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{{Infobox-Game
{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
|image=[[File:Kirby NiDL box art.jpg|300px]]
|image=<tabs>
|developer= [[HAL Laboratory]]
<tab name="US box art">
|publisher= [[Nintendo]]
[[File:KNiDL box artwork.jpg|300px]]
|designer= [[Masahiro Sakurai]]
</tab>
|released={{release|na={{date|m=December|d=2|y=2002}}|jp={{date|m=October|d=25|y=2002}}|eu={{date|m=September|d=26|y=2003}}|aus={{date|m=Janurary|d=27|y=2004}}}}
<tab name="European box art">
|platforms=[[Game Boy Advance]]
[[File:KNiDL EU box artwork.jpg|300px]]
</tab>
<tab name="Japanese box art">
[[File:KNiDL JP box artwork.jpg|300px]]
</tab>
</tabs>
|caption=Box art for '''''Kirby: Nightmare in Dream Land''''' from various regions.
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|designer=[[Masahiro Sakurai]]<br>[[Shinichi Shimomura]]
|released='''Game Boy Advance'''<br>{{Released|Japan|October 25, 2002|NA|December 2, 2002|Europe|September 26, 2003|Australia|January 27, 2004}}<br>'''Virtual Console (Wii U)'''<br>{{Released|Japan|April 30, 2014|Europe|July 17, 2014|NA|October 30, 2014}}
|platforms=[[Game Boy Advance]],<br>[[Virtual Console]] ([[Wii U]])
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|it=y|de=y|es_es=y}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|predecessor=''[[Kirby Tilt 'n' Tumble]]''
|predecessor=''[[Kirby Tilt 'n' Tumble]]''
|successor=''[[Kirby Air Ride]]''
|successor=''[[Kirby Air Ride]]''
}}
}}
'''''Kirby: Nightmare in Dream Land''''' (Japanese: '''星のカービィ 夢の泉デラックス''' - ''Hoshi no Kaabii: Yume no Izumi no Monogatari Derakkusu'' - ''"Kirby of the Stars: The Tale of the Fountain of Dreams Deluxe"'') is a remake of ''[[Kirby's Adventure]]'' for the [[Game Boy Advance]] released in 2002 by [[HAL Laboratory]] and [[Nintendo]]. In it, the [[Star Rod]], which made sleeping peaceful in [[Dream Land]], is stolen by [[King Dedede]]. Hoping to restore peace to sleeping, [[Kirby]] goes through 7 levels to retrieve it, with each level having a boss that he must beat before going to the next. Once Kirby beats a part of a level, he will exit it and a flag will appear next to it to signify that. After beating the game once, Kirby can go again in an [[Extra Game]], where he can go with half of his life. In the end, it is revealed that King Dedede took it because he had to hide it from the nightmares, and Kirby has to go through an eighth level to defeat it.
'''''Kirby: Nightmare in Dream Land''''' is a main-series [[Kirby (series)|''Kirby'' game]] and a remake of ''[[Kirby's Adventure]]'' for the [[Game Boy Advance]]. It was developed by [[HAL Laboratory]] and published by [[Nintendo]] in 2002 by [[HAL Laboratory]] and [[Nintendo]], and would later be ported to the [[Wii U]]'s [[Virtual Console]] in 2014. The game features new and redesigned [[Sub-Game]]s, all of which have up to 4-player support through multiplayer. Four-player support is also available in the main and extra games. A new [[Extra Mode|Extra Game]] starring [[Meta Knight]] was also added as an unlockable mode, called [[Meta Knightmare]]. ''Kirby: Nightmare in Dream Land'' was released around the debut of the anime ''[[Kirby: Right Back at Ya!]]'', which is reflected by the art style used on the North American commercial and its corresponding box art (also used on the European and Australian covers). This game also introduced a redesigned English logo for the ''Kirby'' series which would remain largely unchanged until ''[[Kirby and the Forgotten Land]]'', 20 years later.
==Sub-games==
 
This game has five sub-games: [[Quick Draw]], [[Bomb Rally]], [[Kirby's Air Grind]], [[Boss Endurance]], and [[Extra Game#Meta_Knightmare|Meta Knightmare]], the former three available before beating the game and can be found in the levels normally and the latter two found by beating the game in the regular mode and [[Extra Game]] respectively.
''Kirby: Nightmare in Dream Land'' is a full overhaul of ''Kirby's Adventure'', with a new engine and entirely re-done 16 bit graphics, music, and sound. The art style is also heavily modified, focusing on more vivid photorealistic scenery and backgrounds when compared to the NES original. Regardless, the enemies, copy abilities, music, and stage layouts are (for the most part) the same as they were before, just updated in fidelity. The story is also largely the same, though it has been reworded from the original version.
 
==Story==
{{Quote|It all began when the Nightmares appeared in the fountain. The Nightmares rode the currents of the Fountain of Dreams, wreaking havoc and tormenting the residents of Dream Land.|Portion of the ending [[Narrator|narration]] from ''Kirby: Nightmare in Dream Land''}}
''Kirby: Nightmare in Dream Land'' shares the same basic premise and story as ''Kirby's Adventure''. It begins when [[Kirby]] wakes up one day to realize he has not had any dreams. Suspecting something to be wrong with the [[Fountain of Dreams]], he heads there to find the [[Star Rod]] missing from its rightful place at the crest of the fountain. Shortly thereafter, he discovers that his old rival [[King Dedede]] had stolen the Star Rod and broke it into seven pieces, each then given to one of Dedede's friends (the bosses of each level). While not knowing the reason for this, Kirby nonetheless resolves to get the pieces and reassemble the Star Rod so he can return it to where it belongs.
 
After traversing [[Dream Land]] and retrieving the first six pieces of the Star Rod, Kirby returns to the Fountain of Dreams and battles King Dedede for the last piece. Kirby resoundingly trounces the king, and - after reassembling the Star Rod - places it back onto the fountain as Dedede desperately drags on Kirby's heels begging him not to do it. Kirby quickly figures out why, as - upon placing the Star Rod on the fountain - a [[Nightmare|great darkness]] emerges and is freed upon the world. Kirby must then use the Star Rod to battle the Nightmares, defeating him and blowing a massive hole in the [[Moon]] in the process. With this deed done, Kirby finally returns the Star Rod to the fountain without further issue and forgives King Dedede for what he had done, knowing he was only trying to safeguard the kingdom.
 
==Gameplay==
[[File:KNiDL Whispy Woods battle.png|thumb|right|Kirby battling [[Whispy Woods]].]]
''Kirby: Nightmare in Dream Land'' is an action platformer where the player takes control of Kirby: the powerful little pink hero of Dream Land whose main claim to fame is his ability to [[inhale]] his enemies and gain their [[Copy Ability|powers]]. The main goal of the game is to traverse each of the levels and their stages in order, maneuvering through tricky terrain and battling enemies along the way. Due to the wide variety of abilities that Kirby has access to, there are many different ways to clear the obstacles in each stage, including going without abilities at all and using Kirby's ability to spit out [[Star Bullet]]s to deal damage. In addition, Kirby's ability to [[hover]] through the air and breathe underwater - along with his generous [[Stamina|health bar]] - make the environmental elements very forgiving when compared to other classic platformers. Overall, the game is catered to easy and accessible play, with more challenging elements being optional for the most part.
 
While the main goal of the game is to reach and defeat each level's [[boss]], there are a number of optional objectives to meet as well. This mainly takes the form of hunting down [[Big Switch]]es in stages, which unlock additional doors in the [[Level Hub|hubs]] of the levels they are found in. There are also optional [[Sub-Game]]s and other rooms which can be visited in each level in order to earn [[1-Up]]s or gain extra abilities. If the main game is completed after pressing down all of these switches, an [[Extra Game]] will open up that lets Kirby play again under more challenging circumstances. Should that be cleared too, [[Meta Knightmare]] becomes available as well as the [[Boss Endurance]] mode, creating an additional level of challenge for the player to undertake.
 
===Changes from ''Kirby's Adventure''===
Aside from the more obvious changes to the graphics, there are a number of more subtle differences between ''Kirby's Adventure'' and ''Kirby: Nightmare in Dream Land'', as follows:
*The game now allows up to four people to play simultaneously; the original game supported single-player mode only.
*The animation from the original game where Kirby is seen being "drawn" with a crayon was replaced by a new one of 120 Kirbys running and flying across the HAL Laboratory and Nintendo logos.
*The user interface has been redesigned, featuring a more straightforward menu and grid design with less color overall.
*Kirby now has [[Kirby's voice|voice acting]] provided by an uncredited [[Makiko Ohmoto]], though his voice clips are limited.
*It is now possible to hover by tapping A as well as holding up on the Control Pad, as with later games.
*When Kirby collects a piece of the Star Rod from a boss, he is no longer fully healed.
*Similarly to ''[[Kirby Super Star]]'', [[Wheel]] Kirby can now drive on water.
*Some stages have had their layouts changed slightly.
**Most notably, the rotating towers in [[Butter Building]] have been removed, and replaced by a fog that gradually clears over time.
*The enemies [[Bounder]], [[Togezo]], and [[Rolling Turtle]] have been replaced by [[Gip]], [[Needlous]], and [[Phan Phan]] respectively, but act more-or-less the same way.
*Copy Abilities now provide hats for Kirby, as with ''[[Kirby Super Star]]''.
*The Fireball ability has been renamed to [[Burning]], which matches its Japanese name.
*Needle Kirby's spikes no longer retract automatically.
*[[Scarfy|Scarfies]] can now be defeated by the [[slide]].
*The pause descriptions of each Copy Ability have been changed.
*[[Backdrop]] now dash-and-grabs certain enemies like the [[Suplex]] ability, rather than inhale-and-grabbing them.
*The Dream Spring is now consistently referred to as the [[Fountain of Dreams]].
*[[Meta Knight]] no longer appears at certain points in stages to toss Kirby an item.
*Many bosses and mid-bosses have been made physically larger, which also makes them easier to hit and be hit by.
*The Sub-Games [[Crane Fever]] and [[Egg Catcher]] have been replaced with [[Bomb Rally]] and [[Kirby's Air Grind]].
**Additionally, the aesthetic of [[Quick Draw]] has been changed to match [[Samurai Kirby]] from ''[[Kirby Super Star]]''.
*Kirby and other characters inherit traits of their current designs.
*Certain changes were made to the music, with the whole soundtrack being rearranged with the Game Boy Advance's sound chip. Other changes include:
**The intro cutscene is now silent.
**A new piece of music plays in the main menu of the game.
**The [[Green Greens (theme)|Green Greens theme]] that plays in [[Rainbow Resort - Stage 6]] is now in the proper key.
**The battles with the [[Meta-Knights]] play a remix of the "[[Room Guarder]]" theme from ''[[Kirby 64: The Crystal Shards]]'', rather than [[Boss (theme from Kirby's Adventure)|the regular boss battle theme]] like in the original game.
**The music that plays during the battle with King Dedede is now an arrangement of [[Fountain of Dreams (theme)|Fountain of Dreams]], the [[Gourmet Race (theme)|Gourmet Race]] arrangement first used on the Fountain of Dreams stage in ''[[Super Smash Bros. Melee]]''.
**The [[Tower of Mid-Bosses]] now plays a remix of "[[King Dedede's Theme]]" rather than [[Mid-Boss Battle]] from the original game.
*The ending [[Narrator|narration]] is worded differently.
*It is now possible to save in the Extra Game.
*There is an additional Extra Game mode, [[Meta Knightmare]], which features Meta Knight as a playable character and does not allow saving.
*The [[HAL Room]] can no longer be accessed without game modifications, though it still exists in the game's files.<ref>https://tcrf.net/Kirby:_Nightmare_in_Dream_Land#HAL_Room</ref>
 
