Item
An Item is any interactable object within a stage which can be collected, picked up, or equipped by playable characters, and which cannot be classified as a device. Typically, items are used to either directly benefit the playable character who uses them or to incentivize the player by meeting game objectives and/or unlocking new content. Common examples of the former are food items which restore health and attack items such as a Mint Leaf, while examples of the latter include collectibles like Point Stars, Treasures, and 1-Ups. Some items may be necessary to solve certain puzzles in stages, while others need to be collected to progress the game's story (or at the very least, attain 100% completion). Most items however tend to be optional, with the only benefit of collecting them being to enhance the gameplay in some manner.
Types of items
Items come in a number of broad categories. The following summarizes the basic properties of each category of items and then lists (chronologically by default) each item in the series by its category.
Note that items which only appear in Sub-Games will not be listed here.
Effect items
An effect item is defined as any item which bestows an effect on the playable character who picks it up or on the surrounding environment, whether it be positive or negative, temporary or permanent. These sorts of items typically vanish as soon as they are acquired.
The following is a list of every effect item in the Kirby series:
Item | Effect image | First game | Latest game | Other games | Description | Notes |
---|---|---|---|---|---|---|
Kirby's Dream Land | Kirby and the Forgotten Land | All main-series games, Kirby's Pinball Land, Kirby's Dream Course, Kirby's Block Ball, Kirby Tilt 'n' Tumble, Kirby Air Ride, Kirby: Canvas Curse, Kirby Mass Attack, Kirby's Dream Collection Special Edition (New Challenge Stages), Kirby Fighters Deluxe, Dedede's Drum Dash Deluxe, Kirby and the Rainbow Curse, Team Kirby Clash Deluxe, Kirby's Blowout Blast, Kirby Battle Royale, Super Kirby Clash, Kirby Fighters 2 | Items whose primary purpose is recovering varying amounts of health when picked up. In some games, they can be shared with other player characters and/or helpers. In others, food is worth points instead of recovering health. | Notable examples of food items (with their own articles) include the Maxim Tomato, Energy Drink, and Reviving Tomato. | ||
Kirby's Dream Land | Kirby and the Forgotten Land | Kirby's Adventure, Kirby's Pinball Land, Kirby's Block Ball, Kirby Super Star, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby Tilt 'n' Tumble, Kirby: Nightmare in Dream Land, Kirby Air Ride, Kirby & The Amazing Mirror, Kirby: Canvas Curse, Kirby: Squeak Squad, Kirby Super Star Ultra, Kirby Mass Attack, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby Fighters Deluxe, Kirby and the Rainbow Curse, Kirby: Planet Robobot, Kirby Star Allies, Kirby Fighters 2 | Touching this causes Kirby to become immune to all sources of damage for a short time, but he can still be defeated by certain hazards. This item can also be shared with others using Face-to-Face. In Kirby's Pinball Land and Kirby's Block Ball, it does not convey invincibility; only points. | |||
Kirby's Dream Land | Kirby Fighters 2 | Kirby Tilt 'n' Tumble, Kirby Air Ride, Kirby: Triple Deluxe (Kirby Fighters), Kirby Fighters Deluxe | A stand mike that Kirby shouts into when picked up for varying effect (usually to deal damage). | Not to be confused with the Mike Copy Ability. | ||
Kirby's Dream Land | Kirby Fighters 2 | Kirby's Pinball Land, Kirby: Triple Deluxe (Kirby Fighters), Kirby Fighters Deluxe | Picking up the Mint Leaf causes Kirby to swell up as if he were hovering and force him to cough up minty-fresh Air Bullets at regular intervals. In Kirby's Dream Land, this item is used on a more voluntary basis and is used to battle Kaboola. In Kirby's Pinball Land, this item is merely worth points when collected. This item can also be shared with others using Face-to-Face. | Known as the "Sweet Potato" in the Japanese series. | ||
Kirby's Dream Land | Kirby's Pinball Land | A plate of spicy food that causes Kirby to cough up flames for a while when he picks it up, which can defeat enemies. If Kirby jumps in water, he immediately loses the effect of the item. In Kirby's Pinball Land, the Superspicy Curry is only worth points when collected. | Superspicy Curry also appears in Super Smash Bros. Brawl and subsequent Super Smash Bros. games. | |||
Kirby's Block Ball | Kirby's Block Ball | A panel which allows Kirby to change his Copy Ability when it is obtained. | ||||
