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{{Infobox-Game
{{Good}}{{DISPLAYTITLE:''Kirby's Star Stacker'' (Game Boy)}}{{Infobox-Game
|image=[[File:StarStacker.jpg|250px]]
|title=Kirby's Star Stacker
|caption=North American box art
|image=<tabs>
<tab name="North American box art>
[[File:KSSGB Box.jpg|250px]]
</tab>
<tab name="Japanese box art">
[[File:KSSGB Kirby's Kirakira Kids box art.png|250px]]
</tab>
</tabs>
|caption=Box art for '''''Kirby's Star Stacker''''' from various regions
|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy''':<br>{{Released|Japan|January 25, 1997|NA|April 7, 1997|Europe|October 20, 1997|Australia|October 20, 1997}}<br>'''Virtual Console (3DS)''':<br>{{Released|Japan|May 23, 2012|Europe|August 30, 2012|NA|January 17, 2013}}
|released='''Game Boy''':<br>{{Released|Japan|January 25, 1997|NA|April 7, 1997|Europe|October 20, 1997|Australia|October 20, 1997}}<br>'''Virtual Console (3DS)''':<br>{{Released|Japan|May 23, 2012|Europe|August 30, 2012|NA|January 17, 2013}}
|platforms=[[Game Boy]],<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]])
|platforms=[[Game Boy]],<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]])
|language={{languages|jp=y|en_us=y}}
|rating={{ratings|esrb=ka|pegi=3|cero=a}}
|predecessor=''[[Kirby Super Star]]''
|predecessor=''[[Kirby Super Star]]''
|successor=''[[Kirby's Dream Land 3]]''
|successor=''[[Kirby's Dream Land 3]]''
}}
}}
'''''Kirby's Star Stacker''''' is a puzzle game and a ''[[Kirby (series)|Kirby]]'' spinoff released on the [[Game Boy]] in 1997. Although not the first puzzle game in the series, it is the first original one, ''[[Kirby's Avalanche]]'' being an adaption of the Japanese puzzle game ''[[wikipedia:Puyo Puyo|Super Puyo Puyo]]''. The game received a Japan-exclusive remake onto the [[Super Nintendo Entertainment System|Super Famicom]], known as ''[[Kirby's Super Star Stacker]]''.
{{about|the version on Game Boy|the Super Famicom version|[[Kirby's Star Stacker (Super Famicom)]]}}
'''''Kirby's Star Stacker''''' is a puzzle game and a ''[[Kirby (series)|Kirby]]'' spinoff released on the [[Game Boy]] in 1997. Playing similarly to ''[[mariowiki:Dr. Mario (game)|Dr. Mario]]'', this game tasks the player to line up [[Star Block|stars]] in a grid between [[Kirby]]'s [[Animal Friend]]s to "stack them" and remove them from the board, in order to prevent them from overflowing the board and forcing a loss.


''Kirby's Star Stacker'' was ported to the [[Nintendo 3DS]]'s Virtual Console in 2011 for Japan, 2012 in Australia and Europe, and lastly 2013 in North America.
''Kirby's Star Stacker'' is compatible with the Super Game Boy, which gives the game a wider range of colors and also adds a special border around the screen, much like ''[[Kirby's Dream Land 2]]''. ''Kirby's Star Stacker'' was later ported to the [[Nintendo 3DS]]'s Virtual Console in 2011 for Japan, 2012 in Australia and Europe, and lastly 2013 in North America. The game also received a Japan-exclusive remake on the [[Super Nintendo Entertainment System|Super Famicom]], also known as ''[[Kirby's Star Stacker (Super Famicom)|Kirby's Star Stacker]]''.


