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{{Game
{{Featured}}{{Infobox-Game
| title= Triple Deluxe
|image=
| image= [[File:TD Boxart NA.png|300px]]
<tabs>
| caption=North American box art.
<tab name="US box art">
| developer= [[HAL Laboratory]]
[[File:KTD Boxart NA.jpg|300px]]
| publisher= [[Nintendo]]
</tab>
| designer= [[Tadashi Kamitake]]  
<tab name="European box art">
| released={{release|na={{date|m=May|d=2|y=2014}}|jp={{date|m=January|d=11|y=2014}}|ko={{date|m=April|d=17|y=2014}}|aus={{date|m=May|d=16|y=2014}}|eu={{date|m=May|d=16|y=2014}}}}
[[File:KTD Boxart UK.jpg|300px]]
| platforms= [[Nintendo 3DS]]
</tab>
| predecessor= ''[[Kirby's Dream Collection]]''
<tab name="European box art (Nintendo Selects)">
| successor=''[[Kirby Fighters Deluxe]]'' / ''[[Dedede's Drum Dash Deluxe]]''
[[File:KTD Nintendo Selects Europe box.png|300px]]
| futuregame=
</tab>
<tab name="Japanese box art">
[[File:KTD Japanese box art.png|300px]]
</tab>
</tabs>
|caption=Box art for '''''Kirby: Triple Deluxe''''' from various regions.
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|designer=[[Tadashi Kamitake]]  
|released={{Released|Japan|January 11, 2014|South Korea|April 17, 2014|NA|May 2, 2014|Europe|May 16, 2014|Australia|May 16, 2014}}
|platforms=[[Nintendo 3DS]]
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|it=y|de=y|es_latam=y|es_es=y|kr=y}}
|rating={{ratings|esrb=e|pegi=7|cero=a}}
|predecessor=''[[Kirby's Dream Collection Special Edition]]''
|successor=''[[Kirby Fighters Deluxe]]'' / ''[[Dedede's Drum Dash Deluxe]]''
|size=4760 Blocks (595 MB)
}}
}}
'''''Kirby: Triple Deluxe''''', known as '''''星のカービィ トリプルデラックス''''' (''Hoshi no Kābī Toripuru Derakkusu'') in Japan, is a game for the [[Nintendo 3DS]].  
{{title font}}
 
{{quote|Featuring action that moves not just left and right but into the foreground and background of stages. In addition to 25 different Copy Abilities, this game boasts the powerful Hypernova Copy Ability.|Other Games section in ''Super Kirby Clash'' and ''Kirby Fighters 2'', and Past Adventures section in ''Kirby and the Forgotten Land'', ''Kirby's Dream Buffet'', and ''Kirby's Return to Dream Land Deluxe''}}
It was released on {{date|m=January|d=11|y=2014}} in Japan, on {{date|m=April|d=17|y=2014}} in South Korea, on {{date|m=May|d=2|y=2014}} in North America, and on {{date|m=May|d=16|y=2014}} in Europe and Australia.
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead|
'''''Kirby: Triple Deluxe''''' is a game released for the [[Nintendo 3DS]] in 2014 and serves as the tenth main series ''[[Kirby (series)|Kirby]]'' game (not including remakes). It is a 2.5-D platformer with a special mechanic that allows [[Kirby]] and other characters to change to and interact with different planes, thus adding limited three-dimensional interactivity to the gameplay. In addition, the game makes use of the 3DS's built-in motion controls for certain gameplay elements, including [[tilt bowl]]s, [[3D Tilt Missile]]s, and [[Tilt Gondola]]s. Finally, the game marks the debut (and only) appearance of the [[Hypernova]] ability, which drastically enhances the power and reach of Kirby's signature [[inhale]].


This title also heavily features [[King Dedede]], giving him his own [[Dedede's Drum Dash|Sub-Game]] and [[Dededetour!|Extra Mode]], as well as involving him prominently in the main story.
}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}}
==Story==
==Story==
{{spoilers|Gameplay}}
The main [[Story Mode|story]] of ''Kirby: Triple Deluxe'' takes place in the sky-bound kingdom of [[Floralia]]. Kirby is brought up to this kingdom when a giant plant called the [[Dreamstalk]] lifts [[Kirby's House|his house]] into the air. [[Castle Dedede]] is also lifted up, from which a strange arachnid mage named [[Taranza]] is seen kidnapping [[King Dedede|its king]]. Kirby gives chase after them through the six major islands of Floralia, dealing with [[Boss|many large enemies]] which Taranza summons or aggravates to slow Kirby down. As Kirby ascends, he collects [[Sun Stone]]s to grow the Dreamstalk further, giving him a bridge to each island in turn. He also encounters a number of [[Miracle Fruit]]s which grants him the powerful [[Hypernova]] ability when consumed. At the highest island - [[Royal Road]] - Kirby finds and frees a number of imprisoned flower sprites who are known as the [[People of the Sky]].
[[File:TD Intro 2.jpg|thumb|left|250px|Look before you run Kirby!]]
[[File:TD Intro 5.jpg|thumb|left|250px|Taranza kidnaps King Dedede and crashes through the roof of the castle.]]
[[File:TD Intro 3.jpg|thumb|right|250px|Kirby pursues Taranza up the Dreamstalk toward the first floating island.]]
After waking up on a [[Dream Land]] morning, Kirby lets out a hearty yawn as a butterfly lands on his face. Later in the day, he goes "fishing" for [[Blipper]]s, flies with some birds, takes a nap under an apple tree, and rides on the [[Warp Star]] over the [[Orange Ocean]]. That night, as Kirby is sleeping in his house, a mysterious beanstalk, known as the [[Dreamstalk]], lifts Kirby's house into the air. Kirby yawns once more after he wakes up, only to be interrupted by the sight of his house in the sky. In a panic, he rushes out of the house and falls onto [[Castle Dedede]], which he finds has also been lifted up into the sky. He storms the castle after finding a mysterious arachnid-like creature called [[Taranza]] sneaking inside. [[King Dedede]] commands his [[Waddle Dee]]s to stop Taranza, but they are all overpowered by him. He kidnaps the king and Kirby chases him up the Dreamstalk to the floating kingdom of [[Floralia]].


Floralia consists of six floating islands, each at a higher elevation than the last. They are, in ascending order: [[Fine Fields]], [[Lollipop Land]], [[Old Odyssey]], [[Wild World]], [[Endless Explosions]] and [[Royal Road]]. Kirby must traverse each one so he may help the Dreamstalk grow to the next in pursuit of Taranza and King Dedede. At the end of each island, Kirby catches up with Taranza, so he uses his magic to make five seemingly inanimate or dormant creatures come to life to distract Kirby, one on each island before [[Royal Road]]: [[Flowery Woods]] is created from a flower, [[Paintra]] is awakened from a painting, [[Kracko]] is remade from a cloud, [[Coily Rattler]] is awakened from a snake statue, and [[Pyribbit]] is aggravated. Kirby battles through these monsters, then finally reaches Royal Road. There, he encounters and frees the [[People of the Sky]], who assist him in reaching Taranza's castle.  
Once Kirby finally catches up to Taranza at the palace atop Royal Road, the arachnid mage explains how it was his objective to capture the hero of [[Dream Land]] in order to stop him messing up his and his [[Queen Sectonia|queen]]'s plans for domination. He then uses his magic to take control of King Dedede and have him fight Kirby while wearing [[Masked Dedede|a familiar mask]]. Kirby defeats Dedede and breaks the spell, making it clear who the real hero of Dream Land actually is. At this realization, Taranza calls upon Queen Sectonia to save him, but the furious queen instead swats him away for his failures. From there, Kirby and the queen do battle.


Taranza scolds Kirby for following him, and then reveals that he is truly only the second-in-command to the true ruler of Floralia, [[Queen Sectonia]], and that the People of the Sky (whom Kirby rescued during his adventure) planted the Dreamstalk to get the hero of Dream Land to stop Taranza and the Queen. He then turns King Dedede (whom he mistook for the hero of Dream Land) into [[Masked Dedede]], and Kirby fights him. After Kirby overpowers them--twice, Taranza summons Queen Sectonia, a giant regal-looking wasp, in a last-ditch attempt to stop Kirby. The Queen angrily swats Taranza away for his failure to abduct the true hero of Dream Land and expresses the desire to rule both Dream Land along with Floralia. She fights Kirby for wanting to stand against her and save Dedede.
Queen Sectonia is overpowered by Kirby, and forced to retreat, using her magic to merge with the [[Dreamstalk]], thus beginning the process of draining Floralia and the rest of planet [[Popstar]] of all its energy. King Dedede regains consciousness, and with the help of the freed People of the Sky, launches Kirby toward the main stalk of the now [[Flowered Sectonia]]. They fight until the sun comes up, but just as Kirby is about to seize victory, the queen ensnares him with a vine and begins to squeeze him. At this, King Dedede and Taranza (with a change of heart) come to Kirby's rescue, freeing him and giving him one more [[Miracle Fruit]] to use against the queen. Kirby finishes off Flowered Sectonia by inhaling her giant laser blast and spitting it back out at her, destroying her utterly. This done, Kirby is ferried back home by the People of the Sky, and the Dreamstalk is purified, going into full bloom and becoming a permanent fixture of Dream Land.


Kirby defeats her, but she flies away and combines her power with the Dreamstalk, covering all of Pop Star with vines. Dedede and the People of the Sky reappear and build a cannon for Kirby to follow her. Kirby then fights her, in her Dreamstalk form, but she still survives the battle and tries to choke Kirby with her vines. Suddenly, Dedede, hanging on to a reformed Taranza, work together to free Kirby and give him a [[Miracle Fruit]], turning him into [[Hypernova]] Kirby. They clash once more, as Kirby sucks away the Queen's flowery arms, then absorbs a beam that she fires in a last ditch attempt to defeat him. Sapped of her remaining strength, the Queen looks on in despair as Kirby, puffed up and with a determined glare, finishes the job by firing the beam back at Sectonia, vaporizing her and liberating the Dreamstalk.
<gallery>
 
KTD Intro screenshot 06.png|Kirby notices the Dreamstalk
The Queen is finally destroyed, but Kirby is sent tumbling down Floralia. The People of the Sky catch Kirby, while Taranza barely catches Dedede. They all enjoy Dream Land's latest landmark, the Dreamstalk, as it enters full bloom.
KTD Intro screenshot 09.png|Taranza kidnaps King Dedede and crashes through the roof of the castle
 
KTD Intro screenshot 10.png|Kirby pursues Taranza up the Dreamstalk toward [[Fine Fields|the first floating island]]
In [[Extra Game|Dededetour!]], King Dedede decides to explore Floralia himself. After defeating Queen Sectonia DX, Sectonia's [[Mirror World]] counterpart, at Royal Road, he fights [[Shadow Dedede|his own Mirror World self]], and then enters the [[Dimension Mirror]] to fight [[Dark Meta Knight]]. He then destroys the mirror to prevent them from coming back. It is unknown how the king himself returns.
</gallery>
 
However, in the finale of [[The True Arena]], Sectonia managed to barely grasp onto life by eating some Miracle Fruits herself, becoming [[Soul of Sectonia]]. Kirby fights her once more, and finally kills her after she forcefully rips herself off of the Dreamstalk for a final stand.


==Gameplay==
==Gameplay==
[[File:Goal Game TD.jpg|thumb|right|250px|The Goal Game.]]
[[File:KTD Miiverse - Hypernova Inhale.jpg|thumb|right|250px|One of the core features of ''Kirby: Triple Deluxe'' is Kirby's brand-new [[Hypernova]] ability, which significantly powers up his [[inhale]], allowing him to swallow just about anything.]]
This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the [[Guard]], or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.
This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same [[Copy Ability|Copy Abilities]] and items, such as the [[Key]]. However, the main new gameplay element is the divide between the foreground and the background.


In ''Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. He is required to use special [[Warp Star|3-D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane {{realMe}} can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3-D Laser Bar]], and the [[3-D Helmet Cannon]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards. This doesn't necessarily cost Kirby a life, but it will always make him lose his [[Copy Ability]], if he had one.
In ''Kirby: Triple Deluxe'', Kirby is no longer limited to just one path. He is now able, and often required, to use special [[3D Warp Star]]s to move from the foreground to the background, and vice versa. While in one plane, the player can see items and enemies in the other. Sometimes, Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3D Laser Bar]], and the [[3D Helmet Cannon]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush Kirby.


The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice or more. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the [[Sun Stone]]s, which serve a similar function to the [[Energy Sphere]]s from ''[[Kirby's Return to Dream Land]]''. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.
There are also many obstacles that attack Kirby from the background or foreground, such as rolling boulders, falling pillars or trees, and extending [[Springy Hand]]s. In some instances, Kirby may get launched forward and hit the "screen", sliding downward afterward. This doesn't necessarily cost Kirby a life (as long as he is not low on stamina), but it will always make him lose his [[Copy Ability]] if he had one.


This game is the first to feature Gyro-Controls. This has {{realMe}} tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a [[Extra Game|Game Mode]] that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.
Aside from this, the game introduces a new standard move, the [[Dodge]]. This is activated by pressing any direction while using the [[Guard]], or pressing L or R in midair to perform an Air Dodge. While dodging, Kirby is completely invincible against enemy attacks for a brief moment. This is an especially handy technique in boss fights to avoid taking damage that the standard Guard would not block. However, it is not usually necessary to use in the Main Game; the move is more useful in [[The Arena]], [[The True Arena]], and [[Kirby Fighters]].


===Modes===
The game contains many collectibles. A primary example is [[Keychain]]s. There are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of a character or object from previous ''Kirby'' games. The specific Keychains that the player collected are not revealed until after the [[Goal Game]]. Keychains are randomly determined, and it is possible to get the same Keychain more than once. There are also Rare Keychains, which are golden. These are found in fixed locations, one in each stage. They are not random; each stage has its own unique Rare Keychain that usually depicts a more significant character or object than the standard Keychains.
'''Story Mode:''' Play as Kirby in the main story.


'''[[Kirby Fighters]]:''' Fight using multiple [[Copy Abilities]] against other Kirbys on multiple stages. This is similar to [[Super Smash Bros.]], though it utilizes a more traditional health system for its combatants.
The other main collectibles are the [[Sun Stone]]s, which serve a similar function to the [[Energy Sphere]]s from ''[[Kirby's Return to Dream Land]]''. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms; some are in plain sight, others are hidden in chests. Kirby is required to collect a certain amount of them to access the boss of each level. If all of the Sun Stones in a level are collected, a bonus EX stage is unlocked. These stages are slightly longer and more difficult, contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, which are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.


'''[[Dedede's Drum Dash]]:''' Play as [[King Dedede]] in a rhythm game in which the king bounces on drums.
This game makes moderate use of tilt-based motion controls, having the player tilt the Nintendo 3DS system to accomplish certain tasks. These may involve tilting a bowl of water, setting the direction for a [[Cannon#Tilt Cannon|Tilt Cannon]] to fire, or traveling over a pit in a [[Tilt Gondola]]. These tasks are usually optional, but may reward Kirby with a Keychain or Sun Stone.


'''[[The Arena#Triple Deluxe|The Arena]]:''' Play as Kirby and fight mid-bosses and bosses.
There is also an additional mode titled [[Dededetour!]] that allows the player to play as King Dedede. His controls are mostly the same as in ''Kirby's Return to Dream Land'' (and, consequently, the [[Hammer]] copy ability), but with some new upgrades. He can create a shockwave with his hammer at full health, akin to the [[Sword]] ability, and launch a cutting beam from his hammer when charged, akin to the new [[Archer]] ability. Dedede Hammer Flip and Hammer Twirl retain their previous ability to light things on fire, while Giant Dedede Swing now has wind properties that can put out flames; this allows Dedede to tackle most elemental puzzles that Kirby would require different abilities for.