Kirby's Block Ball | Kirby's Block Ball | A panel which removes all indestructible blocks on screen when touched. | Not to be confused with the Crash Copy Ability. | |||
Kirby's Block Ball | Kirby's Block Ball | A panel which causes white blocks and gray blocks to switch colors when it is touched. | ||||
Kirby's Block Ball | Kirby's Block Ball | A panel which causes Kirby to split into two balls when touched. | ||||
Kirby's Block Ball | Kirby's Block Ball | A small ball-shaped item with a star insignia which, when touched, causes a "Bonus Chance" to activate in the round. | ||||
Kirby Super Star | Kirby and the Forgotten Land | Kirby Super Star Ultra, Kirby Star Allies | An item that contains the essence of a Copy Ability and can grant that ability to Kirby or a helper. | Not to be confused with Ability Star or Copy Essence. | ||
Kirby Tilt 'n' Tumble | Kirby Tilt 'n' Tumble | A red balloon with a "G" stamped on it. Touching it causes Kirby to inflate so he can hover and shoot Air Bullets for a brief time. | Not to be confused with the Balloon Copy Ability. | |||
Kirby Tilt 'n' Tumble | Kirby Tilt 'n' Tumble | A panel with a clock printed on it. Collecting it adds extra time to the stage timer. | ||||
Kirby Air Ride | Kirby Air Ride | A shortcake slice that causes the user to become larger for a moment, allowing them to flatten other racers they touch. | ||||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that, when picked up, causes the user's opponents to become dizzy, preventing them from driving straight for a while. | ||||
Kirby Air Ride | Kirby Air Ride | Items in City Trial which bestow a Copy Ability to whoever picks it up. The ability granted corresponds to the symbol on the panel. | ||||
Kirby Air Ride | Kirby Air Ride | Kracko is an item that can be picked up in Top Ride. When collected, Kracko forms and drifts through the air toward a target racer, then zaps them, effectively holding the racer(s) in place for a moment. Kracko performs several zaps on varying targets before dissipating. | Game appearances does not factor in Kracko's non-item appearances. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that, when picked up, causes the screen to go dark for a while save for a small light source around the racer using the item. | ||||
Kirby Air Ride | Kirby Air Ride | A temporary downgrade item in City Trial, which prevents the racer who picks it up from using the charge function. | ||||
Kirby Air Ride | Kirby Air Ride | An item from City Trial which, when picked up, causes Kirby's vehicle to Quick Spin continuously for a while. | Not to be confused with the Spinner item from Top Ride. | |||
Kirby Air Ride | Kirby Air Ride | An item that, when touched, creates a large party ball in the air which breaks open after a moment to release confetti and a bunch of other items which scatter about the course. | ||||
Kirby Air Ride | Kirby Air Ride | Items in City Trial which bestow various stat bonuses, either permanently or temporarily, to whoever picks them up. There are also gray downgrade patches, and Fake Patches which serve as hazards rather than items. | Not to be confused with Area Patches from Kirby's Epic Yarn. | |||
Kirby Air Ride | Kirby Air Ride | An item that, when touched, causes the air ride machine's engine to go haywire for a moment, sending the racer forward at intense and hard-to-control speed. This effect can also be applied during the "Rowdy Charge Tank" event. | Not to be confused with the "Charge Tank" item from Top Ride. | |||
Kirby Air Ride | Kirby Air Ride | An item that attaches a dragging tire to the back of the air ride machine, forcing the machine to go slower for a while. Largely a detriment to whoever picks it up, but it can be passed to another racer by bumping into them. | ||||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places a booster on the back of the air ride machine, which causes it to speed up for a moment. | Not to be confused with the "Speed Up" Patch in City Trial. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that, when picked up, causes racers (but not their machines) to become invisible and lose their ID markers for a moment. | ||||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | A small vortex that, when touched, transforms Kirby and/or Prince Fluff into a special form, which differs depending on the stage it appears in. This form can only be discarded by passing through a Reel Gate or exiting the stage. | ||||
Kirby Mass Attack | Kirby Mass Attack | Eating this causes the Kirbys to grow giant, becoming all-but-invulnerable and being able to knock away almost anything in their path for a short time. | ||||
