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|platforms= [[Nintendo GameCube]]
|platforms= [[Nintendo GameCube]]
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'''''Kirby''''' was the tentative title for an unreleased mainline ''Kirby'' game developed for [[Nintendo GameCube]]. Announced in 2004, it featured a revamped [[Helper]] system based on that of ''[[Kirby Super Star|{{KSS KFP}}]]'', alongside the camera perspective used in ''[[Kirby 64: The Crystal Shards]]''. It began development in 2000, shortly after development for ''Kirby 64'' concluded,<ref name="IwataAsks>[http://iwataasks.nintendo.com/interviews/#/wii/kirby-dream-land/0/0 Iwata Asks: Kirby's Return to Dream Land]</ref> and was planned for release shortly after ''[[Kirby Air Ride]]'' in 2003.<ref name="IwataAsks" /> However, due to issues designing levels to be playable in both singleplayer and multiplayer, it was canceled shortly after its announcement.<ref name="IwataAsks" /> Had it been released as intended, it would have been the eighth game in the main series.
'''''Kirby''''' was the tentative title for an unreleased mainline ''Kirby'' game developed for the [[Nintendo GameCube]]. Announced in 2004, it featured a revamped [[Helper]] system based on that of ''[[Kirby Super Star|{{KSS KFP}}]]'', alongside the camera perspective used in ''[[Kirby 64: The Crystal Shards]]''. It began development in 2000, shortly after development for ''Kirby 64'' concluded,<ref name="IwataAsks>[http://iwataasks.nintendo.com/interviews/#/wii/kirby-dream-land/0/0 Iwata Asks: Kirby's Return to Dream Land]</ref> and was planned for release shortly after ''[[Kirby Air Ride]]'' in 2003.<ref name="IwataAsks" /> However, due to issues designing levels to be playable in both singleplayer and multiplayer, it was canceled shortly after its announcement.<ref name="IwataAsks" /> Had it been released as intended, it would have been the eighth game in the main series.


Three more builds of the game followed: one for Nintendo GameCube and two for [[Wii]].   
Three more builds of the game followed: one for the Nintendo GameCube and two for the [[Wii]].   
Only the last of these was released, under the title ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''.<ref name="IwataAsks" /> The concept for this game would later be revisited in ''[[Kirby Star Allies]]'' for [[Nintendo Switch]].
Only the last of these was released, under the title ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''.<ref name="IwataAsks" /> The concept for this game would later be revisited in ''[[Kirby Star Allies]]'' for the [[Nintendo Switch]].


==Overview==
==Overview==
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The second was a full 3D adventure allowing Kirby to travel into the foreground and background, and looked very similar to ''[[Kirby Air Ride]]'' in graphical style.  It was stated to have extremely challenging gameplay, and was canceled because it did not achieve HAL's quality standards.<ref name="IwataAsks" />
The second was a full 3D adventure allowing Kirby to travel into the foreground and background, and looked very similar to ''[[Kirby Air Ride]]'' in graphical style.  It was stated to have extremely challenging gameplay, and was canceled because it did not achieve HAL's quality standards.<ref name="IwataAsks" />


Due to the fullscreen proportions of the screenshot, it can be reasonably assumed that the game was developed for [[Nintendo GameCube]].  If this is the case, then it likely had the shortest development span of the three concepts, due to being developed near the end of the GameCube's lifespan.
Due to the fullscreen proportions of the screenshot, it can be reasonably assumed that the game was developed for the [[Nintendo GameCube]].  If this is the case, then it likely had the shortest development span of the three concepts, due to being developed near the end of the GameCube's lifespan.
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{{clear}}
===Full 2D Platformer===
===Full 2D Platformer===
[[file:KRtDL Beta 2.jpg|thumb|340|right|Development screenshot of the full 2D platformer]]
[[file:KRtDL Beta 2.jpg|thumb|340|right|Development screenshot of the full 2D platformer]]
The third and final version was a 2D platformer done with clean 2D graphics, similar in art style to ''[[mariowiki:Wario Land: Shake It!|Wario Land: Shake It!]]''. Only a few screenshots of this game were ever released, but the backdrop and layout looked very similar to [[Cookie Country]] from ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. One noticeable aspect shown in this build is a counter for [[Treasure]] on the heads-up display, suggesting similar gameplay mechanics to ''[[Kirby: Squeak Squad|{{KSS KMA}}]]''.
The third and final version was a 2D platformer done with clean 2D graphics, similar in art style to ''[[mariowiki:Wario Land: Shake It!|Wario Land: Shake It!]]''. Only a few screenshots of this game were ever released, but the backdrop and layout looked very similar to [[Cookie Country]] from ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. One noticeable aspect shown in this build is a counter for [[Treasure]]s on the heads-up display, suggesting similar gameplay mechanics to ''[[Kirby: Squeak Squad|{{KSS KMA}}]]''.