'''[[The True Arena#Triple Deluxe|The True Arena]]:''' This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.
===Hypernova===
[[File:KTD_Hypernova.png|thumb|right|200px|Artwork of Hypernova Kirby.]]
{{main|Hypernova}}
Newly introduced in ''Kirby: Triple Deluxe'' is a special ability known as [[Hypernova]]. This ability is not obtained from any enemies and is instead acquired when Kirby touches a [[Miracle Fruit]]. Hypernova causes Kirby to shimmer in all colors of the rainbow and causes his mouth to glow white. He gains an extremely powerful [[inhale]] which can uproot and absorb things much more massive than Kirby himself. Kirby can use this ability to tear apart obstacles and move large objects, as well as inhale giant enemies. He can also move backward and forward while inhaling, but not when he has his mouth full. The Hypernova ability overrides any standard Copy Ability Kirby may have and will wear off once the stage is completed, returning Kirby's original ability to him. It cannot be discarded before this point unless the player quits the stage early.


'''[[Extra Game|Dededetour!]]:''' Play through all six Story Mode levels as [[King Dedede]] in one long time attack run, defeating harder bosses in the process.
===Controls===
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=3|General controls &nbsp;
|-
!Action
!Input
|-
|'''Walk'''
|align=center|← or →
|-
|'''[[Dash]]'''
|align=center|Double-tap ← or →
|-
|'''[[Crouch]]'''
|align=center|↓
|-
|'''[[Jump]]'''
|align=center|A
|-
|'''[[Inhale]]'''
|align=center|B
|-
|'''Super Inhale'''
|align=center|Hold B while inhaling
|-
|'''Spit'''
|align=center|B with an enemy or object in Kirby's mouth
|-
|'''Swallow'''
|align=center|↓ with an enemy or object in Kirby's mouth
|-
|'''[[Slide]]'''
|align=center|↓+A
|-
|'''[[Hover]]'''
|align=center|Hold or repeatedly tap A in midair
|-
|'''Shoot [[Air Bullet]]'''
|align=center|B while hovering
|-
|'''Drop current [[Copy Ability]]'''
|align=center|X or touch "Drop Ability"
|-
|'''Use [[Assist Star]]'''
|align=center|Y or touch the Assist Star icon
|-
|'''Throw carried item'''
|align=center|B while holding item
|-
|'''[[Guard]]'''
|align=center|L or R
|-
|'''[[Dodge]]'''
|align=center|L or R + any direction on the ground
|-
|'''Air Dodge'''
|align=center|L or R in midair
|-
|'''[[Swim]]'''
|align=center|Any direction + A while underwater
|-
|'''Enter [[door]]s'''
|align=center|↑
|-
|'''Ascend/descend [[ladder]]s'''
|align=center|↑ or ↓
|-
|'''Open [[Treasure Chest|treasure chest]]s'''
|align=center|↑
|-
|'''[[Pause]]'''
|align=center|Start, Select, or touch "Pause"
|}


===New Copy Abilities===
==Characters==
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=2|Characters in ''Kirby: Triple Deluxe'' &nbsp;
|-
!Character
!Role
|-
!colspan=2|''Protagonists''
|-
|{{center|[[File:KTD Kirby artwork.png|125px]]<br>'''[[Kirby]]'''}}
|Kirby, pink and puffy as ever, takes on the world of [[Floralia]] with his usual set of skills and determination. After having his home uprooted by the Dreamstalk and seeing King Dedede kidnapped by a strange villain, Kirby gives chase, encountering many obstacles along the way but also making use of the new [[Hypernova]] power to suck up the more stubborn roadblocks. He eventually catches up with Dedede's kidnapper and proceeds to free him along with the imprisoned People of the Sky, and with their help, he defeats the vain and power-mad Queen Sectonia to free the kingdom of Floralia and save Dream Land as well.
|-
|{{center|[[File:King Dedede 7.png|125px]]<br>'''[[King Dedede]]'''}}
|Although he spends most of the story unconscious after being kidnapped by Taranza, King Dedede plays a pivotal role helping Kirby defeat Queen Sectonia after he is freed from Taranza's puppetry: both manning the [[cannon]] that fires Kirby into the final confrontation and using his hammer to free Kirby from Flowered Sectonia's snare. In [[Dededetour!]], King Dedede takes the leading role, and defeats all of the villains himself, including a surprise enemy at the very end.
|-
|{{center|[[File:KTD 3D Cannon intro.png|125px]]<br>'''[[People of the Sky]]'''}}
|Residents of Floralia who resemble flowers and can fly through the air. They are imprisoned shortly after Queen Sectonia comes to power, and were responsible for sending down the seed of the Dreamstalk to call forth a hero from Dream Land to help them. When Kirby reaches [[Royal Road]], he frees the People of the Sky, and they help him move forward in various ways, then show up to help Kirby and Dedede defeat Flowered Sectonia.
|-
|{{center|[[File:KTD Bandana Waddle Dee artwork.png|125px]]<br>'''[[Bandana Waddle Dee]]'''}}
|Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and King Dedede [[Assist Star]]s to help them out.
|-
!colspan=2|''Villains''
|-
|{{center|[[File:KTD Taranza artwork.png|125px]]<br>'''[[Taranza]]'''}}
|A spider-like mage who is responsible for kidnapping King Dedede at the start of the game, assuming him to be the hero of Dream Land which the People of the Sky tried to call for. He tries to thwart Kirby's progress several times by throwing bosses at him, but Kirby eventually catches up and foils his attempt to puppet King Dedede against him. When Taranza realized he got the wrong hero, he tries to call for the aid of his Queen Sectonia, but she swats him away for his failures. When Taranza later sees what Queen Sectonia has become, he switches sides and helps Dedede save Kirby.
|-
|{{center|[[File:Queen Sectonia Spirit.png|125px]]<br>'''[[Queen Sectonia]]'''}}
|A power-mad vain queen of insects who was corrupted by staring into the [[Dimension Mirror]]. She attempts to take control of Floralia, but is thwarted by Kirby and King Dedede, who foil her plans to merge with the Dreamstalk and turn Popstar into her sustenance.
|-
|{{center|[[File:KTD Dark Meta Knight.png|100px]]<br>'''[[Dark Meta Knight]]'''}}
|Exclusively in Dededetour!, Dark Meta Knight emerges as the surprise final opponent for King Dedede to deal with, under the moniker of '''Dark Meta Knight's Revenge'''. He is found inside the Dimension Mirror which had corrupted Queen Sectonia.
|}


*[[Archer]]
==Modes==
*[[Bell]]
*'''Story Mode:''' Play as Kirby in the main story.
*[[Beetle]]
*'''[[Kirby Fighters]]:''' Fight using multiple [[Copy Ability|Copy Abilities]] against other Kirbys on multiple stages.  This is similar to ''[[Super Smash Bros.]]'', though it utilizes a more traditional health system for its combatants and has no bottomless pits.
*[[Circus]]
*'''[[Dedede's Drum Dash]]:''' Play as [[King Dedede]] in a rhythm game in which the king bounces on drums.
*'''[[The Arena#Kirby: Triple Deluxe|The Arena]]:''' Play as Kirby and fight mid-bosses and bosses.
*'''[[The True Arena#Kirby: Triple Deluxe|The True Arena]]:''' This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.
*'''[[Dededetour!]]:''' Play through all six Story Mode levels as [[King Dedede]] in one long time attack run, defeating harder bosses in the process.


===New Special Ability===
==Copy Abilities==
*[[Hypernova]]
''Kirby: Triple Deluxe'' features a total of 25 standard [[Copy Ability|Copy Abilities]], with four of them being brand new abilities. Like ''[[Kirby's Return to Dream Land]]'', these abilities feature extensive movesets and most offer high versatility.
 
{| class="wikitable mw-collapsible" border=1 cellpadding=2
===Returning Copy Ablilites===
!colspan=5|Copy Abilities in ''Kirby: Triple Deluxe'' &nbsp;
*[[Beam]]
|-
*[[Bomb]]
!Ability
*[[Cutter]]
!Icon
*[[Fighter]]
!Provider(s)
*[[Fire]]
!Description
*[[Hammer]]
!Notes
*[[Ice]]
|-
*[[Leaf]]
!colspan=5|'''''New Abilities'''''
*[[Needle]]
|-
*[[Ninja]]
|[[Archer]]
*[[Parasol_(ability)|Parasol]]
|[[File:KTD Archer Icon.png|50px]]
*[[Spark]]
|[[Spynum]]
*[[Spear]]
|Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
*[[Stone]]
|
*[[Sword]]
|-
*[[Wheel]]
|[[Beetle]]
*[[Wing]]
|[[File:KTD Beetle Icon.png|50px]]
*[[Crash]] (one use only)
|[[Beetley]], [[Hornhead]]
*[[Mike]] (three uses only)
|Kirby gains a beetle's horn and wings and can use the horn to charge at and grab opponents.
*[[Sleep]] (one use only)
|
|-
|[[Bell]]
|[[File:KTD Bell Icon.png|50px]]
|[[Ringle]]
|Kirby gains two bells which he can ring to damage enemies with sound waves, and can also throw the bells at opponents. Can be used underwater.
|
|-
|[[Circus]]
|[[File:KTD Circus Icon.png|50px]]
|[[Clown Acrobot]]
|Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
|
|-
!colspan=5|'''''Returning Abilities'''''
|-
|[[Beam]]
|[[File:KTD Beam Icon.png|50px]]
|[[Waddle Doo]]
|Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.
|Moveset has been reduced slightly from ''Kirby's Return to Dream Land''.
|-
|[[Bomb]]
|[[File:KTD Bomb Icon.png|50px]]
|[[Foley]], [[Poppy Bros. Jr.]]
|Kirby can prep and toss bombs at his opponents.
|
|-
|[[Crash]]
|[[File:KTD Crash Icon.png|50px]]
|[[Searches]]
|Kirby can cause a massive explosion that defeats all enemies on the screen.
|Single-use ability.
|-
|[[Cutter]]
|[[File:KTD Cutter Icon.png|50px]]
|[[Sir Kibble]]
|Kirby can toss bladed boomerangs which return to him and can be steered slightly.
|
|-
|[[Fighter]]
|[[File:KTD Fighter Icon.png|50px]]
|[[Knuckle Joe]]
|Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.
|
|-
|[[Fire]]
|[[File:KTD Fire Icon.png|50px]]
|[[Flamer]], [[Hot Head]], [[Flame Galboros]]
|Kirby can breathe fire and combust into a fireball.
|
|-
|[[Hammer]]
|[[File:KTD Hammer Icon.png|50px]]
|[[Bonkers]]
|Kirby gains a powerful mallet that can pulverize foes and pound [[Stake]]s. Can be used underwater.
|Moveset has been reduced slightly from ''Kirby's Return to Dream Land''.
|-
|[[Ice]]
|[[File:KTD Ice Icon.png|50px]]
|[[Chilly]], [[Mr. Frosty]]
|Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.
|Moveset has been reduced slightly from ''Kirby's Return to Dream Land''.
|-
|[[Leaf]]
|[[File:KTD Leaf Icon.png|50px]]
|[[Leafan]]
|Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.
|Moves have been changed slightly.
|-
|[[Mike]]
|[[File:KTD Mike Icon.png|50px]]
|[[Walky]]
|Kirby can shout at foes to defeat them at range.
|Three-use ability.
|-
|[[Needle]]
|[[File:KTD Needle Icon.png|50px]]
|[[Tick]]
|Kirby spouts needles of various lengths from his body for protection.
|Moveset has been reduced slightly from ''Kirby's Return to Dream Land''.
|-
|[[Ninja]]
|[[File:KTD Ninja Icon.png|50px]]
|[[Moonja]]
|Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
|
|-
|[[Parasol]]
|[[File:KTD Parasol Icon.png|50px]]
|[[Parasol Waddle Dee]]
|Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
|
|-
|[[Sleep]]
|[[File:KTD Sleep Icon.png|50px]]
|[[Noddy]]
|Kirby falls asleep for a brief moment and cannot do anything unless attacked.
|Limited-duration ability.
|-
|[[Spark]]
|[[File:KTD Spark Icon.png|50px]]
|[[Sparky]]
|Kirby can conjure and fire powerful electric barriers and waves.
|Moveset has been reduced slightly from ''Kirby's Return to Dream Land''.
|-
|[[Spear]]
|[[File:KTD Spear Icon.png|50px]]
|[[Lanzer]], [[Pierce]]
|Kirby gains a spear that can be tossed at enemies or can strike them through walls. Can be used underwater.
|Moveset has been reduced slightly from ''Kirby's Return to Dream Land''.
|-
|[[Stone]]
|[[File:KTD Stone Icon.png|50px]]
|[[Rocky]], [[Blocky]]
|Kirby can transform into stone to slide down hills and also attack with a giant stone fist.
|Moves have been changed slightly.
|-
|[[Sword]]
|[[File:KTD Sword Icon.png|50px]]
|[[Blade Knight]], [[Gigant Edge]]
|Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.
|Moveset has been expanded slightly from ''Kirby's Return to Dream Land''.
|-
|[[Wheel]]
|[[File:KTD Wheel Icon.png|50px]]
|[[Wheelie]], [[Grand Wheelie]]
|Kirby can transform into a wheel and roll at high speed through enemies and hazards.
|Returns after being absent from ''Kirby's Return to Dream Land''. Hat and moveset have been adjusted from ''Kirby Super Star Ultra''.
|-
|[[Whip]]
|[[File:KTD Whip Icon.png|50px]]
|[[Whippy]]
|Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.
|
|-
|[[Wing]]
|[[File:KTD Wing Icon.png|50px]]
|[[Birdon]]
|Kirby gains a pair of wings and can attack by divebombing and firing feathers.
|
|}


