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Jukebox

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Play all your fave Kirby music! The Jukebox is now unlocked!
— Kirby Star Allies unlock quote

The Jukebox (also referred to as the Sound Test, or different names in each game) is a special menu in various Kirby games that allows the player to listen to the music and/or sound effects of a given title. It is usually unlocked by clearing the Story Mode, an Extra Mode, or by attaining 100% completion. The Jukebox usually features Kirby wearing headphones, listening alongside the player.

In early games, the Sound Tests were often somewhat haphazard, sometimes being listed in hexadecimal and usually being presented in a different order from the official soundtracks, or the order in which the player may normally encounter the tracks while playing the game. Starting in Kirby Super Star, the Sound Test track lists are made more deliberate, and the menus are made more stylistic and user-friendly. In Kirby Mass Attack, Kirby: Triple Deluxe and Kirby: Planet Robobot, the Jukebox lets the player listen to music with headphones while the system is in sleep mode, like a traditional music player. In Kirby Mass Attack, the player can even cycle through tracks with the L and R buttons without needing to open the system.

In main-series games starting with Kirby: Triple Deluxe in addition to Kirby Battle Royale, the Jukebox has an auto-play function that allows the player to listen to multiple tracks in order after each one ends, like a playlist, instead of having the selected track looping indefinitely.

Composer credits[edit]

Most games in the series do not credit the composers of each track by name. However, there is a hidden system in certain games where the composer of each track is credited by the color of the music notes that appear in the Jukebox.[1] This system has appeared in most games starting with Kirby: Triple Deluxe. When a track is playing, the musical notes will change color to indicate its composer, as follows:

Rainbow notes are used in Kirby's Dream Buffet to represent the HAL Laboratory Dream Band. Also, in said game, all songs have note color values assigned to them, even those that aren't otherwise accessible.

Game appearances[edit]

Kirby's Dream Land[edit]

The Sound Test is available as part of Configuration Mode in Kirby's Dream Land, which is accessed by inputting ↓, B, and Select on the title screen. This is technically available from the start, but the code is only revealed once Extra Game is completed, and the code for Extra Game is only revealed once the main game is completed. The game's music and sound effects can be listened to separately here. An illustration of Kirby wearing headphones is seen on this screen.

The following table lists every music track in the Sound Test of Kirby's Dream Land:

Kirby's Dream Land Sound Test track list  
# Title Notes
00 Bubbly Clouds
01 Green Greens
02 Invincible
03 Game Over
04 Sparkling Star
05 Welcome to Dream Land This theme plays on the title screen.
06 Float Islands
07 Defeat This theme plays when Kirby loses a life.
08 Boss Theme
09 Shooting This theme plays while Kirby is using a Spicy Food or Mint Leaf.
10 Kirby Dance
11 A New Wind for Tomorrow This theme plays during the credits.
12 Castle Lololo
13 Green Greens (no intro)
14 Float Islands (no intro)
15 Bubbly Clouds (no intro)
16 Castle Lololo (no intro)
17 Mt. Dedede
18 Entrance Plays in the main hub area of Mt. Dedede.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

The Sound Test menus for Kirby's Adventure (top) and Kirby: Nightmare in Dream Land (bottom).

The Sound Test, titled LISTEN TO SOUNDS, is unlocked in Kirby's Adventure after clearing the Extra Game. When unlocked, it can be accessed after selecting a file. The game's music and sound effects can be listened to separately here. The title illustration of Kirby will gain headphones, and start jumping around as if bobbing to the beat. In Kirby: Nightmare in Dream Land, the Sound Test is available from the start, still accessible after selecting a file.

The following table lists every music track in the Sound Test of Kirby's Adventure. Some sound effects are included here as well. Titles are taken from the Kirby's Adventure soundtrack, with some exceptions; those marked with an asterisk (*) are conjectural. Note that the in-game listing is in hexadecimal (meaning that decimals range from 0 to 9, then A to F rather than 10 to 15). The tracks listed under "H" are in hexadecimal like in-game, while those listed under "D" are in decimal:

Kirby's Adventure Sound Test track list  
H D Title Notes
00 00 Plains Stage The grassy stage theme. Used primarily in Vegetable Valley.
01 01 Plains Stage (no intro) The above track without its intro.
02 02 Invincible The Invincible Candy theme.
03 03 Black-and-white (Game Boy) Plains Stage The "Green Greens" remix used in Rainbow Resort - Stage 6 and the credits.
04 04 Black-and-white (Game Boy) Plains Stage (no intro) The above track without its intro.
05 05 Sparkling Star* The jingle that plays during the Goal Game and before collecting a piece of the Star Rod.
06 06 Level 7 Map Select The Rainbow Resort map theme.
07 07 Stage Clear Dance The full Kirby Dance jingle that plays when reaching 1 on the Goal Game and defeating a Boss.
08 08 Stage Clear Dance (short version)* The shortened Kirby Dance jingle that plays when reaching any number from 2 to 7 on the Goal Game.
09 09 Crane Fever (Part 1)* The first theme of the Crane Fever sub-game, which plays while the claw is still.
Arrangement of "Plains Stage".
0A 10 Crane Fever (Part 2)* The second theme of the Crane Fever sub-game, which plays while the claw is moving.
Arrangement of "Castle Stage".
0B 11 Game Over The jingle that plays when Kirby gets a game over.
0C 12 Boss The boss battle theme.
0D 13 Final Boss Intro* The intro portion of Nightmare Wizard's battle theme.
0E 14 Final Boss The battle theme for Nightmare Wizard.
0F 15 Underground Stage A stage theme not associated with any particular level.
Despite its name, it primarily plays in sky-themed stages.
10 16 Welcome to Dream Land A remix of Kirby's Dream Land's title theme.
This is not heard outside of the Sound Test.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
11 17 Forest Stage A stage theme not associated with any particular level.
Though it is used in forest stages, it also appears in underground and dark stages.
12 18 Forest Stage (no intro) The above track without its intro.
13 19 Egg Bonus Stage The Egg Catcher sub-game theme, which is also used in Arena levels.
14 20 Egg Bonus Stage (no intro) The above track without its intro.
15 21 Level 6 Map Select The Orange Ocean map theme.
16 22 Quick Draw: Attack 1* A sound effect used when firing a shot in Quick Draw.
17 23 (blank) No sound.
18 24 Quick Draw: Attack 2* A sound effect used when firing a shot in Quick Draw.
19 25 Quick Draw: Fire!* A sound effect used to indicate when to fire in Quick Draw.
1A 26 Quick Draw: Intro* The introductory jingle in Quick Draw.
1B 27 Dream and Cold Area Stages The ice stage theme. Used primarily in Rainbow Resort.
1C 28 Dream and Cold Area Stages (no intro) The above track without its intro.
1D 29 Quick Draw: Foul* The jingle used when firing too early in Quick Draw.
1E 30 Mountain Stage The mountainous stage theme. Used primarily in Yogurt Yard.
1F 31 Mountain Stage (no intro) The above track without its intro.
20 32 Cloud Stage The cloudy stage theme. Used primarily in Grape Garden.
21 33 Cloud Stage (no intro) The above track without its intro.
22 34 Level 1 Map Select The Vegetable Valley map theme.
23 35 Level 4 Map Select The Grape Garden map theme.
24 36 Level 5 Map Select The Yogurt Yard map theme.
25 37 Egg Catcher: Chirp* A sound effect used for chicks chirping in Egg Catcher.
26 38 (blank) No sound.
27 39 Defeat This theme plays when Kirby loses a life.
Name taken from Kirby and the Forgotten Land.
28 40 Sea and Ship Stages The beach stage theme. Used primarily in Ice Cream Island.
29 41 Sea and Ship Stages (no intro) The above track without its intro.
2A 42 Underwater Stage The ocean stage theme. Used primarily in Orange Ocean.
2B 43 Underwater Stage (no intro) The above track without its intro.
2C 44 Level 2 Map Select The Ice Cream Island map theme.
2D 45 Level 3 Map Select The Butter Building map theme.
2E 46 Too Bad... The jingle used when receiving no bonus in a sub-game.
Name taken from Kirby Star Allies: The Original Soundtrack.
2F 47 Congratulations! The jingle used when receiving the best bonus in a sub-game.
Name taken from Kirby Star Allies: The Original Soundtrack.
30 48 Well Done! The jingle used when receiving a standard bonus in a sub-game.
Name taken from Kirby's Return to Dream Land Deluxe.
31 49 Drawing Song The boot-up drawing song.
Originally from the Japanese Kirby's Dream Land commercial.
32 50 Castle Stage The tower stage theme. Used primarily in Butter Building.
33 51 Castle Stage (no intro) The above track without its intro.
34 52 Nightmare Demo* The sound effect that plays when Nightmare's Power Orb is released from the Fountain of Dreams.
35 53 Title Screen / Demo The title screen theme.
36 54 Museum and Star Landing The theme for Museums and Warp Star Stations.
37 55 Ending Demo The ending cutscene theme.
English name taken from the Kirby Portal's "Kirby's Adventure Medley" sheet music.
38 56 Level 8 Demo The cutscene theme that plays prior to The Fountain of Dreams.
This song cuts off early in-game, so the ending portion can only be heard in the Sound Test.
English name taken from the Kirby Portal's "Kirby's Adventure Medley" sheet music.
39 57 Nightmare's Power Orb* The battle theme for Nightmare's Power Orb.

The following table lists every music track in the Sound Test of Kirby: Nightmare in Dream Land. Titles are taken from official sources wherever possible; as before, those marked with an asterisk (*) are conjectural:

Kirby: Nightmare in Dream Land Sound Test track list  
# Title Notes
00 Title The title screen theme.
Name taken from The Very Best of Kirby: 52 Hit Tracks.
01 Select The main menu theme. Name taken from Kirby & The Amazing Mirror Sound Plus.
02 Vegetable Valley The grassy stage theme. Used primarily in Vegetable Valley.
Name taken from Kirby's Dream Collection Special Edition Compilation Soundtrack.
03 Ice Cream Island The beach stage theme. Used primarily in Ice Cream Island.
Name taken from Kirby's Epic Yarn.
04 Butter Building The tower stage theme. Used primarily in Butter Building.
Name taken from Super Smash Bros. Brawl.
05 Grape Garden The cloudy stage theme. Used primarily in Grape Garden.
Name taken from Kirby's Dream Collection Special Edition Compilation Soundtrack.
06 Mountain Stage The mountainous stage theme. Used primarily in Yogurt Yard.
Name taken from Kirby and the Rainbow Curse.
07 Orange Ocean The ocean stage theme. Used primarily in Orange Ocean.
Name taken from the Kirby Portal's "Kirby's Adventure Medley" sheet music.
08 Rainbow Resort The ice stage theme. Used primarily in Rainbow Resort.
Name taken from Kirby's Dream Collection Special Edition Compilation Soundtrack.
09 Forest Stage A stage theme not associated with any particular level.
Though it is used in forest stages, it also appears in underground and dark stages.
Name taken from Kirby and the Rainbow Curse.
10 Underground Stage A stage theme not associated with any particular level.
Despite its name, it primarily plays in sky-themed stages.
Name taken from Kirby's Adventure.
11 Room Guarder The Meta-Knights battle theme.
Remix of "Room Guarder" from Kirby 64: The Crystal Shards. Name taken from Hoshi no Kirby 64 Original Soundtrack.
12 Boss The boss battle theme.
Name taken from the Kirby's Adventure soundtrack.
13 Sparkling Star* The jingle that plays during the Goal Game and before collecting a piece of the Star Rod.
14 Kirby Dance (short version) The shortened Kirby Dance jingle that plays when reaching any number from 2 to 7 on the Goal Game.
Name taken from Kirby: Planet Robobot Original Soundtrack.
15 Kirby Dance (long version) The full Kirby Dance jingle that plays when reaching 1 on the Goal Game and defeating a Boss.
Name taken from Kirby: Planet Robobot Original Soundtrack.
16 Mid-Boss Battle The Arena level theme.
Name taken from NINTENDO×JOYSOUND.
17 Museum and Star Landing The theme for Museums and Warp Star Stations.
Name taken from the Kirby's Adventure soundtrack.
18 Tower of Mid-Bosses The theme for Rainbow Resort - Stage 2, the Tower of Mid-Bosses.
Remix of "King Dedede's Theme". Name taken from Kirby's Dream Collection Special Edition Compilation Soundtrack.
19 Green Greens The "Green Greens" remix used in Rainbow Resort - Stage 6 and the credits.
Name taken from The Very Best of Kirby: 52 Hit Tracks.
20 Fountain of Dreams King Dedede's boss battle theme.
Remix of "Fountain of Dreams" from Super Smash Bros. Melee, which in turn is a remix of "Gourmet Race" from Kirby Super Star.
Name taken from Kirby's Dream Collection Special Edition Compilation Soundtrack.
21 Level 8 Demo The cutscene theme that plays prior to The Fountain of Dreams.
This song cuts off early in-game, so the ending portion can only be heard in the Sound Test.
Name taken from the Kirby's Adventure soundtrack.
22 Nightmare's Power Orb* The battle theme for Nightmare's Power Orb.
23 Final Boss Intro* The intro portion of Nightmare Wizard's battle theme.
24 Final Boss The battle theme for Nightmare Wizard.
Name taken from the Kirby's Adventure soundtrack.
25 Ending Demo The ending cutscene theme.
Name taken from The Very Best of Kirby: 52 Hit Tracks.
26 Defeat This theme plays when Kirby loses a life.
Name taken from Kirby and the Forgotten Land.
27 Level 1 Map Select The Vegetable Valley map theme.
Name taken from the Kirby's Adventure soundtrack.
28 Level 2 Map Select The Ice Cream Island map theme.
Name taken from the Kirby's Adventure soundtrack.
29 Level 3 Map Select The Butter Building map theme.
Name taken from the Kirby's Adventure soundtrack.
30 Level 4 Map Select The Grape Garden map theme.
Name taken from the Kirby's Adventure soundtrack.
31 Level 5 Map Select The Yogurt Yard map theme.
Name taken from the Kirby's Adventure soundtrack.
32 Level 6 Map Select The Orange Ocean map theme.
Name taken from the Kirby's Adventure soundtrack.
33 Level 7 Map Select The Rainbow Resort map theme.
Name taken from the Kirby's Adventure soundtrack.
34 Quick Draw* The jingle used in Quick Draw.
Remix of "Samurai Kirby" from Kirby Super Star.
35 Bomb Rally* The main theme used in Bomb Rally.
36 Kirby's Air Grind* The main theme used in Kirby's Air Grind.
Remix of "Green Greens".
37 Start Count The starting count theme for Kirby's Air Grind.
Name taken from Kirby & The Amazing Mirror Sound Plus.
38 Goal! The finish theme for Kirby's Air Grind.
Name taken from Kirby & The Amazing Mirror Sound Plus.
39 Too Bad... The jingle used when receiving no bonus in a sub-game.
Name taken from Kirby Star Allies: The Original Soundtrack.
40 Well Done! The jingle used when receiving a standard bonus in a sub-game.
Name taken from Kirby's Return to Dream Land Deluxe.
41 Congratulations! The jingle used when receiving the best bonus in a sub-game.
Name taken from Kirby Star Allies: The Original Soundtrack.
42 Invincible The Invincible Candy theme.
Name taken from the Kirby's Adventure soundtrack.
43 Game Over The jingle that plays when Kirby gets a game over.
Name taken from the Kirby's Adventure soundtrack.

