Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Kirby: Planet Robobot: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
mNo edit summary
m (why)
 
(221 intermediate revisions by 31 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:''Kirby: Planet Robobot''}}
{{Featured}}{{title font}}{{Infobox-Game
{{Infobox-Game
|image=<tabs>
|image= [[File:Kirby Planet Robobot box art.png|350px]]
<tab name="US box art">
|developer= [[HAL Laboratory]]
[[File:KPR Box.png|300px]]
|publisher= [[Nintendo]]
</tab>
<tab name="Australian box art">
[[File:KPR AU Box.png|300px]]
</tab>
<tab name="Japanese box art">
[[File:KPR Japanese box art.png|300px]]
</tab>
</tabs>
|caption=Box art for ''[[Kirby: Planet Robobot]]'' from various regions.
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|released={{Released|Japan|April 28, 2016|South Korea|April 28, 2016|NA|June 10, 2016|Europe|June 10, 2016|Australia|June 11, 2016}}
|released={{Released|Japan|April 28, 2016|South Korea|April 28, 2016|NA|June 10, 2016|Europe|June 10, 2016|Australia|June 11, 2016}}
|platforms= [[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|rating={{ratings|esrb=e|pegi=7}}
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|it=y|de=y|es_latam=y|es_es=y|kr=y}}
|predecessor= ''[[Kirby and the Rainbow Curse]]''
|rating={{ratings|esrb=e|pegi=7|cero=a}}
|successor= ''[[Team Kirby Clash Deluxe]]''
|predecessor=''[[Kirby and the Rainbow Curse]]''
|successor=''[[Team Kirby Clash Deluxe]]''
|size=5313 Blocks (664.125 MB)
}}
}}
'''''Kirby: Planet Robobot''''' is a game in the ''[[Kirby (series)|Kirby series]]'' released for the [[Nintendo 3DS]] in 2016. It uses the same engine and playstyle as preceding games ''[[Kirby: Triple Deluxe]]'' and ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', and once again incorporates the use of jumping between foreground and background, as ''Triple Deluxe'' did.
{{quote|To save a world invaded by an evil corporation, Kirby dons the Robobot Armor, which can transform into over 10 different modes.|Past Adventures section in ''Kirby's Dream Buffet'' and ''Kirby's Return to Dream Land Deluxe''}}
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead|
'''''Kirby: Planet Robobot''''' is the eleventh game in the main ''[[Kirby (series)|Kirby series]]'', released for the [[Nintendo 3DS]] in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, as [[Kirby]]'s home planet [[Popstar]] has been taken over by an enterprising intergalactic alien business called the [[Haltmann Works Company]]. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called the [[Robobot Armor]]. In the process, Kirby fights and then frees [[Meta Knight]] - who had been captured and mechanized by the company - and then eventually defeats the company and their [[Star Dream|mother computer]] with his help.
 
''Kirby: Planet Robobot'' uses the same engine and general play-style as preceding games ''[[Kirby: Triple Deluxe]]'' and ''[[Kirby's Return to Dream Land]]'', and once again incorporates the use of jumping between foreground and background, as ''Kirby: Triple Deluxe'' did. Like ''Kirby: Triple Deluxe'', the game features two extensive [[Sub-Game]]s - this time in the form of [[Team Kirby Clash]] and [[Kirby 3D Rumble]] - and also features an [[Extra Mode]] called [[Meta Knightmare Returns]]. A free demo version of the game was released where the [[Patched Plains - Stage 1|first]] [[Patched Plains - Stage 2|two]] stages of the game's [[Story Mode]] can be played, before the demo was made unavailable for download following the closure of Nintendo eShop on March 27, 2023.
 
}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}}


==Story==
==Story==
[[File:Robobot Run Off Opening.jpg|thumb|left|250px|Kirby runs off toward a leg of the ship that took over [[Popstar]].]]
[[File:KPR Opening Cutscene Run.png|thumb|left|200px|Kirby runs off toward a leg of the ship that took over [[Popstar]].]]
A robotic organization known as the Haltmann Works Company has targeted [[Popstar]] for its industrialization purposes. They fly down a [[Access Ark (ship)|giant spaceship]] roughly the same size as Pop Star to take over, as both [[King Dedede]] and [[Meta Knight]] try in vain to stop them. [[Kirby]] wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.
A robotic organization known as the Haltmann Works Company has targeted [[Popstar]] for its industrialization purposes. They fly down a [[Access Ark (ship)|giant spaceship]] roughly the same size as Popstar to take over, as both [[King Dedede]] and [[Meta Knight]] try in vain to stop them. [[Kirby]] wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.
 
Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: the [[Access Ark (ship)|Access Ark]]. Along the way, he encounters [[Susie]] - Executive Assistant - who antagonizes him both by fighting him directly, and by throwing [[Mecha Knight|subdued]] and/or [[Dedede Clone|cloned]] versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, [[President Haltmann]]. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as [[Star Dream]].
[[File:KPR Ending Cutscene Kirby.png|thumb|200px|left|Even after all the devastation, Kirby and his planet are right back to normal after all is said and done.]]
When Haltmann is defeated by Kirby, he attempts to use Star Dream to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.  


Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership. Along the way, he encounters [[Susie]], Executive Assistant, who antagonizes him both by fighting him directly, and by throwing subdued and/or cloned versions of his friends after him. Once all five legs are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, [[President Haltmann]]. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as [[Star Dream]]. When Haltmann is defeated by Kirby, he attempts to use it to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.  
Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of [[Robobot Armor]]. [[Meta Knight]], having been freed by Kirby from the company's clutches, brings the [[Halberd]] in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of [[Galactic Nova|Nova]]. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.


Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of [[Robobot Armor]]. [[Meta Knight]], having been freed by Kirby from the company's clutches, brings the [[Halberd]] in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of [[Galactic Nova|Nova]]. Once it is finally defeated, Pop Star is returned to normal, and Susie leaves Pop Star behind on her own, departing to parts unknown.
{{clear}}


==Gameplay==
==Gameplay==
[[File:KPR Gigabyte Grounds Stage 2 4.png|thumb|250px|Gameplay in ''Kirby: Planet Robobot'' is similar to its immediate predecessors, though featuring new abilities and situations.]]
''Kirby: Planet Robobot'' plays more-or-less the same as ''[[Kirby: Triple Deluxe]]'', as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of [[Code Cube|special objects]] in order to unlock the path to the [[Boss]] in each level, and/or unlock extra stages. Kirby makes use of his [[Copy Ability|Copy Abilities]] as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.  
''Kirby: Planet Robobot'' plays more-or-less the same as ''[[Kirby: Triple Deluxe]]'', as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of [[Code Cube|special objects]] in order to unlock the path to the [[Boss]] in each level, and/or unlock extra stages. Kirby makes use of his [[Copy Ability|Copy Abilities]] as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.  


New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the [[Robobot Armor]]. It appears in various points of the stages, and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.
New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the [[Robobot Armor]]. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.


On top of this new mechanic, ''Planet Robobot'' features more enemies, new and different items and tools, and new and different [[Copy Ability|Copy Abilities]] to utilize. It also employs circular pathways in some areas, not seen since ''[[Kirby 64: The Crystal Shards]]'', and flying shooter sections reminiscent of the endgame for ''[[Kirby's Return to Dream Land]]''.
On top of this new mechanic, ''Kirby: Planet Robobot'' features more enemies, new and different items and tools, and new and different [[Copy Ability|Copy Abilities]] to utilize: most notably the all-new abilities [[Doctor]], [[ESP]], and [[Poison]]. It also employs circular pathways in some areas, not seen since ''[[Kirby 64: The Crystal Shards]]'', and flying shooter sections reminiscent of the endgame for ''[[Kirby's Return to Dream Land]]''.


Like in ''Triple Deluxe'', Kirby is able to store certain [[Food]] items for later use. These can be improved through the use of StreetPass. Additionally, the game is compatible with [[amiibo]], which allow Kirby to obtain a [[Copy Ability]] from one when scanned.
Like in ''Kirby: Triple Deluxe'', Kirby is able to store certain [[Food]] items for later use as [[Assist Star]]s from [[Bandana Waddle Dee]]. These can be improved through the use of StreetPass. Additionally, the game is compatible with [[amiibo]], which allows Kirby to obtain a [[Copy Ability]] from one when scanned. Among the abilities he can get from these are special costume variants of [[Hammer]], [[Sword]], and [[Parasol]], as well as the long-lost abilities [[Smash Bros.]] and [[UFO]], which are otherwise carefully hidden inside the game itself.
 
===Moveset===
{| class="wikitable mw-collapsible mw-collapsed" border=1
!colspan=4|Kirby's moveset in ''Kirby: Planet Robobot'' &nbsp;
|-
!Move
!Controls
!Move
!Controls
|-
|{{center|[[File:KPR Kirby Air Bullet clip.png]]}}<br>{{center|[[Air Bullet]]}}
|{{center|B while Hovering}}
|{{center|[[File:KPR Kirby Hover clip.png]]}}<br>{{center|[[Hover]]}}
|{{center|A while in midair}}
|-
|{{center|[[File:KPR Kirby Crouch clip.png]]}}<br>{{center|[[Crouch]]}}
|{{center|↓}}
|{{center|[[File:KPR Kirby Inhale clip.png]][[File:KPR Kirby Inhale clip 2.png]]}}<br>{{center|[[Inhale]]}}
|{{center|B}}
|-
|{{center|[[File:KPR Kirby Dash clip.png]]}}<br>{{center|[[Dash]]}}
|{{center|→→}}
|{{center|[[File:KPR Kirby Jump clip.png]]}}<br>{{center|[[Jump]]}}
|{{center|A}}
|-
|{{center|[[File:KPR Kirby Dive Attack clip.png]]}}<br>{{center|[[Dive Attack]]}}
|{{center|Land on an [[Enemy]] from a sufficient height}}
|{{center|[[File:KPR Kirby Quick Fall clip.png]]}}<br>{{center|[[Quick Fall]]}}
|{{center|↓↓ in midair}}
|-
|{{center|[[File:KPR Kirby Dodge clip.png]][[File:KPR Kirby Air Dodge clip.png]]}}<br>{{center|[[Dodge]]/Air Dodge}}
|{{center|Control Pad or Circle Pad while Guarding/Guard in midair}}
|{{center|[[File:KPR Kirby Slide clip.png]]}}<br>{{center|[[Slide]]}}
|{{center|↓+A}}
|-
|{{center|[[File:KPR Kirby Drop Copy Ability clip.png]]}}<br>{{center|Drop [[Copy Ability]]}}
|{{center|X}}
|{{center|[[File:KPR Kirby Star Bullet clip.png]]}}<br>{{center|[[Star Bullet]]}}
|{{center|B after Swallowing}}
|-
|{{center|[[File:KPR Kirby Guard clip.png]]}}<br>{{center|[[Guard]]}}
|{{center|L/R}}
|{{center|[[File:KPR Kirby Swallow clip.png]]}}<br>{{center|Swallow}}
|{{center|↓ after inhaling}}
|-
|{{center|[[File:KPR Kirby Headbutt clip.png]]}}<br>{{center|[[Headbutt]]}}
|{{center|Jump into a [[Star Block]]}}
|{{center|[[File:KPR Kirby Swim clip.png]]}}<br>{{center|[[Swim]]}}
|{{center|A + Control Pad/Circle Pad underwater}}
|}


==Modes==
==Modes==
* '''Story Mode''', consists of the primary game.
*'''[[Story Mode]]''', consists of the primary game.
*'''[[Team Kirby Clash]]''', a [[Sub-Game]] where up to four Kirbys join forces in an RPG-like adventure where they take on one of four fighter roles and battle familiar Bosses, gaining levels in the process.
*'''[[Team Kirby Clash]]''', a [[Sub-Game]] where up to four Kirbys join forces in an RPG-like adventure where they take on one of four fighter roles and battle familiar bosses, gaining levels in the process.
*'''[[Kirby 3D Rumble]]''', a [[Sub-Game]] involving Kirby in a 3D space. Kirby moves freely about on various platforms, and is tasked with dispatching the enemies that appear as efficiently as possible, without using any [[Copy Ability|Copy Abilities]].
*'''[[Kirby 3D Rumble]]''', a [[Sub-Game]] involving Kirby in a 3D space. Kirby moves freely about on various platforms and is tasked with dispatching the enemies that appear as efficiently as possible, without using any [[Copy Ability|Copy Abilities]].
*'''[[Meta Knightmare Returns]]''', similar in vain to [[DededeTour!]], except played as [[Meta Knight]]. Successor to [[Meta Knightmare Ultra]].
*'''[[Meta Knightmare Returns]]''', similar to [[Dededetour!]], except played as [[Meta Knight]]. Successor to [[Meta Knightmare Ultra]].
*'''[[The Arena]]'''
*'''[[The Arena]]''', a mode where Kirby must face every boss and miniboss from the primary game.
*'''[[The True Arena]]'''
*'''[[The True Arena]]''', a harder version of the Arena, featuring upgraded versions of bosses and minibosses and [[Star Dream Soul OS|an exclusive final boss]].


This game is also compatible with [[amiibo]], coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the ''[[Super Smash Bros.]]'' Kirby amiibo will unlock the [[Smash]] ability (now called ''Smash Bros.''), and scanning the home series Kirby amiibo will unlock the [[U.F.O.]] ability, which is the only ''easy'' way to obtain it.
This game is also compatible with [[amiibo]], coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the ''[[Super Smash Bros.]]'' Kirby amiibo will unlock the [[Smash Bros.]] ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock the [[UFO]] ability, which is the easiest way to obtain it.


==Copy Abilities==
==Copy Abilities==
''Kirby: Planet Robobot'' features a total of 28 standard [[Copy Ability|Copy Abilities]], with three of them being brand new abilities, and four more returning from long absences. Like ''[[Kirby's Return to Dream Land]]'' and ''[[Kirby: Triple Deluxe]]'', these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the [[Robobot Armor]].
[[File:KPR Robobot artwork.png|thumb|200px|The central gimmick of ''Kirby: Planet Robobot'' is the Robobot Armor, which is available in several stages and can merge with certain Copy Abilities.]]
''Kirby: Planet Robobot'' features a total of 27 standard [[Copy Ability|Copy Abilities]], with three of them being brand new abilities, and four more returning from long absences. Like ''[[Kirby's Return to Dream Land]]'' and ''[[Kirby: Triple Deluxe]]'', these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the [[Robobot Armor]].


In addition, Kirby can gain abilities if the player scans in [[amiibo#Kirby: Planet Robobot|amiibo]] during regular gameplay. Certain amiibo yield unique abilities or offer different [[Color Changes|palette swaps]].
In addition, Kirby can gain abilities if the player scans in [[amiibo#Kirby: Planet Robobot|amiibo]] during regular gameplay. Certain amiibo yield unique abilities or offer different [[Color|palette swaps]].