==Levels==
==Levels==
All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.
''Kirby: Triple Deluxe'' features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!Level Nr.
!colspan="3"|Levels in ''Kirby: Triple Deluxe'' &nbsp;
!Name
|-
!Stages
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Level
!class=unsortable|Stages
!Boss(es)
!Boss(es)
|-
|-
|Level 1
|{{center|[[File:KTD Fine Fields hub screenshot.png|200px]]<br>'''[[Fine Fields]]'''}}
|[[Fine Fields]]
|
|6
*[[Fine Fields - Stage 1|Stage 1]]
*[[Fine Fields - Stage 2|Stage 2]]
*[[Fine Fields - Stage 3|Stage 3]]
*[[Fine Fields - Stage 4|Stage 4]]
*[[Fine Fields - Stage 5|Stage 5]]
*[[Fine Fields - Stage 6 EX|Stage 6 EX]]
|[[Flowery Woods]]
|[[Flowery Woods]]
|-
|-
|Level 2
|{{center|[[File:Lollipop Land Entry.png|200px]]<br>'''[[Lollipop Land]]'''}}
|[[Lollipop Land]]
|
|6
*[[Lollipop Land - Stage 1|Stage 1]]
*[[Lollipop Land - Stage 2|Stage 2]]
*[[Lollipop Land - Stage 3|Stage 3]]
*[[Lollipop Land - Stage 4|Stage 4]]
*[[Lollipop Land - Stage 5|Stage 5]]
*[[Lollipop Land - Stage 6 EX|Stage 6 EX]]
|[[Paintra]]
|[[Paintra]]
|-
|-
|Level 3
|{{center|[[File:Old Odyssey Entry.png|200px]]<br>'''[[Old Odyssey]]'''}}
|[[Old Odyssey]]
|
|7
*[[Old Odyssey - Stage 1|Stage 1]]
*[[Old Odyssey - Stage 2|Stage 2]]
*[[Old Odyssey - Stage 3|Stage 3]]
*[[Old Odyssey - Stage 4|Stage 4]]
*[[Old Odyssey - Stage 5|Stage 5]]
*[[Old Odyssey - Stage 6|Stage 6]]
*[[Old Odyssey - Stage 7 EX|Stage 7 EX]]
|[[Kracko]]
|[[Kracko]]
|-
|-
|Level 4
|{{center|[[File:Wild World Entry.png|200px]]<br>'''[[Wild World]]'''}}
|[[Wild World]]
|
|7
*[[Wild World - Stage 1|Stage 1]]
*[[Wild World - Stage 2|Stage 2]]
*[[Wild World - Stage 3|Stage 3]]
*[[Wild World - Stage 4|Stage 4]]
*[[Wild World - Stage 5|Stage 5]]
*[[Wild World - Stage 6|Stage 6]]
*[[Wild World - Stage 7 EX|Stage 7 EX]]
|[[Coily Rattler]]
|[[Coily Rattler]]
|-
|-
|Level 5
|{{center|[[File:Endless Explosions Entry.png|200px]]<br>'''[[Endless Explosions]]'''}}
|[[Endless Explosions]]
|
|7
*[[Endless Explosions - Stage 1|Stage 1]]
*[[Endless Explosions - Stage 2|Stage 2]]
*[[Endless Explosions - Stage 3|Stage 3]]
*[[Endless Explosions - Stage 4|Stage 4]]
*[[Endless Explosions - Stage 5|Stage 5]]
*[[Endless Explosions - Stage 6|Stage 6]]
*[[Endless Explosions - Stage 7 EX|Stage 7 EX]]
|[[Pyribbit]]
|[[Pyribbit]]
|-
|-
|Level 6
|{{center|[[File:Royal Road Entry.png|200px]]<br>'''[[Royal Road]]'''}}
|[[Royal Road]]
|
|8
*[[Royal Road - Stage 1|Stage 1]]
*[[Royal Road - Stage 2|Stage 2]]
*[[Royal Road - Stage 3|Stage 3]]
*[[Royal Road - Stage 4|Stage 4]]
*[[Royal Road - Stage 5|Stage 5]]
*[[Royal Road - Stage 6|Stage 6]]
*[[Royal Road - Stage 7 EX|Stage 7 EX]]
*[[Royal Road - Stage 8 EX|Stage 8 EX]]
|[[Masked Dedede#Kirby: Triple Deluxe|Masked Dedede]] (Story Mode only) <br/> [[Queen Sectonia]] <br/> [[Shadow Dedede]] (Dededetour! only) <br/> [[Dark Meta Knight]]'s Revenge (Dededetour! only)
|[[Masked Dedede#Kirby: Triple Deluxe|Masked Dedede]] (Story Mode only) <br/> [[Queen Sectonia]] <br/> [[Shadow Dedede]] (Dededetour! only) <br/> [[Dark Meta Knight]]'s Revenge (Dededetour! only)
|-
|-
|Level 7
|{{center|[[File:KTD Eternal Dreamland intro screen.png|200px]]<br>'''[[Eternal Dreamland]]'''}}
|[[Eternal Dreamland]]
|N/A
|0
|[[Flowered Sectonia]] (Story Mode only)
|[[Flowered Queen Sectonia]] (Story Mode only)
|}
|}
|}
*In the Japanese, English and Korean versions, the first letters in levels 1-7 spell out FLOWERED, indicating Sectonia combining her form with that of the Dreamstalk during the final battle. FLOWERED is also the name of the Story Mode ending cutscene before the credits.
*In the French versions, the first letters in levels 1-7 spell out FLEURIE (which translates to "flowery" in French).
*In the German version, the first letters in levels 1-7 spell out BLÜHEND (which translates to "blooming" in German).
*In the Italian version, the first letters in levels 1-7 spell out FIORENDO (which translates to "blooming" in Italian).
*In the Spanish versions, the first letters in levels 1-7 spell out FLORALES (which translates to "floral" in Spanish).


==Protagonists==
{{clear}}
*[[Kirby]] (and other [[Kirby (species)|Kirbys]] in [[Kirby Fighters]])
*[[King Dedede]]
*[[Bandana Waddle Dee]]
*[[People of the Sky]]


==Antagonists==
==Enemies==
*[[Taranza]]
''Kirby: Triple Deluxe'' features a large array of enemies, many of which directly carry over from ''[[Kirby's Return to Dream Land]]''. There are however a relatively small number of new enemies, with many of those being [[Hypernova]]-specific. The following tables list each standard enemy in ''Kirby: Triple Deluxe'':
*[[Queen Sectonia]]
*[[Shadow Dedede]]
*[[Dark Meta Knight]]


===Enemies===
{| class="wikitable mw-collapsible" border=1 cellpadding=2
====New Enemies====
!colspan=5|Neutral enemies in ''Kirby: Triple Deluxe'' &nbsp;
*[[Antr]]
|-
*[[Beetley]]
!Name
*[[Clown Acrobot]]
!Image
*[[Fuwa Rover]]
!New enemy?
*[[Gordo|Ghost Gordo]]
!Description
*[[Hairy Dee]]
!Notes
*[[Horror Tramp]]
|-
*[[Mamanti]]
|[[Antler]]
*[[Paclower]]
|align=center|[[File:KTD Blue Antler.png]] [[File:KTD Green Antler.png]] <br> [[File:KTD Red Antler.png]] [[File:KTD Lord Antler.png]]
*[[Ringle]]
|{{Y}}
*[[Spynum]]
|Four different varieties of ant-like soldiers who are summoned by [[Queen Sectonia]] in her various fights. Larger Antlers have higher [[Health]] and are harder to inhale. Some have a projectile attack.
|The White, Red, and Green Antlers have the abilities [[Ice]], [[Fire]], and [[Spark]] respectively. The Lord Antler wields no [[Copy Ability]] however.
|-
|[[Barbar]]
|align=center|[[File:KTD Barbar.png|100px]]
|{{N}}
|A giant eel-like enemy who cannot be attacked and will try to eat Kirby. It can lunge in from the four cardinal directions, as well as from the background.
|
|-
|[[Big Kabu]]
|align=center|[[File:KTD Dekabu.png]]
|{{N}}
|A larger version of Kabu with high durability and the ability to spit out Kabus from its mouth.
|This is Big Kabu's first appearance in 3D. Its appearance has been adjusted to resemble a sandcastle.
|-
|[[Blipper]]
|align=center|[[File:KTD Blipper.png]]
|{{N}}
|A round fish with goggles that will swim toward Kirby in water, or jump out of the water at him. Blipper can also do this from a different plane.
|
|-
|[[Bronto Burt]]
|align=center|[[File:KTD Bronto Burt.png]] <br> [[File:KTD Sectra Bronto Burt.png]]
|{{N}}
|A brash pink flying foe who charges at Kirby or flies slowly in fixed patterns. It is capable of flying between planes.
|Also has an insectoid variety called Sectra Burt.
|-
|[[Broom Hatter]]
|align=center|[[File:KTD Broom Hatter.png]]
|{{N}}
|A yellow lass with a witch's hat who sweeps her broom across the floor.
|
|-
|[[Burner Guardian]]
|align=center|[[File:KTD Burner Guardian.png|100px]]
|{{Y}}
|A giant golden snake statue which lies out of Kirby's reach and shoots fireballs at him on a regular basis. It will always aim toward Kirby's present position.
|
|-
|[[Cappy]]
|align=center|[[File:KTD Cappy.png]]
|{{N}}
|A mushroom-like foe whose cap can be inhaled separately.
|
|-
|[[Chip]]
|align=center|[[File:KTD Chip.png]]
|{{N}}
|A yellow limbless fuzzy creature with a fox's tail. It can make huge leaps, and will cheerfully jump between foreground and background.
|This is Chip's first 3D appearance.
|-
|[[Como]]
|align=center|[[File:KTD Como.png]]
|{{N}}
|A spider-like enemy which drops from a string when Kirby gets near. It may also be seen swinging around in a circle. It can be defeated by cutting its string.
|
|-
|[[Craby]]
|align=center|[[File:KTD Craby.png]]
|{{N}}
|An amphibious creature which scuttles along the ground and will send one of its arms out to snip at Kirby if he is above it.
|
|-
|[[Degout]]
|align=center|[[File:KTD Degout.png]]
|{{N}}
|A flying robotic nautilus-like creature with high [[stamina|durability]] which cannot be inhaled and moves slowly toward Kirby.
|
|-
|[[Ghost Book]]
|align=center|[[File:KTD Ghost Books.png]]
|{{Y}}
|A possessed book which flaps like a bird and tries to collide with Kirby. Easily defeated using [[Hypernova]].
|
|-
|[[Ghost Dish]]
|align=center|[[File:KTD Ghost Dishes.png]]
|{{Y}}
|A possessed and cracked plate which floats in the air like a flying saucer and tries to collide with Kirby. Easily defeated using [[Hypernova]].
|
|-
|[[Ghost Gordo]]
|align=center|[[File:KTD Ghost Gordo.png]]
|{{Y}}
|Invisible cyclops Gordos which can only be seen through mirrors.
|
|-
|[[Gigatzo]]
|align=center|[[File:KTD Gigatzo.png]]
|{{N}}
|Plump invincible red cannons which fire huge red cannonballs at Kirby. The shots travel slowly, but cannot be destroyed, and can come in from the foreground or background.
|Gigatzo has been redesigned from its appearance in ''[[Kirby's Return to Dream Land]]'', and made slightly smaller.
|-
|[[Glunk]]
|align=center|[[File:KTD Glunk.png]]
|{{N}}
|Amphibious anemone-like creatures which fire projectiles out the top of their heads, and can be seen sticking to walls and ceilings.
|
|-
|[[Gordo]]
|align=center|[[File:KTD Gordo.png]] <br> [[File:KTD Sectra Gordo.png]]
|{{N}}
|Spiky ball-shaped creatures which hold position or move in set patterns and cannot be defeated.
|Also has an insectoid variety called Sectra Gordo.
|-
|[[Grandy]]
|align=center|[[File:KTD Grandy.png]]
|{{Y}}
|A large woolly [[Waddle Dee]] who serves as the effective replacement for [[Big Waddle Dee]].
|
|-
|[[Grizzo]]
|align=center|[[File:KTD Grizzo.png]]
|{{N}}
|A large striped yellow bear with a headband who can be seen sleeping or will charge at Kirby when he gets near. Grizzo has high [[Stamina|durability]].
|This is Grizzo's first 3D appearance.
|-
|[[Scarfy|Hunter Scarfy]]
|align=center|[[File:KTD Hunter Scarfy.png]] <br> [[File:KTD Angry Hunter Scarfy.png]]
|{{N}}
|Redder variants of [[Scarfy]] which are passive unless Kirby is carrying a [[Key]]. They are capable of flying between planes.
|
|-
|[[Kabu]]
|align=center|[[File:KTD Kabu.png]]
|{{N}}
|Brown stone idols that can move quickly while spinning around.
|
|-
|[[Key Dee]]
|align=center|[[File:KTD Key Dee.png]][[File:KTD Key Dee DX with skis.png]]
|{{N}}
|A golden Waddle Dee-like creature with a monkey's tail who is typically seen with a [[Key]]. Kirby usually has to chase it down before it runs into a [[Gate]] or into a [[bottomless pit]].
|
|-
|[[Lumberjack Waddle Dee]]
|align=center|[[File:KTD Lumberjack Waddle Dee celebrating.png]]
|{{Y}}
|A Waddle Dee with a hat and axe who chops down trees in the background which can fall on Kirby.
|
|-
|[[Mamatee]]
|align=center|[[File:KTD Mamatee.png]]
|{{Y}}
|A large, blue, wide-finned relative to [[Blipper]] who acts much the same.
|
|-
|[[Mumbies]]
|align=center|[[File:KTD Mumbies.png]]
|{{N}}
|A floating red eyeball wrapped in bandages which slowly pursues Kirby and cannot be inhaled. It will freeze if Kirby looks at it.
|
|-
|[[Nidoo]]
|align=center|[[File:KTD Nidoo.png]]
|{{N}}
|An invincible green-eyed trickster which disguises itself as a [[Door|doorway]] or a platform, revealing itself when Kirby attempts to interact with it.
|This is Nidoo's first 3D appearance. Reworked from its appearance in ''[[Kirby's Dream Land 3]]''.
|-
|[[Pacflower]]
|align=center|[[File:KTD Pacflower.png]]
|{{Y}}
|A floral variant of [[Pacto]] with slightly higher [[stamina|durability]].
|
|-
|[[Pacto]]
|align=center|[[File:KTD Pacto.png]]
|{{N}}
|A floating yellow creature with a huge maw. It will try to swallow Kirby if he gets close and cannot be inhaled.
|
|-
|[[Phanta]]
|align=center|[[File:KTD Fuwa Rover.png]]
|{{Y}}
|Ghostly foes who can appear out of nowhere and float in toward Kirby. They may also be invisible, but will always show up in a mirror's reflection.
|
|-
|[[Scarfy]]
|align=center|[[File:KTD Scarfy.png]] <br> [[File:KTD Angry Scarfy.png]]
|{{N}}
|A seemingly cute creature who turns into an exploding demon if Kirby tries to inhale it. Is capable of chasing Kirby between planes.
|
|-
|[[Shelt]]
|align=center|[[File:KTD Shelt.png]]
|{{N}}
|A small creature with a horned metal case that will try to charge at Kirby. If its shell is broken or inhaled, it will run away.
|
|-
|[[Shotzo]]
|align=center|[[File:KTD Shotzo.png]]
|{{N}}
|A small invulnerable cannon that fires continuous volleys in Kirby's direction. It is capable of aiming at him even from a different plane.
|
|-
|[[Soarar]]
|align=center|[[File:KTD Soarar.png]]
|{{N}}
|A yellow vaguely airplane-shaped enemy who flies in elegant patterns between foreground and background, and may home in on Kirby.
|This is Soarar's first 3D appearance.
|-
|[[Spookstep]]
|align=center|[[File:KTD Horror Tramp.png]]
|{{Y}}
|A ghastly [[Waddle Dee]]-like foe who can appear out of nowhere and stalks Kirby with its arms raised. In mirror halls, it can be invisible, only perceivable from the mirror's reflection.
|
|-
|[[Springy Hand]]
|align=center|[[File:KTD Springy Hands.png|100px]]
|{{Y}}
|An invulnerable hazard consisting of a large hand-shaped plate attached to a spring. It continuously springs out then reels back in, launching Kirby into the [[fourth wall]] if he is hit during the extension.
|
|-
|[[Squishy]]
|align=center|[[File:KTD Squishy.png]]
|{{N}}
|An amphibious squid-like enemy who swims in spurts in the water and can move about on land.
|
|-
|[[Swinging Waddle Dee]]
|align=center|[[File:KTD Dracula Waddle.png]]
|{{N}}
|A Waddle Dee who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Dee.
|
|-
|[[Waddle Dee]]
|align=center|[[File:KTD Waddle Dee.png]] <br> [[File:KTD Sectra Dee.png]]
|{{N}}
|Round fuzzy creatures who are not very threatening under normal circumstances. They can be found in a wide variety of situations and roles.
|Also has an insectoid variety called [[Sectra Dee]].
|}