Kirby's Dream Course[edit]

The Sound Room in Kirby's Dream Course, showing the highest tracks.

The Sound Room is unlocked in Kirby's Dream Course after getting at least a bronze medal on every Extra Game course. It is made available to select from the title screen, and allows the player to listen to 32 distinct music tracks (referred to as BGM) and 125 sound effects (referred to as FGM). 000 does not correspond to any tracks in this game, and some of the BGM tracks are lengthier sound effects, rather than proper songs.

It is also possible to access each of these music tracks and sound effects through a Debug Mode in the Japanese version. The Debug Mode shows the internal development name given to every single music track and sound effect.

The following table lists every song in the Sound Room of the international version of Kirby's Dream Course. The table however omits the music track (named OPENING DEMO in the Debug Mode) that plays during the opening story cutscene exclusive to the Japanese version. Note that song names are conjectural unless otherwise specified:

Kirby's Dream Course Sound Room track list  
Number Song Plays in Notes
001 Medal glimmer Earning a Medal
002 Ending Staff credits. Name retrieved from The Very Best of Kirby: 52 Hit Tracks (translated from Japanese).
003 Opening demo The title screen in the Japanese version Sound effects for the animation played on the Japanese version's title screen.
004 Title Title screen and main menu
005 Extra A bonus feature is unlocked
006 Mountain Stage Holes 1-7 on Course 2, Holes 5-7 on Course 7, Holes 5-7 on Mr. Shine & Mr. Bright Course Rearrangement of the Yogurt Yard theme from Kirby's Adventure.
007 Float Islands Holes 5-7 on Course 1, Holes 1-4 on Whispy Woods Course Rearrangement of the Float Islands theme from Kirby's Dream Land.
008 Alternate Course 5 theme Holes 5-7 on Course 5, Holes 1-4 on Mr. Shine & Mr. Bright Course
009 Course 6 theme Holes 1-7 on Course 6, Holes 5-7 on Kracko Course
010 Course 5 theme Holes 1-4 on Course 5, Holes 1 & 2 on Course 7, Holes 5-7 on Whispy Woods Course
011 Courses 1 & 3 theme Holes 1-4 on Course 1, Holes 1-7 on Course 3, Holes 3 & 4 on Course 7, Holes 1-4 on Kracko Course
012 Iceberg Ocean Holes 1-7 on Course 8, Holes 5-7 on Gordo Course Name retrieved from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
013 Hole 8 theme Hole 8 on all courses
014 Course 4 theme Holes 1-7 on Course 4, Holes 1-4 on Gordo Course
015 Kirby Dance End of courses, after receiving a score
016 Continue? Continue and Game End screen
017 Miss Kirby is KO'd
018 OB Kirby falls OB
019 Finish Plays after finishing Hole 8 on a course
020 2P Game The 2P Game menu
021 Cutscene During cutscenes
022 Member select Selecting a file to play
023 World hub In the World Map
024 Clear Plays after finishing a hole (not Hole 8) in a course
025 Hole Plays after entering the cup with a par of 2 or more
026 Hole in one Plays after entering the cup on the first shot
027 Tutorial During the tutorial reels
028 VS. Robo Dedede Robo Dedede battle Name retrieved from the Kirby 30th Anniversary Music Festival (translated from Japanese).
029 VS. Robo Dedede: Pinch Robo Dedede battle, when the boss is close to Kirby's starting point Name retrieved from Kirby Star Allies: The Original Soundtrack (translated from Japanese).
030 VS. Robo Dedede with opening sounds Beginning of Robo Dedede battle
031 Robo Dedede defeat Sounds of Robo Dedede being defeated, and the castle subsequently exploding
032 Game Over Game Over screen

Kirby's Avalanche[edit]

The Sound Test in Kirby's Avalanche inside the custom options menu

In Kirby's Avalanche, the sound test is available from the start in the custom options menu. This menu allows for listening to all sound effects, music, and voice samples individually.

The following is a list of all music tracks in the sound test of Kirby's Avalanche. No titles are given, and some songs (such as the "Warning of Puyo Puyo" music or the "Well Done!" jingle after clearing a round) are considered sound effects instead. Note that the in-game listing is in hexadecimal (meaning that decimals range from 0 to 9, then A to F rather than 10 to 15). The tracks listed under "H" are in hexadecimal like in-game, while those listed under "D" are in decimal:

Kirby's Avalanche sound test music list  
H D Used in
00 00 Title theme.
01 01 Main menu.
02 02 Competition mode pre-stage cutscenes (Easy stage). Remix of Yogurt Yard's stage select theme from Kirby's Adventure.
03 03 Competition mode stages (Easy stage). Remix of Butter Building's theme from Kirby's Adventure.
04 04 Competition mode pre-stage cutscenes (Normal stage). Remix of the tutorial theme from Kirby's Dream Course.
05 05 Competition mode stages (Normal stage). Remix of the Mountain Stage theme from Kirby's Adventure.
06 06 Competition mode pre-stage cutscenes (Hard stage). Remix of the alternate Course 5 theme from Kirby's Dream Course.
07 07 Competition mode stages (Hard stage). Remix of the Underground Stage theme from Kirby's Adventure.
08 08 Competition mode pre-stage cutscene (King Dedede). Remix of the Egg Catcher theme from Kirby's Adventure.
09 09 Competition mode stage (King Dedede). Remix of VS. Robo Dedede from Kirby's Dream Course.
0A 10 1P vs. 2P mode theme. Remix of Ice Cream Island's theme from Kirby's Adventure.
0B 11 Jingle that plays when clearing Competition mode. Remix of the "Congratulations!" jingle from Kirby's Adventure.
0C 12 Jingle that plays when clearing Competition mode. Remix of the Kirby Dance theme.
0D 13 Staff credits theme. Remix of Kirby's Adventure's title screen theme.
0E 14 Duplicate of 0A/10.
0F 15 Jingle that plays when deciding whether to continue after a Game Over. Remix of the "Game Over" theme from Kirby's Adventure.
10 16 Duplicate of 0F/15.

Kirby's Dream Land 2[edit]

The Sound Test in the international (top) and Japanese (bottom) versions of Kirby's Dream Land 2.

The Sound Test is unlocked in Kirby's Dream Land 2 after getting 100% completion, at which point it becomes one of the options available after selecting a file. The game's music and sound effects can be listened to separately here. An illustration shows Kirby and the Animal Friends sitting at a booth in a bar, while Gooey watches and the Girl blob plays piano in the background. In the Japanese version, Gooey is missing, and the Girl blob is replaced by Chao. This is a reference to an identical scene in Yūyūki—Chao's game of origin. Here, music is referred to as "BGM", and sound effects are referred to as "FGM", though some music is also listed under "FGM".

The following table lists every music track in the Sound Test of Kirby's Dream Land 2. Note that music names are conjectural unless otherwise specified:

Kirby's Dream Land 2 Sound Test track list  
# Song Notes
00 Red Canyon Stage theme for Red Canyon; remix of Yogurt Yard's theme from Kirby's Adventure.
01 Red Canyon (no intro) The above track without its intro.
02 Defeat Jingle used when Kirby loses a life.
03 Grass Land: Stage Select Level hub theme for Grass Land.
04 Grass Land Stage theme for Grass Land.
Name taken from the Kirby 30th Anniversary Music Festival pamphlet.
05 Grass Land (no intro) The above track without its intro.
06 Title Title theme.
Name derived from The Very Best of Kirby: 52 Hit Tracks (translated from Japanese).
07 Big Forest Stage theme for Big Forest.
Name derived from Kirby and the Rainbow Curse.
08 Big Forest (no intro) The above track without its intro.
09 Kine's Theme Theme that plays when riding Kine.
Name derived from The Very Best of Kirby: 52 Hit Tracks (translated from Japanese).
10 Big Forest: Stage Select Level hub theme for Big Forest.
11 Coo's Theme Theme that plays when riding Coo.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
12 Ripple Field: Stage Select Level hub theme for Ripple Field.
13 King Dedede's Theme Boss battle theme for King Dedede.
14 Real Dark Matter Boss battle theme for Dark Matter's second phase.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
15 Dark Castle Stage theme for Dark Castle.
16 Dark Castle (no intro) The above track without its intro.
17 Dark Castle: Stage Select Level hub theme for Dark Castle.
18 Rainbow Drop Room Ambience that plays in a room that contains a Rainbow Drop.
19 Boss Standard boss battle theme.
20 Rick's Theme Theme that plays when riding Rick.
Name derived from the Kirby 25th Anniversary Orchestra Concert pamphlet (translated from Japanese).
21 Sparkling Star Ambience that plays during the Goal Game and after defeating a boss.
22 Kirby Dance (long version) The full Kirby Dance jingle. Plays after defeating a boss.
23 Goal Game: Lowest Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 7.
24 Goal Game: Low Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 6.
25 Goal Game: Middle Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 5 or 4.
26 Goal Game: High Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 3 or 2.
27 Kirby Dance (short version)
(Goal Game: Highest)
Short Kirby Dance jingle for the Goal Game. Plays when landing on 1.
28 Rainbow Islands World Map theme.
29 Game Over Ambience that plays after receiving a Game Over.
30 Ripple Field Stage theme for Ripple Field; remix of Float Islands' theme from Kirby's Dream Land.
31 Ripple Field (no intro) The above track without its intro.
32 Iceberg Stage theme for Iceberg.
33 Iceberg (no intro) The above track without its intro.
34 Iceberg: Stage Select Level hub theme for Iceberg.
35 Red Canyon: Stage Select Level hub theme for Red Canyon.
Name derived from Kirby Star Allies: The Original Soundtrack (translated from Japanese).
36 Cloudy Park: Stage Select Level hub theme for Cloudy Park.
37 Cloudy Park Stage theme for Cloudy Park.
Name derived from Kirby Star Allies: The Original Soundtrack (translated from Japanese).
38 Cloudy Park (no intro) The above track without its intro.
39 Dark Matter Blade Boss battle theme for Dark Matter's first phase.
40 Dark Matter Appears Theme for the cutscene prior to fighting Dark Matter.
41 Bonus Chance Theme for the Bonus Chances. Includes the timer beep at the beginning.
42 Bonus Chance: Excellent! Fanfare used when completing all Bonus Chances.
43 True Ending Theme for the true ending cutscene.
44 Bonus Chance: Ready? Timer beep at the beginning of a Bonus Chance.
45 Bonus Chance: Perfect! Fanfare for getting a perfect score on a Bonus Chance. Also plays when collecting a Rainbow Drop.
46 File Select Theme for the file select menu.
FGM
94
Unused Song A frantic, unused song that bears similarities to "The Cave in the Sky" from Kirby: Triple Deluxe.
FGM
97
Bad Ending Theme for the bad ending cutscene.

Kirby Super Star / Kirby Super Star Ultra[edit]

With so many famous songs and sounds, think of all the fun you'll have listening to them all here!
— Kirby Super Star Ultra Sound Test menu description
The Sound Test in Kirby Super Star.
The Sound Test in Kirby Super Star Ultra.

In the original Kirby Super Star, the Sound Test is unlocked after clearing The Arena, and features an illustration of Kirby in a conductor's outfit. Songs can be made to play automatically by pressing the shoulder buttons.