==Controls==
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=3|Kirby's moveset
|-
!Move
!Image
!Controls
|-
|Walk
|[[File:KNiDL Kirby artwork 2.jpg|100px]]
|← or →
|-
|Run
|[[File:KNiDL Kirby Run artwork.jpg|100px]]
|← or → (press twice)
|-
|Ascend/descend ladders
|[[File:KNiDL Kirby Ladder artwork.jpg|100px]]
|↑ or ↓
|-
|Enter doors
|[[File:KNiDL Door artwork.jpg|100px]]
|↑
|-
|Jump
|[[File:KNiDL Kirby Jump artwork.jpg|100px]]
|A
|-
|Duck
|[[File:KNiDL Wait art.jpg|100px]]
|↓
|-
|Slide
|[[File:KNiDL Sliding Kick artwork.png|100px]]
|↓ + A or B
|-
|Float
|[[File:KNiDL Kirby float artwork.png|100px]]
|↑ or A (in midair)
|-
|Inhale
|[[File:KNiDL Kirby Inhale artwork.jpg|100px]]
|B (hold)
|-
|Swallow
|[[File:KNiDL Kirby swallow artwork.png|100px]]
|↓
|-
|Spit
|[[File:KNiDL Spit Star artwork.png|100px]]
|B
|-
|Shoot air bullets
|[[File:KNiDL Air Bullet artwork.png|100px]]
|B (in midair)
|-
|Swim
|[[File:KNiDL Kirby swimming artwork.png|100px]]
|←↑→↓
|-
|Water gun
|[[File:KNiDL Water Gun artwork.jpg|100px]]
|B (in water)
|-
|Use ability
|[[File:KNiDL Needle artwork.png|100px]]
|B
|-
|Drop ability
|N/A
|Select or take damage
|}
 
==Game modes==
The following are all of the options available from the main menu after selecting a file (though some need to be unlocked first):
*'''Start Game''' - Starts the main game (or the Extra Game) of ''Kirby: Nightmare in Dream Land'', in whichever level Kirby was last left in if applicable.
*'''Sub-Games''' - Allows the player to freely select and play the three main Sub-Games, with up to four other players through local wired play.
**Additionally, [[Meta Knightmare]] and [[Boss Endurance]] are accessible from this sub-menu once they are unlocked.
*'''[[Jukebox|Sound Test]]''' - Allows the player to listen to the music used in the game.
*'''Erase a File''' - Allows the player to delete save data for the game to start fresh.


==Levels==
==Levels==
#[[Vegetable Valley]]
The main game of ''Kirby: Nightmare in Dream Land'' takes place in eight distinct levels which are played in order, as follows:
#[[Ice Cream Island]]
{| class="wikitable mw-collapsible" border=1 cellpadding=2
#[[Butter Building]]
!colspan=4 |Levels in ''Kirby: Nightmare in Dream Land''
#[[Grape Garden]]
|-
#[[Yogurt Yard]]
!Level
#[[Orange Ocean]]
!Stage count
#[[Rainbow Resort]]
!Boss
#[[Fountain of Dreams|The Fountain of Dreams]]
!Notes
|-
![[File:KNiDL Vegetable Valley opening screenshot.png]]<br>'''[[Vegetable Valley]]'''
|5
|[[Whispy Woods]]
|This level features no [[Big Switch]]es.
|-
![[File:KNiDL Ice Cream Island opening screenshot.png]]<br>'''[[Ice Cream Island]]'''
|6
|[[Paint Roller]]
|This level features no [[Big Switch]]es.
|-
![[File:KNiDL Butter Building opening screenshot.png]]<br>'''[[Butter Building]]'''
|7
|[[Mr. Shine & Mr. Bright]]
|
|-
![[File:KNiDL Grape Garden opening screenshot.png]]<br>'''[[Grape Garden]]'''
|7
|[[Kracko]] (and [[Kracko Jr.]])
|
|-
![[File:KNiDL Yogurt Yard opening screenshot.png]]<br>'''[[Yogurt Yard]]'''
|7
|[[Heavy Mole]]
|
|-
![[File:KNiDL Orange Ocean opening screenshot.png]]<br>'''[[Orange Ocean]]'''
|7
|[[Meta Knight]]
|This level features a Big Switch in every stage (except the boss stage).
|-
![[File:KNiDL Rainbow Resort opening screenshot.png]]<br>'''[[Rainbow Resort]]'''
|7
|[[King Dedede]]
|
|-
![[File:KNiDL The Fountain Of Dreams opening screenshot.png]]<br>'''[[The Fountain of Dreams (level)|The Fountain of Dreams]]'''
|1
|[[Nightmare]]
|This level has no hub, and is instead accessed by defeating King DeDeDe in Rainbow Resort.<br> Clearing this level ends the game.
|}
 
===Sub-Games and other rooms===
[[File:KNiDL Kirby's Air Grind screenshot.png|thumb|Screenshot from [[Kirby's Air Grind]], one of the new Sub-Games.]]
The levels of ''Kirby: Nightmare in Dream Land'' feature optional doorways (many unlocked using Big Switches in regular stages) that lead to Sub-Games and other areas. These are as follows:
*'''[[Bomb Rally]]''' - A game where four Kirbys bat a bomb at each-other using frying pans. The last un-exploded Kirby wins.
*'''[[Kirby's Air Grind]]''' - A game where four Kirbys ride rails on [[Warp Star]]s to get to the end of the course as fast as possible.
*'''[[Quick Draw]]''' - A game where Kirby tests his reflexes against other opponents by defeating them in a single strike.
**In multiplayer mode, Kirbys face each-other instead of pre-programmed opponents.
*'''[[Arena (Kirby's Adventure)|Arena]]''' - A flat area where Kirby must battle a [[Mid-Boss]] in order to gain a [[Maxim Tomato]] and the opportunity to get a new ability.
*'''[[Museum]]''' - A room where Kirby has free pick of one or two different abilities.
 
In addition, there are two extra modes available only from the main menu as follows (these need to be unlocked first):
*'''[[Meta Knightmare]]''' - An [[Extra Game]] where the player rushes through the main game as [[Meta Knight]] as quickly as possible, ending with the fight against King Dedede.
*'''[[Boss Endurance]]''' - A challenge where Kirby is pitted against all eight of the game's bosses in order with no recovery items in-between fights and no prior choice of ability.


