Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Kirby's Star Stacker (Game Boy)

From WiKirby, your independent source of Kirby knowledge.
Revision as of 15:35, 14 October 2019 by Kirtom Saleb (talk | contribs) (Kirtom Saleb moved page Kirby's Star Stacker to Kirby Stack!)
Jump to navigationJump to search
Kirby's Star Stacker (Game Boy)
File:StarStacker.jpg
North American box art
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Game Boy:
Japan January 25, 1997
NA April 7, 1997
Europe October 20, 1997
Australia October 20, 1997

Virtual Console (3DS):
Japan May 23, 2012
Europe August 30, 2012
NA January 17, 2013
Platform(s) Game Boy,
Virtual Console (3DS)
Game chronology
Kirby Super Star Kirby's Dream Land 3
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Kirby's Star Stacker is a puzzle game and a Kirby spinoff released on the Game Boy in 1997. Although not the first puzzle game in the series, it is the first original one, Kirby's Avalanche being an adaption of the Japanese puzzle game Super Puyo Puyo. The game received a Japan-exclusive remake onto the Super Famicom, known as Kirby's Super Star Stacker.

Kirby's Star Stacker was ported to the Nintendo 3DS's Virtual Console in 2011 for Japan, 2012 in Australia and Europe, and lastly 2013 in North America.

Gameplay

The game is a puzzle game in the basic style of Tetris. Domino-like groups of two connected blocks, which can be controlled with the directional pad and turned with the A and B buttons, fall from the top of the playing field one by one, eventually landing at the bottom of the field or on top of other blocks; once the blocks have landed, the domino breaks up, each block being individually affected by gravity. Six types of blocks exist in the game: three Friend Blocks are based on the Animal Friends from Kirby's Dream Land 2 (Rick the Hamster, Kine the Sunfish and Coo the Owl), Star Blocks, Bomb Blocks and Hard Blocks. The goal is to score stars by placing one or more Star Blocks between two matching Friend Blocks, which will then cause both the Friend and Star Blocks to disappear, adding to the score total on the right hand side. Hard Blocks and Bomb Blocks can likewise be sandwiched between Friends, the former transforming into Star Blocks and the latter destroying the row of blocks they are on when this is done.

In order to achieve greater numbers of star points, Chains have to be utilised; if destroying a group of blocks leads to a chain reaction of other groups being destroyed, this counts as a Chain. Every Chain that is achieved causes a group of stars to fall into gaps between blocks and be added to the star point counter, their number starting at two but increasing with each Chain, up to a maximum of twelve. If these stars end up sandwiched between Friend Blocks when they land, they turn into Star Blocks, causing another group of blocks to be destroyed and the combo to continue; stars that land in positions where it would not be beneficial for them to transform into blocks simply disappear.

Apart from the blocks that fall from above slowly piling up unless destroyed, King Dedede regularly pounds the ground with his fist and causes a new row of blocks to appear at the bottom and push the already existing blocks upwards; the frequency of this depends on the difficulty level. The game continues until the game mode's victory requirement is met or the two columns in the middle of the screen have reached the top, the latter preventing new dominoes from appearing and causing a Game Over.

Modes

In the game there are 4 modes:

  • Round Clear - This is the main game, divided into five difficulties (Normal, Hard, Very Hard, Super Hard and Insane), each difficulty has its own number of rounds. To complete each round, a set number of Stars must be gathered. Each difficulty has its own theme, ranging from a forest to a mountain range. When a round is completed, the player is then rewarded with special artwork based on the theme of the difficulty and depicting Kirby and his friends.
  • Time Attack - As many Stars as possible must be collected within a 3 minute time limit.
  • Challenge - An endless mode in which the object is to gain as many Stars as possible before the middle stack of blocks touches the top of the screen; Dedede's hand lifts up the set of blocks, introducing a new row. Similarly to Round Clear, the player is rewarded with in-game artwork depending on the amount of Stars collected, in order to encourage trying harder next time until the final picture is received.
  • VS - A multiplayer mode for two players via the Game Link Cable. Player 1 controls Kirby, Player 2 controls Waddle Dee.

There is also a high score table for Challenge, and Time Attack mode, showing the top 3 scores for each.

Gallery

Names in other languages

Language Name Meaning
Japanese カービィのきらきらキッズ
Kābī no Kirakira Kizzu
Kirby's Sparkling Kids


External links