Kirby: Triple Deluxe (Kirby Fighters) | Kirby Fighters 2 | Kirby Fighters Deluxe | A golden star with a question mark on it. Hitting it causes it to burst and bestow a random effect on fighters, usually benefiting the fighter who hit it. | |||
Kirby: Triple Deluxe | Kirby and the Forgotten Land | Kirby: Planet Robobot | A star-shaped bubble that contains a food item, which can be used at any time to recover health. | |||
Kirby: Triple Deluxe (Kirby Fighters) | Kirby Fighters 2 | Kirby Fighters Deluxe | A bright blue shoe which, when picked up, causes the user to move much faster and jump higher for a short time. | |||
Kirby: Triple Deluxe | Kirby: Triple Deluxe | A shining fruit from the Dreamstalk which grants the Hypernova ability when Kirby touches it. | ||||
Kirby and the Rainbow Curse | Kirby and the Rainbow Curse | An item that restores the Ink Gauge when it is collected, allowing more rainbow ropes to be drawn without touching the ground. | ||||
Kirby and the Rainbow Curse | Kirby and the Rainbow Curse | Blue pieces of a treasure chest. Once the first is picked up, the rest will appear, and Kirby needs to collect them quickly before they vanish to make a treasure chest appear. | Not to be confused with Picture Pieces from Kirby Star Allies. | |||
Kirby Star Allies | Kirby Star Allies | Heart-shaped objects which provide an upgrade to health, speed, or attack power to the player character and all allies. These effects last until the end of the level. | ||||
Kirby's Extra Epic Yarn | Kirby's Extra Epic Yarn | Ravel Abilities come in the form of hats that Kirby can wear which give him powers similar to Copy Abilities. These can be provided by Prince Fluff during a stage. | ||||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | A bubble that contains a item, which can be used at any time. |
Carry items
A carry item is one that is picked up (or in some cases, equipped) by the character who touches it, and who then uses the item in some way for a limited duration or interval. Unlike effect items, carry items tend to remain on-screen after they are picked up until they are used up. Some of these items have similar characteristics to more mobile devices.
The following is a list of every carry item in the Kirby series:
Item | Use image | First game | Latest game | Other games | Description | Notes |
---|---|---|---|---|---|---|
Kirby's Dream Land | Kirby Air Ride | Kirby's Pinball Land | A round black or blue bomb that can be tossed or spat out at enemies. In Kirby's Pinball Land, eating a bomb awards a bonus to the player. | Bombs are much more prevalent as projectiles from Bomb Kirby or from enemies. There are also more distinct types of bomb items, which are detailed below. | ||
Kirby 64: The Crystal Shards | Kirby's Return to Dream Land | Objects which contain the essence of a Copy Ability or Power Combo, and which can be swallowed for that ability or discarded. In Kirby 64: The Crystal Shards, they can be tossed as projectiles to attack enemies. | Ability Stars appear in many other Kirby games, but cannot be interacted with as items in those games. | |||
Kirby Tilt 'n' Tumble | Kirby Star Allies | Kirby Mass Attack, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby and the Rainbow Curse | Keys are used to unlock Treasure Chests or gates, depending on which game they appear in. In Kirby Tilt 'n' Tumble, keys would be added to an inventory space, but other games require the holder to carry it in their hands. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places two rotating saws on the sides of the air ride machine, with which the racer can strike at others they pass by. | ||||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that, when touched, adds a booster to the back of Kirby's machine, allowing him to instantaneously perform full-power boosts. | Not to be confused with the "Rowdy Charge Tank" item from City Trial. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places a spinning drill at the head of the air ride machine, with which the racer can strike at other racers they run into. | Not to be confused with the Drill Copy Ability. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places a flamethrower on the back of the air ride machine, with which the racer can leave a trail of flame that lingers for a moment and trips up other racers. | Not to be confused with the Fire Copy Ability. | |||
Kirby Air Ride | Kirby Air Ride | A long fireworks cone that appears in City Trial. Picking it up allows Kirby to fire up to 20 rounds of projectiles ahead of himself to attack opponent racers and break boxes from a distance. | ||||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places an ice-spewing fan on the front of the air ride machine, with which the racer can freeze their opponents. | ||||
