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Kirby's Adventure

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Kirby's Adventure
File:Kirby's Adventure Box.jpg
The North American box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) Nintendo Entertainment System
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Wii Virtual Console
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Nintendo 3DS
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Wii U Virtual Console
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NES Classic Edition
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Nintendo Switch Online
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Platform(s) Nintendo Entertainment System
Wii (Virtual Console)
Nintendo 3DS (3D Classics)
Wii U (Virtual Console)
NES Classic
Nintendo Switch Online
Game chronology
Kirby's Dream Land Kirby's Pinball Land
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Template:Articleabout Kirby's Adventure is the second title of the Kirby series and the first and only Nintendo Entertainment System game in the series. Kirby's Adventure features a greater visual style and a more extensive gameplay than Kirby's Dream Land. The game marks the introduction of Kirby's trademark Copy Abilities.

A remake of the game, known as Kirby: Nightmare in Dream Land, was released for the Game Boy Advance in 2002.

A demo of Kirby's Adventure later appeared as one of the Masterpieces in Super Smash Bros. Brawl. The original game was ported as a Virtual Console game for Wii and Wii U, a 3D Classic on the Nintendo 3DS eShop, and a playable game for NES Classic and the Nintendo Switch Online service.

Story

KA intro.png

Kirby wakes up from a nap, realiTemplate:Zing he has not had a pleasant dream all night. He heads to the Fountain of Dreams to figure what went wrong. Once there, he finds out that King Dedede has stolen the Star Rod, the source of the Fountain of Dreams' power. Dedede has broken the Rod into seven pieces, giving one to each of his six assistants, and keeping the seventh for himself (his assistants being the six world bosses plus himself). Kirby adventures through Dream Land to retrieve the seven Star Rod pieces and return it to the Fountain of Dreams.

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

After Kirby retrieves all seven Star Rod pieces and unites them, he tosses the Star Rod into the Fountain of Dreams. Suddenly, a mysterious being named Nightmare emerges from the fountain and flies into the starry space, shrouding Dream Land in darkness. King Dedede evidently had known that Nightmare infected the Fountain of Dreams, and had hidden the Star Rod with good intentions. The King then launches Kirby in the sky, ready to defeat Nightmare with the completed Star Rod. Once he is defeated, good dreams return to the people of Dream Land.

Gameplay

The gameplay of Kirby's Adventure builds upon the concepts introduced in Kirby's Dream Land. As well as being able to Hover, Inhale and swallow enemies, and use the Air Bullet, this title sees the debut of Kirby's Copy Ability. When Kirby inhales certain enemy types that have particular abilities, and swallows them, Kirby will gain the use of that ability himself. However, if he takes damage, he will lose the ability, and will quickly need to swallow the Ability Star that appears to regain it before the star shatters or is otherwise lost.

In addition, this title introduces Kirby's ability to Dash, Slide, Dive Attack, and use the Water Gun.

Enemies

Normal enemies

These enemies provide nothing if Kirby swallows them. Most enemies can be defeated upon contact with water, but some can survive in water (and may be more suited to it).