==Copy Abilities==
==Copy Abilities==
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
''Kirby: Nightmare in Dream Land'' retains all of the same [[Copy Ability|Copy Abilities]] that first debuted in ''Kirby's Adventure'', with the same basic powers and controls. The following table lists each of them:
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=4 |Copy Abilities in ''Kirby: Nightmare in Dream Land''
|-
!Name
!Name
!Appearance
!Appearance
!Icon
!Icon
!In-game Description
!In-game description
|-
|-
![[Backdrop]]
|[[Backdrop]]
![[File:KNiD A BackdropKirby.PNG]]
|[[File:KNiDL Backdrop sprite.png|center]]
![[File:KNiD A BackdropIcon.PNG]]
|[[File:KNiDL Backdrop icon.png|center]]
!Whoo-HAAH! Once I grab a foe, throw him with +!
|Whoo-HAAH! Once I grab a foe, throw him with +!
|-
|-
![[Ball]]
|[[Ball]]
![[File:KNiD A BallKirby.PNG]]
|[[File:KNiDL Ball sprite.png|center]]
![[File:KNiD A BallIcon.PNG]]
|[[File:KNiDL Ball icon.png|center]]
!Change form and Hold the A Button! BOUNCE! BOING! BONK!
|Change form and Hold the A Button! BOUNCE! BOING! BONK!
|-
|-
![[Beam]]
|[[Beam]]
![[File:KNiD A BeamKirby.PNG]]
|[[File:KNiDL Beam sprite.png|center]]
![[File:KNiD A BeamIcon.PNG]]
|[[File:KNiDL Beam icon.png|center]]
!This Beam's like a whip! Whaa-pssssshh! Beam it!
|This Beam's like a whip! Whaa-pssssshh! Beam it!
|-
|-
![[Burning]]
|[[Burning]]
![[File:KNiD A BurningKirby.PNG]]
|[[File:KNiDL Burning sprite.png|center]]
![[File:KNiD A BurningIcon.PNG]]
|[[File:KNiDL Burning icon.png|center]]
!Flaming tackle time! Who's gonna stop me?
|Flaming tackle time! Who's gonna stop me?
|-
|-
![[Crash]]
|[[Crash]]
![[File:KNiD A LimitKirby.PNG]]
|[[File:KNiDL Limit sprite.png|center]]
![[File:KNiD A CrashIcon.PNG]]
|[[File:KNiDL Crash icon.png|center]]
!Warning! Use only as a last resort!
|Warning! Use only as a last resort!
|-
|-
![[Cutter]]
|[[Cutter]]
![[File:KNiD A CutterKirby.PNG]]
|[[File:KNiDL Cutter sprite.png|center]]
![[File:KNiD A CutterIcon.PNG]]
|[[File:KNiDL Cutter icon.png|center]]
!The Cutter Boomerang is coming right back at ya!
|The Cutter Boomerang is coming right back at ya!
|-
|-
![[Fire]]
|[[Fire]]
![[File:KNiD A FireKirby.PNG]]
|[[File:KNiDL Fire sprite.png|center]]
![[File:KNiD A FireIcon.PNG]]
|[[File:KNiDL Fire icon.png|center]]
!Fire! Hot! So hot! Too hot to touch!
|Fire! Hot! So hot! Too hot to touch!
|-
|-
![[Freeze]]
|[[Freeze]]
![[File:KNiD A FreezeKirby.PNG]]
|[[File:KNiDL Freeze sprite.png|center]]
![[File:KNiD A FreezeIcon.PNG]]
|[[File:KNiDL Freeze icon.png|center]]
!Stop! Come no closer! I'll chill you to the bone!
|Stop! Come no closer! I'll chill you to the bone!
|-
|-
![[Hammer]]
|[[Hammer]]
![[File:KNiD A HammerKirby.PNG]]
|[[File:KNiDL Hammer sprite.png|center]]
![[File:KNiD A HammerIcon.PNG]]
|[[File:KNiDL Hammer icon.png|center]]
!Pound 'em to the ground! Pound pegs and break open new areas!
|Pound 'em to the ground! Pound pegs and break open new areas!
|-
|-
![[Hi-Jump]]
|[[Hi-Jump]]
![[File:KNiD A Hi-JumpKirby.PNG]]
|[[File:KNiDL Hi-Jump sprite.png|center]]
![[File:KNiD A Hi-JumpIcon.PNG]]
|[[File:KNiDL Hi-Jump icon.png|center]]
!Big jump = BIG TACKLE!
|Big jump = BIG TACKLE!
|-
|-
![[Ice]]
|[[Ice]]
![[File:KNiD A IceKirby.PNG]]
|[[File:KNiDL Ice sprite.png|center]]
![[File:KNiD A IceIcon.PNG]]
|[[File:KNiDL Ice icon.png|center]]
!First I'll freeze 'em, then I'll kick 'em along! Brrrr!
|First I'll freeze 'em, then I'll kick 'em along! Brrrr!
|-
|-
![[Laser]]
|[[Laser]]
![[File:KNiD A LaserKirby.PNG]]
|[[File:KNiDL Laser sprite.png|center]]
![[File:KNiD A LaserIcon.PNG]]
|[[File:KNiDL Laser icon.png|center]]
!-Light Amplification by Stimulated Emission of Radiation- And it ricochets off hills, too!
| -Light Amplification by Stimulated Emission of Radiation- And it ricochets off hills, too!
|-
|-
![[Light]]
|[[Light]]
![[File:KNiD A LimitKirby.PNG]]
|[[File:KNiDL Limit sprite.png|center]]
![[File:KNiD A LightIcon.PNG]]
|[[File:KNiDL Light icon.png|center]]
!Brighten those dark corners! * Can only be used once.
|Brighten those dark corners! * Can only be used once.
|-
|-
![[Mike]]
|[[Mike]]
![[File:KNiD A LimitKirby.PNG]]
|[[File:KNiDL Limit sprite.png|center]]
![[File:KNiD A MikeIcon.PNG]]
|[[File:KNiDL Mike icon.png|center]]
!Uwaaahhh! Oooooh yeahhhh! Un-hunhhh! Baaaaby! Rock on! *Can only be used three times.
|Uwaaahhh! Oooooh yeahhhh! Un-hunhhh! Baaaaby! Rock on! *Can only be used three times.
|-
|-
![[Needle]]
|[[Needle]]
![[File:KNiD A NeedleKirby.PNG]]
|[[File:KNiDL Needle sprite.png|center]]
![[File:KNiD A NeedleIcon.PNG]]
|[[File:KNiDL Needle icon.png|center]]
!Hands off! Here: pointy spikes! There: pokey spikes!
|Hands off! Here: pointy spikes! There: pokey spikes!
|-
|-
![[Parasol (ability)|Parasol]]
|[[Parasol]]
![[File:KNiD A ParasolKirby.png]]
|[[File:KNiDL Parasol sprite.png|center]]
![[File:KNiD A ParasolIcon.PNG]]
|[[File:KNiDL Parasol icon.png|center]]
!The sun shines on this Parasol of mine. Where I walk, enemies balk, and I float gently down...
|The sun shines on this Parasol of mine. Where I walk, enemies balk, and I float gently down...
|-
|-
![[Sleep]]
|[[Sleep]]
![[File:KNiD A SleepKirby.PNG]]
|[[File:KNiDL Sleep sprite.png|center]]
![[File:KNiD A SleepIcon.PNG]]
|[[File:KNiDL Sleep icon.png|center]]
!-DO NOT DISTURB- I need my beauty rest.
| -DO NOT DISTURB- I need my beauty rest.
|-
|-
![[Spark]]
|[[Spark]]
![[File:KNiD A SparkKirby.PNG]]
|[[File:KNiDL Spark sprite.png|center]]
![[File:KNiD A SparkIcon.PNG]]
|[[File:KNiDL Spark icon.png|center]]
!BZZT! BRRRRZZZT! BRRRZZPPP! ZZZT!
|BZZT! BRRRRZZZT! BRRRZZPPP! ZZZT!
|-
|-
![[Star Rod]]
|[[Star Rod]]
![[File:KNiD A StarRodKirby.PNG]]
|[[File:KNiDL Star Rod sprite.png|center]]
![[File:KNiD A StarRodIcon.PNG]]
|[[File:KNiDL Star Rod icon.png|center]]
!This suddenly appeared at the Fountain of Dreams. Use it in your final battle against the Nightmares!
|This suddenly appeared at the Fountain of Dreams. Use it in your final battle against the Nightmares!
|-
|-
![[Stone]]
|[[Stone]]
![[File:KNiD A StoneKirby.PNG]]
|[[File:KNiDL Stone sprite.png|center]]
![[File:KNiD A StoneIcon.PNG]]
|[[File:KNiDL Stone icon.png|center]]
!No one can hurt me! Look out below!
|No one can hurt me! Look out below!
|-
|-
![[Sword]]
|[[Sword]]
![[File:KNiD A SwordKirby.PNG]]
|[[File:KNiDL Sword sprite.png|center]]
![[File:KatAM Icon Sword.png]]
|[[File:KNiDL Sword icon.png|center]]
!I can't lose with this sword! If they zig, I cut 'em! (If they zag, I cut 'em, too!)
|I can't lose with this sword! If they zig, I cut 'em! (If they zag, I cut 'em, too!)
|-
|-
![[Throw]]
|[[Throw]]
![[File:KNiD A ThrowKirby.PNG]]
|[[File:KNiDL Throw sprite.png|center]]
![[File:KNiD A ThrowIcon.PNG]]
|[[File:KNiDL Throw icon.png|center]]
!Try throwing enemies straight! Press Up or Down to change the direction!
|Try throwing enemies straight! Press Up or Down to change the direction!
|-
|-
![[Tornado]]
|[[Tornado]]
![[File:KNiD A TornadoKirby.PNG]]
|[[File:KNiDL Tornado sprite.png|center]]
![[File:KNiD A TornadoIcon.PNG]]
|[[File:KNiDL Tornado icon.png|center]]
!Spin spin spin spin spin Spinspinspinspin Spinspinspin AAAAAUGGHH!
|Spin spin spin spin spin Spinspinspinspin Spinspinspin AAAAAUGGHH!
|-
|-
![[U.F.O.]]
|[[UFO]]
![[File:KNiD A UFOKirby.PNG]]
|[[File:KNiDL UFO sprite.png|center]]
![[File:KNiD A UFOIcon.PNG]]
|[[File:KNiDL UFO icon.png|center]]
!Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B!
|Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B!
|-
|-
![[Wheel]]
|[[Wheel]]
![[File:KNiD A WheelKirby.PNG]]
|[[File:KNiDL Wheel sprite.png|center]]
![[File:KNiD A WheelIcon.PNG]]
|[[File:KNiDL Wheel icon.png|center]]
!I ride like the wind! Fast! Too fast!
|I ride like the wind! Fast! Too fast!
|}
|}