Kirby Air Ride | Kirby Fighters 2 | Kirby: Triple Deluxe (Kirby Fighters), Kirby Fighters Deluxe | An item that turns into a big spiky Gordo when thrown that acts as a momentary hazard to everyone. | Also referred to as "Gold Spike". | ||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that gives the racer a big hammer, with which they swing ahead of them to hit other racers and knock them aside. | Not to be confused with the Hammer Copy Ability. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that gives the racer a missile launcher, with which they can shoot a homing missile to strike at the nearest racer up ahead. | Not to be confused with the Missile Copy Ability. | |||
Kirby Air Ride | Kirby Air Ride | A bomb with a timer inset found in City Trial. When picking it up, Kirby can place it down at any location, where it becomes an invisible trap. Should anyone then race near that spot, the bomb goes off in a large explosion. If not triggered after a while, it will detonate on its own. | ||||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places a smoke machine on the back of the air ride machine, with which the racer can leave a trail of smoke that lingers for a moment and causes racers to momentarily lose control. | ||||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that places a set of rings on the sides of the air ride machine, with which the racer can perform more powerful Quick Spins to knock opponents aside. | Not to be confused with the Panic Spin item from City Trial. | |||
Kirby Air Ride | Kirby Air Ride | A Top Ride item that gives the racer a mine that they can lay somewhere on the track. If another racer passes over that spot, the mine activates, causing a big spring to pop out of the ground and knock the racer back. | ||||
Kirby & The Amazing Mirror | Kirby: Planet Robobot | In Kirby & The Amazing Mirror, picking up this item refills Kirby's Cell Phone battery by one unit. In Kirby: Planet Robobot, this item must be carried to an input device to power a mechanism, similar to a key opening a gate. | ||||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | A projectile which Kirby can create by wrapping up enemies and objects using the Yarn Whip and which comes in a few different varieties depending on what is wrapped up. | ||||
Kirby Mass Attack | Kirby Mass Attack | A key with a skull insignia which, when picked up, causes the Kirbys to be warped to a graveyard where they have to battle the Skull Gang for a treasure chest containing a medal, which the key unlocks. | Two special variants of these keys can be found, one in Volcano Valley - Stage 5 and another in Volcano Valley - Stage 9, which unlock mid-boss battles. | |||
Torch
|
Kirby Mass Attack | Kirby Mass Attack | When standing near a lit brazier, the Kirbys can pick up torches from it and then carry them to large obstructing snowmen to melt them. These torches go out after a short time, but they can be used to light more braziers up ahead. | |||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | A round bomb with a skull insignia. While carrying the bomb, it gradually grows in size. Once it grows large enough, it will explode when tossed or if held too long, and the size and power of the explosion depends on the size of the bomb when thrown during its live phases. | ||||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | An item that can be held to provide a source of light in dark places. It can also be used to break ice blocks. | ||||
Kirby's Return to Dream Land | Kirby Fighters 2 | Kirby: Triple Deluxe (Kirby Fighters), Kirby Fighters Deluxe | A small red cannon that shoots a continuous volley of cannonballs in an arc ahead of whoever is carrying it until it runs out of ammunition. | |||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | A white gem that causes its holder to become invisible and intangible, able to pass through enemies and certain barriers. | ||||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | A box which contains a Maxim Tomato and opens to reveal this after it is tossed and left on the ground for a moment. | ||||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | A gold horn which produces an energy shield above its holder, blocking all enemies and projectiles from above for an extended duration. | ||||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | A large shoe with spikes on the underside. The user rides in the shoe and moves about by making large jumps, and can bounce off of enemies and objects in a similar manner to Rick's stomp. | ||||