Sprite Name Aquatic Description
File:Adventure Blipper.png Blipper Yes Blippers are common underwater enemies. They may swim freely or pursue Kirby. They can also jump out the water. If they are on land, they flop.
File:Adventure Bounder.png Bounder No Bounders, are usually seen clinging on walls, but they can be on the ground as well. They can climb walls and drop stars that can hurt Kirby.
File:BrontoBurt KA.png Bronto Burt No Bronto Burts are flying enemies. They can fly in a wave-like motion or attempt to fly into Kirby. Sometimes, they appear by flying into the screen and performing a few loops.
File:Adventure BroomHatter.png Broom Hatter No Broom Hatters move by sweeping the ground, making swaying motions. Their motion can periodically change between fast and slow due to their sweeping motions.
File:Adventure Cappy.png Cappy No Cappies move slowly from left to right. If Kirby attempts to inhale one, Kirby swallows the Cappy's mushroom cap, revealing the Cappy's face, but not defeating the Cappy. If Kirby uses any other attack, however, Cappys can be defeated in one blow.
File:Adventure Coconut.png Coconut No Coconuts are stationary objects situated on palm trees. If Kirby gets too close, they may fall and explode. The Mid-Boss Bonkers uses Coconuts as projectiles.
File:Adventure Coner.png Coner Yes Coners are enemies found both in land and underwater. They make scuttling movements on land, but they sink when they are underwater. If they tuck inside their shell, Kirby cannot inhale them.
File:Adventure Glunk.png Glunk Yes Glunks are stationary enemies found usually underwater. Glunks periodically shoot three air projectiles up to hit Kirby.
File:Adventure Gordo.png Gordo Yes Gordos are indestructible enemies. They are found usually stationary or moving in a straight line.
File:Adventure Kabu.png Kabu No Kabus are constantly spinning. They can be stationary or moving rapidly across the ground. Some can hover while others can teleport. Usually after they teleport, however, they may self-destruct.
File:Adventure PoppyBrosJr.png Poppy Bros. Jr. No Poppy Bros. Jr.'s can be found moving slowly. They can also be seen strolling on apples and Maxim Tomatoes. If Kirby attempts to inhale them, they leave behind the fruit. If they leave behind the Maxim Tomato, the Maxim Tomato can be taken. If Kirby uses any other attack, the fruit is destroyed and Kirby must attack the Poppy Bros. Jr. to defeat it.
File:Adventure Scarfy.png Scarfy No If Kirby attempts to inhale this hovering enemy, Scarfies transform into a monster state and attempts to pursue Kirby. If it runs into Kirby or Kirby's attacks, it explodes. Also, if it cannot catch Kirby in the monster state after some seconds, it self-destructs.
File:Adventure Shotzo.png Shotzo No Shotzos are stationary indestructible enemies that shoot cannon balls. They can aim at Kirby, shooting one cannon ball at a time, or aim in one direction, shooting multiple cannon balls periodically.
File:Adventure SirSlippy.png Sir Slippy Yes This enemy can be found both land and underwater. In the land, it hops around, attempting to hit Kirby. Underwater, it swims in a bobbing motion.
File:Adventure Squishy.png Squishy Yes These enemies can be found in both land and underwater. In the land, they move slowly. In the water, they move up after sinking. They can also jump out the water.
File:Adventure Twizzy.png Twizzy No These enemies act similarly to Bronto Burts. They fly in wave-like motions or pursue Kirby.
File:Adventure WaddleDee.png Waddle Dee No Waddle Dees are the basic enemies of the Kirby games. They simply walk, but sometimes, they can run and jump. Waddle Dees can either turn around at a ledge or walk off it.

With a Copy Ability

These enemies provide Kirby with a Copy Ability if he swallows them. Unlike normal enemies, these enemies can appear in different colTemplate:Ours. None of these enemies can survive in water.

Sprite Name Copy Ability Description
File:Adventure BladeKnight.png Blade Knight Sword Blade Knights move back and forth. They can do a single or double slash at Kirby.
File:Adventure Bomber.png Bomber Crash These enemies usually move slowly. If they fall off a ledge and land, they can create a large blast radius that can hurt Kirby.
File:Adventure Bubbles.png Bubbles Ball This enemy move primarily by bouncing off walls.
File:Adventure Chilly.png Chilly Freeze Chillies are mostly stationary enemies. If Kirby gets close, they may use a freezing attack on him.
File:Adventure CoolSpook.png Cool Spook Light Cool Spooks are relatively rare enemies that appear usually in dark rooms. The only action they do is hovering and glowing.
File:Adventure Flamer.png Flamer Fireball These enemies move along a wall. If Kirby gets close, they jump and go on fire. Soon, they may charge, engulfed in flames, into Kirby.
File:Adventure HotHead.png Hot Head Fire Hot Heads can attack Kirby by breathing flying fire balls or breathing a stream of fire.
File:Adventure LaserBall.png Laser Ball Laser Laser Balls are floating enemies. When they spot Kirby, they can shoot one or several laser beams. After that, they retreat.
File:Adventure Noddy.png Noddy Sleep These enemies normally walk, but they may sleep, making them stationary.
File:Adventure Parasol.png Parasol Parasol This enemy is often attached to Waddle Dees or Waddle Doos. If detached, they may fly away or home on Kirby.
File:Adventure ParasolDee.png Parasol Waddle Dee Parasol This is a Waddle Dee with a parasol. If Kirby destroys the parasol, it becomes a regular Waddle Dee.
File:Adventure ParasolDoo.png Parasol Waddle Doo Parasol Waddle Doos equipped with a parasol act in a similar manner to Parasol Waddle Dees. If the parasol is destroyed, it becomes a regular Waddle Doo.
File:Adventure Pengi.png Pengy Ice Pengys move by sliding. They attack by emitting an ice breath, similar to how Hot Heads breathe a stream of fire.
File:Adventure Rocky.png Rocky Stone These slow-moving enemies attack primarily by leaping and slamming down into Kirby. If they are midair, they can fall quickly.
File:Adventure SirKibble.png Sir Kibble Cutter These enemies throw blades at Kirby. They can attack Kirby if they are facing away from him by jumping over their blades.
File:Adventure Sparky.png Sparky Spark Sparkies move by hopping. If Kirby gets close, Sparkies create an electrical force field that can harm Kirby if Kirby gets too close.
File:Adventure Starman.png Starman Hi-Jump These enemies can walk, but they can also perform jumps. They can also be found flying.
File:Adventure SwordKnight.png Sword Knight Sword These enemies act in a similar manner to Blade Knights. They can do a single or double slash at Kirby while moving back and forth.
File:Adventure Togezo.png Togezo Needle Togezos can attack Kirby by rolling into a ball and dashing.
File:Adventure Twister.png Twister Tornado Twisters are stationary enemies. If Kirby is close, though, they can attack by spinning and transforming into a nearly-invincible tornado.
File:Adventure UFO.png UFO U.F.O. UFOs are rare flying enemies. They can fly erratically, ramming into Kirby, or they can shoot a few laser beams at him. If Kirby leaves them alone long enough, they may fly away.
File:Adventure WaddleDoo.png Waddle Doo Beam Waddle Doos can walk and jump. They can emit a beam, but they must stop and charge first.
File:Adventure Wheelie.png Wheelie Wheel Wheelies are fast-moving enemies. If they crash into a wall, they bounce up.