In Kirby Super Star Ultra, the Sound Test is unlocked after clearing Milky Way Wishes, but not all music is available at the start. Some must be unlocked by clearing modes, which will unlock their associated tracks. The illustration of Kirby in the conductor's outfit is retained, but the music and sound options are available on the bottom screen; the top screen has a visualizer instead.

In both games, the option is accessible via the Corkboard menu. The full music track listing for both game's Sound Tests can be seen on this page.

Kirby's Dream Land 3[edit]

The Sound Test in Kirby's Dream Land 3.

The Sound Test is part of the Sound menu in Kirby's Dream Land 3; while this menu is available on each file from the start, the option to play music and sound effects is only unlocked after defeating King Dedede, regardless of which ending is obtained. When this occurs, the title of the menu will change from "Sound" to "Sound Test". Music is "BGM" and sound effects are "SFX" in English and "FGM" in Japanese. The game's Debug Menu also has a music player and a sound effect player called "Music Room", it includes internal development names for all the songs and sound effects; these names are stored in ASCII in the game's ROM.

The following lists every music track in the Sound Test for Kirby's Dream Land 3. Conjectural track names are marked with an asterisk (*), while some track names are taken from other official sources:

Kirby's Dream Land 3 Sound Test track list  
# Title Notes
0 (blank) No sound.
1 Defeated* Plays when Kirby is defeated.
2 Boss* Plays during boss battles.
3 Egg Bonus Stage Unused track.
Arrangement of the Egg Catcher theme from Kirby's Adventure. Name taken from the Kirby's Adventure soundtrack album.
4 Mid-Boss* Plays during mid-boss battles.
5 Goal Game* Plays during the Goal Game.
6 Kirby Dance (Short) The famous Kirby Dance jingle that plays after defeating a boss.
7 King Dedede's Theme Plays during the boss battle against King Dedede.
Arrangement of King Dedede's Theme from Kirby Super Star.
8 Mission Complete* Plays in the Heart Star room after successfully completing the needed conditions to get the Heart Star.
9 Incorrect Path* Plays when taking the wrong path in Stage 4 of Grass Land.
10 Plains Stage Plays in Stage 4 of Grass Land and in Stage 2 of Ripple Field.
Name taken from The Very Best of Kirby: 52 Hit Tracks album.
11 Grass Land (2)* Plays in Stage 2 and Stage 5 of Grass Land and in Stage 6 of Cloudy Park.
12 The Last Iceberg Plays in Stage 6 of Iceberg.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
13 Stage: Comical Plays in Stage 1 and Stage 5 of Sand Canyon.
Name taken from Nintendo Mobile, an official Nintendo ringtone service.
14 Desert Stage Plays in Stage 6 of Sand Canyon and Stage 3 of Iceberg.
Name taken from the Kirby 25th Anniversary Orchestra Concert.
15 Ripple Field: Ocean Waves Plays in Stage 1, Stage 4, and Stage 6 of Ripple Field, and Stage 3 of Cloudy Park.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
16 Ripple Field (3)* Plays in Stage 5 of Ripple Field, Stage 3 of Sand Canyon, and Stage 5 of Iceberg.
17 Cloudy Park* Plays in Stage 1 and Stage 5 of Cloudy Park.
18 Ripple Field Plays in Stage 3 of Ripple Field and Stage 1 of Iceberg.
Name taken from Kirby and the Rainbow Curse.
19 Grass Land (3)* Plays in Stage 3 of Grass Land, Stage 2 of Cloudy Park, and Stage 4 of Iceberg.
20 Grass Land (1) Plays in Stage 1 of Grass Land and in Stage 2 of Iceberg.
Name taken from Kirby Star Allies: The Original Soundtrack.
21 Gourmet Race* Plays in Stage 2 of Sand Canyon, Stage 4 of Cloudy Park, and in the Jumping sub-game.
Arrangement of "Gourmet Race" from Kirby Super Star.
22 Game Over Plays on the Game Over screen.
Arrangement of the Game Over theme from Kirby's Dream Land.
23 VS. Dark Matter Plays during the battle against Dark Matter.
Name taken from Kirby Star Allies: The Original Soundtrack.
24 Vs. Zero* Plays during the final battle against Zero.
25 Grass Land: Stage Select Plays in the stage select screen for Grass Land.
This name appears on misprinted copies of Kirby Star Allies: The Original Soundtrack.
26 Ripple Field: Stage Select Plays in the stage select screen for Ripple Field.
Name taken from Kirby Star Allies: The Original Soundtrack.
27 Cloudy Park: Stage Select* Plays in the stage select screen for Cloudy Park.
28 Sand Canyon: Stage Select* Plays in the stage select screen for Sand Canyon.
29 Mission Failed* Plays in the Heart Star room if Kirby beats the stage without completing the needed conditions for the Heart Star.
30 Iceberg: Stage Select* Plays in the stage select screen for Iceberg.
31 Mini-Game* Plays during the minigames in the third stage of each level.
32 Invincible Theme that plays when Kirby is under the effects of the Invincible Candy.
33 Opening* Plays in the Opening movie upon starting the game.
34 Title Plays on the title screen for the game.
Name taken from Nintendo Mobile.
35 Entrance Plays in the Sound Test, Theater, and the title screens for MG-5, Jumping, and Boss Butch.
Remix of Entrance from Kirby's Dream Land. Name taken from Kirby Star Allies: The Original Soundtrack.
36 Wind Ambience* Plays during the cutscene for Hyper Zone.
37 File Select* Plays on the File Select screen.
38 Friends (1)* Theme that plays in some of the Animal Friend rooms.
39 Friends (2)* Theme that plays in some of the Animal Friend rooms.
40 Friends (3)* Theme that plays in some of the Animal Friend rooms.
41 Level Select* Plays on the Level Select screen, which shows Planet Popstar.
42 True Ending* Plays during the True Ending credits.
43 THE END…? Plays during the bad ending.
Name taken from one of its arrangements on Kirby Star Allies: The Original Soundtrack. The name of the original version is unknown.

Kirby 64: The Crystal Shards[edit]

The Sound Check in Kirby 64: The Crystal Shards.

In Kirby 64: The Crystal Shards, the Sound Check becomes available on the file select menu after defeating Miracle Matter, regardless of which ending is obtained. It features Kirby with headphones on standing between two turntable players, the one on the left representing all the music in the game, and the one on the right representing all the sound effects. Kirby also has a unique reaction to each song, conveyed through facial expressions.

The following table lists every song in the Sound Check of Kirby 64: The Crystal Shards. Conjectural track names are marked with an asterisk (*), while other track names are taken from the game's official album and English cutscene names, unless otherwise noted.

Kirby 64: The Crystal Shards Sound Check track list  
Number Song Plays in Kirby's expression Notes
001 Training The Tutorial reel Smiling
002 Friends Theme* Sound Check Smiling Rearrangement of one of the Animal Friends themes from Kirby's Dream Land 3.
003 Theater* Theater menu Enraptured Rearrangement of one of the Animal Friends themes from Kirby's Dream Land 3.
004 Inside the Castle* Pop Star - Stage 3, Rock Star - Stage 3 Smiling Rearrangement of one of the Animal Friends themes from Kirby's Dream Land 3, as well as "The Last Iceberg", also from Kirby's Dream Land 3.
005 Standings Mini-Game results screen Smiling Name given in Kirby's Return to Dream Land Deluxe.
006 Aqua Star Aqua Star - Stage 1, Aqua Star - Stage 3 Smiling
007 Neo Star Neo Star - Stage 2, Neo Star - Stage 4 Wincing
008 Rock Star Rock Star - Stage 1, Rock Star - Stage 4, Neo Star - Stage 3 Wincing
009 Planet Popstar Pop Star - Stage 1, Pop Star - Stage 3, Neo Star - Stage 1, Ripple Star - Stage 1 Smiling English name given in Kirby's Dream Collection Special Edition Compilation Soundtrack.
010 Above the Clouds Shiver Star - Stage 2 Smiling Rearrangement of the Butter Building theme from Kirby's Adventure. English title given in Kirby: Planet Robobot Original Soundtrack.
011 Down the Mountain Stream Aqua Star - Stage 2 Smiling Rearrangement of one of the Grass Land themes from Kirby's Dream Land 3.
012 Shiver Star Shiver Star - Stage 1, Shiver Star - Stage 3, Factory Tour Smiling
013 Inside the Ruins Rock Star - Stage 4 Smiling
014 Quiet Forest Pop Star - Stage 2 Enraptured
015 Ruins Rock Star - Stage 2, Aqua Star - Stage 4 Enraptured
016 Catacombs* Ripple Star - Stage 2 Shocked
017 Studying the Factory Factory Tour Wincing English name given in Kirby's Dream Collection Special Edition Compilation Soundtrack.
018 Ripple Star Ripple Star - Stage 3 Wincing
019 Boss All boss stages up through Shiver Star Wincing
020 Miracle Matter Ripple Star - Stage 4 Wincing Name given in The Very Best of Kirby: 52 Hit Tracks and Kirby Star Allies: The Original Soundtrack.
021 Defeat* Kirby is KO'd Shocked
022 Game Over* The Game Over screen Enraptured
023 Bonus Game* The Bonus Game, end of boss fights Smiling
024 Rock Star: Stage Select* Rock Star stage select screen Smiling
025 Pop Star: Stage Select Pop Star stage select screen Smiling Name given in Kirby Star Allies: The Original Soundtrack.
026 Aqua Star: Stage Select* Aqua Star stage select screen Smiling
027 Neo Star: Stage Select* Neo Star stage select screen Wincing
028 Shiver Star: Stage Select* Shiver Star stage select screen Enraptured
029 Invincible Candy* While using Invincible Candy Wincing
030 Heading for 0² Dark Star, prior to boss Wincing Name given in the Kirby 30th Anniversary Music Festival pamphlet.
031 0² Battle Battle with Wincing English name given in Kirby's Dream Collection Special Edition Compilation Soundtrack.
032 Room Guarder Battle with Mid-Bosses Wincing
033 Mini-Game select* Mini-Game menu Smiling
034 Ripple Star: Stage Select Ripple Star stage select menu Smiling Name given in the Kirby 25th Anniversary Orchestra Concert pamphlet.
035 World Map Viewing the World Map Smiling
036 Select Screen Main Menu Enraptured Name given on Nintendo Mobile, an official Nintendo ringtone service.
037 Boss Battles* Boss Battles and Enemy Info menu Wincing
038 Checkerboard Chase Checkerboard Chase Wincing
039 Bumper Crop Bump Bumper Crop Bump Wincing
040 100-Yard Hop 100-Yard Hop Wincing Rearrangement of the Gourmet Race theme from Kirby Super Star.
041 Battle with Friends: Waddle Dee* Waddle Doo battle Smiling
042 Battle with Friends: Adeleine* Adeleine battle Smiling
043 Battle with Friends: King Dedede* King Dedede battle Wincing
044 The Dark Shadow* "The Dark Shadow" cutscene Smiling
045 Kirby's Quest* "Kirby's Quest" cutscene Enraptured
046 Waddle Dee? "Waddle Dee?" cutscene Smiling
047 Waddle On! "Waddle On!" cutscene Smiling
048 Art Attack "Art Attack" cutscene Smiling
049 Adding Adeleine "Adding Adeleine" cutscene Smiling
050 Dark Dedede "Dark Dedede" cutscene Wincing
051 A Reluctant Ally "A Reluctant Ally" cutscene Smiling
052 On to Rock Star "On to Rock Star" cutscene Smiling
053 Desert Desserts "Desert Desserts" cutscene Smiling
054 All Washed Up "All Washed Up" cutscene Smiling
055 Hot Waddle Dawdle "Hot Waddle Dawdle" cutscene Wincing
056 Ripple Rescue "Ripple Rescue" cutscene Smiling
057 Darkness Calls "Darkness Calls" cutscene Smiling
058 Fare...well? "Fare...well?" cutscene Shocked
059 Crystal Clear! "Crystal Clear!" cutscene Smiling
060 Project K-64 Staff credits Smiling
061 Kirby Dance (Long)* Sound Check Smiling Unused elsewhere in the game.
062 Kirby Dance (Short)* Sound Check Smiling Unused elsewhere in the game.

Kirby Tilt 'n' Tumble[edit]

The Sound Room in Kirby Tilt 'n' Tumble.

In Kirby Tilt 'n' Tumble, the Sound Test is known as the Sound Room, and is available from the start, via the Options menu. The game's music and sound effects can be listened to separately here.

The following is a list of music tracks in Kirby Tilt 'n' Tumble's Sound Room. All track titles are conjectural:

Kirby Tilt 'n' Tumble Sound Room track list  
# Title Notes
1 Opening Intro cutscene theme.
2 Kirby Flies to the Scene Pre-title screen theme.
3 Title Title screen theme.
4 File Select File select theme.
5 Stage Select Map screen theme.
6 Simple Stage The theme for simple stages.
7 Cloud Stage The theme for cloud stages.
Remix of "Bubbly Clouds" from Kirby's Dream Land.
8 Water Stage The theme for water stages and the Kirby's Burst-A-Balloon sub-game.
9 Underground Stage The theme for underground stages.
10 Castle Stage The theme for castle stages.
11 Boss Theme Boss battle theme.
Remix of "Boss Theme" from Kirby's Dream Land.
12 Bonus Star Theme used when selecting a bonus sub-game.
13 Shooting The theme for the Balloon item.
14 Invincible Candy The theme for the Invincible Candy item.
15 Stage Clear! Jingle that plays when clearing a stage.
16 Kirby Dance Jingle that plays when defeating a boss.
17 Defeat Jingle that plays when losing a life.
18 Game Over Jingle that plays when receiving a Game Over.
Remix of the equivalent theme from Kirby's Dream Land.
19 Level Clear! Jingle that plays when clearing a level.
20 Sub-Game Tutorial The theme that plays during sub-game tutorials.
21 Kirby's Hurdle Race The theme for Kirby's Hurdle Race.
Remix of "Green Greens".
22 Do The Kirby The theme for Do The Kirby.
23 Kirby's Roll-O-Rama The theme for Kirby's Roll-O-Rama.
24 Chicken Race Intro The jingle that plays at the start of Kirby's Chicken Race.
25 Kirby's Chicken Race The theme for Kirby's Chicken Race.
26 Sub-Game Results The results theme for the sub-games.
27 King Dedede's Theme King Dedede's boss theme.
Remix of "King Dedede's Theme" from Kirby's Dream Land.

