lingering explosion. Functions differently from the way it does in Kirby: Triple Deluxe.

Single Player Mode[edit]

Stage Appearances[edit]

The following lists the possible stages to appear in each round of Single Player Mode.

Stage Appearances in Kirby Fighters Deluxe Single Player Mode
Battle Kirby
Vs. 1 Kirby
Team Battle
Vs. 1 Kirby
Kirby
Vs. 2 Kirbys
Team Battle
Vs. 2 Kirbys
Team Battle
Vs. Kracko
Kirby
Vs. 2 Kirbys
Team Battle
Vs. 2 Kirbys
Kirby
Vs. 3 Kirbys
Kirby
Vs. Team DDD
Stage Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Final Round
Flower Land Yes No No No No No No No No
Castle Lololo No Yes Yes Yes No Yes Yes Yes No
Butter Building No Yes Yes Yes No Yes Yes Yes No
Coo's Forest No Yes Yes Yes No Yes Yes Yes No
Springy Hand Land No Yes Yes Yes No Yes Yes Yes No
Waddle Dee Train Tracks No Yes Yes Yes No Yes Yes Yes No
Bubbly Clouds No No No Yes Yes No No No No
Dyna Blade's Nest No No No No No Yes Yes Yes No
Factory Tour No No No No No Yes Yes Yes No
Haldera Volcano No No No No No Yes Yes Yes No
Dedede Arena No No No No No No No Yes No
Fountain of Dreams No No No No No No No No Yes
Stage appearances are based on observations.

Final Round: Team DDD[edit]

Archer Kirby battling Team DDD
Main article: Team DDD

The final battle is against King Dedede and his group of clones made by the Star Rod Hammer Dedede Custom at the Fountain of Dreams. First, the player has to battle all of the Mini Dededes, who after jumping in from the background, are defeated in one hit, so they don't pose much of a threat. After that, Dedede and his two orange Combo Dededes appear to battle Kirby. Once the Combo Dededes are defeated, King Dedede grows over twice his normal size and attacks Kirby. Once he is defeated, the player unlocks a rare outfit for their current copy ability (if they don't already have it).

Differences from Kirby Fighters[edit]

While almost all content from Kirby Fighters is carried over into this version, new features and stages have been added, which are listed as follows:

New Stages[edit]

Six new stages are added to the original set from Kirby Fighters, bringing the total number for this game to twelve:

Copy Abilities[edit]

Two new Copy Abilities are added to the default roster of 10 abilities from Kirby Fighters, provided that the player has StreetPass data for Kirby: Triple Deluxe, bringing the total number of abilities in the game to twelve.

Changes to Single Player Mode[edit]

Official screenshot from a Miiverse post, showcasing the Kracko boss fight

Rounds[edit]

  • Some rounds in Single Player Mode now have Team Battles in which the Kirbys can team up in groups of two or three.
  • It is possible to encounter opponents with the Beetle and Bell abilities, regardless of whether the player has unlocked the abilities or not.
  • Two new boss battles are added to the game, which are covered in the next section:

Bosses[edit]

  • Kracko is fought as a Boss in Round 5, who previously only appears as the Bubbly Clouds stage hazard enemy in Kirby Fighters. It is treated as a Team Battle, with the player being accompanied by a Buddy with the same ability as them.
  • The Final Round, rather than being against Shadow Kirby, is instead a battle in which Kirby fights Team DDD (the number varies in difficulty levels): King Dedede with multiple pink Mini Dededes and two medium-sized orange Combo Dededes.

Gameplay[edit]

Major changes to the gameplay of Kirby Fighters Deluxe include:

Team Battle[edit]

Team Battles are introduced in Single Player, Multiplayer, and Training modes. Team Battles can have teams of two or three Kirbys. Kirbys on the same team can perform Face-to-Face to share recovery food with their partners just like in the main series.

Team Cannon[edit]

Main article: Team Cannon
Official screenshot from a Miiverse post, showing a team of Kirbys using the Team Cannon to fire at their opponent

A special item exclusive to Team Battles called Team Cannon is also introduced, which resembles the Combo Cannon from Kirby Super Star. At least two Kirbys on the same team are required to charge the cannon and use its powerful laser beam attack.

