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Kirby's Dream Course

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This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.
Kirby's Dream Course
KDC Cover.jpg
North American box art
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Super Nintendo Entertainment System
Template:Release
Wii Virtual Console
Template:Release
SNES Classic
Template:Release
Platform(s) Super Nintendo Entertainment System, Wii Virtual Console, Wii U Virtual Console, Nintendo 3DS Virtual Console, SNES Classic
Game chronology
Kirby's Pinball Land Kirby's Dream Land 2
On affiliated sites
StrategyWiki Walkthrough
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Kirby's Dream Course (known in Japan as カービィボウル (Kābī Bouru), "Kirby Bowl") is a Kirby game released for the Super Nintendo Entertainment System on Template:Date in Japan, followed by a North American release in Template:Date and a PAL one on Template:Date. It is the fourth Template:Installment of the series and was the first to be released on a 16-bit console.

The game does not feature traditional Kirby gameplay, but instead casts the pink hero as the ball in a golf or miniature golf simulation with numerous Kirby elements and themes. This makes it the second game to focus on utiliTemplate:Sing Kirby as a ball, the first being its immediate predecessor, Kirby's Pinball Land.

In 2007, Kirby's Dream Course was re-released on the Wii's Virtual Console; it costs 800 Wii Points to purchase.

Story

File:KDCArtStory.png
King Dedede stealing the stars, as depicted in the manual.

King Dedede has taken the stars from the skies of Dream Land and is keeping them for himself,[1] causing a wave of depression among the inhabitants.[2] Kirby, as the only hero who can save the stars,[3] sets out for Dedede's floating castle to take them back from the king's servants and face the monarch himself to teach him a lesson.[4]

Gameplay

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Levels and Stages

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Copy Abilities

Kirby can obtain various Copy Abilities (known as Special Powers in this game) by colliding with (and thus defeating) certain enemies. These powers can be used once per shot — starting with the same shot during which they are acquired — by activating them with the B button.

Kirby keeps his ability until he loses a life, completes the course or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next.

Name Appearance Icon Acquired from Description
Fireball KDCFireballKirby.png KDCFireballIcon.png Flamer Transforms Kirby into a living fireball, making him rocket forward at a high speed for a short time and ignore gravity. He may keep his increased speed for a limited time even after the transformation ends.
Freeze KDCFreezeKirby.png KDCFreezeIcon.png Chilly Surrounds Kirby with a freezing aura when activated, enabling him to turn water into ice and slide across it instead of falling in.
Hi-Jump KDCHiJumpKirby.png KDCHiJumpIcon.png Starman Kirby makes a spontaneous jump in a tall arc.
Needle KDCNeedleKirby.png KDCNeedleIcon.png Togezo Causes Kirby to stop moving if he is touching the ground, even while on a slope, as spikes grow from his body.
Parasol KDCParasolKirby.png KDCParasolIcon.png Waddle Doo Slows down Kirby's fall and makes him decelerate faster when activated, as well as letting the unknown reader directly influence his movements with the D-pad while he is falling.
Spark KDCSparkKirby.png KDCSparkIcon.png Sparky Surrounds Kirby with electricity until he stops moving, letting him destroy Whispy Woods and Krackos in his path.
Stone KDCStoneKirby.png KDCStoneIcon.png Rocky Kirby assumes the shape of a rock and spontaneously grinds to a halt, even in the air, but may still roll down slopes.
Tornado KDCTornadoKirby.png KDCTornadoIcon.png Twister For a limited time, Kirby becomes a fast whirlwind that moves in a normally straight line. Holding right or left on the D-pad causes his path to curve clockwise or counter-clockwise, respectively. Moving down slopes slightly refreshes the duration.
U.F.O. KDCUFOKirby.png KDCUFOIcon.png UFO Kirby turns into a U.F.O. for ten seconds or until he collides with a bumper. In this form, Kirby automatically flies in a straight line, taking out enemies; pushing right or left on the D-pad turns him clockwise or counter-clockwise by 90 degrees, respectively. Pressing the B button again promptly cancels the transformation.
Wheel KDCWheelKirby.png KDCWheelIcon.png Wheelie Transforms Kirby into a wheel, causing him to dash into the direction he currently travelling in at a high speed, stopping only when he collides with an obstacle.

Enemies

Unlike in other Kirby games, most enemies in Kirby's Dream Course cannot harm Kirby, instead acting as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole.

Name Appearance Must be destroyed? Notes
Broomhatter[5] KDCBroomhatter.png 1Yes -
Chilly KDCChilly.png 1Yes Yields Freeze.
Flamer KDC Flamer sprite.png 1Yes Yields Fireball.
Gaspar KDCGaspar.png 1Yes Floats high above the ground.
Gordo KDCGordo.png 3No Moves on a set path, sometimes floating, and harms Kirby on touch, making him lose a tomato. Indestructible.
Kabu KDCKabu.png 1Yes -
Kracko KDCKracko.png 1No Floats at medium height and is harmful to touch. Periodically sends lightning downwards, which can likewise hurt Kirby. Can be destroyed with the Spark ability.
Mr. P. Umpkin KDCMrPUmpkin.png 1Yes Floats at medium height.
Rocky KDCRocky.png 1Yes Yields Stone.
Sparky KDCSparky.png 1Yes Yields Spark.
Squishy KDCSquishy.png 1Yes -
Starman KDCStarman.png 1Yes Yields Hi-Jump.
Togezo KDCTogezo.png 1Yes Yields Needle.
Transformer KDCTransformer.png 1Yes Triggers an ability roulette, which grants Kirby the ability it is stopped on. Can only be found in 2-player mode.
Twister KDCTwister.png 1Yes Yields Tornado.
UFO KDC UFO sprite.png 1Yes Floats above the ground and yields U.F.O.
Waddle Dee KDCWaddleDee.png 1Yes -
Waddle Doo KDCWaddleDoo.png 1Yes Yields Parasol.
Wheelie KDCWheelie.png 1Yes Yields Wheel.
Whispy Woods KDCWhispyWoods.png 3No Stationary obstacle. Can be destroyed with the Spark ability.

Trivia

  • This game marked the first appearance of Kirby's dome-shaped house (in the manual), which would reappear in several subsequent games in the series more-or-less unchanged (as well as the anime).
  • The manual mentions that Kirby "comes in with the spring breeze and saves Dream Land in times of crisis",[6] which may be where the name of the Spring Breeze section of Kirby Super Star originates.
  • The instruction booklet reuses a large amount of artwork from Kirby's Dream Land and Kirby's Adventure, sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations.

Gallery

External Links

References

  1. "'It looks like King Dedede is behind this.' 'I bet he's hogging all those beautiful stars for himself!'"Kirby's Dream Course instruction manual (page 4)
  2. "Their spirits were sinking fast. Eventually, laughter ceased in Dream Land, and everyone stopped smiling."Kirby's Dream Course instruction manual (page 4)
  3. "If it's true, there's only one hero that can save the stars. Yes, that young hero is Kirby."Kirby's Dream Course instruction manual (page 5)
  4. "Kirby sets out [...] to punish King Dedede once again and take back the stolen stars. Kirby heads for King Dedede's floating castle. [...] His servants each have a star and they wait for Kirby's arrival at the castle."Kirby's Dream Course instruction manual (page 5)
  5. Kirby's Dream Course manual, p. 47
  6. Kirby's Dream Course manual, p. 5