{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
Line 56: Line 130:
|-
|-
|[[Doctor]]
|[[Doctor]]
|[[File:PR Doctor Icon.png|50px]]
|[[File:KPR Doctor icon.png|50px]]
|[[Chemitory]]
|[[Chemitory]]
|Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes.
|Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes.
Line 62: Line 136:
|-
|-
|[[ESP]]
|[[ESP]]
|[[File:PR ESP Icon.png|50px]]
|[[File:KPR ESP icon.png|50px]]
|[[NESP]], [[Telepathos]]
|[[NESP]], [[Telepathos]]
|Kirby can use psychic waves to attack foes and can teleport at will.
|Kirby can use psychic waves to attack foes and can teleport at will.
Line 68: Line 142:
|-
|-
|[[Poison]]
|[[Poison]]
|[[File:PR Poison Icon.png|50px]]
|[[File:KPR Poison icon.png|50px]]
|[[Venog]], [[Miasmoros]]
|[[Venog]], [[Miasmoros]]
|Kirby can spew toxic liquid and gasses at opponents, and can douse flames.
|Kirby can spew toxic liquid and gasses at opponents and can douse flames.
|Based heavily on the [[Water]] ability.
|Based heavily on the [[Water]] ability.
|-
|-
Line 77: Line 151:
|-
|-
|[[Archer]]
|[[Archer]]
|[[File:TD Archer Icon.png|50px]]
|[[File:KTD Archer Icon.png|50px]]
|[[Spynum]]
|[[Spynum]]
|Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
|Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
Line 83: Line 157:
|-
|-
|[[Beam]]
|[[Beam]]
|[[File:TD Beam Icon.png|50px]]
|[[File:KTD Beam Icon.png|50px]]
|[[Waddle Doo]], [[King Doo]]
|[[Waddle Doo]], [[King Doo]]
|Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.
|Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.
Line 89: Line 163:
|-
|-
|[[Bomb]]
|[[Bomb]]
|[[File:TD Bomb Icon.png|50px]]
|[[File:KTD Bomb Icon.png|50px]]
|[[Foley]], [[Poppy Bros. Jr.]], [[Walker Waddle Dee|Rocket Launcher Waddle Dee]]'s rockets, [[Clanky Woods]]' missiles, [[Mecha Knight]]'s missiles, [[Security Force]]'s mines, [[Susie]] & [[President Haltmann]]'s drones
|[[Foley]], [[Poppy Bros. Jr.]], [[Walker Waddle Dee|Rocket Launcher Waddle Dee]]'s rockets, [[Clanky Woods]]' missiles, [[Mecha Knight]]'s missiles, [[Security Force]]'s mines, [[Susie]] & [[President Haltmann]]'s drones
|Kirby can prep and toss bombs at his opponents.
|Kirby can prep and toss bombs at his opponents.
Line 95: Line 169:
|-
|-
|[[Circus]]
|[[Circus]]
|[[File:TD Circus Icon.png|50px]]
|[[File:KTD Circus Icon.png|50px]]
|[[Clown Acrobot]]
|[[Clown Acrobot]]
|Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
|Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
Line 101: Line 175:
|-
|-
|[[Crash]]
|[[Crash]]
|[[File:TD Crash Icon.png|50px]]
|[[File:KTD Crash Icon.png|50px]]
|[[Bomber]]
|[[Bomber]]
|Kirby can cause a massive explosion which defeats all enemies on the screen.
|Kirby can cause a massive explosion that defeats all enemies on the screen.
|Single-use ability.
|Single-use ability.
|-
|-
|[[Cutter]]
|[[Cutter]]
|[[File:TD Cutter Icon.png|50px]]
|[[File:KTD Cutter Icon.png|50px]]
|[[Sir Kibble]], [[Kibble Blade]]
|[[Sir Kibble]], [[Kibble Blade]]
|Kirby can toss bladed boomerangs which return to him and can be steered slightly.
|Kirby can toss bladed boomerangs which return to him and can be steered slightly.
Line 113: Line 187:
|-
|-
|[[Fighter]]
|[[Fighter]]
|[[File:TD Fighter Icon.png|50px]]
|[[File:KTD Fighter Icon.png|50px]]
|[[Knuckle Joe]]
|[[Knuckle Joe]]
|Kirby can perform a wide variety of martial arts-based moves, and can fire energy blasts from his hands.
|Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.
|
|
|-
|-
|[[Fire]]
|[[Fire]]
|[[File:TD Fire Icon.png|50px]]
|[[File:KTD Fire Icon.png|50px]]
|[[Flamer]], [[Galbo]], [[Hot Head]]
|[[Flamer]], [[Galbo]], [[Hot Head]]
|Kirby can breathe fire and combust into a fireball.
|Kirby can breathe fire and combust into a fireball.
Line 125: Line 199:
|-
|-
|[[Hammer]]
|[[Hammer]]
|[[File:TD Hammer Icon.png|50px]]
|[[File:KTD Hammer Icon.png|50px]]
|[[Bonkers]]
|[[Bonkers]]
|Kirby gains a powerful mallet that can pulverize foes and pound [[Post]]s. Can be used underwater.
|Kirby gains a powerful mallet that can pulverize foes and pound [[Stake]]s. Can be used underwater.
|
|
|-
|-
|[[Ice]]
|[[Ice]]
|[[File:TD Ice Icon.png|50px]]
|[[File:KTD Ice Icon.png|50px]]
|[[Chilly]]
|[[Chilly]]
|Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.
|Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.
Line 137: Line 211:
|-
|-
|[[Jet]]
|[[Jet]]
|[[File:PR Jet Icon.png|50px]]
|[[File:KPR Jet icon.png|50px]]
|[[Capsule J3]]
|[[Capsule J3]]
|Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light [[Fuse]]s.
|Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light [[Fuse]]s.
Line 143: Line 217:
|-
|-
|[[Leaf]]
|[[Leaf]]
|[[File:TD Leaf Icon.png|50px]]
|[[File:KTD Leaf Icon.png|50px]]
|[[Leafan]]
|[[Leafan]]
|Kirby can conjure up razor-sharp leaves to strike opponents, and can hide in a pile of leaves for protection.
|Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.
|
|
|-
|-
|[[Mike]]
|[[Mike]]
|[[File:TD Mike Icon.png|50px]]
|[[File:KTD Mike Icon.png|50px]]
|[[Walky]]
|[[Walky]]
|Kirby can shout at foes to defeat them at range.
|Kirby can shout at foes to defeat them at the range.
|Three-use ability.
|Three-use ability.
|-
|-
|[[Mirror]]
|[[Mirror]]
|[[File:PR Mirror Icon.png|50px]]
|[[File:KPR Mirror icon.png|50px]]
|[[Simirror]]
|[[Simirror]]
|Kirby can attack by reflecting projectiles and shooting out reflections of himself.
|Kirby can attack by deflecting projectiles and shooting out reflections of himself.
|Reworked from ''Kirby Super Star Ultra'' and given a new hat.
|Reworked from ''Kirby Super Star Ultra'' and given a new hat.
|-
|-
|[[Ninja]]
|[[Ninja]]
|[[File:TD Ninja Icon.png|50px]]
|[[File:KTD Ninja Icon.png|50px]]
|[[Moonja]]
|[[Moonja]]
|Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
|Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
Line 167: Line 241:
|-
|-
|[[Parasol]]
|[[Parasol]]
|[[File:TD Parasol Icon.png|50px]]
|[[File:KTD Parasol Icon.png|50px]]
|[[Parasol Waddle Dee]]
|[[Parasol Waddle Dee]]
|Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
|Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
Line 173: Line 247:
|-
|-
|[[Sleep]]
|[[Sleep]]
|[[File:TD Sleep Icon.png|50px]]
|[[File:KTD Sleep Icon.png|50px]]
|[[Noddy]]
|[[Noddy]]
|Kirby falls asleep for a brief moment and cannot do anything unless attacked.
|Kirby falls asleep for a brief moment and cannot do anything unless attacked.
|Limited-duration ability.
|Limited-duration ability.
|-
|-
|[[Smash|Smash Bros.]]
|[[Smash Bros.]]
|[[File:PR Smash Bros. Icon.png|50px]]
|[[File:KPR Smash Bros icon.png|50px]]
|[[amiibo|Kirby's ''Super Smash Bros.'' amiibo]], [[Copy Essence]], [[Mix]]
|[[amiibo|Kirby's ''Super Smash Bros.'' amiibo]], [[Copy Essence]]
|Kirby can use a condensed version of his move-set from ''[[Super Smash Bros. 4]]''.
|Kirby can use a condensed version of his moveset from ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
|Reworked from its appearance in ''[[New Challenge Stages]]''. There is no specific enemy that can provide this ability.
|Reworked from its appearance in [[New Challenge Stages]] of ''[[Kirby's Dream Collection Special Edition]]''. There is no specific enemy that can provide this ability.
|-
|-
|[[Spark]]
|[[Spark]]
|[[File:TD Spark Icon.png|50px]]
|[[File:KTD Spark Icon.png|50px]]
|[[Covered Looker]], [[Elec]], [[Haltworker]], [[Sparky]], [[Dubior]], [[Telepathos]]'s projectiles, [[Security Force]]'s drones
|[[Covered Looker]], [[Elec]], [[Haltworker]], [[Sparky]], [[Dubior]], [[Telepathos]]'s projectiles, [[Security Force]]'s drones
|Kirby can conjure and fire powerful electric barriers and waves.
|Kirby can conjure and fire powerful electric barriers and waves.
Line 191: Line 265:
|-
|-
|[[Stone]]
|[[Stone]]
|[[File:TD Stone Icon.png|50px]]
|[[File:KTD Stone Icon.png|50px]]
|[[Rocky]], [[Blocky]]
|[[Rocky]], [[Blocky]]
|Kirby can transform into a stone to slide down hills and also attack with a giant stone fist.
|Kirby can transform into stone to slide down hills and also attack with a giant stone fist.
|
|
|-
|-
|[[Sword]]
|[[Sword]]
|[[File:TD Sword Icon.png|50px]]
|[[File:KTD Sword Icon.png|50px]]
|[[Blade Knight]]
|[[Blade Knight]]
|Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.
|Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.
|
|
|-
|-
|[[U.F.O.]]
|[[UFO]]
|[[File:PR U.F.O. Icon.png|50px]]
|[[File:KPR UFO icon.png|50px]]
|[[amiibo|Kirby's main-series amiibo]], [[UFO]]
|[[amiibo|Kirby's main-series amiibo]], [[UFO (enemy)|UFO]]
|Kirby becomes a flying saucer and can attack using beam blasts and other gadgets.
|Kirby becomes a flying saucer and can attack using beam blasts and other gadgets.
|Reworked from its appearance in ''Kirby: Squeak Squad''. UFO only appears in the [[Copy Ability Testing Area]] after [[100% Completion]] is attained.
|Reworked from its appearance in ''Kirby: Squeak Squad''. UFO only appears in the [[Copy Ability Room]] after [[100% completion]] is attained.
|-
|-
|[[Wheel]]
|[[Wheel]]
|[[File:TD Wheel Icon.png|50px]]
|[[File:KTD Wheel Icon.png|50px]]
|[[Wheelie]]
|[[Wheelie]]
|Kirby can transform into a wheel and roll at high speed through enemies and hazards.
|Kirby can transform into a wheel and roll at high speed through enemies and hazards.
Line 215: Line 289:
|-
|-
|[[Whip]]
|[[Whip]]
|[[File:TD Whip Icon.png|50px]]
|[[File:KTD Whip Icon.png|50px]]
|[[Wester]], [[Whippy]]
|[[Wester]], [[Whippy]]
|Kirby gains a whip which can be used to strike opponents and grab items from afar and through walls.
|Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.
|
|
|}
|}
Line 223: Line 297:
===Robobot Armor modes===
===Robobot Armor modes===
{{main|Robobot Armor}}
{{main|Robobot Armor}}
Introduced in this title is the potent [[Robobot Armor]], which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating [[Invader Armor]] or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.
Introduced in this title is the potent [[Robobot Armor]], which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating [[Invader Armor|Invader Armor]] or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=12|Robobot Armor Modes &nbsp;
!colspan=12|Robobot Armor Modes &nbsp;
Line 231: Line 305:
|-
|-
|[[Robobot Armor|Normal]]
|[[Robobot Armor|Normal]]
| [[File:Robobot Normal.jpg|175px]]
| [[File:KPR Robobot Normal screenshot.png|175px]]
|-
|-


|-
|-
|[[Beam (Robobot Armor)|Beam]]
|[[Beam Mode|Beam]]
| [[File:Robobot Beam Mode.jpg|175px]]
| [[File:KPR Robobot Beam Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Bomb (Robobot Armor)|Bomb]]  
|[[Bomb Mode|Bomb]]  
| [[File:Robobot Bomb Mode.jpg|175px]]
| [[File:KPR Robobot Bomb Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Cutter (Robobot Armor)|Cutter]]
|[[Cutter Mode|Cutter]]
| [[File:Robobot Cutter Mode.jpg|175px]]
| [[File:KPR Robobot Cutter Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[ESP (Robobot Armor)|ESP]]
|[[ESP Mode|ESP]]
| [[File:Robobot ESP Mode.jpg|175px]]
| [[File:KPR Robobot ESP Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Fire (Robobot Armor)|Fire]]
|[[Fire Mode|Fire]]
| [[File:Robobot Fire Mode.jpg|175px]]
| [[File:KPR Robobot Fire Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Ice (Robobot Armor)|Ice]]
|[[Ice Mode|Ice]]
| [[File:Robobot Ice Mode.jpg|175px]]
| [[File:KPR Robobot Ice Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Jet (Robobot Armor)|Jet]]
|[[Jet Mode|Jet]]
| [[File:Robobot Jet Mode.jpg|175px]]
| [[File:KPR Robobot Jet Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Mike (Robobot Armor)|Mike]]
|[[Mike Mode|Mike]]
| [[File:Robobot Mike Mode.jpg|175px]]
| [[File:KPR Robobot Mike Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Parasol (Robobot Armor)|Parasol]]
|[[Parasol Mode|Parasol]]
| [[File:Robobot Parasol Mode.jpg|175px]]
| [[File:KPR Robobot Parasol Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Spark (Robobot Armor)|Spark]]
|[[Spark Mode|Spark]]
| [[File:Robobot Spark Mode.jpg|175px]]
| [[File:KPR Robobot Spark Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Stone (Robobot Armor)|Stone]]
|[[Stone Mode|Stone]]
| [[File:Robobot Stone Mode.jpg|175px]]
| [[File:KPR Robobot Stone Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Sword (Robobot Armor)|Sword]]
|[[Sword Mode|Sword]]
| [[File:Robobot Sword Mode.jpg|175px]]
| [[File:KPR Robobot Sword Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Wheel (Robobot Armor)|Wheel]]
|[[Wheel Mode|Wheel]]
| [[File:Robobot Wheel Mode.jpg|175px]]
| [[File:KPR Robobot Wheel Mode screenshot.png|175px]]
|-
|-


|-
|-
|[[Halberd (Robobot Armor)|Halberd]]
|[[Halberd Mode|Halberd]]
| [[File:Halberd Mode.jpg|175px]]
| [[File:KPR Halberd Mode.png|175px]]
|-
|-


|}
|}


==Levels==
==Areas==
''Kirby: Planet Robobot'' features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.
''Kirby: Planet Robobot'' features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!Level Nr.
!colspan="4"|Areas in ''Kirby: Planet Robobot'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Area No.
!Name
!Name
!Stages
!class=unsortable|Stages
!Boss(es)
!Boss(es)
|-
|-
|Level 1
|Area 1
|[[File:Patched Plains 1.jpg|150px]]<br>[[Patched Plains]]
|[[File:KPR Patched Plains World Hub.png|150px]]<br>[[Patched Plains]]
|6
|
|[[File:Clanky Woods.jpg|150px]]<br>[[Clanky Woods]]
*[[Patched Plains - Stage 1|Stage 1]]
*[[Patched Plains - Stage 2|Stage 2]]
*[[Patched Plains - Stage 3|Stage 3]]
*[[Patched Plains - Stage 4|Stage 4]]
*[[Patched Plains - Stage 5|Stage 5]]
*[[Patched Plains - Stage 6 EX|Stage 6 EX]]
|[[File:KPR Gigavolt.png|150px]]<br>[[Gigavolt]]<br>[[File:KPR Clanky Woods.png|150px]]<br>[[Clanky Woods]]
|-
|-
|Level 2
|Area 2
|[[File:Resolution Road 1.jpg|150px]]<br>[[Resolution Road]]
|[[File:KPR Resolution Road World Hub.png|150px]]<br>[[Resolution Road]]
|6
|
|[[File:Holo Defense API.jpg|150px]]<br>[[Holo Defense API]]
*[[Resolution Road - Stage 1|Stage 1]]
*[[Resolution Road - Stage 2|Stage 2]]
*[[Resolution Road - Stage 3|Stage 3]]
*[[Resolution Road - Stage 4|Stage 4]]
*[[Resolution Road - Stage 5|Stage 5]]
*[[Resolution Road - Stage 6 EX|Stage 6 EX]]
|[[File:KPR COGS battle 1.png|150px]]<br>[[C.O.G.S.]] <br/> [[File:KPR Holo Defense API.png|150px]]<br>[[Holo Defense API|Holo Defense API]]
|-
|-
|Level 3
|Area 3
|[[File:Overload Ocean 1.jpg|150px]]<br>[[Overload Ocean]]
|[[File:KPR Overload Ocean World Hub.png|150px]]<br>[[Overload Ocean]]
|7
|
|[[File:Susie Fight 1.jpg|150px]]<br>[[Susie]]
*[[Overload Ocean - Stage 1|Stage 1]]
*[[Overload Ocean - Stage 2|Stage 2]]
*[[Overload Ocean - Stage 3|Stage 3]]
*[[Overload Ocean - Stage 4|Stage 4]]
*[[Overload Ocean - Stage 5|Stage 5]]
*[[Overload Ocean - Stage 6|Stage 6]]
*[[Overload Ocean - Stage 7 EX|Stage 7 EX]]
|[[File:KPR Susie battle 1.png|150px]]<br>[[Susie]]
|-
|-
|Level 4
|Area 4
|[[File:Gigabyte Grounds 1.jpg|150px]]<br>[[Gigabyte Grounds]]
|[[File:KPR Gigabyte Grounds World Hub.png|150px]]<br>[[Gigabyte Grounds]]
|7
|
|[[File:Mecha Knight.jpg|150px]]<br>[[Mecha Knight]]
*[[Gigabyte Grounds - Stage 1|Stage 1]]
*[[Gigabyte Grounds - Stage 2|Stage 2]]
*[[Gigabyte Grounds - Stage 3|Stage 3]]
*[[Gigabyte Grounds - Stage 4|Stage 4]]
*[[Gigabyte Grounds - Stage 5|Stage 5]]
*[[Gigabyte Grounds - Stage 6|Stage 6]]
*[[Gigabyte Grounds - Stage 7 EX|Stage 7 EX]]
|[[File:KPR COGS battle 1.png|150px]]<br>C.O.G.S. <br/> [[File:KPR Core Kabula.png|150px]]<br>[[Kabula#Kirby: Planet Robobot|Core Kabula]] <br/> [[File:KPR Mecha Knight.png|150px]]<br>[[Mecha Knight]]
|-
|-
|Level 5
|Area 5
|[[File:Rhythm Route 1.jpg|150px]]<br>[[Rhythm Route]]
|[[File:KPR Rhythm Route World Hub.png|150px]]<br>[[Rhythm Route]]
|7
|
|[[File:Dedede Clone.jpg|150px]]<br>[[Dedede Clone]] <br/> [[File:Dedede Clones & D3.jpg|150px]]<br>[[Dedede Clones & D3]]
*[[Rhythm Route - Stage 1|Stage 1]]
*[[Rhythm Route - Stage 2|Stage 2]]
*[[Rhythm Route - Stage 3|Stage 3]]
*[[Rhythm Route - Stage 4|Stage 4]]
*[[Rhythm Route - Stage 5|Stage 5]]
*[[Rhythm Route - Stage 6|Stage 6]]
*[[Rhythm Route - Stage 7 EX|Stage 7 EX]]
|[[File:KPR Dedede Clone.png|150px]]<br>[[Dedede Clone]] <br/> [[File:KPR Dedede Clones and D3.png|150px]]<br>[[Dedede Clones & D3]]
|-
|-
|Level 6
|Area 6
|[[File:Access Ark Stage 1 KPR.png|150px]]<br>[[Access Ark]]
|[[File:KPR Access Ark World Hub.png|150px]]<br>[[Access Ark]]
|8
|
|[[File:Mecha Knight+.jpg|150px]]<br>[[Mecha Knight+]] <br/> [[File:Haltmann Boss.jpg|150px]]<br>[[President Haltmann]]
*[[Access Ark - Stage 1|Stage 1]]
*[[Access Ark - Stage 2|Stage 2]]
*[[Access Ark - Stage 3|Stage 3]]
*[[Access Ark - Stage 4|Stage 4]]
*[[Access Ark - Stage 5|Stage 5]]
*[[Access Ark - Stage 6|Stage 6]]
*[[Access Ark - Stage 7 EX|Stage 7 EX]]
*[[Access Ark - Stage 8 EX|Stage 8 EX]]
|[[File:KPR Holo Defense API.png|150px]]<br>Holo Defense API <br/> [[File:KPR Gigavolt II.png|150px]]<br>Gigavolt II <br/> [[File:KPR Mecha Knight+.png|150px]]<br>[[Mecha Knight+]] <br/> [[File:KPR President Haltmann.png|150px]]<br>[[President Haltmann]]
|-
|-
|Level 7
|Area 7
|[[File:Halberd Mode.jpg|150px]]<br>[[Mind in the Program]]
|[[File:KPR Mind in the Program.png|150px]]<br>[[Mind in the Program]]
|0
|N/A
|[[File:Star Dream.jpg|150px]]<br>[[Star Dream]] (Story Mode only)
|[[File:KPR Star Dream Fight Intro.png|150px]]<br>[[Star Dream]]
|}
|}
|}
The first letter of each area, when put in order, spells out a word related to the game, much like in some of the previous ''Kirby'' games.
*The Japanese, English, French and Korean versions spell out "PROGRAM," hinting at the final boss.
*The Italian version has the first letter of the first word in each area name spell out "SISTEMA" (translating to "system" in Italian) and the first letter of the later words in each area name spelling out "PROGRAMMA" (translating to "program" in Italian), both of which hint at the final boss in much the same way.
*The Spanish version spells out "PROCESO" (translating to "process" in Spanish), which again hints at the final boss.
*The German version spells out "ROBOBOT," in relation to both the game title and the [[Robobot Armor]].