Songs not included in the Sound Room include the options menu theme, the staff credits theme, and the ending screen theme.

Kirby Air Ride[edit]

The Sound Test in Kirby Air Ride

In Kirby Air Ride, the Sound Test is available from the start, and can be found in the Options menu under the Sound tab. Not all songs are available from the start, with most needing to be unlocked by completing the game's Checklists. Notably, all tracks are named in the Sound Test.

The following is a list of all the songs in Kirby Air Ride's Sound Test. The game is notable for using many tracks from the Japanese version of Kirby: Right Back at Ya!, so they are noted when applicable:

Kirby Air Ride Sound Test track list  
# Title Checklist objective to unlock Notes
00 Opening N/A Theme for the opening movie.
01 Menu N/A Menu theme.
02 Play Methods N/A Plays in the tutorial video for each of the three main modes.
03 Air Ride: FANTASY MEADOWS Free Run: FANTASY MEADOWS Finish 1 lap in under 00:21:00! Main theme of Fantasy Meadows.
04 Air Ride: CELESTIAL VALLEY Free Run: CELESTIAL VALLEY Finish 1 lap in under 00:57:00! Main theme of Celestial Valley.
05 Air Ride: SKY SANDS Time Attack: SKY SANDS Finish in under 03:10:00! Main theme of Sky Sands.
06 Air Ride: FROZEN HILLSIDE Free Run: FROZEN HILLSIDE Finish 1 lap in under 00:58:00! Main theme of Frozen Hillside.
07 Air Ride: MAGMA FLOWS Air Ride: MAGMA FLOWS Race over 4,800 feet in 2 minutes! Main theme of Magma Flows.
Arrangement of the "Attack!" music from the Japanese version of Kirby: Right Back at Ya!
08 Air Ride: BEANSTALK PARK Free Run: BEANSTALK PARK Do 1 lap under 00:58:00 on Winged Star! Main theme of Beanstalk Park.
09 Air Ride: MACHINE PASSAGE Time Attack: MACHINE PASSAGE Finish in under 03:10:00! Main theme of Machine Passage.
10 Air Ride: CHECKER KNIGHTS Air Ride: CHECKER KNIGHTS Finish 2 laps in under 02:40:00! Main theme of Checker Knights.
Direct port of the "Strong Star Warrior" song from the Japanese version of Kirby: Right Back at Ya!.
11 Air Ride: NEBULA BELT Time Attack: BEANSTALK PARK Finish in under 03:00:00 on Rocket Star! Main theme of Nebula Belt.
12 Kirby Super Star: Spring Breeze Time Attack: FANTASY MEADOWS Finish in under 01:00:00! Alternate theme of Fantasy Meadows.
Direct port of the "Green Greens" arrangement from Kirby Super Star.
13 Kirby's Adventure: Forest Stage CELESTIAL VALLEY: Over one race, ride on both the left and right bridge railings! Alternate theme of Celestial Valley.
Remix of "Forest Stage" from Kirby's Adventure.
14 Kirby Super Star: The Arena SKY SANDS: Open the trapdoor exactly 3 times and finish in 1st place! Alternate theme of Sky Sands.
Direct port of "Arena Showdown" from Kirby Super Star.
15 Kirby's Adventure: Rainbow Resort Air Ride: FROZEN HILLSIDE Finish 2 laps in under 01:56:00! Alternate theme of Frozen Hillside.
Remix of "Rainbow Resort" from Kirby's Adventure.
16 Kirby Super Star: Revenge of Meta Knight 1 Time Attack: MAGMA FLOWS Finish in under 03:20:00! Alternate theme of Magma Flows.
Direct port of "Havoc Aboard the Halberd" from Kirby Super Star.
17 Kirby Super Star: The Beginner's Room Time Attack: BEANSTALK PARK Finish in under 02:55:00! Alternate theme of Beanstalk Park.
Remix of "The Beginner's Room" from Kirby Super Star.
18 Kirby Super Star: Revenge of Meta Knight 2 MACHINE PASSAGE: Shoot 3 characters out of the cannon at one time! Alternate theme of Machine Passage.
Direct port of "Boarding the Halberd" from Kirby Super Star.
19 Kirby: Green Greens CHECKER KNIGHTS: Use spin panels 7 times or more and take 1st place! Alternate theme of Checker Knights.
Arrangement of the "Green Greens" theme, based on the orchestral arrangement from Super Smash Bros. Melee.
Appears in the Japanese version of Kirby: Right Back at Ya!
20 Kirby: Nightmare in Dream Land: Dream Land Race over 300 laps! Alternate theme of Nebula Belt.
Arrangement of the "Fountain of Dreams" theme, based on the orchestral arrangement from Super Smash Bros. Melee.
21 Finish!: Winner's Finish N/A Jingle for a player finishing a race in first place.
22 Finish!: Second Place or Worse N/A Jingle for a player finishing a race in second place or worse.
23 Finish!: CPU Finish N/A Jingle for a CPU player finishing a race in any place.
24 Air Ride: Results Screen Make your lap time's last two digits the same! Plays in the result screen of the Air Ride mode.
Partial arrangement of the "Kirby Dance" jingle.
25 Air Ride: Ending Fill in over 100 Checklist blocks! Plays in the credits of the Air Ride mode.
26 Top Ride: GRASS Top Ride: GRASS (No "Zero Items" rule) Take 1st place without using items! Main theme of Grass.
Partial remix of "Grass Land (3)" from Kirby's Dream Land 3.
27 Top Ride: SAND Top Ride: SAND Take 1st place without using Boost! Main theme of Sand.
28 Top Ride: SKY Top Ride: SKY Take 1st and hit the Isle Knob 5 or more times! Main theme of Sky.
29 Top Ride: FIRE Top Ride: FIRE Take 1st place 10 times or more! Main theme of Fire.
30 Top Ride: LIGHT Top Ride: LIGHT Race more than 100 laps! Main theme of Light.
31 Top Ride: WATER Top Ride: WATER Finish 5 laps in under 01:02:00! Main theme of Water.
32 Top Ride: METAL Top Ride: METAL Take 1st and break 5 or more gear walls! Main theme of Metal.
Remix of "Cave Stage".
33 Kirby Super Star: The Mountain Top Ride: GRASS Finish 1st and hit 5 or more Dash Panels! Alternate theme of Grass.
Direct port of "Candy Mountain" from Kirby Super Star.
34 Kirby 64: The Crystal Shards: Rock Star Time Attack: SAND Finish in under 00:29:00! Alternate theme of Sand.
Arrangement of "Rock Star" from Kirby 64: The Crystal Shards with a slightly different soundfont.
35 Kirby Super Star: Revenge of Meta Knight (Map) Free Run: SKY Do one lap in under 00:09:00! Alternate theme of Sky.
Remix of the theme of the same name from Kirby Super Star.
Appears in the Japanese version of Kirby: Right Back at Ya!
36 Kirby Super Star: Versus King Dedede Top Ride: FIRE Finish 1st while holding the Fire item. Alternate theme of Fire.
Direct port of "King Dedede's Theme" from Kirby Super Star.
37 Kirby 64: The Crystal Shards: Mid-boss Room Time Attack: LIGHT Finish in under 00:33:00! Alternate theme of Light.
Remix of "Room Guarder" from Kirby 64: The Crystal Shards.
38 Kirby: Float Islands Top Ride: WATER Finish 1st 5 seconds faster than #2! Alternate theme of Water.
Remix of "Float Islands" from Kirby's Dream Land.
39 Kirby: Shooting Top Ride: METAL Take 1st place without using Boost! Alternate theme of Metal.
Remix of "Shooting" from Kirby's Dream Land.
40 Top Ride: Results Screen Free Run: LIGHT Do one lap in under 00:07:50! Plays in the result screen of the Top Ride mode.
Partial arrangement of the "Kirby Dance" jingle.
41 City Trial: City Free Run: Drive for a total of 30 minutes or more! Main theme of the City Trial mode.
42 City Trial: Not Much Time Left Free Run: Drive for a total of 30 minutes or more! Plays in the last 30 seconds of the City Trial mode.
43 City Trial: City (Backside) City Trial: Pick up a total of over 1,000 items! Alternate theme of the City Trial mode.
44 City Trial: Dyna Blade Intro City Trial: Do some damage to Dyna Blade! Theme of the "Dyna Blade" event of City Trial, and of the Vs. King Dedede Stadium mode.
Remix of "Castle Lololo".
Appears in the Japanese version of Kirby: Right Back at Ya! under the name of "Destruction! Nightmare's Great Fortress".
45 City Trial: Tac Challenge City Trial: Steal over 8 items from Tac by yourself! Theme of the "Fake Items" and "Tac" events of City Trial.
Direct port of the "Make Way, Make Waaay!" song from the Japanese version of Kirby: Right Back at Ya!.
46 City Trial: Flying Meteor City Trial: The meteor attacks the city 3 or more times! Theme of the "Meteors" event of City Trial.
Appears in the Japanese version of Kirby: Right Back at Ya!.
47 City Trial: Huge Pillar City Trial: Break 5 or more of the huge pillars that appear! Theme of the "Huge Pillar" event of City Trial.
Appears in the Japanese version of Kirby: Right Back at Ya!.
48 City Trial: Station Fire City Trial: In the city, bust Slick Star while riding on Formula Star! Theme of the "Rail Station Fire" event of City Trial.
Direct port of the "There It Is! Run!" song from the Japanese version of Kirby: Right Back at Ya!.
49 City Trial: What's in the Box? Stadium: KIRBY MELEE 2 In one game, KO enemies over 30 times! Theme of the "Same Items" event of City Trial.
Direct port of the "Dedede Passes By" song from the Japanese version of Kirby: Right Back at Ya!.
50 City Trial: The Lighthouse Light Burns City Trial: In the city, bust Warpstar while riding on Swerve Star! Theme of the "Lighthouse" event of City Trial.
Appears in the Japanese version of Kirby: Right Back at Ya!.
51 City Trial: Rowdy Charge Tank Stadium: DRAG RACE 1 Finish in less than 00:20:00! Theme of the "Rowdy Charge Tank" event of City Trial.
Remix of the Green Greens theme.
52 City Trial: Item Bounce City Trial: Pick up a total of over 100 items! Theme of the "Item Bounce" event of City Trial.
Direct port of the "Dedede Bustle" song from the Japanese version of Kirby: Right Back At Ya!.
53 City Trial: Dense Fog Today City Trial: Break more than 500 boxes! Theme of the "Fog" event of City Trial.
Direct port of the "Monster Delivery" song from the Japanese version of Kirby: Right Back At Ya!.
54 City Trial: Legendary Air Ride Machine Free Run: Change Air Ride machines 10 times or more! Theme of the Legendary Air Ride Machines: Hydra and Dragoon. Plays when either is assembled by a Kirby and overrides any music, playing until the timer runs out.
55 City Trial: Properties Graph N/A Plays at the end of a City Trial match, showcasing the final progress of all Kirbys before the Stadium match.
56 Stadium: Title N/A Plays in the screen that announces the Stadium match.
57 Stadium: DRAG RACE Stadium: DRAG RACE 4 Finish in less than 00:19:00! Plays in the Drag Race Stadium mode.
Partial remix of the "Green Greens" theme.
Appears in the Japanese version of Kirby: Right Back at Ya! under the name of "Special Strategy".
58 Stadium: AIR GLIDER Stadium: AIR GLIDER Stay airborne longer than 30 seconds! Plays in the Air Glider Stadium mode, and in the "Air Ride machine formation" event of City Trial.
Direct port of the "Across Time and Space" song from the Japanese version of Kirby: Right Back at Ya!.
59 Stadium: TARGET FLIGHT Stadium: TARGET FLIGHT Stay airborne longer than 15 seconds! Plays in the Target Flight Stadium mode.
Remix of the "Cave Stage" theme.
60 Stadium: KIRBY MELEE Stadium: KIRBY MELEE 2 In one game, KO over 40 enemies by yourself! Plays in the Kirby Melee Stadium mode.
Direct port of the "Warp Star" song from the Japanese version of Kirby: Right Back at Ya!.
61 City Trial: Ending Fill in over 100 Checklist blocks! Plays in the credits of the City Trial mode.
Does not appear in the Japanese version's Sound Test.
62 Retire N/A Plays when a racer is KO'd.
63 Checklist Completed Complete any checklist Jingle for completing a checklist.

