Kirby for Nintendo GameCube
Kirby GCN was an unreleased game being developed for the Nintendo Gamecube, then for the Wii. It had gone through several revisions and art styles before eventually being incorporated into Kirby's Return to Dream Land.
Gameplay
Several drafts and concepts were shown while the game was in development.
Full 3D Platformer
The first was a full 3D adventure allowing Kirby to travel into the foreground and background, and looked very similar to Kirby Air Ride in graphical style.
2D Platformer with 3D Visual
The second was a more traditional 2D adventure, but still with 3D assets. This one featured a Helper system similar to the one in Kirby Super Star, but allowed up to 3 Helpers at a time instead of just one.
Enemies (yielding Copy Ability if any) and bosses who appeared in this version includes:
- Blade Knight (Sword)
- Blipper
- Bonkers (Hammer; Kirby wears a yellow safety helmet)
- Broom Hatter (Cleaning)
- Bronto Burt
- Chilly (Ice)
- Golem (Stone)
- Heat Phanphan (Fire)
- Knuckle Joe (Fighter)
- Parasol Waddle Dee (Parasol)
- Plasma Wisp (Plasma)
- Sir Kibble (Cutter)
- Waddle Dee
- Waddle Doo (Beam)
- Wheelie (Wheel; Wheelie Rider also appears)
- Unidentified enemy (Tornado)
- Unidentified enemy on a ball (Bomb; Kirby wears an orange party hat)
- Unidentified aquatic enemy (Water)
- Unidentified dragon enemy (uses an attack similar to the Wing ability's Dive Bomb)
- Whispy Woods
- HR-D3 (King Dedede themed paintjob)
- Morpho Knight (designed, but not put into the game eventually)[1]
This version was shown in a trailer during E3 2005.
Full 2D Platformer
The third and final version was a 2D platformer done with clean 2D graphics, similar in art style to the Wii game Wario Land: Shake It!. Only a few screenshots of this game were ever released, but the backdrop and layout looked very similar to Cookie Country from Kirby's Return to Dream Land.
Legacy
Several aspects of this canceled project would eventually work their way into completed Kirby titles. Among them included the following points:
- The concept of a full 3D Kirby game was likely the inspiration for the 3D environments in Kirby 3D Rumble (and later Kirby's Blowout Blast and Kirby: Battle Royale).
- Much of the music and other assets developed for Kirby GCN would be used in Kirby's Return to Dream Land, namely Return to Dream Land's theme of The Arena. This track was first heard in the Kirby GCN trailer during E3 2005, and shares the melody of the theme "Sky Tower" (used in Nutty Noon - Stage 2 and Stage 4) from Return to Dream Land. The melody was probably intended to serve as a leitmotif of Kirby GCN, though it's also widely used in Return to Dream Land.
- HR-D3, which had initially appeared as a boss for this title, would later appear in Kirby Mass Attack and Kirby's Return to Dream Land.
- Morpho Knight, who had initially been designed as a boss for this title, would later appear in Kirby: Star Allies.
- The concept of having three Helpers (along with the return of the Cleaning ability) would eventually manifest in Kirby: Star Allies, though taking a slightly different approach.
Gallery
- Kirby-adventure-wii-screenshot-big.jpg
A still from Kirby Wii, showcasing four allies on Piggyback.
Video Gallery
Kirby GCN - E3 2005 trailer
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See Also
References
- ↑ "バルフレイナイトのデザインについては、実はゲームキューブ版の王道『カービィ』を考えていた時に敵の新型ナイトボスとして作られていたデザインなのですよ。" –July 2018 Issue (Nintendo DREAM), pg. 35