==Characters==
==Characters==
===Protagonists===
{| class="wikitable mw-collapsible" border=1 cellpadding=2
* [[Kirby]]
!colspan=2|Characters in ''Kirby: Planet Robobot'' &nbsp;
* [[Meta Knight]]
|-
 
!Character
===Villains===
!Role
* [[President Haltmann]]
|-
* [[Star Dream]]
!colspan=2|''Protagonists''
* [[Susie]]
|-
 
|{{center|[[File:KPR Kirby artwork.png|125px]]<br>'''[[Kirby]]'''}}
===Other===
|Kirby takes the role of the main hero and playable character as usual. In order to stop Haltmann Works from mechanizing his homeworld, Kirby takes control of one of their robotic suits and uses it to help him blast his way through Haltmann's employees and robotic creations. Kirby is ultimately successful at this task, when - with Meta Knight's help - he destroys the company's Mother Computer Star Dream, thus undoing all its work.
* [[Bandana Waddle Dee]]
|-
* [[Galacta Knight]]
|{{center|[[File:KPR Meta Knight artwork.png|125px]]<br>'''[[Meta Knight]]'''}}
* [[King Dedede]]
|The masked swordsman takes a prominent role in the main story when, in his initial attempt to repulse Haltmann Works' invasion using the [[Halberd]], he is shot down, captured, and mechanized by the company, being mind-controlled in the process. Kirby faces down this mechanized version of Meta Knight twice, finally freeing him from the company's grasp after the second fight. From there, Meta Knight collects the Halberd and uses it to help Kirby defeat Star Dream. In [[Meta Knightmare Returns]], Meta Knight takes the role of the main player character, and defeats Haltmann Works by himself, facing a familiar set of warriors at the end.
|-
|{{center|[[File:KTD Bandana Waddle Dee artwork.png|125px]]<br>'''[[Bandana Waddle Dee]]'''}}
|Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and Meta Knight [[Assist Star]]s to help them out.
|-
!colspan=2|''Villains''
|-
|{{center|[[File:KPR Susie artwork.png|75px]]<br>'''[[Susie]]'''}}
|The Executive Assistant of Haltmann Works Company and the daughter of President Haltmann, though he doesn't seem to recognize her as such anymore. Susie tries several times to thwart Kirby's progress by battling him directly and sending various powerful foes at him fabricated by the Mother Computer. When this fails, she later tries to sabotage President Haltmann when he tries to use Star Dream against Kirby, that apparently having been her plan this whole time. When the sabotage doesn't go as expected, however, and Haltmann is merged with the computer, Susie reluctantly helps Kirby fight it by giving him one last suit of Robobot Armor to use.
|-
|{{center|[[File:KPR Haltmann.png|125px]]<br>'''[[President Haltmann]]'''}}
|The sedentary egg-shaped president of Haltmann Works Company and its namesake. Max Profitt Haltmann uses Star Dream to pursue his ambition of taking over the universe and industrializing everything, but in the process, the computer gradually robs him of his memories, including those of his own daughter who had been lost in an experiment-gone-wrong. When Kirby defeats him in open combat, President Haltmann tries to activate the computer one more time, but due to Susie's sabotage, his mind is melded with that of the computer's, and any remaining traces of his identity are erased by the cold machine. President Haltmann is presumed not to have survived when Kirby destroys Star Dream.
|-
|{{center|[[File:KPR Star Dream Fight Intro.png|125px]]<br>'''[[Star Dream]]'''}}
|A sentient (albeit incomplete) computer from ancient times that is repurposed by the Haltmann Works Company to serve their needs. Star Dream eventually assumes full control when it melds minds with President Haltmann and erases his identity, thereafter declaring its intentions to erase the universe's life-forms to ensure "infinite prosperity". Kirby and Meta Knight team up and take a fusion of the Halberd and Robobot Armor to fight Star Dream out in space, where it reveals itself to be related to the [[Galactic Nova]] from ''Kirby Super Star'' during the battle. Kirby and Meta Knight eventually gain the upper hand and drive a giant drill through the machine, destroying it utterly and undoing much of its work.
|-
!colspan=2|''Other''
|-
|{{center|[[File:KPR Galacta Knight.png]]<br>'''[[Galacta Knight]]'''}}
|While not serving a role in the main story, Galacta Knight appears at the end of Meta Knightmare Returns after being summoned in by Star Dream to test Meta Knight. Immediately upon being summoned, Galacta Knight slashes Star Dream and then engages in combat with Meta Knight. Meta Knight manages to overpower him and seal him away in a crystal before sending him back to the dimension from whence he came.
|-
|{{center|[[File:KPR Opening Cutscene Dedede.png|125px]]<br>'''[[King Dedede]]'''}}
|King Dedede does not play a significant role in ''Kirby: Planet Robobot'', and is only seen in the opening and ending cutscenes for the game. At some point, it is suggested that Haltmann Works stole Dedede's genes to create a [[Dedede Clone|clone of him]], which they send after Kirby.
|}


==Enemies==
==Enemies==
''Kirby: Planet Robobot'' carries a majority of its enemies - including their look and behavi{{o}}r - from its predecessor; ''Kirby: Triple Deluxe''. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in ''Triple Deluxe'', with some (such as [[Simirror]]) making their first 3-D appearance in this game. True to the mechanized motif of the world in ''Planet Robobot'', many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in ''Kirby: Planet Robobot'':
''Kirby: Planet Robobot'' carries a majority of its enemies - including their look and behavior - from its predecessor; ''Kirby: Triple Deluxe''. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in ''Kirby: Triple Deluxe'', with some (such as [[Simirror]]) making their first 3D appearance in this game. True to the mechanized motif of the world in ''Kirby: Planet Robobot'', many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in ''Kirby: Planet Robobot'':


{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
Line 379: Line 527:
|-
|-
|[[Barbar]]
|[[Barbar]]
|align=center|[[File:Barbar PR.jpg|100px]]
|align=center|[[File:KPR Barbar.png|100px]]
|{{N}}
|{{N}}
|A large aquatic eel-like creature which cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful.
|A large aquatic eel-like creature that cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful.
|
|
|-
|-
|[[Big Chip]]
|[[Big Kabu]]
|align=center|[[File:Big Chip.jpg|100px]]
|align=center|[[File:KPR Dekabu.png|100px]]
|{{Y}}
|{{N}}
|A two-tailed heftier variant of [[Chip]] who has greater durability, but otherwise acts the same as its smaller counterparts.
|A larger and tougher variant of [[Kabu]] distinguished by its sandcastle-like appearance. It can spit out Kabus.
|
|-
|[[Big Propeller]]
|align=center|[[File:Big Propeller.jpg|100px]]
|{{Y}}
|A heftier variant of [[Propeller]] with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts.
|
|
|-
|-
|[[Blipper]]
|[[Blipper]]
|align=center|[[File:Blipper PR.jpg|75px]]
|align=center|[[File:KPR Blipper.png|75px]]
|{{N}}
|{{N}}
|A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land.
|A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land.
Line 403: Line 545:
|-
|-
|[[Bronto Burt]]
|[[Bronto Burt]]
|align=center|[[File:Bronto Burt PR.jpg|75px]]
|align=center|[[File:KPR Bronto Burt.png|75px]]
|{{N}}
|{{N}}
|A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision.
|A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision.
Line 409: Line 551:
|-
|-
|[[Broom Hatter]]
|[[Broom Hatter]]
|align=center|[[File:Broom Hatter PR.jpg|75px]]
|align=center|[[File:KPR Broom Hatter.png|75px]]
|{{N}}
|{{N}}
|A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision.
|A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision.
Line 415: Line 557:
|-
|-
|[[Cappy]]
|[[Cappy]]
|align=center|[[File:Cappy PR.jpg|75px]]
|align=center|[[File:KPR Cappy.png|75px]]
|{{N}}
|{{N}}
|An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first.
|An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first.
Line 421: Line 563:
|-
|-
|[[Chip]]
|[[Chip]]
|align=center|[[File:Chip PR.jpg|75px]]
|align=center|[[File:KPR Chip.png|75px]]
|{{N}}
|{{N}}
|A small yellow furball with a fox's tail who moves by leaping about.
|A small yellow furball with a fox's tail who moves by leaping about.
|
|-
|[[Chippurus]]
|align=center|[[File:KPR Chippurus.png|100px]]
|{{Y}}
|A two-tailed heftier variant of [[Chip]] who has greater durability, but otherwise acts the same as its smaller counterparts.
|
|
|-
|-
|[[Como]]
|[[Como]]
|align=center|[[File:Como PR.jpg|75px]]
|align=center|[[File:KPR Como.png|75px]]
|{{N}}
|{{N}}
|A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string.
|A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string.
|
|
|-
|[[Covered Looker]]
|align=center|[[File:KPR Covered Looker.png|100px]]
|{{Y}}
|A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its faceplate to shoot a bolt of energy.
|This enemy is similar in look to [[Metal Guardian]] from ''[[Kirby & The Amazing Mirror]]'', but is not the same enemy.
|-
|-
|[[Craby]]
|[[Craby]]
|align=center|[[File:Craby PR.jpg|75px]]
|align=center|[[File:KPR Craby.png|75px]]
|{{N}}
|{{N}}
|A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land.
|A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land.
Line 439: Line 593:
|-
|-
|[[Degout]]
|[[Degout]]
|align=center|[[File:Degout PR.jpg|75px]]
|align=center|[[File:KPR Degout.png|75px]]
|{{N}}
|A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled, and has very high durability. It can be seen holding position or pursuing Kirby slowly.
|
|-
|[[Dekabu]]
|align=center|[[File:Dekabu PR.jpg|100px]]
|{{N}}
|{{N}}
|A larger and tougher variant of [[Kabu]] distinguished by its sandcastle-like appearance. It can spit out Kabus.
|A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled and has very high durability. It can be seen holding position or pursuing Kirby slowly.
|
| Degout is similar to [[Mumbies]].
|-
|-
|[[Gabon]]
|[[Gabon]]
|align=center|[[File:Gabon PR.jpg|75px]]
|align=center|[[File:KPR Gabon.png|75px]]
|{{N}}
|{{N}}
|A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror.
|A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror.
Line 457: Line 605:
|-
|-
|[[Gigatzo]]
|[[Gigatzo]]
|align=center|[[File:Gigatzo PR.jpg|100px]]
|align=center|[[File:KPR Gigatzo.png|100px]]
|{{N}}
|{{N}}
|A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated.
|A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated.
Line 463: Line 611:
|-
|-
|[[Glunk]]
|[[Glunk]]
|align=center|[[File:Glunk PR.jpg|75px]]
|align=center|[[File:KPR Glunk.png|75px]]
|{{N}}
|{{N}}
|A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented.
|A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented.
Line 469: Line 617:
|-
|-
|[[Gordo]]
|[[Gordo]]
|align=center|[[File:Gordo PR.jpg|75px]]
|align=center|[[File:KPR Gordo.png|75px]]
|{{N}}
|{{N}}
|A spiked orb which can be seen floating in place or moving in a fixed pattern. It cannot be defeated.
|A spiked orb that can be seen floating in place or moving in a fixed pattern. It cannot be defeated.
|
|-
|[[Grand Propeller]]
|align=center|[[File:KPR Grand Propeller.png|100px]]
|{{Y}}
|A heftier variant of [[Propeller]] with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts.
|
|
|-
|-
|[[Grandy]]
|[[Grandy]]
|align=center|[[File:Grandy PR.jpg|100px]]
|align=center|[[File:KPR Grandy.png|100px]]
|{{N}}
|{{N}}
|A larger woolly variant of [[Waddle Dee]] who boasts somewhat greater toughness, but otherwise acts the same.
|A larger woolly variant of [[Waddle Dee]] who boasts somewhat greater toughness, but otherwise acts the same.
Line 481: Line 635:
|-
|-
|[[Grizzo]]
|[[Grizzo]]
|align=center|[[File:Grizzo PR.jpg|100px]]
|align=center|[[File:KPR Grizzo.png|100px]]
|{{N}}
|{{N}}
|A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered.
|A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered.
|
|
|-
|-
|[[Haltmann Fan]]
|[[Kabu]]
|align=center|[[File:Haltmann Fan.jpg|100px]]
|align=center|[[File:KPR Kabu.png|75px]]
|{{Y}}
|{{N}}
|A hovering fan which creates a continuous current of wind, pushing Kirby back and moving toxic clouds about. These fans have variable pushing force and cannot be destroyed, but are also incapable of harming Kirby directly.
|A brown clay-like statuette that spins around and tries to harm Kirby by contact.
|
|
|-
|-
|[[Kabu]]
|[[Key Dee]]
|align=center|[[File:Kabu PR.jpg|75px]]
|align=center|[[File:KPR Key Dee.png|50px]]
|{{N}}
|{{N}}
|A brown clay-like statuette which spins around and tries to harm Kirby by contact.
|A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carrying [[Battery (Kirby: Planet Robobot)|batteries]] and must be intercepted or guided to obtain its treasure.
|
|
|-
|-
|[[Labotory]]
|[[Labotory]]
|align=center|[[File:Labotory PR.jpg|100px]]
|align=center|[[File:KPR Labotory.png|100px]]
|{{Y}}
|{{Y}}
|A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar.
|A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar.
|
|
|-
|-
|[[Mamanti]]
|[[Mamatee]]
|align=center|[[File:Mamanti PR.jpg|100px]]
|align=center|[[File:KPR Mamatee.png|100px]]
|{{N}}
|{{N}}
|A large blue variant of Blipper with pronounced flippers and higher durability.
|A large blue variant of Blipper with pronounced flippers and higher durability.
|
|
|-
|-
|[[Mech Acro]]
|[[Metal Acro]]
|align=center|[[File:MechAcro.jpg|100px]]
|align=center|[[File:KPR Metal Acro.png|100px]]
|{{Y}}
|{{Y}}
|A big metal orca which patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated.
|A big metal orca that patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated.
|
|
|-
|-
|[[Mumbies]]
|[[Mumbies]]
|align=center|[[File:Mumbies PR.jpg|75px]]
|align=center|[[File:KPR Mumbies.png|75px]]
|{{N}}
|{{N}}
|A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled.
|A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled.
Line 523: Line 677:
|-
|-
|[[Pacto]]
|[[Pacto]]
|align=center|[[File:Pacto PR.jpg|100px]]
|align=center|[[File:KPR Pacto.png|100px]]
|{{N}}
|{{N}}
|A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled.
|A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled.
Line 529: Line 683:
|-
|-
|[[Propeller]]
|[[Propeller]]
|align=center|[[File:Propeller PR.jpg|75px]]
|align=center|[[File:KPR Propeller.png|75px]]
|{{N}}
|{{N}}
|A small hovering blob on a propeller who pursues Kirby.
|A small hovering blob on a propeller who pursues Kirby.
|Altered from its previous appearance in ''[[Kirby 64: The Crystal Shards]]''.
|Altered from its previous appearance in ''[[Kirby 64: The Crystal Shards]]''.
|-
|[[Rope Waddle Dee]]
|align=center|[[File:Dracula Waddle PR.jpg|50px]]
|{{N}}
|A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee.
|
|-
|-
|[[Scarfy]]
|[[Scarfy]]
|align=center|[[File:Scarfy PR.jpg|75px]] [[File:Scarfy Angry PR.jpg|75px]]
|align=center|[[File:KPR Scarfy.png|75px]] [[File:KPR Scarfy angry.png|75px]]
|{{N}}
|{{N}}
|A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact.
|A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact.
|
|
|-
|-
|[[Sheld]]
|[[Shelt]]
|align=center|[[File:Sheld PR.jpg|75px]]
|align=center|[[File:KPR Shelt.png|75px]][[File:KPR Shelt 2.png|75px]]
|{{N}}
|{{N}}
|A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless.
|A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless.
Line 553: Line 701:
|-
|-
|[[Shotzo]]
|[[Shotzo]]
|align=center|[[File:Shotzo PR.jpg|75px]]
|align=center|[[File:KPR Shotzo.png|75px]]
|{{N}}
|{{N}}
|A small stationary cannon which pivots and fires shots at Kirby. It cannot be defeated.
|A small stationary cannon that pivots and fires shots at Kirby. It cannot be defeated.
|
|
|-
|-
|[[Soarar]]
|[[Soarar]]
|align=center|[[File:Soarar PR.jpg|75px]]
|align=center|[[File:KPR Soarar.png|75px]]
|{{N}}
|{{N}}
|A flat-topped triangular flying foe who glides in straight lines and can swoop between planes.
|A flat-topped triangular flying foe who glides in straight lines and can swoop between planes.
Line 565: Line 713:
|-
|-
|[[Squishy]]
|[[Squishy]]
|align=center|[[File:Squishy PR.jpg|75px]]
|align=center|[[File:KPR Squishy.png|75px]]
|{{N}}
|{{N}}
|A spotted squid enemy who can swim in spurts underwater or walk around on land.
|A spotted squid enemy who can swim in spurts underwater or walk around on land.
|
|-
|[[Swinging Waddle Dee]]
|align=center|[[File:KPR Swinging Waddle Dee.png|50px]]
|{{N}}
|A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee.
|
|
|-
|-
|[[Waddle Dee]]
|[[Waddle Dee]]
|align=center|[[File:Waddle Dee PR.jpg|75px]]
|align=center|[[File:KPR Waddle Dee.png|75px]]
|{{N}}
|{{N}}
|A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps.
|A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps.
Line 577: Line 731:
|-
|-
|[[Walf]]
|[[Walf]]
|align=center|[[File:Walf PR.jpg|75px]]
|align=center|[[File:KPR Walf.png|75px]]
|{{N}}
|{{N}}
|An aquatic blue creature who resembles an inflatable toy. It can float on the surface of water.
|An aquatic blue creature who resembles an inflatable toy. It can float on the surface of the water.
|
|
|-
|-
|[[Walker Waddle Dee]]
|[[Walker Waddle Dee]]
|align=center|[[File:Walker Waddle Dee PR.jpg|75px]]
|align=center|[[File:KPR Walker Waddle Dee.png|75px]]
|{{Y}}
|{{Y}}
|A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee.
|A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee.
|
|-
|[[Wonkey]]
|align=center|[[File:Wonkey PR.jpg|50px]]
|{{N}}
|A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carrying [[Battery|batteries]] and must be intercepted or guided to obtain its treasure.
|
|
|}
|}
Line 606: Line 754:
|-
|-
|[[Blade Knight]]
|[[Blade Knight]]
|align=center|[[File:Blade Knight PR.jpg|75px]]
|align=center|[[File:KPR Blade Knight.png|75px]]
|{{N}}
|{{N}}
|[[Sword]]
|[[Sword]]
|A familiar swordsman coated in green arm{{o}}r who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close.
|A familiar swordsman coated in green armor who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close.
|
|
|-
|-
|[[Bronto Burt|Bomb Bronto Burt]]
|[[Bronto Burt|Bomb Bronto Burt]]
|align=center|[[File:Bomb Bronto Burt.jpg|75px]]
|align=center|[[File:KPR Bomb Bronto Burt.png|75px]]
|{{Y}}
|{{Y}}
|[[Bomb]] (projectile)
|[[Bomb]] (projectile)
Line 620: Line 768:
|-
|-
|[[Bomber]]
|[[Bomber]]
|align=center|[[File:Bomber PR.jpg|75px]]
|align=center|[[File:KPR Bomber.png|75px]]
|{{N}}
|{{N}}
|[[Crash]]
|[[Crash]]
Line 627: Line 775:
|-
|-
|[[Capsule J3]]
|[[Capsule J3]]
|align=center|[[File:Capsule J3.jpg|75px]]
|align=center|[[File:KPR Capsule J3.png|75px]]
|{{Y}}
|{{Y}}
|[[Jet]]
|[[Jet]]
Line 634: Line 782:
|-
|-
|[[Chemitory]]
|[[Chemitory]]
|align=center|[[File:Chemitory PR.jpg|75px]]
|align=center|[[File:KPR Chemitory.png|75px]]
|{{Y}}
|{{Y}}
|[[Doctor]]
|[[Doctor]]
Line 641: Line 789:
|-
|-
|[[Chilly]]
|[[Chilly]]
|align=center|[[File:Chilly PR.jpg|75px]]
|align=center|[[File:KPR Chilly.png|75px]]
|{{N}}
|{{N}}
|[[Ice]]
|[[Ice]]
Line 648: Line 796:
|-
|-
|[[Clown Acrobot]]
|[[Clown Acrobot]]
|align=center|[[File:Clown Acrobot PR.jpg|75px]]
|align=center|[[File:KPR Clown Acrobot.png|75px]]
|{{N}}
|{{N}}
|[[Circus]]
|[[Circus]]
|A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items.
|A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items.
|
|
|-
|[[Covered Looker]]
|align=center|[[File:Covered Looker.jpg|100px]]
|{{Y}}
|[[Spark]]
|A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its face plate to shoot a bolt of energy.
|This enemy is similar in look to [[Metal Guardian]] from ''[[Kirby & The Amazing Mirror]]'', but is not the same enemy.
|-
|-
|[[Elec]]
|[[Elec]]
|align=center|[[File:Elec PR.jpg|75px]]
|align=center|[[File:KPR Elec.png|75px]]
|{{N}}
|{{N}}
|[[Spark]]
|[[Spark]]
|A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself.
|A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself.
|
|-
|[[NESP|Esper]]
|align=center|[[File:NESP KPR.png|75px]]
|{{Y}}
|[[ESP]]
|A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport.
|
|
|-
|-
|[[Flamer]]
|[[Flamer]]
|align=center|[[File:Flamer PR.jpg|75px]]
|align=center|[[File:KPR Flamer.png|75px]]
|{{N}}
|{{N}}
|[[Fire]]
|[[Fire]]
|A pink eyeball encased in a smooth shell which rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby.
|A pink eyeball encased in a smooth shell that rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby.
|
|
|-
|-
|[[Foley]]
|[[Foley]]
|align=center|[[File:Foley PR.jpg|75px]]
|align=center|[[File:KPR Foley.png|75px]]
|{{N}}
|{{N}}
|[[Bomb]]
|[[Bomb]]
Line 690: Line 824:
|-
|-
|[[Galbo]]
|[[Galbo]]
|align=center|[[File:Galbo PR.jpg|75px]]
|align=center|[[File:KPR Galbo.png|75px]]
|{{N}}
|{{N}}
|[[Fire]]
|[[Fire]]
Line 697: Line 831:
|-
|-
|[[Haltworker]]
|[[Haltworker]]
|align=center|[[File:Haltworker KPR.png|75px]]
|align=center|[[File:KPR Haltworker.png|75px]]
|{{Y}}
|{{Y}}
|[[Spark]]
|[[Spark]]
|A small foot soldier with physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting the [[Invader Armor|Invader Arm{{o}}r]].
|A small foot soldier with a physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting the [[Invader Armor|Invader Armor]].
|
|
|-
|-
|[[Hot Head]]
|[[Hot Head]]
|align=center|[[File:Hot Head PR.jpg|75px]]
|align=center|[[File:KPR Hot Head.png|75px]]
|{{N}}
|{{N}}
|[[Fire]]
|[[Fire]]
Line 711: Line 845:
|-
|-
|[[Knuckle Joe]]
|[[Knuckle Joe]]
|align=center|[[File:Knuckle Joe PR.jpg|75px]]
|align=center|[[File:KPR Knuckle Joe.png|75px]]
|{{N}}
|{{N}}
|[[Fighter]]
|[[Fighter]]
Line 718: Line 852:
|-
|-
|[[Leafan]]
|[[Leafan]]
|align=center|[[File:Leafan PR.jpg|75px]]
|align=center|[[File:KPR Leafan.png|75px]]
|{{N}}
|{{N}}
|[[Leaf]]
|[[Leaf]]
Line 725: Line 859:
|-
|-
|[[Moonja]]
|[[Moonja]]
|align=center|[[File:Moonja PR.jpg|75px]]
|align=center|[[File:KPR Moonja.png|75px]]
|{{N}}
|{{N}}
|[[Ninja]]
|[[Ninja]]
|A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale.
|A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale.
|
|-
|[[NESP]]
|align=center|[[File:KPR NESP.png|75px]]
|{{Y}}
|[[ESP]]
|A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport.
|
|
|-
|-
|[[Noddy]]
|[[Noddy]]
|align=center|[[File:Noddy PR.jpg|75px]]
|align=center|[[File:KPR Noddy.png|75px]]
|{{N}}
|{{N}}
|[[Sleep]]
|[[Sleep]]
Line 739: Line 880:
|-
|-
|[[Parasol Waddle Dee]]
|[[Parasol Waddle Dee]]
|align=center|[[File:Parasol Waddle Dee PR.jpg|75px]]
|align=center|[[File:KPR Parasol Waddle Dee.png|75px]]
|{{N}}
|{{N}}
|[[Parasol]]
|[[Parasol]]
Line 746: Line 887:
|-
|-
|[[Parasol Waddle Doo]]
|[[Parasol Waddle Doo]]
|align=center|[[File:Parasol Waddle Doo PR.jpg|75px]]
|align=center|[[File:KPR Parasol Waddle Doo.png|75px]]
|{{N}}
|{{N}}
|[[Parasol]] or [[Beam]]
|[[Parasol]] or [[Beam]]
Line 753: Line 894:
|-
|-
|[[Poppy Bros. Jr.]]
|[[Poppy Bros. Jr.]]
|align=center|[[File:Poppy Bros. Jr. PR.jpg|75px]]
|align=center|[[File:KPR Poppy Bros Jr.png|75px]]
|{{N}}
|{{N}}
|[[Bomb]]
|[[Bomb]]
Line 760: Line 901:
|-
|-
|[[Walker Waddle Dee|Rocket Launcher Waddle Dee]]
|[[Walker Waddle Dee|Rocket Launcher Waddle Dee]]
|align=center|[[File:Rocket Launcher Waddle Dee PR.jpg|75px]] [[File:Rocket Launcher Waddle Dee 2.jpg|75px]]
|align=center|[[File:KPR Rocket Launcher Waddle Dee.png|75px]] [[File:KPR Rocket Launcher Waddle Dee 2.png|75px]]
|{{Y}}
|{{Y}}
|[[Bomb]] (missiles)
|[[Bomb]] (missiles)
Line 767: Line 908:
|-
|-
|[[Rocky]]
|[[Rocky]]
|align=center|[[File:Rocky PR.jpg|75px]]
|align=center|[[File:KPR Rocky.png|75px]]
|{{N}}
|{{N}}
|[[Stone]]
|[[Stone]]
|An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes.
|An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes.
|
|-
|[[Rope Waddle Doo]]
|align=center|[[File:Rope Waddle Doo PR.jpg|50px]]
|{{N}}
|[[Beam]]
|A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo.
|
|
|-
|-
|[[Simirror]]
|[[Simirror]]
|align=center|[[File:Simirror KPR.png|75px]]
|align=center|[[File:KPR Simirror.png|75px]]
|{{N}}
|{{N}}
|[[Mirror]]
|[[Mirror]]
|A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself.
|A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself.
|This is Simirror's first 3-D appearance.
|This is Simirror's first 3D appearance.
|-
|-
|[[Sir Kibble]]
|[[Sir Kibble]]
|align=center|[[File:Sir Kibble PR.jpg|75px]]
|align=center|[[File:KPR Sir Kibble.png|75px]]
|{{N}}
|{{N}}
|[[Cutter]]
|[[Cutter]]
Line 795: Line 929:
|-
|-
|[[Sparky]]
|[[Sparky]]
|align=center|[[File:Sparky PR.jpg|75px]]
|align=center|[[File:KPR Sparky.png|75px]]
|{{N}}
|{{N}}
|[[Spark]]
|[[Spark]]
|A green blob creature which hops around and uses its spherical hands to conduct electricity through itself.
|A green blob creature that hops around and uses its spherical hands to conduct electricity through itself.
|
|
|-
|-
|[[Spynum]]
|[[Spynum]]
|align=center|[[File:Spynum PR.jpg|75px]]
|align=center|[[File:KPR Spynum.png|75px]]
|{{N}}
|{{N}}
|[[Archer]]
|[[Archer]]
Line 808: Line 942:
|
|
|-
|-
|[[Swinging Waddle Doo]]
|align=center|[[File:KPR Swinging Waddle Doo.png|50px]]
|{{N}}
|[[Beam]]
|A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo.
|
|-
|[[UFO (enemy)|UFO]]
|align=center|[[File:KPR UFO.png|75px]]
|{{N}}
|[[UFO]]
|[[UFO]]
|align=center|[[File:UFO PR.jpg|75px]]
|An extremely rare flying saucer which can be inhaled only in the [[Copy Ability Room]] once [[100% completion]] has been obtained.
|{{N}}
|[[U.F.O.]]
|An extremely rare flying saucer which can be inhaled only in the [[Copy Ability Testing Area]] once [[100% Completion]] has been obtained.
|UFO also appears in the [[Goal Game]].
|UFO also appears in the [[Goal Game]].
|-
|-
|[[Venog]]
|[[Venog]]
|align=center|[[File:Venog PR.jpg|75px]]
|align=center|[[File:KPR Venog.png|75px]]
|{{Y}}
|{{Y}}
|[[Poison]]
|[[Poison]]
Line 823: Line 964:
|-
|-
|[[Waddle Doo]]
|[[Waddle Doo]]
|align=center|[[File:Waddle Doo PR.jpg|75px]]
|align=center|[[File:KPR Waddle Doo.png|75px]]
|{{N}}
|{{N}}
|[[Beam]]
|[[Beam]]
Line 830: Line 971:
|-
|-
|[[Walky]]
|[[Walky]]
|align=center|[[File:Walky PR.jpg|75px]]
|align=center|[[File:KPR Walky.png|75px]]
|{{N}}
|{{N}}
|[[Mike]]
|[[Mike]]
Line 837: Line 978:
|-
|-
|[[Wester]]
|[[Wester]]
|align=center|[[File:Wester PR.jpg|75px]]
|align=center|[[File:KPR Wester.png|75px]]
|{{Y}}
|{{Y}}
|[[Whip]]
|[[Whip]]
Line 844: Line 985:
|-
|-
|[[Wheelie]]
|[[Wheelie]]
|align=center|[[File:Wheelie PR.jpg|75px]]
|align=center|[[File:KPR Wheelie.png|75px]]
|{{N}}
|{{N}}
|[[Wheel]]
|[[Wheel]]
Line 851: Line 992:
|-
|-
|[[Whippy]]
|[[Whippy]]
|align=center|[[File:Whippy PR.jpg|75px]]
|align=center|[[File:KPR Whippy.png|75px]]
|{{N}}
|{{N}}
|[[Whip]]
|[[Whip]]
Line 859: Line 1,000:


{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=4|Enemies defeatable only by Robobot Arm{{o}}r in ''Kirby: Planet Robobot'' &nbsp;
!colspan=3|Enemies defeatable only by Robobot Armor in ''Kirby: Planet Robobot'' &nbsp;
|-
|-
!Name
!Name
!Image
!Image
!Description
!Description
!Notes
|-
|-
|[[Bar Waddle Dees]]
|[[Bar Waddle Dees]]
|align=center|[[File:Bar Waddle Dees.jpg|100px]]
|align=center|[[File:KPR Bar Waddle Dees.png|100px]]
|A pair of [[Waddle Dee]]s who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise.
|A pair of [[Waddle Dee]]s who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise.
|
|-
|-
|[[Dice]]
|[[Dice]]
|align=center|[[File:Giant Dice.jpg|100px]]
|align=center|[[File:KPR Dice.png|100px]]
|A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Arm{{o}}r, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random.
|A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Armor, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random.
|
|-
|-
|[[Driver Waddle Dee]]
|[[Driver Waddle Dee]]
|align=center|[[File:Driver Waddle Dee.jpg|100px]]
|align=center|[[File:KPR Driver Waddle Dee1.png|100px]]
|A Waddle Dee who drives an automobile which can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy drops [[Point Star]]s and [[Food]] when defeated by the Robobot Arm{{o}}r.
|A Waddle Dee who drives an automobile that can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy drops [[Point Star]]s and [[Food]] when defeated by the Robobot Armor.
|
|-
|[[Flotzo Borg]]
|align=center|[[File:KPR Flotzo Borg.png|100px]]
|A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water and attacks either by contact or by shooting ink blobs at Kirby. This enemy drops [[Point Star]]s and [[Food|takoyaki]] when defeated by the Robobot Armor.
|-
|-
|[[Iron Ball]]
|[[Iron Ball]]
|align=center|[[File:Iron Ball.jpg|100px]]
|align=center|[[File:KPR Iron Ball.png|100px]]
|A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into the [[Fourth Wall]] or into the background depends on how it hits him.
|A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into the [[fourth wall]] or into the background depends on how it hits him.
|
|-
|-
|[[Iron Hammer]]
|[[Iron Hammer]]
|align=center|[[File:Steam Hammers.jpg|125px]]
|align=center|[[File:KPR Iron Hammers.png|125px]]
|A large hammer which swings in a full circle along a pivot. This hazard drops [[Point Star]]s when destroyed using the Robobot Arm{{o}}r.
|A large hammer which swings in a full circle on a pivot. This hazard drops [[Point Star]]s when destroyed using the Robobot Armor.
|
|-
|[[Mech Flotzo]]
|align=center|[[File:MechFlotzo.jpg|100px]]
|A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water, and attacks either by contact or by shooting ink blobs at Kirby. This enemy drops [[Point Star]]s and [[Food|calamari]] when defeated by the Robobot Arm{{o}}r.
|
|-
|-
|[[Prism Ball]]
|[[Prism Ball]]
|align=center|[[File:Prism Ball.jpg|125px]]
|align=center|[[File:KPR Prism Ball.png|125px]]
|A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy drops [[Point Star]]s and [[Food]] when defeated by the Robobot Arm{{o}}r, though both must be defeated.
|A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy drops [[Point Star]]s and [[Food]] when defeated by the Robobot Armor, though both must be defeated.
|
|-
|-
|[[Security Laser]]
|[[Security Laser]]
|align=center|[[File:Security Laser.jpg|125px]]
|align=center|[[File:KPR Security Laser.png|125px]]
|A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth.
|A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth.
|
|-
|[[Sleepy Turtle]]
|align=center|[[File:KPR Sleepy Turtle.png|125px]]
|A huge sleeping turtle that will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Armor's [[Mike Mode]].
|-
|-
|[[Spring Note]]
|[[Spring Note]]
|align=center|[[File:Springy Notes.jpg|125px]]
|align=center|[[File:KPR Spring Note.png|125px]]
|A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard drops [[Point Star]]s when destroyed using the Robobot Arm{{o}}r.
|A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard drops [[Point Star]]s when destroyed using the Robobot Armor.
|
|-
|[[Turtle Noddy]]
|align=center|[[File:Gemstone Turtle.jpg|125px]]
|A huge sleeping turtle which will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Arm{{o}}r's [[Mike (Robobot Armor)|Mike Mode]].
|
|-
|-
|[[Vol]]
|[[Vol]]
|align=center|[[File:Vol.jpg|100px]]
|align=center|[[File:KPR Vol.png|100px]]
|A green robot which engages Kirby before [[Gigavolt]] appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head.
|A green robot that engages Kirby before [[Gigavolt]] appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head.
|
|}
|}


==Mid-Bosses==
==Mid-Bosses==
Most Mid-Bosses also come in 2.0 variants, which are fought in [[Extra Game|Meta Knightmare Returns]] and [[The True Arena]].
Most Mid-Bosses also come in 2.0 variants, which are fought in [[Meta Knightmare Returns]] and [[The True Arena]].
{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=4|Mid-Bosses in ''Kirby: Planet Robobot'' &nbsp;
!colspan=4|Mid-Bosses in ''Kirby: Planet Robobot'' &nbsp;
Line 933: Line 1,062:
|-
|-
|[[Blocky]]
|[[Blocky]]
|<center>[[File:Blocky PR.jpg|150px]]</center>
|{{center|[[File:KPR Blocky.png]][[File:KPR Blocky EX.png]]}}
|[[Stone]]
|[[Stone]]
|A large cinder block-like foe. He attacks by slamming the ground, and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcings.
|A large cinder block-like foe. He attacks by slamming the ground and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcing.
|-
|-


|-
|-
|[[Bonkers]]
|[[Bonkers]]
|<center>[[File:Bonkers_PR.jpg|150px]]</center>
|{{center|[[File:KPR Bonkers.png]][[File:KPR Bonkers EX.png]]}}
|[[Hammer]]
|[[Hammer]]
|A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.
|A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.
|-
|-
|[[C.O.G.S.]]
|<center>[[File:COGS.jpg|150px]]</center>
|N/A
|A large mechanical obstruction that Kirby must fight using his [[Robobot Armor]]'s [[Jet (Robobot Armor)|Jet Mode]]. It consists of five turrets on rotating cogs that must all be destroyed individually.
|-
|-


|-
|-
|[[Dubior]]
|[[Dubior]]
|<center>[[File:Dubior PR.jpg|150px]]</center>
|{{center|[[File:KPR Dubior.png]][[File:KPR Dubior EX.png|100px]]}}
|[[Spark]]
|[[Spark]]
|A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.  
|A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.  
Line 961: Line 1,083:
|-
|-
|[[Kibble Blade]]
|[[Kibble Blade]]
|<center>[[File:Kibble Blade PR.jpg|150px]]</center>
|{{center|[[File:KPR Kibble Blade.png]][[File:KPR Kibble Blade EX.png]]}}
|[[Cutter]]
|[[Cutter]]
|A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.
|A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.
Line 968: Line 1,090:
|-
|-
|[[King Doo]]
|[[King Doo]]
|<center>[[File:King Doo PR.jpg|150px]]</center>
|{{center|[[File:KPR King Doo.png]][[File:KPR King Doo EX.png]]}}
|[[Beam]]
|[[Beam]]
|A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.
|A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.
Line 974: Line 1,096:


|-
|-
|[[Invader Armor]]
|[[Invader Armor|Invader Armor]]
|<center>[[File:Invader Armor.jpg|150px]]</center>
|{{center|[[File:KPR Invader Armor.png|100px]]}}
|[[Robobot Armor]]
|[[Robobot Armor]]
|A suit of Robobot Armor being piloted by a [[Haltmann Grunt|Haltworker]]. It attacks using its punches and body slams.
|A suit of Robobot Armor being piloted by a [[Haltmann Grunt|Haltworker]]. It attacks using its punches and body slams.
Line 982: Line 1,104:
|-
|-
|[[Miasmoros]]
|[[Miasmoros]]
|<center>[[File:Miasmoros.jpg|150px]]</center>
|{{center|[[File:KPR Miasmoros.png]][[File:KPR Miasmoros EX.png|100px]]}}
|[[Poison]]
|[[Poison]]
|A large [[Galbo]]-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.
|A large [[Galbo]]-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.
Line 989: Line 1,111:
|-
|-
|[[Security Force]]
|[[Security Force]]
|<center>[[File:Security Force KPR.png]]</center>
|{{center|[[File:KPR Security Force.png]][[File:KPR Security Force EX.png|100px]]}}
|N/A
|[[Bomb]] (from mines or missiles), [[Beam]] (from Metal Bits), [[Spark]] (from drones)
|A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated.
|A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated.
|-
|-
Line 996: Line 1,118:
|-
|-
|[[Telepathos]]
|[[Telepathos]]
|<center>[[File:Telepathos.jpg|150px]]</center>
|{{center|[[File:KPR Telepathos.png]][[File:KPR Telepathos EX.png]]}}
|[[ESP]], [[Spark]] (projectiles)
|[[ESP]], [[Spark]] (projectiles)
|A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.
|A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.
Line 1,003: Line 1,125:


==Bosses==
==Bosses==
{{stub|Needs a full table like other game pages.}}
There are twelve bosses in Story Mode, ten in [[Meta Knightmare Returns]], and six in the sub-game [[Team Kirby Clash]]. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and in [[The True Arena]] are not listed, as with the [[Masher|Mashers]] from [[Kirby 3D Rumble]], who are instead classified as mid-bosses. For bosses from Team Kirby Clash, see [[Team Kirby Clash#Bosses]].
*[[Clanky Woods]]
{| class="wikitable mw-collapsible collapsed" border=1 cellpadding=2
*[[Gigavolt|Gigavolt & Gigavolt II]]
!colspan=5|Bosses in ''Kirby: Planet Robobot'' &nbsp;
*[[Holo Defense API]]
*[[Susie]]
*[[Kabula|Core Kabula]]
*[[Mecha Knight]]
*[[Dedede Clone]]
*[[Dedede Clones & D3]]
*[[Mecha Knight+]]
*[[President Haltmann]]
*[[Star Dream]]
*[[Stock Mecha Knight]] (Meta Knightmare Returns)
*[[Dark Matter Clone]] (Meta Knightmare Returns)
*[[Sectonia Clone]] (Meta Knightmare Returns)
*[[Galacta Knight]] Returns (Meta Knightmare Returns)
*[[Gigant Edge]] (Team Kirby Clash)
*[[Mr. Frosty]] (Team Kirby Clash)
*[[Whispy Woods]] (Team Kirby Clash)
*[[Pyribbit]] (Team Kirby Clash)
*[[Landia]] (Team Kirby Clash)
*[[Star Dream Soul OS]] (The True Arena)
 
==Soundtrack==
===Jukebox===
The '''Jukebox''' ('''サウンドルーム Sound Room''' in the Japanese version) serves as the [[Sound Test]] of ''Kirby: Planet Robobot''. When a soundtrack is playing, the musical notes will change the color to indicate its composer:
*Blue soundtracks are composed by [[Hirokazu Ando]].
*Red soundtracks are composed by [[Jun Ishikawa]].
This way of indicating the track credit was first used in ''[[Kirby: Triple Deluxe]]'' and would be later used in ''[[Kirby Star Allies]]''.
 