Kirby & The Amazing Mirror[edit]

The Sound Player being used in Kirby & The Amazing Mirror.
Once you get the Sound Player, you can play the Notes (musical scores) and Sounds (game sound effects) you've found.
— Kirby & The Amazing Mirror manual

In Kirby & The Amazing Mirror, the Sound Player is unlocked as a Treasure in Candy Constellation - Chest 1. The music and sound effects must be unlocked separately by finding Notes as Treasures. When collected, the Sound Player can be accessed through the Collection Room.

The following lists every music track in the Sound Player in Kirby & The Amazing Mirror. Conjectural track names are marked with an asterisk (*), while other track names are taken from the game's official album, unless otherwise noted:

Kirby & The Amazing Mirror Sound Player track list  
# Song Type Notes
0 Title
KaTAM Beginning Notes sprite.png
Beginning Notes
Title screen theme.
1 Select
KaTAM Dream Notes sprite.png
Dream Notes
The main menu theme.
Reused from Kirby: Nightmare in Dream Land.
2 Labyrinth Entrance Stage
KaTAM Happy Notes sprite.png
Happy Notes
Based on "Forest/Nature Area".
Plays in the first three rooms which serve as a tutorial area of the game.
3 Start Stage
KaTAM Beginning Notes sprite.png
Beginning Notes
The hub world theme.
4 Forest/Nature Area
KaTAM Spunky Notes sprite.png
Spunky Notes
The level theme for Rainbow Route and its surrounding areas.
5 Flame/Lava Area
KaTAM Spunky Notes sprite.png
Spunky Notes
The level theme for Mustard Mountain and its surrounding areas.
6 Ice/Crystal Area
KaTAM Happy Notes sprite.png
Happy Notes
The level theme for Peppermint Palace and its surrounding areas.
7 Cave/Rocky Area
KaTAM Spunky Notes sprite.png
Spunky Notes
The level theme for Cabbage Cavern and its surrounding areas.
A remix of the Forest Stage theme from Kirby: Nightmare in Dream Land.
8 Castle/Building Area
KaTAM Happy Notes sprite.png
Happy Notes
The level theme for Moonlight Mansion, Carrot Castle, and their surrounding areas.
9 Ruins Area
KaTAM Spunky Notes sprite.png
Spunky Notes
The level theme for Radish Ruins and its surrounding areas.
10 Space Area
KaTAM Happy Notes sprite.png
Happy Notes
The level theme for Candy Constellation and its surrounding areas.
11 Deep Sea Area
KaTAM Battle Notes sprite.png
Battle Notes
The level theme for Olive Ocean and its surrounding areas.
12 Boss
KaTAM Battle Notes sprite.png
Battle Notes
The Mid-Boss theme.
Reused from Kirby: Nightmare in Dream Land.
13 Dark Meta Knight
KaTAM Secret Notes sprite.png
Secret Notes
Dark Meta Knight's battle theme.
14 Boss Battle Theme
KaTAM Battle Notes sprite.png
Battle Notes
The main Boss battle theme, shared with Dark Mind's first form.
English name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
15 Last Boss / Second Form
KaTAM Secret Notes sprite.png
Secret Notes
Dark Mind's second form battle theme.
16 Last Boss / Third Form
KaTAM Secret Notes sprite.png
Secret Notes
Dark Mind's final form battle theme.
17 Ending
KaTAM Secret Notes sprite.png
Secret Notes
The ending cutscene theme.
18 Smashed!
KaTAM Beginning Notes sprite.png
Beginning Notes
A short fanfare for placing third, second or first in Crackity Hack without a perfect score. Name taken from Kirby's Return to Dream Land Deluxe.
19 Defeat*
KaTAM Dream Notes sprite.png
Dream Notes
A short jingle after losing a life.
20 Goal Game
KaTAM Happy Notes sprite.png
Happy Notes
The Goal Game theme.
21 Kirby Dance (Long)*
KaTAM Dream Notes sprite.png
Dream Notes
The Kirby Dance jingle after obtaining a Mirror Shard.
22 Kirby Dance (Short)*
KaTAM Dream Notes sprite.png
Dream Notes
The Kirby Dance jingle after completing a Goal Game.
23 Dark Meta Knight Appears
KaTAM Battle Notes sprite.png
Battle Notes
The prelude theme for Dark Meta Knight's battle.
24 Opening (first part)
KaTAM Beginning Notes sprite.png
Beginning Notes
The first part of the intro cutscene theme which fades into the second part together with the cutscene.
It also serves as the background theme for Collection Room.
25 Opening (second part)
KaTAM Battle Notes sprite.png
Battle Notes
The second part of the intro cutscene theme.
Also heard in the cutscene that plays just before Kirbys enter the Central Circle. Loosely based on "Dark Meta Knight Appears".
26 Dark Mind chase*
KaTAM Spunky Notes sprite.png
Spunky Notes
A short track which plays during the cutscene where Dark Mind takes off to flee after defeating his second form.
27 Crackity Hack
KaTAM Spunky Notes sprite.png
Spunky Notes
The main theme for the Crackity Hack sub-game.
28 Kirby Wave Ride
KaTAM Happy Notes sprite.png
Happy Notes
The main theme for the Kirby Wave Ride sub-game.
29 Start Count
KaTAM Dream Notes sprite.png
Dream Notes
A short fanfare before the Kirby Wave Ride race starts.
30 Goal!
KaTAM Dream Notes sprite.png
Dream Notes
A short fanfare after crossing the finish line in Kirby Wave Ride.
31 End of Match ~ Failure
KaTAM Dream Notes sprite.png
Dream Notes
A short fanfare for fourth in Kirby Wave Ride or Crackity Hack.
32 Kirby Wave Ride (won)*
KaTAM Dream Notes sprite.png
Dream Notes
A short fanfare for placing first in Kirby Wave Ride.
33 Perfect! (First Place)
KaTAM Dream Notes sprite.png
Dream Notes
A short fanfare for placing first in Speed Eaters or getting a perfect score in Crackity Hack.
Also plays for 100% completion.
34 Speed Eaters
KaTAM Happy Notes sprite.png
Happy Notes
The main theme for the Speed Eaters sub-game.
35 Well Done! (Second Place)
KaTAM Beginning Notes sprite.png
Beginning Notes
A short fanfare for placing second, third or fourth in Speed Eaters.
36 Mirror Shard / Goal Game room*
KaTAM Dream Notes sprite.png
Dream Notes
A looped theme of a Mirror Shard waiting to be obtained.
Also plays in the Goal Game room.
37 Invincible Candy*
KaTAM Dream Notes sprite.png
Dream Notes
A classic composition of the Invincible Candy's musical theme.
38 Game Over
KaTAM Dream Notes sprite.png
Dream Notes
The Game Over fanfare from Boss Endurance.
Reused from Kirby: Nightmare in Dream Land.
39 Crackity Hack (repeated)
KaTAM Battle Notes sprite.png
Battle Notes
The main theme for the Crackity Hack sub-game. Identical to the track 27.
40 Speed Eaters (unused)
KaTAM Happy Notes sprite.png
Happy Notes
An unused version of the Speed Eaters theme. It features more marimba and more reverb on various instruments.
41 Unknown fanfare*
KaTAM Spunky Notes sprite.png
Spunky Notes
An unused short looping fanfare nowhere to be heard in-game except in the Sound Player.

Kirby: Canvas Curse[edit]

The Sound Test in Kirby: Canvas Curse

In Kirby: Canvas Curse, the Sound Test is available from the beginning as part of the options menu. However, not all tracks are immediately available to hear - some tracks are unlocked once the player defeats Drawcia Soul for the first time, while others must be purchased through Medal Swap. In particular, 200 Medals are needed to unlock the ability to buy the "Hidden Song", with 50 of those medals needing to be spent to actually purchase it.

The following table lists every music track in the Sound Test of Kirby: Canvas Curse. Note that most Classic Songs will only play if the "Old School" setting is chosen in the "Settings" menu:

Kirby: Canvas Curse Sound Test track list  
# Song Plays in Notes
00 Opening The opening cutscene of the game.
01 Menus The main menu. Arrangement of "Select Screen" from Kirby 64: The Crystal Shards.
02 Training The tutorial area. Arrangement of "The Beginner's Room" from Kirby Super Star.
03 Plant Plain Plant Plain Arrangement of "Vegetable Valley" from Kirby's Adventure.
04 Tiny Town Tiny Town Arrangement of "Bubbly Clouds" from Kirby's Dream Land.
05 Ravine Road Ravine Road Arrangement of "Grass Land (1)" from Kirby's Dream Land 3.
06 Ghost Grounds Ghost Grounds Arrangement of "Ripple Field 3" from Kirby's Dream Land 3.
07 Growth Grasses Growth Grasses Arrangement of "Mountain Stage" from Kirby's Adventure.
08 Mag Mount Mag Mount Arrangement of "Castle Lololo" from Kirby's Dream Land.
09 Rift Ruin Rift Ruin Arrangement of "Cave Stage" from Kirby Super Star, with elements of "Castle Lololo."
10 Contrast Cave Contrast Cave Arrangement of "Contrast Cave" from Kirby's Adventure.
11 Silver Submarine Silver Submarine Arrangement of "Kine's Theme" from Kirby's Dream Land 2.
12 Machine Mansion Machine Mansion Arrangement of "Underground Stage" from Kirby's Adventure.
13 Dreamy Darkness Dreamy Darkness Arrangement of "Inside the Ruins" from Kirby 64: The Crystal Shards.
14 Paletto Polis Paletto Polis Arrangement of "Ice Cream Island" from Kirby's Adventure.
15 Cold Course Cold Course Arrangement of "Shiver Star" from Kirby 64: The Crystal Shards.
16 Dungeon Dome Dungeon Dome Arrangement of "Orange Ocean" from Kirby's Adventure.
17 Canvas Canyon Canvas Canyon Arrangement of "Forest Stage" from Kirby's Adventure.
18 Collapse Castle Collapse Castle Arrangement of "Float Islands" from Kirby's Dream Land.
19 Volatile Volcano Volatile Volcano Arrangement of "Neo Star" from Kirby 64: The Crystal Shards.
20 Silent Seabed Silent Seabed Arrangement of "Butter Building" from Kirby's Adventure
21 Frozen Fantasy Frozen Fantasy Arrangement of "Rainbow Resort" from Kirby's Adventure
22 Mad Mechanism Mad Mechanism Arrangement of "Studying the Factory" from Kirby 64: The Crystal Shards.
23 Spectacle Space Spectacle Space Arrangement of the "Final Boss" theme from Kirby's Adventure.
24 The World of Drawcia The World of Drawcia
25 Room Guarder Enemy ambushes in stages Arrangement of the theme of the same name from Kirby 64: The Crystal Shards.
26 Jump Game Dash! Jump! Similar to other Goal Game music.
27 Clear 1 Completing a stage Truncated version of the Kirby Dance jingle.
28 Clear 2 Finishing Dash! Jump! The short Kirby Dance jingle.
29 Clear 3 Just after completing a Boss Game. The full Kirby Dance jingle.
30 Fanfare 1 Completing a Boss Game. Arrangement of "Congratulations!"
31 Fanfare 2 Completing a Boss Game. Arrangement of "Well Done!"
32 Fanfare 3 Failing a Boss Game. Arrangement of "Too Bad..."
33 Game Over The Game Over screen. Arrangement of "Game Over" from Kirby's Adventure.
34 Boss Game Select Selecting a Boss Game. Arrangement of "Entrance" from Kirby's Dream Land.
35 Paint Panic Paint Panic Arrangement of "Gourmet Race" from Kirby Super Star.
36 Cart Run Cart Run Arrangement of "King Dedede's Theme" from Kirby Super Star.
37 Kracko Battling Kracko or Kracko Jr. in Block Attack. Arrangement of the boss battle theme from Kirby's Adventure.
38 Done In Kirby is KO'd. Arrangement of the "Defeat" jingle.
39 Medal Swap Medal Swap Arrangement of "Entrance" from Kirby's Dream Land, modeled after the arrangement from Kirby 64: The Crystal Shards.
40 Drawcia Demo Drawcia's appearances when conjuring bosses.
41 Drawcia Sorceress Battle with Drawcia Sorceress.
42 Drawcia Soul Battle with Drawcia Soul.
43 Ending Cinema The ending cutscene of the game. Borrows elements from "Ending Demo" from Kirby's Adventure.
Arrangement of the "Opening" theme.
44 Credits Staff credits Based on "Gourmet Race from Kirby Super Star and the Invincible Candy theme.
45 Classic Song 1-1 Ravine Road, Canvas Canyon The "Vegetable Valley" theme, taken directly from Kirby: Nightmare in Dream Land.
46 Classic Song 1-2 Mag Mount, Volatile Volcano The "Underground Stage" theme, taken directly from Kirby: Nightmare in Dream Land.
47 Classic Song 1-3 Machine Mansion, Mad Mechanism The "Butter Building" theme, taken directly from Kirby: Nightmare in Dream Land.
48 Classic Song 1-4 Silver Submarine, Silent Seabed The "Orange Ocean" theme, taken directly from Kirby: Nightmare in Dream Land.
49 Classic Song 1-5 Ghost Grounds, Dreamy Darkness The "Forest Stage" theme, taken directly from Kirby: Nightmare in Dream Land.
50 Classic Song 1-6 Tiny Town, Paletto Polis The "Grape Garden" theme, taken directly from Kirby: Nightmare in Dream Land.
51 Classic Song 1-7 Cold Course, Frozen Fantasy The "Rainbow Resort" theme, taken directly from Kirby: Nightmare in Dream Land.
52 Classic Song 1-8 Contrast Cave, Dungeon Dome The "Ice Cream Island" theme, taken directly from Kirby: Nightmare in Dream Land.
53 Classic Song 1-9 Rift Ruin, Collapse Castle The "Mountain Stage" theme, taken directly from Kirby: Nightmare in Dream Land.
54 Classic Song 1-10 Failing a Boss Game. The "Too Bad..." jingle, taken directly from Kirby: Nightmare in Dream Land.
55 Classic Song 1-11 Dash! Jump! The Goal Game jingle, taken directly from Kirby: Nightmare in Dream Land.
56 Classic Song 1-12 Starting a Rainbow Run stage. The opening riff from Kirby's Air Grind, taken directly from Kirby: Nightmare in Dream Land.
57 Classic Song 1-13 Clearing a stage in Rainbow Run. The Kirby Dance jingle from Kirby's Air Grind, taken directly from Kirby: Nightmare in Dream Land.
58 Classic Song 2-14 The main menu. The main menu theme, taken directly from Kirby: Nightmare in Dream Land.
59 Classic Song 2-15 Block Attack The mid-boss battle music, taken directly from Kirby: Nightmare in Dream Land.
60 Classic Song 2-16 Spectacle Space The Meta-Knights mid-boss battle music, taken directly from Kirby: Nightmare in Dream Land. Arrangement of "Room Guarder" music from Kirby 64: The Crystal Shards.
61 Classic Song 2-17 The World of Drawcia The Museum and Warp Star room themes, taken directly from Kirby: Nightmare in Dream Land.
62 Classic Song 2-18 Time Trial stages. The Kirby's Air Grind theme music, taken directly from Kirby: Nightmare in Dream Land. Arrangement of "Green Greens" from Kirby's Dream Land.
63 Classic Song 2-19 Line Trial stages. The Bomb Rally theme music, taken directly from Kirby: Nightmare in Dream Land.
64 Classic Song 2-20 Plant Plain, Growth Grasses, Staff credits The "Green Greens" rearrangement for the last stage of Rainbow Resort, taken directly from Kirby: Nightmare in Dream Land.
65 Classic Song 2-21 Completing a Boss Game. The "Well Done!" jingle, taken directly from Kirby: Nightmare in Dream Land.
66 Classic Song 2-22 Kirby is KO'd The "Defeat" jingle, taken directly from Kirby: Nightmare in Dream Land.
67 Classic Song 2-23 The Game Over screen. The "Game Over" jingle, taken directly from Kirby: Nightmare in Dream Land.
68 Classic Song 3-24 Battling Kracko and Kracko Jr., Paint Panic The boss battle music, taken directly from Kirby: Nightmare in Dream Land.
69 Classic Song 3-25 During the ending scene for characters other than Kirby. The theme that plays at the beginning of The Fountain of Dreams, taken directly from Kirby: Nightmare in Dream Land.
70 Classic Song 3-26 Drawcia's appearances when conjuring bosses. The opening riff for Nightmare's battle music, taken directly from Kirby: Nightmare in Dream Land.
71 Classic Song 3-27 During the Drawcia Soul battle Nightmare's battle music, taken directly from Kirby: Nightmare in Dream Land.
72 Classic Song 3-28 Cart Run The "Tower of Mid-bosses" theme, taken directly from Kirby: Nightmare in Dream Land.
73 Classic Song 3-29 During the battle with Drawcia Sorceress The theme used for the King Dedede battle, taken directly from Kirby: Nightmare in Dream Land.
74 Classic Song 3-30 Completing a Boss Game. The "Congratulations!" jingle, taken directly from Kirby: Nightmare in Dream Land.
75 Classic Song 3-31 During the ending cutscene. The "Ending Demo" theme, taken directly from Kirby: Nightmare in Dream Land.
76 Classic Song 3-32 After completing a Boss Game. The full version of the Kirby Dance jingle, taken directly from Kirby: Nightmare in Dream Land.
77 Classic Song 3-33 After completing Dash! Jump! The short version of the Kirby Dance jingle, taken directly from Kirby: Nightmare in Dream Land.