Kirby: Triple Deluxe | Kirby: Triple Deluxe | A helmet with a cannon built into it. While wearing it, the user fires cannonballs into the other plane until it runs out of ammunition. | ||||
Kirby: Triple Deluxe | Kirby: Planet Robobot | An extendable bar which allows its holder to strike at objects in the background as well as the main plane. | ||||
Kirby: Triple Deluxe (Kirby Fighters) | Kirby Fighters 2 | Kirby Fighters Deluxe | A walking bomb who can be picked up and chucked at opponents for big damage. Bomber will also explode after walking around for a while. | Bomber also appears as an item in Super Smash Bros. Ultimate, where it functions slightly differently. Game appearances does not includes games where Bomber appears only as an enemy. | ||
Kirby: Triple Deluxe | Kirby Fighters 2 | Kirby Fighters Deluxe, Kirby Battle Royale | A bundle of dynamite connected to a timer. When picked up, it starts ticking down, and explodes once the timer is up, dealing big damage and clearing away obstacles. | |||
Kirby Fighters Deluxe | Kirby Fighters Deluxe | A large cannon which requires two teammates to operate to its fullest capacity. After charging it, a special cut-scene plays where the firing team deals big damage to the opposing team. | The Team Cannon strongly resembles a miniature version of the Combo Cannon. | |||
Kirby: Planet Robobot | Kirby: Planet Robobot | A small controller that resembles a Game Boy and which is used to control the Remocoroid. If the Remocoroid is destroyed, the controller breaks shortly afterward. | ||||
Kirby Battle Royale | Kirby Battle Royale | Objects which can be picked up, stacked up high, and tossed straight forward. Throwing an object at a contestant will deal them damage and knock them down briefly. These objects take on various forms and functions depending on the game mode being played. Other contestants can be picked up and carried like this as well if they are knocked down. | ||||
Kirby Battle Royale | Kirby Battle Royale | A set of flags and a ball that can be picked up and tossed at various angles. The ball can be tossed further and will bounce more vigorously. If a ball meets a flag, the two annihilate and a point is awarded based on which flag was hit. | ||||
Kirby Battle Royale | Kirby Battle Royale | A giant puck that can be picked up and tossed or struck with an attack to make it fly around the arena and bounce off of walls. While glowing, it will knock out any contestant it touches which opposes the color. | ||||
Kirby Fighters 2 | Kirby Fighters 2 | A celestial vehicle split in two pieces which can be reassembled by a team of fighters. Done successfully, the team can use the blaster to launch a giant laser at any opponents caught by the initial shots. | ||||
Kirby Fighters 2 | Kirby Fighters 2 | A set of pom-poms that cause the user to dance for a while, being unable to attack during the dance. If the dance concludes uninterrupted, the user and any allies will be given a boost to movement speed and damage for a while. | ||||
Kirby Fighters 2 | Kirby Fighters 2 | A big firecracker rocket that, when tossed, will light its fuse and then fly forward after a moment, dealing big damage to anything it hits along the way. | Not to be confused with the Crackler. |
Collectibles
Collectibles are items which typically do not benefit the character who picks them up, but which are added to a "collection" which can be used by the player in various ways. Unlike the above items, collectibles tend to be permanent for the most part, though many can be "spent" in certain ways.
The following is a list of every collectible in the Kirby series:
Item | First game | Latest game | Other games | Description | Notes |
---|---|---|---|---|---|
Kirby's Dream Land | Kirby Star Allies | Kirby's Adventure, Kirby's Pinball Land, Kirby's Dream Land 2, Kirby Super Star, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby Tilt 'n' Tumble, Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Canvas Curse, Kirby: Squeak Squad, Kirby Super Star Ultra, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby and the Rainbow Curse, Kirby: Planet Robobot | An item which rewards the player with an extra chance to avoid a Game Over should the player character be defeated. 1-Ups are often placed in difficult-to-reach areas or given out as rewards for various tasks. Some games, like Kirby Tilt 'n' Tumble, feature 3-Ups in addition to 1-Ups. | Some other games such as Kirby's Dream Course and Kirby's Block Ball have extra life systems, but do not have distinct items representing extra lives. | |