===''Kirby: Planet Robobot Original Soundtrack''===
''Kirby: Planet Robobot Original Soundtrack'' CD was released on Dec 15, 2016 only in Japan. It's a 2-CD set that includes 97 tracks from the game.
 
The digital version was released on June 26, 2018 worldwide, being the first time ''Planet Robobot Soundtrack'' was released in English.
{{Construction}}
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=3|List of ''Kirby: Planet Robobot Original Soundtrack'' Songs<ref>[https://www.hallab.co.jp/eng/works/detail/003201/ ''Kirby: Planet Robobot Original Soundtrack'' - Official English track names]</ref> &nbsp;
|-
|-
!colspan=3|<center>Disc 1</center>
!Boss
|-
!Image
!Track No.
!Area
!English Title
!Description
!Description
!Notes
|-
|-
|01
!colspan=5|Story Mode
|'''Bright Spinning Planet'''
|Title theme.
|-
|02
|'''First Contact'''
|Theme of the movie "First Contact" in the [[Theater]].
|-
|03
|'''Magical Planet Popstar'''
|World map theme.
|-
|04
|'''Patched Plains'''
|Map theme of Area 1 - '''[[Patched Plains]]'''.<br>(Arrangement of "[[The Noble Haltmann]]".)
|-
|05
|'''Venturing into the Mechanized World'''
|Stage theme of:
*[[Patched Plains - Stage 1]]
(Arrangement of "[[The Noble Haltmann]]".)
|-
|06
|'''[[Green Greens (theme)|Re: Green Greens]]'''
|(Remix of "[[Green Greens (theme)|Green Greens]]".)
|-
|07
|'''Metal N. Vasion'''
|'''[[Mid-Boss]]''' battle theme.
|-
|08
|'''[[Pink Ball Activate!]]'''
|Theme of the '''[[Robobot Armor]]'''.
|-
|09
|'''Steel Beat'''
|
|-
|10
|'''Green Laboratory'''
|Stage theme of:
*[[Patched Plains - Stage 4]]
(Arrangement of "[[Sand Canyon]] (3)".''
|-
|-
|11
|'''[[Gigavolt]]''' / '''Gigavolt II'''
|'''Invincible'''
|align=center|[[File:KPR Gigavolt.png|200px]]<br>[[File:KPR Gigavolt II.png|200px]]
|[[Invincible Candy]] theme. Reused from ''[[Kirby: Triple Deluxe]]''.
|[[Patched Plains]] ([[Patched_Plains - Stage 3|Stage 3]]) & [[Access Ark]] ([[Access Ark - Stage 5|Stage 5]])
|A towering green robot with long arms that must be unscrewed by the [[Robobot Armor]].
|In Access Ark, a more difficult, purple-colored variant named Gigavolt II is encountered, but is defeated in the same manner.<br>This boss is not fought directly in [[Meta Knightmare Returns]], as there is no Robobot Armor in the sub-game.
|-
|-
|12
|'''[[Clanky Woods]]'''
|'''[[Kirby Dance]] (short version)'''
|align=center|[[File:KPR Clanky Woods battle 1.png|200px]]<br>[[File:KPR Clanky Woods EX battle 2.png|200px]]
|Reused from ''[[Kirby: Triple Deluxe]]''.
|[[Patched Plains]] ([[Patched Plains - Stage 5|Stage 5]])
|A mechanized [[Whispy Woods]] that can move freely about, drill into the ground, and shoot missiles.
|Chase sequences with Clanky Woods also appears in the [[Patched Plains - Stage 1|first level]] and in [[Access Ark - Stage 8 EX|Stage 8 of Access Ark]], but are not directly counted as boss battles.
|-
|-
|13
|'''[[C.O.G.S.]]'''
|'''Clouds Park'''
|align=center|[[File:KPR COGS battle 1.png|200px]]<br>[[File:KPR Gigabyte Grounds Stage 4 5.png|200px]]
|Remix of "[[Bubbly Clouds (theme)|Bubbly Clouds]]".
|[[Resolution Road]] ([[Resolution Road - Stage 2|Stage 2]]) & [[Gigabyte Grounds]] ([[Gigabyte Grounds - Stage 4|Stage 4]])
|A giant wall of gears, cogs, and turrets that must be defeated by the [[Robobot Armor]] in [[Jet Mode]].
|After C.O.G.S. is defeated in Gigabyte Grounds, Core Kabula is fought immediately afterwards.<br>This boss is not fought in [[Meta Knightmare Returns]], as there is no Robobot Armor in the Sub-Game.
|-
|-
|14
|'''[[Holo Defense API]]'''
|'''Resolution Road'''
|{{center|[[File:KPR Holo Defense API.png|200px]]<br>[[File:KPR Holo Defense API EX.png|140px]]}}
|Map theme of Area 2 - '''[[Resolution Road]]'''.<br>(Arrangement of "[[The Noble Haltmann]]".)
|[[Resolution Road]] ([[Resolution Road - Stage 5|Stage 5]])
|A holographic security system that resembles [[Pix]]. It projects green holographic versions of bosses and Mid-Bosses from past ''Kirby'' games to slow the pink puffball down.
|Bosses summoned by the Holo Defense API (in order) are [[Kracko|Holo-Kracko]], [[Sphere Doomer|Holo-Doomers]], [[Ice Dragon|Holo-Ice Dragon]], and [[Coily Rattler|Holo-Coily Rattler]].
|-
|-
|15
|'''[[Susie]]'''
|'''Yearning for Yellow (Vroom!)'''
|{{center|[[File:KPR Susie battle 1.png|200px]]<br>[[File:KPR Susie EX battle 1.png|200px]]}}
|[[Overload Ocean]] ([[Overload Ocean - Stage 6|Stage 6]])
|The executive assistant to the [[Haltmann Works Company]], who uses her mech to attack with spins, drill attacks, and even summon drones.
|
|
|-
|-
|16
|'''[[Core Kabula]]'''
|'''Flight of Azure'''
|{{center|[[File:KPR Core Kabula.png]]}}
|Theme of the '''Robobot Armor - [[Jet (Robobot Armor)|Jet Mode]]'''.
|[[Gigabyte Grounds]] ([[Gigabyte Grounds - Stage 4|Stage 4]])
|-
|After [[C.O.G.S.]] is defeated once more in Gigabyte Grounds, [[Core Kabula]] emerges from its remains in a surprise attack against [[Kirby]] in the [[Robobot Armor]], still in [[Jet Mode]].
|17
|While it is the second boss encountered in Gigabyte Grounds (after C.O.G.S.), she is not considered as the main boss of this area.<br>This boss is not fought in [[Meta Knightmare Returns]], as there is no Robobot Armor in the Sub-Game.
|'''Residential Laboratory'''
|Stage theme of [[Resolution Road - Stage 3]].<br>(Arrangement of "[[Sky Tower]]".)
|-
|-
|18
|'''[[Mecha Knight]]'''
|'''Gorgeous-Go-Round'''
|{{center|[[File:KPR Mecha Knight.png|150px]]}}
|Stage theme of the casino area:
|[[Gigabyte Grounds]] ([[Gigabyte Grounds - Stage_6|Stage 6]])
*[[Resolution Road - Stage 4]]
|A subdued and mechanized [[Meta Knight]] who is forced to do the company's bidding. He attacks with a laser [[Galaxia]] sword, missiles, and laser beams.
*[[Rhythm Route - Stage 2]]
|This boss battle is completely skipped in [[Meta Knightmare Returns]]. It is replaced with [[Mecha Knight#Stock Mecha Knight|Stock Mecha Knight]].
|-
|-
|19
|'''[[Dedede Clone]]'''
|'''Overload Ocean'''
|{{center|[[File:KPR Dedede Clone Battle 2.png|200px]]<br>[[File:KPR Dedede Clone EX battle 2.png|200px]]}}
|Map theme of Area 3 - '''[[Overload Ocean]]'''.<br>(Arrangement of "[[The Noble Haltmann]]".)
|[[Rhythm Route]] ([[Rhythm Route - Stage 6|Stage 6]])
|-
|A cloned, purple [[King Dedede]] that can split into three during the second half of the fight.
|20
|'''Bountiful Star'''
|
|
|-
|-
|21
|'''[[Dedede Clones & D3]]'''
|'''Rhythm Code'''
|{{center|[[File:KPR Dedede Clones and D3 Battle 1.png|200px]]<br>[[File:KPR Dedede Clones & D3 EX battle 2.png|200px]]}}
|Theme used for [[puzzle]] rooms.
|[[Rhythm Route]] ([[Rhythm Route - Stage 6|Stage 6]])
|The Dedede Clones hop onto the D3 Cannon, a tridimensional cannon resembling the king in color, and use its barrage of lasers, flames, and explosives to take on the pink puffball.
|This boss battle is directly fought after Dedede Clone is defeated.
|-
|-
|22
|'''[[Mecha Knight+]]'''
|'''Industrial Laboratory'''
|{{center|[[File:KPR Mecha Knight+ battle 2.png|200px]]}}
|Stage theme of [[Overload Ocean - Stage 3]].<br>(Arrangement of "[[Float Islands (theme)|Float Islands]].")
|[[Access Ark]] ([[Access Ark - Stage 6|Stage 6]])
|After his defeat in [[Gigabyte Grounds]], an upgraded Mecha Knight is sent out by Susie to deal with Kirby again within the Haltmann Works executive office. This variant notably sports a red appearance and a giant clawed tail.
|This boss battle is completely skipped in [[Meta Knightmare Returns]].
|-
|-
|23
|'''[[President Haltmann]]'''
|'''Time for Dessert!'''
|{{center|[[File:KPR President Haltmann battle 2.png|200px]]<br>[[File:KPR President Haltmann EX.png|140px]]}}
|[[Access Ark]] ([[Access Ark - Stage 6|Stage 6]])
|The primary antagonist and president of the [[Haltmann Works Company]]. He engages Kirby in battle with a large, golden mech.
|
|
|-
|-
|24
|'''[[Star Dream]]'''
|'''Submarine Suburbs'''
|{{center|[[File:KPR Star Dream Fight Intro.png|200px]]}}
|
|[[Mind in the Program]]
|The final boss of Story Mode, which is a sentient computer that was fused with President Haltmann's mind, throwing it into a path of destruction.
|The [[Last Battle Ability]] used to battle Star Dream is the [[Halberd Mode|Robobot Armor's Halberd Mode]].<br>This boss battle is omitted from [[Meta Knightmare Returns]].<br>The fourth phase is completely omitted in [[The Arena]].
|-
|-
|25
!colspan=5|Meta Knightmare Returns'''
|'''Gigabyte Grounds'''
|Map theme of Area 4 - '''[[Gigabyte Grounds]]'''.<br>(Arrangement of "[[The Noble Haltmann]]".)
|-
|-
|26
|'''[[Stock Mecha Knight]]'''
|'''Dried-up Sea'''
|{{center|[[File:KPR Stock Mecha Knight.png]]}}
|
|[[Gigabyte Grounds]] ([[Gigabyte Grounds - Stage 6|Stage 6]])
|A mass-produced replica of [[Mecha Knight]] which also is fitted with a clawed tail that is used by [[Mecha Knight+]].
|This boss can also be fought in [[The True Arena]].
|-
|-
|27
|'''[[Dark Matter Clone]]'''
|'''[[Kabula's Theme|Core Kabula Surprise!]]'''
|{{center|[[File:KPR Dark Matter Clone.png]]}}
|Boss battle theme of '''[[Core Kabula]]'''.<br>(Remix of "[[Kabula's Theme]]" in the ''Kirby'' series.)
|[[Access Ark]] ([[Access Ark - Stage_6|Stage 6]])
|A clone of [[Dark Matter]] in his swordsman form, fighting in almost the same way as his appearance in ''[[Kirby's Dream Land 2]]'' in addition to new attacks.
|This boss can also be fought in [[The True Arena]].
|-
|-
|28
|'''[[Sectonia Clone]]'''
|'''[[Studying the Factory|Studying the Power Plant]]'''
|{{center|[[File:KPR Sectonia Clone.png]]}}
|(Remix of "[[Studying the Factory]]" ([[Shiver Star#Stage 4|Shiver Star - Stage 4]] theme) from ''[[Kirby 64: The Crystal Shards]]''.)
|[[Access Ark]] ([[Access Ark - Stage 6|Stage 6]])
|A clone of [[Queen Sectonia]], fighting in almost the same way as her appearance in ''[[Kirby: Triple Deluxe]]''.
|This boss can also be fought in [[The True Arena]].
|-
|-
|29
|'''[[Galacta Knight|Galacta Knight Returns]]'''
|'''Done In'''
|{{center|[[File:KPR Galacta Knight.png]]}}
|Music that plays when losing a life. Reused from ''[[Kirby's Return to Dream Land]]''.
|[[Access Ark]] ([[Access Ark - Stage 6|Stage 6]])
|The greatest warrior in the galaxy, serving as the final boss of [[Meta Knightmare Returns]]. He fights almost identically to his appearance in ''[[Kirby's Return to Dream Land]]'', with this incarnation bringing in new attacks like the ability to open up a dimensional rift to [[Another Dimension]].
|This boss can also be fought in [[The True Arena]].
|-
|-
|30
!colspan=5|The True Arena
|'''Game Over'''
|Music that plays when receiving a Game Over (reused from ''[[Kirby's Return to Dream Land]]''),<br>followed by the theme that plays on the Continue screen.
|-
|-
|31
|'''[[Star Dream Soul OS]]'''
|'''Mother's Intuition'''
|{{center|[[File:KPR Star Dream Soul OS Phase 1.jpg|200px]]}}
|[[Pause]] menu theme.
|[[The True Arena]]
|-
|The final boss of the True Arena and the ultimate challenge in the entirety of the game, essentially acting as the Soul Boss for [[Star Dream]] itself.
|32
|This boss has an all-new fourth-phase where [[Kirby]] must fight against the heart of the computer itself.
|'''Loading...'''
|}
|Boss battle prelude.
 
|-
==Development==
|33
''Kirby: Planet Robobot'' was originally planned as a follow up to ''[[Kirby: Triple Deluxe]]'', being referred to as ''Kirby: Triple Deluxe 2''.<ref>[https://nintendoeverything.com/kirby-planet-robobot-director-on-the-story-characters-robobot-armor-and-abilities/ "Nintendo Dream" interview, translated by Nintendo Everything]</ref> Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to ''Kirby: HAGANE'' (hagane means "steel" in Japanese). The title went through a few more changes, ''Kirby: Robot Planet'', ''Roborobo Planet'', and finally, ''Planet Robobot'', to keep with the playfulness of the Kirby universe. From the finalized title, the [[Robobot Armor]] got its name.<ref>[https://kirbydevpostarchive.tumblr.com/post/164954365076/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80-hallaboratory-08092016-1043 Archive of the Miiverse post "''Kirby: Planet Robobot'' Ask-a-thon! - Round 1"]</ref>
|'''Haltmann Works Co. Theme Song'''
 
|Also known as '''"[[The Noble Haltmann]]"''', anthem of [[Haltmann Works Company]].
==Unused content==
|-
[[File:KPR Unused Cappy Attack.gif|thumb|200px|The unused Cappy attack.]]
|34
{{main|tcrf:Kirby: Planet Robobot}}
|'''VS. The Wicked Company'''
[[Cappy]] was meant to have an attack that allowed him to toss his cap between foreground and background. A full working version can be found in the game, but it was never implemented.
|Regular '''[[boss]]''' battle theme.<br>(Arrangement of "The Noble Haltmann".)
 
|-
In certain trailers prior to the game's release, a cinematic fight between [[Kirby]] and an [[Invader Armor|Invader Armor]] can be seen, which incorporates elements from the "Metal Invasion" cutscene. In the final product, the Invader Armor is fought in a normal [[Mid-Boss]] fight in [[Patched Plains - Stage 2]] instead. The scene also seems to be part of the "First Contact" cutscene.
|35
 
