Iceberg - Stage 2 (Kirby's Dream Land 2)

Iceberg - Stage 2
KDL2 Iceberg 2-4.png
Kirby and Coo mind the icicles.
Details
Host level Iceberg
Stage Nr. 2
Animal Friend(s) Coo
Rainbow Drop? No
Mid-Boss(es) Jumper Shoot
Stage progression
Stage 1 Stage 3
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This article is about the stage in Kirby's Dream Land 2. For the stage in Kirby's Dream Land 3, see Iceberg - Stage 2 (Kirby's Dream Land 3).

Iceberg - Stage 2 is the second stage of Iceberg in Kirby's Dream Land 2.

OverviewEdit

The stage begins on a wind-swept plain, as Kirby is pushed strongly to the right. Along the way, Kirby can use the Star Blocks to break against the wind as necessary. Past some tricky terrain, two doors can be found at the end of the path. The left one is quite tricky to enter without the aid of Coo, but thankfully, he can be recovered in the door to the right, after Jumper Shoot is taken care of.

The next room consists of a long path upward, past falling Icicles that will do Kirby harm if they collide with him. The door to the next room lies at the top, along with a graciously-placed Maxim Tomato.

The final room is a long winding tunnel, with several Star Block barricades blocking the tunnel forward. Along the way, a side-chamber can be accessed which contains enemies representing six different copy abilities in the walls. To move forward, Kirby will need to choose Burning to break through the ice blocks in the main tunnel. A side-hall can also be accessed, which splits off to a 1-Up on the left side and a Propeller on the right side. The stage exit can be found past the ice blocks.

Enemies, mid-bosses and abilitiesEdit

Sprite Name Copy Ability
  Jumper Shoot Parasol

GalleryEdit