==Gameplay==
==Gameplay==
[[File:Kirby Star Stacker gameplay.png|thumb|left|Gameplay screenshot]]
{{Quote|Kirby needs to stack the Stars. With three close friends, Rick, Kine, and Coo, you can help!|''Kirby's Star Stacker'' Instruction Booklet (North American print), page 2}}
The game is a puzzle game in the basic style of ''[[wikipedia:Tetris|Tetris]]''. Domino-like groups of two connected blocks, which can be controlled with the directional pad and turned with the A and B buttons, fall from the top of the playing field one by one, eventually landing at the bottom of the field or on top of other blocks; once the blocks have landed, the domino breaks up, each block being individually affected by gravity. Six types of blocks exist in the game: three Friend Blocks are based on the [[Animal Friend]]s from ''[[Kirby's Dream Land 2]]'' ([[Rick]] the Hamster, [[Kine]] the Sunfish and [[Coo]] the Owl), Star Blocks, Bomb Blocks and Hard Blocks. The goal is to score stars by placing one or more Star Blocks between two matching Friend Blocks, which will then cause both the Friend and Star Blocks to disappear, adding to the score total on the right hand side. Hard Blocks and Bomb Blocks can likewise be sandwiched between Friends, the former transforming into Star Blocks and the latter destroying the row of blocks they are on when this is done.
[[File:KSSGB gameplay.png|thumb|left|Gameplay screenshot from Round Clear mode (Super Game Boy).]]
The game is a puzzle game in the basic style of ''[[wikipedia:Tetris|Tetris]]''. Domino-like groups of two connected blocks, which can be controlled with the directional pad and turned with the A and B buttons, fall from the top of the playing field one by one, eventually landing at the bottom of the field or on top of other blocks. Once the blocks have landed, the domino breaks up, and each block is individually affected by gravity. Six types of blocks exist in the game: three Friend Blocks are based on the [[Animal Friend]]s from ''[[Kirby's Dream Land 2]]'' ([[Rick]] the Hamster, [[Kine]] the Sunfish and [[Coo]] the Owl), Star Blocks, Bomb Blocks, and Hard Blocks. The goal is to score stars by placing one or more Star Blocks between two matching Friend Blocks, which will then cause both the Friend and Star Blocks to disappear, adding to the score total on the right-hand side. Hard Blocks and Bomb Blocks can likewise be sandwiched between Friends, the former transforming into Star Blocks, and the latter destroying the row of blocks they are on when this is done.


In order to achieve greater numbers of star points, Chains have to be utilised; if destroying a group of blocks leads to a chain reaction of other groups being destroyed, this counts as a Chain. Every Chain that is achieved causes a group of stars to fall into gaps between blocks and be added to the star point counter, their number starting at two but increasing with each Chain, up to a maximum of twelve. If these stars end up sandwiched between Friend Blocks when they land, they turn into Star Blocks, causing another group of blocks to be destroyed and the combo to continue; stars that land in positions where it would not be beneficial for them to transform into blocks simply disappear.
In order to achieve greater numbers of star points, Chains have to be utilized; if destroying a group of blocks leads to a chain reaction of other groups being destroyed, this counts as a Chain. Every Chain that is achieved causes a group of stars to fall into gaps between blocks and be added to the star point counter, their number starting at two but increasing with each Chain, up to a maximum of twelve. If these stars end up sandwiched between Friend Blocks when they land, they turn into Star Blocks, causing another group of blocks to be destroyed and the combo to continue; stars that land in positions where it would not be beneficial for them to transform into blocks simply disappear.


Apart from the blocks that fall from above slowly piling up unless destroyed, [[King Dedede]] regularly pounds the ground with his fist and causes a new row of blocks to appear at the bottom and push the already existing blocks upwards; the frequency of this depends on the difficulty level. The game continues until the game mode's victory requirement is met or the two columns in the middle of the screen have reached the top, the latter preventing new dominoes from appearing and causing a Game Over.
Apart from the blocks that fall from above slowly piling up unless destroyed, [[King Dedede]] regularly pounds the ground with his fist and causes a new row of blocks to appear at the bottom and push the already existing blocks upwards; the frequency of this depends on the difficulty level. The game continues until the game mode's victory requirement is met or the two columns in the middle of the screen have reached the top, the latter preventing new dominoes from appearing and causing a [[Game Over]].
 
