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Kirby's Star Stacker (Super Famicom)

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Kirby's Star Stacker (Super Famicom)
File:Super Star Stacker Cover.jpg
Box art of Kirby's Super Star Stacker
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Template:Release
Platform(s) Super Famicom, Virtual Console (Wii & Wii U)
Game chronology
Kirby's Dream Land 3 Kirby 64: The Crystal Shards
On affiliated sites
StrategyWiki Walkthrough
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Kirby's Super Star Stacker (known in Japan as カービィのきらきらキッズ (Kābī no Kirakira Kizzu), "Kirby's Sparkling Kids") is a puzzle game of the Kirby series that was only released on the Super Famicom in Japan in 1998. It is an enhanced port of Kirby's Star Stacker which only saw release in Japan. Kirby's Super Star Stacker was eventually ported to Virtual Console for both Wii and Wii U, and would still only be in Japan.

Story

File:KSSS HitintheHead.png
Mr. Star hits Kirby's head.

One starry night, an alien creature named Mr. Star was zooming past Dream Land. King Dedede spots him in the air and blasts him with a cannon, causing Mr. Star to split into several pieces and fall to the ground. The principal piece of Mr. Star falls on Kirby's head, as he was out stargazing from a teepee. After learning of his predicament, Kirby and his Animal Friends help Mr. Star find his pieces again, each of which are kept by a different denizen of Dream Land.

One-by-one, Kirby and his friends trounce the baddies who were holding Mr. Star's pieces, culminating with King Dedede himself. Once Mr. Star is whole again, he returns back out into space. Shortly after, a witch named Gryll appears from where Mr. Star left to present the final challenge to Kirby.

Gameplay

File:Super Star Stacker VS Lovely.jpg
Kirby and Lovely face off in the Story Mode.

Gameplay is largely similar to the original Star Stacker in terms of mechanics. This version comes with a story mode (as mentioned above) along with playing in rounds.

In the Story Mode, Kirby faces off against an opponent, and they each get their own separate board to drop blocks in. The goal here is to prevent Kirby's board from filling up, while also causing the opponent's board to fill. To that end, the unknown reader will need to systematically remove blocks from the board as they fall down by lining them up correctly. This can be done by having an unbroken line of Star Blocks in-between two Animal Friend blocks of the same type, or by simply lining up two of the same type of Animal Friend together. If a large number of blocks are removed at once and/or a chain of block removals is caused, Kirby will be able to cause his opponent's board to start filling with blocks from the bottom-up, and vice/versa.

In the rounds, there are four difficulties - Normal, Hard, Very Hard and Insane. Unlike Story Mode (and like the original Star Stacker) there is only one board to deal with. Here, a pre-determined set of blocks and drops are given to Kirby, who must then make a certain number of blocks disappear before moving on to the next round.

Story Mode Opponents

Opponents in the main story mode are fought in the following order - each more difficult than the last:

After the main credits roll, if Kirby cleared all the prior matches undefeated, one last match will be fought against a new opponent - Gryll.

Gallery

Trivia

External links