|'''Let's Go Home'''
==Staff==
|Sound effects when [[Susie]] is defeated.
The following is a list of staff who have worked on ''Kirby: Planet Robobot'':
|-
{| class="wikitable mw-collapsible mw-collapsed" border="1"  cellpadding="2"
|36
|'''[[Kirby Dance]] (full version)'''
|Reused from ''[[Kirby: Triple Deluxe]]''.
|-
|37
|'''[[Toy Rhythm|Toy Box]]'''
|(Remix of "[[Toy Rhythm]]" ([[Lollipop Land - Stage 2]]) from ''[[Kirby: Triple Deluxe]]''.)
|-
|38
|'''Memorial Theatre'''
|Theme of the [[Theater]]. Remix of the [[Mt. Dedede]] lobby theme from ''[[Kirby's Dream Land]]''.
|-
|39
|'''[[Welcome to Dream Land|Kirby 3D Rumble]]'''
|'''''[[Kirby 3D Rumble]]''''': Title Theme.<br>(Remix of "[[Welcome to Dream Land]]", Title Theme of ''[[Kirby's Dream Land]]''.)
|-
|40
|'''[[Green Greens (theme)|Green Greens]]'''
|(Original track of "[[Green Greens (theme)|Green Greens]]": ''[[Kirby's Return to Dream Land]]'' - [[Challenge Stages]] "Item Challenge" version.)
|-
|41
|'''[[Boss Battle Theme (Kirby 64: The Crystal Shards)|VS. Mini Masher]]'''
|Boss battle theme of '''Mini [[Masher]]''' in ''Kirby 3D Rumble''.<br>(Remix of regular boss battle theme of ''[[Kirby 64: The Crystal Shards]]''.)
|-
|42
|'''[[Dark Star|VS. Mega Masher]]'''
|Boss battle theme of '''Mega [[Masher]]''' in ''Kirby 3D Rumble''.<br>(Remix of [[Dark Star]] stage theme from ''Kirby 64: The Crystal Shards''.)
|-
|43
|'''[[Boss Battle Theme (Kirby Super Star)|Team Kirby Clash]]'''
|'''''[[Team Kirby Clash]]''''': Title Theme.<br>(Remix of regular boss battle theme of ''[[Kirby Super Star]]''.)
|-
|44
|'''TIME BEEEAM!'''
|Jingle of [[Beam Mage]] using Time Beam.
|-
|45
|'''City Trial: Rowdy Charge Tank (Kirby Air Ride)'''
|(Original track of [[City Trial#Events|City Trial Event: Rowdy Charge Tank]] from ''[[Kirby Air Ride]]''.<br>Remix of "Green Greens".)
|-
|46
|'''[[Butter Building (theme)|Above the Clouds (Kirby 64: The Crystal Shards)]]'''
|(Original track of [[Shiver Star#Stage 2|Shiver Star - Stage 2]] theme from ''[[Kirby 64: The Crystal Shards]]''.<br>Remix of "[[Butter Building (theme)|Butter Building]]" from ''[[Kirby's Adventure]]''.)
|-
|47
|'''[[VS. Chef Kawasaki (Kirby's Star Stacker)]]'''
|(Original track of [[Chef Kawasaki]] battle theme from the SNES version of ''[[Kirby's Star Stacker]]''.)
|-
|-
|48
!colspan=2|Staff of ''Kirby: Planet Robobot'' &nbsp;
|'''Halberd (Kirby's Epic Yarn)'''
|(Original track of the [[Halberd]] stage theme from ''[[Kirby's Epic Yarn]]''.)
|-
|-
|49
!Position
|'''Spectacle Space (Kirby: Canvas Curse)'''
!Developer(s)
|(Original track of "Spectacle Space" from ''[[Kirby: Canvas Curse]]''.)
|-
|-
|50
!General Director
|'''[[C-R-O-W-N-E-D|CROWNED: Ver.2 (Dedede's Drum Dash Deluxe)]]'''
|[[Shinya Kumazaki]]
|(Original track of "[[CROWNED]]: Ver.2" from ''[[Dedede's Drum Dash Deluxe]]''.)
|-
|-
|51
!Sequence Director
|'''Pocket Diary'''
|Tatsuya Kamiyama
|(Remix of "[[Grape Garden (theme)|Grape Garden]]" from ''[[Kirby's Adventure]]''.)
|-
|-
|52
!Level Design Director
|'''Select a File!'''
|[[Yuki Endo]]
|Theme of file select & main menu. Reused from ''[[Kirby: Triple Deluxe]]''.
|-
|-
!colspan=3|<center>Disc 2</center>
!Level Design
|Yutaka Watanabe
|-
|-
!Track No.
!Section Directors
!English Title
|Yasuhiro Mukae<br>[[Yumi Todo]]
!Description
|-
|-
|53
!Programming Director
|'''Rhythm Route'''
|Yoshihiro Nagata
|Map theme of Area 5 - '''[[Rhythm Route]]'''.<br>(Arrangement of "[[The Noble Haltmann]]".)
|-
|-
|54
!Lead Action Programming
|'''Sky-High and Smitten'''
|Katsuyoshi Sumitomo
|Stage theme of:
*[[Rhythm Route - Stage 1]]
*[[Rhythm Route - Stage 4]]
(Partial arrangement of "[[Gourmet Race (theme)|Gourmet Race]]".)
|-
|-
|55
!Lead Programming
|'''[[Outlaw Driver]]'''
|Yuki Nishimura<br>Shinichi Kawaji<br>Hiroshi Ohnishi
|Stage theme of:
*[[Rhythm Route - Stage 4]] ([[Robobot Armor]] - [[Wheel (Robobot Armor)|Wheel Mode]])
*[[The Arena]] - Title & Copy Ability room
(Arrangement of "[[Pink Ball Activate!]]".)
|-
|-
|56
!Programming
|'''[[Dark Castle (theme)|Neon Laboratory]]'''
|Kazuya Suetsugu<br>Shun Yasaka<br>Tomohiro Kamochi<br>Akihiro Yamashita<br>Takashi Nozue<br>Ayumu Kato<br>Tetsuya Noge<br>Takaaki Kawahara<br>Akio Hanyu<br>Rui Uchida<br>Masaya Mejima<br>Kazuki Sekimori<br>Yudai Hirata<br>Koki Tajima
|Stage theme of:
*[[Rhythm Route - Stage 3]]
(Arrangement of [[Dark Castle]] stage theme ''[[Kirby's Dream Land 2]]''.)
|-
|-
|57
!Design Director
|'''Loud Locomotive'''
|Monami Matsuura
|Stage theme of:
*[[Rhythm Route - Stage 5]]
|-
|-
|58
!Lead Design
|'''Caught Me Singing'''
|[[Kenichiro Kita]]<br>Tsuyoshi Fujita<br>Yusuke Ota<br>Haruka Itoh<br>Yuuta Kawakami
|Theater movies: "A Complete Remodel" and "Unreal King".
|-
|-
|59
!Design
|'''[[King Dedede's Theme#"Dedede's Tridimensional Cannon" (Kirby: Planet Robobot)|Dedede's Tridimensional Cannon]]'''
|Etsuko Sato<br>Hitomu Ito<br>Tsuyoshi Wakayama<br>[[Riki Fuhrmann]]<br>Hitoshi Kikkawa<br>Kenichi Sakuma<br>Kunio Watanabe<br>Teruhiko Suzuki<br>Kanako Omori
|Boss battle theme of '''[[Dedede Clones & D3]]'''.<br>(Orchestral mashup of [[King Dedede's Theme]] and "[[My Friend and the Sunset]]".)
|-
|-
|60
!Lead Motif Design
|'''9.3 Billion in Anguish'''
|Akihiro Kanno
|Sound effects for the defeat of the Dedede Clones & D3.
|-
|-
|61
!Motif Design
|'''Secret Area: HAL Room (Dedede's Drum Dash Deluxe)'''
|Yuki Honda<br>Tadashi Hashikura<br>Tomomi Minami<br>Minoru Yoshikoshi<br>Kumi Habuta<br>Rie Miyauchi<br>Emi Imamura<br>Shingo Yamada
|(Original track of the title theme from ''[[Dedede's Drum Dash Deluxe]]''.)
|-
|-
|62
!Lead UI Design
|'''Access Ark'''
|Yukari Kemmochi
|Map theme of Area 6 - [[Access Ark]].
|-
|-
|63
!UI Design
|'''Working Sounds'''
|Shigeyuki Kawata<br>Yuri Shiono<br>Tetsuya Mochiduki
|Ambience during the cutscenes at the start of each laboratory stage.
|-
|-
|64
!Movie
|'''Haltmann Works Co. HQ'''
|D.A.G Inc.<br>Hisanori Matsushima<br>Daisuke Mizuno<br>Akiko Sasaoka<br>Mizuho Kaibe<br>Naruya Tsunoda
|Stage music for [[Access Ark - Stage 1]].
|-
|-
|65
!Lead Sound
|'''Pristine Office March'''
|[[Hirokazu Ando]]
|Stage music for [[Access Ark - Stage 2]] and [[Access Ark - Stage 3|Stage 3]].
|-
|-
|66
!Sound
|'''L86'''
|[[Jun Ishikawa]]
|Stage music for [[Access Ark - Stage 4]] and [[Access Ark - Stage 5|Stage 5]]. The title refers to Access Ark being the 6th [[level]] and possessing 8 stages.
|-
|-
|67
!Voice
|'''Inner Struggle'''
|[[Makiko Ohmoto]] ([[Kirby]], [[Susie]] and [[Sectonia Clone]])<br>Mugihito ([[President Haltmann]])
|Boss battle music for [[Mecha Knight+]].<br>Arrangement of the [[Vs. Meta Knight (theme from Kirby Super Star)|Vs. Meta Knight]] theme from ''[[Kirby Super Star]].''
|-
|-
|68
!Team Support
|'''Loveless Command'''
|[[Shigeru Hashiguchi]]<br>Yoshimi Takahashi<br>Seiji Otoguro<br>Shigeru Hirayama<br>Saho Mineshima
|Theater movie: "My Name is Haltmann".
|-
|-
|69
!Technical Support
|'''[[Crazy Rolling in Money]]'''
|Tomokazu Tsuruoka<br>Sho Tajima<br>Tatsuya Murase<br>Takuya Abe<br>Yuki Yasuhara<br>Satoru Yoshida<br>Takayuki Sugano<br>Takeshi Minagawa<br>Tatsuhiro Tanoue<br>Munemas Kimura<br>Yuta Ogawa
|Boss battle music for [[President Haltmann]].<br>Also features the sound effects that play upon Haltmann's defeat.
|-
|-
|70
!Public Relations
|'''Apocalyptic Reboot'''
|Satoshi Ishida<br>Tomohiro Minemura
|Theater movie: "Apocalyptic Wish".
|-
|-
|71
!Artwork
|'''Final Takeoff'''
|Masayo Nakagami<br>Rieko Kawahara<br>Yumiko Sano<br>Yuki Yada<br>Kunihiro Hasuoka<br>Sachiko Nakamichi
|Theater movie: "Please...Get Him!"<br>Arrangement of "Pink Ball Activate!"
|-
|-
|72
!Manual Editing
|'''[[Vs. Star Dream|VS. Star Dream]]'''
|Keisuke Kadota
|Boss battle music for Phase 1 of the [[Star Dream]] battle.<br>Contains excerpts of [[Taking Over the Halberd]] and [[The Noble Haltmann]].
|-
|-
|73
!Testing
|'''Fatal Error'''
|Masaru Kobayashi<br>Akimitsu Ushikoshi<br>Dai Suzuki<br>Daisuke Fujita<br>Nobuya Sasaki<br>HAL Debug Team<br><br>Mario Club
|Music that plays when Star Dream attaches itself to the Access Ark.
|-
|-
|74
!NOA Localization Management
|'''[[Intermezzo Without a Leader]]'''
|Nate Bihldorff<br>Rich Amtower<br>Scot Ritchey
|Boss battle music for Phase 2 of the Star Dream battle.
|-
|-
|75
!NOA Localization
|'''First Cry of a Newborn Star'''
|Anne-Marie Laperrière<br>César Pérez<br>Eric Smith<br>Hélène Bisson-Pelland<br>Kento Oiwa
|Sound effects that play before Phase 3 of the Star Dream battle begins.
|-
|-
|76
!NOA Product Testing
|'''[[Vagrant Counting Song of Retrospection]]'''
|Masayasu Nakata<br>Seth Hanser<br>Q Dequina<br>Blanca Hernandez<br>Kerrie Low<br>Michael Jacobson<br>Madison Leviton<br>Gordon Brown<br>Tomoko Mikami<br>Manna Yamasaki<br>Adam Rutledge<br>Product Testing Technicians
|Boss battle music for Phase 3 of the Star Dream battle.<br>Arrangement of "[[Bright Spinning Planet]]" and "[[Heart of Nova]]".
|-
|-
|77
!NOE Localisation Producers
|'''[[Pink Ball Revolution]]'''
|Theodoros Spenis<br>Hitomi Naitoh<br>Liam Higgins
|Music that plays throughout a majority of [[Access Ark - Stage 5]] and when Kirby drills through Star Dream's defenses in [[Mind in the Program]].<br>Arrangement of "Haltmann Works Co. HQ".
|-
|-
|78
!NOE Translation
|'''Shell Scream'''
|Roby Liebetruth<br>Gemma Gotch<br>Zarrah Bevan<br>Danielle Jorgenson<br>Pete Sheppard<br>Clémence Dieryck<br>Anthony Fouillon<br>Anna Tarantini<br>Alessandro Pagano<br>Thomas Ito<br>Daniel Pestka<br>Laura López Hernanz<br>Belén Wallace Puente<br>Miguel Rodríguez Ramos
|Sound effects that play after Star Dream is defeated.
|-
|-
|79
!NOE Quality Assurance
|'''Planet Heart'''
|Andrea de Benedetto<br>Steffen Lotz<br>Luke Bullimore<br>Timothy Faulkner<br>Oliver Bates<br>Julien Veron<br>Laurent Siddi<br>Stéphane Zussy<br>Sascha Michalke<br>Matthias Noll<br>Zoran Tasevski<br>Matteo Zuzzi<br>Valeria Castellino<br>Gabrielle Cuscino<br>David Martín Navarro<br>David Gutiérrez Varona<br>Mercedes Dólera Hernández
|Theater movie: "Restored to Life".
|-
|-
|80
!NOK Localization Management
|'''Memories (I'll Never Forget You)'''
|Jung Hyokjin
|Music that plays during the end credits.
|-
|-
|81
!NOK Localization
|'''Return of Meta Knight'''
|Kim Joohee<br>Kim Dongyeon
|Music that plays on the title screen of [[Meta Knightmare Returns]].<br>Arrangement of "[[Above the Halberd]]".
|-
|-
|82
!NOK Artwork
|'''Brothers in Arms'''
|Song Inseon<br>Heo Boa<br>An Siyoung
|Music that plays on the level results screen of Meta Knightmare Returns.<br>Arrangement of "[[My Friend and the Sunset]]".
|-
|-
|83
!NOK Title Director
|'''You Lack Discipline'''
|Chang Moonsoo
|Music that plays upon a [[Game Over]] in Meta Knightmare Returns.<br>Arrangement of ''[[Revenge of Meta Knight]]'' title and opening cutscene themes.
|-
|-
|84
!NOK Testing
|'''StreetPass wins / Normal'''
|Lee Eodo<br>Kim Seokju<br>NOK Quality Control Sect.
|Music that plays when looking at StreetPass records in [[The Arena]].<br>Arrangement of "[[Float Islands (theme)|Float Islands]]".
|-
|-
|85
!Special Thanks
|'''StreetPass wins / True'''
|Masanobu Yamamoto<br>Hiroshi Fujie<br>Keita Tanifuji<br>Hiroaki Nakano<br>Yousuke Fukunaga<br>Kazuo Yazawa<br>Masashi Fujiura<br>Ryusei Matsuo<br>Haruka Abe<br>Sato Mamiko<br>[[Tadashi Ikegami]]<br>Isao Takahashi<br>Yuya Natsumi<br>Tsukasa Kirinoe<br>Saori Ono<br>Yurie Hattori<br>Aya Bamba<br>Dario de Leo<br>Nils Dittbrenner<br>Henrik Hadewig
|Music that plays when looking at StreetPass records in [[The True Arena]].<br>Arrangement of the Save Area music from ''Kirby Super Star''.
|-
|-
|86
!Supervisors
|'''Spinning Planet Complete'''
|Hiroaki Suga<br>[[Shigefumi Kawase]]
|Music that plays after obtaining all 200 stickers and before the first few bosses in [[The True Arena]] rest area.<br>Arrangement of "Bright Spinning Planet".
|-
|-
|87
!Managing Director
|'''[[Combat Evaluation Program]]'''
|Kei Ninomiya
|Boss battle theme in '''[[The True Arena]]'''.<br>The title suggests the purpose of The True Arena in this game. Arrangement of "Haltmann Works Co. HQ".
|-
|-
|88
!Project Management
|'''[[Vs. Dark Matter (theme from Kirby's Dream Land 2)|Reproduction of Darkness]]'''
|[[Tetsuya Abe]]<br>Kazuyuki Nakamura
|Boss battle theme of '''[[Dark Matter Clone]]'''.<br>(Remix of "[[Vs. Dark Matter (theme from Kirby's Dream Land 2)|Vs. Dark Matter]]" (both the Swordsman form and the Real Dark Matter form) from ''[[Kirby's Dream Land 2]]''.)
|-
|-
|89
!Co Producer
|'''[[Sullied Grace|Faded & Flower]]'''
|[[Tadashi Kamitake]]
|Boss battle theme of '''[[Sectonia Clone]]'''.<br>(Remix of "[[Sullied Grace]]", boss battle theme of [[Queen Sectonia]] from ''[[Kirby: Triple Deluxe]]''.)
|-
|-
|90
!Producers
|'''[[The Greatest Warrior in the Galaxy|The Greatest Warrior In the Galaxy Ever]]'''
|[[Satoshi Mitsuhara]]<br>Hitoshi Yamagami
|Boss battle theme of '''[[Galacta Knight Returns]]'''.<br>(Remix of "[[The Greatest Warrior in the Galaxy]]", theme song of Galacta Knight.)
|-
|-
|91
!General Producers
|'''Broken Heart'''
|Masayoshi Tanimura<br>Shinya Takahashi
|Music that plays upon losing all of Kirby's [[stamina]] in [[The True Arena]].
|-
|-
|92
!Executive Producer
|'''[[Soul 0 System]]'''/'''[[Vagrant Keepsake of Oblivion]]'''
|[[Satoru Iwata]]
|Medley of boss battle music used for Phase 4 of the [[Star Dream Soul OS]] battle.<br>The former arranges excerpts of "[[Heart of Nova]]", while the latter is an arrangement of "[[Vagrant Counting Song of Retrospection]]".
|-
|-
|93
!colspan=2|HAL Laboratory, Inc.<br>Nintendo<br><br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br>©2016 HAL Laboratory, Inc. / Nintendo
|'''Heartless Tears'''
|Sound effects that play upon Star Dream Soul OS' defeat.
|-
|-
|94
|'''[[A Well-Earned Rest|Well-fed Victory]]'''
|Music that plays after clearing The True Arena.<br>Arrangement of the Ripple Star stage select theme from ''Kirby 64: The Crystal Shards''.
|-
|95
|'''[[Venturing into the Mechanized World|Homeland Restored]]'''
|Music that plays on the file select after obtaining [[100% completion]].<br>Orchestral arrangement of "Venturing into the Mechanized World".
|-
|96
|'''Are You Sure?'''
|Music that plays on the delete file screen.
|-
|97
|'''The Noble Haltmann: Final Recital'''
|Music that plays during the Exclusive Performance Video.
|}
|}
The artwork for both CDs is identical to Star Dream's design.


==Development==
==Nintendo eShop description==
''Kirby: Planet Robobot'' was originally planned as a follow up to ''[[Kirby: Triple Deluxe]]'', known as ''Kirby: Triple Deluxe 2''. Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to ''Kirby: HAGANE'' (hagane means "steel" in Japanese). The title went through a few more changes, ''Kirby: Robot Planet'', ''Roborobo Planet'', and finally, ''Planet Robobot''. From the finalized title, the [[Robobot Armor]] got its name.
''Harness the power of a mysterious mech to stop ruthless invaders from mechanizing Kirby's home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer!''
 
''That's right—Kirby's Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves—like the new Jet Mode. Not to mention, Kirby™ can copy abilities the old-fashioned way too—by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied roles and level them up.''
 
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirby-planet-robobot-3ds/ ''Kirby: Planet Robobot'' on the My Nintendo Store]</ref>


==Trivia==
==Trivia==
*The internal code name for ''Kirby: Planet Robobot'' is "Torte", a type of cake, matching with previous food-related project names such as "[[Kirby's Dream Collection Special Edition|Donut]]" and "[[Kirby: Triple Deluxe|Parufe]]" (parfait). It is also referred to in some press material as "TorteCity". Before the game was officially revealed, it was leaked through Nintendo's internal 2016 marketing budget under the name "Torte City".<ref>[https://www.neogaf.com/threads/what-we-know-so-far-about-the-nintendo-nx-with-sources.1171059/post-196196576]</ref>
*The Japanese release day of April 28th is only one day off the release day for the original ''[[Kirby's Dream Land]]'' in Japan.
*The Japanese release day of April 28th is only one day off the release day for the original ''[[Kirby's Dream Land]]'' in Japan.
*This is the first game in the ''[[Kirby (series)|Kirby]]'' series where Meta Knight has gauntlets over his gloves, carrying over from his appearance in ''Super Smash Bros. for Nintendo 3DS/Wii U''.
*This is the first game in the ''[[Kirby (series)|Kirby]]'' series where Meta Knight has gauntlets over his gloves, carrying over from his appearance in ''Super Smash Bros. for Nintendo 3DS/Wii U''.
**Likewise, this is also the first game in the ''Kirby'' series where Meta Knight can use his ''Smash Bros.'' [[Final Smash]], '''Galaxia Darkness'''.
**This is also the first time Meta Knight's unmasked appearance has yellow eyes in the ''Kirby'' series, again matching ''Super Smash Bros. for Nintendo 3DS/Wii U'' (specifically, the Meta Knight-based [[Color|palette]] for Kirby).
*In keeping with the tradition of having the first letters of each level spell out something, the levels in sequence spell out the word 'PROGRAM', which incidentally, is also the last word of the last level's name.
*''Kirby: Planet Robobot'' is the first ''Kirby'' game whose ROM was leaked before release. It was leaked on April 26, 2016, two days before the game's release in Japan.