Kirby's Dream Land | Kirby Super Star Ultra | Kirby's Block Ball, Kirby Super Star, Kirby Tilt 'n' Tumble | A brightly-shining pair of stars, one larger than the other, that spins in the air. Kirby needs to collect these whenever King Dedede steals them from the night sky. Among other powers, the Sparkling Stars can make Kirby or King Dedede grow giant momentarily. | Sparkling Stars also appear in Kirby's Blowout Blast, but not as an item. | |
Kirby's Adventure | Kirby: Nightmare in Dream Land | Kirby's Pinball Land | Replicas of the Star Rod which combine together to form the real thing once all seven are obtained from each boss of the games they appear in. | ||
Kirby's Dream Course | Kirby Star Allies | Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby Tilt 'n' Tumble, Kirby: Canvas Curse, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby and the Rainbow Curse, Kirby: Planet Robobot | A star-shaped object that is worth "points" when picked up. Collecting enough of them (the number varies by game) trades them in for a 1-Up. These can come in many different sizes, shapes, and colors, which can be worth differing point values. | In Kirby's Dream Course, point stars are used to keep score in the 2P Game, and are claimed when touched rather than collected. In Kirby and the Rainbow Curse, there are special timed Point Stars that cause waves of point stars to appear which need to be collected before they vanish. | |
Kirby's Dream Land 2 | Kirby's Dream Land 2 | An opalescent bauble with stars orbiting it which can be found in hidden areas in the Rainbow Islands. Once all seven are collected, they can form into the Rainbow Sword, which Kirby uses to battle Dark Matter. | |||
Kirby Super Star | Kirby and the Rainbow Curse | Kirby & The Amazing Mirror, Kirby: Squeak Squad, Kirby Super Star Ultra | Collectible treasure chests which contain various goodies unique to them. | Other games featuring Treasure Chests always have them contain ordinary items. | |
Kirby's Dream Land 3 | Kirby's Dream Land 3 | Objects formed from the gratitude of people and creatures that Kirby helps during his adventure. Collecting all of them allows Kirby to form the Love-Love Stick and face Zero. | |||
Kirby 64: The Crystal Shards | Kirby 64: The Crystal Shards | Fragments of a giant magical crystal which is held by Ripple Star. Collecting all 72 shards throughout the stages is necessary to reach the true ending of the game. | |||
Kirby 64: The Crystal Shards | Kirby 64: The Crystal Shards | Collectible cards containing the name and image of an enemy from the game and the Copy Ability it provides if applicable. Once picked up, these can be viewed from the main menu. | |||
Kirby Air Ride | Kirby Air Ride | Pieces of legendary Air Ride Machines that can be found in specific boxes/locations in City Trial. Getting three associated parts allows the racer to construct the legendary machine Dragoon or Hydra, which replaces the machine they were previously riding on. | Dragoon parts also appear in Super Smash Bros. Brawl and subsequent Super Smash Bros. games. | ||
Kirby & The Amazing Mirror | Kirby & The Amazing Mirror | Picking these up allows the player to view various maps of the Mirror World and locate specific rooms and their connections to others, as well as being able to tell which rooms still have treasure chests to open. | |||
Kirby & The Amazing Mirror | Kirby: Squeak Squad | These items contain a number of pieces of music or sound effects which can be played using the Sound Player. | |||
Kirby & The Amazing Mirror | Kirby: Squeak Squad | Finding this item allows the player to listen to music and sounds from notes in the Collection Room. | |||
Kirby & The Amazing Mirror | Kirby: Squeak Squad | Items which allow the player to change Kirby's body color to that matching the spray paint used. This color change is purely cosmetic. | |||
Kirby & The Amazing Mirror | Kirby: Squeak Squad | Kirby: Canvas Curse | Collecting these increases Kirby's maximum health. | ||
Kirby: Canvas Curse | Kirby Mass Attack | Circular medallions bearing Kirby's likeness which can be found in stages. Collecting these unlocks extra features in the games they appear in. In Kirby Mass Attack, one medal in each stage is designated as a "Rainbow Medal", and collecting all of these is necessary to reach the final level: Necro Nebula. | Medals appear in other Kirby games as well, but not as items. | ||
Kirby: Squeak Squad | Kirby: Squeak Squad | An item which, when collected, permanently grants an additional attack or skill to one of Kirby's Copy Abilities. Each ability in the game has a corresponding scroll, except for Ghost and Triple Star. | |||
Kirby: Squeak Squad | Kirby: Squeak Squad | Trophies of the game's bosses, that are awarded by beating the respective boss. | |||