The game was developed for Wii, starting development immediately after the cancellation of the previous build.  It was canceled in early 2010 for unknown reasons.<ref name="IwataAsks" />
The game was developed for the Wii, starting development immediately after the cancellation of the previous build.  It was canceled in early 2010 for unknown reasons.<ref name="IwataAsks" />
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Revision as of 14:45, 7 August 2020

Warning: Display title "<span style="font-family: 'Delfino'; font-size:1.5em; line-height:1.25em; -webkit-text-fill-color: (; text-shadow: -0.04em -0.04em 0.02em cN, -0.04em 0 0.02em cN, -0.04em 0.04em 0.02em cN, 0 0.04em 0.02em cN, 0.04em 0.04em 0.02em cN, 0.04em 0 0.02em cN, 0.04em -0.04em 0.02em cN, 0 -0.04em 0.02em cN">Kirby for Nintendo GameCube</span>" overrides earlier display title "<span style="font-family: 'Delfino'; font-size:1.5em; line-height:1.25em; -webkit-text-fill-color: cK; text-shadow: -0.04em -0.04em 0.02em i, -0.04em 0 0.02em i, -0.04em 0.04em 0.02em i, 0 0.04em 0.02em i, 0.04em 0.04em 0.02em i, 0.04em 0 0.02em i, 0.04em -0.04em 0.02em i, 0 -0.04em 0.02em i">Kirby for Nintendo GameCube</span>".Warning: Display title "<span style="font-family: 'Delfino'; font-size:1.5em; line-height:1.25em; -webkit-text-fill-color: cG; text-shadow: -0.04em -0.04em 0.02em a, -0.04em 0 0.02em a, -0.04em 0.04em 0.02em a, 0 0.04em 0.02em a, 0.04em 0.04em 0.02em a, 0.04em 0 0.02em a, 0.04em -0.04em 0.02em a, 0 -0.04em 0.02em a">Kirby for Nintendo GameCube</span>" overrides earlier display title "<span style="font-family: 'Delfino'; font-size:1.5em; line-height:1.25em; -webkit-text-fill-color: (; text-shadow: -0.04em -0.04em 0.02em cN, -0.04em 0 0.02em cN, -0.04em 0.04em 0.02em cN, 0 0.04em 0.02em cN, 0.04em 0.04em 0.02em cN, 0.04em 0 0.02em cN, 0.04em -0.04em 0.02em cN, 0 -0.04em 0.02em cN">Kirby for Nintendo GameCube</span>". Template:Infobox-CancelledGame Kirby was the tentative title for an unreleased mainline Kirby game developed for the Nintendo GameCube. Announced in 2004, it featured a revamped Helper system based on that of [[Kirby Super Star|Template:KSS KFP]], alongside the camera perspective used in Kirby 64: The Crystal Shards. It began development in 2000, shortly after development for Kirby 64 concluded,[1] and was planned for release shortly after Kirby Air Ride in 2003.[1] However, due to issues designing levels to be playable in both singleplayer and multiplayer, it was canceled shortly after its announcement.[1] Had it been released as intended, it would have been the eighth game in the main series.

Three more builds of the game followed: one for the Nintendo GameCube and two for the Wii. Only the last of these was released, under the title [[Kirby's Return to Dream Land|Template:KRDL KAW]].[1] The concept for this game would later be revisited in Kirby Star Allies for the Nintendo Switch.