==Enemies==
==Enemies==
''Kirby: Nightmare in Dream Land'' features most of the same enemies as the original ''Kirby's Adventure'', though a few have been changed (see "Changes from ''Kirby's Adventure''" section above). The enemies in this game are as follows:
===Regular Enemies===
===Regular Enemies===
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=4 |Regular enemies in ''Kirby: Nightmare in Dream Land''
|-
!Name
!Name
!Appearance
!Appearance
!Copy Ability
!Copy Abilities
!Description
!Description
|-
|-
![[Blade Knight]]
|[[Blade Knight]]
![[File:KNiD E BladeKnight.png]]
|[[File:KNiDL Blade Knight sprite.png|center]]
!Sword
|Sword
!Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
|Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
|-
|-
![[Blipper]]
|[[Blipper]]
![[File:KNiD E Blipper.png]]
|[[File:KNiDL Blipper sprite.png|center]]
!none
|None
!Generally found in water areas. Attacks by following Kirby and bumping into him.
|Generally found in water areas. Attacks by following Kirby and bumping into him.
|-
|-
![[Bomber]]
|[[Bomber]]
![[File:KNiD E Bomber.png]]
|[[File:KNiDL Bomber sprite.png|center]]
!Crash
|Crash
!A walking bomb which falls from cliffs and explodes. The explosion is dangerous and has a high radius.
|A walking bomb that falls from cliffs and explodes. The explosion is dangerous and has a high radius.
|-
|-
![[Bronto Burt]]
|[[Bronto Burt]]
![[File:KNiD E BrontoBurt.png]]
|[[File:KNiDL Bronto Burt sprite.png|center]]
!none
|None
!Flying enemies. Some home in on Kirby while other fly on a set path.
|Flying enemies. Some home in on Kirby while others fly on a set path.
|-
|-
![[Broom Hatter]]
|[[Broom Hatter]]
![[File:KNiD E BroomHatter.png]]
|[[File:KNiDL Broom Hatter sprite.png|center]]
!none
|None
!Can generally be seen cleaning a specific place while sweeping from side to side. It doesn't pay attention to Kirby and focuses on cleaning.
|Can generally be seen cleaning a specific place while sweeping from side to side. It doesn't pay attention to Kirby and focuses on cleaning.
|-
|-
![[Bubbles]]
|[[Bubbles]]
![[File:KNiD E Bubbles.png]]
|[[File:KNiDL Bubbles sprite.png|center]]
!Ball
|Ball
!A ball-shaped enemy which attacks by bouncing from walls.
|A ball-shaped enemy which attacks by bouncing from walls.
|-
|-
![[Cappy]]
|[[Cappy]]
![[File:KNiD E Cappy.png]]
|[[File:KNiDL Cappy sprite.png|center]]
!none
|None
!A walking mushroom that walks around without minding Kirby. Its cap detaches from its body when Kirby tries to inhale it.
|A walking mushroom that walks around without minding Kirby. Its cap detaches from its body when Kirby tries to inhale it.
|-
|-
![[Chilly]]
|[[Chilly]]
![[File:KNiD E Chilly.png]]
|[[File:KNiDL Chilly sprite.png|center]]
!Freeze
|Freeze
!A snowman that attacks by creating a cold force field around it.
|A snowman that attacks by creating a cold force field around it.
|-
|-
![[Coconut]]
|[[Coconut]]
![[File:KNiD E Coconut.png]]
|[[File:KNiDL Coconut sprite.png|center]]
!none
|None
!An explosive fruit which drops when Kirby walks underneath it. Can be deflected with a Parasol.
|An explosive fruit that drops when Kirby walks underneath it. Can be deflected with a Parasol.
|-
|-
![[Coner]]
|[[Coner]]
![[File:KNiD E Coner.png]]
|[[File:KNiDL Coner sprite.png|center]]
!none
|None
!An enemy in a shell. It is able to survive in water.
|An enemy in a shell. It is able to survive in water.
|-
|-
![[Cool Spook]]
|[[Cool Spook]]
![[File:KNiD E CoolSpook.png]]
|[[File:KNiDL Cool Spook sprite.png|center]]
!Light
|Light
!A ghostly enemy which can only be found in dark rooms. It provides Kirby with the Light ability.
|A ghostly enemy that can only be found in dark rooms. It provides Kirby with the Light ability.
|-
|-
![[Flamer]]
|[[Flamer]]
![[File:KNiD E Flamer.png]]
|[[File:KNiDL Flamer sprite.png|center]]
!Burning
|Burning
!A foe that clings to the walls of an environment. When Kirby gets in range, it attacks by flame-tackling him.
|A foe that clings to the walls of an environment. When Kirby gets in range, it attacks by flame-tackling him.
|-
|-
![[Gip]]
|[[Gip]]
![[File:KNiD E Gip.png]]
|[[File:KNiDL Gip sprite.png|center]]
!none
|None
!A pig with wings that sticks to a wall. Attacks by shooting tiny stars at Kirby.
|A pig with wings that sticks to a wall. Attacks by shooting tiny stars at Kirby.
|-
|-
![[Glunk]]
|[[Glunk]]
![[File:KNiD E Glunk.png]]
|[[File:KNiDL Glunk sprite.png|center]]
!none
|None
!An anemone which is attached to the ground. It attacks with projectiles and can be found both in and out of the water.
|An anemone that is attached to the ground. It attacks with projectiles and can be found both in and out of the water.
|-
|-
![[Gordo]]
|[[Gordo]]
![[File:KNiD E Gordo.png]]
|[[File:KNiDL Gordo sprite.png|center]]
!none
|None
!A spiky foe which is completely invincible. Some of them move around, while others stay in one place.
|A spiky foe that is completely invincible. Some of them move around, while others stay in one place.
|-
|-
![[Hot Head]]
|[[Hot Head]]
![[File:KNiD E HotHead.png]]
|[[File:KNiDL Hot Head sprite.png|center]]
!Fire
|Fire
!A fiery enemy which walks around and attacks either with its flame breath or one single fire blast.
|A fiery enemy that walks around and attacks either with its flame breath or one single fire blast.
|-
|-
![[Kabu]]
|[[Kabu]]
![[File:KNiD E Kabu.png]]
|[[File:KNiDL Kabu sprite.png|center]]
!none
|None
!An enemy which looks like the head of a totem-pole. Attacks by jumping, rapid movement, or teleporting.
|An enemy that looks like the head of a totem-pole. Attacks by jumping, rapid movement, or teleporting.
|-
|-
![[Laser Ball]]
|[[Laser Ball]]
![[File:KNiD E LaserBall.png]]
|[[File:KNiDL Laser Ball sprite.png|center]]
!Laser
|Laser
!A spherical enemy that floats down quietly until it has a clear sight of Kirby, then it unleashes three laser beams at him.
|A spherical enemy that floats down quietly until it has a clear sight of Kirby, then it unleashes three laser beams at him.
|-
|-
![[Needlous]]
|[[Needlous]]
![[File:KNiD E Needlous.png]]
|[[File:KNiDL Needlous sprite.png|center]]
!Needle
|Needle
!An enemy covered in spikes that attacks by curling up into a ball and rolling around furiously.
|An enemy covered in spikes that attacks by curling up into a ball and rolling around furiously.
|-
|-
![[Noddy]]
|[[Noddy]]
![[File:KNiD E Noddy.png]]
|[[File:KNiDL Noddy sprite.png|center]]
!Sleep
|Sleep
!Quietly walks around and doesn't attack at all. Sometimes it falls asleep while walking.
|Quietly walks around and doesn't attack at all. Sometimes it falls asleep while walking.
|-
|-
![[Parasol (enemy)|Parasol]]
|[[Parasol (enemy)|Parasol]]
![[File:KNiD E Parasol.png]]
|[[File:KNiDL Parasol enemy sprite.png|center]]
!Parasol
|Parasol
!Objects that often carry Waddle Dees, Waddle Doos, and Shotzos. Sometimes, when the Parasol gets separated from its holder, it homes in on Kirby and tries to damage him.
|Objects that often carry Waddle Dees, Waddle Doos, and Shotzos. Sometimes, when the Parasol gets separated from its holder, it homes in on Kirby and tries to damage him.
|-
|-
![[Pengi]]
|[[Pengy]]
![[File:KNiD E Pengi.png]]
|[[File:KNiDL Pengi sprite.png|center]]
!Ice
|Ice
!A penguin that walks around and attacks Kirby with its icy breath.
|A penguin that walks around and attacks Kirby with its icy breath.
|-
|-
![[Poppy Bros. Jr.]]
|[[Poppy Bros. Jr.]]
![[File:KNiD E PoppyBrosJr.png]]
|[[File:KNiDL Poppy Bros Jr sprite.png|center]]
!none
|None
!An enemy that walks around without minding Kirby. Sometimes it rides on balls or tomatoes.
|An enemy that walks around without minding Kirby. Sometimes it rides on apples or tomatoes.
|-
|-
![[Rocky]]
|[[Rocky]]
![[File:KNiD E Rocky.png]]
|[[File:KNiDL Rocky sprite.png|center]]
!Stone
|Stone
!A heavy enemy that sometimes drops from a higher place in order to crush Kirby.
|A heavy enemy that sometimes drops from a higher place in order to crush Kirby.
|-
|-
![[Scarfy]]
|[[Scarfy]]
![[File:KNiD E Scarfy.png]]
|[[File:KNiDL Scarfy sprite.png|center]]
!none
|None
!A floating enemy that looks harmless at first glance, but turns into a one-eyed beast when being inhaled. It sometimes launches surprise attacks from off-screen.
|A floating enemy that looks harmless at first glance, but turns into a one-eyed beast when being inhaled. It sometimes launches surprise attacks from off-screen.
|-
|-
![[Shotzo]]
|[[Shotzo]]
![[File:KNiD E Shotzo.png]]
|[[File:KNiDL Shotzo sprite.png|center]]
!none
|None
!A stationary enemy that cannot be defeated directly. It shoots one to three projectiles in set intervals. Some of them can adjust the direction they are facing.
|A stationary enemy that cannot be defeated directly. It shoots one to three projectiles in set intervals. Some of them can adjust the direction they are facing.
|-
|-
![[Sir Kibble]]
|[[Sir Kibble]]
![[File:KNiD E SirKibble.png]]
|[[File:KNiDL Sir Kibble sprite.png|center]]
!Cutter
|Cutter
!A knight enemy who attacks by throwing the blade on his head like a boomerang.
|A knight enemy who attacks by throwing the blade on his head like a boomerang.
|-
|-
![[Sir Slippy]]
|[[Slippy]]
![[File:KNiD E SirSlippy.png]]
|[[File:KNiDL Sir Slippy sprite.png|center]]
!none
|None
!A frog which often jumps around unpredictably. Can survive in water.
|A frog that often jumps around unpredictably. Can survive in water.
|-
|-
![[Sparky]]
|[[Sparky]]
![[File:KNiD E Sparky.png]]
|[[File:KNiDL Sparky sprite.png|center]]
!Spark
|Spark
!An enemy that hops around and creates an electric force field around itself for an attack.
|An enemy that hops around and creates an electric force field around itself for an attack.
|-
|-
![[Squishy]]
|[[Squishy]]
![[File:KNiD E Squishy.png]]
|[[File:KNiDL Squishy sprite.png|center]]
!none
|None
!A squid-like enemy that attacks by jumping around. It can survive in water.
|A squid-like enemy that attacks by jumping around. It can survive in water.
|-
|-
![[Starman]]
|[[Starman]]
![[File:KNiD E Starman.png]]
|[[File:KNiDL Starman sprite.png|center]]
!Hi-Jump
|Hi-Jump
!A rare cape-wearing enemy that walks around and practices its jump.
|A rare cape-wearing enemy that walks around and practices its jump.
|-
|-
![[Sword Knight]]
|[[Sword Knight]]
![[File:KNiD E SwordKnight.png]]
|[[File:KNiDL Sword Knight sprite.png|center]]
!Sword
|Sword
!Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
|Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
|-
|-
![[Twister]]
|[[Twister]]
![[File:KNiD E Twister.png]]
|[[File:KNiDL Twister sprite.png|center]]
!Tornado
|Tornado
!A spinning enemy that attacks by transforming into a tornado and following Kirby around.
|A spinning enemy that attacks by transforming into a tornado and following Kirby around.
|-
|-
![[Twizzy]]
|[[Twizzy]]
![[File:KNiD E Twizzy.png]]
|[[File:KNiDL Twizzy sprite.png|center]]
!none
|None
!A flying creature that either follows Kirby around or does not mind him at all.
|A flying creature that either follows Kirby around or does not mind him at all.
|-
|-
![[U.F.O. (enemy)|UFO]]
|[[UFO (enemy)|UFO]]
![[File:KNiD E UFO.png]]
|[[File:KNiDL UFO enemy sprite.png|center]]
!U.F.O.
|U.F.O.
!A rare enemy that appears in locations close to space. It attacks by shooting laser beams.
|A rare enemy that appears in locations close to space. It attacks by shooting laser beams.
|-
|-
![[Waddle Dee]]
|[[Waddle Dee]]
![[File:KNiD E WaddleDee.png]]
|[[File:KNiDL Waddle Dee sprite.png|center]]
!none
|None
!A common creature that walks around and does not mind Kirby at all. Can sometimes be seen jumping around.
|A common creature that walks around and does not mind Kirby at all. Can sometimes be seen jumping around.
|-
|-
![[Waddle Doo]]
|[[Waddle Doo]]
![[File:KNiD E WaddleDoo.png]]
|[[File:KNiDL Waddle Doo sprite.png|center]]
!Beam
|Beam
!An enemy that walks around, jumps, and attacks Kirby with a beam attack from its eye.
|An enemy that walks around, jumps, and attacks Kirby with a beam attack from its eye.
|-
|-
![[Wheelie]]
|[[Wheelie]]
![[File:KNiD E Wheelie.png]]
|[[File:KNiDL Wheelie sprite.png|center]]
!Wheel
|Wheel
!A foe resembling a tire that tries to run over Kirby. Moves very fast.
|A foe resembling a tire that tries to run over Kirby. Moves very fast.
|}
|}


===Mid Bosses===
===Mid Bosses===
{| class="wikitable sortable" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=4 |Mid-Bosses in ''Kirby: Nightmare in Dream Land''
|-
!Name
!Name
!Appearance
!Appearance
Line 363: Line 568:
|-
|-
|[[Bonkers]]
|[[Bonkers]]
|align=center|[[File:Advance Bonkers.png]]
|[[File:KNiDL Bonkers sprite.png|center]]
|[[Hammer]]
|[[Hammer]]
|This simian attacks Kirby by swinging his giant hammer, which resembles [[King Dedede|Dedede's]] hammer.
|This simian attacks Kirby by swinging his giant hammer, which resembles [[King Dedede|Dedede's]] hammer.
|-
|-
|[[Bugzzy]]
|[[Bugzzy]]
|align=center|[[File:Bugzzy.png]]
|[[File:KNiDL Bugzzy sprite.png|center]]
|[[Backdrop]]
|[[Backdrop]]
|A large bug that can grab Kirby and slam him into the ground.
|A large bug that can grab Kirby and slam him into the ground.
|-
|-
|[[Fire Lion]]
|[[Fire Lion]]
|align=center|[[File:Fire Lion NiDL.png]]
|[[File:KNiDL Fire Lion sprite.png|center]]
|[[Burning]]
|[[Burning]]
 
|A large feline opponent with a mane and tail tip made of flames. It attacks by pouncing, scratching, and turning into a fireball.
|A lion that is on fire. It attacks with many fire-based attcks. In Kirby's Adventure, it is blue and not very fire-like.
|-
|-
|[[Grand Wheelie]]
|[[Grand Wheelie]]
|align=center|[[File:Grand Wheelie NinDL.png]]
|[[File:KNiDL Grand Wheelie sprite.png|center]]
|[[Wheel]]
|[[Wheel]]
|A big version of Wheelie that rolls around and shoots small Wheelies.
|A big version of Wheelie that rolls around and shoots small Wheelies.
|-
|-
|[[Meta Knights]]
|[[Meta-Knights]]
|align=center|[[File:Axe Knight NinDL.png]]<br>[[File:Javelin Knight NinDL.png]]<br>[[File:Mace Knight NinDL.png]]<br>[[File:Trident Knight NinDL.png]]
|[[File:KNiDL Axe Knight sprite.png|center]]<br>[[File:KNiDL Javelin Knight sprite.png|center]]<br>[[File:KNiDL Mace Knight sprite.png|center]]<br>[[File:KNiDL Trident Knight sprite.png|center]]
|None
|None
|Four knights- [[Ax Knight]], [[Javelin Knight]], [[Mace Knight]] and [[Trident Knight]]. Kirby encounters these knights in various number during ambushes. These foes can be inhaled.
|Four knights - [[Axe Knight]], [[Javelin Knight]], [[Mace Knight]] and [[Trident Knight]]. Kirby encounters these knights in various number during ambushes. These foes can be inhaled.
|-
|-
|[[Mr. Frosty]]
|[[Mr. Frosty]]
|align=center|[[File:NiDLMrFrosty.png]]
|[[File:KNiDL Mr Frosty sprite.png|center]]
|[[Freeze]]
|[[Freeze]]
|A walrus that wears overalls. He throws blocks of ice.
|A walrus that wears overalls. He throws blocks of ice.
|-
|-
|[[Mr. Tick Tock]]
|[[Mr. Tick-Tock]]
|align=center|[[File:NiDLMrTickTock.png]]
|[[File:KNiDL Mr Tick Tock sprite.png|center]]
|[[Mike]]
|[[Mike]]
|A walking clock that uses musical notes to attack.
|A walking clock that uses musical notes to attack.
|-
|-
|[[Phan Phan]]
|[[Phan Phan]]
|align=center|[[File:NiDLPhanPhan.png]]
|[[File:KNiDL Phan Phan sprite.png|center]]
|[[Throw]]
|[[Throw]]
|A bipedal elephant that rolls around and tries to grab Kirby with its trunk. It replaces [[Rolling Turtle]].
|A bipedal elephant that rolls around and tries to grab Kirby with its trunk. It replaces [[Rolling Turtle]].
|-
|-
|[[Poppy Bros. Sr.]]
|[[Poppy Bros. Sr.]]
|align=center|[[File:Poppy Bros Sr. NinDL.png]]
|[[File:KNiDL Poppy Bros Sr sprite.png|center]]
|[[Crash]]
|[[Crash]]
|A large version of Poppy Bros. Jr that hops around and throws bombs.
|A large version of Poppy Bros. Jr that hops around and throws bombs.
|}
|}