=====Hypernova-Specific Enemies=====
=== Ability-providing enemies ===
*[[Ace Fuwa Rover]]
{| class="wikitable mw-collapsible" border=1 cellpadding=2
*[[Big Missile]]
!colspan=6|Copy Ability-providing enemies in ''Kirby: Triple Deluxe'' &nbsp;
*[[Cannon Tower]]
|-
*[[Gigant Chicks]]
!Name
*[[Land Barbar]]
!Image
*[[Mowlee Bros.]]
!New enemy?
*[[Pipe Worm]]
!Ability
*[[Waddle Dee Steel Fortress]]
!Description
*[[Winged Eggers]]
!Notes
|-
|[[Beetley]]
|align=center|[[File:KTD Beetley.png]]
|{{Y}}
|[[Beetle]]
|A wandering spherical entity with a beetle-like crest and wings. It will try to swipe with its horn when Kirby gets close.
|
|-
|[[Birdon]]
|align=center|[[File:KTD Birdon.png]]
|{{N}}
|[[Wing]]
|A flying magenta bird foe with an aviator's cap who can shoot feathers at Kirby.
|This is Birdon's first 3D appearance.
|-
|[[Blade Knight]]
|align=center|[[File:KTD Blade Knight.png]]
|{{N}}
|[[Sword]]
|A green swordsman who holds his ground or walks back and forth, and will swipe at Kirby if he gets close.
|
|-
|[[Chilly]]
|align=center|[[File:KTD Chilly.png]]
|{{N}}
|[[Ice]]
|A snowman with thick eyebrows, a golden bell around his neck, and a green fez. He moves slowly or stands in place and emanates a freezing aura around himself.
|
|-
|[[Clown Acrobot]]
|align=center|[[File:KTD Clown Acrobot 1.png]][[File:KTD Clown Acrobot 2.png]]
|{{Y}}
|[[Circus]]
|A clown-like opponent with no legs who can be seen either spinning a hula-hoop or juggling pins. It moves very slowly left-to-right while doing this.
|
|-
|[[Flamer]]
|align=center|[[File:KTD Flamer.png]]
|{{N}}
|[[Fire]]
|A spinning pink disk that crawls along walls and emits flames from its spouts. It can fly between planes.
|
|-
|[[Foley]]
|align=center|[[File:KTD Foley.png]]
|{{N}}
|[[Bomb]]
|A bulbous yellow creature that flies around on a propeller and can travel between planes. When Kirby draws near, Foley detaches from its propeller and drops, exploding if it hits him or the ground.
|
|-
|[[Hot Head]]
|align=center|[[File:KTD Hot Head.png]]
|{{N}}
|[[Fire]]
|An orange foe with fire for hair and an octopus-like snout, out of which it can spew flames.
|
|-
|[[Knuckle Joe]]
|align=center|[[File:KTD Knuckle Joe.png]]
|{{N}}
|[[Fighter]]
|A compact kid armed with many martial arts-based moves.
|
|-
|[[Lanzer]]
|align=center|[[File:KTD Lanzer.png]] <br> [[File:KTD Sectra Lanzer.png]]
|{{N}}
|[[Spear]]
|A purple-clad soldier who marches back and forth and can jab with its trident.
|Also has an insectoid variety called Sectra Knight.
|-
|[[Leafan]]
|align=center|[[File:KTD Leafan.png]]
|{{N}}
|[[Leaf]]
|A small creature with a leaf crown which can float gently through the air and fire seeds from its head.
|
|-
|[[Moonja]]
|align=center|[[File:KTD Moonja.png]]
|{{N}}
|[[Ninja]]
|A purple-cloaked foe who has many stealthy techniques.
|
|-
|[[Noddy]]
|align=center|[[File:KTD Noddy.png]]
|{{N}}
|[[Sleep]]
|A small pink creature who wears a night cap and is usually asleep.
|
|-
|[[Parasol Waddle Dee]]
|align=center|[[File:KTD Parasol Waddle Dee.png]] <br> [[File:KTD Parasol Sectra Dee.png]]
|{{N}}
|[[Parasol]]
|A Waddle Dee who wields a parasol. Can be seen gliding down from the air, including from the background. If attacked and not defeated, it will drop its parasol and become a normal Waddle Dee.
|Also has an insectoid variety called Parasol Sectra Dee.
|-
|[[Parasol Waddle Doo]]
|align=center|[[File:KTD Parasol Waddle Doo.png]]
|{{N}}
|[[Parasol]] or [[Beam]]
|A Waddle Doo who wields a parasol. Acts much like a Parasol Waddle Dee, but will behave like a Waddle Doo if it loses its parasol.
|
|-
|[[Pierce]]
|align=center|[[File:KTD Pierce.png]]
|{{N}}
|[[Spear]]
|A flying bumblebee soldier who wields a spear. Can chase Kirby between planes.
|
|-
|[[Poppy Bros. Jr.]]
|align=center|[[File:KTD Poppy Bros Jr.png]]
|{{N}}
|[[Bomb]]
|A trickster in a blue clown suit who tosses bombs at Kirby. He can toss them between planes as well.
|
|-
|[[Ringle]]
|align=center|[[File:KTD Ringle.png]]
|{{Y}}
|[[Bell]]
|A small creature who resides inside a bell. It can be seen walking along the ground or floating in the air, and will ring about in the latter case.
|
|-
|[[Rocky]]
|align=center|[[File:KTD Rocky.png]]
|{{N}}
|[[Stone]]
|A tough stone-shaped creature with feet and a headband which can drop quickly in the air or slide down slopes.
|
|-
|[[Searches]]
|align=center|[[File:KTD Searches.png]]
|{{N}}
|[[Crash]]
|A circular floating bomb enemy who attempts to explode if Kirby gets too close.
|
|-
|[[Sir Kibble]]
|align=center|[[File:KTD Sir Kibble.png]]
|{{N}}
|[[Cutter]]
|A yellow suit of armor who throws a cutter boomerang at Kirby. He can throw it from a different plane as well.
|
|-
|[[Sparky]]
|align=center|[[File:KTD Sparky.png]]
|{{N}}
|[[Spark]]
|A green blob with round hands that can hop around and generate a static field around itself.
|
|-
|[[Spynum]]
|align=center|[[File:KTD Spynum.png]] <br> [[File:KTD Sectra Spynum.png]]
|{{Y}}
|[[Archer]]
|A shrouded figure wearing a thick coat and feathered cap which holds position and fires arrows at Kirby. It can also do so from a different plane.
|Also has an insectoid variety called Sectra Shooter.
|-
|[[Swinging Waddle Doo]]
|align=center|[[File:KTD Swinging Waddle Doo.png]]
|{{N}}
|[[Beam]]
|A Waddle Doo who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Doo.
|
|-
|[[Tick]]
|align=center|[[File:KTD Tick.png]][[File:KTD Tick primed.png]]
|{{N}}
|[[Needle]]
|A white blob with a deceptive face who shoots a huge tip out the top of its head when provoked.
|
|-
|[[Waddle Doo]]
|align=center|[[File:KTD Waddle Doo.png]]
|{{N}}
|[[Beam]]
|A red creature with a single large eye for a face who can fire a beam whip. Often found in the same situations as Waddle Dees.
|
|-
|[[Walky]]
|align=center|[[File:KTD Walky.png]]
|{{N}}
|[[Mike]]
|An anthropomorphized microphone who walks around and occasionally sings a harmful song.
|
|-
|[[Wheelie]]
|align=center|[[File:KTD Wheelie.png]]
|{{N}}
|[[Wheel]]
|A cyclops wheel creature that can ride back and forth at high speed.
|This is Wheelie's first 3D appearance in a main series game.
|-
|[[Whippy]]
|align=center|[[File:KTD Whippy.png]]
|{{N}}
|[[Whip]]
|A ball-shaped cat-like creature with a long tail, which it uses to whip at Kirby.
|
|}


====Returning Enemies====
=== Enemies fought using Hypernova ===
*[[Barbar]]
{| class="wikitable mw-collapsible" border=1 cellpadding=2
*[[Birdon]]
!colspan=4|Hypernova-specific enemies in ''Kirby: Triple Deluxe'' &nbsp;
*[[Blade Knight]]
|-
*[[Blipper]]
!Name
*[[Bomber]]
!Image
*[[Bouncy]]
!Description
*[[Bronto Burt]]
!Notes
*[[Broom Hatter]]
|-
*[[Cappy]]
|[[Ace Phanta]]
*[[CarryDee]]
|[[File:KTD Ace Fuwa Rover.png|100px]]
*[[Chilly]]
|A large bearded ghost with a wizard's hat, who can be found hiding inside suits of armor in the background. Kirby can expose them by dodging the armor's attack, then initiating his inhale.
*[[Chip]]
|
*[[Como]]
|-
*[[Craby]]
|[[Big Missile]]
*[[Degout]]
|[[File:KTD Big Missile.png|100px]]
*[[Dekabu]]
|A large metallic missile that slightly resembles a shark and flies slowly forward. Kirby can inhale it and spit it back using [[Hypernova]]. If it collides with another missile or its launcher, point stars and food will drop.
*[[Flamer]]
|
*[[Foley]]
|-
*[[Gigatzo]]
|[[Cannon tower]]
*[[Glunk]]
|[[File:KTD Cannon Tower.png|100px]]
*[[Gordo]]
|A large rotating cannon that fires a missile whenever it is pointed in Kirby's direction. On the other side is a glowing light which if hit by the retaliated missile, will destroy the cannon. Can be found individually or stacked on top of each other, and may also shoot out a long spiked bar instead of a missile.
*[[Grizzo]]
|
*[[Scarfy|Hunter Scarfy]]
|-
*[[Hot Head]]
|[[Land Barbar]]
*[[Kabu]]
|[[File:KTD Land Barbar.png|100px]]
*[[Knuckle Joe]]
|A very long red eel similar to Barbar who inhabits pipes out on dry land. After an attempted bite, its star-tipped tongue sticks out briefly, giving Kirby the opportunity to use his Hypernova to swallow the giant eel in its entirety.
*[[Lanzer]]
|
*[[Leafan]]
|-
*[[Moonja]]
|[[Lollipop Tank]]
*[[Mumbies]]
|[[File:KTD Lollipop Tank.png|100px]] <br> [[File:KTD Sectra Tank.png|100px]]
*[[Nidoo]]
|A large tank piloted by one or more [[Waddle Dee]]s which rolls along the background and fires continuous volleys at Kirby. It is capable of breaking heavy stone and metal blocks which it drives into, though it is impeded by other obstacles. Its volleys are also capable of breaking such blocks. It can be dropped into the [[bottomless pit]] to defeat it, or can be inhaled using [[Hypernova]].
*[[Noddy]]
|Also has a variety piloted by Sectra Dees called the Sectra Tank.
*[[Pacto]]
|-
*[[Parasol Waddle Dee]]
|[[Pipe Worm]]
*[[Pierce]]
|[[File:KTD Pipe Worm.png|100px]]
*[[Poppy Bros. Jr.]]
|A large spiky worm that resides inside of hollowed logs. It will attempt to bite at Kirby if he gets close but regularly switches its orientation. If Kirby uses Hypernova against the tail side, he can inhale the worm to defeat it.
*[[Rocky]]
|
*[[Scarfy]]
|-
*[[Search]]
|[[Waddle Dee Train]]
*[[Sheld]]
|[[File:KTD Waddle Dee Train.png|100px]]
*[[Sir Kibble]]
|A large train that follows a track in from the background, crossing at regular intervals. If it hits Kirby, he will be flung into the [[fourth wall]]. Kirby can inhale the train with Hypernova, eating it piece-by-piece.
*[[Shotzo]]
|
*[[Soarar]]
|}
*[[Sodory]]
*[[Sparky]]
*[[Squishy]]
*[[Starman]]
*[[Tick]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walky]]
*[[Wheelie]]
*[[Whippy]]


===Mid-Bosses===
==Mid-Bosses==
Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.
Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.


{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=4|'''Mid-Bosses in ''Kirby: Triple Deluxe''''' &nbsp;
|-
!'''Name'''
!'''Name'''
!Appearance
!Appearance
Line 237: Line 960:
|-
|-
|[[Blocky]]
|[[Blocky]]
|<center>[[File:Blocky TD.jpg|150px]]</center>
|{{center|[[File:KTD Blocky.png]][[File:KTD Blocky DX.png]]}}
|[[Stone]]
|[[Stone]]
|Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
|Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
Line 244: Line 967:
|-
|-
|[[Bonkers]]
|[[Bonkers]]
|<center>[[File:Bonkers_TD.jpg|150px]]</center>
|{{center|[[File:KTD Bonkers.png]][[File:KTD Bonkers DX.png]]}}
|[[Hammer]]
|[[Hammer]]
|Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
|Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
Line 251: Line 974:
|-
|-
|[[Flame Galboros]]
|[[Flame Galboros]]
|<center>[[File:Flame Galboros.jpg|150px]]</center>
|{{center|[[File:KTD Flame Galboros.png]][[File:KTD Flame Galboros DX.png]]}}
|[[Fire]]
|[[Fire]]
|A large [[Galbo]]-like enemy that attacks with big spouting flames and body attacks.
|A large [[Galbo]]-like enemy that attacks with big spouting flames and body attacks.
Line 258: Line 981:
|-
|-
|[[Gigant Edge]]
|[[Gigant Edge]]
|<center>[[File:Gigant Edge TD.jpg|150px]]</center>
|{{center|[[File:KTD Gigant Edge.png]][[File:KTD Gigant Edge DX.png]]}}
|[[Sword]]
|[[Sword]]
|A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
|A large armored swordsman who carries a shield and charges with his blade. His attacks are slow but dangerous.
|-
|-


|-
|-
|[[Grand Wheelie]]
|[[Grand Wheelie]]
|<center>[[File:Grand Wheelie TD.jpg|150px]]</center>
|{{center|[[File:KTD Grand Wheelie.png]][[File:KTD Grand Wheelie DX.png]]}}
|[[Wheel]]
|[[Wheel]]
|A large eyeballed wheel with attached engine on top. It attacks by driving about the stage and performing wheelies.
|A large eyeballed wheel with an attached engine on top. It attacks by driving about the stage and performing wheelies.
|-
|-


|-
|-
|[[Hornhead]]
|[[Hornhead]]
|<center>[[File:Hornhead 2.jpg|150px]]</center>
|{{center|[[File:KTD Hornhead.png]][[File:KTD Hornhead DX.png]]}}
|[[Beetle]]
|[[Beetle]]
|An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
|An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
Line 279: Line 1,002:
|-
|-
|[[Mr. Frosty]]
|[[Mr. Frosty]]
|<center>[[File:Mr. Frosty TD.jpg|150px]]</center>
|{{center|[[File:KTD Mr Frosty.png]][[File:KTD Mr Frosty DX.png]]}}
|[[Ice]]
|[[Ice]]
|His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.
|His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.
Line 285: Line 1,008:
|}
|}


===Bosses===
===Hypernova-specific Mid-Bosses===
Note: In [[Extra Game|Dededetour!]] and [[The True Arena]], all bosses are fought in their more powerful Deluxe (DX) forms (except for those that only appear in Story Mode).
These mid-bosses are only encountered during [[Hypernova]] sections, and can only be defeated using the said ability. They do not appear during [[Dededetour!]] and do not have DX forms.


*[[Flowery Woods]]
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
*[[Paintra]]
!colspan=3|'''Hypernova-specific Mid-Bosses in ''Kirby: Triple Deluxe''''' &nbsp;
*[[Kracko]]
|-
*[[Coily Rattler]]
!'''Name'''
*[[Pyribbit]]
!Appearance
*[[Masked Dedede]] (Story Mode and The Arena only)
!Description
*[[Masked Dedede]]'s Revenge (Story Mode and The Arena only)
|-
*[[Queen Sectonia]]
|[[Mowlee Bros.]]
*[[Flowered Queen Sectonia]] (Story Mode and The Arena only)
|[[File:Mowlee Bro 2 KTD.png|100px|center]]
*[[Shadow Dedede]] (Dededetour! and True Arena only)
|Four giant mole brothers who first appear in [[Fine Fields - Stage 1]] and attack by throwing clods of dirt at Kirby while popping in and out of the ground. Kirby can return these dirt clods using Hypernova to defeat them.
*[[Dark Meta Knight]]'s Revenge (Dededetour! and True Arena only)
|-
*[[Soul of Sectonia]] (True Arena only)
|[[Gigant Chicks]]
|[[File:KTD Gigant Chick 1.png|center]]
|Three large round birds who are encountered in [[Old Odyssey - Stage 1]]. They can fire [[Air Bullet]]s and fly in circles. They can only be defeated using a Mandola Root.
|-
|[[Waddle Dee Steel Fortress]]
|[[File:KTD Waddle Dee Steel Fortress.png|150px|center]]
|A huge cannon tower that houses three Waddle Dees, encountered in [[Old Odyssey - Stage 5]]. Kirby has to use the missiles it fires to take out each of its support beams.
|-
|[[Ace Phanta|King Phanta]]
|[[File:KTD King Fuwa Rover.png|center]]
|A bearded ghost with a wizard's hat and crown inset who is battled in [[Wild World - Stage 3]]. He possesses various objects in a cluttered room and Kirby must inhale each one at the right moment. More minor versions of this mid-boss are encountered earlier in the stage who do not have a crown.
|-
|[[Winged Eggers]]
|[[File:KTD Winged Eggers 1.png|150px|center]]
|Four plump dragons who carry large shields, encountered in [[Endless Explosions - Stage 4]]. Kirby has to retaliate with their projectiles and hit them while their guard is down.
|}