Notably, the Sound Test doesn't list one song:

  • Block Attack - Plays in the stages of the Block Attack sub-game that have regular enemies. Remix of "Mid-Boss Battle" from Kirby's Adventure. Conjectural title.

Kirby: Squeak Squad[edit]

The Sound Room in Kirby: Squeak Squad
Nab the Sound Player and you’ll be able to play different notes and sounds.
— Kirby: Squeak Squad manual

In Kirby: Squeak Squad, the Sound Player (also known as the Sound Room) returns from Kirby & The Amazing Mirror, and is unlocked as a Treasure in Prism Plains - Stage 3. Also like that game, music and sound effects must be unlocked by finding Notes as Treasures. When collected, the Sound Room can be accessed through the Collection.

The following lists every music track in the Sound Room for Kirby: Squeak Squad. Conjectural track names are marked with an asterisk (*), while some track names are taken from other official sources:

Kirby: Squeak Squad Sound Room track list  
# Title Type Notes
00 Sub-Game Menu*
KSqS Party Notes Sprite.png
Party Notes
Plays in the Sub-Game menus.
Remix of "Entrance" from Kirby's Dream Land.
01 Speedy Teatime*
KSqS Party Notes Sprite.png
Party Notes
Theme of the Speedy Teatime sub-game.
02 Smash Ride
KSqS Party Notes Sprite.png
Party Notes
Theme of the Smash Ride sub-game.
Remix of "Float Islands" from Kirby's Dream Land. Name taken from Kirby's Return to Dream Land Deluxe.
03 Treasure Shot*
KSqS Party Notes Sprite.png
Party Notes
Theme of the Treasure Shot sub-game.
04 Menu*
KSqS Beginning Notes Sprite.png
Beginning Notes
Main menu theme. Also plays in the rooms before bosses in Boss Endurance.
05 Squeak Squad: Title
KSqS Beginning Notes Sprite.png
Beginning Notes
Title screen theme.
Name taken from Kirby Star Allies: The Original Soundtrack.
06 Level Entrance
KSqS Beginning Notes Sprite.png
Beginning Notes
Plays in most of the game's cutscenes, in the world map, and in stage select screens for Prism Plains and Secret Sea.
Arrangement of "Level 1 Map Select" from Kirby's Adventure. Name taken from Nintendo Mobile.
07 Stage Select*
KSqS Beginning Notes Sprite.png
Beginning Notes
Plays in the stage select screens for Nature Notch, Cushy Cloud, Jam Jungle, Vocal Volcano and Ice Island.
08 Forest/Nature Area
KSqS Beginning Notes Sprite.png
Beginning Notes
Plays in Stage 3 of Prism Plains and Stage 1 of Cushy Cloud.
Arrangement of "Forest/Nature Area" from Kirby & The Amazing Mirror.
09 Invincible
KSqS Happy Notes Sprite.png
Happy Notes
The Invincible Candy theme.
10 Snow Area*
KSqS Happy Notes Sprite.png
Happy Notes
Plays in Stage 2 of Ice Island.
11 Goal Game*
KSqS Happy Notes Sprite.png
Happy Notes
Plays in the Goal Game.
12 Kirby Dance (Short)
KSqS Happy Notes Sprite.png
Happy Notes
Short version of the Kirby Dance theme.
13 Kirby Dance (Long)
KSqS Happy Notes Sprite.png
Happy Notes
Long version of the Kirby Dance theme.
14 Prism Plains
KSqS Spunky Notes Sprite.png
Spunky Notes
Plays in Stage 1 of Prism Plains, Stage 3 of Cushy Cloud, and Stage EX of Ice Island.
Partial remix of "Grass Land (3)" from Kirby's Dream Land 3. Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
15 Green Greens
KSqS Spunky Notes Sprite.png
Spunky Notes
Plays in Stage 3 and Stage 5 of Nature Notch, and Stage 1 of Vocal Volcano.
Remix of "Green Greens".
16 Cloud Area*
KSqS Spunky Notes Sprite.png
Spunky Notes
Plays in Stage 4 of Cushy Cloud, Stage 1 of Ice Island and Stage 2 of Secret Sea.
17 Eerie Underground
KSqS Spunky Notes Sprite.png
Spunky Notes
Plays in Stage 5 of Nature Notch, Stage 2 of Jam Jungle, and Stage 4 of Secret Sea.
Name taken from Kirby Star Allies: The Original Soundtrack.
18 Galaxy Area*
KSqS Spunky Notes Sprite.png
Spunky Notes
Plays in the last regular stage of the game, Gamble Galaxy - Stage 3.
Partial remix of "Green Greens".
19 Mid-Boss Battle
KSqS Battle Notes Sprite.png
Battle Notes
Plays in Mid-Boss battles.
Remix of "Room Guarder" from Kirby 64: The Crystal Shards. Name taken from Nintendo Mobile.
20 King Dedede's Theme
KSqS Battle Notes Sprite.png
Battle Notes
Plays during the battles against King Dedede and Meta Knight.
Remix of "King Dedede's Theme".
21 Boss Battle
KSqS Battle Notes Sprite.png
Battle Notes
Plays during the battles against Mrs. Moley and Bohboh. Also plays in the cutscene after beating Daroach in Ice Island, when Meta Knight steals the big treasure chest.
Name taken from Nintendo Mobile.
22 Squeak Squad Appears!
KSqS Battle Notes Sprite.png
Battle Notes
Plays whenever Kirby grabs a big treasure chest, causing the Squeaks to appear to chase after him. Also plays in the cutscene after beating King Dedede in Prism Plains, when the Squeaks first show up.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
23 VS. Squeak Squad
KSqS Battle Notes Sprite.png
Battle Notes
Plays during the battles against Mecha-Kracko, Yadgaine, Daroach, and Dark Daroach. Also plays in the cutscene after beating Meta Knight in Secret Sea, when Daroach steals the big treasure chest.
Name taken from Kirby Star Allies: The Original Soundtrack.
24 Stage: Plains
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 2 of Prism Plains, Stage 5 of Jam Jungle, and Stage 4 of Ice Island.
Arrangement of "Vegetable Valley" from Kirby's Adventure. Name taken from Nintendo Mobile.
25 Ice Cream Island
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 2 of Cushy Cloud and Stage 1 of Secret Sea.
Arrangement of "Ice Cream Island from Kirby's Adventure.
26 Stage: Cave
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 1, Stage 2 and Stage EX of Nature Notch, Stage 1 of Jam Jungle, and Stage 4 of Vocal Volcano.
Arrangement of "Cave/Rocky Area" from Kirby & The Amazing Mirror, which is a remix of "Forest Stage" from Kirby's Adventure. Name taken from Nintendo Mobile.
27 Space Area
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 2 of Gamble Galaxy.
Arrangement of Space Area from Kirby & The Amazing Mirror.
28 Ruins Area
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 4 of Nature Notch, Stage 3 and Stage EX of Jam Jungle, and Stage 3 of Vocal Volcano.
Arrangement of "Ruins Area" from Kirby & The Amazing Mirror.
29 Stage: Castle Dedede, Etc.
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 4, Stage 5 and Stage EX of Prism Plains, Stage EX of Cushy Cloud, Stage 3 of Ice Island, and Stage 3 of Secret Sea.
Arrangement of "Butter Building" from Kirby's Adventure. Name taken from Nintendo Mobile.
30 The Legendary Halberd
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 4 of Jam Jungle, the first room of Secret Sea's boss stage and Stage 1 of Gamble Galaxy.
Remix of "Revenge of Meta Knight (Map)" and "The Legendary Air Ride Machine". Name taken from Kirby and the Rainbow Curse.
31 Vocal Volcano
KSqS Familiar Notes Sprite.png
Familiar Notes
Plays in Stage 2 and Stage EX of Vocal Volcano, and Stage 5 of Secret Sea. Also plays in the title screen of Boss Endurance.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
32 Ending
KSqS Secret Notes Sprite.png
Secret Notes
Plays during the ending cutscene and credits.
Name taken from Nintendo Dream Web.
33 Defeat*
KSqS Secret Notes Sprite.png
Secret Notes
Plays when Kirby loses a life.
34 Game Over
KSqS Secret Notes Sprite.png
Secret Notes
Plays on the Game Over screen.
Arrangement of the Game Over theme from Kirby's Adventure.
35 Dark Nebula Prelude*
KSqS Secret Notes Sprite.png
Secret Notes
Plays while chasing the smaller star version of Dark Nebula in Gamble Galaxy - Stage 4.
36 Dark Nebula Battle
KSqS Secret Notes Sprite.png
Secret Notes
Plays during the battle against Dark Nebula.
Name taken from Nintendo Mobile.

Notably, the Sound Player doesn't include five songs:

  • Boss Prelude* - plays in the first room of the boss stages for all levels but Secret Sea, in the stage select screen for Gamble Galaxy, at the beginning of the cutscene after beating Daroach in Ice Island, and in the stage select screen of Boss Endurance;
  • Storm Cloud* - plays in Stage 5 of Cushy Cloud, Stage EX of Secret Sea, and at the beginning of the cutscene after beating Meta Knight in Secret Sea.
  • Too Bad... - plays upon failing a sub-game. Name from Kirby's Return to Dream Land Deluxe.
  • Well Done! - plays upon finishing a multiplayer sub-game in second or third. Name from Kirby's Return to Dream Land Deluxe.
  • Congratulations! - plays upon finishing a sub-game in first place. Name from Kirby's Return to Dream Land Deluxe.