Meta Knights

Meta Knights are different from normal enemies. They tend to spawn after Meta Knight appears. Unlike normal enemies, they can take more than one hit to defeat. If one is defeated, part of a total health bar is depleted and another Meta Knight is spawned. Meta Knights do not give any copy abilities when swallowed.

Mid-Bosses

These enemies appear at various points in stages and can also be fought repeatedly in arenas. They cannot be inhaled for an ability until their stamina is depleted and they are knocked down. They are also immune to Air Bullets and Slide attacks.

Name Appearance Copy Ability Description
Bonkers File:Adv Bonkers Sprite.png Hammer This armTemplate:Oured simian attacks Kirby by swinging his giant hammer, which resembles Dedede's hammer. He can also toss Coconuts for added spiciness.
Bugzzy File:Adv Bugzzy Sprite.png Backdrop A large bipedal beetle that can grab Kirby and slam him into the ground. He sends out smaller bugs at Kirby which can be inhaled.
Fire Lion File:Adv Fire Lion Sprite.png Fireball This sleek cat can attack Kirby by pouncing or by using a fireball tackle. If Kirby is grabbed, he will be held in place and scratched before being released.
Grand Wheelie File:Adv Grand Wheelie Sprite.png Wheel A big version of Wheelie that rolls around and shoots small Wheelies.
Mr. Frosty File:Adv Frosty Sprite.png Freeze A bipedal walrus that wears overalls. He throws blocks of ice and tackles.
Mr. Tick Tock File:Adv Tick Tock Sprite.png Mike A walking alarm clock that uses musical notes and sound waves to attack.
Poppy Bros. Sr. File:Adv Poppy Bros. Sr. Sprite.png Crash A large version of Poppy Bros. Jr. that hops around and throws bombs.
Rolling Turtle File:Adv Rolling Turtle Sprite.png Throw A bipedal round turtle with buck teeth that rolls about and tries to grab Kirby. It occasionally tosses out shells.

Bosses

Levels

Abilities

Sub-Games

Kirby's Adventure was the first game in the series to feature Sub-Games, small minigames that are separate from the main story. the unknown reader may earn points or 1-Ups for completing the sub-games, depending how well they do. The door to a sub game is boarded up and becomes inaccessible after playing. There are three sub-games in Kirby's Adventure:

Gallery

Main article: Kirby's Adventure/gallery

Names in other languages

Language Name Meaning
Japanese 星のカービィ 夢の泉の物語
Hoshi no Kābii: Yume no Izumi no Monogatari
Kirby of the Stars: The Tale of the Fountain of Dreams
Traditional Chinese 星之卡比 夢之泉物語
xīng zhī kǎ bǐ: mèng zhī quán wù yǔ
Kirby of the Stars: The Tale of the Fountain of Dreams
  • Directly localized from the Japanese title.
Simplified Chinese 星之卡比 梦之泉物语
xīng zhī kǎ bǐ: mèng zhī quán wù yǔ
French Kirby's Adventure Kirby's Adventure


External links

References


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