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Glitches in Kirby & The Amazing Mirror

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These are the glitches which are possible to perform in Kirby & The Amazing Mirror. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of Glitches

File:KaTAM-Ladder-glitch.gif
Kirby pushed to the side of a ladder and climbing mid-air.

Blockin Ladders / Mid-air climbing

This glitch requires a Blockin in a close proximity of a ladder. Kirby should trigger Blockin to reveal itself (by attempting to inhale it), bump into another enemy to get invincibility frames after getting damaged, and then use them to bump the Blockin towards the ladder without getting knocked back. This is particularly required to catch up and get climbing before Blockin returns to its Star Block form.

Blockin in its Star Block form therefore acts as a solid block and should they meet, pushes the player's climbing Kirby to the side of the ladder. If it ends up precisely covering the entirety of ladder's width, Kirby is additionally able to climb past the upper rung of the ladder and appear as if climbing in empty mid-air space.[1]

Bomb: Color-changing Switch and Waddle Doos

In Moonlight Mansion - Room 19, there is a Droppy, two Waddle Doos and a Switch that can open the nearby gate, among other things. If Bomb Kirby allows the Droppy to capture his Copy Ability, transforming Droppy into its Foley form, and this Foley explodes by touching the ground at the location where a Waddle Doo and/or the Switch is not in view-range, it may result in visible graphical glitches of their colTemplate:Or-palette patterns which stay permanent throughout Kirby's presence in the room (this resets by leaving it or losing a life).[2]

File:KaTAM-Bomb-Instantaneous-Double-Depth-Charge-Glitch.png
Two bombs sinking in the water as Kirby moved while dropping them.

Bomb: Instantaneous Double Depth Charge

If Bomb Kirby attempts setting a bomb mid-air above water, and enters the water just as the animation of the act is over (i.e. a bomb is dropped out of his hands), two bombs may get dropped, sink, and explode as normally.

Bomb: Sound Transfer

If Bomb Kirby places (throws, drops or sets) a bomb while there are any number of Kirby clones in the usual view-range from the to-explode bomb, and Kirby leaves the room just before the bomb explodes, the sound effect of the exploding bomb may be heard from the previous room where it just exploded.

Bosses's Ineffective Projectiles

If Kirby defeats a Boss which's projectile or a produced separate enemy is still existent thereafter, such as Dark Meta Knight's tornado/energy wave or Wiz's Droppy/Bronto Burt, such will be unharmful to Kirby, receive or not receive any damage as usually, not disappear from the screen any earlier than usually, and their sound effects might interfere with other sound effects.

Cook: False Positive

If Cook Kirby attempts using the ability at the moment of a screen transition, such as after picking up an item from a defeated Boss if any (otherwise after its defeat), Kirby will experience a false positive use of his Copy Ability and not have it in the next room if the glitch is successful.

Crouch-gliding Veer

On surfaces that Kirby can glide over while crouching, such as icy grounds of Peppermint Palace areas, he can perform a movement that can cause a minor but sudden change of his direction without player's input to do so. If Kirby faces the other direction while gliding on the surface in crouching state, and then stops crouching while still gliding, he may experience such reversion of the direction he changed while gliding.

Dark Meta Knight: Burning Kirby's ColTemplate:Or Change

Right after defeating Dark Meta Knight in his true form, if Burning Kirby charges but gets stopped in the act as Dark Meta Knight shatters, he will very temporarily retain an orange colTemplate:Or-pallete and continue walking over the momentum gained from a ceased charge.[3]

Dark Meta Knight: Dual-Death

If Kirby simultaneously defeats Dark Meta Knight and loses a life, such as when both land a projectile (Tornado Slash) on one another, the screen will immediately turn completely black and Kirby will return to the fight once again, this time vulnerable to damage only immediately after the invincibility frames. If the lost life is actually the last one, when Kirby returns to the Central Circle majority of non-stationary object sprites will be rendered invisible and some sound effects may be missing. These results can be reset by losing a life or defeating a Boss.

Dark Meta Knight: Standing in Mid-air

As Dark Meta Knight is about to shatter in Dimension Mirror, the player can briefly move Kirby around before the following cutscene takes the control away. Floating up to top of the screen will make Kirby bounce off the ground and cease his movement in mid-air (which is also doable with various Copy Abilities). Depending on Kirby's distance from the portal, it is possible to make the absorbing animation slightly shorter or longer.[3]

Dark Mind: Energy Beam Echo

If Kirby defeats Dark Mind's Second Form just as it is about to perform its Energy Beam attack, its sound effect might still be looped for some time even though the battle ended and the energy beam is no longer present on the screen.