Kirby's Epic Yarn / Kirby's Extra Epic Yarn[edit]

The Tunes list in Kirby's Epic Yarn.

The Sound Test, here named Tunes, is part of Patch Plaza in Quilty Court in both Kirby's Epic Yarn and Kirby's Extra Epic Yarn. It is available from the start, but music must be unlocked by collecting the CD Treasure in each stage. CDs are also earned automatically when clearing boss stages. Not every song is available as a CD, because there are only 50 stages to collect music in. 52 total tracks are available in both versions of the game, with Yin-Yarn yielding three CDs upon defeat.

In the British English version, most of the stage themes are appended with "Theme from (stage)", while the boss themes are appended with "(boss)'s Theme". For convenience's sake, only the American English names will be listed, with significant translation differences noted separately.

The following is a list of songs available in Tunes in Kirby's Epic Yarn and Kirby's Extra Epic Yarn:

Kirby's (Extra) Epic Yarn Tunes list  
# Title Found in In-game description Notes
01 Quilty Square Temper Temple This new music plays in Quilty Square.
02 Grass Land Sweets Park This new music plays in Grass Land.
03 Hot Land Cocoa Station This new music plays in Hot Land.
04 Treat Land Boom Boatyard This new music plays in Treat Land.
05 Water Land Fossil Reef This new music plays in Water Land.
06 Snow Land Frigid Fjords This new music plays in Snow Land.
07 Space Land Mysterious UFO This new music plays in Space Land.
08 Dream Land Yin-Yarn American English: This classic tune was in Kirby's Dream Land! Now you can hear it in Dream Land.
British English: A classic tune from the Kirby series. Now you can hear it in Dream Land!
Remix of "Ripple Star: Stage Select" from Kirby 64: The Crystal Shards.
In the American English version, it is erroneously listed as appearing in Kirby's Dream Land, a mistake that persists with all arrangements from previous Kirby games. The British English version correctly states it's from the Kirby series instead.
This may be due to the Japanese name for Kirby's Dream Land, Hoshi no Kirby, also being the name of the series as a whole.
09 Quilty Court Evergreen Lift This new music plays in Quilty Court. Plays in all apartments besides Kirby's Pad.
10 Patch Castle Patch Castle This new music plays in Patch Castle.
11 Fountain Gardens Fountain Gardens This new music plays in Fountain Gardens.
12 Flower Fields Flower Fields This new music plays in Flower Fields.
13 Rainbow Falls Rainbow Falls This new music plays in Rainbow Falls. Also plays in Sweets Park.
14 Big-Bean Vine Big-Bean Vine This new music plays in Big-Bean Vine.
15 Mole Hole Mole Hole This new music plays in Mole Hole. Also plays when using the Digger transformation in Cool Cave and Sweets Park.
16 Weird Woods Weird Woods This new music plays in Weird Woods.
17 Pyramid Sands Pyramid Sands This new music plays in Pyramid Sands.
18 Lava Landing Lava Landing This new music plays in Lava Landing. Also plays in Temper Temple.
19 Cool Cave Cool Cave This new music plays in Cool Cave.
20 Dino Jungle Dino Jungle This new music plays in Dino Jungle.
21 Dusk Dunes Dusk Dunes This new music plays in Dusk Dunes. Also plays when using the Off-Roader transformation in Pyramid Sands and Frigid Fjords.
22 Toy Tracks Toy Tracks This new music plays in Toy Tracks. Also plays in Cocoa Station.
23 Mushroom Run Mushroom Run This new music plays in Mushroom Run.
24 Melody Town Melody Town This new music plays in Melody Town.
25 Dark Manor Dark Manor This new music plays in Dark Manor.
26 Splash Beach Splash Beach American English: This new music plays in Splash Beach.
British English: This new music plays in Splash Beach at night.
Called "Theme from Splash Beach (Night)" in the British English version.
27 Secret Island Secret Island American English: This new music plays in Secret Island.
British English: This new music plays in Splash Beach during the day.
Also plays in Boom Boatyard.
The British English version names it "Theme from Splash Beach (Day)" instead of "Secret Island", and thus describes it as playing there.
28 Blub-Blub Ocean Blub-Blub Ocean This new music plays in Blub-Blub Ocean.
29 Deep-Dive Deep Deep-Dive Deep This new music plays in Deep-Dive Deep. Also plays in Fossil Reef.
30 Snowy Fields Snowy Fields This new music plays in Snowy Fields. Also plays in Evergreen Lift.
31 Cozy Cabin Cozy Cabin This new music plays in Cozy Cabin.
32 Mt. Slide Mt. Slide This new music plays in Mt. Slide.
33 Frosty Wheel Frosty Wheel This new music plays in Frosty Wheel.
34 Future City Future City This new music plays in Future City. Also plays in Mysterious UFO.
35 Tube Town Tube Town This new music plays in Tube Town.
36 Stellar Way Stellar Way This new music plays in Stellar Way.
37 Tankbot Moon Base American English: This classic tune was in Kirby's Dream Land. Now you can hear it when Kirby is a Tankbot!
British English: A classic tune from the Kirby series. Now you can hear it when Kirby is a Tankbot!
Remix of "Shooting" from Kirby's Dream Land. The remix is originally from Kirby Air Ride.
Called "Tankbot Theme" in the British English version.
38 Outer Rings Outer Rings This new music plays in Outer Rings. Also plays when using the Rocket transformation in Stellar Way and the Star Shooter transformation in Cloud Palace.
39 Green Greens Whispy's Forest American English: This classic tune was in Kirby's Dream Land. Now you can hear it in Whispy's Forest!
British English: A classic tune from the Kirby series. Now you can hear it in Whispy's Forest!
Remix of "Green Greens" from Kirby's Dream Land.
40 Butter Building Tempest Towers American English: This classic tune was in Kirby's Dream Land. Now you can hear it in Tempest Towers!
British English: A classic tune from the Kirby series. Now you can hear it in Tempest Towers!
Remix of "Butter Building" from Kirby's Adventure.
41 Bubbly Clouds Cloud Palace American English: This classic tune was in Kirby's Dream Land. Now you can hear it in Cloud Palace!
British English: A classic tune from the Kirby series. Now you can hear it in Cloud Palace!
Remix of "Bubbly Clouds" from Kirby's Dream Land.
42 Gourmet Race Castle Dedede American English: This classic tune was in Kirby's Dream Land. Now you can hear it in Castle Dedede!
British English: A classic tune from the Kirby series. Now you can hear it in Castle Dedede!
Remix of "Gourmet Race" from Kirby Super Star.
43 Ice Cream Island Meta Melon Isle American English: This classic tune was in Kirby's Dream Land. Now you can hear it in Meta Melon Isle!
British English: A classic tune from the Kirby series. Now you can hear it in Meta Melon Isle!
Remix of "Ice Cream Island" from Kirby's Adventure.
44 Halberd Battleship Halberd American English: This classic tune was in Kirby's Dream Land. Now you can hear it on the battleship Halberd!
British English: A classic tune from the Kirby series. Now you can hear it on the battleship Halberd!
Remix of "Boarding the Halberd" from Kirby Super Star. Called "Halberd Theme" in the British English version.
45 Fangora Fangora This new music plays during the fight with Fangora.
46 Hot Wings Hot Wings This new music plays during the fight with Hot Wings.
47 Squashini Squashini This new music plays during the fight with Squashini.
48 Capamari Capamari This new music plays during the fight with Capamari.
49 King Dedede King Dedede This new music plays during the fight with King Dedede. Remix of "King Dedede's Theme" from Kirby's Dream Land, specifically the extended version from Kirby Super Star.
50 Meta Knight Meta Knight This new music plays during the fight with Meta Knight. Remix of "VS. Meta Knight" from Kirby Super Star.
51 Yin-Yarn Yin-Yarn This new music plays during the fight with Yin-Yarn. Remix of "Boss" from Kirby 64: The Crystal Shards.
52 Staff Credits Yin-Yarn This new music plays during Staff Credits. Called "Staff Credits Theme" in the British English version.

Several miscellaneous tracks are excluded from the Tunes listing, including the theme for Kirby's Pad, Kracko and Space Kracko's battle theme, and Mega Yin-Yarn's battle theme, among others that are more obscure. In Kirby's Extra Epic Yarn, none of the additional new tracks are included — such as the themes for Dedede Gogogo and Slash & Bead.

Kirby Mass Attack[edit]

The Music Player in Kirby Mass Attack

The Music Player is unlocked in Kirby Mass Attack after collecting 10 Medals. Music is not unlocked for playback until it is encountered in the game itself, although clearing the Story Mode and seeing the credits will unlock each and every track, even if not encountered before. Notably, each track in this game has a unique title that is given in the Music Player, and tracks are not given numbers.

The track list for the Music Player can be found on this page.

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

The complete Sound Test menu in Kirby's Return to Dream Land
The Complete Jukebox menu in Kirby's Return to Dream Land Deluxe
The Sound Test is now available! Listen to music and sounds from the game here.
— Kirby's Return to Dream Land unlock quote
The Jukebox is now available! Use it to listen to music and sounds from the game.
— Kirby's Return to Dream Land Deluxe unlock quote

In Kirby's Return to Dream Land, the Sound Test is unlocked in the game's Main Menu once the Main Mode is cleared, allowing one to listen to 115 music tracks and 1,427 sound effects. Music tracks 97 to 115 are locked until Extra Mode, The Arena, and The True Arena are cleared. This game is also the last to include a section dedicated to sound effects; later entries are dedicated solely to music. Additionally, the Jukebox starts out as pink, but when all music tracks are unlocked, it turns rainbow-colored, and the title adds stars.

In Kirby's Return to Dream Land Deluxe, it is now known as the Jukebox. It no longer includes sound effects, but it now includes an auto-play function, colored music notes indicating the composer, and track titles. Interestingly, its unlock quote still references being able to listen to sound effects, even though the option to so do is not present.

The music track lists for the Sound Test in Kirby's Return to Dream Land and the Jukebox in Kirby's Return to Dream Land Deluxe can be found on this page.

Kirby: Triple Deluxe[edit]

You've unlocked Sound Test, where you can listen to all of your favorite game music!
— Kirby: Triple Deluxe unlock quote
The Jukebox in Kirby: Triple Deluxe.

The Sound Test, also referred to as the Jukebox, returns in Kirby: Triple Deluxe, serving the same purpose as usual. It is unlocked after clearing Dededetour!. As the name implies, it takes the form of a traditional jukebox with the likeness of Hypernova Kirby, which lights up when music is playing. In the background, images of the Dreamstalk and a Waddle Dee at Kirby's House can be seen.

This game is the first to introduce an Auto mode, which will automatically play through all the tracks in sequence, which would become standard in subsequent titles. This can even keep going while the console is in Sleep Mode. This is also the first game to use specific-colored music notes to represent who composed each track: blue for Hirokazu Ando and red for Jun Ishikawa.

The track listing for the Jukebox can be seen on this page.

Kirby and the Rainbow Curse[edit]

Screenshot from the Music Room in Kirby and the Rainbow Curse.
The Music Room is now open!
Collect 'em all! Then listen to 'em all again and again!

— In-game caption from Kirby and the Rainbow Curse after collecting the first music track

The Sound Test is named the Music Room in Kirby and the Rainbow Curse, and is unlocked after collecting a music track for the first time. Individual tracks must be unlocked by either defeating the boss of a level, which will unlock all of the level's tracks, or by collecting specific Treasures, which will unlock remixes of music from previous Kirby games that are exclusive to the Music Room. The Music Room will play each song automatically in sequence, and additionally has a playlist feature, where the player can choose specific songs to listen to. Mike Kirby can be seen listening and bopping along from side to side while music is playing. Like in Kirby Mass Attack, each track in this game has a unique title that is given in the Music Room.

The track listing for the Music Room can be seen on this page.

Kirby: Planet Robobot[edit]

Your favorite tunes on demand! The Jukebox is now open.
— Kirby: Planet Robobot unlock quote
The Jukebox in Kirby: Planet Robobot

The Jukebox returns once again in Kirby: Planet Robobot, unchanged from Kirby: Triple Deluxe other than its aesthetics. It is unlocked after clearing Meta Knightmare Returns. A holographic image of Kirby wearing headphones appears on the top screen, which can rarely change into an 8-bit Kirby sprite from Kirby's Adventure.

The track listing for the Jukebox can be seen on this page.

Kirby Battle Royale[edit]

The music collection menu in Kirby Battle Royale.

In Kirby Battle Royale, music must be purchased with Battle Coins in the Collection, with all songs costing 400 Battle Coins each. Music will only be unlocked for purchase when it is heard at least once in-game. When purchased, it will become available to listen to in the Music Collection. Mike Kirby, who is not otherwise present in this game, appears as part of this menu.

The player can press X to change the repeat function, whether it will be for one song, all unlocked songs in list order, or on shuffle. All songs have a progress bar which also show their duration; as a consequence they only loop twice before fading out instead of playing indefinitely even if the player has chosen the option to repeat on one song. Unlike other Jukeboxes, the player can pause and resume the music while it is playing.