==Gallery==
==Gallery==
{{Main|Kirby: Planet Robobot/gallery}}
{{Main|Kirby: Planet Robobot/gallery}}
<gallery>
KPR Kirby artwork.png|Artwork of Kirby
KPR Robobot artwork.png|Artwork of Kirby in the Robobot Armor
KPR Meta Knight artwork.png|Artwork of Meta Knight
KPR Susie artwork.png|Artwork of Susie
</gallery>


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=星のカービィ ロボボプラネット
|ja={{furi|星|ほし}}のカービィ ロボボプラネット
|jaR=Hoshi no kābī robobo puranetto
|jaR=Hoshi no kābyi robobo puranetto
|jaM=Kirby of the Stars: Robobo Planet
|jaM=Kirby of the Stars: Robobo Planet
|es=Kirby: Planet Robobot
|es=Kirby: Planet Robobot
|esM=Kirby: Planet Robobot
|esM=-
|fr=Kirby: Planet Robobot
|fr=Kirby: Planet Robobot
|frM=Kirby: Planet Robobot
|frM=-
|de=Kirby: Planet Robobot
|de=Kirby: Planet Robobot
|deM=Kirby: Planet Robobot
|deM=-
|pl=Kirby: Planet Robobot
|plM=-
|it=Kirby: Planet Robobot
|it=Kirby: Planet Robobot
|itM=Kirby: Planet Robobot
|itM=-
|ko=별의 커비 로보보 플래닛
|ko=별의 커비 로보보 플래닛
|koR=Byeorui Keobi Robobo Peullaenit
|koR=Byeorui Keobi Robobo Peullaenit
|koM=Kirby of the Stars: Robobo Planet
|koM=Kirby of the Stars: Robobo Planet
|zh=星之卡比 機械行星/星之卡比 機器人星球 (cht) <br>星之卡比 机械行星/星之卡比 机器人星球 (chs)<ref>Given in [[Susie]]'s [[Dream Friend]] flavor text from ''[[Kirby Star Allies]]''.</ref>
|nl=Kirby: Planet Robobot
|zhR=Xīngzhīkǎbǐ  jīxièhángxīng<br>Xīngzhīkǎbǐ  jīqìrénxīngqiú
|nlM=-
|zhM=Kirby of the Stars: Robot Planet
|zh=Kirby: Planet Robobot
|zhM=-
|pt=Kirby: Planet Robobot
|ptM=-
}}
}}


Line 1,496: Line 1,454:
*[http://www.nintendo.com/games/detail/kirby-planet-robobot-3ds Official North American website]
*[http://www.nintendo.com/games/detail/kirby-planet-robobot-3ds Official North American website]
*[http://nintendo.co.kr/3DS/software/at3a/index.html Official Korean website]
*[http://nintendo.co.kr/3DS/software/at3a/index.html Official Korean website]
*[https://miiverse.nintendo.net/titles/6437256809000069326/6437256809000071771| Miiverse "Behind the Scenes" Community]
*[https://archiverse.guide/game/6437256809000071771 Miiverse "Behind the Scenes" Community (Archive)]
*[https://www.kirbyinformer.com/kirby-planet-robobot ''Kirby: Planet Robobot'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-planet-robobot ''Kirby: Planet Robobot'' on Kirby Informer]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/kirbyplanetrobobot/ElectronicManual_Nintendo3DS_KirbyPlanetRobobot_EN.pdf English digital manual (EU print)]


{{ref}}
{{ref}}
{{Navbox-Games}}
{{Navbox-Games}}
{{Navbox-PR}}
{{Navbox-KPR}}
[[Category:Kirby: Planet Robobot]]
[[Category:Kirby: Planet Robobot]]
[[Category:Main series games]]
[[Category:Main series games]]
[[Category:Games on Nintendo 3DS]]
[[Category:Games on Nintendo 3DS]]

Latest revision as of 00:45, 25 March 2024

Kirby: Planet Robobot

KPR Box.png

KPR AU Box.png

KPR Japanese box art.png

Box art for Kirby: Planet Robobot from various regions.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Japan April 28, 2016
South Korea April 28, 2016
NA June 10, 2016
Europe June 10, 2016
Australia June 11, 2016
Platform(s) Nintendo 3DS
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Latin American Spanish, Castilian Spanish, Korean
Rating(s) ESRB: Everyone
PEGI: 7+
CERO: All Ages
Game size 5313 Blocks (664.125 MB)
Game chronology
Kirby and the Rainbow Curse Team Kirby Clash Deluxe
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 
To save a world invaded by an evil corporation, Kirby dons the Robobot Armor, which can transform into over 10 different modes.
— Past Adventures section in Kirby's Dream Buffet and Kirby's Return to Dream Land Deluxe

Kirby: Planet Robobot is the eleventh game in the main Kirby series, released for the Nintendo 3DS in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, as Kirby's home planet Popstar has been taken over by an enterprising intergalactic alien business called the Haltmann Works Company. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called the Robobot Armor. In the process, Kirby fights and then frees Meta Knight - who had been captured and mechanized by the company - and then eventually defeats the company and their mother computer with his help.

Kirby: Planet Robobot uses the same engine and general play-style as preceding games Kirby: Triple Deluxe and Kirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, as Kirby: Triple Deluxe did. Like Kirby: Triple Deluxe, the game features two extensive Sub-Games - this time in the form of Team Kirby Clash and Kirby 3D Rumble - and also features an Extra Mode called Meta Knightmare Returns. A free demo version of the game was released where the first two stages of the game's Story Mode can be played, before the demo was made unavailable for download following the closure of Nintendo eShop on March 27, 2023.

Story[edit]

Kirby runs off toward a leg of the ship that took over Popstar.

A robotic organization known as the Haltmann Works Company has targeted Popstar for its industrialization purposes. They fly down a giant spaceship roughly the same size as Popstar to take over, as both King Dedede and Meta Knight try in vain to stop them. Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.

Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: the Access Ark. Along the way, he encounters Susie - Executive Assistant - who antagonizes him both by fighting him directly, and by throwing subdued and/or cloned versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as Star Dream.

Even after all the devastation, Kirby and his planet are right back to normal after all is said and done.

When Haltmann is defeated by Kirby, he attempts to use Star Dream to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.

Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of Robobot Armor. Meta Knight, having been freed by Kirby from the company's clutches, brings the Halberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of Nova. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.

Gameplay[edit]

Gameplay in Kirby: Planet Robobot is similar to its immediate predecessors, though featuring new abilities and situations.

Kirby: Planet Robobot plays more-or-less the same as Kirby: Triple Deluxe, as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of special objects in order to unlock the path to the Boss in each level, and/or unlock extra stages. Kirby makes use of his Copy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.

New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the Robobot Armor. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.

On top of this new mechanic, Kirby: Planet Robobot features more enemies, new and different items and tools, and new and different Copy Abilities to utilize: most notably the all-new abilities Doctor, ESP, and Poison. It also employs circular pathways in some areas, not seen since Kirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame for Kirby's Return to Dream Land.

Like in Kirby: Triple Deluxe, Kirby is able to store certain Food items for later use as Assist Stars from Bandana Waddle Dee. These can be improved through the use of StreetPass. Additionally, the game is compatible with amiibo, which allows Kirby to obtain a Copy Ability from one when scanned. Among the abilities he can get from these are special costume variants of Hammer, Sword, and Parasol, as well as the long-lost abilities Smash Bros. and UFO, which are otherwise carefully hidden inside the game itself.

Moveset[edit]

Kirby's moveset in Kirby: Planet Robobot  
Move Controls Move Controls
KPR Kirby Air Bullet clip.png

B while Hovering
KPR Kirby Hover clip.png

A while in midair
KPR Kirby Crouch clip.png

KPR Kirby Inhale clip.pngKPR Kirby Inhale clip 2.png

B
KPR Kirby Dash clip.png

→→
KPR Kirby Jump clip.png

A
KPR Kirby Dive Attack clip.png

Land on an Enemy from a sufficient height
KPR Kirby Quick Fall clip.png

↓↓ in midair
KPR Kirby Dodge clip.pngKPR Kirby Air Dodge clip.png

Dodge/Air Dodge
Control Pad or Circle Pad while Guarding/Guard in midair
KPR Kirby Slide clip.png

↓+A
KPR Kirby Drop Copy Ability clip.png

X
KPR Kirby Star Bullet clip.png

B after Swallowing
KPR Kirby Guard clip.png

L/R
KPR Kirby Swallow clip.png

Swallow
↓ after inhaling
KPR Kirby Headbutt clip.png

Jump into a Star Block
KPR Kirby Swim clip.png

A + Control Pad/Circle Pad underwater

Modes[edit]

This game is also compatible with amiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the Super Smash Bros. Kirby amiibo will unlock the Smash Bros. ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock the UFO ability, which is the easiest way to obtain it.

Copy Abilities[edit]

The central gimmick of Kirby: Planet Robobot is the Robobot Armor, which is available in several stages and can merge with certain Copy Abilities.

Kirby: Planet Robobot features a total of 27 standard Copy Abilities, with three of them being brand new abilities, and four more returning from long absences. Like Kirby's Return to Dream Land and Kirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the Robobot Armor.

In addition, Kirby can gain abilities if the player scans in amiibo during regular gameplay. Certain amiibo yield unique abilities or offer different palette swaps.

Copy Abilities in Kirby: Planet Robobot  
Ability Icon Provider(s) Description Notes
New Abilities
Doctor KPR Doctor icon.png Chemitory Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes.
ESP KPR ESP icon.png NESP, Telepathos Kirby can use psychic waves to attack foes and can teleport at will.
Poison KPR Poison icon.png Venog, Miasmoros Kirby can spew toxic liquid and gasses at opponents and can douse flames. Based heavily on the Water ability.
Returning Abilities
Archer KTD Archer Icon.png Spynum Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
Beam KTD Beam Icon.png Waddle Doo, King Doo Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.
Bomb KTD Bomb Icon.png Foley, Poppy Bros. Jr., Rocket Launcher Waddle Dee's rockets, Clanky Woods' missiles, Mecha Knight's missiles, Security Force's mines, Susie & President Haltmann's drones Kirby can prep and toss bombs at his opponents.
Circus KTD Circus Icon.png Clown Acrobot Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
Crash KTD Crash Icon.png Bomber Kirby can cause a massive explosion that defeats all enemies on the screen. Single-use ability.
Cutter KTD Cutter Icon.png Sir Kibble, Kibble Blade Kirby can toss bladed boomerangs which return to him and can be steered slightly.
Fighter KTD Fighter Icon.png Knuckle Joe Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.
Fire KTD Fire Icon.png Flamer, Galbo, Hot Head Kirby can breathe fire and combust into a fireball.
Hammer KTD Hammer Icon.png Bonkers Kirby gains a powerful mallet that can pulverize foes and pound Stakes. Can be used underwater.
Ice KTD Ice Icon.png Chilly Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.
Jet KPR Jet icon.png Capsule J3 Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light Fuses. Reworked from Kirby Super Star Ultra and given a slight change in appearance.
Leaf KTD Leaf Icon.png Leafan Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.
Mike KTD Mike Icon.png Walky Kirby can shout at foes to defeat them at the range. Three-use ability.
Mirror KPR Mirror icon.png Simirror Kirby can attack by deflecting projectiles and shooting out reflections of himself. Reworked from Kirby Super Star Ultra and given a new hat.
Ninja KTD Ninja Icon.png Moonja Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
Parasol KTD Parasol Icon.png Parasol Waddle Dee Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
Sleep KTD Sleep Icon.png Noddy Kirby falls asleep for a brief moment and cannot do anything unless attacked. Limited-duration ability.
Smash Bros. KPR Smash Bros icon.png Kirby's Super Smash Bros. amiibo, Copy Essence Kirby can use a condensed version of his moveset from Super Smash Bros. for Nintendo 3DS / Wii U. Reworked from its appearance in New Challenge Stages of Kirby's Dream Collection Special Edition. There is no specific enemy that can provide this ability.
Spark KTD Spark Icon.png Covered Looker, Elec, Haltworker, Sparky, Dubior, Telepathos's projectiles, Security Force's drones Kirby can conjure and fire powerful electric barriers and waves.
Stone KTD Stone Icon.png Rocky, Blocky Kirby can transform into stone to slide down hills and also attack with a giant stone fist.
Sword KTD Sword Icon.png Blade Knight Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.
UFO KPR UFO icon.png Kirby's main-series amiibo, UFO Kirby becomes a flying saucer and can attack using beam blasts and other gadgets. Reworked from its appearance in Kirby: Squeak Squad. UFO only appears in the Copy Ability Room after 100% completion is attained.
Wheel KTD Wheel Icon.png Wheelie Kirby can transform into a wheel and roll at high speed through enemies and hazards.
Whip KTD Whip Icon.png Wester, Whippy Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.

Robobot Armor modes[edit]

Main article: Robobot Armor

Introduced in this title is the potent Robobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating Invader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.

Robobot Armor Modes  
Ability Image
Normal KPR Robobot Normal screenshot.png
Beam KPR Robobot Beam Mode screenshot.png
Bomb KPR Robobot Bomb Mode screenshot.png
Cutter KPR Robobot Cutter Mode screenshot.png
ESP KPR Robobot ESP Mode screenshot.png
Fire KPR Robobot Fire Mode screenshot.png
Ice KPR Robobot Ice Mode screenshot.png
Jet KPR Robobot Jet Mode screenshot.png
Mike KPR Robobot Mike Mode screenshot.png
Parasol KPR Robobot Parasol Mode screenshot.png
Spark KPR Robobot Spark Mode screenshot.png
Stone KPR Robobot Stone Mode screenshot.png
Sword KPR Robobot Sword Mode screenshot.png
Wheel KPR Robobot Wheel Mode screenshot.png
Halberd KPR Halberd Mode.png

Areas[edit]

Kirby: Planet Robobot features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Areas in Kirby: Planet Robobot  
Area No. Name Stages Boss(es)
Area 1 KPR Patched Plains World Hub.png
Patched Plains
KPR Gigavolt.png
Gigavolt
KPR Clanky Woods.png
Clanky Woods
Area 2 KPR Resolution Road World Hub.png
Resolution Road
KPR COGS battle 1.png
C.O.G.S.
KPR Holo Defense API.png
Holo Defense API
Area 3 KPR Overload Ocean World Hub.png
Overload Ocean
KPR Susie battle 1.png
Susie
Area 4 KPR Gigabyte Grounds World Hub.png
Gigabyte Grounds
KPR COGS battle 1.png
C.O.G.S.
KPR Core Kabula.png
Core Kabula
KPR Mecha Knight.png
Mecha Knight
Area 5 KPR Rhythm Route World Hub.png
Rhythm Route
KPR Dedede Clone.png
Dedede Clone
KPR Dedede Clones and D3.png
Dedede Clones & D3
Area 6 KPR Access Ark World Hub.png
Access Ark
KPR Holo Defense API.png
Holo Defense API
KPR Gigavolt II.png
Gigavolt II
KPR Mecha Knight+.png
Mecha Knight+
KPR President Haltmann.png
President Haltmann
Area 7 KPR Mind in the Program.png
Mind in the Program
N/A KPR Star Dream Fight Intro.png
Star Dream

The first letter of each area, when put in order, spells out a word related to the game, much like in some of the previous Kirby games.

  • The Japanese, English, French and Korean versions spell out "PROGRAM," hinting at the final boss.
  • The Italian version has the first letter of the first word in each area name spell out "SISTEMA" (translating to "system" in Italian) and the first letter of the later words in each area name spelling out "PROGRAMMA" (translating to "program" in Italian), both of which hint at the final boss in much the same way.
  • The Spanish version spells out "PROCESO" (translating to "process" in Spanish), which again hints at the final boss.
  • The German version spells out "ROBOBOT," in relation to both the game title and the Robobot Armor.

Characters[edit]

Characters in Kirby: Planet Robobot  
Character Role
Protagonists
Kirby takes the role of the main hero and playable character as usual. In order to stop Haltmann Works from mechanizing his homeworld, Kirby takes control of one of their robotic suits and uses it to help him blast his way through Haltmann's employees and robotic creations. Kirby is ultimately successful at this task, when - with Meta Knight's help - he destroys the company's Mother Computer Star Dream, thus undoing all its work.
The masked swordsman takes a prominent role in the main story when, in his initial attempt to repulse Haltmann Works' invasion using the Halberd, he is shot down, captured, and mechanized by the company, being mind-controlled in the process. Kirby faces down this mechanized version of Meta Knight twice, finally freeing him from the company's grasp after the second fight. From there, Meta Knight collects the Halberd and uses it to help Kirby defeat Star Dream. In Meta Knightmare Returns, Meta Knight takes the role of the main player character, and defeats Haltmann Works by himself, facing a familiar set of warriors at the end.
Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and Meta Knight Assist Stars to help them out.
Villains
The Executive Assistant of Haltmann Works Company and the daughter of President Haltmann, though he doesn't seem to recognize her as such anymore. Susie tries several times to thwart Kirby's progress by battling him directly and sending various powerful foes at him fabricated by the Mother Computer. When this fails, she later tries to sabotage President Haltmann when he tries to use Star Dream against Kirby, that apparently having been her plan this whole time. When the sabotage doesn't go as expected, however, and Haltmann is merged with the computer, Susie reluctantly helps Kirby fight it by giving him one last suit of Robobot Armor to use.
The sedentary egg-shaped president of Haltmann Works Company and its namesake. Max Profitt Haltmann uses Star Dream to pursue his ambition of taking over the universe and industrializing everything, but in the process, the computer gradually robs him of his memories, including those of his own daughter who had been lost in an experiment-gone-wrong. When Kirby defeats him in open combat, President Haltmann tries to activate the computer one more time, but due to Susie's sabotage, his mind is melded with that of the computer's, and any remaining traces of his identity are erased by the cold machine. President Haltmann is presumed not to have survived when Kirby destroys Star Dream.
A sentient (albeit incomplete) computer from ancient times that is repurposed by the Haltmann Works Company to serve their needs. Star Dream eventually assumes full control when it melds minds with President Haltmann and erases his identity, thereafter declaring its intentions to erase the universe's life-forms to ensure "infinite prosperity". Kirby and Meta Knight team up and take a fusion of the Halberd and Robobot Armor to fight Star Dream out in space, where it reveals itself to be related to the Galactic Nova from Kirby Super Star during the battle. Kirby and Meta Knight eventually gain the upper hand and drive a giant drill through the machine, destroying it utterly and undoing much of its work.
Other
While not serving a role in the main story, Galacta Knight appears at the end of Meta Knightmare Returns after being summoned in by Star Dream to test Meta Knight. Immediately upon being summoned, Galacta Knight slashes Star Dream and then engages in combat with Meta Knight. Meta Knight manages to overpower him and seal him away in a crystal before sending him back to the dimension from whence he came.
King Dedede does not play a significant role in Kirby: Planet Robobot, and is only seen in the opening and ending cutscenes for the game. At some point, it is suggested that Haltmann Works stole Dedede's genes to create a clone of him, which they send after Kirby.