Dark Mind: Long-lasting Hats

If upon defeat of Dark Mind's Second Form, Kirby calls his clones as much late as possible into the animated cutscene (when the screen turns completely red), the Kirby clones who answer his call may rather arrive through a Mirror Door than just idly appear on the screen. They will retain any Copy Ability they arrived with and move freely on the screen during the Dark Mind chase cutscene. No Warp Star will appear for them during this cutscene, but they will still be transfered into the Dark Mind's Final Form phase on their respective Warp Stars.

Depending on what Copy Abilities they retained, there are various outcomes. Hats will be rendered in the top-left corner of their sprites, save for Missile which gets its hat directly on-head at a proper angle. Abilities that flash (Cook, Crash and Magic) will still do so. Cupid, Fighter, Hammer and Throw freeze the game. Kirby clones with Mini and Sleep cannot answer calls, while UFO does nothing.[4]

File:KaTAM-DM-Post-End-Credits-Glitch.png
Kirby bumping into an enemy without its health-bar present only two frames after, alongside no helper icons and inability to Pause.

Dark Mind: Post-End Credits glitch

If Kirby simultaneously defeats Dark Mind's Final Form and loses last of his lives, he will return to the Central Circle room. Though seemingly ordinary-looking, the Pause screen is actually inaccessible, every hit on an enemy shows their health-bar in the HUD for only one frame and there are no Kirby Info icons of Kirby clones present in the top-left corner of the screen. Results of this glitch reset by entering the Dark Mind's Final Form combat area again.[5]

Dash SFX while Crouching

If Kirby dashes, crouches and falls onto another platform, additional sound effects of dashing can be heard even though Kirby is crouching. Usually, when a dashing Kirby falls onto a platform, he can continue dashing, and therefore the dash sound effect is played.

Freeze glitch (J)

If Kirby triggers freeze frames - such as when he summons the Warp Star, swallows a Copy Ability, uses Crash or triggers a Mix - at the exact frame as he loses a life, generally by falling into a pit or touching a hazard, the game will remain frozen next time he respawns. This glitch is possible to perform only in the Japanese version of the game.[6]

Gobbler's Air-sinking

If Gobbler gets defeated while mid-air, it will be seen sinking down through the air at the same speed as if it was defeated underwater.

Gobbler's Frozen Face

If Gobbler gets defeated during its scrunched face sprite which it makes before performing a charging attack, the same sprite will remain throughout the post-defeat sinking animation.

Hovering Bronto Burt

In Cabbage Cavern - Room 8, a Bronto Burt spawned inside wall-tiles on the right part of the room will chase after Kirby as usually. If Kirby, however, crouches somewhere near the middle of the first boulder before spikes on the left part of the room, Bronto Burt may just casually approach the crouching Kirby without getting into collision with, or dealing any damage to him.

Ice: Don't Lose Ability

If Ice Kirby collides with an enemy from above as it freezes (i.e. hold B while falling onto an enemy), Kirby will receive knockback and invincibility frames, but will not actually lose the ability.

Inaudible Warp Star

If the Pause screen is accessed and deaccessed during Kirby's Warp Star transportation, its respective sound effect will be inaudible for the session.

Inside of Walls glitches

Kirby can get clipped into walls and other solid static objects through several methods, and unlike in Kirby: Nightmare in Dream Land he will actually not lose a life doing so. Kirby will be partially controllable inside solid objects as he is still affected by their collision hitboxes - floating can help maintain control to not get pushed out back or through.

File:KaTAM-Inside-of-Walls-Glitch.png
Kirby clipping through a construction with help of Bomb Blocks.

One method is to get Kirby pushed into a wall by an auto-scrolling camera, foremostly doable with a Mid-Boss fight with with Bonkers in Olive Ocean - Chest 2. On the left side of Bonkers' den is a chasm. Wheel Kirby should get to the right edge of the cliff and face left, then activate the auto-scroll by using the ability's only move. Kirby should fall into the chasm and clip into the wall as auto-scrolling happens. Once inside, he will be seen continuously falling and can either float upwards to fight Bonkers or call his clones to do so.[7]

Second method can be done only in a few locations, as it requires use of newly generated walls by Bomb Blocks. One of those rooms is Rainbow Route - Room 28. In the middle-right section of the room are two Bomb Blocks and Kirby should get rid of the lower one. Kirby should then puff-out an Air Bullet into the remaining Bomb Block, quickly land and slide to get into the very middle of a newly generated wooden tile. There, the player alternates hyper-tapping of left and right D-pad buttons each frame, and Kirby should eventually drop through into the solid tiles beneath.[8] As such, this is a pixel and frame-perfect trick.