===Bosses===
===Bosses===
{| class="wikitable sortable" border=1 cellpadding=2
{| class="wikitable mw-collapsible"
!colspan=5 |Bosses in ''Kirby: Nightmare in Dream Land''
|-
!Name
!Name
!Appearance
!Appearance
Line 425: Line 624:
|-
|-
|[[Whispy Woods]]
|[[Whispy Woods]]
|align=center|[[File:Vegetable Valley NinDL Boss.jpg|200px]]
|[[File:KNiDL Whispy Woods battle.png|center]]
|[[Vegetable Valley]] - Stage 5
|[[Vegetable Valley - Stage 5]]
|None.
|None.
|Whispy fights in a similar manner to his appearance in ''Kirby's Dream Land'', doing nothing but dropping [[Apple]]s and shooting [[Air Bullet]]s from his mouth.  
|Whispy fights in a similar manner to his appearance in ''Kirby's Dream Land'', doing nothing but dropping [[Apple]]s and shooting [[Air Bullet]]s from his mouth.  
|-
|-
|[[Paint Roller]]
|[[Paint Roller]]
|align=center|[[File:Ice Cream Island NinDL Boss.jpg|200px]]
|[[File:KNiDL Paint Roller sprite.png|center]]
|[[Ice Cream Island]] - Stage 6
|[[Ice Cream Island - Stage 6]]
|[[Ball]], [[Crash]], [[Mike]], [[Parasol (ability)|Parasol]], [[Spark]], [[Wheel]] (various implements)
|[[Ball]], [[Crash]], [[Mike]], [[Parasol]], [[Spark]], [[Wheel]] (various implements)
|A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades, and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various [[Copy Ability|Copy Abilities]] or spat back.
|A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various [[Copy Ability|Copy Abilities]] or spat back.
|-
|-
|[[Mr. Shine & Mr. Bright]]
|[[Mr. Shine & Mr. Bright]]
|align=center|[[File:Butter Building NinDL Boss.jpg|200px]]
|[[File:KNiDL Mr Shine sprite.png|center]] [[File:KNiDL Mr Bright sprite.png|center]]
|[[Butter Building]] - Stage 7
|[[Butter Building - Stage 7]]
|None.
|[[Fire]] (Mr. Bright's stars), [[Cutter]] (Mr. Shine's stars)
|Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
|Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
|-
|-
|[[Kracko]]
|[[Kracko Jr.]] / [[Kracko]]
|align=center|[[File:Grape Garden NinDL Boss.jpg|200px]]
|[[File:KNiDL Kracko Jr sprite.png|center]] [[File:KNiDL Kracko sprite.png|center]]
|[[Grape Garden]] - Stage 7
|[[Grape Garden - Stage 7]]
|[[Hi-Jump]] (from [[Starman|Starmen]] summoned)
|[[Hi-Jump]] (from [[Starman|Starmen]] summoned)
|This cloudy eyeball begins the fight by chasing Kirby in its [[Kracko Jr.|Junior]] form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lighting below itself. It also sometimes drops [[Starman|Starmen]], which can be spat back at it or swallowed for the [[Hi-Jump]] ability.
|This cloudy eyeball begins the fight by chasing Kirby in its [[Kracko Jr.|Junior]] form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lightning below itself. It also sometimes drops [[Starman|Starmen]], which can be spat back at it or swallowed for the [[Hi-Jump]] ability.
|-
|-
|[[Heavy Mole]]
|[[Heavy Mole]]
|align=center|[[File:Yogurt Yard NinDL Boss.jpg|200px]]
|[[File:KNiDL Heavy Mole sprite 2.png|center]]
|[[Yogurt Yard]] - Stage 7
|[[Yogurt Yard - Stage 7]]
|[[Hammer]] (yellow [[Dygclops]]), [[Sleep]] (red [[Dygclops]])
|[[Hammer]] (yellow missile), [[Sleep]] (red missile)
|A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out [[Dygclops]] of two varieties from behind.  
|A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out missiles of two varieties from behind.  
|-
|-
|[[Meta Knight]]
|[[Meta Knight]]
|align=center|[[File:Orange Ocean NinDL Boss.jpg|200px]]
|[[File:KNiDL Meta Knight sprite.png|center]]
|[[Orange Ocean]] - Stage 7
|[[Orange Ocean - Stage 7]]
|[[Sword]] (required)
|[[Sword]] (required)
|The first appearance of the masked swordsman. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
|A fearsome blue masked swordsman who commands the [[Meta-Knights]]. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
|-
|-
|[[King Dedede]]
|[[King Dedede]]
|align=center|[[File:Rainbow Resort NinDL Boss.jpg|200px]]
|[[File:KNiDL King Dedede sprite.png|center]]
|[[Rainbow Resort]] - Stage 7
|[[Rainbow Resort - Stage 7]]
|None.
|None.
|King Dedede fights in a similar manner to his appearance in ''Kirby's Dream Land'', though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his [[Inhaling|inhale]] attack.
|King Dedede fights in a similar manner to his appearance in ''Kirby's Dream Land'', though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his [[inhale]] attack.
|-
|-
|[[Nightmare]]
|[[Nightmare]]
|align=center|[[File:Nightmare game.gif]]
|[[File:KNiDL Nightmare sprite.png|center]]
|[[The Fountain of Dreams]]
|[[The Fountain of Dreams (level)|The Fountain of Dreams]]
|[[Star Rod]]
|[[Star Rod]]
|Kirby fights this menace in two phases using the [[Star Rod]]. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game.
|Kirby fights this menace in two phases using the [[Star Rod]]. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game.
|}
==Staff==
The following is a list of staff who have worked on ''Kirby: Nightmare in Dream Land'':
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
|-
!colspan=2|Staff of ''Kirby: Nightmare in Dream Land'' &nbsp;
|-
!Position
!Developer(s)
|-
!Chief Director
|[[Masahiro Sakurai]]
|-
!Director
|[[Shinichi Shimomura]]
|-
!Programming (Chief)
|[[Tetsuya Abe]]
|-
!Programming
|Yoshimi Takahashi<br>Kouji Mori<br>Eitaro Nakamura<br>Takaaki Kawahara<br>Koji Akaike
|-
!Design (Chief)
|Tsuyoshi Wakayama
|-
!Design
|Hitoshi Kikkawa<br>Hiroo Takeshita<br>Teruhiko Suzuki<br>Yusuke Kataoka<br>Tomoko Nagaya<br>Tomoko Kitada
|-
!Motif Design (Chief)
|Sanae Kubota
|-
!Motif Design
|Tadashi Hashikura<br>Tomomi Minami<br>Tetsuya Mochizuki
|-
|-
!Menu Design (Chief)
|Michiko Takahashi
|-
!Menu Design
|Emi Masai
|-
!Sound (Chief)
|[[Shogo Sakai]]
|-
!Sound
|[[Jun Ishikawa]]<br>[[Hirokazu Ando]]<br>[[Tadashi Ikegami]]
|-
!Air Grind Team
|Shigefumi Kawase<br>Kazuki Sekimori<br>Masaaki Fukunaga<br>Reiko Iwao
|-
!Artwork (Chief)
|Kazuya Konishi
|-
!Artwork
|Atsuko Nakamura<br>Akiko Hayashi
|-
!NOA Screen Text Translation
|Nate Bihldorff<br>Scot Ritchey<br>Leslie Swan<br>Bill Trinen
|-
!NOE Screen Text Translation - German
|Andrea Jähn
|-
!NOE Screen Text Translation - French
|Thomas Miriel
|-
!NOE Screen Text Translation - Italian
|Christian Massi
|-
!NOE Screen Text Translation - Spanish
|Miguel López Genicio
|-
!NOA Coordination
|Arnold A. Myers II<br>Jim Holdeman
|-
!NOE Coordination
|Marcus Krause
|-
!NCL Coordination
|Kenshirou Udea
|-
!Technical Support
|Hironobu Kakui<br>Yoshito Yasuda
|-
!Special Thanks
|Hisatoshi Takeuchi<br>Masaru Kobayashi<br>Senji Hirose<br>[[Tetsuya Notoya]]<br>[[Satoshi Ishida]]<br>Chieko Obikane<br>Takao Nakano<br>[[Kirby's Adventure#Staff|Original Staff]]
|-
!Debug
|HAL Debug Team<br>Super Mario Club<br>NOA Debug Team
|-
!Supervisor
|Asura Benimaru Itoh
|-
!Progress Supervisor
|Atsushi Kakuta
|-
!Project Manager
|Teruyuki Gunji
|-
!Producer
|[[Hiroaki Suga]]<br>[[Masayoshi Tanimura]]
|-
!Executive Producer
|[[Satoru Iwata]]
|-
!colspan=2|All rights, including the<br>copyrights of game, scenario,<br>music and program, reserved<br>by [[HAL Laboratory|HAL Laboratory, Inc.]] and<br>[[Nintendo]].<br><br>©1993–2002 HAL LABORATORY, INC.<br>/ NINTENDO
|}
|}
==Legacy==
''Kirby: Nightmare in Dream Land'' would modernize and go on to influence several future games in the ''[[Kirby (series)|Kirby]]'' series as follows:
*Many pieces of music from this game would be used directly in later games.
**This is most prominent in ''[[Kirby: Canvas Curse]]'' where the option exists to play music from this game almost exclusively.
*The Sub-Game [[Kirby's Air Grind]] can be seen as a precursor of sorts to ''[[Kirby Air Ride]]'', which was in development at the same time as this title.
*The game debuted the series logo that would be used for 20 years.
*The subsequent games ''[[Kirby & The Amazing Mirror]]'' and ''[[Kirby: Squeak Squad]]'' would use the same engine and graphical style as this title.
*Meta Knight's prominence as a playable character in this game would arguably help lead to him being playable and/or an ally to Kirby in later games.
*Many of the current looks of characters, enemies first appeared in this game, and Copy Ability hats would become a series staple from this game onward.
*The [[Fountain of Dreams (Battle Stage)|Fountain of Dreams]] stage from ''[[Kirby Fighters Deluxe]]'' and ''[[Kirby Fighters 2]]'' has its style taken directly from this title (the former only on Very Hard of single-player mode).
*The ending narration of ''[[Super Kirby Clash]]''{{'}}s Story Quests was inspired by the narration in this game.
*The Sub-Game Bomb Rally would later appear again in ''[[Kirby's Return to Dream Land Deluxe]]''.
==Nintendo eShop description==
''Everyone in Dream Land has lost the ability to dream! It seems that King Dedede has stolen the Star Rod, the source of power for the Fountain of Dreams, and given its fragmented pieces to his goons for safekeeping.''
''The world needs a hero...a round pink one. As Kirby embarks on an adventure to recover the Star Rod, he'll have to copy every trick in the book to bring good dreams back to Dream Land.''
==Trivia==
*''Kirby: Nightmare in Dream Land'' debuted at number 6 on the list of Top-selling Game Boy Games in the [[:File:Nintendo_Power_166_March_2003_21.jpg|March 2003]] issue of [[Nintendo Power]] magazine.
*This is the first game in the [[Kirby (series)|''Kirby'' series]] to be officially localized into Italian and Castilian Spanish.
==Gallery==
{{Main|Kirby: Nightmare in Dream Land/gallery}}