Overview

The game was shown as a more traditional 2D adventure, but still containing 3D assets. It featured a Helper system similar to the one in [[Kirby Super Star|Template:KSS KFP]], but allowed up to 3 Helpers at a time instead of just one. Enemies and Mid-Bosses could be stunned by the attacks of Kirby and his helpers. The story would have seen Kirby on a quest to retrieve the Warp Star, which had been stolen by King Dedede.[2]

The game started development in 2000, shortly after the release of Kirby 64: The Crystal Shards, and was intended to release shortly after Kirby Air Ride in 2003. It was announced in November 2004,[3] and a trailer was shown during E3 2005,[4] though it was canceled shortly after.

Enemies/Helpers

Enemies who appeared in this version included the following:

Enemy Copy Ability Notes
Babut No
Blade Knight Sword Spin Slash was first introduced in this version.
Blipper No
Bonkers Hammer Hammer Kirby wore a yellow safety helmet.
Bronto Burt No
Broom Hatter Cleaning The Cleaning ability didn't return until Kirby Star Allies.
Chilly Ice
Dale No Dale only appeared in Kirby Air Ride so far.
Flappy Wing Flappy only appeared in Kirby Air Ride so far. When only Kirby rode piggyback on Flappy, he wore a helmet similar to that of Wheelie Rider.
Golem Stone Golem only appeared in Kirby & The Amazing Mirror so far.
Heat Phanphan Fire Heat Phanphan only appeared in Kirby Air Ride so far.
Knuckle Joe Fighter
Parasol Waddle Dee Parasol
Plasma Wisp Plasma
Scarfy No
Sir Kibble Cutter
Waddle Dee No
Waddle Doo Beam
Wheelie Wheel When only Kirby rode piggyback on Wheelie, he wore a helmet similar to that of Wheelie Rider.
Unidentified enemy Bomb The enemy was a mini clown riding a relatively big jester ball.
Unidentified enemy Tornado The enemy resembled a fairy.
Unidentified enemy Water The enemy resembled three water drops. The Water ability would eventually debut in [[Kirby's Return to Dream Land|Template:KRDL KAW]].

Abilities

Several different copy abilities were demonstrated in this title, though some were only shown through their Helper. In total, at least 16 abilities were confirmed or implied to appear.

Name Obtained from Notes
Beam Waddle Doo Never directly seen, but reasonably assumed due to Waddle Doo's appearance. Appears as a trophy in Super Smash Bros. Brawl.
Bomb Unidentified enemy The ability's hat was redesigned to an orange party hat with yellow patterns, being the basis for its current design debuting in [[Kirby's Return to Dream Land|Template:KRDL KAW]].
Cleaning Broom Hatter The ability's hat directly matches that of the anime, having a yellow kerchief with green stars.
Cutter Sir Kibble
Fighter Knuckle Joe Appears as a trophy in Brawl.
Fire Heat Phanphan The ability's hat was redesigned with a hexagonal gem matching that of the anime, which never reappeared outside of Brawl.
Ice Chilly Never directly seen, but reasonably assumed due to Chilly's appearance. Appears as a trophy in Brawl.
Hammer Bonkers The ability's hat was redesigned to resemble a construction helmet, which never reappeared in any future title.
Parasol Parasol Waddle Dee
Plasma Plasma Wisp Appears as a trophy in Brawl.
Stone Golem The ability's hat was redesigned to a crown of boulders, being the basis for its current design debuting in Return to Dream Land.
Sword Blade Knight Appears as a trophy in Brawl.
Tornado Unidentified enemy Never directly seen, but reasonably assumed due to the helper that uses Tornado's moveset. Appears as a trophy in Brawl.
Water Unidentified enemy The only new ability to be showcased. The ability's design resembles that of the anime, with Kirby taking a translucent blue appearance.
Wheel Wheelie Never directly seen, but reasonably assumed due to Wheelie's appearance. Wheelie Rider also appears.
Wing Flappy Never directly seen, but reasonably assumed due to Flappy's appearance. Appears as a trophy in Brawl.

