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Jam Jungle - Stage 3

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Jam Jungle - Stage 3
File:JamJungle-3.jpg
Kirby observes the backwards spike trap receding.
Details
Level Jam Jungle
Mid Boss(es) Doc
EX Stage? No
Treasure(s) Metal Scroll
Copy Palette / Industrial
Vitality
Stage Order
Stage 2 Stage 4
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Jam Jungle - Stage 3 is the third stage of Jam Jungle in [[Kirby: Squeak Squad|Template:KSqS KMoA]]. A scroll for the Metal ability can be found here.

Overview

This stage consists of seven main areas, though two of them are split into separate paths. It begins outside an ominous jungle ruin, with no apparent obstacles to stop Kirby from entering.

Once inside, Kirby will need to make his way through a sloped hallway lined with a Boulder trap, and then make his way past spikes which strangely only pop up once he passes them. From there, he will be swept away by an opening torrent of water taking him directly to the next area.

The water drops Kirby off at a pool inside the ruins, which opens up to a hall to the right. After breaking a bomb block barrier, the hall splits into two separate paths, with two distinct doors.

If Kirby takes the upper door, he will be sent to a hallway where the Laser ability can be put to use in clearing away hazards and opening the way to a Treasure Chest. If he takes the lower door, Kirby will need to drop through a tunnel to a pool and then move back up the other side past Gordos, hopefully nabbing the 1-Up along the way. These two paths are exclusive, so if Kirby only plans on visiting once, he should take the upper path.

Kirby then finds himself in one of two small chambers, depending on which path was taken. Kirby will appear to be trapped at first, but walking toward the door will cause it to open automatically. From there, a ladder leads to two Cannons. Which cannon Kirby takes will determine where he ends up next.

Taking the right cannon will lead Kirby to a dark hallway filled with barrels. Using the Fire ability will allow Kirby to see what he is doing in this area as he moved toward the right. Taking the left cannon leads to a different set of dark hallways, forming a labyrinth. In this maze, another treasure chest can be found. As such, Kirby should take the left cannon if he wants to get the chest without having to re-visit the area.

The last area has the paths rejoin in a winding diagonal hallway patrolled by Wheelies. Ahead, Doc appears and nabs the large chest. Kirby will have to run him down to get it. From there, the path continues and splits into two. The lower one leads to the Squeaks' fortress, and the upper one leads to the stage exit.

Enemies, mid-bosses, and abilities

Regular Enemies Mid-Bosses

Copy Abilities

Treasures

Picture Name Description Screenshot
File:Metal Scroll.png Metal Scroll New ability memorized!
Allows Kirby to transform into a metal ball and roll down hills.
File:JamJungle-3 Treasure 1.jpg
File:Palette Industrial.png Copy Palette / Industrial Changes your palette style.
Kirby's Copy Palette becomes metallic in tone.
File:JamJungle-3 Treasure 2.jpg
File:Heart Half.png Vitality Collect two to extend your life. File:JamJungle-3 Treasure 3.jpg