==Reception==
==Bosses==
Note: In [[Dededetour!]] and [[The True Arena]], all bosses are fought in their more powerful Deluxe (DX) forms (except for those that only appear in Story Mode).
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=7|'''Bosses in ''Kirby: Triple Deluxe''' &nbsp;
|-
! Boss
! Main Form
! HP
! Defense Modifier
! DX Form
! HP
! Defense Modifier
|-
|[[Flowery Woods]]
|[[File:KTD Flowery Woods Arena icon.png]]
|440 ([[Fine Fields]])<br>330 ([[Royal Road - Stage 4]] / [[The Arena]])
|×0.75
|[[File:KTD Flowery Woods DX Arena icon.png]]
|620 ([[Fine Fields]])<br>465 ([[Royal Road - Stage 4]] / [[The True Arena]])
|×0.75
|-
|[[Paintra]]
|[[File:KTD Paintra Arena icon.png]]
|460 ([[Lollipop Land]])<br>345 ([[Royal Road - Stage 4]] / [[The Arena]])
|×0.75
|[[File:KTD Paintra DX Arena icon.png]]
|640 ([[Lollipop Land]])<br>480 ([[Royal Road - Stage 4]] / [[The True Arena]])
|×0.75
|-
|[[Kracko#Kirby: Triple Deluxe|Kracko]]
|[[File:KTD Kracko Arena icon.png]]
|520 ([[Old Odyssey]])<br>390 ([[Royal Road - Stage 2]] / [[The Arena]])
|×0.75 (body)<br>×0.7 (2nd phase spikes)
|[[File:KTD Kracko DX Arena icon.png]]
|700 ([[Old Odyssey]])<br>525 ([[Royal Road - Stage 2]] / [[The True Arena]])
|×0.75 (body)<br>×0.7 (2nd phase spikes)
|-
|[[Coily Rattler]]
|[[File:KTD Coily Rattler Arena icon.png]]
|520 ([[Wild World]])<br>390 ([[Royal Road - Stage 2]] / [[The Arena]])
|×0.75
|[[File:KTD Coily Rattler DX Arena icon.png]]
|680 ([[Wild World]])<br>510 ([[Royal Road - Stage 2]] / [[The True Arena]])
|×0.75
|-
|[[Pyribbit]]
|[[File:KTD Pyribbit Arena icon.png]]
|600 ([[Endless Explosions]])<br>450 ([[Royal Road - Stage 4]] / [[The Arena]])
|×0.9
|[[File:KTD Pyribbit DX Arena icon.png]]
|760 ([[Endless Explosions]])<br>570 ([[Royal Road - Stage 4]] / [[The True Arena]])
|×0.9
|-
|[[Masked Dedede#Kirby: Triple Deluxe|Masked Dedede]]
|[[File:KTD Masked Dedede Arena icon.png]]
|620 (Story Mode)<br>465 ([[The Arena]])
|×0.75
|{{N}}
|{{N}}
|{{N}}
|-
|[[Queen Sectonia]]
|[[File:KTD Queen Sectonia Arena icon.png]]
|640 (Story Mode)<br>480 ([[The Arena]])
|×0.9
|[[File:KTD Queen Sectonia DX Arena icon.png]]
|790 ([[Dededetour!]])<br>592 ([[The True Arena]])
|×0.9
|-
|[[Flowered Sectonia]]
|[[File:KTD Flowered Sectonia Arena icon.png]]
|700 (Story Mode)<br>525 ([[The Arena]])
|×0.9
|{{N}}
|{{N}}
|{{N}}
|-
|[[Shadow Dedede]]
|{{N}}
|{{N}}
|{{N}}
|[[File:KTD Shadow Dedede Arena icon.png]]
|800 ([[Dededetour!]])<br>600 ([[The True Arena]])
|×0.75
|-
|[[Dark Meta Knight's Revenge]]
|{{N}}
|{{N}}
|{{N}}
|[[File:KTD Dark Meta Knight Arena icon.png]]
|820 ([[Dededetour!]])<br>570 ([[The True Arena]])
|×1
|-
|[[Soul of Sectonia]]
|{{N}}
|{{N}}
|{{N}}
|[[File:KTD Soul of Sectonia Arena icon.png]]
|999 (1st)<br>450 (2nd)
|×0.9 (1st flowers)<br>×1 (1st vines)<br>×1 (2nd)
|-
|colspan=7|Notes:
*The basic [[Star Bullet]] has 52 Base Power. Star Bullet's actual damage = Base Power × (0.5 + 0.5 × Boss Defense Modifier)
*[[Copy Ability]]'s actual damage = Base Power × Boss Defense Modifier
*'''Masked Dedede''' becomes '''Masked Dedede's Revenge''' when his HP is 55% or lower.
*Against [[Flowered Sectonia]], [[Dark Meta Knight's Revenge]] and [[Soul of Sectonia]], [[Crash]] and [[Mike]]'s actual damage = Base Power × 0.33
*Most bosses have 75% maximum HP when fought in [[The Arena]] and [[The True Arena]] (rounded down to zero decimal places).
*Soul of Sectonia has 1,332 base HP for Phase 1 and 600 for Phase 2, but because she is only fought in The True Arena, her actual HP for both phases is effectively 999 and 450, respectively.
|}
 
==Unused content==
{{main|tcrf:Kirby: Triple Deluxe}}
Various copy abilities have had some of their moves cut in the transition from ''[[Kirby's Return to Dream Land]]'' to ''Kirby: Triple Deluxe''. A lot of the abilities still have their cut moves in the game's code.
 
==Staff==
The following is a list of staff who have worked on ''Kirby: Triple Deluxe'':
{| class="wikitable mw-collapsible mw-collapsed" border="1"  cellpadding="2"
|-
!colspan=2|Staff of ''Kirby: Triple Deluxe'' &nbsp;
|-
!Position
!Developer(s)
|-
!Director
|[[Shinya Kumazaki]]
|-
!Lead Level Design
|[[Yuki Endo]]
|-
!Assistant Director
|[[Tatsuya Kamiyama]]<br>Nobuyuki Okada
|-
!Programming Director
|Hiroaki Nakano
|-
!Lead Programming
|Yoshihiro Nagata
|-
!Lead Action Programming
|Katsuyoshi Sumitomo
|-
!Programming
|Sho Tajima<br>Tomohiro Kamochi<br>Takashi Nozue<br>Shinichi Kawaji<br>Yuki Nishimura<br>Masashi Sato<br>[[Yutaka Watanabe]]<br>Shinya Watanabe<br>Hiroshi Ohnishi<br>[[Keita Tanifuji]]
|-
!Design Director
|[[Tadashi Kamitake]]
|-
!Lead Character Design
|[[Kenichiro Kita]]<br>Monami Matsuura<br>Tsuyoshi Fujita
|-
!Design
|Akiko Hayashi<br>[[Riki Fuhrmann]]<br>Ryusei Matsuo<br>Tetsuya Mochiduki<br>Akiko Hayashi<br>Kenichi Sakuma<br>Hitomu Ito<br>Yasuhiro Mukae<br>Tsuyoshi Wakayama<br>Hitoshi Kikkawa
|-
!Motif Design
|Tadashi Hashikura<br>Daisuke Morishita<br>Yusuke Ota<br>Tomomi Minami
|-
!UI Design
|Yukari Kemmochi<br>[[Yumi Todo]]<br>Shigeyuki Kawata<br>Yuki Honda
|-
!Movie
|Kunio Watanabe
|-
!Modeling
|Minoru Yoshikoshi<br>Emi Imamura<br>Kumi Habuta
|-
!Design Adviser
|Ashura Benimaru Itoh
|-
!Sound
|[[Hirokazu Ando]]<br>[[Jun Ishikawa]]
|-
!Voice
|[[Makiko Ohmoto]] ([[Kirby]] and [[Queen Sectonia]])
|-
!Team Support
|[[Satoshi Mitsuhara]]<br>Yoshimi Takahashi<br>Seiji Otoguro<br>Koji Akaike
|-
!Public Relations
|[[Satoshi Ishida]]<br>Tomohiro Minemura
|-
!Artwork
|Masayo Nakagami<br>Rieko Kawahara<br>Yumiko Sano<br>Yuki Yada<br>Yasuko Sugiyama<br>Sachiko Nakamichi
|-
!Manual Editing
|Kiyomi Itani<br>Yasuo Inoue
|-
!Localization Management
|Kimiko Nakamichi
|-
!Localization Coordination
|Xu Xizhou<br>Ilho Kim
|-
!NOK Localization Management
|Hyokjin Jung
|-
!NOK Localization
|Dongyeon Kim<br>Yoonmi Cho
|-
!NOK Artwork
|Kwania Lim<br>Siyoung An
|-
!Testing
|Masaru Kobayashi<br>Akimitsu Ushikoshi<br>Dai Suzuki<br>Yuta Yamashita<br>Daisuke Fujita<br>Syunta Sano<br>HAL Debug Team<br>Mario Club
|-
!NOK Testing
|Junbong Lee<br>Eodo Lee<br>NOK Quality Control Sect.
|-
!Technical Support
|Tomokazu Tsuruoka<br>Takayuki Sugano<br>Ryoichiro Atono<br>Takuya Abe<br>Munemasa Kimura<br>Yuta Ogawa<br>Shingo Okamoto
|-
!NOA Localization Management
|Leslie Swan<br>Nate Bihldorff<br>Tim O'Leary<br>Scot Ritchey<br>Dan Owsen
|-
!NOA Localization
|Eric Smith<br>Ryan N. Kelley<br>Alexandre Higashi<br>César Pérez<br>Hélène Bisson-Pelland<br>Galia Rodríguez Hornedo<br>Thaddée Wiseur<br>Kento Oiwa
|-
!NOA Product Testing
|Masayasu Nakata<br>Randy Shoemake<br>Seth Hanser<br>Sean Egan<br>Jim Holdeman<br>Julian Emery<br>Kathy Huguenard<br>Shannon Jaye Roberts<br>Sara Hoad<br>Stéphane Arlot<br>Ludovic Tientcheu<br>Tomoko Henley<br>PTD Techs
|-
!Localisation Producer
|Christian Massi<br>Flavia Madonia
|-
!Localisation Quality Specialist
|Aatish Pattni<br>Sabrina Bretant<br>Laura Innocenti<br>Martina Deimel<br>José Manuel Malagón
|-
!European Translation
|CULTURETRANSLATE
|-
!European QA
|CULTURETRANSLATE
|-
!Special Thanks
|[[Shigefumi Kawase]]<br>Masanobu Yamamoto<br>Kazuya Konishi<br>Junichi Aoyagi<br>Takaaki Kazuno<br>Yousuke Fukunaga<br>Shigenobu Kasai<br>Yoshiya Taniguchi<br>Koujiro Oki<br>Masa Matsubayashi<br>Souta Sugisaki<br>Shun Yasaka<br>Kazuya Suetsugu<br>Shinya Wakayama<br>Etsuko Sato<br>Hiroshi Fujie<br>Tetsuya Notoya<br>Kensuke Tanabe<br>Kazuhiro Yoshikawa
|-
!Managing Director
|Yurie Hattori<br>[[Kenta Nakanishi]]
|-
!Project Management
|[[Tetsuya Abe]]
|-
!Producer
|[[Hiroaki Suga]]<br>Hitoshi Yamagami
|-
!General Producer
|[[Masayoshi Tanimura]]<br>Shinya Takahashi
|-
!Executive Producer
|[[Satoru Iwata]]
|-
!colspan=2|HAL Laboratory, Inc.<br>Nintendo<br><br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br>©2014 HAL Laboratory, Inc. / Nintendo
|-
|}
 
==Descriptions==
===[[wikipedia:Nintendo eShop|Nintendo eShop]]===
''Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles, and huge chunks of stages with Kirby's Hypernova ability and inhale enemies to copy epic new moves like Archer. It's a grand new Kirby™ adventure PLUS a new multiplayer battle mode, Kirby Fighters!''
 
''When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you're new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode!''
 
===My Nintendo Store===
''Devour trees, obstacles, and huge chunks of stages with Kirby’s Hypernova ability and inhale enemies to copy epic new moves like Archer. It’s a grand new Kirby™ adventure PLUS a new multiplayer battle mode, Kirby Fighters!*''
 
''When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player* battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you’re new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode!''
*''Kirby's powerful copy ability returns, allowing him to inhale, spit and transform''
*''Jump from the foreground to the background in dynamic 3D side-scrolling levels''
*''Employ new and returning abilities, including:''
*''Archer - Kirby wields a bow to strike silently from a distance''
*''Beetle - Kirby grabs foes with his horn and slams them into the ground''
*''Fire - Kirby can roll into a fireball and scorch through the air''
*''Sword - Kirby dons a green cap and wields a sword''
*''Kirby’s new Hypernova ability lets him inhale obstacles and big chunks of levels!''
*''Use the Download Play feature to duke it out in Kirby Fighters, a fierce battle mode for up to 4 players*! You can also sharpen your skills by playing solo''
*''Enjoy a selection of additional game modes including Dedede’s Drum Dash and Arena''
*''Collect hidden keychains in every level, each resembling legacy Kirby characters''
*''Unlock improved items and new keychains by using the StreetPass™ function to tag other players''
 
''<nowiki>*</nowiki>Additional systems are required for multiplayer mode; sold separately.''<ref>[https://www.nintendo.com/store/products/kirby-triple-deluxe-3ds/ ''Kirby: Triple Deluxe'' on the My Nintendo Store]</ref>


==Trivia==
[[File:K30A tagline 12.png|thumb|200px|This particular piece of art from the Kirby 30th Anniversary set references the first letters of each level in ''Kirby: Triple Deluxe''.]]
*The title of ''Kirby: Triple Deluxe'' has multiple meanings. Initially, the developers wished to have a title that would convey the idea of an adventure on floating islands, but instead decided on the final title due to it being short and catchy, easily understood worldwide, and emphasizing the game's use of the Nintendo 3DS's features. It can be compressed to "3D", which emphasizes the 3D elements of the game, as well as King Dedede's prominence ("Dedede" is three "D"s). It can also be read as "3DX", which incorporates "X" — 10 in Roman numbers — since this game is the tenth traditional ''Kirby'' platformer.<ref>[https://web.archive.org/web/20160110174846/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHj2Znm1dQ Archived Miiverse post celebrating ''Triple Deluxe''{{'}}s first anniversary]</ref> Lastly, it references the Japanese title of ''[[Kirby Super Star]]'', ''Kirby Super Deluxe''.
*The "FLOWERED" spelling used for the first letters of each level and in the ending cutscene is referenced in the Kirby 30th Anniversary artwork for tagline #12, where Kirby is wearing a flower reminiscent of the one on the Dreamstalk.
*The Japanese and European box arts have one of the cutter blades thrown by [[Sir Kibble]] and the [[thin floor]] at the bottom-right corner breaking out of the frame, while they are contained within the frame in the North American and Korean box arts. The North American box arts also do not have the cannonball fired by the [[Shotzo]], or even the Shotzo itself.
*This game was the first to have an on-screen [[Heads-up display|HUD]] break the [[fourth wall]] under specific circumstances: when [[Hypernova]] Kirby inhales a boss, its health bar "peels" off the screen before being inhaled alongside it.
*The Latin script logo for this game features the ''Kirby'' series logo in yellow with a blue outline, with the yellow part referencing the Hypernova ability, and said colors were used for Latin script logos of later mainline ''Kirby'' games. These two colors are the same used for the Japanese logos of the mainline games since ''Kirby Super Star'' (with the exception of ''Kirby: Squeak Squad''; ''Kirby & The Amazing Mirror'' uses the same colors, but fittingly reversed).
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==Gallery==
==Gallery==
{{Main|Kirby: Triple Deluxe/gallery}}
<gallery>
<gallery>
File:Kirby TD.jpg|Kirby.
Triple Deluxe logo.png|Logo
File:TD_Hypernova.png|Hypernova Kirby.
KTD Kirby artwork.png|Kirby
File:TD Archer.png|Archer Kirby.
Kirby Inhale TD.png|Kirby [[inhale|inhaling]]
File:TD Bell.png|Bell Kirby.
KTD Kirby Dash artwork.jpg|Kirby [[dash]]ing
File:TD Beetle.png|Beetle Kirby.
KTD Kirby 3D Warp Star artwork.png|Kirby riding a [[3D Warp Star]]
File:TD Circus.png|Circus Kirby.
File:Kirby Fighters.jpg|[[Kirby Fighters]].
File:Kirby 3D Warp Star.jpg|Kirby riding a 3D [[Warp Star]].
File:King Dedede 7.png|King Dedede.
File:Taranza.png|Taranza, the villain who kidnapped King Dedede.
</gallery>
</gallery>