===Controls===
 
←↑→↓ - Switch the falling blocks, Speed up the falling blocks, Move the falling blocks to the left or right
 
A - Rotate the falling blocks to the right
 
B - Rotate the falling blocks to the left


== Modes ==
== Modes ==
[[File:KSSGB Challenge Mode gameplay screenshot.png|thumb|200px|Gameplay of Challenge mode (on the Super Game Boy).]]
In the game there are 4 modes:
In the game there are 4 modes:
*'''[[Round Clear (Game Boy)|Round Clear]]''' - This is the main game, divided into five difficulties (Normal, Hard, Very Hard, Super Hard and Insane, with Insane needing to be unlocked); each difficulty having its own number of rounds. To complete each round, a set number of Stars must be stacked. Each difficulty has its own theme, ranging from a forest to a mountain range to outer space. When a round is completed, the player is then rewarded with special artwork based on the theme of the difficulty and depicting Kirby and his friends. This mode pits Kirby against [[King Dedede]], who taunts Kirby with an opening line at the start of each difficulty.
*'''Time Attack''' - As many Stars as possible must be stacked within a 3-minute time limit. Like in Round Clear, there are five difficulties: Normal, Hard, Very Hard, Super Hard and Insane. Insane is unlocked by stacking 100 stars or more in one of the lower difficulties. [[Tick-Tock Jr.]] appears in place of King Dedede in this game mode.
*'''Challenge''' - An endless mode in which the objective is to gain as many stars as possible before the middle stack of blocks touches the top of the screen; Dedede's hand lifts up the set of blocks, introducing a new row. Like in the other modes, the player can choose between the five difficulties Normal, Hard, Very Hard, Super Hard and Insane, with Insane being unlocked by stacking 1000 stars or more in one of the lower difficulties. Similarly to Round Clear, the player is rewarded with in-game artwork depending on the number of Stars collected, in order to encourage trying harder next time until the final picture is received. [[Mr. Star]] appears in place of King Dedede in this game mode.
*'''VS''' - A multiplayer mode for two players via the Game Link Cable. Player 1 controls Kirby, Player 2 controls [[Waddle Dee]]. The winner is decided when the other player receives a Game Over. This mode is inaccessible in the Virtual Console version due to its inability to emulate the Game Link Cable.
There is also a high score table for Challenge, and Time Attack mode, showing the top 3 scores for each.
==Nintendo eShop description==
''Original Release Date: April 1997''
''Join Kirby as he stacks the falling stars with help from his friends, Rick the Hamster, Kine the Sunfish, and Coo the Owl. Watch out for King Dedede. He is out to stop you! With a few quick moves and some well-timed strategy, you can quickly outwit him and move on to the next challenging level.''
''Kirby's Star Stacker features pure puzzle fun for everyone. From above, blocks rain down constantly. From below, whole lines appear with unrelenting clock-like regularity. Simply sandwich the stars between Kirby's pals and you'll soon be on your way to the high score.''
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirbys-star-stacker-3ds/ ''Kirby's Star Stacker'' on the My Nintendo Store]</ref>


*'''Round Clear''' - This is the main game, divided into five difficulties (Normal, Hard, Very Hard, Super Hard and Insane), each difficulty has its own number of rounds. To complete each round, a set number of Stars must be gathered. Each difficulty has its own theme, ranging from a forest to a mountain range. When a round is completed, {{RealMe}} is then rewarded with special artwork based on the theme of the difficulty and depicting Kirby and his friends.
==Trivia==
*Notably, the Super Game Boy border for this game changes its design once the player has completed the game. This is the only game in the ''Kirby'' series to have its Super Game Boy border behave this way.


*'''Time Attack''' - As many Stars as possible must be collected within a 3 minute time limit.  
==Gallery==
===Artwork===
<gallery>
KSSGB Kirby no Kirakira Kids logo.png|Japanese logo
KSSGB key art.png|Key artwork
KSSGB Kirby artwork.png|Kirby riding a [[Warp Star]]
KSSGB Kirby artwork 2.png|Kirby looking up at a star
KSSGB Kirby artwork 3.png|Kirby holding a [[Star Block]]
KSSGB Kirby artwork 4.png|Kirby sleeping
KSSGB Kirby artwork 5.png|Kirby covering his head in fear
KSSGB Rick Block artwork.png|[[Rick]] Block
KSSGB Kine Block artwork.png|[[Kine]] Block
KSSGB Coo Block artwork.png|[[Coo]] Block
</gallery>