Ultimately, Kirby can get pushed into a wall and actually lose a life by a more specific act. Mini Kirby has to discard the ability while stationed in a narrow horizontal space between two solid objects, e.g. a Heave-Ho Block and the half-tall ground tile (tight passageway) located in the bottom part of the Olive Ocean - Room 6. Kirby should firstly get inside the pocket-room space which contains a Treasure Chest and discard the Mini ability, then with his inhaling ability move the Heave-Ho Block not entirely but as close to the wall. Kirby should then inhale the discarded Ability Star to gain the Mini ability back, and lastly station himself between the two objects and discard the ability again. As Kirby's collision hitbox enlarges, he will be able to either clip into the Heave-Ho Block or the wall.

Interrupted Inhaling Destruction

If Kirby attempts inhaling any inhalable object, item or enemy just as he touches a Warp Star, Copy Pedestal, Cannon or water, or gets damaged by another enemy, their projectile, or a hazard, the target Kirby was attempting to inhale will explode forthwith. The glitch is also performable with the Throw Copy Ability, with additional possible cause being capture of an enemy with another in range.

Large Enemy's Early Twin Spawn

In Moonlight Mansion - Room 20 and Carrot Castle - Room 3, there are spawn points of two instances of a same large enemy in each, Giant Rocky and Heavy Knight respectively, of which second spawns after the first has evanished. If Kirby enters into view range with the first one, then goes to the very edge where the same instance is still existent, the second one might spawn earlier than intended and both could be visible in the same location.

Magically Invisible Meta Knight

If Kirby calls his Magic Kirby clone as it is about to get the Sword outcome of the ability's roulette, Meta Knight in its following animation will appear to be invisible.[9]

Master: Immediate Ditching

If Kirby discards a Copy Ability which turns into an Ability Star, and then gets the Master Copy Ability, the Ability Star is usually supposed to still be bouncing around and float above water until it vanishes after some time. However if the same touches water in this process, it will vanish right away instead of floating above it.[9]

Master: Laser Beam Copying

If Laser Kirby fires a laser shot and discards the Copy Ability by touching the Master Copy Pedestal located in Dark Mind's First Form's room, which changes Kirby's Copy Ability to Master automatically, and if the projectile is still present on the screen, the ability-copying animation might look graphically glitchy.

Mid-Boss: False Positive

Kirby can activate a Mid-Boss fight without entering its area by summoning the Warp Star. Its curved trajectory is likely to activate a Mid-Boss fight if it includes a point inside the combat area. In rarer occassions with Kirby's clones, Mid-Boss's health-bar will not actually load or appear even after receiving damage from them.[9]

Mid-Boss: Mid-air Explosion

Upon its defeat, a Mid-Boss is not going to explode right away, but rather fall on a platform beneath, delay standing there for a couple of seconds, and then trigger its explosion (which can be quickened by dealing additional damage to the defeated Mid-Boss). However, the Mid-Boss can be tempted to explode mid-air making it freeze on the position before the explosion. If it rather falls into a pit its explosion sound effect will still be heard.

This can be done with Master Hand in Candy Constellation - Room 14. Kirby should deal damage to him until his stamina is depletable in one hit. Last hit should land when Master Hand positions himself on the farthest top-right corner (while attempting a finger-bullet attack). The defeated Master Hand should land on the Star Blocks from the right side, and Kirby should wait until the very few last moments before Master Hand triggers his explosion to destroy said Star Blocks and let the Mid-Boss trigger its explosion mid-air.

Orbed Flamer

If a Flamer in its post-damaged state gets into a set of tiles of which collision boxes enclose the space where Flamer possibly could egress, such as of Star Blocks or Bomb Blocks and adjacent ground tiles (e.g. in Rainbow Route - Room 41), the Flamer might end in a state where its end could be controllable by Kirby for any amount of time, thus leaving itself sheathing, lighting and spinning sideways in its fire continuously in a place, moving minimally, for as long as it doesn't egress on an empty tile. Notably, this glitch counts underwater tiles as well, but it only requires having a Flamer pass through them once.

Platform Penetration Glitch

In some occurrences, Kirby can just pass or fall through certain platforms without having usual contact with. Most notable occurrence can happen with Fighter Kirby's Sky Kick move through two-way platforms while dropping through and attempting the move intermediately after, e.g. in the middle of being in front of the platform. Other occurence is a rarer one and of more difficulty to perform, with one notable location for attempting it being Candy Constellation - Room 2, where if Kirby walks off the platform located in-between rows of Star Blocks, there is a chance Kirby would pass right through the connection of a sloped and a flat platform, disguised as golden pipes.