Enemies[edit]

Kirby: Planet Robobot carries a majority of its enemies - including their look and behavior - from its predecessor; Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in Kirby: Triple Deluxe, with some (such as Simirror) making their first 3D appearance in this game. True to the mechanized motif of the world in Kirby: Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in Kirby: Planet Robobot:

Neutral enemies in Kirby: Planet Robobot  
Name Image New enemy? Description Notes
Barbar KPR Barbar.png No A large aquatic eel-like creature that cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful.
Big Kabu KPR Dekabu.png No A larger and tougher variant of Kabu distinguished by its sandcastle-like appearance. It can spit out Kabus.
Blipper KPR Blipper.png No A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land.
Bronto Burt KPR Bronto Burt.png No A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision.
Broom Hatter KPR Broom Hatter.png No A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision.
Cappy KPR Cappy.png No An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first.
Chip KPR Chip.png No A small yellow furball with a fox's tail who moves by leaping about.
Chippurus KPR Chippurus.png Yes A two-tailed heftier variant of Chip who has greater durability, but otherwise acts the same as its smaller counterparts.
Como KPR Como.png No A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string.
Covered Looker KPR Covered Looker.png Yes A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its faceplate to shoot a bolt of energy. This enemy is similar in look to Metal Guardian from Kirby & The Amazing Mirror, but is not the same enemy.
Craby KPR Craby.png No A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land.
Degout KPR Degout.png No A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled and has very high durability. It can be seen holding position or pursuing Kirby slowly. Degout is similar to Mumbies.
Gabon KPR Gabon.png No A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror.
Gigatzo KPR Gigatzo.png No A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated.
Glunk KPR Glunk.png No A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented.
Gordo KPR Gordo.png No A spiked orb that can be seen floating in place or moving in a fixed pattern. It cannot be defeated.
Grand Propeller KPR Grand Propeller.png Yes A heftier variant of Propeller with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts.
Grandy KPR Grandy.png No A larger woolly variant of Waddle Dee who boasts somewhat greater toughness, but otherwise acts the same.
Grizzo KPR Grizzo.png No A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered.
Kabu KPR Kabu.png No A brown clay-like statuette that spins around and tries to harm Kirby by contact.
Key Dee KPR Key Dee.png No A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carrying batteries and must be intercepted or guided to obtain its treasure.
Labotory KPR Labotory.png Yes A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar.
Mamatee KPR Mamatee.png No A large blue variant of Blipper with pronounced flippers and higher durability.
Metal Acro KPR Metal Acro.png Yes A big metal orca that patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated.
Mumbies KPR Mumbies.png No A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled.
Pacto KPR Pacto.png No A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled.
Propeller KPR Propeller.png No A small hovering blob on a propeller who pursues Kirby. Altered from its previous appearance in Kirby 64: The Crystal Shards.
Scarfy KPR Scarfy.png KPR Scarfy angry.png No A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact.
Shelt KPR Shelt.pngKPR Shelt 2.png No A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless.
Shotzo KPR Shotzo.png No A small stationary cannon that pivots and fires shots at Kirby. It cannot be defeated.
Soarar KPR Soarar.png No A flat-topped triangular flying foe who glides in straight lines and can swoop between planes.
Squishy KPR Squishy.png No A spotted squid enemy who can swim in spurts underwater or walk around on land.
Swinging Waddle Dee KPR Swinging Waddle Dee.png No A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee.
Waddle Dee KPR Waddle Dee.png No A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps.
Walf KPR Walf.png No An aquatic blue creature who resembles an inflatable toy. It can float on the surface of the water.
Walker Waddle Dee KPR Walker Waddle Dee.png Yes A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee.
Copy Ability-providing enemies in Kirby: Planet Robobot  
Name Image New enemy? Ability Description Notes
Blade Knight KPR Blade Knight.png No Sword A familiar swordsman coated in green armor who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close.
Bomb Bronto Burt KPR Bomb Bronto Burt.png Yes Bomb (projectile) A Bronto Burt carrying a small black missile. It will attempt to drop this on Kirby once within range, becoming a normal Bronto Burt in the process. Kirby can swallow the missile to gain the Bomb ability, but swallowing the Bronto Burt on its own grants nothing.
Bomber KPR Bomber.png No Crash A walking bomb which teeters on ledges, then falls down, exploding in a large burst upon impact with Kirby or the floor below.
Capsule J3 KPR Capsule J3.png Yes Jet A hefty metal foe with a jet-shaped crest and a huge dual jet-pack on its back which it uses to hover and fly with. It cannot defend itself very well. This enemy is a progression from Capsule J2 from Kirby Super Star Ultra, and is not the same enemy.
Chemitory KPR Chemitory.png Yes Doctor A pill-shaped enemy who pulls smaller pills out of its capsule hat and tosses them at Kirby. The pill projectiles grant the Doctor ability in addition to Chemitory itself.
Chilly KPR Chilly.png No Ice A living snowman foe who skates back and forth and can create a freezing aura around itself when threatened.
Clown Acrobot KPR Clown Acrobot.png No Circus A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items.
Elec KPR Elec.png No Spark A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself.
Flamer KPR Flamer.png No Fire A pink eyeball encased in a smooth shell that rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby.
Foley KPR Foley.png No Bomb A hovering yellow bomb with a face on a propeller. If Kirby passes underneath, Foley detaches its propeller, then drops and explodes on impact.
Galbo KPR Galbo.png No Fire A compact limbless red dragon-like creature which spews flames from its mouth.
Haltworker KPR Haltworker.png Yes Spark A small foot soldier with a physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting the Invader Armor.
Hot Head KPR Hot Head.png No Fire An orange creature with a burning head and octopus-like mouth which breathes fire.
Knuckle Joe KPR Knuckle Joe.png No Fighter A spiky-haired kid who knows many martial arts, but cannot escape Kirby's inhale.
Leafan KPR Leafan.png No Leaf A small orange creature with a leafy crown. It can drift slowly downward and fire seeds on both sides of itself.
Moonja KPR Moonja.png No Ninja A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale.
NESP KPR NESP.png Yes ESP A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport.
Noddy KPR Noddy.png No Sleep An armless pink creature with a night cap that is usually asleep.
Parasol Waddle Dee KPR Parasol Waddle Dee.png No Parasol A Waddle Dee who wields a parasol. If attacked, the parasol will be dropped and it will fly off.
Parasol Waddle Doo KPR Parasol Waddle Doo.png No Parasol or Beam A Waddle Doo who wields a parasol. If attacked, the parasol will be dropped and it will fly off.
Poppy Bros. Jr. KPR Poppy Bros Jr.png No Bomb A small trickster in a blue jester's outfit. He regularly pulls out and tosses bombs at Kirby.
Rocket Launcher Waddle Dee KPR Rocket Launcher Waddle Dee.png KPR Rocket Launcher Waddle Dee 2.png Yes Bomb (missiles) A Walker Waddle Dee equipped with a rocket launcher. The missiles fired from this launcher grant the Bomb ability when swallowed, but the Waddle Dee and its suit do not provide any ability. Some of these foes have a propeller attached to their mech instead of legs, which allow for flight.
Rocky KPR Rocky.png No Stone An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes.
Simirror KPR Simirror.png No Mirror A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself. This is Simirror's first 3D appearance.
Sir Kibble KPR Sir Kibble.png No Cutter A petit yellow suit of armor who throws bladed boomerangs at Kirby.
Sparky KPR Sparky.png No Spark A green blob creature that hops around and uses its spherical hands to conduct electricity through itself.
Spynum KPR Spynum.png No Archer A cloaked marksman who will try to shoot arrows at Kirby.
Swinging Waddle Doo KPR Swinging Waddle Doo.png No Beam A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo.
UFO KPR UFO.png No UFO An extremely rare flying saucer which can be inhaled only in the Copy Ability Room once 100% completion has been obtained. UFO also appears in the Goal Game.
Venog KPR Venog.png Yes Poison A sickly amphibian made of sludge which moves back and forth and can burp corrosive fluids.
Waddle Doo KPR Waddle Doo.png No Beam A cycloptic orange creature who is similar to Waddle Dee, but can fire beams from its eye.
Walky KPR Walky.png No Mike An anthropomorphized microphone which can emit damaging sound waves.
Wester KPR Wester.png Yes Whip A compact cowboy-like foe who can use its whip to travel between planes.
Wheelie KPR Wheelie.png No Wheel A living wheel with cap, engine, and eye which rolls along the ground.
Whippy KPR Whippy.png No Whip A cat-like ball with a whip for a tail.
Enemies defeatable only by Robobot Armor in Kirby: Planet Robobot  
Name Image Description
Bar Waddle Dees KPR Bar Waddle Dees.png A pair of Waddle Dees who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise.
Dice KPR Dice.png A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Armor, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random.
Driver Waddle Dee KPR Driver Waddle Dee1.png A Waddle Dee who drives an automobile that can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy drops Point Stars and Food when defeated by the Robobot Armor.
Flotzo Borg KPR Flotzo Borg.png A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water and attacks either by contact or by shooting ink blobs at Kirby. This enemy drops Point Stars and takoyaki when defeated by the Robobot Armor.
Iron Ball KPR Iron Ball.png A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into the fourth wall or into the background depends on how it hits him.
Iron Hammer KPR Iron Hammers.png A large hammer which swings in a full circle on a pivot. This hazard drops Point Stars when destroyed using the Robobot Armor.
Prism Ball KPR Prism Ball.png A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy drops Point Stars and Food when defeated by the Robobot Armor, though both must be defeated.
Security Laser KPR Security Laser.png A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth.
Sleepy Turtle KPR Sleepy Turtle.png A huge sleeping turtle that will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Armor's Mike Mode.
Spring Note KPR Spring Note.png A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard drops Point Stars when destroyed using the Robobot Armor.
Vol KPR Vol.png A green robot that engages Kirby before Gigavolt appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head.

Mid-Bosses[edit]

Most Mid-Bosses also come in 2.0 variants, which are fought in Meta Knightmare Returns and The True Arena.

Mid-Bosses in Kirby: Planet Robobot  
Name Appearance Copy Ability Description
Blocky
KPR Blocky.pngKPR Blocky EX.png
Stone A large cinder block-like foe. He attacks by slamming the ground and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcing.
Bonkers
KPR Bonkers.pngKPR Bonkers EX.png
Hammer A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.
Dubior
KPR Dubior.pngKPR Dubior EX.png
Spark A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.
Kibble Blade
KPR Kibble Blade.pngKPR Kibble Blade EX.png
Cutter A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.
King Doo
KPR King Doo.pngKPR King Doo EX.png
Beam A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.
Invader Armor
KPR Invader Armor.png
Robobot Armor A suit of Robobot Armor being piloted by a Haltworker. It attacks using its punches and body slams.
Miasmoros
KPR Miasmoros.pngKPR Miasmoros EX.png
Poison A large Galbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.
Security Force
KPR Security Force.pngKPR Security Force EX.png
Bomb (from mines or missiles), Beam (from Metal Bits), Spark (from drones) A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated.
Telepathos
KPR Telepathos.pngKPR Telepathos EX.png
ESP, Spark (projectiles) A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.

Bosses[edit]

There are twelve bosses in Story Mode, ten in Meta Knightmare Returns, and six in the sub-game Team Kirby Clash. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and in The True Arena are not listed, as with the Mashers from Kirby 3D Rumble, who are instead classified as mid-bosses. For bosses from Team Kirby Clash, see Team Kirby Clash#Bosses.

Development[edit]

Kirby: Planet Robobot was originally planned as a follow up to Kirby: Triple Deluxe, being referred to as Kirby: Triple Deluxe 2.[1] Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to Kirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes, Kirby: Robot Planet, Roborobo Planet, and finally, Planet Robobot, to keep with the playfulness of the Kirby universe. From the finalized title, the Robobot Armor got its name.[2]

Unused content[edit]

The unused Cappy attack.
Main article: tcrf:Kirby: Planet Robobot

Cappy was meant to have an attack that allowed him to toss his cap between foreground and background. A full working version can be found in the game, but it was never implemented.

In certain trailers prior to the game's release, a cinematic fight between Kirby and an Invader Armor can be seen, which incorporates elements from the "Metal Invasion" cutscene. In the final product, the Invader Armor is fought in a normal Mid-Boss fight in Patched Plains - Stage 2 instead. The scene also seems to be part of the "First Contact" cutscene.

Staff[edit]

The following is a list of staff who have worked on Kirby: Planet Robobot:

Staff of Kirby: Planet Robobot  
Position Developer(s)
General Director Shinya Kumazaki
Sequence Director Tatsuya Kamiyama
Level Design Director Yuki Endo
Level Design Yutaka Watanabe
Section Directors Yasuhiro Mukae
Yumi Todo
Programming Director Yoshihiro Nagata
Lead Action Programming Katsuyoshi Sumitomo
Lead Programming Yuki Nishimura
Shinichi Kawaji
Hiroshi Ohnishi
Programming Kazuya Suetsugu
Shun Yasaka
Tomohiro Kamochi
Akihiro Yamashita
Takashi Nozue
Ayumu Kato
Tetsuya Noge
Takaaki Kawahara
Akio Hanyu
Rui Uchida
Masaya Mejima
Kazuki Sekimori
Yudai Hirata
Koki Tajima
Design Director Monami Matsuura
Lead Design Kenichiro Kita
Tsuyoshi Fujita
Yusuke Ota
Haruka Itoh
Yuuta Kawakami
Design Etsuko Sato
Hitomu Ito
Tsuyoshi Wakayama
Riki Fuhrmann
Hitoshi Kikkawa
Kenichi Sakuma
Kunio Watanabe
Teruhiko Suzuki
Kanako Omori
Lead Motif Design Akihiro Kanno
Motif Design Yuki Honda
Tadashi Hashikura
Tomomi Minami
Minoru Yoshikoshi
Kumi Habuta
Rie Miyauchi
Emi Imamura
Shingo Yamada
Lead UI Design Yukari Kemmochi
UI Design Shigeyuki Kawata
Yuri Shiono
Tetsuya Mochiduki
Movie D.A.G Inc.
Hisanori Matsushima
Daisuke Mizuno
Akiko Sasaoka
Mizuho Kaibe
Naruya Tsunoda
Lead Sound Hirokazu Ando
Sound Jun Ishikawa
Voice Makiko Ohmoto (Kirby, Susie and Sectonia Clone)
Mugihito (President Haltmann)
Team Support Shigeru Hashiguchi
Yoshimi Takahashi
Seiji Otoguro
Shigeru Hirayama
Saho Mineshima
Technical Support Tomokazu Tsuruoka
Sho Tajima
Tatsuya Murase
Takuya Abe
Yuki Yasuhara
Satoru Yoshida
Takayuki Sugano
Takeshi Minagawa
Tatsuhiro Tanoue
Munemas Kimura
Yuta Ogawa
Public Relations Satoshi Ishida
Tomohiro Minemura
Artwork Masayo Nakagami
Rieko Kawahara
Yumiko Sano
Yuki Yada
Kunihiro Hasuoka
Sachiko Nakamichi
Manual Editing Keisuke Kadota
Testing Masaru Kobayashi
Akimitsu Ushikoshi
Dai Suzuki
Daisuke Fujita
Nobuya Sasaki
HAL Debug Team

Mario Club
NOA Localization Management Nate Bihldorff
Rich Amtower
Scot Ritchey
NOA Localization Anne-Marie Laperrière
César Pérez
Eric Smith
Hélène Bisson-Pelland
Kento Oiwa
NOA Product Testing Masayasu Nakata
Seth Hanser
Q Dequina
Blanca Hernandez
Kerrie Low
Michael Jacobson
Madison Leviton
Gordon Brown
Tomoko Mikami
Manna Yamasaki
Adam Rutledge
Product Testing Technicians
NOE Localisation Producers Theodoros Spenis
Hitomi Naitoh
Liam Higgins
NOE Translation Roby Liebetruth
Gemma Gotch
Zarrah Bevan
Danielle Jorgenson
Pete Sheppard
Clémence Dieryck
Anthony Fouillon
Anna Tarantini
Alessandro Pagano
Thomas Ito
Daniel Pestka
Laura López Hernanz
Belén Wallace Puente
Miguel Rodríguez Ramos
NOE Quality Assurance Andrea de Benedetto
Steffen Lotz
Luke Bullimore
Timothy Faulkner
Oliver Bates
Julien Veron
Laurent Siddi
Stéphane Zussy
Sascha Michalke
Matthias Noll
Zoran Tasevski
Matteo Zuzzi
Valeria Castellino
Gabrielle Cuscino
David Martín Navarro
David Gutiérrez Varona
Mercedes Dólera Hernández
NOK Localization Management Jung Hyokjin
NOK Localization Kim Joohee
Kim Dongyeon
NOK Artwork Song Inseon
Heo Boa
An Siyoung
NOK Title Director Chang Moonsoo
NOK Testing Lee Eodo
Kim Seokju
NOK Quality Control Sect.
Special Thanks Masanobu Yamamoto
Hiroshi Fujie
Keita Tanifuji
Hiroaki Nakano
Yousuke Fukunaga
Kazuo Yazawa
Masashi Fujiura
Ryusei Matsuo
Haruka Abe
Sato Mamiko
Tadashi Ikegami
Isao Takahashi
Yuya Natsumi
Tsukasa Kirinoe
Saori Ono
Yurie Hattori
Aya Bamba
Dario de Leo
Nils Dittbrenner
Henrik Hadewig
Supervisors Hiroaki Suga
Shigefumi Kawase
Managing Director Kei Ninomiya
Project Management Tetsuya Abe
Kazuyuki Nakamura
Co Producer Tadashi Kamitake
Producers Satoshi Mitsuhara
Hitoshi Yamagami
General Producers Masayoshi Tanimura
Shinya Takahashi
Executive Producer Satoru Iwata
HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
©2016 HAL Laboratory, Inc. / Nintendo

Nintendo eShop description[edit]

Harness the power of a mysterious mech to stop ruthless invaders from mechanizing Kirby's home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer!

That's right—Kirby's Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves—like the new Jet Mode. Not to mention, Kirby™ can copy abilities the old-fashioned way too—by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied roles and level them up.

(This description was reused for the game on the My Nintendo Store.)[3]

Trivia[edit]

  • The internal code name for Kirby: Planet Robobot is "Torte", a type of cake, matching with previous food-related project names such as "Donut" and "Parufe" (parfait). It is also referred to in some press material as "TorteCity". Before the game was officially revealed, it was leaked through Nintendo's internal 2016 marketing budget under the name "Torte City".[4]
  • The Japanese release day of April 28th is only one day off the release day for the original Kirby's Dream Land in Japan.
  • This is the first game in the Kirby series where Meta Knight has gauntlets over his gloves, carrying over from his appearance in Super Smash Bros. for Nintendo 3DS/Wii U.
    • This is also the first time Meta Knight's unmasked appearance has yellow eyes in the Kirby series, again matching Super Smash Bros. for Nintendo 3DS/Wii U (specifically, the Meta Knight-based palette for Kirby).

Gallery[edit]

Main article: Kirby: Planet Robobot/gallery

Names in other languages[edit]

Language Name Meaning
Japanese ほしのカービィ ロボボプラネット
Hoshi no kābyi robobo puranetto
Kirby of the Stars: Robobo Planet
Chinese Kirby: Planet Robobot
-
Dutch Kirby: Planet Robobot -
French Kirby: Planet Robobot -
German Kirby: Planet Robobot -
Italian Kirby: Planet Robobot -
Korean 별의 커비 로보보 플래닛
Byeorui Keobi Robobo Peullaenit
Kirby of the Stars: Robobo Planet
Polish Kirby: Planet Robobot -
Portuguese Kirby: Planet Robobot -
Spanish Kirby: Planet Robobot -


External links[edit]

References