==Video Gallery==
==Names in other languages==
{{Youtube|XTM0srjbsjI|300|Kirby Triple Deluxe Teaser}}
{{Names
{{Youtube|cso6-0nMBXw|300|Kirby Triple Deluxe Trailer}}
|es=Kirby: Triple Deluxe
{{Youtube|E5hjbk1oFlA|300|Kirby Triple Deluxe Trailer 2}}
|esM=-
{{Youtube|ggVJGU0e9qw|300|Kirby Triple Deluxe Trailer (Dedede Drum Dash)}}
|fr=Kirby: Triple Deluxe
{{Youtube|3Sf9Ng8MmwM|300|Kirby Triple Deluxe Launch Trailer}}
|frM=-
<br clear=all>
|de=Kirby: Triple Deluxe
 
|deM=-
==Trivia==
|pl=Kirby: Triple Deluxe
{{spoilers}}
|plM=-
*If the first letter of each level is put together, it spells out FLOWERED ('''F'''ine Field, '''L'''ollipop Land, '''O'''ld Odyssey, '''W'''ild World, '''E'''ndless Explosions, '''R'''oyal Road, '''E'''ternal '''D'''reamland). This is a reference to the final boss, [[Queen Sectonia]], who becomes a giant flower after merging herself with the [[Dreamstalk]] (effectively becoming "FLOWERED"). This is similar to ''[[Kirby's Adventure]]'', ''[[Kirby: Canvas Curse]]'' and ''[[Kirby's Return to Dream Land]]''.
|it=Kirby: Triple Deluxe
|itM=-
|ja={{furi|星|ほし}}のカービィ トリプルデラックス
|jaR=Hoshi no Kābyi Toripuru Derakkusu
|jaM=Kirby of the Stars Triple Deluxe
|ko=별의 커비 트리플 디럭스
|koR=Byeorui Keobi Teuripeul Direokseu
|koM=Kirby of the Stars Triple Deluxe
|nl=Kirby: Triple Deluxe
|nlM=-
|zh=Kirby: Triple Deluxe
|zhM=-
|pt=Kirby: Triple Deluxe
|ptM=-
}}


*This game was first to have interactable onscreen HUD display: when [[Hypernova]] Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.
==External links==
*[https://www.kirbyinformer.com/kirby-triple-deluxe ''Kirby: Triple Deluxe'' on Kirby Informer]
*[https://web.archive.org/web/20230523095014/https://www.nintendo.com/consumer/downloads/manual-3DS-kirby-triple-deluxe-en.pdf English digital manual (NA print)] (archive)
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[[Category:Kirby: Triple Deluxe|*]]
[[Category:Kirby: Triple Deluxe|*]]
[[Category:Main series games]]
[[Category:Games on Nintendo 3DS]]

Latest revision as of 11:57, 29 March 2024

Kirby: Triple Deluxe

KTD Boxart NA.jpg

KTD Boxart UK.jpg

KTD Nintendo Selects Europe box.png

KTD Japanese box art.png

Box art for Kirby: Triple Deluxe from various regions.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Tadashi Kamitake
Release date(s) Japan January 11, 2014
South Korea April 17, 2014
NA May 2, 2014
Europe May 16, 2014
Australia May 16, 2014
Platform(s) Nintendo 3DS
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Latin American Spanish, Castilian Spanish, Korean
Rating(s) ESRB: Everyone
PEGI: 7+
CERO: All Ages
Game size 4760 Blocks (595 MB)
Game chronology
Kirby's Dream Collection Special Edition Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 
Featuring action that moves not just left and right but into the foreground and background of stages. In addition to 25 different Copy Abilities, this game boasts the powerful Hypernova Copy Ability.
— Other Games section in Super Kirby Clash and Kirby Fighters 2, and Past Adventures section in Kirby and the Forgotten Land, Kirby's Dream Buffet, and Kirby's Return to Dream Land Deluxe

Kirby: Triple Deluxe is a game released for the Nintendo 3DS in 2014 and serves as the tenth main series Kirby game (not including remakes). It is a 2.5-D platformer with a special mechanic that allows Kirby and other characters to change to and interact with different planes, thus adding limited three-dimensional interactivity to the gameplay. In addition, the game makes use of the 3DS's built-in motion controls for certain gameplay elements, including tilt bowls, 3D Tilt Missiles, and Tilt Gondolas. Finally, the game marks the debut (and only) appearance of the Hypernova ability, which drastically enhances the power and reach of Kirby's signature inhale.

This title also heavily features King Dedede, giving him his own Sub-Game and Extra Mode, as well as involving him prominently in the main story.

Story[edit]

The main story of Kirby: Triple Deluxe takes place in the sky-bound kingdom of Floralia. Kirby is brought up to this kingdom when a giant plant called the Dreamstalk lifts his house into the air. Castle Dedede is also lifted up, from which a strange arachnid mage named Taranza is seen kidnapping its king. Kirby gives chase after them through the six major islands of Floralia, dealing with many large enemies which Taranza summons or aggravates to slow Kirby down. As Kirby ascends, he collects Sun Stones to grow the Dreamstalk further, giving him a bridge to each island in turn. He also encounters a number of Miracle Fruits which grants him the powerful Hypernova ability when consumed. At the highest island - Royal Road - Kirby finds and frees a number of imprisoned flower sprites who are known as the People of the Sky.

Once Kirby finally catches up to Taranza at the palace atop Royal Road, the arachnid mage explains how it was his objective to capture the hero of Dream Land in order to stop him messing up his and his queen's plans for domination. He then uses his magic to take control of King Dedede and have him fight Kirby while wearing a familiar mask. Kirby defeats Dedede and breaks the spell, making it clear who the real hero of Dream Land actually is. At this realization, Taranza calls upon Queen Sectonia to save him, but the furious queen instead swats him away for his failures. From there, Kirby and the queen do battle.

Queen Sectonia is overpowered by Kirby, and forced to retreat, using her magic to merge with the Dreamstalk, thus beginning the process of draining Floralia and the rest of planet Popstar of all its energy. King Dedede regains consciousness, and with the help of the freed People of the Sky, launches Kirby toward the main stalk of the now Flowered Sectonia. They fight until the sun comes up, but just as Kirby is about to seize victory, the queen ensnares him with a vine and begins to squeeze him. At this, King Dedede and Taranza (with a change of heart) come to Kirby's rescue, freeing him and giving him one more Miracle Fruit to use against the queen. Kirby finishes off Flowered Sectonia by inhaling her giant laser blast and spitting it back out at her, destroying her utterly. This done, Kirby is ferried back home by the People of the Sky, and the Dreamstalk is purified, going into full bloom and becoming a permanent fixture of Dream Land.

Gameplay[edit]

One of the core features of Kirby: Triple Deluxe is Kirby's brand-new Hypernova ability, which significantly powers up his inhale, allowing him to swallow just about anything.

This game plays very similarly to its predecessor, Kirby's Return to Dream Land. It even has several of the same Copy Abilities and items, such as the Key. However, the main new gameplay element is the divide between the foreground and the background.

In Kirby: Triple Deluxe, Kirby is no longer limited to just one path. He is now able, and often required, to use special 3D Warp Stars to move from the foreground to the background, and vice versa. While in one plane, the player can see items and enemies in the other. Sometimes, Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the 3D Laser Bar, and the 3D Helmet Cannon. The enemies can do the same, with some enemies such as Sir Kibble and Spynum able to launch their projectiles into the other plane. Enemies such as Waddle Dee and Chip can jump from one plane to the other to ambush Kirby.

There are also many obstacles that attack Kirby from the background or foreground, such as rolling boulders, falling pillars or trees, and extending Springy Hands. In some instances, Kirby may get launched forward and hit the "screen", sliding downward afterward. This doesn't necessarily cost Kirby a life (as long as he is not low on stamina), but it will always make him lose his Copy Ability if he had one.

Aside from this, the game introduces a new standard move, the Dodge. This is activated by pressing any direction while using the Guard, or pressing L or R in midair to perform an Air Dodge. While dodging, Kirby is completely invincible against enemy attacks for a brief moment. This is an especially handy technique in boss fights to avoid taking damage that the standard Guard would not block. However, it is not usually necessary to use in the Main Game; the move is more useful in The Arena, The True Arena, and Kirby Fighters.

The game contains many collectibles. A primary example is Keychains. There are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of a character or object from previous Kirby games. The specific Keychains that the player collected are not revealed until after the Goal Game. Keychains are randomly determined, and it is possible to get the same Keychain more than once. There are also Rare Keychains, which are golden. These are found in fixed locations, one in each stage. They are not random; each stage has its own unique Rare Keychain that usually depicts a more significant character or object than the standard Keychains.

The other main collectibles are the Sun Stones, which serve a similar function to the Energy Spheres from Kirby's Return to Dream Land. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms; some are in plain sight, others are hidden in chests. Kirby is required to collect a certain amount of them to access the boss of each level. If all of the Sun Stones in a level are collected, a bonus EX stage is unlocked. These stages are slightly longer and more difficult, contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, which are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare Queen Sectonia Keychain.

This game makes moderate use of tilt-based motion controls, having the player tilt the Nintendo 3DS system to accomplish certain tasks. These may involve tilting a bowl of water, setting the direction for a Tilt Cannon to fire, or traveling over a pit in a Tilt Gondola. These tasks are usually optional, but may reward Kirby with a Keychain or Sun Stone.

There is also an additional mode titled Dededetour! that allows the player to play as King Dedede. His controls are mostly the same as in Kirby's Return to Dream Land (and, consequently, the Hammer copy ability), but with some new upgrades. He can create a shockwave with his hammer at full health, akin to the Sword ability, and launch a cutting beam from his hammer when charged, akin to the new Archer ability. Dedede Hammer Flip and Hammer Twirl retain their previous ability to light things on fire, while Giant Dedede Swing now has wind properties that can put out flames; this allows Dedede to tackle most elemental puzzles that Kirby would require different abilities for.

Hypernova[edit]

Artwork of Hypernova Kirby.
Main article: Hypernova

Newly introduced in Kirby: Triple Deluxe is a special ability known as Hypernova. This ability is not obtained from any enemies and is instead acquired when Kirby touches a Miracle Fruit. Hypernova causes Kirby to shimmer in all colors of the rainbow and causes his mouth to glow white. He gains an extremely powerful inhale which can uproot and absorb things much more massive than Kirby himself. Kirby can use this ability to tear apart obstacles and move large objects, as well as inhale giant enemies. He can also move backward and forward while inhaling, but not when he has his mouth full. The Hypernova ability overrides any standard Copy Ability Kirby may have and will wear off once the stage is completed, returning Kirby's original ability to him. It cannot be discarded before this point unless the player quits the stage early.

Controls[edit]

General controls  
Action Input
Walk ← or →
Dash Double-tap ← or →
Crouch
Jump A
Inhale B
Super Inhale Hold B while inhaling
Spit B with an enemy or object in Kirby's mouth
Swallow ↓ with an enemy or object in Kirby's mouth
Slide ↓+A
Hover Hold or repeatedly tap A in midair
Shoot Air Bullet B while hovering
Drop current Copy Ability X or touch "Drop Ability"
Use Assist Star Y or touch the Assist Star icon
Throw carried item B while holding item
Guard L or R
Dodge L or R + any direction on the ground
Air Dodge L or R in midair
Swim Any direction + A while underwater
Enter doors
Ascend/descend ladders ↑ or ↓
Open treasure chests
Pause Start, Select, or touch "Pause"

Characters[edit]

Characters in Kirby: Triple Deluxe  
Character Role
Protagonists
Kirby, pink and puffy as ever, takes on the world of Floralia with his usual set of skills and determination. After having his home uprooted by the Dreamstalk and seeing King Dedede kidnapped by a strange villain, Kirby gives chase, encountering many obstacles along the way but also making use of the new Hypernova power to suck up the more stubborn roadblocks. He eventually catches up with Dedede's kidnapper and proceeds to free him along with the imprisoned People of the Sky, and with their help, he defeats the vain and power-mad Queen Sectonia to free the kingdom of Floralia and save Dream Land as well.
Although he spends most of the story unconscious after being kidnapped by Taranza, King Dedede plays a pivotal role helping Kirby defeat Queen Sectonia after he is freed from Taranza's puppetry: both manning the cannon that fires Kirby into the final confrontation and using his hammer to free Kirby from Flowered Sectonia's snare. In Dededetour!, King Dedede takes the leading role, and defeats all of the villains himself, including a surprise enemy at the very end.
Residents of Floralia who resemble flowers and can fly through the air. They are imprisoned shortly after Queen Sectonia comes to power, and were responsible for sending down the seed of the Dreamstalk to call forth a hero from Dream Land to help them. When Kirby reaches Royal Road, he frees the People of the Sky, and they help him move forward in various ways, then show up to help Kirby and Dedede defeat Flowered Sectonia.
Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and King Dedede Assist Stars to help them out.
Villains
A spider-like mage who is responsible for kidnapping King Dedede at the start of the game, assuming him to be the hero of Dream Land which the People of the Sky tried to call for. He tries to thwart Kirby's progress several times by throwing bosses at him, but Kirby eventually catches up and foils his attempt to puppet King Dedede against him. When Taranza realized he got the wrong hero, he tries to call for the aid of his Queen Sectonia, but she swats him away for his failures. When Taranza later sees what Queen Sectonia has become, he switches sides and helps Dedede save Kirby.
A power-mad vain queen of insects who was corrupted by staring into the Dimension Mirror. She attempts to take control of Floralia, but is thwarted by Kirby and King Dedede, who foil her plans to merge with the Dreamstalk and turn Popstar into her sustenance.
Exclusively in Dededetour!, Dark Meta Knight emerges as the surprise final opponent for King Dedede to deal with, under the moniker of Dark Meta Knight's Revenge. He is found inside the Dimension Mirror which had corrupted Queen Sectonia.

Modes[edit]

  • Story Mode: Play as Kirby in the main story.
  • Kirby Fighters: Fight using multiple Copy Abilities against other Kirbys on multiple stages. This is similar to Super Smash Bros., though it utilizes a more traditional health system for its combatants and has no bottomless pits.
  • Dedede's Drum Dash: Play as King Dedede in a rhythm game in which the king bounces on drums.
  • The Arena: Play as Kirby and fight mid-bosses and bosses.
  • The True Arena: This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.
  • Dededetour!: Play through all six Story Mode levels as King Dedede in one long time attack run, defeating harder bosses in the process.

Copy Abilities[edit]

Kirby: Triple Deluxe features a total of 25 standard Copy Abilities, with four of them being brand new abilities. Like Kirby's Return to Dream Land, these abilities feature extensive movesets and most offer high versatility.