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|es=Kirby: Nightmare in Dream Land
|ja={{furi|星|ほし}}のカービィ {{furi|夢|ゆめ}}の{{furi|泉|いずみ}}デラックス
|esM=Kirby: Nightmare in Dream Land
|jaR=Hoshi no Kābyi Yume no Izumi Derakkusu
|fr=Kirby: Nightmare in Dream Land
|jaM=Kirby of the Stars: The Fountain of Dreams Deluxe
|frM=Kirby: Nightmare in Dream Land
|esA=Kirby: Nightmare in Dream Land
|de=Kirby: Nightmare in Dream Land
|esAM=-
|deM=Kirby: Nightmare in Dream Land
|esE=Kirby: Pesadilla en Dream Land
|it=Kirby: Nightmare in Dream Land
|esEM=Kirby: Nightmare in Dream Land
|itM=Kirby: Nightmare in Dream Land
|frA=Kirby: Nightmare in Dream Land
|frAM=-
|frE=Kirby: Cauchemar au Pays des Rêves<br>Kirby: Nightmare in Dream Land<ref>From the European French version of ''Kirby Air Ride''</ref>
|frEM=Kirby: Nightmare in the Land of Dreams<br>-
|de=Kirby: Schatten bedrohen Traumland
|deM=Kirby: Shadows threaten Dream Land
|it=Kirby: Incubo nella Terra dei Sogni
|itM=Kirby: Nightmare in the Land of Dreams
|zhTrad=Kirby: Nightmare in Dream Land
|zhSimp=Kirby: Nightmare in Dream Land<br>星之卡比——梦幻大陆<ref>[https://twitter.com/chinesenintendo/status/1116584525662830592?s=19 Unused iQue localization name]</ref>
|zhSimpR=Xīngzhī Kǎbǐ--Mènghuàn Dàlù
|zhM=-<br>Kirby of the Stars--Dream Land
|ko=Kirby: Nightmare in Dream Land<br>별의 카비 - 꿈의 샘<ref>https://web.archive.org/web/20031016112100/http://newgame.daiwon.co.kr/viewgame/view.jsp?g_idx=bb2211011&genre_idx=13</ref>
|koR=byeol-ui kabi kkum-ui saem
|koM=-<br>Kirby of the Stars: The Fountain of Dreams
|nl=Kirby: Nightmare in Dream Land
|nlM=-
|pt=Kirby: Nightmare in Dream Land
|ptM=-
}}
}}


==Gallery==
==External links==
{{Main|Kirby: Nightmare in Dream Land/gallery}}
*[https://www.nintendo.co.jp/n08/kirby/index.html Official Japanese website]
 
==External Links==
*[https://www.nintendo.co.jp/n08/kirby/index.html Official mini website (Japanese)]
*[https://www.kirbyinformer.com/kirby-nightmare-in-dream-land ''Kirby: Nightmare in Dream Land'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-nightmare-in-dream-land ''Kirby: Nightmare in Dream Land'' on Kirby Informer]
*[http://web.archive.org/web/20190308032759/https://media.nintendo.com/nintendo/bin/jEOyZByzjiD5FKo588aCtAHcNpSBGlgB/DDJ8ht0qjJymItl2N0i10vBt57-Sdp5W.pdf English manual (USA print)] ([https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_KirbyNightmareInDreamLand_EN_DE_FR_ES_IT.pdf EU print - German, French, Dutch, Spanish, Italian])


{{clear}}
{{clear}}
{{navbox-Games}}
{{ref}}
{{Navbox-Games}}
{{Navbox-KA/KNiDL}}
{{Navbox-KA/KNiDL Music}}


[[Category:Kirby's Adventure]]
[[Category:Kirby's Adventure]]

Latest revision as of 01:24, 17 March 2024

Kirby: Nightmare in Dream Land

KNiDL box artwork.jpg

KNiDL EU box artwork.jpg

KNiDL JP box artwork.jpg

Box art for Kirby: Nightmare in Dream Land from various regions.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Shinichi Shimomura
Release date(s) Game Boy Advance
Japan October 25, 2002
NA December 2, 2002
Europe September 26, 2003
Australia January 27, 2004

Virtual Console (Wii U)
Japan April 30, 2014
Europe July 17, 2014
NA October 30, 2014
Platform(s) Game Boy Advance,
Virtual Console (Wii U)
Supported languages Japanese, American English, British English, European French, Italian, German, Castilian Spanish
Rating(s) ESRB: Everyone
PEGI: 3+
CERO: All Ages
Game chronology
Kirby Tilt 'n' Tumble Kirby Air Ride
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Kirby: Nightmare in Dream Land is a main-series Kirby game and a remake of Kirby's Adventure for the Game Boy Advance. It was developed by HAL Laboratory and published by Nintendo in 2002 by HAL Laboratory and Nintendo, and would later be ported to the Wii U's Virtual Console in 2014. The game features new and redesigned Sub-Games, all of which have up to 4-player support through multiplayer. Four-player support is also available in the main and extra games. A new Extra Game starring Meta Knight was also added as an unlockable mode, called Meta Knightmare. Kirby: Nightmare in Dream Land was released around the debut of the anime Kirby: Right Back at Ya!, which is reflected by the art style used on the North American commercial and its corresponding box art (also used on the European and Australian covers). This game also introduced a redesigned English logo for the Kirby series which would remain largely unchanged until Kirby and the Forgotten Land, 20 years later.

Kirby: Nightmare in Dream Land is a full overhaul of Kirby's Adventure, with a new engine and entirely re-done 16 bit graphics, music, and sound. The art style is also heavily modified, focusing on more vivid photorealistic scenery and backgrounds when compared to the NES original. Regardless, the enemies, copy abilities, music, and stage layouts are (for the most part) the same as they were before, just updated in fidelity. The story is also largely the same, though it has been reworded from the original version.

Story[edit]

It all began when the Nightmares appeared in the fountain. The Nightmares rode the currents of the Fountain of Dreams, wreaking havoc and tormenting the residents of Dream Land.
— Portion of the ending narration from Kirby: Nightmare in Dream Land

Kirby: Nightmare in Dream Land shares the same basic premise and story as Kirby's Adventure. It begins when Kirby wakes up one day to realize he has not had any dreams. Suspecting something to be wrong with the Fountain of Dreams, he heads there to find the Star Rod missing from its rightful place at the crest of the fountain. Shortly thereafter, he discovers that his old rival King Dedede had stolen the Star Rod and broke it into seven pieces, each then given to one of Dedede's friends (the bosses of each level). While not knowing the reason for this, Kirby nonetheless resolves to get the pieces and reassemble the Star Rod so he can return it to where it belongs.

After traversing Dream Land and retrieving the first six pieces of the Star Rod, Kirby returns to the Fountain of Dreams and battles King Dedede for the last piece. Kirby resoundingly trounces the king, and - after reassembling the Star Rod - places it back onto the fountain as Dedede desperately drags on Kirby's heels begging him not to do it. Kirby quickly figures out why, as - upon placing the Star Rod on the fountain - a great darkness emerges and is freed upon the world. Kirby must then use the Star Rod to battle the Nightmares, defeating him and blowing a massive hole in the Moon in the process. With this deed done, Kirby finally returns the Star Rod to the fountain without further issue and forgives King Dedede for what he had done, knowing he was only trying to safeguard the kingdom.

Gameplay[edit]

Kirby battling Whispy Woods.

Kirby: Nightmare in Dream Land is an action platformer where the player takes control of Kirby: the powerful little pink hero of Dream Land whose main claim to fame is his ability to inhale his enemies and gain their powers. The main goal of the game is to traverse each of the levels and their stages in order, maneuvering through tricky terrain and battling enemies along the way. Due to the wide variety of abilities that Kirby has access to, there are many different ways to clear the obstacles in each stage, including going without abilities at all and using Kirby's ability to spit out Star Bullets to deal damage. In addition, Kirby's ability to hover through the air and breathe underwater - along with his generous health bar - make the environmental elements very forgiving when compared to other classic platformers. Overall, the game is catered to easy and accessible play, with more challenging elements being optional for the most part.

While the main goal of the game is to reach and defeat each level's boss, there are a number of optional objectives to meet as well. This mainly takes the form of hunting down Big Switches in stages, which unlock additional doors in the hubs of the levels they are found in. There are also optional Sub-Games and other rooms which can be visited in each level in order to earn 1-Ups or gain extra abilities. If the main game is completed after pressing down all of these switches, an Extra Game will open up that lets Kirby play again under more challenging circumstances. Should that be cleared too, Meta Knightmare becomes available as well as the Boss Endurance mode, creating an additional level of challenge for the player to undertake.

Changes from Kirby's Adventure[edit]

Aside from the more obvious changes to the graphics, there are a number of more subtle differences between Kirby's Adventure and Kirby: Nightmare in Dream Land, as follows:

  • The game now allows up to four people to play simultaneously; the original game supported single-player mode only.
  • The animation from the original game where Kirby is seen being "drawn" with a crayon was replaced by a new one of 120 Kirbys running and flying across the HAL Laboratory and Nintendo logos.
  • The user interface has been redesigned, featuring a more straightforward menu and grid design with less color overall.
  • Kirby now has voice acting provided by an uncredited Makiko Ohmoto, though his voice clips are limited.
  • It is now possible to hover by tapping A as well as holding up on the Control Pad, as with later games.
  • When Kirby collects a piece of the Star Rod from a boss, he is no longer fully healed.
  • Similarly to Kirby Super Star, Wheel Kirby can now drive on water.
  • Some stages have had their layouts changed slightly.
    • Most notably, the rotating towers in Butter Building have been removed, and replaced by a fog that gradually clears over time.
  • The enemies Bounder, Togezo, and Rolling Turtle have been replaced by Gip, Needlous, and Phan Phan respectively, but act more-or-less the same way.
  • Copy Abilities now provide hats for Kirby, as with Kirby Super Star.
  • The Fireball ability has been renamed to Burning, which matches its Japanese name.
  • Needle Kirby's spikes no longer retract automatically.
  • Scarfies can now be defeated by the slide.
  • The pause descriptions of each Copy Ability have been changed.
  • Backdrop now dash-and-grabs certain enemies like the Suplex ability, rather than inhale-and-grabbing them.
  • The Dream Spring is now consistently referred to as the Fountain of Dreams.
  • Meta Knight no longer appears at certain points in stages to toss Kirby an item.
  • Many bosses and mid-bosses have been made physically larger, which also makes them easier to hit and be hit by.
  • The Sub-Games Crane Fever and Egg Catcher have been replaced with Bomb Rally and Kirby's Air Grind.
  • Kirby and other characters inherit traits of their current designs.
  • Certain changes were made to the music, with the whole soundtrack being rearranged with the Game Boy Advance's sound chip. Other changes include:
  • The ending narration is worded differently.
  • It is now possible to save in the Extra Game.
  • There is an additional Extra Game mode, Meta Knightmare, which features Meta Knight as a playable character and does not allow saving.
  • The HAL Room can no longer be accessed without game modifications, though it still exists in the game's files.[1]