Post-Bounce Skid Sound

If Kirby attempts changing direction immediately afterwards bouncing-off a slope (generally when Dive Attacking from a high height) without touching anything solid, the skid sound effect could be heard even though Kirby is not on the ground.

File:KaTAM-Banana-Peel-Excessive-Collision-Glitch.gif
Kirby's red-colored clone tripping over a banana peel just as it lands, which after Kirby prolongs the effect using means that freeze the screen for a period of time.


Prank's Banana Peel Excessive Collision Glitch

There are several Pranks in the Peppermint Palace area, one of which that is located in Peppermint Palace - Room 2 drops a banana peel as an object that can cause effect of tripping Kirby clones. If, while landing down, the banana peel is in collision with one of Kirby clones, for every frame in the duration of screen-freeze caused by either Kirby copying an ability or using his Cell Phone the result may be partaker's uplift in before slip-off and excess production of star-sprites that are characterisical for showing up at various collision occurences produced by Kirby or his clones.

Retreating Blipper Glitch

If a Blipper is in state of chasing after Kirby for long enough without getting damaged, at some point the Blipper may just stop chasing Kirby and appear as if it's trying to flee from Kirby. If there are no solid tiles to stop the Blipper from doing so, it may just flee off the screen.

Retreating Twister Glitch

Near the end of its second performance of lifting-off into the air, a Twister may actually flee off the screen vertically upwards while still retaining its form of a tornado, but still vulnerable to any means that could interrupt the process in a normal occurrence. Same performance is observable within Twister form of Droppy.

File:KaTAM-SsCAT-Glitch.png
Normal Kirby actually being represented as Cutter Kirby by the status icon after performing the glitch.

Semi-successful Copy Ability Theft Glitch

If Droppy gets drowned meanwhile of its process of robbing Kirby's Copy Ability, it will explode in the water together with the inhaled ability of Kirby's, resulting in Kirby's Copy Ability Status icon still showing his former Copy Ability. Performance of the glitch can be done Olive Ocean - Room 9 by having Kirby destroy the Bomb Block furthest on the left that generates tiles of water meanwhile the process. Results of the glitch can be reseted by having Kirby access the Pause screen, receive damage or plainly get a new Copy Ability.[9]

Shadow Kirby: Softlocked Scamper Glitch

If Fighter Kirby performs his Leg Sweep move on Shadow Kirby, sending Shadow Kirby into a cliff on the right side of a respective screen location at his encounter with Kirby without harming them completely, Shadow Kirby might get stuck in it facing left and start scampering in place before getting dispatched.

Single Star Bullet Glitch

If Kirby inhales an enemy and an Ability Star, it would typically result in Kirby having capability of spitting a more powerful Star Bullet, however, if in case of inhaling two of these within meeting of their hit-boxes, it will result in giving Kirby a capability of a single Star Bullet with its usual damage and representation.

File:KaTAM-SlidingVeerOnGate-Glitch.gif
Kirby snagging himself on an automatically closing mechanical gate by sliding under it, followed by inversion of his direction without player's intended input.

Sliding Veer Glitch

If Kirby slides upwards a 45-degree slope closed-off with a vertical solid wall or blocks from about 3 tiles away and bumps into it, it will result in Kirby inverting his direction without player's intended input. Such slopes can be found in locations such as Rainbow Route - Room 33 (outside-wall and slope on the left side of the room with undestroyed Bomb Block and its adjacent blocks), Candy Constellation - Room 12 (various pillars and cyan slopes), Rainbow Route - Room 9 (the pocket-room space in the bottom-left side of the room, accessed by the passageway) and Peppermint Palace - Room 3, between others. With a higher difficulty, performance of the glitch is also happenable by Kirby snagging himself off and under a closing gate, or a Star Block after slide kicking off an enemy.

Sound-effect Loop Glitch

If Kirby attempts performing moves of his Burning, Fire, Ice or Throw abilities, or doing his Inhale ability meanwhile a Kirby clone copies an ability or uses the Crash ability's charge, and stops it meanwhile the screen-freeze due, the respective sound-effect heard might be looped until the screen unfreezes, as for the screen-freeze blocked Kirby's further motion.

File:KaTAM-Spiked-Flamer-Glitch.png
Flamer got stuck on top of the collision hit-box of a spikes-tile, continuously revolving around its own self in the position.