*'''Challenge''' - An endless mode in which the object is to gain as many Stars as possible before the middle stack of blocks touches the top of the screen; Dedede's hand lifts up the set of blocks, introducing a new row. Similarly to Round Clear, {{RealMe}} is rewarded with in-game artwork depending on the amount of Stars collected, in order to encourage trying harder next time until the final picture is received.
===Sprites===
<gallery style="image-rendering:pixelated;">
KSSGB Kirby sprite.png|[[Kirby]]
KSSGB King Dedede sprite.png|[[King Dedede]]
KSSGB Mr Star sprite.png|[[Mr. Star]]
KSSGB Tic tac Jr sprite.png|[[Tick-Tock Jr.]]
KSSGB Tic tac Jr sprite asleep.png|Tick-Tock Jr. (asleep)
KSSGB Tic tac Jr sprite angered.png|Tick-Tock Jr. (angered)
</gallery>


*'''VS''' - A multiplayer mode for two players via the Game Link Cable. Player 1 controls Kirby, Player 2 controls [[Waddle Dee]].
===Screenshots===
<gallery>
KSSGB Intro.png|Intro
KSSGB Title Screen GB.png|Title screen (Game Boy)
KSSGB Title Screen alt.png|Alternate title screen (Game Boy)
KSSGB title screen.png|Title screen (Super Game Boy)
KSSGB Alternate Title Screen SGB.png|Alternate title screen (Super Game Boy)
KSSGB mode select.png|Mode select screen (Super Game Boy)
KSSGB Records.png|Records table (Game Boy)
KSSGB stage clear.png|Stage clear screen (Super Game Boy)
KSSGB Time Attack gameplay.png|Gameplay in the Time Attack mode (Game Boy)
KSSGB Challenge gameplay.png|Gameplay in the Challenge Mode (Game Boy)
KSSGB Sleeping Kirby.png|Kirby takes a nap while waiting for the game to resume. (Game Boy)
KSSGB Kirby Dance.png|The [[Kirby Dance]] (Game Boy)
KSSGB game over.png|The game over screen (Game Boy)
</gallery>


There is also a high score table for Challenge, and Time Attack mode, showing the top 3 scores for each.
===Clear illustrations===
<gallery>
KSSGB Normal clear illustration.png|Clear illustration for Round Clear Normal difficulty
KSSGB Hard clear illustration.png|Clear illustration for Round Clear Hard difficulty
KSSGB Very Hard clear illustration.png|Clear illustration for Round Clear Very Hard difficulty
KSSGB Super Hard cleared illustration.png|Clear illustration for Round Clear Super Hard difficulty
KSSGB Insane cleared illustration.png|Clear illustration for Round Clear Insane difficulty
KSSGB Challenge mode illustration 1.png|An illustration from Challenge mode
KSSGB Challenge mode illustration 2.png|An illustration from Challenge mode
KSSGB Challenge mode illustration 3.png|An illustration from Challenge mode
</gallery>
 
===Other===
<gallery>
KSSGB Kirby win screen.png|Win screen for Kirby in the international versions' VS mode
KSSGB Kirby lose screen.png|Lose screen for Kirby in the VS mode
KSSGB Waddle Dee win screen.png|Win screen for Waddle Dee in the VS mode
KSSGB Waddle Dee lose screen.png|Lose screen for Waddle Dee in the VS mode
KSSGB SGB border.png|[[Super Nintendo Entertainment System#Super Game Boy|Super Game Boy]] border
KSSGB SGB 100 percent border.png|Super Game Boy border after completing the game
</gallery>


== Gallery ==
===Audio===
<gallery>
<gallery>
Kirby Star Stacker title screen.png|Title screen
KStStGB Hard.mp3|[[Hard (theme from Kirby's Star Stacker)|Hard]]
Kirby Star Stacker mode select.png|Mode select screen
Insane - Kirby's Star Stacker.mp3|[[Insane]]
Kirby Star Stacker stage clear.png|Stage clear screen
KSSGB Kirby Dance.mp3|[[Kirby Dance (theme)|Kirby Dance]]
KSSGB Game Over.mp3|[[Game Over (themes)|Game Over]]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=カービィのきらきらキッズ
|ja=カービィのきらきらきっず
|jaR=Kābī no Kirakira Kizzu
|jaR=Kābyi no Kirakira Kizzu
|jaM=Kirby's Sparkling Kids
|jaM=Kirby's Sparkling Kids
|zh=Kirby's Star Stacker
|zhM=-
|nl=Kirby's Star Stacker
|nlM=-
|fr=Kirby's Star Stacker
|frM=-
|de=Kirby's Star Stacker
|deM=-
|it=Kirby's Star Stacker
|itM=-
|ko=Kirby's Star Stacker
|koM=-
|pt=Kirby's Star Stacker
|ptM=-
|es=Kirby's Star Stacker
|esM=-
}}
}}


