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Jump Hole

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KTnT Jump Hole.png
In-game sprite of a Jump Hole.
Roll Kirby into the hole. Press A to make him jump in the direction the arrow points.
— In-game tip regarding Jump Holes from Lvl 1-1 of Kirby Tilt 'n' Tumble.

A Jump Hole[1] is a floor-bound launching device that appears in Kirby Tilt 'n' Tumble. When Kirby rolls into one, he can be launched over walls and other obstacles when the player presses the A button to release him. Hopping into any given Jump Hole for the first time will award a Star Piece.

KTnT Square Jump Hole.png
In-game sprite of a Square Jump Hole.

For standard circular Jump Holes, Kirby will fly automatically in the direction indicated by an arrow near the hole after being launched, which can either always point in one direction or rotate between several directions, similar to Launch Cannons. A second type - referred to as a Square Jump Hole[2] - does not have an arrow, and instead lets the player determine where Kirby launches based on how the Game Boy Color is tilted. There is also a third type - which goes unnamed in the instruction booklet but has a distinct gray colTemplate:Or - which is attached to a rail and slides back and forth along it. Occasionally, Cappies can be found inside Jump Holes, and Kirby will either need to wait for them to disappear, or defeat them to gain access to these holes.

Gallery

References

  1. "When Kirby is in a Jump Hole, press the A Button to make him pop out in the direction the arrow is pointing. The arrow will rotate around some holes, so time your jump carefully." --Kirby Tilt 'n' Tumble Instruction Booklet (North American print), page 18
  2. "When Kirby lands in a Square Jump Hole, tilt your Game Boy Color system in the direction you want him to jump, then press the A Button." --Kirby Tilt 'n' Tumble Instruction Booklet (North American print), page 18