Bosses

Bosses who appeared in this version included the following:

The Three Lost Kirby Games

In an Iwata Asks interview for Kirby's Return to Dream Land, it was revealed that two more builds and concepts for the game existed before the final version; these two concepts alongside the one shown at E3 are collectively referred to as the "three lost Kirby games".[1] These two concepts are explained below.

Full 3D Platformer

Development screenshot of the full 3D platformer

The second was a full 3D adventure allowing Kirby to travel into the foreground and background, and looked very similar to Kirby Air Ride in graphical style. It was stated to have extremely challenging gameplay, and was canceled because it did not achieve HAL's quality standards.[1]

Due to the fullscreen proportions of the screenshot, it can be reasonably assumed that the game was developed for the Nintendo GameCube. If this is the case, then it likely had the shortest development span of the three concepts, due to being developed near the end of the GameCube's lifespan.

Full 2D Platformer

Development screenshot of the full 2D platformer

The third and final version was a 2D platformer done with clean 2D graphics, similar in art style to Wario Land: Shake It!. Only a few screenshots of this game were ever released, but the backdrop and layout looked very similar to Cookie Country from [[Kirby's Return to Dream Land|Template:KRDL KAW]]. One noticeable aspect shown in this build is a counter for Treasures on the heads-up display, suggesting similar gameplay mechanics to [[Kirby: Squeak Squad|Template:KSS KMA]].

The game was developed for the Wii, starting development immediately after the cancellation of the previous build. It was canceled in early 2010 for unknown reasons.[1]

Legacy

Several aspects of the three canceled projects would eventually work their way into completed Kirby titles. Among them included the following points:

  • The concept of a full 3D Kirby game was likely the inspiration for the 3D environments in Kirby 3D Rumble (and later Kirby's Blowout Blast and Kirby Battle Royale).
  • Much of the music and other assets developed for Kirby GCN would be used in [[Kirby's Return to Dream Land|Template:KRDL KAW]], namely Return to Dream Land's theme of The Arena. This track was first heard in the Kirby GCN trailer during E3 2005, and shares the melody of the theme "Sky Tower" (used in Nutty Noon - Stage 2 and Stage 4) from Return to Dream Land. The melody was probably intended to serve as a leitmotif of Kirby GCN, though it's also widely used in Return to Dream Land. Additionally, several models and sounds in Return to Dream Land's files use the header "GCK" (presumably for "GameCube Kirby"), indicating that they were originally planned for use in this title.
  • The Kirby series trophies in Super Smash Bros. Brawl appear to use assets from this title, with models such as Golem and the Fire hat (having a hexagonal jewel rather than the circular one in Kirby Air Ride) being direct matches.
  • The Water ability was originally planned to debut in this game, with a different design more closely matching its appearance in the anime; it ended up debuting in Return to Dream Land instead.
  • HR-D3, which had initially appeared as a boss for this title, would later appear in Kirby Mass Attack (still in King Dedede themed paint job) and [[Kirby's Return to Dream Land|Template:KRDL KAW]] (piloted by Metal General EX).
  • Morpho Knight, who had initially been designed as a boss for this title, would later debut in Kirby Star Allies.
  • The concept of having three Helpers (along with the return of the Cleaning ability) would eventually manifest in Kirby Star Allies, though taking a slightly different approach.

Gallery

Video

Kirby GCN - E3 2005 trailer

Names in other languages

Language Name Meaning
Japanese 星のカービィ
Hoshi no Kābī
Kirby of the Stars


See also

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Iwata Asks: Kirby's Return to Dream Land
  2. https://web.archive.org/web/20120306183526/http://cube.ign.com/objects/716/716496.html
  3. Cite error: Invalid <ref> tag; no text was provided for refs named ign
  4. https://youtube.com/watch?v=yy2l5BSBSL0
  5. "バルフレイナイトのデザインについては、実はゲームキューブ版の王道『カービィ』を考えていた時に敵の新型ナイトボスとして作られていたデザインなのですよ。" –July 2018 Issue (Nintendo DREAM), pg. 35