Kirby: Squeak Squad | Kirby: Squeak Squad | Large soap bubbles which contain various other items, including Copy Abilities, Star Bullets, food items, Treasure Chests, and Kirby Bubbles. Kirby can store up to five of these in his Copy Palette. | Bubble containers also appear in Kirby Mass Attack and Kirby and the Rainbow Curse, but as devices rather than items. | ||
Kirby: Squeak Squad | Kirby: Squeak Squad | A medal bearing Tedhaun's likeness on it which comes in pieces. Once reassembled, the mid-boss it represents appears in place of other mid-bosses in the game, and the Ghost Copy Ability bubble appears in the Copy Ability Testing Area. | |||
Kirby: Squeak Squad | Kirby: Squeak Squad | Puzzle pieces that form Graphics viewable in the Collection Room. | Not to be confused with Picture Pieces from Kirby Star Allies. | ||
Kirby: Squeak Squad | Kirby: Squeak Squad | Keys that unlock extra stages. | |||
Kirby: Squeak Squad | Kirby: Squeak Squad | A map to the game's Copy Ability Testing Area which is found in pieces and must be reassembled before it takes effect. | |||
Kirby: Squeak Squad | Kirby: Squeak Squad | Five star-shaped icons which must be collected in order to enter Secret Sea and from there reach Gamble Galaxy and complete the game. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | Round patches which Kirby can use to unlock stages on the level hubs. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | Items of various size and color which are collected in stages for points and which can be spent in Quilty Square for various other things. Kirby loses these whenever he is hit. | In the sub-games of Kirby's Extra Epic Yarn, "Fuse Beads" appear which have a similar purpose. | ||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | Various fabric patterns which can be used to decorate Kirby's Pad and some of his furniture. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | Various objects which can be used to decorate Kirby's Pad. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | Floating strands of yarn which are used to keep Patch Land stitched together, and which Yin-Yarn uses to conjure or control his strongest minions. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | Disks made of yarn which contain songs that can be played in Patch Plaza. | |||
Kirby Mass Attack | Kirby Mass Attack | Apples, bananas, melons, and Maxim Tomatoes which can be found in stages. Eating 100 points worth of fruit results in a new Kirby being made, or 10,000 points if there are already 10 Kirbys. | |||
Kirby's Return to Dream Land | Kirby's Return to Dream Land | Pieces of the Lor Starcutter which are scattered throughout stages. Collecting them unlocks various bonus rooms within the ship. | Spheres containing larger parts of the ship are called "Part Spheres". | ||
Kirby's Return to Dream Land | Kirby Battle Royale | Kirby's Dream Collection Special Edition (New Challenge Stages), Kirby: Triple Deluxe (Dedede's Drum Dash), Dedede's Drum Dash Deluxe, Kirby: Planet Robobot (Kirby 3D Rumble), Kirby's Blowout Blast | Coins which are worth points when collected, and come in a variety of styles and denominations. | Coins in Dedede's Drum Dash and Dedede's Drum Dash Deluxe are called "Musical Coins". A special variety of coins in Dedede's Drum Dash Deluxe called "number coins" have to be collected in the order indicated by the numbers. | |
Kirby: Triple Deluxe | Kirby: Triple Deluxe | An item that resembles a sprite from an earlier Kirby game which can be collected in stages or purchased using Play Coins. There are two varieties: Normal and Rare, with the latter being found in specific areas of stages. | |||
Kirby: Triple Deluxe | Kirby: Triple Deluxe | A gem containing the power of sunlight. Kirby must collect these in order to unlock stages and progress through the game. The bosses of the first five levels each drop a "Grand Sun Stone" which grows the Dreamstalk, allowing Kirby to reach the next island of Floralia. | |||
Kirby and the Rainbow Curse | Kirby and the Rainbow Curse | A portion of Elline's journal, which can be collected by bumping into it in the Goal Game at the end of a stage and then read from the main menu. | |||
Kirby: Planet Robobot | Kirby: Planet Robobot | Blue floating cubes which Kirby must collect in order to unlock stages and progress through the game. | |||
Kirby: Planet Robobot | Super Kirby Clash | In Kirby: Planet Robobot, this item is a piece of artwork which can be collected in stages or purchased using Play Coins. There are two varieties: Normal and Rare, with the latter being found in specific areas of stages. Two stickers can be applied to the arms of the Robobot Armor for cosmetic purposes.