Unlockable Aesthetics[edit]

All alternate colors for Kirby from Kirby Fighters are carried over to the game, and new unlockable aesthetics are added as follows:

Rare Outfits[edit]

Costumes called Rare Outfits are added for each Copy Ability. Rare Outfits are unlocked when completing Single Player Mode on any difficulty with the respective ability. They can be selected by pressing X in the ability menu.

Rare Outfits for each Copy Ability in Kirby Fighters Deluxe  
Copy Ability Image Name Notes
Sword
KFD Sword Rare Outfit.png
Blade Knight Helm Based on Blade Knight.
Cutter
KFD Cutter Rare Outfit.png
Sir Kibble Helmet Based on Sir Kibble.
Beam
KFD Beam Rare Outfit.png
Marx's Hat Based on Marx.
Parasol
KFD Parasol Rare Outfit.png
Paper Parasol A traditional oil-paper umbrella.
Hammer
KFD Hammer Rare Outfit.png
Black-Steel Hammer
Bomb
KFD Bomb Rare Outfit.png
Heart Bomb Hat
Whip
KFD Whip Rare Outfit.png
Ten-Gallon Hat
Archer
KFD Archer Rare Outfit.png
Hunter's Hat
Fighter
KFD Fighter Rare Outfit.png
Knuckle Headgear Based on Knuckle Joe.
Ninja
KFD Ninja Rare Outfit.png
Shinobi Hood
Beetle
KFD Beetle Rare Outfit.png
Hydra Helmet Based on the Hydra from Kirby Air Ride.
Bell
KFD Bell Rare Outfit.png
Temple Bell Based on the bianzhong, an ancient Chinese bronze bell.
Outfit names are based on the names given in Kirby Fighters 2.

When any Rare Outfits are unlocked, they may also appear on CPU Kirbys. Rare Outfits don't change any aspects of the ability in core gameplay such as Kirby's health and character/attack hitboxes. Some Rare Outfits may change the sounds in addition to changing how each ability looks.

Shadow Kirby Alternate Color[edit]

While Shadow Kirby no longer appears as a boss in Single Player Mode (being replaced by Team DDD), he is unlockable as an alternate color for Kirby, provided that the player has beaten Single Player on Very Hard difficulty at least once with any ability.

Related quotes[edit]

Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head!
— A Kirby Battle Royal! (American English)
Push your favourite ability to the limit in tons of extra stages and new team battles. With up to four Kirbys joining the fray, get ready for some frantic fighting action!
— A Kirby Battle Royal! (British English)

Staff[edit]

The following is a list of staff who have worked on Kirby Fighters Deluxe:

Staff of Kirby Fighters Deluxe  
Position Developer(s)
Director Shinya Kumazaki
Assistant Director Yuki Endo
Programming Director Hiroshi Ohnishi
Programming Sho Tajima
Tatsuya Murase
Yuki Nishimura
Shinichi Kawaji
Design Director Yumi Todo
Lead Character Design Kenichiro Kita
Design Tsuyoshi Wakayama
Tadashi Hashikura
Yukari Kemmochi
Ryusei Matsuo
Yuki Honda
Sound Hirokazu Ando
Voice Makiko Ohmoto (Kirby and Shadow Kirby)
Team Support Satoshi Mitsuhara
Tadashi Kamitake
Hiroaki Nakano
Seiji Otoguro
Public Relations Satoshi Ishida
Tomohiro Minemura
Artwork Masayo Nakagami
Yumiko Sano
Yuki Yada
Yasuko Sugiyama
Sachiko Nakamichi
Manual Editing Takeo Nishida
Yasuo Inoue
Localization Management Kimiko Nakamichi
Localization Coordination Jonghoon Park
Ilho Kim
NOK Localization Management Hyokjin Jung
NOK Localization Dongyeon Kim
Yoonmi Cho
NOK Artwork Younghun Choi
Siyoung An
Testing Masaru Kobayashi
Akimitsu Ushikoshi
Dai Suzuki
Hiroki Omosako
Daisuke Fujita
HAL Debug Team
Mario Club
NOK Testing Eodo Lee
NOK Quality Control Sect.
Technical Support Tomokazu Tsuruoka
Tetsuya Noge
Yuta Ogawa
Shingo Okamoto
NOA Localization Management Leslie Swan
Dan Owsen
NOA Localization Hélène Bisson-Pelland
Kento Oiwa
Dan Owsen
César Pérez
Thaddée Wiseur
NOA Product Testing
NOE Localisation Management Olga Kuznetsova
Federico Maggi
NOE Translation Araceli Mazón Figueroa
Andrea Jaehn
Pete Sheppard
Aatish Pattni
Nicolas Sciotti
Sabrina Bretant
Alessandro Tardito
Laura Innocenti
Katharina Glowotz
Martina Deimel
Pedro Moreno Villar
José Manuel Malagón
NOE Quality Assurance Naiara Ordorika
Sean Keoghan
Timothy Faulkner
Malcolm Thorne
Matthieu Lamouroux
Florent Aupert
Arnaud Lhari
Veronica Casi
Matteo Marras
Swen Harder
Heike Berthold
Annekathrin Stumpf
Laura Soto Toral
Mercedes Dólera
María Gay Moreno
Special Thanks Takashi Nozue
Katsuyoshi Sumitomo
Masanobu Yamamoto
Hiroshi Fujie
Rieko Kawahara
Managing Director Kenta Nakanishi
Yurie Hattori
Project Management Nobuyuki Okada
Tetsuya Abe
Producer Hiroaki Suga
Hitoshi Yamagami
General Producer Masayoshi Tanimura
Shinya Takahashi
Executive Producer Satoru Iwata
HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
©2014 HAL Laboratory, Inc. / Nintendo

Nintendo eShop description[edit]

Duke it out with your favorite pink puffball in a fierce 4-player battle action game! Team up or go solo as you battle in new and classic Kirby™ arenas. Choose from powerful copy abilities like Sword, Ninja, Hammer and more as you take your fighting skills to the limit!

Based on the wild battle mode introduced in Kirby: Triple Deluxe, this standalone game contains expanded gameplay features, the ability to play as a team, new arenas and more. Join up with a buddy and fire the powerful new Team Cannon to blast opponents with mega-damage! Earn rare copy ability hats for defeating Kracko and the King Dedede army in the single-player gauntlet.

Owners of Kirby: Triple Deluxe can also access two bonus copy abilities plus an exclusive arena – Waddle Dee Train Tracks!

(This description was reused for the game on the My Nintendo Store.)[1]

Trivia[edit]

King Dedede making a cameo appearance on the title screen.
  • After Single Player mode is beaten on Very Hard difficulty for the first time, Shadow Kirby will also appear on the title screen, replacing the top-left Pink Kirby.
    • If all the Rare Outfits are unlocked, the Kirbys on the title screen will don said outfits for each ability.
    • On the title screen, there is a chance that the indigo colored Kirby will be briefly replaced with King Dedede, then become that Kirby again.
  • According to a Miiverse post by the developers, a working title considered for the game was 大激闘!桃色武道大会[2] (Royal Rampage! Pink Fighting Championship).[3] The idea behind this title was to avoid using Kirby's name, which emphasizes how many Kirbys come to fight together. In the end, they decided to go with a simple title that would clearly communicate the idea behind the game.
  • Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait that also occurs in the other Kirby Fighters games. However, the invincibility frames are retained during boss fights.
    • Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.

Gallery[edit]

Main article: Kirby Fighters Deluxe/gallery

Names in other languages[edit]

Language Name Meaning
Japanese カービィファイターズゼット
Kābyi Faitāzu Zetto
Kirby Fighters Z
Chinese Kirby Fighters Deluxe
-
Dutch Kirby Fighters Deluxe -
French Kirby Fighters Deluxe -
German Kirby Fighters Deluxe -
Italian Kirby Fighters Deluxe -
Korean 커비 파이터즈! Z
keobi paiteojeu Z
Kirby Fighters Z
Portuguese Kirby Fighters Deluxe -
Spanish Kirby Fighters Deluxe -


External links[edit]

References