Spiked Flamer Glitch

If a Flamer gets in touch with spikes from their top upon their revelation (from destroyable blocks), while also not in collision with any other solid object (such as another Star Block or a wall-tile), the Flamer will stop moving but still be in state of motion, without falling, and appear as if it was impaled onto the spikes.

Performance of the glitch can be done in Cabbage Cavern - Room 8. Kirby should enter the room from the Mirror Door in the upper-left part of the room that links between this room and Cabbage Cavern - Room 9, and get the Spark Copy Ability from the Sparky guarding the passage. Navigating down through the passage, Two Flamers will be seen circumnavigating the room's borders, amongst protrusions of wall-tiles with Star Blocks and spikes surrounding them, both of objects being placed at the same tile. By timing and taking action carefully, Kirby should attempt destroying the very peak Star Block of a protrusion just as a Flamer is on top of it from the left or right side, without hitting the Flamer.

Star Bullet Miscarriage Glitch

If Kirby attempts spitting out a Star Bullet 3 frames before a respective enemy that can grab Kirby does so while not getting damaged, the instance of a Star Bullet will be created and move on the Kirby's vertical axis counter-direction off the enemy. Such enemies are Cookin, Prank from Rainbow Route - Room 26, Snooter, and the Mid-Bosses Box Boxer and Phan-Phan.

Stuck Flamer / Fire Monster

If a Flamer leaves its damaged state within meeting only one ground/wall tile, it might get stuck instead of egressing out as per its usual behaviTemplate:Or, and depending on Kirby's location on that time, get into state of vibrating in a set of four solid ground/wall tiles or spinning around itself with no movement on one tile's middle space.[10]

Stuck in Snooter: Delayed Death Glitch

If Kirby gets swallowed by Snooter which afterwards falls into a pit together with the swallowed Kirby, Kirby's demise due will be delayed for the time the Snooter would originally take for spitting him out.

Stuck in Snooter: Delayed Spit Glitch

If Kirby is in damage-less collision with a Snooter that just started its state of swallowing a Kirby clone, the Kirby clone will not be spit out by the Snooter's usual spitting-out motion, making the Snooter eligible for continuation of its normal behaviTemplate:Or, and the swallowed Kirby clone hampered of movement and moving alongside Snooter. The Snooter in this state can swallow and spit additional Kirbys, attempted for performing the glitch again for simultaneous carriage, but also get rid off the swallowed Kirby clone in unspecified occasions as well as and in the method of when it gets damaged.

Damage-less collision, in this case, refers to meeting of respective hitboxes - of Kirby and a Snooter - due frames in which Kirby neither deals or receives damage. Particularly, the best example of that state is Stone, but some other Copy Abilities such as Tornado and Wheel have damage-less collision frames as well, mostly due the first and the last few frames of transformations in their movements.

Throw Kirby's Silent Suction Glitch

If Throw Kirby attempts inhaling just as a Big Switch is pressed, and player's input for the move is still present after the animated cutscene, the usual Throw Kirby's inhaling sound effect will not play for the session.

Uplift-Teleport: Blockin Glitch

In Carrot Castle - Room 7, two Blockins hide in the barriers of Star Blocks. If Kirby gets on top of a Blockin in its former location and there is a Star Block from Kirby's either left or right side, and he attempts walking or dashing into them, it will result in Kirby not bumping into but teleporting on top of them. Likewise, this glitch is performable with ground/wall tiles as well.

Uplift-Teleport: Rapid Levee Landing Glitch

In locations such as Peppermint Palace - Room 18 and Rainbow Route - Room 6, if Kirby is on a ground slope that meets with the water, walks down on that slope until getting on the very edge of it, and lastly turns and attempts walking in the opposite direction, Kirby will appear as rapidly landing on the slope.

Uplift-Teleport: Slopes Glitch

If Kirby finds himself very horizontally close to ground tile supporting a slope tile above it, it might result in teleporting Kirby on top of the slope, even though Kirby was much vertically below it. Alternatively, glitch is also performable on a square tile if Kirby is having a momentum inwards it within 3 pixels below its horizontal point, or 6 in case of Mini Kirby.

Water Current Resistance Glitch

In locations such as Radish Ruins - Room 2, Rainbow Route - Room 10, Peppermint Palace - Room 14 and Olive Ocean - Room 14, where water current is tiled vertically and supported by solid ground whereas, Kirby can attempt withstanding the water current effects by swimming or walking against direction of water current just as he reaches the linking points of two different, one up-down and the other left-right water current tiles. Stopping resisting against it at the right time can result in Kirby being in state of rather not being affected by water currents, being able to stand, squirt and with limitations walk left and right, and swim up, or otherwise leave the state by moving too much out.

References