In Super Kirby Clash, stickers are used to communicate with other players in online games, and cost Gem Apples to purchase. |
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Team Kirby Clash Deluxe | Super Kirby Clash | Collectible crystals which are used to power up equipment at Magolor's Shoppe. They come in four varieties, with the fourth - Rare Fragments - being obtainable by shattering the Rare Fragment containers that occasionally appear during battles. | |||
Team Kirby Clash Deluxe | Super Kirby Clash | Crystalline red apples which serve as the in-game currency for these games. They can be earned, spent, and used in many ways, but they can also be purchased using real-world money. | |||
Kirby Star Allies | Kirby Star Allies | Collectible blue puzzle pieces which are used to complete Celebration Pictures. Rare pieces can be found at specific points in stages which fill in specific spots on some of the images. | |||
Kirby Star Allies | Kirby Star Allies | Pink hearts which Kirby and his friends collect in Heroes in Another Dimension. At least 100 are needed to attain the Happy Ending. | Friend Hearts also serve a function as part of the Make Friend action. | ||
Kirby Star Allies | Kirby Star Allies | Four heart-studded spears which were used to seal the Jamba Heart. They are collected as items in Heroes in Another Dimension. | |||
Kirby's Extra Epic Yarn | Kirby's Extra Epic Yarn | Various keepsakes which can be created by completing the sub-games Dedede Gogogo and Slash & Bead. | |||
Kirby's Extra Epic Yarn | Kirby's Extra Epic Yarn | A sort of health meter that Kirby utilizes in Devilish Mode. Each hit from a devil causes Kirby to lose one piece. When he finishes a stage, any pieces he has left will be added to a collection which can unlock furniture. | |||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | Items that, when given to Weapons-Shop Waddle Dee, unlock their respective Evolved Copy Abilities in Waddle Dee's Weapons Shop. | |||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | An item that represent the various characters, items, Copy Abilities, and others from the game, which can be collected in stages or obtained by spending Star Coins on a Gotcha Machine in Gotcha Machine Alley. They come in five different ranking, ranging from 1 to 5, and two varieties: Normal and Rare, with the latter being unique and only obtained by completing specific tasks. | |||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | Fragments of Leon's Soul that are collected in the extra level Isolated Isles: Forgo Dreams. At least 250 are required to unlock Forgo Land. | |||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | Star-shaped stones that can be collected primarily by completing Treasure Road stages for the first time. They are exchanged to purchase Evolved Copy Abilities at Waddle Dee's Weapons Shop. | |||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | Similar to Point Stars from other games, but they are not exchanged for 1-Ups, they instead serve as a currency that can be spent in Waddle Dee Town in various ways. | |||
Kirby and the Forgotten Land | Kirby and the Forgotten Land | Diamond-shaped objects which are scattered about various areas. Collecting five of the same color creates a completed star "key" that unlocks a gate or causes something else to happen. They typically come in orange or green. |
Other
The following are items which do not fit into the above categories:
Item | First game | Latest game | Other games | Description | Notes |
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Kirby Air Ride | Kirby Fighters 2 | Kirby: Triple Deluxe (Kirby Fighters), Kirby Fighters Deluxe, Kirby Battle Royale | A colorful box which can be broken to reveal other items. | Other games feature containers, but as devices rather than items. | |
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | A panel that, when collected, adds a wedge to the Bonus Bell goal game at the end of the stage. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | A pair of big socks which can be used to travel between Dream Land and Patch Land. They are not strictly treated as items in-game. | |||
Kirby's Epic Yarn | Kirby's Extra Epic Yarn | A yarn object resembling a Maxim Tomato which originally belonged to Yin-Yarn and which Kirby eats in the opening cut-scene for the game. This item is said to be what allows Kirby to use his Yarn Transformations. | |||
Kirby Mass Attack | Kirby Mass Attack | Tiny yellow round birds which the Kirbys must safely escort to the end of the stage they are found in. If a Kirby carrying a Wee Birdee is KO'd, the stage ends in failure and must be replayed. | |||
Team Kirby Clash Deluxe | Super Kirby Clash | Items which can be used to equip Team Kirby and affect their stats. There are several different varieties, which can be seen on the Magolor's Shoppe Inventory (Team Kirby Clash Deluxe) and Magolor's Shoppe Inventory (Super Kirby Clash) pages. | |||
Team Kirby Clash Deluxe | Super Kirby Clash | Items which bestow various bonuses to Team Kirby, either temporarily or permanently, which can be bought at Magolor's Shoppe. | |||
Kirby Battle Royale | Kirby Battle Royale | Items which bestow an effect on the user during battles, either as a touch-activation or as a continual effect. These are equipped prior to entering a match. | |||
Super Kirby Clash | Super Kirby Clash | A chest which appears inside a large bubble during battles. Breaking the bubble allows Team Kirby to obtain the chest, which is opened after the battle is over to reveal various items. | |||
Kirby Fighters 2 | Kirby Fighters 2 | A large ice cube which contains other items. It takes many hits to break open. | |||
Kirby Fighters 2 | Kirby Fighters 2 | Items which are selected in-between matches in Story Mode: The Destined Rivals, which have varying effects depending on the item. | |||
Kirby Fighters 2 | Kirby Fighters 2 | A large stationary object which contains a Plugg inside and is charged up by attacks from fighters. Whoever deals the last blow causes a discharge to occur, which shoots a lightning ball projectile at an opponent of the activating user. |