==External links==
==External links==
* [http://web.archive.org/web/19970605021306/http://www.nintendo.co.jp/n02/dmg/akcj/index.html Official Japanese site (archived from the Wayback Machine)]
*[http://web.archive.org/web/19970605021306/http://www.nintendo.co.jp/n02/dmg/akcj/index.html Official Japanese site (archived from the Wayback Machine)]
* [https://www.kirbyinformer.com/kirbys-star-stacker ''Kirby's Star Stacker'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirbys-star-stacker ''Kirby's Star Stacker'' on Kirby Informer]
*[http://www.kirbysrainbowresort.net/games/starstacker/instruction.html English manual (external archive)]
 
{{ref}}


{{Navbox-Games}}
{{Navbox-Games}}
{{Navbox-KSSGB/KSSS}}
[[Category:Spin-off games]]
[[Category:Spin-off games]]
[[Category:Games on Game Boy]]
[[Category:Games on Game Boy]]
[[Category:Kirby's Star Stacker (Game Boy)]]

Latest revision as of 01:59, 13 March 2024

Kirby's Star Stacker

KSSGB Box.jpg

KSSGB Kirby's Kirakira Kids box art.png

Box art for Kirby's Star Stacker from various regions
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Game Boy:
Japan January 25, 1997
NA April 7, 1997
Europe October 20, 1997
Australia October 20, 1997

Virtual Console (3DS):
Japan May 23, 2012
Europe August 30, 2012
NA January 17, 2013
Platform(s) Game Boy,
Virtual Console (3DS)
Supported languages Japanese, American English
Rating(s) ESRB: Kids to Adults / Everyone
PEGI: 3+
CERO: All Ages
Game chronology
Kirby Super Star Kirby's Dream Land 3
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 
This article is about the version on Game Boy. For the Super Famicom version, see Kirby's Star Stacker (Super Famicom).

Kirby's Star Stacker is a puzzle game and a Kirby spinoff released on the Game Boy in 1997. Playing similarly to Dr. Mario, this game tasks the player to line up stars in a grid between Kirby's Animal Friends to "stack them" and remove them from the board, in order to prevent them from overflowing the board and forcing a loss.

Kirby's Star Stacker is compatible with the Super Game Boy, which gives the game a wider range of colors and also adds a special border around the screen, much like Kirby's Dream Land 2. Kirby's Star Stacker was later ported to the Nintendo 3DS's Virtual Console in 2011 for Japan, 2012 in Australia and Europe, and lastly 2013 in North America. The game also received a Japan-exclusive remake on the Super Famicom, also known as Kirby's Star Stacker.

Gameplay[edit]

Kirby needs to stack the Stars. With three close friends, Rick, Kine, and Coo, you can help!
— Kirby's Star Stacker Instruction Booklet (North American print), page 2
Gameplay screenshot from Round Clear mode (Super Game Boy).

The game is a puzzle game in the basic style of Tetris. Domino-like groups of two connected blocks, which can be controlled with the directional pad and turned with the A and B buttons, fall from the top of the playing field one by one, eventually landing at the bottom of the field or on top of other blocks. Once the blocks have landed, the domino breaks up, and each block is individually affected by gravity. Six types of blocks exist in the game: three Friend Blocks are based on the Animal Friends from Kirby's Dream Land 2 (Rick the Hamster, Kine the Sunfish and Coo the Owl), Star Blocks, Bomb Blocks, and Hard Blocks. The goal is to score stars by placing one or more Star Blocks between two matching Friend Blocks, which will then cause both the Friend and Star Blocks to disappear, adding to the score total on the right-hand side. Hard Blocks and Bomb Blocks can likewise be sandwiched between Friends, the former transforming into Star Blocks, and the latter destroying the row of blocks they are on when this is done.