Controls[edit]

Kirby's moveset
Move Image Controls
Walk KNiDL Kirby artwork 2.jpg ← or →
Run KNiDL Kirby Run artwork.jpg ← or → (press twice)
Ascend/descend ladders KNiDL Kirby Ladder artwork.jpg ↑ or ↓
Enter doors KNiDL Door artwork.jpg
Jump KNiDL Kirby Jump artwork.jpg A
Duck KNiDL Wait art.jpg
Slide KNiDL Sliding Kick artwork.png ↓ + A or B
Float KNiDL Kirby float artwork.png ↑ or A (in midair)
Inhale KNiDL Kirby Inhale artwork.jpg B (hold)
Swallow KNiDL Kirby swallow artwork.png
Spit KNiDL Spit Star artwork.png B
Shoot air bullets KNiDL Air Bullet artwork.png B (in midair)
Swim KNiDL Kirby swimming artwork.png ←↑→↓
Water gun KNiDL Water Gun artwork.jpg B (in water)
Use ability KNiDL Needle artwork.png B
Drop ability N/A Select or take damage

Game modes[edit]

The following are all of the options available from the main menu after selecting a file (though some need to be unlocked first):

  • Start Game - Starts the main game (or the Extra Game) of Kirby: Nightmare in Dream Land, in whichever level Kirby was last left in if applicable.
  • Sub-Games - Allows the player to freely select and play the three main Sub-Games, with up to four other players through local wired play.
  • Sound Test - Allows the player to listen to the music used in the game.
  • Erase a File - Allows the player to delete save data for the game to start fresh.

Levels[edit]

The main game of Kirby: Nightmare in Dream Land takes place in eight distinct levels which are played in order, as follows:

Levels in Kirby: Nightmare in Dream Land
Level Stage count Boss Notes
KNiDL Vegetable Valley opening screenshot.png
Vegetable Valley
5 Whispy Woods This level features no Big Switches.
KNiDL Ice Cream Island opening screenshot.png
Ice Cream Island
6 Paint Roller This level features no Big Switches.
KNiDL Butter Building opening screenshot.png
Butter Building
7 Mr. Shine & Mr. Bright
KNiDL Grape Garden opening screenshot.png
Grape Garden
7 Kracko (and Kracko Jr.)
KNiDL Yogurt Yard opening screenshot.png
Yogurt Yard
7 Heavy Mole
KNiDL Orange Ocean opening screenshot.png
Orange Ocean
7 Meta Knight This level features a Big Switch in every stage (except the boss stage).
KNiDL Rainbow Resort opening screenshot.png
Rainbow Resort
7 King Dedede
KNiDL The Fountain Of Dreams opening screenshot.png
The Fountain of Dreams
1 Nightmare This level has no hub, and is instead accessed by defeating King DeDeDe in Rainbow Resort.
Clearing this level ends the game.

Sub-Games and other rooms[edit]

Screenshot from Kirby's Air Grind, one of the new Sub-Games.

The levels of Kirby: Nightmare in Dream Land feature optional doorways (many unlocked using Big Switches in regular stages) that lead to Sub-Games and other areas. These are as follows:

  • Bomb Rally - A game where four Kirbys bat a bomb at each-other using frying pans. The last un-exploded Kirby wins.
  • Kirby's Air Grind - A game where four Kirbys ride rails on Warp Stars to get to the end of the course as fast as possible.
  • Quick Draw - A game where Kirby tests his reflexes against other opponents by defeating them in a single strike.
    • In multiplayer mode, Kirbys face each-other instead of pre-programmed opponents.
  • Arena - A flat area where Kirby must battle a Mid-Boss in order to gain a Maxim Tomato and the opportunity to get a new ability.
  • Museum - A room where Kirby has free pick of one or two different abilities.

In addition, there are two extra modes available only from the main menu as follows (these need to be unlocked first):

  • Meta Knightmare - An Extra Game where the player rushes through the main game as Meta Knight as quickly as possible, ending with the fight against King Dedede.
  • Boss Endurance - A challenge where Kirby is pitted against all eight of the game's bosses in order with no recovery items in-between fights and no prior choice of ability.

Copy Abilities[edit]

Kirby: Nightmare in Dream Land retains all of the same Copy Abilities that first debuted in Kirby's Adventure, with the same basic powers and controls. The following table lists each of them:

Copy Abilities in Kirby: Nightmare in Dream Land
Name Appearance Icon In-game description
Backdrop
KNiDL Backdrop sprite.png
KNiDL Backdrop icon.png
Whoo-HAAH! Once I grab a foe, throw him with +!
Ball
KNiDL Ball sprite.png
KNiDL Ball icon.png
Change form and Hold the A Button! BOUNCE! BOING! BONK!
Beam
KNiDL Beam sprite.png
KNiDL Beam icon.png
This Beam's like a whip! Whaa-pssssshh! Beam it!
Burning
KNiDL Burning sprite.png
KNiDL Burning icon.png
Flaming tackle time! Who's gonna stop me?
Crash
KNiDL Limit sprite.png
KNiDL Crash icon.png
Warning! Use only as a last resort!
Cutter
KNiDL Cutter sprite.png
KNiDL Cutter icon.png
The Cutter Boomerang is coming right back at ya!
Fire
KNiDL Fire sprite.png
KNiDL Fire icon.png
Fire! Hot! So hot! Too hot to touch!
Freeze
KNiDL Freeze sprite.png
KNiDL Freeze icon.png
Stop! Come no closer! I'll chill you to the bone!
Hammer
KNiDL Hammer sprite.png
KNiDL Hammer icon.png
Pound 'em to the ground! Pound pegs and break open new areas!
Hi-Jump
KNiDL Hi-Jump sprite.png
KNiDL Hi-Jump icon.png
Big jump = BIG TACKLE!
Ice
KNiDL Ice sprite.png
KNiDL Ice icon.png
First I'll freeze 'em, then I'll kick 'em along! Brrrr!
Laser
KNiDL Laser sprite.png
KNiDL Laser icon.png
-Light Amplification by Stimulated Emission of Radiation- And it ricochets off hills, too!
Light
KNiDL Limit sprite.png
KNiDL Light icon.png
Brighten those dark corners! * Can only be used once.
Mike
KNiDL Limit sprite.png
KNiDL Mike icon.png
Uwaaahhh! Oooooh yeahhhh! Un-hunhhh! Baaaaby! Rock on! *Can only be used three times.
Needle
KNiDL Needle sprite.png
KNiDL Needle icon.png
Hands off! Here: pointy spikes! There: pokey spikes!
Parasol
KNiDL Parasol sprite.png
KNiDL Parasol icon.png
The sun shines on this Parasol of mine. Where I walk, enemies balk, and I float gently down...
Sleep
KNiDL Sleep sprite.png
KNiDL Sleep icon.png
-DO NOT DISTURB- I need my beauty rest.
Spark
KNiDL Spark sprite.png
KNiDL Spark icon.png
BZZT! BRRRRZZZT! BRRRZZPPP! ZZZT!
Star Rod
KNiDL Star Rod sprite.png
KNiDL Star Rod icon.png
This suddenly appeared at the Fountain of Dreams. Use it in your final battle against the Nightmares!
Stone
KNiDL Stone sprite.png
KNiDL Stone icon.png
No one can hurt me! Look out below!
Sword
KNiDL Sword sprite.png
KNiDL Sword icon.png
I can't lose with this sword! If they zig, I cut 'em! (If they zag, I cut 'em, too!)
Throw
KNiDL Throw sprite.png
KNiDL Throw icon.png
Try throwing enemies straight! Press Up or Down to change the direction!
Tornado
KNiDL Tornado sprite.png
KNiDL Tornado icon.png
Spin spin spin spin spin Spinspinspinspin Spinspinspin AAAAAUGGHH!
UFO
KNiDL UFO sprite.png
KNiDL UFO icon.png
Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B!
Wheel
KNiDL Wheel sprite.png
KNiDL Wheel icon.png
I ride like the wind! Fast! Too fast!

Enemies[edit]

Kirby: Nightmare in Dream Land features most of the same enemies as the original Kirby's Adventure, though a few have been changed (see "Changes from Kirby's Adventure" section above). The enemies in this game are as follows:

Regular Enemies[edit]

Regular enemies in Kirby: Nightmare in Dream Land
Name Appearance Copy Abilities Description
Blade Knight
KNiDL Blade Knight sprite.png
Sword Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
Blipper
KNiDL Blipper sprite.png
None Generally found in water areas. Attacks by following Kirby and bumping into him.
Bomber
KNiDL Bomber sprite.png
Crash A walking bomb that falls from cliffs and explodes. The explosion is dangerous and has a high radius.
Bronto Burt
KNiDL Bronto Burt sprite.png
None Flying enemies. Some home in on Kirby while others fly on a set path.
Broom Hatter
KNiDL Broom Hatter sprite.png
None Can generally be seen cleaning a specific place while sweeping from side to side. It doesn't pay attention to Kirby and focuses on cleaning.
Bubbles
KNiDL Bubbles sprite.png
Ball A ball-shaped enemy which attacks by bouncing from walls.
Cappy
KNiDL Cappy sprite.png
None A walking mushroom that walks around without minding Kirby. Its cap detaches from its body when Kirby tries to inhale it.
Chilly
KNiDL Chilly sprite.png
Freeze A snowman that attacks by creating a cold force field around it.
Coconut
KNiDL Coconut sprite.png
None An explosive fruit that drops when Kirby walks underneath it. Can be deflected with a Parasol.
Coner
KNiDL Coner sprite.png
None An enemy in a shell. It is able to survive in water.
Cool Spook
KNiDL Cool Spook sprite.png
Light A ghostly enemy that can only be found in dark rooms. It provides Kirby with the Light ability.
Flamer
KNiDL Flamer sprite.png
Burning A foe that clings to the walls of an environment. When Kirby gets in range, it attacks by flame-tackling him.
Gip
KNiDL Gip sprite.png
None A pig with wings that sticks to a wall. Attacks by shooting tiny stars at Kirby.
Glunk
KNiDL Glunk sprite.png
None An anemone that is attached to the ground. It attacks with projectiles and can be found both in and out of the water.
Gordo
KNiDL Gordo sprite.png
None A spiky foe that is completely invincible. Some of them move around, while others stay in one place.
Hot Head
KNiDL Hot Head sprite.png
Fire A fiery enemy that walks around and attacks either with its flame breath or one single fire blast.
Kabu
KNiDL Kabu sprite.png
None An enemy that looks like the head of a totem-pole. Attacks by jumping, rapid movement, or teleporting.
Laser Ball
KNiDL Laser Ball sprite.png
Laser A spherical enemy that floats down quietly until it has a clear sight of Kirby, then it unleashes three laser beams at him.
Needlous
KNiDL Needlous sprite.png
Needle An enemy covered in spikes that attacks by curling up into a ball and rolling around furiously.
Noddy
KNiDL Noddy sprite.png
Sleep Quietly walks around and doesn't attack at all. Sometimes it falls asleep while walking.
Parasol
KNiDL Parasol enemy sprite.png
Parasol Objects that often carry Waddle Dees, Waddle Doos, and Shotzos. Sometimes, when the Parasol gets separated from its holder, it homes in on Kirby and tries to damage him.
Pengy
KNiDL Pengi sprite.png
Ice A penguin that walks around and attacks Kirby with its icy breath.
Poppy Bros. Jr.
KNiDL Poppy Bros Jr sprite.png
None An enemy that walks around without minding Kirby. Sometimes it rides on apples or tomatoes.
Rocky
KNiDL Rocky sprite.png
Stone A heavy enemy that sometimes drops from a higher place in order to crush Kirby.
Scarfy
KNiDL Scarfy sprite.png
None A floating enemy that looks harmless at first glance, but turns into a one-eyed beast when being inhaled. It sometimes launches surprise attacks from off-screen.
Shotzo
KNiDL Shotzo sprite.png
None A stationary enemy that cannot be defeated directly. It shoots one to three projectiles in set intervals. Some of them can adjust the direction they are facing.
Sir Kibble
KNiDL Sir Kibble sprite.png
Cutter A knight enemy who attacks by throwing the blade on his head like a boomerang.
Slippy
KNiDL Sir Slippy sprite.png
None A frog that often jumps around unpredictably. Can survive in water.
Sparky
KNiDL Sparky sprite.png
Spark An enemy that hops around and creates an electric force field around itself for an attack.
Squishy
KNiDL Squishy sprite.png
None A squid-like enemy that attacks by jumping around. It can survive in water.
Starman
KNiDL Starman sprite.png
Hi-Jump A rare cape-wearing enemy that walks around and practices its jump.
Sword Knight
KNiDL Sword Knight sprite.png
Sword Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
Twister
KNiDL Twister sprite.png
Tornado A spinning enemy that attacks by transforming into a tornado and following Kirby around.
Twizzy
KNiDL Twizzy sprite.png
None A flying creature that either follows Kirby around or does not mind him at all.
UFO
KNiDL UFO enemy sprite.png
U.F.O. A rare enemy that appears in locations close to space. It attacks by shooting laser beams.
Waddle Dee
KNiDL Waddle Dee sprite.png
None A common creature that walks around and does not mind Kirby at all. Can sometimes be seen jumping around.
Waddle Doo
KNiDL Waddle Doo sprite.png
Beam An enemy that walks around, jumps, and attacks Kirby with a beam attack from its eye.
Wheelie
KNiDL Wheelie sprite.png
Wheel A foe resembling a tire that tries to run over Kirby. Moves very fast.