Copy Abilities in Kirby: Triple Deluxe  
Ability Icon Provider(s) Description Notes
New Abilities
Archer KTD Archer Icon.png Spynum Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
Beetle KTD Beetle Icon.png Beetley, Hornhead Kirby gains a beetle's horn and wings and can use the horn to charge at and grab opponents.
Bell KTD Bell Icon.png Ringle Kirby gains two bells which he can ring to damage enemies with sound waves, and can also throw the bells at opponents. Can be used underwater.
Circus KTD Circus Icon.png Clown Acrobot Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
Returning Abilities
Beam KTD Beam Icon.png Waddle Doo Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts. Moveset has been reduced slightly from Kirby's Return to Dream Land.
Bomb KTD Bomb Icon.png Foley, Poppy Bros. Jr. Kirby can prep and toss bombs at his opponents.
Crash KTD Crash Icon.png Searches Kirby can cause a massive explosion that defeats all enemies on the screen. Single-use ability.
Cutter KTD Cutter Icon.png Sir Kibble Kirby can toss bladed boomerangs which return to him and can be steered slightly.
Fighter KTD Fighter Icon.png Knuckle Joe Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.
Fire KTD Fire Icon.png Flamer, Hot Head, Flame Galboros Kirby can breathe fire and combust into a fireball.
Hammer KTD Hammer Icon.png Bonkers Kirby gains a powerful mallet that can pulverize foes and pound Stakes. Can be used underwater. Moveset has been reduced slightly from Kirby's Return to Dream Land.
Ice KTD Ice Icon.png Chilly, Mr. Frosty Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection. Moveset has been reduced slightly from Kirby's Return to Dream Land.
Leaf KTD Leaf Icon.png Leafan Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection. Moves have been changed slightly.
Mike KTD Mike Icon.png Walky Kirby can shout at foes to defeat them at range. Three-use ability.
Needle KTD Needle Icon.png Tick Kirby spouts needles of various lengths from his body for protection. Moveset has been reduced slightly from Kirby's Return to Dream Land.
Ninja KTD Ninja Icon.png Moonja Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
Parasol KTD Parasol Icon.png Parasol Waddle Dee Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
Sleep KTD Sleep Icon.png Noddy Kirby falls asleep for a brief moment and cannot do anything unless attacked. Limited-duration ability.
Spark KTD Spark Icon.png Sparky Kirby can conjure and fire powerful electric barriers and waves. Moveset has been reduced slightly from Kirby's Return to Dream Land.
Spear KTD Spear Icon.png Lanzer, Pierce Kirby gains a spear that can be tossed at enemies or can strike them through walls. Can be used underwater. Moveset has been reduced slightly from Kirby's Return to Dream Land.
Stone KTD Stone Icon.png Rocky, Blocky Kirby can transform into stone to slide down hills and also attack with a giant stone fist. Moves have been changed slightly.
Sword KTD Sword Icon.png Blade Knight, Gigant Edge Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater. Moveset has been expanded slightly from Kirby's Return to Dream Land.
Wheel KTD Wheel Icon.png Wheelie, Grand Wheelie Kirby can transform into a wheel and roll at high speed through enemies and hazards. Returns after being absent from Kirby's Return to Dream Land. Hat and moveset have been adjusted from Kirby Super Star Ultra.
Whip KTD Whip Icon.png Whippy Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.
Wing KTD Wing Icon.png Birdon Kirby gains a pair of wings and can attack by divebombing and firing feathers.

Levels[edit]

Kirby: Triple Deluxe features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Levels in Kirby: Triple Deluxe  
Level Stages Boss(es)
Flowery Woods
Paintra
Kracko
Coily Rattler
Pyribbit
Masked Dedede (Story Mode only)
Queen Sectonia
Shadow Dedede (Dededetour! only)
Dark Meta Knight's Revenge (Dededetour! only)
N/A Flowered Sectonia (Story Mode only)
  • In the Japanese, English and Korean versions, the first letters in levels 1-7 spell out FLOWERED, indicating Sectonia combining her form with that of the Dreamstalk during the final battle. FLOWERED is also the name of the Story Mode ending cutscene before the credits.
  • In the French versions, the first letters in levels 1-7 spell out FLEURIE (which translates to "flowery" in French).
  • In the German version, the first letters in levels 1-7 spell out BLÜHEND (which translates to "blooming" in German).
  • In the Italian version, the first letters in levels 1-7 spell out FIORENDO (which translates to "blooming" in Italian).
  • In the Spanish versions, the first letters in levels 1-7 spell out FLORALES (which translates to "floral" in Spanish).

Enemies[edit]

Kirby: Triple Deluxe features a large array of enemies, many of which directly carry over from Kirby's Return to Dream Land. There are however a relatively small number of new enemies, with many of those being Hypernova-specific. The following tables list each standard enemy in Kirby: Triple Deluxe:

Neutral enemies in Kirby: Triple Deluxe  
Name Image New enemy? Description Notes
Antler KTD Blue Antler.png KTD Green Antler.png
KTD Red Antler.png KTD Lord Antler.png
Yes Four different varieties of ant-like soldiers who are summoned by Queen Sectonia in her various fights. Larger Antlers have higher Health and are harder to inhale. Some have a projectile attack. The White, Red, and Green Antlers have the abilities Ice, Fire, and Spark respectively. The Lord Antler wields no Copy Ability however.
Barbar KTD Barbar.png No A giant eel-like enemy who cannot be attacked and will try to eat Kirby. It can lunge in from the four cardinal directions, as well as from the background.
Big Kabu KTD Dekabu.png No A larger version of Kabu with high durability and the ability to spit out Kabus from its mouth. This is Big Kabu's first appearance in 3D. Its appearance has been adjusted to resemble a sandcastle.
Blipper KTD Blipper.png No A round fish with goggles that will swim toward Kirby in water, or jump out of the water at him. Blipper can also do this from a different plane.
Bronto Burt KTD Bronto Burt.png
KTD Sectra Bronto Burt.png
No A brash pink flying foe who charges at Kirby or flies slowly in fixed patterns. It is capable of flying between planes. Also has an insectoid variety called Sectra Burt.
Broom Hatter KTD Broom Hatter.png No A yellow lass with a witch's hat who sweeps her broom across the floor.
Burner Guardian KTD Burner Guardian.png Yes A giant golden snake statue which lies out of Kirby's reach and shoots fireballs at him on a regular basis. It will always aim toward Kirby's present position.
Cappy KTD Cappy.png No A mushroom-like foe whose cap can be inhaled separately.
Chip KTD Chip.png No A yellow limbless fuzzy creature with a fox's tail. It can make huge leaps, and will cheerfully jump between foreground and background. This is Chip's first 3D appearance.
Como KTD Como.png No A spider-like enemy which drops from a string when Kirby gets near. It may also be seen swinging around in a circle. It can be defeated by cutting its string.
Craby KTD Craby.png No An amphibious creature which scuttles along the ground and will send one of its arms out to snip at Kirby if he is above it.
Degout KTD Degout.png No A flying robotic nautilus-like creature with high durability which cannot be inhaled and moves slowly toward Kirby.
Ghost Book KTD Ghost Books.png Yes A possessed book which flaps like a bird and tries to collide with Kirby. Easily defeated using Hypernova.
Ghost Dish KTD Ghost Dishes.png Yes A possessed and cracked plate which floats in the air like a flying saucer and tries to collide with Kirby. Easily defeated using Hypernova.
Ghost Gordo KTD Ghost Gordo.png Yes Invisible cyclops Gordos which can only be seen through mirrors.
Gigatzo KTD Gigatzo.png No Plump invincible red cannons which fire huge red cannonballs at Kirby. The shots travel slowly, but cannot be destroyed, and can come in from the foreground or background. Gigatzo has been redesigned from its appearance in Kirby's Return to Dream Land, and made slightly smaller.
Glunk KTD Glunk.png No Amphibious anemone-like creatures which fire projectiles out the top of their heads, and can be seen sticking to walls and ceilings.
Gordo KTD Gordo.png
KTD Sectra Gordo.png
No Spiky ball-shaped creatures which hold position or move in set patterns and cannot be defeated. Also has an insectoid variety called Sectra Gordo.
Grandy KTD Grandy.png Yes A large woolly Waddle Dee who serves as the effective replacement for Big Waddle Dee.
Grizzo KTD Grizzo.png No A large striped yellow bear with a headband who can be seen sleeping or will charge at Kirby when he gets near. Grizzo has high durability. This is Grizzo's first 3D appearance.
Hunter Scarfy KTD Hunter Scarfy.png
KTD Angry Hunter Scarfy.png
No Redder variants of Scarfy which are passive unless Kirby is carrying a Key. They are capable of flying between planes.
Kabu KTD Kabu.png No Brown stone idols that can move quickly while spinning around.
Key Dee KTD Key Dee.pngKTD Key Dee DX with skis.png No A golden Waddle Dee-like creature with a monkey's tail who is typically seen with a Key. Kirby usually has to chase it down before it runs into a Gate or into a bottomless pit.
Lumberjack Waddle Dee KTD Lumberjack Waddle Dee celebrating.png Yes A Waddle Dee with a hat and axe who chops down trees in the background which can fall on Kirby.
Mamatee KTD Mamatee.png Yes A large, blue, wide-finned relative to Blipper who acts much the same.
Mumbies KTD Mumbies.png No A floating red eyeball wrapped in bandages which slowly pursues Kirby and cannot be inhaled. It will freeze if Kirby looks at it.
Nidoo KTD Nidoo.png No An invincible green-eyed trickster which disguises itself as a doorway or a platform, revealing itself when Kirby attempts to interact with it. This is Nidoo's first 3D appearance. Reworked from its appearance in Kirby's Dream Land 3.
Pacflower KTD Pacflower.png Yes A floral variant of Pacto with slightly higher durability.
Pacto KTD Pacto.png No A floating yellow creature with a huge maw. It will try to swallow Kirby if he gets close and cannot be inhaled.
Phanta KTD Fuwa Rover.png Yes Ghostly foes who can appear out of nowhere and float in toward Kirby. They may also be invisible, but will always show up in a mirror's reflection.
Scarfy KTD Scarfy.png
KTD Angry Scarfy.png
No A seemingly cute creature who turns into an exploding demon if Kirby tries to inhale it. Is capable of chasing Kirby between planes.
Shelt KTD Shelt.png No A small creature with a horned metal case that will try to charge at Kirby. If its shell is broken or inhaled, it will run away.
Shotzo KTD Shotzo.png No A small invulnerable cannon that fires continuous volleys in Kirby's direction. It is capable of aiming at him even from a different plane.
Soarar KTD Soarar.png No A yellow vaguely airplane-shaped enemy who flies in elegant patterns between foreground and background, and may home in on Kirby. This is Soarar's first 3D appearance.
Spookstep KTD Horror Tramp.png Yes A ghastly Waddle Dee-like foe who can appear out of nowhere and stalks Kirby with its arms raised. In mirror halls, it can be invisible, only perceivable from the mirror's reflection.
Springy Hand KTD Springy Hands.png Yes An invulnerable hazard consisting of a large hand-shaped plate attached to a spring. It continuously springs out then reels back in, launching Kirby into the fourth wall if he is hit during the extension.
Squishy KTD Squishy.png No An amphibious squid-like enemy who swims in spurts in the water and can move about on land.
Swinging Waddle Dee KTD Dracula Waddle.png No A Waddle Dee who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Dee.
Waddle Dee KTD Waddle Dee.png
KTD Sectra Dee.png
No Round fuzzy creatures who are not very threatening under normal circumstances. They can be found in a wide variety of situations and roles. Also has an insectoid variety called Sectra Dee.

Ability-providing enemies[edit]

Copy Ability-providing enemies in Kirby: Triple Deluxe  
Name Image New enemy? Ability Description Notes
Beetley KTD Beetley.png Yes Beetle A wandering spherical entity with a beetle-like crest and wings. It will try to swipe with its horn when Kirby gets close.
Birdon KTD Birdon.png No Wing A flying magenta bird foe with an aviator's cap who can shoot feathers at Kirby. This is Birdon's first 3D appearance.
Blade Knight KTD Blade Knight.png No Sword A green swordsman who holds his ground or walks back and forth, and will swipe at Kirby if he gets close.
Chilly KTD Chilly.png No Ice A snowman with thick eyebrows, a golden bell around his neck, and a green fez. He moves slowly or stands in place and emanates a freezing aura around himself.
Clown Acrobot KTD Clown Acrobot 1.pngKTD Clown Acrobot 2.png Yes Circus A clown-like opponent with no legs who can be seen either spinning a hula-hoop or juggling pins. It moves very slowly left-to-right while doing this.
Flamer KTD Flamer.png No Fire A spinning pink disk that crawls along walls and emits flames from its spouts. It can fly between planes.
Foley KTD Foley.png No Bomb A bulbous yellow creature that flies around on a propeller and can travel between planes. When Kirby draws near, Foley detaches from its propeller and drops, exploding if it hits him or the ground.
Hot Head KTD Hot Head.png No Fire An orange foe with fire for hair and an octopus-like snout, out of which it can spew flames.
Knuckle Joe KTD Knuckle Joe.png No Fighter A compact kid armed with many martial arts-based moves.
Lanzer KTD Lanzer.png
KTD Sectra Lanzer.png
No Spear A purple-clad soldier who marches back and forth and can jab with its trident. Also has an insectoid variety called Sectra Knight.
Leafan KTD Leafan.png No Leaf A small creature with a leaf crown which can float gently through the air and fire seeds from its head.
Moonja KTD Moonja.png No Ninja A purple-cloaked foe who has many stealthy techniques.
Noddy KTD Noddy.png No Sleep A small pink creature who wears a night cap and is usually asleep.
Parasol Waddle Dee KTD Parasol Waddle Dee.png
KTD Parasol Sectra Dee.png
No Parasol A Waddle Dee who wields a parasol. Can be seen gliding down from the air, including from the background. If attacked and not defeated, it will drop its parasol and become a normal Waddle Dee. Also has an insectoid variety called Parasol Sectra Dee.
Parasol Waddle Doo KTD Parasol Waddle Doo.png No Parasol or Beam A Waddle Doo who wields a parasol. Acts much like a Parasol Waddle Dee, but will behave like a Waddle Doo if it loses its parasol.
Pierce KTD Pierce.png No Spear A flying bumblebee soldier who wields a spear. Can chase Kirby between planes.
Poppy Bros. Jr. KTD Poppy Bros Jr.png No Bomb A trickster in a blue clown suit who tosses bombs at Kirby. He can toss them between planes as well.
Ringle KTD Ringle.png Yes Bell A small creature who resides inside a bell. It can be seen walking along the ground or floating in the air, and will ring about in the latter case.
Rocky KTD Rocky.png No Stone A tough stone-shaped creature with feet and a headband which can drop quickly in the air or slide down slopes.
Searches KTD Searches.png No Crash A circular floating bomb enemy who attempts to explode if Kirby gets too close.
Sir Kibble KTD Sir Kibble.png No Cutter A yellow suit of armor who throws a cutter boomerang at Kirby. He can throw it from a different plane as well.
Sparky KTD Sparky.png No Spark A green blob with round hands that can hop around and generate a static field around itself.
Spynum KTD Spynum.png
KTD Sectra Spynum.png
Yes Archer A shrouded figure wearing a thick coat and feathered cap which holds position and fires arrows at Kirby. It can also do so from a different plane. Also has an insectoid variety called Sectra Shooter.
Swinging Waddle Doo KTD Swinging Waddle Doo.png No Beam A Waddle Doo who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Doo.
Tick KTD Tick.pngKTD Tick primed.png No Needle A white blob with a deceptive face who shoots a huge tip out the top of its head when provoked.
Waddle Doo KTD Waddle Doo.png No Beam A red creature with a single large eye for a face who can fire a beam whip. Often found in the same situations as Waddle Dees.
Walky KTD Walky.png No Mike An anthropomorphized microphone who walks around and occasionally sings a harmful song.
Wheelie KTD Wheelie.png No Wheel A cyclops wheel creature that can ride back and forth at high speed. This is Wheelie's first 3D appearance in a main series game.
Whippy KTD Whippy.png No Whip A ball-shaped cat-like creature with a long tail, which it uses to whip at Kirby.