The following is a list of music tracks that appear in the Kirby Battle Royale Collection menu:

Kirby Battle Royale Music Collection track list  
Song Description Notes Length
Main Theme Theme for Kirby Battle Royale. Does not play anywhere else in the full version of the game. The demo version uses this tune in the video montage after using up all Demo Tickets for either single player or multiplayer. Officially called "Let Battle Commence!" (開幕かいまくバトルデラックス!, Opening Battle Deluxe!) in the "Kirby Battle Royale: May the Best Kirby Win!" 3DS theme and the Kirby 30th Anniversary Music Festival. 2:49
Opening Movie Music for opening movie. Arrangement of the Kirby Battle Royale Main Theme. 1:07
Starting Battle Music for starting battle. 0:09
Battle 1 Music for Battle Arena. Arrangement of the Kirby Battle Royale Main Theme. 2:22
Battle 2 Music for Apple Scramble. Plays for the first minute of the battle. 2:02
Battle 3 Music for Apple Scramble. Plays for the last minute of the battle. 1:20
Battle 4 Music for Coin Clash. Plays for most of the battle. 1:38
Battle 5 Music for Coin Clash. Plays for the last 30 seconds. 0:51
Battle 6 Music for Attack Riders. Plays for the first 45 seconds of the battle. Brief arrangement of the Kirby Battle Royale Main Theme. 1:07
Battle 7 Music for Attack Riders. Plays for the last 45 seconds of the battle. Brief arrangement of the Kirby Battle Royale Main Theme. 0:54
Battle 8 Music for Crazy Theater. Music for short minigames. 0:20
Battle 9 Music for Crazy Theater. Music for longer minigames. 0:25
Battle 10 Music for Crazy Theater. Music for short minigames when one player is close to winning. 0:20
Battle 11 Music for Crazy Theater. Music for longer minigames when one player is close to winning. 0:25
Battle 12 Music for Crazy Theater. Short music before each round. 0:14
Battle 13 Music for Crazy Theater. Short music and drumroll before each round if one player is close to winning. 0:08
Battle 14 Music for Rocket Rumble. 1:27
Battle 15 Music for Robo Bonkers. Plays for most of the battle. Contains a brief nod to The Noble Haltmann before looping. 2:51
Battle 16 Music for Robo Bonkers. Plays when Robo Bonkers gets stunned a second time. 1:35
Battle 17 Music for Slam Hockey. Plays for the first 45 seconds of the battle. 0:55
Battle 18 Music for Slam Hockey. Plays for the last 45 seconds of the battle. 1:02
Battle 19 Music for Ore Express. Plays for the first two rounds. 1:32
Battle 20 Music for Ore Express. Plays for the last round. 1:14
Battle 21 Music for Flagball. 1:40
Battle 22 Music for Flagball. Plays after one team scores three points. 1:27
Results 1 Music for battle results. First bit is an arrangement of the short version of the Kirby Dance theme. 1:09
Results 2 Music for final results. First bit is an arrangement of the long version of the Kirby Dance theme. Second bit is an arrangement of the Kirby Battle Royale Main Theme. The second half also plays on the "Thanks for playing!" message in the demo version. 0:44
Prologue 1 Music for prologue demo. Arrangement of the Kirby Battle Royale Main Theme. 0:33
Prologue 2 Music when changing view. Arrangement of the Kirby Battle Royale Main Theme. 1:24
Prologue 3 Music for Kirby's first battle. Direct port of Kirby Fighters Deluxe from the game of the same name. 1:01
Prologue 4 Music when riding the Warp Star to the stadium. Arrangement of the Kirby Battle Royale Main Theme. 0:14
Prologue 5 Jingle for first battle victory. 0:04
Prologue 6 Jingle for first battle failure. 0:04
Cake Royale 1 Music for stadium entrance. 1:46
Cake Royale 2 Music when King Dedede appears. Arrangement of King Dedede's Theme. 1:45
Cake Royale 3 Music when selecting League Battles. 0:41
Cake Royale 4 Music for clearing a League Battle. Brief arrangement of Green Greens and Welcome to Dream Land. 0:59
Cake Royale 5 Music for failing a League Battle. Brief arrangement of Green Greens. 1:21
Cake Royale 6 Music for Qualifier Battle prep. Arrangement of Cake Royale 3. 1:05
Cake Royale 7 Music for Qualifier Battles. Actually plays on the results screen after clearing a Qualifier Battle. Arrangement of Cake Royale 4; itself containing a brief arrangement of Green Greens and Welcome to Dream Land. 1:01
Cake Royale 8 Music when Meta Knight appears. Direct port of Return of Meta Knight from Kirby: Planet Robobot. 1:25
Cake Royale 9 Music when Meta Knight thanks Kirby for battling his best. Direct port of Brothers in Arms from Kirby: Planet Robobot. 1:56
Cake Royale 10 Music when King Dedede is having a temper tantrum. Plays for the cutscene after clearing the 1-vs-3 battle. Arrangement of King Dedede's Theme. 1:16
Cake Royale 11 Music for King Dedede's room before battle. 0:23
Cake Royale 12 Music when Dededestroyer Z appears. Brief arrangement of Masked Dedede's Theme. 0:18
Cake Royale 13 Music for the Dededestroyer Z battle. Arrangement of Masked Dedede's Theme, King Dedede's Theme, the Kirby Battle Royale Main Theme and Kirby's Triumphant Return. 4:47
Cake Royale 14 Music for the ending movie. Brief arrangement of the Kirby Battle Royale Main Theme, A New Wind for Tomorrow and Welcome to Dream Land. 0:31
Cake Royale 15 Music for staff credits. Medley of Menu 2, Battle 2, Battle 4, Cake Royale 1, Battle 14, Battle 15, Battle 19 and Cake Royale 13. 2:25
Cake Royale 16 Music for interviews. Actually plays on the screen after the credits. Short arrangement of the Kirby Battle Royale Main Theme. 0:11
Menu 1 Music for title screen. Arrangement of the Kirby Battle Royale Main Theme. 0:34
Menu 2 Music for Main Menu. Arrangement of the Kirby Battle Royale Main Theme. 1:39
Menu 3 Intro music for battle prep. 0:02
Menu 4 Music during battle prep. Arrangement of the Kirby Battle Royale Main Theme. 1:45
Menu 5 Music for Collection mode. Arrangement of the Kirby Battle Royale Main Theme. 1:41
Menu 6 Music for Training mode. Arrangement of the Kirby Battle Royale Main Theme and Green Greens. 1:34

Not all music tracks are available for purchase in the Collection Lists. The tracks missing include "Bright Spinning Planet", "A 3D Adventure! Kirby's Blowout Blast", "The Heroes' Challenge! Quest Board", "Sun, Sky, Dreamstalk" and "Secret Area: HAL Room" (used for the Kirby: Planet Robobot, Kirby's Blowout Blast, Team Kirby Clash Deluxe, Kirby: Triple Deluxe, and Dedede's Drum Dash Deluxe selections in Other Games).

Kirby Star Allies[edit]

The Jukebox from Kirby Star Allies.

In the Jukebox for Kirby Star Allies, a graphic of Kirby along with his friends can be seen playing in a band, with Kirby on the mike, a Burning Leo on guitar, a Waddle Doo on bass, and a Waddle Dee on percussion. If the player presses any buttons not pertaining to the menu while a song is playing, it will cause the band to 'play' their instruments. After Heroes in Another Dimension is cleared with the true ending, the original band will sometimes be replaced with Kirby backed by The Three Mage-Sisters, using modified versions of their weapons as instruments.[2] Kirby Star Allies: The Original Soundtrack has the exact same music from the Jukebox, but presented in a different order.

The Jukebox in this game is unlocked after clearing Guest Star ???? Star Allies Go!. Tracks related to The Three Mage-Sisters as a Dream Friend, Morpho Knight's Dream Friend battle music, Heroes in Another Dimension, The Ultimate Choice's Soul Melter EX difficulty, and the DLC Celebration Pictures must be unlocked before they can be listened to in the Jukebox.

The track listing for the Jukebox can be found on this page.

Kirby and the Forgotten Land[edit]

Looks like this band is taking requests! What should we ask them to play?
— Elfilin, regarding The Deedly Dees
The "Waddle Live! Corner Stage" in Waddle Dee Town acts as Kirby and the Forgotten Land's version of the Jukebox.

In Kirby and the Forgotten Land, there is a band named The Deedly Dees in Waddle Dee Town, who play at the Waddle Live! Corner Stage. Their overall function is similar to that of previous games' Jukeboxes, as they play music tracks that the player has heard during the game, and can play successive tracks in "Auto" mode like a playlist. The band consists of four Waddle Dees playing guitar, bass, keyboard, and drums; they play in time to the music, and only when their respective instruments are playing, and Kirby, Elfilin, and Bandana Waddle Dee dance to the beat. The music plays continuously throughout Waddle Dee Town when selected. Each song has its own name that is given while it's playing, the first instance of this in the main series. The Deedly Dees first appear in Waddle Dee Town after completing Lab Discovera, though not all of the tracks are available at first; when certain thresholds are met, Kirby can donate Star Coins to upgrade the stage and unlock more tracks (1000 for the first upgrade, 2000 for the second upgrade).

Not every track in the game can be listened to at the corner stage. Tracks missing include jingles for unlocking content or clearing or failing minigames, various ambient noises within certain stages, and the title themes associated with Past Adventures in Kirby's House. Tracks with multiple variations will play a medley version, and tracks with voiceovers do not include them.

The full track listing for the Corner Stage can be seen on this page.

Kirby's Dream Buffet[edit]

Main article: Gourmet Rank

In Kirby's Dream Buffet, the Gourmet Rank rewards menu acts as a sort of Jukebox, as it can be used to listen to the songs unlocked through gameplay, and uses the same note color differentiation as the main series' Jukeboxes. However, not all the songs are available in this menu, and it lacks some of the features seen in previous games, such as Auto mode. For more details, see the Gourmet Rank page.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese サウンドルーム
saundo rūmu
サウンドプレーヤー
saundo purēyā
Sound Room
Sound Player
Traditional Chinese 音響室 (Kirby Star Allies)
yīn xiǎng shì
樂曲房間 (Kirby's Return to Dream Land Deluxe)
yuè qǔ fáng jiān
Sound Room (Kirby Star Allies)
Music Composition Room (Kirby's Return to Dream Land Deluxe)
Simplified Chinese 音响室 (Kirby Star Allies)
yīn xiǎng shì
乐曲房间 (Kirby's Return to Dream Land Deluxe)
yuè qǔ fáng jiān
Dutch Jukebox -
Canadian French Auditorium (Kirby's Return to Dream Land)
Musique (Kirby: Triple Deluxe)
Salle de musique (Kirby and the Rainbow Curse)
Audio (Kirby Star Allies)
-
Music (Kirby: Triple Deluxe)
Music room (Kirby and the Rainbow Curse)
-
European French Test son (Kirby: Nightmare in Dream Land)
Studio Audio (Kirby Super Star Ultra)
Auditorium (Kirby's Return to Dream Land)
Piste (Kirby: Triple Deluxe)
Salle de musique (Kirby and the Rainbow Curse)
Audio (Kirby Star Allies)
Sound test (Kirby: Nightmare in Dream Land)
Audio Studio (Kirby Super Star Ultra)
-
Track (Kirby: Triple Deluxe)
Music room (Kirby and the Rainbow Curse)
-
German Klanghalle (Kirby's Return to Dream Land)
Musikzimmer (Kirby and the Rainbow Curse)
Jukebox
Sound hall (Kirby's Return to Dream Land)
Music room (Kirby and the Rainbow Curse)
-
Italian Suoni (Kirby's Return to Dream Land)
Sala musica (Kirby and the Rainbow Curse)
Jukebox
Sounds (Kirby's Return to Dream Land)
Music room (Kirby and the Rainbow Curse)
-
Korean 사운드 룸
saundeu lum
Sound Room
Portuguese Vitrola Record player
Latin American Spanish Audio (Kirby's Return to Dream Land)
Música
-
-
European Spanish Audio (Kirby's Return to Dream Land)
Música
Sala de música (Kirby and the Rainbow Curse)
-
-
Music room (Kirby and the Rainbow Curse)


References

  1. "In addition, you may notice the musical notes floating in the background while each track plays. Those actually have a little secret to them. The music in the Kirby series is created by two different composers. The songs with the red musical notes were composed by someone who's been on board since Kirby's Dream Land. The blue notes appear for songs created by the second composer, who joined the team for Kirby's Adventure." --Shinya Kumazaki, quoted by Satoshi Ishida, retrieved from Miiverse - イシダ's post - Nintendo (archived by Wayback Machine)
  2. Twitter post talking about the Easter Egg
Kirby: Squeak Squad Collection Room
Kirby: Squeak SquadStar SealJukebox#Kirby: Squeak SquadVitalityHidden Door KeyGhost MedalAbility ScrollNotesBoss Battle BadgeSpray PaintCopy PaletteSecret MapGraphicStrawberry ShortcakeKSqS Upscaled Collection.png
Click on any bubble
Kirby Super Star Ultra Menu
Spring BreezeDyna BladeThe Great Cave OffensiveMegaton PunchSamurai KirbyKirby Card SwipeGourmet RaceRevenge of Meta KnightMilky Way WishesKirby on the DrawRevenge of the KingThe True ArenaThe ArenaSnack TracksMeta Knightmare UltraHelper to HeroTheaterSound TestBackKSSU Corkboard.png
Click on any posting