In order to achieve greater numbers of star points, Chains have to be utilized; if destroying a group of blocks leads to a chain reaction of other groups being destroyed, this counts as a Chain. Every Chain that is achieved causes a group of stars to fall into gaps between blocks and be added to the star point counter, their number starting at two but increasing with each Chain, up to a maximum of twelve. If these stars end up sandwiched between Friend Blocks when they land, they turn into Star Blocks, causing another group of blocks to be destroyed and the combo to continue; stars that land in positions where it would not be beneficial for them to transform into blocks simply disappear.

Apart from the blocks that fall from above slowly piling up unless destroyed, King Dedede regularly pounds the ground with his fist and causes a new row of blocks to appear at the bottom and push the already existing blocks upwards; the frequency of this depends on the difficulty level. The game continues until the game mode's victory requirement is met or the two columns in the middle of the screen have reached the top, the latter preventing new dominoes from appearing and causing a Game Over.

Controls[edit]

←↑→↓ - Switch the falling blocks, Speed up the falling blocks, Move the falling blocks to the left or right

A - Rotate the falling blocks to the right

B - Rotate the falling blocks to the left

Modes[edit]

Gameplay of Challenge mode (on the Super Game Boy).

In the game there are 4 modes:

  • Round Clear - This is the main game, divided into five difficulties (Normal, Hard, Very Hard, Super Hard and Insane, with Insane needing to be unlocked); each difficulty having its own number of rounds. To complete each round, a set number of Stars must be stacked. Each difficulty has its own theme, ranging from a forest to a mountain range to outer space. When a round is completed, the player is then rewarded with special artwork based on the theme of the difficulty and depicting Kirby and his friends. This mode pits Kirby against King Dedede, who taunts Kirby with an opening line at the start of each difficulty.
  • Time Attack - As many Stars as possible must be stacked within a 3-minute time limit. Like in Round Clear, there are five difficulties: Normal, Hard, Very Hard, Super Hard and Insane. Insane is unlocked by stacking 100 stars or more in one of the lower difficulties. Tick-Tock Jr. appears in place of King Dedede in this game mode.
  • Challenge - An endless mode in which the objective is to gain as many stars as possible before the middle stack of blocks touches the top of the screen; Dedede's hand lifts up the set of blocks, introducing a new row. Like in the other modes, the player can choose between the five difficulties Normal, Hard, Very Hard, Super Hard and Insane, with Insane being unlocked by stacking 1000 stars or more in one of the lower difficulties. Similarly to Round Clear, the player is rewarded with in-game artwork depending on the number of Stars collected, in order to encourage trying harder next time until the final picture is received. Mr. Star appears in place of King Dedede in this game mode.
  • VS - A multiplayer mode for two players via the Game Link Cable. Player 1 controls Kirby, Player 2 controls Waddle Dee. The winner is decided when the other player receives a Game Over. This mode is inaccessible in the Virtual Console version due to its inability to emulate the Game Link Cable.

There is also a high score table for Challenge, and Time Attack mode, showing the top 3 scores for each.

Nintendo eShop description[edit]

Original Release Date: April 1997

Join Kirby as he stacks the falling stars with help from his friends, Rick the Hamster, Kine the Sunfish, and Coo the Owl. Watch out for King Dedede. He is out to stop you! With a few quick moves and some well-timed strategy, you can quickly outwit him and move on to the next challenging level.

Kirby's Star Stacker features pure puzzle fun for everyone. From above, blocks rain down constantly. From below, whole lines appear with unrelenting clock-like regularity. Simply sandwich the stars between Kirby's pals and you'll soon be on your way to the high score.

(This description was reused for the game on the My Nintendo Store.)[1]

Trivia[edit]

  • Notably, the Super Game Boy border for this game changes its design once the player has completed the game. This is the only game in the Kirby series to have its Super Game Boy border behave this way.

Gallery[edit]

Artwork[edit]

Sprites[edit]

Screenshots[edit]

Clear illustrations[edit]

Other[edit]

Audio[edit]

Names in other languages[edit]

Language Name Meaning
Japanese カービィのきらきらきっず
Kābyi no Kirakira Kizzu
Kirby's Sparkling Kids
Chinese Kirby's Star Stacker
-
Dutch Kirby's Star Stacker -
French Kirby's Star Stacker -
German Kirby's Star Stacker -
Italian Kirby's Star Stacker -
Korean Kirby's Star Stacker
-
Portuguese Kirby's Star Stacker -
Spanish Kirby's Star Stacker -


External links[edit]

References