Enemies fought using Hypernova[edit]

Hypernova-specific enemies in Kirby: Triple Deluxe  
Name Image Description Notes
Ace Phanta KTD Ace Fuwa Rover.png A large bearded ghost with a wizard's hat, who can be found hiding inside suits of armor in the background. Kirby can expose them by dodging the armor's attack, then initiating his inhale.
Big Missile KTD Big Missile.png A large metallic missile that slightly resembles a shark and flies slowly forward. Kirby can inhale it and spit it back using Hypernova. If it collides with another missile or its launcher, point stars and food will drop.
Cannon tower KTD Cannon Tower.png A large rotating cannon that fires a missile whenever it is pointed in Kirby's direction. On the other side is a glowing light which if hit by the retaliated missile, will destroy the cannon. Can be found individually or stacked on top of each other, and may also shoot out a long spiked bar instead of a missile.
Land Barbar KTD Land Barbar.png A very long red eel similar to Barbar who inhabits pipes out on dry land. After an attempted bite, its star-tipped tongue sticks out briefly, giving Kirby the opportunity to use his Hypernova to swallow the giant eel in its entirety.
Lollipop Tank KTD Lollipop Tank.png
KTD Sectra Tank.png
A large tank piloted by one or more Waddle Dees which rolls along the background and fires continuous volleys at Kirby. It is capable of breaking heavy stone and metal blocks which it drives into, though it is impeded by other obstacles. Its volleys are also capable of breaking such blocks. It can be dropped into the bottomless pit to defeat it, or can be inhaled using Hypernova. Also has a variety piloted by Sectra Dees called the Sectra Tank.
Pipe Worm KTD Pipe Worm.png A large spiky worm that resides inside of hollowed logs. It will attempt to bite at Kirby if he gets close but regularly switches its orientation. If Kirby uses Hypernova against the tail side, he can inhale the worm to defeat it.
Waddle Dee Train KTD Waddle Dee Train.png A large train that follows a track in from the background, crossing at regular intervals. If it hits Kirby, he will be flung into the fourth wall. Kirby can inhale the train with Hypernova, eating it piece-by-piece.

Mid-Bosses[edit]

Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.

Mid-Bosses in Kirby: Triple Deluxe  
Name Appearance Copy Ability Description
Blocky
KTD Blocky.pngKTD Blocky DX.png
Stone Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
Bonkers
KTD Bonkers.pngKTD Bonkers DX.png
Hammer Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
Flame Galboros
KTD Flame Galboros.pngKTD Flame Galboros DX.png
Fire A large Galbo-like enemy that attacks with big spouting flames and body attacks.
Gigant Edge
KTD Gigant Edge.pngKTD Gigant Edge DX.png
Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow but dangerous.
Grand Wheelie
KTD Grand Wheelie.pngKTD Grand Wheelie DX.png
Wheel A large eyeballed wheel with an attached engine on top. It attacks by driving about the stage and performing wheelies.
Hornhead
KTD Hornhead.pngKTD Hornhead DX.png
Beetle An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
Mr. Frosty
KTD Mr Frosty.pngKTD Mr Frosty DX.png
Ice His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.

Hypernova-specific Mid-Bosses[edit]

These mid-bosses are only encountered during Hypernova sections, and can only be defeated using the said ability. They do not appear during Dededetour! and do not have DX forms.

Hypernova-specific Mid-Bosses in Kirby: Triple Deluxe  
Name Appearance Description
Mowlee Bros.
Mowlee Bro 2 KTD.png
Four giant mole brothers who first appear in Fine Fields - Stage 1 and attack by throwing clods of dirt at Kirby while popping in and out of the ground. Kirby can return these dirt clods using Hypernova to defeat them.
Gigant Chicks
KTD Gigant Chick 1.png
Three large round birds who are encountered in Old Odyssey - Stage 1. They can fire Air Bullets and fly in circles. They can only be defeated using a Mandola Root.
Waddle Dee Steel Fortress
KTD Waddle Dee Steel Fortress.png
A huge cannon tower that houses three Waddle Dees, encountered in Old Odyssey - Stage 5. Kirby has to use the missiles it fires to take out each of its support beams.
King Phanta
KTD King Fuwa Rover.png
A bearded ghost with a wizard's hat and crown inset who is battled in Wild World - Stage 3. He possesses various objects in a cluttered room and Kirby must inhale each one at the right moment. More minor versions of this mid-boss are encountered earlier in the stage who do not have a crown.
Winged Eggers
KTD Winged Eggers 1.png
Four plump dragons who carry large shields, encountered in Endless Explosions - Stage 4. Kirby has to retaliate with their projectiles and hit them while their guard is down.

Bosses[edit]

Note: In Dededetour! and The True Arena, all bosses are fought in their more powerful Deluxe (DX) forms (except for those that only appear in Story Mode).

Bosses in Kirby: Triple Deluxe  
Boss Main Form HP Defense Modifier DX Form HP Defense Modifier
Flowery Woods KTD Flowery Woods Arena icon.png 440 (Fine Fields)
330 (Royal Road - Stage 4 / The Arena)
×0.75 KTD Flowery Woods DX Arena icon.png 620 (Fine Fields)
465 (Royal Road - Stage 4 / The True Arena)
×0.75
Paintra KTD Paintra Arena icon.png 460 (Lollipop Land)
345 (Royal Road - Stage 4 / The Arena)
×0.75 KTD Paintra DX Arena icon.png 640 (Lollipop Land)
480 (Royal Road - Stage 4 / The True Arena)
×0.75
Kracko KTD Kracko Arena icon.png 520 (Old Odyssey)
390 (Royal Road - Stage 2 / The Arena)
×0.75 (body)
×0.7 (2nd phase spikes)
KTD Kracko DX Arena icon.png 700 (Old Odyssey)
525 (Royal Road - Stage 2 / The True Arena)
×0.75 (body)
×0.7 (2nd phase spikes)
Coily Rattler KTD Coily Rattler Arena icon.png 520 (Wild World)
390 (Royal Road - Stage 2 / The Arena)
×0.75 KTD Coily Rattler DX Arena icon.png 680 (Wild World)
510 (Royal Road - Stage 2 / The True Arena)
×0.75
Pyribbit KTD Pyribbit Arena icon.png 600 (Endless Explosions)
450 (Royal Road - Stage 4 / The Arena)
×0.9 KTD Pyribbit DX Arena icon.png 760 (Endless Explosions)
570 (Royal Road - Stage 4 / The True Arena)
×0.9
Masked Dedede KTD Masked Dedede Arena icon.png 620 (Story Mode)
465 (The Arena)
×0.75 No No No
Queen Sectonia KTD Queen Sectonia Arena icon.png 640 (Story Mode)
480 (The Arena)
×0.9 KTD Queen Sectonia DX Arena icon.png 790 (Dededetour!)
592 (The True Arena)
×0.9
Flowered Sectonia KTD Flowered Sectonia Arena icon.png 700 (Story Mode)
525 (The Arena)
×0.9 No No No
Shadow Dedede No No No KTD Shadow Dedede Arena icon.png 800 (Dededetour!)
600 (The True Arena)
×0.75
Dark Meta Knight's Revenge No No No KTD Dark Meta Knight Arena icon.png 820 (Dededetour!)
570 (The True Arena)
×1
Soul of Sectonia No No No KTD Soul of Sectonia Arena icon.png 999 (1st)
450 (2nd)
×0.9 (1st flowers)
×1 (1st vines)
×1 (2nd)
Notes:
  • The basic Star Bullet has 52 Base Power. Star Bullet's actual damage = Base Power × (0.5 + 0.5 × Boss Defense Modifier)
  • Copy Ability's actual damage = Base Power × Boss Defense Modifier
  • Masked Dedede becomes Masked Dedede's Revenge when his HP is 55% or lower.
  • Against Flowered Sectonia, Dark Meta Knight's Revenge and Soul of Sectonia, Crash and Mike's actual damage = Base Power × 0.33
  • Most bosses have 75% maximum HP when fought in The Arena and The True Arena (rounded down to zero decimal places).
  • Soul of Sectonia has 1,332 base HP for Phase 1 and 600 for Phase 2, but because she is only fought in The True Arena, her actual HP for both phases is effectively 999 and 450, respectively.

Unused content[edit]

Main article: tcrf:Kirby: Triple Deluxe

Various copy abilities have had some of their moves cut in the transition from Kirby's Return to Dream Land to Kirby: Triple Deluxe. A lot of the abilities still have their cut moves in the game's code.

Staff[edit]

The following is a list of staff who have worked on Kirby: Triple Deluxe:

Staff of Kirby: Triple Deluxe  
Position Developer(s)
Director Shinya Kumazaki
Lead Level Design Yuki Endo
Assistant Director Tatsuya Kamiyama
Nobuyuki Okada
Programming Director Hiroaki Nakano
Lead Programming Yoshihiro Nagata
Lead Action Programming Katsuyoshi Sumitomo
Programming Sho Tajima
Tomohiro Kamochi
Takashi Nozue
Shinichi Kawaji
Yuki Nishimura
Masashi Sato
Yutaka Watanabe
Shinya Watanabe
Hiroshi Ohnishi
Keita Tanifuji
Design Director Tadashi Kamitake
Lead Character Design Kenichiro Kita
Monami Matsuura
Tsuyoshi Fujita
Design Akiko Hayashi
Riki Fuhrmann
Ryusei Matsuo
Tetsuya Mochiduki
Akiko Hayashi
Kenichi Sakuma
Hitomu Ito
Yasuhiro Mukae
Tsuyoshi Wakayama
Hitoshi Kikkawa
Motif Design Tadashi Hashikura
Daisuke Morishita
Yusuke Ota
Tomomi Minami
UI Design Yukari Kemmochi
Yumi Todo
Shigeyuki Kawata
Yuki Honda
Movie Kunio Watanabe
Modeling Minoru Yoshikoshi
Emi Imamura
Kumi Habuta
Design Adviser Ashura Benimaru Itoh
Sound Hirokazu Ando
Jun Ishikawa
Voice Makiko Ohmoto (Kirby and Queen Sectonia)
Team Support Satoshi Mitsuhara
Yoshimi Takahashi
Seiji Otoguro
Koji Akaike
Public Relations Satoshi Ishida
Tomohiro Minemura
Artwork Masayo Nakagami
Rieko Kawahara
Yumiko Sano
Yuki Yada
Yasuko Sugiyama
Sachiko Nakamichi
Manual Editing Kiyomi Itani
Yasuo Inoue
Localization Management Kimiko Nakamichi
Localization Coordination Xu Xizhou
Ilho Kim
NOK Localization Management Hyokjin Jung
NOK Localization Dongyeon Kim
Yoonmi Cho
NOK Artwork Kwania Lim
Siyoung An
Testing Masaru Kobayashi
Akimitsu Ushikoshi
Dai Suzuki
Yuta Yamashita
Daisuke Fujita
Syunta Sano
HAL Debug Team
Mario Club
NOK Testing Junbong Lee
Eodo Lee
NOK Quality Control Sect.
Technical Support Tomokazu Tsuruoka
Takayuki Sugano
Ryoichiro Atono
Takuya Abe
Munemasa Kimura
Yuta Ogawa
Shingo Okamoto
NOA Localization Management Leslie Swan
Nate Bihldorff
Tim O'Leary
Scot Ritchey
Dan Owsen
NOA Localization Eric Smith
Ryan N. Kelley
Alexandre Higashi
César Pérez
Hélène Bisson-Pelland
Galia Rodríguez Hornedo
Thaddée Wiseur
Kento Oiwa
NOA Product Testing Masayasu Nakata
Randy Shoemake
Seth Hanser
Sean Egan
Jim Holdeman
Julian Emery
Kathy Huguenard
Shannon Jaye Roberts
Sara Hoad
Stéphane Arlot
Ludovic Tientcheu
Tomoko Henley
PTD Techs
Localisation Producer Christian Massi
Flavia Madonia
Localisation Quality Specialist Aatish Pattni
Sabrina Bretant
Laura Innocenti
Martina Deimel
José Manuel Malagón
European Translation CULTURETRANSLATE
European QA CULTURETRANSLATE
Special Thanks Shigefumi Kawase
Masanobu Yamamoto
Kazuya Konishi
Junichi Aoyagi
Takaaki Kazuno
Yousuke Fukunaga
Shigenobu Kasai
Yoshiya Taniguchi
Koujiro Oki
Masa Matsubayashi
Souta Sugisaki
Shun Yasaka
Kazuya Suetsugu
Shinya Wakayama
Etsuko Sato
Hiroshi Fujie
Tetsuya Notoya
Kensuke Tanabe
Kazuhiro Yoshikawa
Managing Director Yurie Hattori
Kenta Nakanishi
Project Management Tetsuya Abe
Producer Hiroaki Suga
Hitoshi Yamagami
General Producer Masayoshi Tanimura
Shinya Takahashi
Executive Producer Satoru Iwata
HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
©2014 HAL Laboratory, Inc. / Nintendo

Descriptions[edit]

Nintendo eShop[edit]

Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles, and huge chunks of stages with Kirby's Hypernova ability and inhale enemies to copy epic new moves like Archer. It's a grand new Kirby™ adventure PLUS a new multiplayer battle mode, Kirby Fighters!

When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you're new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode!

My Nintendo Store[edit]

Devour trees, obstacles, and huge chunks of stages with Kirby’s Hypernova ability and inhale enemies to copy epic new moves like Archer. It’s a grand new Kirby™ adventure PLUS a new multiplayer battle mode, Kirby Fighters!*

When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player* battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you’re new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode!

  • Kirby's powerful copy ability returns, allowing him to inhale, spit and transform
  • Jump from the foreground to the background in dynamic 3D side-scrolling levels
  • Employ new and returning abilities, including:
  • Archer - Kirby wields a bow to strike silently from a distance
  • Beetle - Kirby grabs foes with his horn and slams them into the ground
  • Fire - Kirby can roll into a fireball and scorch through the air
  • Sword - Kirby dons a green cap and wields a sword
  • Kirby’s new Hypernova ability lets him inhale obstacles and big chunks of levels!
  • Use the Download Play feature to duke it out in Kirby Fighters, a fierce battle mode for up to 4 players*! You can also sharpen your skills by playing solo
  • Enjoy a selection of additional game modes including Dedede’s Drum Dash and Arena
  • Collect hidden keychains in every level, each resembling legacy Kirby characters
  • Unlock improved items and new keychains by using the StreetPass™ function to tag other players

*Additional systems are required for multiplayer mode; sold separately.[1]

Trivia[edit]

This particular piece of art from the Kirby 30th Anniversary set references the first letters of each level in Kirby: Triple Deluxe.
  • The title of Kirby: Triple Deluxe has multiple meanings. Initially, the developers wished to have a title that would convey the idea of an adventure on floating islands, but instead decided on the final title due to it being short and catchy, easily understood worldwide, and emphasizing the game's use of the Nintendo 3DS's features. It can be compressed to "3D", which emphasizes the 3D elements of the game, as well as King Dedede's prominence ("Dedede" is three "D"s). It can also be read as "3DX", which incorporates "X" — 10 in Roman numbers — since this game is the tenth traditional Kirby platformer.[2] Lastly, it references the Japanese title of Kirby Super Star, Kirby Super Deluxe.
  • The "FLOWERED" spelling used for the first letters of each level and in the ending cutscene is referenced in the Kirby 30th Anniversary artwork for tagline #12, where Kirby is wearing a flower reminiscent of the one on the Dreamstalk.
  • The Japanese and European box arts have one of the cutter blades thrown by Sir Kibble and the thin floor at the bottom-right corner breaking out of the frame, while they are contained within the frame in the North American and Korean box arts. The North American box arts also do not have the cannonball fired by the Shotzo, or even the Shotzo itself.
  • This game was the first to have an on-screen HUD break the fourth wall under specific circumstances: when Hypernova Kirby inhales a boss, its health bar "peels" off the screen before being inhaled alongside it.
  • The Latin script logo for this game features the Kirby series logo in yellow with a blue outline, with the yellow part referencing the Hypernova ability, and said colors were used for Latin script logos of later mainline Kirby games. These two colors are the same used for the Japanese logos of the mainline games since Kirby Super Star (with the exception of Kirby: Squeak Squad; Kirby & The Amazing Mirror uses the same colors, but fittingly reversed).

Gallery[edit]

Main article: Kirby: Triple Deluxe/gallery

Names in other languages[edit]

Language Name Meaning
Japanese ほしのカービィ トリプルデラックス
Hoshi no Kābyi Toripuru Derakkusu
Kirby of the Stars Triple Deluxe
Chinese Kirby: Triple Deluxe
-
Dutch Kirby: Triple Deluxe -
French Kirby: Triple Deluxe -
German Kirby: Triple Deluxe -
Italian Kirby: Triple Deluxe -
Korean 별의 커비 트리플 디럭스
Byeorui Keobi Teuripeul Direokseu
Kirby of the Stars Triple Deluxe
Polish Kirby: Triple Deluxe -
Portuguese Kirby: Triple Deluxe -
Spanish Kirby: Triple Deluxe -


External links[edit]

References