Mid Bosses[edit]

Mid-Bosses in Kirby: Nightmare in Dream Land
Name Appearance Copy Ability Description
Bonkers
KNiDL Bonkers sprite.png
Hammer This simian attacks Kirby by swinging his giant hammer, which resembles Dedede's hammer.
Bugzzy
KNiDL Bugzzy sprite.png
Backdrop A large bug that can grab Kirby and slam him into the ground.
Fire Lion
KNiDL Fire Lion sprite.png
Burning A large feline opponent with a mane and tail tip made of flames. It attacks by pouncing, scratching, and turning into a fireball.
Grand Wheelie
KNiDL Grand Wheelie sprite.png
Wheel A big version of Wheelie that rolls around and shoots small Wheelies.
Meta-Knights
KNiDL Axe Knight sprite.png

KNiDL Javelin Knight sprite.png

KNiDL Mace Knight sprite.png

KNiDL Trident Knight sprite.png
None Four knights - Axe Knight, Javelin Knight, Mace Knight and Trident Knight. Kirby encounters these knights in various number during ambushes. These foes can be inhaled.
Mr. Frosty
KNiDL Mr Frosty sprite.png
Freeze A walrus that wears overalls. He throws blocks of ice.
Mr. Tick-Tock
KNiDL Mr Tick Tock sprite.png
Mike A walking clock that uses musical notes to attack.
Phan Phan
KNiDL Phan Phan sprite.png
Throw A bipedal elephant that rolls around and tries to grab Kirby with its trunk. It replaces Rolling Turtle.
Poppy Bros. Sr.
KNiDL Poppy Bros Sr sprite.png
Crash A large version of Poppy Bros. Jr that hops around and throws bombs.

Bosses[edit]

Bosses in Kirby: Nightmare in Dream Land
Name Appearance Location Copy Abilities Description
Whispy Woods
KNiDL Whispy Woods battle.png
Vegetable Valley - Stage 5 None. Whispy fights in a similar manner to his appearance in Kirby's Dream Land, doing nothing but dropping Apples and shooting Air Bullets from his mouth.
Paint Roller
KNiDL Paint Roller sprite.png
Ice Cream Island - Stage 6 Ball, Crash, Mike, Parasol, Spark, Wheel (various implements) A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various Copy Abilities or spat back.
Mr. Shine & Mr. Bright
KNiDL Mr Shine sprite.png
KNiDL Mr Bright sprite.png
Butter Building - Stage 7 Fire (Mr. Bright's stars), Cutter (Mr. Shine's stars) Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
Kracko Jr. / Kracko
KNiDL Kracko Jr sprite.png
KNiDL Kracko sprite.png
Grape Garden - Stage 7 Hi-Jump (from Starmen summoned) This cloudy eyeball begins the fight by chasing Kirby in its Junior form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lightning below itself. It also sometimes drops Starmen, which can be spat back at it or swallowed for the Hi-Jump ability.
Heavy Mole
KNiDL Heavy Mole sprite 2.png
Yogurt Yard - Stage 7 Hammer (yellow missile), Sleep (red missile) A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out missiles of two varieties from behind.
Meta Knight
KNiDL Meta Knight sprite.png
Orange Ocean - Stage 7 Sword (required) A fearsome blue masked swordsman who commands the Meta-Knights. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
King Dedede
KNiDL King Dedede sprite.png
Rainbow Resort - Stage 7 None. King Dedede fights in a similar manner to his appearance in Kirby's Dream Land, though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his inhale attack.
Nightmare
KNiDL Nightmare sprite.png
The Fountain of Dreams Star Rod Kirby fights this menace in two phases using the Star Rod. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game.

Staff[edit]

The following is a list of staff who have worked on Kirby: Nightmare in Dream Land:

Staff of Kirby: Nightmare in Dream Land  
Position Developer(s)
Chief Director Masahiro Sakurai
Director Shinichi Shimomura
Programming (Chief) Tetsuya Abe
Programming Yoshimi Takahashi
Kouji Mori
Eitaro Nakamura
Takaaki Kawahara
Koji Akaike
Design (Chief) Tsuyoshi Wakayama
Design Hitoshi Kikkawa
Hiroo Takeshita
Teruhiko Suzuki
Yusuke Kataoka
Tomoko Nagaya
Tomoko Kitada
Motif Design (Chief) Sanae Kubota
Motif Design Tadashi Hashikura
Tomomi Minami
Tetsuya Mochizuki
Menu Design (Chief) Michiko Takahashi
Menu Design Emi Masai
Sound (Chief) Shogo Sakai
Sound Jun Ishikawa
Hirokazu Ando
Tadashi Ikegami
Air Grind Team Shigefumi Kawase
Kazuki Sekimori
Masaaki Fukunaga
Reiko Iwao
Artwork (Chief) Kazuya Konishi
Artwork Atsuko Nakamura
Akiko Hayashi
NOA Screen Text Translation Nate Bihldorff
Scot Ritchey
Leslie Swan
Bill Trinen
NOE Screen Text Translation - German Andrea Jähn
NOE Screen Text Translation - French Thomas Miriel
NOE Screen Text Translation - Italian Christian Massi
NOE Screen Text Translation - Spanish Miguel López Genicio
NOA Coordination Arnold A. Myers II
Jim Holdeman
NOE Coordination Marcus Krause
NCL Coordination Kenshirou Udea
Technical Support Hironobu Kakui
Yoshito Yasuda
Special Thanks Hisatoshi Takeuchi
Masaru Kobayashi
Senji Hirose
Tetsuya Notoya
Satoshi Ishida
Chieko Obikane
Takao Nakano
Original Staff
Debug HAL Debug Team
Super Mario Club
NOA Debug Team
Supervisor Asura Benimaru Itoh
Progress Supervisor Atsushi Kakuta
Project Manager Teruyuki Gunji
Producer Hiroaki Suga
Masayoshi Tanimura
Executive Producer Satoru Iwata
All rights, including the
copyrights of game, scenario,
music and program, reserved
by HAL Laboratory, Inc. and
Nintendo.

©1993–2002 HAL LABORATORY, INC.
/ NINTENDO

Legacy[edit]

Kirby: Nightmare in Dream Land would modernize and go on to influence several future games in the Kirby series as follows:

  • Many pieces of music from this game would be used directly in later games.
    • This is most prominent in Kirby: Canvas Curse where the option exists to play music from this game almost exclusively.
  • The Sub-Game Kirby's Air Grind can be seen as a precursor of sorts to Kirby Air Ride, which was in development at the same time as this title.
  • The game debuted the series logo that would be used for 20 years.
  • The subsequent games Kirby & The Amazing Mirror and Kirby: Squeak Squad would use the same engine and graphical style as this title.
  • Meta Knight's prominence as a playable character in this game would arguably help lead to him being playable and/or an ally to Kirby in later games.
  • Many of the current looks of characters, enemies first appeared in this game, and Copy Ability hats would become a series staple from this game onward.
  • The Fountain of Dreams stage from Kirby Fighters Deluxe and Kirby Fighters 2 has its style taken directly from this title (the former only on Very Hard of single-player mode).
  • The ending narration of Super Kirby Clash's Story Quests was inspired by the narration in this game.
  • The Sub-Game Bomb Rally would later appear again in Kirby's Return to Dream Land Deluxe.

Nintendo eShop description[edit]

Everyone in Dream Land has lost the ability to dream! It seems that King Dedede has stolen the Star Rod, the source of power for the Fountain of Dreams, and given its fragmented pieces to his goons for safekeeping.

The world needs a hero...a round pink one. As Kirby embarks on an adventure to recover the Star Rod, he'll have to copy every trick in the book to bring good dreams back to Dream Land.

Trivia[edit]

  • Kirby: Nightmare in Dream Land debuted at number 6 on the list of Top-selling Game Boy Games in the March 2003 issue of Nintendo Power magazine.
  • This is the first game in the Kirby series to be officially localized into Italian and Castilian Spanish.

Gallery[edit]

Main article: Kirby: Nightmare in Dream Land/gallery

Names in other languages[edit]

Language Name Meaning
Japanese ほしのカービィ ゆめいずみデラックス
Hoshi no Kābyi Yume no Izumi Derakkusu
Kirby of the Stars: The Fountain of Dreams Deluxe
Traditional Chinese Kirby: Nightmare in Dream Land
-
Kirby of the Stars--Dream Land
Simplified Chinese Kirby: Nightmare in Dream Land
星之卡比——梦幻大陆[2]
Xīngzhī Kǎbǐ--Mènghuàn Dàlù
Dutch Kirby: Nightmare in Dream Land -
Canadian French Kirby: Nightmare in Dream Land -
European French Kirby: Cauchemar au Pays des Rêves
Kirby: Nightmare in Dream Land[3]
Kirby: Nightmare in the Land of Dreams
-
German Kirby: Schatten bedrohen Traumland Kirby: Shadows threaten Dream Land
Italian Kirby: Incubo nella Terra dei Sogni Kirby: Nightmare in the Land of Dreams
Korean Kirby: Nightmare in Dream Land
별의 카비 - 꿈의 샘[4]
byeol-ui kabi kkum-ui saem
-
Kirby of the Stars: The Fountain of Dreams
Portuguese Kirby: Nightmare in Dream Land -
Latin American Spanish Kirby: Nightmare in Dream Land -
European Spanish Kirby: Pesadilla en Dream Land Kirby: Nightmare in Dream Land


External links[edit]

References